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hello! At the start of last month I began work on by next project, which is a minifig-scaled model of the "red 5" x-wing that Luke flies in the death star assault. So far I've completed most of the wings and have also done some of the rear fuselage. project album on flickr: https://www.flickr.com/photos/atlaser/sets/72157676216434583 stage 1: https://www.flickr.com/photos/atlaser/31819163993/in/dateposted/ stage 2: https://www.flickr.com/photos/atlaser/32763745095/in/photostream/ description from flickr: Problem. I am trying my best to make this as proportionally accurate as is possible with lego. Fortunately, using my scale (4 studs = metre, meaning a projected length of 50 studs), the 4-wide cylinder intake piece and 4-wide half cylinder are basicall the perfect size for the engines. Using a top down image of the ILM red 3 studio model the engine width is about 8% of the total length of the model, from nosetip to exhaust. So that is a good basis for the size of the rest of the wings : 6 studs wide from front to back at the laser cannon mounts, and it's already been established by other builders that the 4x2 wedge plate is also almost perfect for the angle of the back of the wings. My main issue with this currently is that the distance between the interior edges of the engine half cylinders is too great. As shown in the photo it is currently a 9 stud gap between them, and if I built a fuselage to fill this gap, it would be much too wide. Using other reference that I've been gathering, the distance between the interior edges of the engines seems to be close to 2 times the diameter of the engines. Meaning it needs to be 8 studs wide. This is really difficult to achieve because the scissor mechanism I have built (which is derivative of mike psiaki's click-hinge scissor but more compact, and using finger hinges so that each wing shuts flush instead of 0.5 studs apart) is based on a central shaft which is 1 stud wide, with the arms of each scissor measuring 4 studs from that shaft to the edge of the engines. Somehow I am going to have to reduce the gap by 0.5 studs on either side. I don't think using a 1x2 technic brick with a centre hole is an option so I will try shifting each engine assembly 0.5 studs inward with jumpers first. stage 3: https://www.flickr.com/photos/atlaser/32839077375/in/photostream/ description from flickr: two steps forward and two steps backward. I fixed the proportions issue from the last shot, but at the cost of the strong scissor mechanism i had before that forced a 9 or 7 stud gap. The new scissor is made out of technic liftarms, but the impossible problem is that to have a gap of 0 LDU between each wing when closed, i had to use part 32530. I just can't figure out how to make a strong connection between that part (on its sides so that the antistuds point directly toward the cannons) and the wing assemblies. I can't lock it in, at the moment they are just attached with snot bricks. It's strong enough to stay attached with minimal drooping, but nowhere near as tough as the previous one. I'm not sure whether to persevere with the old one and make it 8 wide somehow, or move onto the fuselage and concede some fragility. This is the third major overhaul of the wings (first: made 6 long at the tips instead of 5, second: finger hinge scissor mech, third: this technic iteration. You can see the old mechanism in the background with the orange hose through it. I really liked that, simple, compact and strong but egh, it's too wide. The bottom engines have open landing gear doors. I have one set of parts to have the doors open and gear down, and another set of parts (identical to the coverings on the top two wings) for flight mode. I didn't bother with having them retract, and as dmaclego pointed out having the gear fold into the engines does't really make sense. stage 4: https://www.flickr.com/photos/atlaser/32469801403/in/photostream/ description from flickr: I have started on the fuselage. Before that, I decided that I wanted to include a gearbox and gear mechanism for the wings to open and close. Doing it manually is easier but i thought what the hell. I probably have less technic skills than a 5 year old so I decided to reverse engineer dmaclego's creation (see herehttps://www.flickr.com/photos/dmaclego/27832343200/in/album-72157669369597202/For the fuselage, I'm trying to see if it's possible for me to have all 9 surfaces included on my model, at the rear. Currently I have the top 5 attached, the main headache is figuring out how to get the bottom 2 surfaces attached (see here http://www.modelermagic.com/wordpress/wp-content/uploads/2009/01/kg-lucasfilm_archived-red3-reference-029.jpg). for the greebling, it's not reall proportioned properly, but I'm trying to include the main details. The rectangular box thing with the circular greebly thing is there, but is a bit too wide. (i also realised after I had already built that section that the circular greebly thing should have the edge part pointing down - i believe this was a unique feature of the red 5 ilm model, but i can't see a way to fix that. you can also see that I got some new parts in so the overall look has improved. I'm quite pleased with how the small "used-universe" colour details have turned out. I think the sand blue, dark orange and other colours adds a lot of character to what would otherwise be a boring, gray mass. (as an aside, those parts also arrived with the final pieces needed to finish the T-70 x-wing, so hopefully I wll be able to properly photograph that soon). And i'm satisfied with the choice to make it gray now - under strong lighting, the LBG plastic has that off white look that the film models did. Still a little bit too dark, but much better than lego-white in my opinion. another thing - for anyone reading this and looking at my photostream - do you like seeing WIP images like this while I'm building something? if you do, please let me know and I'll be glad to post more frequent updates! as always, comments, critique, etc. are very welcome! -------------- as I said, comments, criticism, suggestions, questions, etc. etc. are always welcome. As a make progress i'll continue posting updates to the project until it's finished!
Now that I have build a TIE Fighter from the Star Wars universe I thought it would be fun to design a rival starfighter as well. Obviously that is the T-65B X-wing starfighter used by the Rebel Alliance on many occasions. The most iconic X-wing must be Red Five piloted by Luke Skywalker during the Battle of Yavin which resulted in the destruction of the first Death Star. Thus I decided to build that particular ship. It proved quite a challenge. The starfighter you see in the pictures is actually the fourth version. First I was messing around with the scale. The first ship was smaller and was exactly minifigure scale. But it didn’t look right... it was a bit too ‘cute’ and ‘fat’ to be a sleek X-wing. I also struggled building a sturdy, reliable S-foil opening mechanism without using rubber bands. It worked out though in the end and I learned a bit more about Technic elements along the way. I am very pleased with the final model. I incorporated as many details as I could (including landing gear) without making concessions to sturdiness. With the addition of a ‘stabilizer’ the S-foil opening mechanism works flawless.
I set out to create a more screen-accurate minifigure scaled X-Wing, and this is my result. The model is built to accept the canopy used in the new Poe's X-Wing Fighter set (75102), but it is not yet available to use in LDD so I created a stand-in for now. I am collecting the pieces to build the model, which is 1471 elements total. It features a geared S-Foil wing system controlled by the wheel on the back, opening canopy, and positionable landing gear with doors. Please visit my Mocpages to see more of my work. Comments/feedback appreciated!