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Everything posted by Brickdoctor
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The last time I can remember Docken being Knocked Out was in the battle that my first Fields party fled at Rainbow Falls. That was...August 2012? I don't remember exactly. I get the sense that he must've been Knocked Out at least once since then, but I don't remember any.
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Oh come on, I consider knocking out Guts a milestone for all QMs. So Scuba, should we start forming a club of Players Whom QMs Have A Goal Of Knocking Out?
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Heroica RPG - Quest #77: Your Elves are Better than Ours
Brickdoctor replied to Brickdoctor's topic in The Heroica Archive
Results of Round Two of the Hunt for the Pongcanae: Resistance Spearmen A move north-east. Resistance Spearmen B move north-east. Resistance Spearmen C vs. Pongcanis Sentry A — Critical Hit (6*2-2=10 Damage) Elven Warriors A vs. Pongcanis Spearmen A — Double Damage (no effect; Ranged) Elven Warriors B vs. Pongcanis Spearmen A — Damage (no effect; Ranged) Knights of Patuqun move south-east. Knights of Patuqun move north-east. Sir Isaac Shawe, Lady Calaryl, and Duke Bârbêthân do nothing. Pongcanis Swordsmen A move south-west. Pongcanis Spearmen B do nothing. Pongcanis Spearmen C do nothing. "We're in attack position now, my lady." "Commander Wineghlim, the sentries are defeated and we're moving into the building. They have spears in here with us and swords waiting in the courtyard." "Á leryal i pilindi!" "Lord Boomingham, I see a group of Pongcanis crossbowmen loading their weapons inside the building to the north-east." "Those spearmen are holding formation inside the buildings, but the swordsmen are coming out to meet us." The Enemies: Pongcanis Swordsmen A Footsoldier Level: 5 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Level flanking bonus whenever their target is adjacent to one of their allies. Drops: 25 Gold Pongcanis Swordsmen B Footsoldier Level: 5 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Level flanking bonus whenever their target is adjacent to one of their allies. Drops: 25 Gold Pongcanis Crossbowmen A Ranged *In a Building* Level: 3 Health: 10/10 Defense: 1 2 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage. Drops: 30 Gold Pongcanis Spearmen A Footsolder *In a Building* Level: 2 Health: 10/10 Defense: 3 4 Passive Special: Footsoldiers gain a +1 Level flanking bonus whenever their target is adjacent to one of their allies. Drops: 20 Gold Pongcanis Spearmen B Footsolder *In a Building* Level: 2 Health: 10/10 Defense: 3 4 Passive Special: Footsoldiers gain a +1 Level flanking bonus whenever their target is adjacent to one of their allies. Drops: 20 Gold Pongcanis Spearmen C Footsolder *In a Building* Level: 2 Health: 10/10 Defense: 3 4 Passive Special: Footsoldiers gain a +1 Level flanking bonus whenever their target is adjacent to one of their allies. Drops: 20 Gold Pongcanis Spearmen D Footsolder *In a Building* Level: 2 Health: 10/10 Defense: 3 4 Passive Special: Footsoldiers gain a +1 Level flanking bonus whenever their target is adjacent to one of their allies. Drops: 20 Gold The Alliance to Restore R'kilf: Resistance Spearmen A (commanded by Sandy) Footsoldiers Power: 6 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Resistance Spearmen B (commanded by Flipz) Footsoldiers Power: 6 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Resistance Spearmen C (commanded by Lord Duvors) Footsoldiers *In a Building* Power: 6 Health: 7/10 Defense: 1 2 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Elven Warriors A (commanded by Chromeknight) Ranged *In a Building* Power: 4 Health: 10/10 Defense: 3 4 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage. Elven Warriors B (commanded by Wedge09) Ranged *In a Building* Power: 4 Health: 10/10 Defense: 3 4 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage. Knights of Patuqun (commanded by Zepher) Mounted Power: 2 Health: 10/10 Defense: 5 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Sir Isaac Shawe, Lady Calaryl, and Duke Bârbêthân (commanded by Chromeknight) Diplomats *In a Building* Power: 1 Health: 45/45 Defense: 2 3 Passive Special: Diplomats must reach the objective without being Knocked Out, or their armies will disband. Below 30 HP, control of the Knights of Patuqun will be lost, below 15 HP, control of the elves will be lost, and at 0 HP, control of the resistance soldiers will be lost. Party leader, choose the order of actions. All combatants, choose your targets for your troops. Also mention if you want to try to move or attempt something else outside the box. Unless otherwise specified, all units can move one hex or attack an enemy in an adjacent hex. Footsoldiers deal double Damage to Ranged units. Ranged units deal double Damage to Mounted units. Mounted units deal double Damage to Footsoldiers. Scouts always take and deal normal Damage. Any city walls cannot be crossed. If you move into a building, you end your turn no matter how many moves you have left, but you receive +1 Defense while in the building. Any diplomats who don't reach the headquarters conscious will no longer support you. Any enemy not targeted will get a Free Action which may or may not be in the form of a Free Hit after everyone has acted. -
I'm pretty sure in most cases, the Gold has been added to the drops, so you'd get it back, but the downside is that some of it might end up with another player depending on your Party Leader.
