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Brickdoctor

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  1. QM Note: You can only use a Bedroll when a QM says that it's safe to do so. In this case, you're in a street in the middle of the day and you just fought Pongcanae here, so I'm going to say that you can't use the Bedroll here.
  2. In the chest, Ellaria, you find an additional 30 Gold. Searching the surroundings, you don't see much of interest. You realize that these must have been a couple Pogs bringing in the spoils of a small raid. The Party at the Warehouses: Alexander Vandangant (Wedge09) 99 year-old male elven Hunter *Acting Party Leader* Level 15.5 Power: 22 (Level 15 + WP: 7 + Power Bonus: 0) Defense: 5 (SP: 2 + SP: 3) Health: 28/28 (Base HP: 6 + Level bonus: 14 + Class bonus: 6 + Artifact bonus: 2) Gold: 160 Equipment: Fauxthril Crossbow (WP: 7; Darkness-elemental; Hollow Blade [nothing stored]), Chevalier of Charis Armor (Max HP +2; SP: 2; bodywear), Tricorne (SP: 3; headwear) Inventory: Delfrin Crossbow (WP: 5), Giant Club (WP: 8), Standard-Issue Saber (WP: 5; longsword) • Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing)(2), Sterile Gloves (Immune to Poisoned and Badly Poisoned; handwear), • Grand Potion, Potions (3), Remedy Venoms (4), Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb, First Aid Kit (Consumable), Bones (4), Meads (3), Mithril Shard (1/4 of a piece of Mithril), Big Apple • Bedroll, Shovel Ellaria Arbour (Sandy) 22 year-old female human Druid Level 22.67 *Invisible* *Immune to Sealed* Power: 35 (Level 22 + WP: 10 + Power Bonus: 3) Defense: 3 (SP: 3) Health: 38/38 (Base HP: 9 + Level bonus: 21 + Class bonus: 7 + Permanent Bonus: 1) Ether: 33/34 (Base Ether: 5 + Level bonus: 21 + Class bonus: 1 + Artifact bonus: 5 + Permanent bonus: 2) Gold: 118 Equipment: Ignis Fatuus (WP: 10; Fire-, Lighting-elemental; staff), Black Bandana (Power +3; pirate lingo; headwear), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), Spirit Robe (Wearer is invisible for the first 3 Rounds of battle so they do not take Free Hits; backwear) Inventory: Unlucky Horseshoe (WP: 13; inflicts Jinxed; throwing weapon), Sylvania's Crossbow (WP: 7; Wood-elemental; crossbow), Wizard's Staff (WP: 1; Fire-, Wind-, Water-, Earth-elemental; staff), Pongcanis Spear (WP: 7), Standard-Issue Saber (WP: 5; longsword) • Tricorne (SP: 3; headwear), Sterile Gloves (Immune to Poisoned and Badly Poisoned; handwear), • Scroll of Inspiration (Inspired; costs 10 Ether; 50/50 chance), Scroll of Sealing, • Potions (2), Grand Potions (2), Health Cores (4), Tonic, Grand Tonics (6), Ether Core, Elixir, Remedies (2), Neutralizer, Tiger Balm, Phoenix Essences (2), Nostrum, Soma, Deadly Venom, Smoke Bombs (2), Flash Bomb, Fire Bombs (3), Ice Bomb, Lightning Bombs (2), Water Bombs (2), Holy Bombs (2), Bones(2) • Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Ahvialyn (NPC) Female elven Rogue Level 17.5 Power: 37 (Level 17 + WP: 20 + Power Bonus: 0) Health: 11/23 (Base HP: 7 + Level bonus: 16) Defense: 3 (SP: 3) Gold: 10 Equipment: Mythril Dagger (WP: 20; may be used as a melee or a throwing weapon), Elven Plate Armor (SP: 3; bodywear), Cloak of the Elven Spy (Wearer may examine enemy stats before a battle; backwear) Inventory: Backup Dagger (WP: 5) • Health Core, Grand Potion, Potion, Elixir, Remedy, Smoke Bomb, Venom, Deadly Venom • Bedroll Sir Abârlômi (NPC) Male human Berserker *Immune to Weakened* Level 20.33 Power: 31 (Level 21 + WP: 8 + Power Bonus: 2) Health: 39/39 (Base HP: 10 + Level bonus: 19 + Class bonus: 10) Defense: 7 (SP: 7) Gold: 25 Equipment: Longsword (WP: 8), Shield of Patuqun (SP: 7), Pugilist’s Gloves (Power +2; immune to Weakened; handwear) Inventory: Grand Potion • Bedroll
  3. Results of Round Two of the Battle with the Pongcanis Raiders: Lord Lawrence Boomingham vs. Pongcanis Leader — Hit (((26+11+5)*2*2*2)-10=326 Darkness- Fire-elemental Damage) >Arthur Justus Regulus VII vs. >Pongcanis Crossbowman — Special Damage Special Damage (Careful Aim; Pongcanis Crossbowman pierces SP next time he deals Damage) >Nerwen Calmcacil uses Scroll of Frailty on Pongcanis Spearman — Success (Pongcanis Spearman is Fragile; -1 Ether) >Elerylian vs. Pongcanis Spearman — Special Damage (Spear Thrust; Elerylian Knocked Back) >Saeavel vs. Pongcanis Spearman — Mug ((((14*3)+5)*2)-10=84 Damage; no Gold) Nerwen Calmcacil vs. Pongcanis Spearman — Meditate (+1 Ether) Sir Kadarphazân vs. Pongcanis Leader Pongcanis