Jump to content

Exetrius

Eurobricks Dukes
  • Posts

    3,595
  • Joined

  • Last visited

Everything posted by Exetrius

  1. .... as a joke! A Pyromaniac Woodchopper for example
  2. Wait, you have asked that same thing in this same thread a few months ago? Anyway; 1. just make a sigfig plus a small (or large!) backstory and post it in this thread. 2. Now you are part of the Guild. 3. Start building awesome MOCs!
  3. Where is that picture from? I see a trans purple shield inlay!!! As for the new villains, they look FANTASTIC! +1 for TLG to actually produce Whiparalla, our favorite hot naked snake-tailed lava lady
  4. Answers are to be found under "Magic and its caster" On a side note, have you never wanted a thoughtful stick? One to have long telepatic conversations with about philosophy and woodcutting. No? Oh, nevermind then... :
  5. Thank you all! I guess a croc and a dragon would work pretty well. As for the time it takes to be rejected: it's depends, really. A soul device holds a soul for about five years, but when released and forced back in again, will hold it for about another five years. If the souls of twins are switched, their souls could remain bound their entire lives. But decennia are exceptionally long on the whole. With luck, a croc soul inside a dragon will last ten years. Any soul in a stone, twig, air, etc will be rejected within 30 seconds. Moreover, not that much research has been carried out yet. Oh, and magic is not inborn, only the resistance is, but having a high resistance to magic flow is quite a rare trait. Anyone can activate a very low-energy spell, so it's more about resistance and knowledge of the magic language. Thank you! I would be very pleased with references to this thread! I thought it would be nice if there were some kind of consistent rules in the world of Historica regarding magic, so I'm glad it is well-received!
  6. Wow! Beautiful work! Especially the upper part with the helmet, shoulders and wings is just so well-done :thumbup:
  7. I completely agree with Elostirion! A pretty neat build, keep it up!
  8. Thanks guys! Good thinking! Yes that is possible, but the larger the mismatch (human x human < dragon x human), the faster the soul will be rejected. Also, living bodies do better at accepting souls than dead ones and artificial ones. (I really need to edit that post again!)
  9. Not exactly, I realize that I got a little hasty last night and didn't make it all that complete. The idea is that you drag a soul out of a body and put it inside a new one, a powerful golem body for example, so it can fight with an intelligence of its own. I know it's dark You will hear more of this magic type for sure! Thank you A real necromancer is a practitioner of Soul Magic, which means that he has obtained the souls of the dead that he wants to revive. However, most of them claim to be a necromancer, but are not; they are puppet masters of dead, soulless puppets.
  10. Thanks Also, I just uploaded a new one (actually four): http://www.eurobricks.com/forum/index.php?showtopic=119163
  11. Dear Knowledge Seeker, Magic has been around in Historica for many centuries. Countless mages and sages have dedicated their life to fathoming it's nature and applying newly gained knowledge to create new forms of magic. After hundreds of years of research and innovation, spells and magic forms are in such a great variety that magic encyclopedia's started appearing. Among those is the magic encyclopedia that Nerocarsus gave to Onicius back in the day. He rewrote it and has been adding new spells, enchanted items and other novelties in the world of magics ever since. Here follows a glimpse of its content. Encyclopedia of Magics Fields of Magic Introduction Definition Wizardry, Scorcery, Witchcraft and Magic are all terms to indicate the occurence of events that are initiated through the placement and activation of a spell. It is the flow of matter and/or energy which is specified (to a greater or lesser extent) in a spell. Fundamental Magic types & Interactions Magic has three basic or fundamental components. The basic types consist of Alchemy, Energy flow Magic and Cryptomagic. Each has its specific purpose in executing the spell and can be viewed as a field of magic, overlapping with the other fields. Within the overlap, magic is 'complete'. Provided that the right circumstances are present, magic will occur. If the activation of a spell is limited by one or more factors, it is called inactive or dormant magic. Three common situations in which the activation of a spell is prevented: - The amount of available energy is insufficient to power the spell. - The spell is set up incorrectly or contains an error. - A key event which is required for activation hasn't taken place. Though all magic is a product of multiple fundamental types, it is common to categorize magic by picking the most prominent one. Complicated spells that require a complex, elaborate use of all three fields are mostly named by their apparent features. A handful of other, non-fundamental types (e.g. Soul Magic) generally follows the same naming. Magic and it's caster Apart from the limiting factors above, magic will depend on the caster's capabilities. Commonly, magic energy flows through the body of the caster while casting a spell. Every being and material has a certain resistance to these currents of magic energy. Compared to average humans, mages have