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Everything posted by Divitis
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I'm not sure I have. @gyenesvi can you please share an example? Yeah, story of my recent life.. I agree that they're too big, following the Lego trend of making ever bigger models.. but they don't seem to have any more friction than the 'classic' engine pieces, at least to my hand. I didn't know about this piece variant, very nice to know and clever idea indeed! Unfortunately, the space is what it is, without a stud to spare.
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Thanks for the idea! I managed to put this together, that fits the space. Unfortunately 2L pistons fall down (you can see one in the photo) and 3l ones would hit the hood. I also tried with custom made pistons using plates to extend a 2L bar, but it is too loose a fit into the technic hole and so it looses orientation and ultimately gets stuck.
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Hello fellow builders, I'm turning to you for help with improving the V12 engine that I designed for my ongoing 1:8 car moc. As you can see, it sits in a tiny space just above a 5+R manual gearbox - which I'd be happy to further show as soon as I find the time - and it kind of works, however the firing order is terrible and the last piston only moves half the time. This happens because this is the best driveshaft I could fit into what little space I have left (the hood currently nearly touches the engine bracing). Now, does anyone have an idea for building a driveshaft that will allow pistons to move in a more realistic way? Here's the Stud.io file for you to get started. I managed to be accurate with the gearbox ratios and orienting the engine 60 degrees (it annoys me so much that Lego still using the connector block even in 1:8 cars) but this engine thing is driving me nuts. Please save me!
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Thanks for sharing, and please make that video public and properly tagged, it deserves more that 74 views!! I though that as soon as it engaged and the speed of the wheels evened out, the mechanism would disengage and so kept working in some sorf of on-and-off fashion. But it is seems very reliable, congratulations! Is it your original idea or some real life mechanism emply something similar? Apologies if going o/t
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Impressive work, you've captured the look of the original perfectly. My favorite detail is the cabin interior, how does a minifig look in there? It seems to be perfectly in scale. Do you maybe have a video of the auto-locking differential in action? I would love to see it
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Technic General Discussion
Divitis replied to Jim's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Maybe the 'general help' topic can be expanded to cover WIPs as well? -
It looks to me as if Lego has been slowly paving the way for more powerful motors in the past years. New differential, wheel hubs, joints... these components are designed to handle more power than what can be delivered by the current PU motors. So from a mechanical perspective, the time is ripe for something new. Maybe an updated buggy style motor.
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Ultimate 6+N+R Sequential Gearbox
Divitis replied to Anto's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Great work! It looks like a very efficient design in terms of moving parts/attrition. I especially like how you tried to make the gear ratios realistic. Too often I see this overlooked. -
General Part Discussion
Divitis replied to Polo-Freak's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
This is the clearest video I've seen on the topic. My impression is that the amount of force needed to put their bar in action seems to be more than what would come naturally out of turning.- 5,504 replies
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General Part Discussion
Divitis replied to Polo-Freak's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Genius! Anyone has implemented it in MOC yet?- 5,504 replies
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General Part Discussion
Divitis replied to Polo-Freak's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Help me learn. They are not intended to be rigid though, they are supposed to absorb part of the movement. So the hockey piece wouldn't work. Of course you're right. I guess I was thinking of springs because that's something that Lego already uses. So it would be more easily 'legal' for them to implement than a bending piece of metal.- 5,504 replies
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General Part Discussion
Divitis replied to Polo-Freak's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
If you put that sort of spring into a bar shaped case it becomes a bar, no? An axle going through this piece rotates the same amount left and right. So it would effectively lock the suspensions together. The spring would only make it stiffer. Connecting axles to the left and right of the torsion spring would have the output one rotate less than the input one, which is the point of the system. I think. If someone knows better please advice. I'm no engineer and don't want to pretend.- 5,504 replies
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General Part Discussion
Divitis replied to Polo-Freak's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
This is how a torsion spring looks like. All that Lego needs to do is putting one into a 'case' with axle holes. Then, we could even have different versions (soft, hard and so on) that match the rigidity of the shock absorbers.- 5,504 replies
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General Part Discussion
Divitis replied to Polo-Freak's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
I agree, adding a function that you don't see the benefits of doesn't make much sense. Unless the disconnect feature is implemented in a big off roader maybe?- 5,504 replies
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General Part Discussion
Divitis replied to Polo-Freak's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
I am afraid the problem with anti roll bars and Lego is that they work by bending themselves. So unless a specific piece comes out that is designed for torsion, I don't think a regular part will ever be put under such stress in an official set.- 5,504 replies
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General Part Discussion
Divitis replied to Polo-Freak's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Thank you! Thank you! Thank you!- 5,504 replies
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General Part Discussion
Divitis replied to Polo-Freak's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Yes, I'm fully up to date and even did a clean installation (didn't have anything custom but your part pack anyway). The wheel still doesn't show up. Any chance you can be so kind to send it over to me?- 5,504 replies
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Jurss' Workshop
Divitis replied to Jurss's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
There isn't enough play unfortunately. However, your comment made me think, what if I added some? And this worked - replacing the axle with a 2L bar. But this way, all rods would go up and down at the same time, which isn't realistic. So I introduced a flex bar and it looks very promising. It can probably only be driven by one side but that shouldn't be an issue for a fake engine anyway. Also, a 'flower' 1x1 round tile fits perfectly on top of the wrenches/rods. It simulates cylinders nicely. I'll work on proper bracing and add the other wrenches. Then should probably open up a thread to share the technique with everyone. -
Jurss' Workshop
Divitis replied to Jurss's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
@Jurss This works smoothly. And also allows for a piston of sort to be attached (note the round 1x1 plate) However, I cannot think of a way to have the left and right side work together without offsetting them 1/2 stud. Ideas? PS: I'm Italian.