jamesster

Eurobricks Citizen
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  1. I'm a fan of software names that just say what they do - could get more specific with it perhaps, honestly even just LDD Brick Editor works fine IMO. I've heard people use the term anti-studs before. While I can't help with French/German, those terms are correct.
  2. jamesster

    Very Surreal Alpha Team Prototype

    Another website, ObscureGamers, got their hands on a bunch of development material from Data Design Interactive/Artworld UK a while back - the company that did LEGO Rock Raiders, and also the pre-rendered cutscenes for many LEGO games, including Alpha Team. Not a whole lot of Alpha Team stuff was found in the lot, but they did find an early script for the intro animation, and some conversation between Digital Domain and Artworld. They're still sorting through the full lot - I've just been watching from the sidelines on Discord. I'm not sure if it'd be ok for me to post it here, since they haven't "officially" released it themselves yet, but Dirk Brick was a character that got cut entirely. The final game had you, the player, as the Alpha Team's chief. But in earlier WIPs of the story, Dirk Brick was apparently the leader of the team - there's even a specific part in a message from Digital Domain/LEGO to Artworld asking him to be cut from the intro FMV, where he appeared on the map screen sending Dash on his mission. I guess I'll come back here and post the script and stuff once it's officially released...? There's some other fun stuff in there - Dash was named Ray and had a ray gun (potentially also named Bolt briefly), but his gun got cut from the game and his role changed to "motion expert". You can still see a trace of this in the final game data where his textures are named LASERHEAD, LASERBODY, etc. Meanwhile, in the final game data, Radia's textures name her Pip, which is also a name that shows up in the early script. Ogel was named Dr. Ogel, too. They also had a whole car chase sequence planned for the intro, which got nipped in the bud pretty quickly (seemingly before any of it was animated)... Cause Artworld didn't really know much about what the new design for the game's characters, environments, and story were like at the time of writing it, so they just shrugged and put in a sequence that was generally spy-themed. Both parties then decided to cut it as it had nothing to do with the actual game. Unfortunately, we don't know what Dirk looked like, or what his role in the game would've been besides appearing in the intro. There is an unknown minifigure in this footage of the LEGO Media office, though, and it'd be roughly from around the time Alpha Team was going through its redesign. Could be Dirk Brick, could be someone else - who knows. Update - I just got my own copy of the GBC manual, and the story section says the Alpha Team solves problems by "deploying wacky devices that have been built out of special LEGO parts". That text can't be found in the PC manual - maaaaybe it's another holdover? It also says "Skeleton Zombies" while the PC game/manual just says Zombies.
  3. Update: https://github.com/Terrev/3DXML-to-OBJ/releases Added the option to group opaque meshes together, while keeping transparent meshes separate for better depth sorting in some programs.
  4. Potentially of interest to this project... LEGO released a Unity toolkit that includes a bunch of official part models we didn't have before:
  5. LEGO and Unity recently co-developed a "microgame"; a tutorial on how to use the Unity editor: It's a pretty cool little intro to gamedev, but it also makes use of some official Unity packages made by LEGO that can import and optimize models. It currently supports .LDR and .LXF/LXFML (but only version 5.6 or higher, which is newer than what the last version of LDD exports, so currently you have to import LDD models into Studio, then re-export as LDR). It has quite a lot of optimization features; too many to screenshot and explain here. You can see some of the menus for them in the pics above. There's even some basic support for snapping pieces directly together in Unity. The brick library contains both "legacy" and "new" parts. These seem to effectively be two brick libraries - the legacy parts are what LDD was using (plus parts it didn't have), with studs and tubes fused to the rest of each brick model. The new parts seem slightly cleaned up, and have studs as separate meshes. The tool is also capable of dynamically adding bevels to all bricks, depending on the LOD setting. Either way, there's a ton of new parts in here, even Duplo elements: I'm not really sure what the rules and limitations are when it comes to using these packages - I think LEGO mostly anticipates them being used along with the Microgame, though you can easily add them to a new project and use them on their own. The included terms of service seem more focused on the Microgame aspect. It's still in beta, so hopefully there's more to come?