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How about I just go into the quest after they're done and delete any of those pointless posts with nothing but that silly, unnecessary thing called 'roleplaying' in them until the number lines up nicely?
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A confidential image with the 'Confidential' stamp cropped out is still a confidential image. And we've already seen that picture.
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Heroica RPG - Quest #77: Your Elves are Better than Ours
Brickdoctor replied to Brickdoctor's topic in The Heroica Archive
QM Note:This would be two moves, moving to the adjacent hex and then attacking. -
Post your general LEGO Star Wars questions here
Brickdoctor replied to XimenaPaulina's topic in LEGO Star Wars
Trying to predict when the DS is going to be discontinued is sort of like...trying to predict when Apple is going to update their products, though. Everyone loves to try to predict it, everyone mentions their theory at certain times of the year, everyone knows it's going to happen eventually, but no one really knows for sure and the DS is still there. -
No, you can never be healed and end up with more than your Max HP unless you've got an Aura. But Nurture would remove Cursed.
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Heroica RPG - Quest #77: Your Elves are Better than Ours
Brickdoctor replied to Brickdoctor's topic in The Heroica Archive
QM Note:It's largely an outside-the-box choice that you have, actually. You could be going over the buildings; you could be sneaking around them; you could be ducking into one that only occupies a part of your hex for the benefit of cover... Zepher just directed his knights through an area mostly occupied by buildings, and he still got two moves because he saw that there were some alleys and directed his knights to stay in them. As for communication, let's not forget that the NPCs seem to be doing a good job at simply yelling to each other. -
Heroica RPG - Quest #77: Your Elves are Better than Ours
Brickdoctor replied to Brickdoctor's topic in The Heroica Archive
QM Note: I never really specified where the PCs are; you could be with your troops, you could be escorting the diplomats, you could be behind the lines...what matters is that you get the diplomats to the headquarters, and once you do that, you automatically join them there. I leave it to you to decide how you get there, however you want to roleplay it. -
And you don't have to wait for QMs to drop you something; you can always go looking for good items, especially with the amount of Gold you have. Docken's only stand out drop was the Dread Hat. I bought or earned everything else.
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Heroica RPG - Quest #77: Your Elves are Better than Ours
Brickdoctor replied to Brickdoctor's topic in The Heroica Archive
QM Note: I was also waiting for an Order of Actions. Results of Round One of the Hunt for the Pongcanae: Resistance Spearmen A move north-east. Resistance Spearmen B move north-east. Resistance Spearmen C move south. Elven Warriors A move north-east. Elven Warriors B move north-east. Knights of Patuqun move north-east. Knights of Patuqun move south-east. Sir Isaac Shawe, Lady Calaryl, and Duke Bârbêthân move north-east. Pongcanis Sentry A - Free Hit against Resistance Spearmen C. (4-1=3 Damage) "Three of my men are down, Commander Wineghlim!" "Miss Arbour, we've got a line of Pog spears in those buildings." "We shall take cover in these buildings and await further orders; it looks like the elves are doing the same." The Enemies: Pongcanis Sentry A Scout *In a Building* Level: 4 Health: 10/10 Defense: 1 2 Passive Special: Scouts gain +1 Level when not in a building. Drops: nothing Pongcanis Swordsman A Footsoldier *In a Building* Level: 5 Health: 10/10 Defense: 1 2 Passive Special: Footsoldiers gain a +1 Level flanking bonus whenever their target is adjacent to one of their allies. Drops: 25 Gold Pongcanis Spearman A Footsolder *In a Building* Level: 2 Health: 10/10 Defense: 3 4 Passive Special: Footsoldiers gain a +1 Level flanking bonus whenever their target is adjacent to one of their allies. Drops: 20 Gold Pongcanis Spearman B Footsolder *In a Building* Level: 2 Health: 10/10 Defense: 3 4 Passive Special: Footsoldiers gain a +1 Level flanking bonus whenever their target is adjacent to one of their allies. Drops: 20 Gold Pongcanis Spearman C Footsolder *In a Building* Level: 2 Health: 10/10 Defense: 3 4 Passive Special: Footsoldiers gain a +1 Level flanking bonus whenever their target is adjacent to one of their allies. Drops: 20 Gold The Alliance to Restore R'kilf: Resistance Spearmen A (commanded by Sandy) Footsoldiers Power: 6 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Resistance Spearmen B (commanded by Flipz) Footsoldiers Power: 6 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Resistance Spearmen C (commanded by Lord Duvors) Footsoldiers Power: 6 Health: 7/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Elven Warriors A (commanded by Chromeknight) Ranged *In a Building* Power: 4 Health: 10/10 