a high resistance and can therefore withstand stronger magic energy currents. A flow that exceeds the maximum resistance limit can cause intense pain, speedup aging and even death; magic equipment will break or explode. Alchemy Alchemy Any movement of or change in matter, which happens due to the casting of a spell, is called Alchemy. The most important rule here is that matter can neither be created, nor destroyed. There are a few themes within Alchemy: arrangement, transmutation and composition alteration of matter. Most elemental magics (e.g. Earth, Water and Air) are a form of Alchemy. Energy flow Magic Energy flow Magic Any flow of magic energy as a result of the working of a spell is called Energy flow Magic. All spells require magic energy, mainly for the alchemical part, but also for the reading of the spell. Magic energy, also called arcane energy or mana, can be obtained by drawing and converting the energy from light, heat or moving objects. This energy is often stored in runes or special crystals. These can quickly release the contained energy and are therefore essential for high-energetic forms of magic (e.g. Fire-, Lightning- and Golem Magic). Aside from boosting a spell’s speed and strength, Energy flow Magic is used for aesthetic purposes. Wizards are known for adding trails of light and other effects to their magic. Cryptomagic Cryptomagic This is where magic starts: the magic language. It’s unclear whether it was invented or discovered, but either of them happened in ancient times. A spell is written in the magic language, the symbols form the instructions for the spell. There are symbols to specify direction, position, material, force, sound, duration, etcetera. A spell is activated by a key event, for example the murmuring of a verse or a combination of hand signals. Enchanted items are engraved with spells, which can be reactivated many times. In the same way, some humans are tattooed with a spell so they can shorthand cast it, even without equipment. Scrolls commonly disintegrate during use. Soul Magic Soul Magic Also codenamed the ‘Fourth Magic Type’, Soul Magic is regarded as a forbidden form of magic. It is the displacement and alteration of souls. Practitioners of this magic can see or sense souls. Every soul is born in a body and bound to that body. There are methods to separate a spirit from its original body. The bond is most vulnerable when having extremely depressing emotions, when giving up on life, when being scared to death, or when dying (latterly). In the last case, the soul is released from the body and fades away if it does not find a suitable new body in time. However, there exists no perfect secondary body, which means that the soul will be disembodied eventually. The most suitable bodies are those that resemble the original one, like golems. A soul can be contained for a relatively long period in a soul device. Hi everyone, I am glad I finally came around posting this and I hope you enjoyed it! The first idea for this came many months ago, so well... it took some time. It's even a fresh new year! Anyway, C&C appreciated. Also, feel free to share links to your GoH builds that are magic centred, to expand the Encyclopedia!
  12. Warm welcome to Eurobricks! The hype of new sets is fun stuff, but you might want to actually start building.. and buying... and meet other Eurobrickers eventually! You sure about this? It's a traaaaaaaaappppp!!!! Just kidding, enjoy the forum
  13. There is quite a difference between the French and Dutch prices on S@H apparently: all Ultimates are €9.99, Jestro's Evil Mobile is €59.99 and Fortrex is €109.99 on the Dutch site, so I guess that makes the Brickshop deal a lot sweeter for me!
  14. So as I suspected, Brickshop.nl is having some amazing pre-order deals! Most sets with 15% pre-order discount. Best of the bunch: Fortrex for €84.99 and Jestro's Evil Mobile for €42.49 (mistake with too low normal retail prices on with they discounted?)
  15. I welcome you to the guild, Thrazargosh. I wish you and your tribe a prosperous future! You made an great and elaborate character introduction there and I like your sigfig too! I look forward to your contributions to the guild!
  16. Really? Don't you think we haven't got enough of the NK threads allready? Just ask this in the main NK discussion thread!
  17. Top-notch build as always, Ces! The yellow/Keetorange on the doors strikes me as a nice variation in your 'usual' coulour palette for houses. On a side not, I hope you can still combine your new job with MOCing. Anyway, I wish you all the best and now go make some AFOLs happy!
  18. Wow, so cool!!! What a badass! Again a very nice character build, Pate, keep it up!
  19. What a fantastic build! The fortress is truely frightening; dark, pointy, spikey, pure evil! The surroundings are also loaded with beautiful details, such as the portal (with great use of the technic pieces) and the red tree. Keep on building man! :thumbup:
  20. Clever use of those flower pieces as snow
  21. Chains, Spikes and the 4 Elite really rock! Great scene too
  22. I quite like Jay's smiling face, it's close enough imo. Does anyone have pictures of the headprints on Nadakhan and Doubloon?
  23. Another great addition to your city, Sir Isentooth The brewery is just perfect, NPU with those couldrons too!
  24. Tags like these ftw!
  25. Great job on the irregular base! Nice figure too
×
×
  • Create New...