Swordsman A — Special Damage (Cry for Help; Pongcanis Swordsman will join the battle in 5 Rounds.) Pongcanis Swordsman B — Free Hit against Lord Lawrence Boomingham (20-12=8 Damage) Lord Lawrence Boomingham Counterstrikes Pongcanis Swordsman B (26-5=21 Damage) Boomingham, annoyed at the Leader, you swing Scupperer at his neck, and the Darkness cuts easily through with a trail of flame. Arthur, you prepare to fire another spell, but you see the crossbowman refining his aim and duck out of his line of sight. Nerwen, you make the spearman Fragile; although Elerylian is Knocked Back, Saeavel capitalizes and kills the vulnerable Pog, and you Meditate to regain the Ether. Kadarphazân charges one of the swordsmen, who stumbles backwards at the sight of the powerful knight and roars for help. A Pongcanis Swordsman will join the battle in 5 Rounds. The battle continues. The Enemies: Pongcanis Swordsman A Humanoid Beast Level: 20 Health: 80/80 Defense: 5 Special: Cry for Help — The Pongcanis Swordsman lets loose a high-pitched roaring growl for help. Another Pongcanis Swordsman will join the battle after 5 Rounds. If the heroes can end the battle before then, they will get to face the summoned swordsmen in another battle, gaining the opportunity to gain XP and prepare themselves. Drops: 25 Gold Pongcanis Swordsman B Humanoid Beast Level: 20 Health: 59/80 Defense: 5 Special: Cry for Help — The Pongcanis Swordsman lets loose a high-pitched roaring growl for help. Another Pongcanis Swordsman will join the battle after 5 Rounds. If the heroes can end the battle before then, they will get to face the summoned swordsmen in another battle, gaining the opportunity to gain XP and prepare themselves. Drops: 25 Gold Pongcanis Crossbowman Humanoid Beast *Back Row* *Pierces SP (1 Attack)* Level: 15 Health: 75/75 Defense: 1 Special: Careful Aim — The Pongcanis Crossbowman carefully lines up his shot and will pierce SP the next time he deals Damage. Passive Special: Ranged — Being a ranged enemy, the Pongcanis Crossbowman stands in the Back Row, taking halved Damage from melee attacks and ignoring Row when dealing Damage. Drops: 25 Gold The Party at the Eastern Area: Nerwen Calmcacil (Chromeknight) 262 year-old female elven Shaman Level 20.67 *Restoration* *May read a scroll in addition to performing an action* *Immune to Sealed* *Party Leader* Power: 35 (Level 20 + WP: 15 + Power Bonus: 0) Defense: 3 (SP: 3) Health: 37/37(Base HP: 9 + Level bonus: 19 + Class bonus: 9) Ether: 29/30 (Base Ether: 5 + Level bonus: 19 + Class bonus: 1 + Artifact bonus: 5) Gold: 106 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), Barbarian’s Boots (Restoration; footwear), Lens of Speed Reading (Allows a scroll to be read in addition to a normal action; suitable for scroll users; accessory) Inventory: Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Spider Leg (WP: 8; doubled vs. Flying enemies; spear), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), • White Cloak (Max HP +3; backwear), Shackles of War (prevents anyone fleeing; accessory), Crocodile Handbag (Max Ether +2; Immune to Water; accessory), • Diamond • Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Confusion, Scroll of Frailty, Scroll of Armor Sundering (SP: -5; 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned-effect; costs 5 Ether), Scroll of Luck (Lucky; costs 10 Ether) • Grand Tonics (3), Tonic, Potions (2), Elixirs (3), Remedies (3), Phoenix Essences (3), Phoenix Incense, Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Raw Meat (Max HP +5), Double Rainbow, Dragon Scales (2) • Shovel, Bedroll, Magnifying Glass Lord Lawrence Boomingham (Zepher) 46 year-old male human Paladin Level 26.67 *Counterstriking* *Immune to Fragile, Sleep, Weakened, and Blindness* *Encouraged* Power: 42 (Level 26 + WP: 11 + Power Bonus: 5) Defense: 12 (SP: 7 + SP: 5) Health: 41/49 (Base HP: 10 + Level bonus: 25 + Class bonus: 11 + Permanent bonus: 3) Ether: 25/25 (Base Ether: 0 + Level/Class bonus: 25) Gold: 3 (Owes 128 Gold to Arthur Justus Regulus VII [Flipz], 1 Gold to Bartholomew Docken [brickdoctor], and 75 Gold to Sorrow [Endgame]) Equipment: Scupperer (WP: 11; Darkness-, Fire-elemental; inflicts Bleeding and Badly Poisoned; great sword) Round Metal Shield (SP: 7), Counterstrike Gloves, Heavy Armor (SP: 5; Immune to Fragile), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; Immune to Sleep, Weakened, and Blindness; accessory), *Pseudo's Blessing's Blessing (+4 Power; not an artifact)* Inventory: