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Everything posted by Divitis
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[TC27] 90s Kei Truck
Divitis replied to Seasider's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
A little bragging. Steered, suspended and driven axle with 9 studs between ball joints. -
Help with sequential steps
Divitis replied to Brickbaron98's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Can you show us the faulty mechanism? I reckon that'd help :) -
Interesting model! Is there more to the suspension system than 'complex'? Did you arrange the geometry toward a specific goal perhaps?
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My mechanical clocks
Divitis replied to Davidz90's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
These models look incredible. Unfortunately I don't think I know enough about the inner working of a clock to appreciate your engineering. If were to create a Lego clock engineering for dummies sort of video, I would be certain to watch it, and possibly would help me appreciate your creations more, if not inspire me to try my hand -
Nico71's Creations
Divitis replied to nico71's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Thanks for sharing Nico, it's nice to have a detailed behind the scene and appreciate how some of the tiny offsets or the 'hot swapping' of the engine block were achieved. I totally agree that when things look clean is because a ton of effort went into them. Ps: I worked in a french company. Don't be too hard on yourself, your English is above average. :) -
Porsche 911 (992) GT3 R
Divitis replied to Lox Lego's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Thanks, I replicated it to see how it 'felt'. I'm definitely OK with using this kind of tolerance when securing a panel which on the other hand is connected through a ball joint, for example. Still wouldn't use it as a structural solution (i.e. building a wall on top of it) though. -
Porsche 911 (992) GT3 R
Divitis replied to Lox Lego's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Interesting, do you maybe have an example at hand? -
Porsche 911 (992) GT3 R
Divitis replied to Lox Lego's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
I agree, didn't notice this at first but now I feel bad for these poor pieces. But then - sincere question - where do you draw the line? If forcing pieces in to the point of damaging them is OK to shape the door, why not gluing a black tile to better shape the air intake next to it, which now is too tall? Btw, is that a soda siphon in front of the passenger seat? Such a nice touch. And I guess drinking and driving isn't a problem when you're a minifig -
Porsche 911 (992) GT3 R
Divitis replied to Lox Lego's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
This is great work! And I really appreciate the reference picture, only the brave ones do it! In fact, after looking at it, I am not 100% sold of the front. The radriator grill seems to be much slimmer in the original and the hood also is more inclined downward, which gives the car a more aggressive look. -
[MOC] US Red Nose Truck
Divitis replied to Aleh's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
In my opinion the black inserts detract from the simplicity of the lines which is the model strong point. Perhaps the part of the issue is that being black they also match the color of wheels and gaps. What happens if you change them to another color? -
Lego Seats
Divitis replied to 88high's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Thanks for the leniency. :) Unfortunately I have nothing to contribute to the conversation since I am at my first car MOC, and I don't think this is the place for WIPs. -
Lego Seats
Divitis replied to 88high's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Hello folks, I'm bumping up this old thread because it's the first thing that came up upon a online search and all the links still work, so might be useful to keep it updated. Does anyone care to share their latest and greatest car seats? I'm looking for some inspiration / techniques for my upcoming MOC. Admittedly, right now it might be useful especially to me -
I think this HUB fits perfectly with Lego's 'user retention' strategy. Hear me out. Ideally, they want to 'onboard' a kid to Lego at the age of 2 and keep them loyal until they become AFOL. And so they do research to understand: when and why do people drop out and enter a 'dark age'? Based on myself and friends and family this happens between the age of 15 to 19, when teens don't have neither the attention span nor the pieces to design the MOCs they envision but just playing with a set isn't satisfying anymore either. Hence, we're seeing Friends sets for teenagers (to lure them back in with the nostalgia factor), Technic sets designed for minifigs (to ease the transition from system), and finally this Hub. Which will give our teens a solid base to build vehicles that 'just work' and be creative at a level that is interesting to them. I know at 16 I wouldn't have wanted to wrap my head around designing a robust chassis and routing cables, let alone 'coding' the motors in the Lego app - which this hub also eliminates, with one off-the-shelf profile you can control it all! As a platform where kids can quickly plug components together in a way that always brings interesting results, I reckon it will provide them lots of fun. I guess we'll know for sure in 15y or so when they join the forum :)
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[MOC] CFM RISE engine
Divitis replied to Leviathan's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Well done! The engineering seems to work great and so cleverly hidden you'd think it's nothing more than a display piece at first. PS: I can't believe nobody shared a token of appreciation for this. With all the complaints about Lego only releasing cars and trucks I would have expected more excitement for something unique and inherently technical like this. -
This is brilliant, thanks for sharing! I'll make sure to keep the possibility in mind for the future. :) Btw, this is what I had concocted with the bracket part, before realizing the movement is too finnicky with 2L axles. What I really liked about the design is the possibility to cover up most of the pistons with curved slopes, for a more realistic look in a limited space.
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I see, now I get it! Thanks a lot for taking the time to share this :) Although I think since the 2 plates on the shaft measure 0.8L and the pistons are 1L apart, eventually the assembly goes out of sync and a piston fires twice, maybe? What I was fiddling with was something like, which would give me equally spaced bulges. But I couldn't connect it to the gear and the frames on both sides. They work quite nicely, I can make a video tomorrow if you're curious. The only catch is that the pistons need either an axle with stop or a bush, otherwise they might get trapped in the brick's bottom hole.
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Thanks Stereo! I spent a few hours tried similar things but inevitably failed to space the 'bulges' exactly one stud apart to avoid two adjacent pistons being pushed at the same time. An then, a moment ago I simply stacked 6 technic bricks with axle hole... and it works just fine. Granted, travel range isn't great, but it's sturdy and the motion smooth. Sometimes, easy does it PS: Still very open to better ideas of course!
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I'm not sure I have. @gyenesvi can you please share an example? Yeah, story of my recent life.. I agree that they're too big, following the Lego trend of making ever bigger models.. but they don't seem to have any more friction than the 'classic' engine pieces, at least to my hand. I didn't know about this piece variant, very nice to know and clever idea indeed! Unfortunately, the space is what it is, without a stud to spare.