  6. Perhaps something else to look into fixing, if it hasn't been already? Simply re-saving the PNGs fixes them not loading. The ones outright mapped to parts incorrectly might take some more poking at.
  7. This is really neat! Would love to see more of this sort of stuff.
  8. I was browsing Brickshelf earlier today when I came across this folder of pics from LEGOLAND Deutschland: http://www.brickshelf.com/cgi-bin/gallery.cgi?f=438680&n=192 Specifically, this image: http://www.brickshelf.com/cgi-bin/gallery.cgi?i=4572402 There's a Blacktron minifigure there with inverted torso colors... I've seen a bootleg torso like that before, though it has some minor differences in the shaping/thickness of some things than the one at LEGOLAND (which seems more accurate to the original print - granted, it's not like bootlegs are known for consistency in quality...). The question is, if it's a bootleg, what's it doing in an official LEGOLAND display? Or is it legit, somehow...? There's also a face towards the upper right in this photo that doesn't look quite like any official print I recognize (the one with the blush): http://www.brickshelf.com/cgi-bin/gallery.cgi?i=4572400 A lot of the minifigures in these pictures are rather jumbled, anyway... Some of the prints are even worn down. Maybe it was somebody's collection that somehow ended up at LEGOLAND, and some knockoffs snuck in? I dunno. Just a curiosity. A torso like that would be pretty neat...
  9. Which method are you referring to? If you mean 3DXML captures, that's more useful for entire models than individual pieces - it still works fine on Windows 10 (I'm not aware of any method that doesn't, actually), and the software is still available via the web archives; see this topic. When it comes to converting pieces from G files directly - which is what you're gonna want for porting parts to LDraw/stud.io, it's far more convenient than manually capturing each piece as a 3DXML - see the topic I linked in my previous post (other folks have their own converters, as well, mine's just one of them):
  10. People have been using various methods to port LDD bricks over to the LDraw library for quite a long time, and as far as I know, stud.io uses the LDraw library and thus almost certainly already has some LDD pieces in it (see the second half of this post; as of 2017 the LDraw parts library credited LDD in 542 parts files) - so yeah, definitely possible. There's a few options for directly converting the entire LDD brick library to OBJ (here's my tool for it), though of course there's still the task of turning those OBJs into proper LDraw/stud.io bricks. But, yes, should be totally possible.
  11. Here's some clarification on where LDD reads its data from and how it works - in short, when it comes to parts modding, color modding, etc, you shouldn't be touching the Assets.lif file in Program Files at all, it's db.lif in AppData that gets used - be sure to read the full post though: https://www.rockraidersunited.com/topic/7899-ldd-updatingpatching/
  12. jamesster

    Finally the gathering: Ladybird Pirate Books

    Ok, here's my pics of the story books, plus the activity book scans kelcecoe had on their website: https://mega.nz/#F!VjZEjIIB!gvpDQRV5NdunB60WBtphxw If anyone has any other recommendations on where to put them, give me a shout. Again, I'm assuming this is ok to post here since nothing was ever said about kelcecoe's uploads, but if there's a problem feel free to just edit out the link and let me know.
  13. jamesster

    Finally the gathering: Ladybird Pirate Books

    The folder isn't public yet - though when I tried uploading my own pics of the books to Brickshelf years back, they didn't make it through moderation. So I have a feeling yours may not either; you'll probably need to host them elsewhere. (I'll get my own uploads posted soon as well)
  14. jamesster

    Finally the gathering: Ladybird Pirate Books

    I still have all my own scans (well, photos), and I think also the activity book scans from kelceycoe downloaded somewhere. I can get them uploaded somewhere hopefully tonight or tomorrow, if need be. (Assuming that's ok to post here? We allowed links to kelcecoe's scans, so I'm gonna assume it is.)