Frozen Saber (WP: 9; Light-, Ice-elemental; inflicts Stunned; great sword), • Marksman's Monocle (Misses are rerolled), Hood of Belthazar Bluehood (Power +4; Ether -6; headwear), • Garnet, Sapphire, • Scroll of Blindness, Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, • Meads (5), Mulled Wine, Fire Brandy (Encouraged, Immune to Ice), Emerald Lamp of Summoning, Hamantasch (Lucky, Blessed), Admantite Shard (1/4 of a piece of Adamantite), Tonic, Milk, • Bedroll Arthur Justus Regulus VII, a Hero Who is Actually Worth Something (Flipz) 21 year-old male human Mystic Knight Level 26.33 *Immune to Poisoned, Badly Poisoned, and Fragile* *Lucky* *Encouraged* Power: 38 (Level 26 + WP: 12 + Power Bonus: 0) Health: 41/41 (Base HP: 5 + Level bonus: 25 + Class bonus: 7 + Permanent bonus: 4) Ether: 31/31 (Base Ether: 5 + Level bonus: 25 + Class bonus: 1) Defense: 12 (SP: 7 + SP: 5) Gold: 363 (Owed 128 Gold by Lord Lawrence Boomingham (Zepher) and 70 Gold by En Sabah Nur (Jebediahs) Equipment: Sir Roderick's Sword (WP: 12; longsword), Arm Shield (SP: 7), Duke's Coat-of-Arms ( SP: 5; Immune to Poisoned, Badly Poisoned, and Fragile; suitable for Knights, Dragoons, Skirmishers, and Regulators; bodywear), Zap-Tap Badge (1/2 chance to deal Electric-elemental Damage to an opponent who has dealt Damage to a hero, equal to the hero's level; accessory), Overkill Gloves (+1 gold for every point of Damage extra when defeating an enemy; handwear) Inventory: Staff of the Cultist Battlemage (WP: 7; 50% chance of Fleeing upon being KO'd; staff), Hollow Blade Dagger (WP: 6; Hollow Blade [Mulled Wine]; dagger), Staff of Ennon (WP: 5; Light-elemental; +2 Ether on rolls of 2, 3, 4), Healing Staff (WP: 5; Healing effect), Ammit (WP: 6; +5 Ether for each kill; great sword), • Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; accessory), Shackles of War (Prevents anyone from fleeing battles; accessory), Cloak of Deception (Free Hits against the wearer have a 1/6 chance to be redirected to a random opponent; backwear), Ancient Crown (First successful strike of battle deals Cursed-effect; headwear), Sticky Gloves (Increases the amount of gold stolen by 50%, suitable for Rogues and Beast Warriors; accessory), Stingy Gloves (Prevents enemies from ever stealing gold from the wearer; handwear) • Opal, Amethyst, Topaz, Diamond, Garnet, Sapphire, Emerald • Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Scroll of Blindness, Scroll of Sleep, Scroll of Weakening • Grand Potions (11), Remedies (8), Elixirs (4), Nostrums (5), Smelling Salts (3), Meads (5), Jinxy Juices (2), Ether Core, Noxious Venom (Badly Poisoned and Confused; 3 Rounds), Zoot's Plaything, Chaotic Bomb (100 random elemental Damage), Tesla Bomb (20 Lightnng-elemental Damage), Tonic, Grand Tonics (12), Double Rainbow (Encouraged, Lucky, Confused, and Poisoned), Bright Polish, Ambrosia, Exterlate, Phoenix Essences (2), Emergency Essence, Grating Stone, Smoke Bombs (5) • Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Elerylian (controlled by Flipz) Male elven Knight *Knocked Back (1 Round)* Level 14 Power: 19 (Level 14 + WP: 5 + Power Bonus: 0) Health: 23/23 (Base HP: 10 + Level bonus: 13) Defense: 5 (SP: 5) Gold: 0 Equipment: Elven Longsword (WP: 5), Elven Shield (SP: 5) Inventory: Potions (2) Saeavel (controlled by Chromeknight) Female elven Rogue Level 14 Power: 19 (Level 14 + WP: 5 + Power Bonus: 0) Health: 20/20 (Base HP: 7 + Level bonus: 13) Defense: 0 Gold: 0 Equipment: Elven Longsword (WP: 5) Inventory: Potions (2) Sir Kadarphazân (controlled by Zepher) Male human Paragon *Immune to Fragile and Ice* Level 51 Power: 68 (Level 51 + WP: 12 + Class bonus: 5 + Power Bonus: 0) Health: 85/85 (Base HP: 10 + Level bonus: 50 + Class bonus: 25) Defense: 13 (SP: 8 + SP: 5) Gold: 50 Equipment: Longsword (WP: 12), Shield of the Patuqun Prince (SP: 8; immune to Fragile and Ice), Plate Mail (SP: 5) Inventory: Elixirs (3), Phoenix Essence, Smoke Bomb • Bedroll Party Leader, choose the order of actions. All combatants, choose your targets and the Row you want to fight in. Also mention if you want to try to flee, move, heal, cast a magic spell, use an item instead of attacking, or attempt something else outside the box. Any enemy not targeted will get a Free Hit on the party after everyone has acted.
  4. QM Note: On a Mac you can type the circumflex over the last 'a' with Opt+I. On Windows you have to use some longer number combo after Alt. 'Kadarphazân' translates to 'City-Prince' from Adûnaic.