Defense: 3 4 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage. Elven Warriors B (commanded by Wedge09) Ranged *In a Building* Power: 4 Health: 10/10 Defense: 3 4 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage. Knights of Patuqun (commanded by Zepher) Mounted Power: 2 Health: 10/10 Defense: 5 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Sir Isaac Shawe, Lady Calaryl, and Duke Bârbêthân (commanded by Chromeknight) Diplomats *In a Building* Power: 1 Health: 45/45 Defense: 2 3 Passive Special: Diplomats must reach the objective without being Knocked Out, or their armies will disband. Below 30 HP, control of the Knights of Patuqun will be lost, below 15 HP, control of the elves will be lost, and at 0 HP, control of the resistance soldiers will be lost. Party leader, choose the order of actions. All combatants, choose your targets for your troops. Also mention if you want to try to move or attempt something else outside the box. Unless otherwise specified, all units can move one hex or attack an enemy in an adjacent hex. Footsoldiers deal double Damage to Ranged units. Ranged units deal double Damage to Mounted units. Mounted units deal double Damage to Footsoldiers. Scouts always take and deal normal Damage. Any city walls cannot be crossed. If you move into a building, you end your turn no matter how many moves you have left, but you receive +1 Defense while in the building. Any diplomats who don't reach the headquarters conscious will no longer support you. Any enemy not targeted will get a Free Action which may or may not be in the form of a Free Hit after everyone has acted. -
Nice detective work. This is the seller 'votvik' that had the Batgirl 'fig that FBTB blogged about, then? I can't find any further information on his BL store. (Though if they were for sale, I'm sure they would've been bought by now.)
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Evidently, next time I go to the Fields, I've got to make sure I bring a more offensively-focused team. (Does that rule me out? )
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SoNE Contest Episode I: Shadows of Nar Eurbrikka
Brickdoctor replied to Brickdoctor's topic in Nar Eurbrikka Archive
Wookieepedia says he completed his defection by escaping with Rogue Squadron at a Battle of Corellia in 1 ABY, so yes, he's already a Rebel by now. -
Dancing Shoes aren't useful?
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Same as the old ones.
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That looks much more sleek and streamlined. Especially the bridge and the nose; less blocky in this new version.
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Actually, I think that ever since the last big board upgrade, Knights haven't had that ability. You have to contact a Moderator or an Admin to change it for you. (Regulators can't change them.) Generally we'll change your username for you if there's a good reason for the change and we see that you're actively contributing positively to the forums.
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The blend of the two models is very well done; at first glance it’s hard to see any difference in detailing from the UCS model, and the interior areas can be accessed in similar ways to those of the System model, but they’re more refined and detailed as befits a UCS-style model.
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Although you have to remember that in some cases of AoE, where the AoE attack is a spell, then the spell doesn't inherit the effects of the weapon through which it was cast. (e.g., Ravage with a Poisoned weapon would Poison all enemies; Magic Vortex would not.)
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Ignoring what AFOLs want, what is the purpose of the set and what is its target audience? The purpose of the set is to be used to build armies, and it's targeted towards kids. These kids probably won't have accumulated a large army of Stormies and only want more Royal Guards, and for both AFOLs and kids, no matter how many Stormies you already do or don't have, you're not going to build an army of Royal Guards.
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It depends on when the set was actually packaged, which production run you got. Just because you're buying the set now doesn't mean you're buying a set that's been made recently, so even though most of the minifigs might have since been updated, they may not be in the set. You got a set that was made at a time when TLG had already updated Han and Obi-Wan and had run out of their old versions but hadn't yet updated the other minifigs or still had old versions of the other minifigs in stock. This is common in sets with long lifetimes; the '06 X-wing also at the end of its lifetime could have a number of different combinations of minifig and part variants and you couldn't really tell which one you were getting.
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Wait, what? I'm pretty sure Cursed doesn't result in permanent loss of HP. That would be overpowered. I don't think any current HP lost is returned along with the max HP, though.