  5. QM Note:Chromeknight did submit two actions, albeit the second in the Order and not in conventional format.
  6. QM Note: Wow, unlucky Round. Results of Round One of the Battle with the Pongcanis Raiders: Lord Lawrence Boomingham vs. Pongcanis Leader — Special Damage (Swig of Mead; Pongcanis Leader Encouraged) >Arthur Justus Regulus VII vs. >Pongcanis Crossbowman — Deflected Damage (1; Damage is deflected) Sir Kadarphazân vs. Pongcanis Leader — Truce (No attacks for the remainder of the Round) >Nerwen Calmcacil uses Scroll of Frailty on Pongcanis Spearman — Failure (-1 Ether) >Elerylian vs. Pongcanis Spearman — Critical Hit (No effect; Truce) >Saeavel vs. Pongcanis Spearman — Special Damage (No effect; Truce) Nerwen Calmcacil vs. Pongcanis Spearman — Critical Hit (No effect; Truce) Pongcanis Swordsman A — Free Hit against Lord Lawrence Boomingham (No effect; Truce) Pongcanis Swordsman B — Free Hit against >Arthur Justus Regulus VII (No effect; Truce) The Pongcanis Leader anticipates your attack, Boomingham, and he quickly steps aside while casually taking a drink. Arthur, the Pongcanis Crossbowman fires a quarrel right at your head, but you bring your shield up in time at the right angle to deflect it harmlessly away. Sir Kadarphazân, seeing your initial lack of success, calls a truce to give you time to regroup. The battle continues. The Enemies: Pongcanis Leader Humanoid Beast *Immune to Weakened and Fragile* *Encouraged* Level: 30 Health: 120/120 Defense: 10 Special I: Swig of Mead — The Pongcanis Leader consumes one of the Meads from his Drops, making himself Encouraged. Special II: Flogging — The Pongcanis Leader lashes out with his whip, dealing 1-9 strikes of 15 Damage each. The target is Bound for the next Round. Used if the Pongcanis Leader is already Encouraged. Drops: Pongcanis Whip, Meads (4) Pongcanis Swordsman A Humanoid Beast Level: 20 Health: 80/80 Defense: 5 Special: Cry for Help — The Pongcanis Swordsman lets loose a high-pitched roaring growl for help. Another Pongcanis Swordsman will join the battle after 5 Rounds. If the heroes can end the battle before then, they will get to face the summoned swordsmen in another battle, gaining the opportunity to gain XP and prepare themselves. Drops: 25 Gold Pongcanis Swordsman B Humanoid Beast Level: 20 Health: 80/80 Defense: 5 Special: Cry for Help — The Pongcanis Swordsman lets loose a high-pitched roaring growl for help. Another Pongcanis Swordsman will join the battle after 5 Rounds. If the heroes can end the battle before then, they will get to face the summoned swordsmen in another battle, gaining the opportunity to gain XP and prepare themselves. Drops: 25 Gold Pongcanis Spearman Humanoid Beast Level: 25 Health: 75/75 Defense: 10 Special: Spear Thrust — The Pongcanis Spearman lunges forwards and rams his spear at the target, dealing the Knockback-effect and forcing the target to the Back Row for the next Round. Passive Special: Free Healing - The Pongcanis Spearman, if untargeted and either inflicted with a negative effect or below maximum HP, will use his Free Hit to use the appropriate consumable from his Drops; negative effects taking precedence over lost HP. Drops: Potions (2), Remedies (2) Pongcanis Crossbowman Humanoid Beast *Back Row* Level: 15 Health: 75/75 Defense: 1 Special: Careful Aim — The Pongcanis Crossbowman carefully lines up his shot and will pierce SP the next time he deals Damage. Passive Special: Ranged — Being a ranged enemy, the Pongcanis Crossbowman stands in the Back Row, taking halved Damage from melee attacks and ignoring Row when dealing Damage. Drops: 25 Gold The Party at the Eastern Area: Nerwen Calmcacil (Chromeknight) 262 year-old female elven Shaman Level 20.67 *Restoration* *May read a scroll in addition to performing an action* *Immune to Sealed* *Party Leader* Power: 35 (Level 20 + WP: 15 + Power Bonus: 0) Defense: 3 (SP: 3) Health: 37/37(Base HP: 9 + Level bonus: 19 + Class bonus: 9) Ether: 29/30 (Base Ether: 5 + Level bonus: 19 + Class bonus: 1 + Artifact bonus: 5) Gold: 106 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), Barbarian’s Boots (Restoration; footwear), Lens of Speed Reading (Allows a scroll to be read in addition to a normal action; suitable for scroll users; accessory) Inventory: Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Spider Leg (WP: 8; doubled vs. Flying enemies; spear), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), • White Cloak (Max HP +3; backwear), Shackles of War (prevents anyone fleeing; accessory), Crocodile Handbag (Max Ether +2; Immune to Water; accessory), • Diamond • Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Confusion, Scroll of Frailty, Scroll of Armor Sundering (SP: -5; 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned-effect; costs 5 Ether), Scroll of Luck (Lucky; costs 10 Ether) • Grand Tonics (3), Tonic, Potions (2), Elixirs (3), Remedies (3), Phoenix Essences (3), Phoenix Incense, Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Raw Meat (Max HP +5), Double Rainbow, Dragon Scales (2) • Shovel, Bedroll, Magnifying Glass Lord Lawrence Boomingham (Zepher) 46 year-old male human Paladin Level 26.67 *Counterstriking* *Immune to Fragile, Sleep, Weakened, and Blindness* *Encouraged* Power: 42 (Level 26 + WP: 11 + Power Bonus: 5) Defense: 12 (SP: 7 + SP: 5) Health: 49/49 (Base HP: 10 + Level bonus: 25 + Class bonus: 11 + Permanent bonus: 3) Ether: 25/25 (Base Ether: 0 + Level/Class bonus: 25) Gold: 3 (Owes 128 Gold to Arthur Justus Regulus VII [Flipz], 1 Gold to Bartholomew Docken [brickdoctor], and 75 Gold to Sorrow [Endgame]) Equipment: Scupperer (WP: 11; Darkness-, Fire-elemental; inflicts Bleeding and Badly Poisoned; great sword) Round Metal Shield (SP: 7), Counterstrike Gloves, Heavy Armor (SP: 5; Immune to Fragile), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; Immune to Sleep, Weakened, and Blindness; accessory), *Pseudo's Blessing's Blessing (+4 Power; not an artifact)* Inventory: Frozen Saber (WP: 9; Light-, Ice-elemental; inflicts Stunned; great sword), • Marksman's Monocle (Misses are rerolled), Hood of Belthazar Bluehood (Power +4; Ether -6; headwear), • Garnet, Sapphire, • Scroll of Blindness, Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, • Meads (5), Mulled Wine, Fire Brandy (Encouraged, Immune to Ice), Emerald Lamp of Summoning, Hamantasch (Lucky, Blessed), Admantite Shard (1/4 of a piece of Adamantite), Tonic, Milk, • Bedroll Arthur Justus Regulus VII, a Hero Who is Actually Worth Something (Flipz) 21 year-old male human Mystic Knight Level 26.33 *Immune to Poisoned, Badly Poisoned, and Fragile* *Lucky* *Encouraged* Power: 38 (Level 26 + WP: 12 + Power Bonus: 0) Health: 41/41 (Base HP: 5 + Level bonus: 25 + Class bonus: 7 + Permanent bonus: 4) Ether: 31/31 (Base Ether: 5 + Level bonus: 25 + Class bonus: 1) Defense: 12 (SP: 7 + SP: 5) Gold: 363 (Owed 128 Gold by Lord Lawrence Boomingham (Zepher) and 70 Gold by En Sabah Nur (Jebediahs) Equipment: Sir Roderick's Sword (WP: 12; longsword), Arm Shield (SP: 7), Duke's Coat-of-Arms ( SP: 5; Immune to Poisoned, Badly Poisoned, and Fragile; suitable for Knights, Dragoons, Skirmishers, and Regulators; bodywear), Zap-Tap Badge (1/2 chance to deal Electric-elemental Damage to an opponent who has dealt Damage to a hero, equal to the hero's level; accessory), Overkill Gloves (+1 gold for every point of Damage extra when defeating an enemy; handwear) Inventory: Staff of the Cultist Battlemage (WP: 7; 50% chance of Fleeing upon being KO'd; staff), Hollow Blade Dagger (WP: 6; Hollow Blade [Mulled Wine]; dagger), Staff of Ennon (WP: 5; Light-elemental; +2 Ether on rolls of 2, 3, 4), Healing Staff (WP: 5; Healing effect), Ammit (WP: 6; +5 Ether for each kill; great sword), • Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; accessory), Shackles of War (Prevents anyone from fleeing battles; accessory), Cloak of Deception (Free Hits against the wearer have a 1/6 chance to be redirected to a random opponent; backwear), Ancient Crown (First successful strike of battle deals Cursed-effect; headwear), Sticky Gloves (Increases the amount of gold stolen by 50%, suitable for Rogues and Beast Warriors; accessory), Stingy Gloves (Prevents enemies from ever stealing gold from the wearer; handwear) • Opal, Amethyst, Topaz, Diamond, Garnet, Sapphire, Emerald • Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Scroll of Blindness, Scroll of Sleep, Scroll of Weakening • Grand Potions (11), Remedies (8), Elixirs (4), Nostrums (5), Smelling Salts (3), Meads (5), Jinxy Juices (2), Ether Core, Noxious Venom (Badly Poisoned and Confused; 3 Rounds), Zoot's Plaything, Chaotic Bomb (100 random elemental Damage), Tesla Bomb (20 Lightnng-elemental Damage), Tonic, Grand Tonics (12), Double Rainbow (Encouraged, Lucky, Confused, and Poisoned), Bright Polish, Ambrosia, Exterlate, Phoenix Essences (2), Emergency Essence, Grating Stone, Smoke Bombs (5) • Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Elerylian (controlled by Flipz) Male elven Knight Level 14 Power: 19 (Level 14 + WP: 5 + Power Bonus: 0) Health: 23/23 (Base HP: 10 + Level bonus: 13) Defense: 5 (SP: 5) Gold: 0 Equipment: Elven Longsword (WP: 5), Elven Shield (SP: 5) Inventory: Potions (2) Saeavel (controlled by Chromeknight) Female elven Rogue Level 14 Power: 19 (Level 14 + WP: 5 + Power Bonus: 0) Health: 20/20 (Base HP: 7 + Level bonus: 13) Defense: 0 Gold: 0 Equipment: Elven Longsword (WP: 5) Inventory: Potions (2) Sir Kadarphazân (controlled by Zepher) Male human Paragon *Immune to Fragile and Ice* Level 51 Power: 68 (Level 51 + WP: 12 + Class bonus: 5 + Power Bonus: 0) Health: 85/85 (Base HP: 10 + Level bonus: 50 + Class bonus: 25) Defense: 13 (SP: 8 + SP: 5) Gold: 50 Equipment: Longsword (WP: 12), Shield of the Patuqun Prince (SP: 8; immune to Fragile and Ice), Plate Mail (SP: 5) Inventory: Elixirs (3), Phoenix Essence, Smoke Bomb • Bedroll Party Leader, choose the order of actions. All combatants, choose your targets and the Row you want to fight in. Also mention if you want to try to flee, move, heal, cast a magic spell, use an item instead of attacking, or attempt something else outside the box. Any enemy not targeted will get a Free Hit on the party after everyone has acted.
  7. QM Note: It has the same effect, but I don't want to call it the Afraid-effect since it's based on a physical change and not a psychological one — I am, however, fine with going back to using the Knockback-effect term, so, yes, Special Guard would protect you. I'll edit the Special to reflect this. Just to make sure we're all on the same page, Initiative takes place at the beginning of the battle, not in the first Round, so if you plan to use a consumable, you should submit both that action and your Round One action(s).
  8. QM Note: Actually, Kadarphazân as a Paragon has Initiative, which will let each of you use a consumable for free at the beginning of each battle. Ah, I forgot to assign control. I've been assigning control and Party Leader if necessary at the beginnings of battles and taking it away at the ends since the party members can split up as much and as often as they like. Your setup makes sense; I'll fix that. ...and fixed, though I gave control of Elerylian to Flipz to even things out. You had more interaction with Saeavel so, between the two elven NPCs, you got control over her.
  9. Welcome to EB. At the moment, this topic doesn't actually contain any pictures related to the MOCs or WIPs, just a list of your plans. I'm going to lock this for now, and if you have pictures to post, then at that time you can PM myself or another staff member to unlock the topic for you. Thanks!
  10. "...ah muwaa yourg... a-oo-mu... aohwawh — good, none of you are cowards. We fight!" The Enemies: Pongcanis Leader Humanoid Beast *Immune to Weakened and Fragile* Level: 30 Health: 120/120 Defense: 10 Special I: Swig of Mead — The Pongcanis Leader consumes one of the Meads from his Drops, making himself Encouraged. Special II: Flogging — The Pongcanis Leader lashes out with his whip, dealing 1-9 strikes of 15 Damage each. The target is Bound for the next Round. Used if the Pongcanis Leader is already Encouraged. Drops: Pongcanis Whip, Meads (5) Pongcanis Swordsman A Humanoid Beast Level: 20 Health: 80/80 Defense: 5 Special: Cry for Help — The Pongcanis Swordsman lets loose a high-pitched roaring growl for help. Another Pongcanis Swordsman will join the battle after 5 Rounds. If the heroes can end the battle before then, they will get to face the summoned swordsmen in another battle, gaining the opportunity to gain XP and prepare themselves. Drops: 25 Gold Pongcanis Swordsman B Humanoid Beast Level: 20 Health: 80/80 Defense: 5 Special: Cry for Help — The Pongcanis Swordsman lets loose a high-pitched roaring growl for help. Another Pongcanis Swordsman will join the battle after 5 Rounds. If the heroes can end the battle before then, they will get to face the summoned swordsmen in another battle, gaining the opportunity to gain XP and prepare themselves. Drops: 25 Gold Pongcanis Spearman Humanoid Beast Level: 25 Health: 75/75 Defense: 10 Special: Spear Thrust — The Pongcanis Spearman lunges forwards and rams his spear at the target, dealing the Knockback-effect and forcing the target to the Back Row for the next Round. Passive Special: Free Healing - The Pongcanis Spearman, if untargeted and either inflicted with a negative effect or below maximum HP, will use his Free Hit to use the appropriate consumable from his Drops; negative effects taking precedence over lost HP. Drops: Potions (2), Remedies (2) Pongcanis Crossbowman Humanoid Beast *Back Row* Level: 15 Health: 75/75 Defense: 1 Special: Careful Aim — The Pongcanis Crossbowman carefully lines up his shot and will pierce SP the next time he deals Damage. Passive Special: Ranged — Being a ranged enemy, the Pongcanis Crossbowman stands in the Back Row, taking halved Damage from melee attacks and ignoring Row when dealing Damage. Drops: 25 Gold The Party at the Eastern Area: Nerwen Calmcacil (Chromeknight) 262 year-old female elven Shaman Level 20.67 *Restoration* *May read a scroll in addition to performing an action* *Immune to Sealed* *Party Leader* Power: 35 (Level 20 + WP: 15 + Power Bonus: 0) Defense: 3 (SP: 3) Health: 37/37(Base HP: 9 + Level bonus: 19 + Class bonus: 9) Ether: 30/30 (Base Ether: 5 + Level bonus: 19 + Class bonus: 1 + Artifact bonus: 5) Gold: 106 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), Barbarian’s Boots (Restoration; footwear), Lens of Speed Reading (Allows a scroll to be read in addition to a normal action; suitable for scroll users; accessory) Inventory: Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Spider Leg (WP: 8; doubled vs. Flying enemies; spear), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), • White Cloak (Max HP +3; backwear), Shackles of War (prevents anyone fleeing; accessory), Crocodile Handbag (Max Ether +2; Immune to Water; accessory), • Diamond • Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Confusion, Scroll of Frailty, Scroll of Armor Sundering (SP: -5; 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned-effect; costs 5 Ether), Scroll of Luck (Lucky; costs 10 Ether) • Grand Tonics (3), Tonic, Potions (2), Elixirs (3), Remedies (3), Phoenix Essences (3), Phoenix Incense, Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Raw Meat (Max HP +5), Double Rainbow, Dragon Scales (2) • Shovel, Bedroll, Magnifying Glass Lord Lawrence Boomingham (Zepher) 46 year-old male human Paladin Level 26.67 *Counterstriking* *Immune to Fragile, Sleep, Weakened, and Blindness* *Encouraged* Power: 42 (Level 26 + WP: 11 + Power Bonus: 5) Defense: 12 (SP: 7 + SP: 5) Health: 49/49 (Base HP: 10 + Level bonus: 25 + Class bonus: 11 + Permanent bonus: 3) Ether: 25/25 (Base Ether: 0 + Level/Class bonus: 25) Gold: 3 (Owes 128 Gold to Arthur Justus Regulus VII [Flipz], 1 Gold to Bartholomew Docken [brickdoctor], and 75 Gold to Sorrow [Endgame]) Equipment: Scupperer (WP: 11; Darkness-, Fire-elemental; inflicts Bleeding and Badly Poisoned; great sword) Round Metal Shield (SP: 7), Counterstrike Gloves, Heavy Armor (SP: 5; Immune to Fragile), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; Immune to Sleep, Weakened, and Blindness; accessory), *Pseudo's Blessing's Blessing (+4 Power; not an artifact)* Inventory: Frozen Saber (WP: 9; Light-, Ice-elemental; inflicts Stunned; great sword), • Marksman's Monocle (Misses are rerolled), Hood of Belthazar Bluehood (Power +4; Ether -6; headwear), • Garnet, Sapphire, • Scroll of Blindness, Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, • Meads (5), Mulled Wine, Fire Brandy (Encouraged, Immune to Ice), Emerald Lamp of Summoning, Hamantasch (Lucky, Blessed), Admantite Shard (1/4 of a piece of Adamantite), Tonic, Milk, • Bedroll Arthur Justus Regulus VII, a Hero Who is Actually Worth Something (Flipz) 21 year-old male human Mystic Knight Level 26.33 *Immune to Poisoned, Badly Poisoned, and Fragile* *Lucky* *Encouraged* Power: 38 (Level 26 + WP: 12 + Power Bonus: 0) Health: 41/41 (Base HP: 5 + Level bonus: 25 + Class bonus: 7 + Permanent bonus: 4) Ether: 31/31 (Base Ether: 5 + Level bonus: 25 + Class bonus: 1) Defense: 12 (SP: 7 + SP: 5) Gold: 363 (Owed 128 Gold by Lord Lawrence Boomingham (Zepher) and 70 Gold by En Sabah Nur (Jebediahs) Equipment: Sir Roderick's Sword (WP: 12; longsword), Arm Shield (SP: 7), Duke's Coat-of-Arms ( SP: 5; Immune to Poisoned, Badly Poisoned, and Fragile; suitable for Knights, Dragoons, Skirmishers, and Regulators; bodywear), Zap-Tap Badge (1/2 chance to deal Electric-elemental Damage to an opponent who has dealt Damage to a hero, equal to the hero's level; accessory), Overkill Gloves (+1 gold for every point of Damage extra when defeating an enemy; handwear) Inventory: Staff of the Cultist Battlemage (WP: 7; 50% chance of Fleeing upon being KO'd; staff), Hollow Blade Dagger (WP: 6; Hollow Blade [Mulled Wine]; dagger), Staff of Ennon (WP: 5; Light-elemental; +2 Ether on rolls of 2, 3, 4), Healing Staff (WP: 5; Healing effect), Ammit (WP: 6; +5 Ether for each kill; great sword), • Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; accessory), Shackles of War (Prevents anyone from fleeing battles; accessory), Cloak of Deception (Free Hits against the wearer have a 1/6 chance to be redirected to a random opponent; backwear), Ancient Crown (First successful strike of battle deals Cursed-effect; headwear), Sticky Gloves (Increases the amount of gold stolen by 50%, suitable for Rogues and Beast Warriors; accessory), Stingy Gloves (Prevents enemies from ever stealing gold from the wearer; handwear) • Opal, Amethyst, Topaz, Diamond, Garnet, Sapphire, Emerald • Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Scroll of Blindness, Scroll of Sleep, Scroll of Weakening • Grand Potions (11), Remedies (8), Elixirs (4), Nostrums (5), Smelling Salts (3), Meads (5), Jinxy Juices (2), Ether Core, Noxious Venom (Badly Poisoned and Confused; 3 Rounds), Zoot's Plaything, Chaotic Bomb (100 random elemental Damage), Tesla Bomb (20 Lightnng-elemental Damage), Tonic, Grand Tonics (12), Double Rainbow (Encouraged, Lucky, Confused, and Poisoned), Bright Polish, Ambrosia, Exterlate, Phoenix Essences (2), Emergency Essence, Grating Stone, Smoke Bombs (5) • Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Elerylian (controlled by Flipz) Male elven Knight Level 14 Power: 19 (Level 14 + WP: 5 + Power Bonus: 0) Health: 23/23 (Base HP: 10 + Level bonus: 13) Defense: 5 (SP: 5) Gold: 0 Equipment: Elven Longsword (WP: 5), Elven Shield (SP: 5) Inventory: Potions (2) Saeavel (controlled by Chromeknight) Female elven Rogue Level 14 Power: 19 (Level 14 + WP: 5 + Power Bonus: 0) Health: 20/20 (Base HP: 7 + Level bonus: 13) Defense: 0 Gold: 0 Equipment: Elven Longsword (WP: 5) Inventory: Potions (2) Sir Kadarphazân (controlled by Zepher) Male human Paragon *Immune to Fragile and Ice* Level 51 Power: 68 (Level 51 + WP: 12 + Class bonus: 5 + Power Bonus: 0) Health: 85/85 (Base HP: 10 + Level bonus: 50 + Class bonus: 25) Defense: 13 (SP: 8 + SP: 5) Gold: 50 Equipment: Longsword (WP: 12), Shield of the Patuqun Prince (SP: 8; immune to Fragile and Ice), Plate Mail (SP: 5) Inventory: Elixirs (3), Phoenix Essence, Smoke Bomb • Bedroll Party Leader, choose the order of actions. All combatants, choose your targets and the Row you want to fight in. Also mention if you want to try to flee, move, heal, cast a magic spell, use an item instead of attacking, or attempt something else outside the box. Any enemy not targeted will get a Free Hit on the party after everyone has acted.
  11. Round Two of the Skirmish near the Warehouses: Sir Abârlômi vs. Unarmed Pongcanis Warrior — Furious Hit (21+8+2=31 Damage; Knock Out; no longer has to target Unarmed Pongcanis Warrior) >Alexander Vandagant vs. Pongcanis Spearman — Critical Hit ((((7*2)+15)*2)-10=48 Darkness-elemental Damage dealt) >Ahvialyn does nothing. Ellaria Arbour vs. Pongcanis Swordsman — Critical Hit Hit ((((22+10+3)*2)*2)-5=135 Fire- Lightning-elemental Damage) Sir Abârlômi keeps slashing at the unarmed warrior, eventually bringing him down. Alexander, one more arrow on-target from you drops the spearman, and, with Ahvialyn looking on, Ellaria, you kill the swordsman with a blow to the head and a shower of sparks and flames. You are victorious! The enemies drop 120 Gold, 2 Potions, and 2 Remedies. Everyone gains XP, and Ellaria is no longer Lucky or Encouraged. The Party at the Warehouses: Alexander Vandangant (Wedge09) 99 year-old male elven Hunter *Acting Party Leader* Level 15.5 Power: 22 (Level 15 + WP: 7 + Power Bonus: 0) Defense: 5 (SP: 2 + SP: 3) Health: 28/28 (Base HP: 6 + Level bonus: 14 + Class bonus: 6 + Artifact bonus: 2) Gold: 100 Equipment: Fauxthril Crossbow (WP: 7; Darkness-elemental; Hollow Blade [nothing stored]), Chevalier of Charis Armor (Max HP +2; SP: 2; bodywear), Tricorne (SP: 3; headwear) Inventory: Delfrin Crossbow (WP: 5), Giant Club (WP: 8), Standard-Issue Saber (WP: 5; longsword) • Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing)(2), Sterile Gloves (Immune to Poisoned and Badly Poisoned; handwear), • Grand Potion, Potions (2), Venoms (4), Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb, First Aid Kit (Consumable), Bones (4), Meads (3), Mithril Shard (1/4 of a piece of Mithril), Big Apple • Bedroll, Shovel Ellaria Arbour (Sandy) 22 year-old female human Druid Level 22.67 *Invisible* *Immune to Sealed* Power: 35 (Level 22 + WP: 10 + Power Bonus: 3) Defense: 3 (SP: 3) Health: 38/38 (Base HP: 9 + Level bonus: 21 + Class bonus: 7 + Permanent Bonus: 1) Ether: 33/34 (Base Ether: 5 + Level bonus: 21 + Class bonus: 1 + Artifact bonus: 5 + Permanent bonus: 2) Gold: 28 Equipment: Ignis Fatuus (WP: 10; Fire-, Lighting-elemental; staff), Black Bandana (Power +3; pirate lingo; headwear), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), Spirit Robe (Wearer is invisible for the first 3 Rounds of battle so they do not take Free Hits; backwear) Inventory: Unlucky Horseshoe (WP: 13; inflicts Jinxed; throwing weapon), Sylvania's Crossbow (WP: 7; Wood-elemental; crossbow), Wizard's Staff (WP: 1; Fire-, Wind-, Water-, Earth-elemental; staff), Pongcanis Spear (WP: 7), Standard-Issue Saber (WP: 5; longsword) • Tricorne (SP: 3; headwear), Sterile Gloves (Immune to Poisoned and Badly Poisoned; handwear), • Scroll of Inspiration (Inspired; costs 10 Ether; 50/50 chance), Scroll of Sealing, • Potion, Grand Potions (2), Health Cores (4), Tonic, Grand Tonics (6), Ether Core, Elixir, Remedy, Neutralizer, Tiger Balm, Phoenix Essences (2), Nostrum, Soma, Deadly Venom, Smoke Bombs (2), Flash Bomb, Fire Bombs (3), Ice Bomb, Lightning Bombs (2), Water Bombs (2), Holy Bombs (2), Bones(2) • Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Ahvialyn (NPC) Female elven Rogue Level 17.5 Power: 37 (Level 17 + WP: 20 + Power Bonus: 0) Health: 11/23 (Base HP: 7 + Level bonus: 16) Defense: 3 (SP: 3) Gold: 10 Equipment: Mythril Dagger (WP: 20; may be used as a melee or a throwing weapon), Elven Plate Armor (SP: 3; bodywear), Cloak of the Elven Spy (Wearer may examine enemy stats before a battle; backwear) Inventory: Backup Dagger (WP: 5) • Health Core, Grand Potion, Potion, Elixir, Remedy, Smoke Bomb, Venom, Deadly Venom • Bedroll Sir Abârlômi (NPC) Male human Berserker *Immune to Weakened* Level 20.33 Power: 31 (Level 21 + WP: 8 + Power Bonus: 2) Health: 39/39 (Base HP: 10 + Level bonus: 19 + Class bonus: 10) Defense: 7 (SP: 7) Gold: 25 Equipment: Longsword (WP: 8), Shield of Patuqun (SP: 7), Pugilist’s Gloves (Power +2; immune to Weakened; handwear) Inventory: Grand Potion • Bedroll Party Leader, divide the loot: 120 Gold Potions (2) — Restores 10 health to the target. Remedies (2) — Removes all negative effects from the target.
  12. I also made a Don Quixote reference in Quest 77, and no one appears to have gotten that either.
  13. Sure. Space is free-for-all, yes, other than space specifically above planets.
  14. I made an I Love Lucy reference, but no one appears to have gotten it.
  15. "Got it."
  16. Do I get a stat boost?
  17. "Sure. Level, XP, WP, Power, HP, Defense, Ether, Gold, Equipment, Inventory, GP, Reputation. I think that about covers the important stuff."
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