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Everything posted by imurvai
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[APP] BrickController2
imurvai replied to imurvai's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
The fix is on it's way...- 1,289 replies
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[APP] BrickController2
imurvai replied to imurvai's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Yes, I removed this permission request from v3.1 and it worked on my old phone that way (don't really understand why as Android used to require that permission before). I just added back the location permission request but bluetooth scan still doesn't work on Android 12. So I keep investigating it...- 1,289 replies
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[APP] BrickController2
imurvai replied to imurvai's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Hi, Just got my new phone running Android 12 and I'm facing the same issue. I'm on it and push the fix as soon as possible.- 1,289 replies
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[APP] BrickController2
imurvai replied to imurvai's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Yes, the zero point can be set to any position, but found that it is safer to restrict the automatic calibration to set the zero position 90 degrees aligned. Simply it was the most stable solution. If your model requires the zero point to be set elsewhere, then you can use the manual calibration.- 1,289 replies
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[APP] BrickController2
imurvai replied to imurvai's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Hi, I need to check how I implemented it (it was quite some months ago :) ), but as far as I remember the auto calibration tries to find the nearest 90 degree position to the center. Most probably in your model it's not the exact center position. The reason is that the endpoints can't be measured precisely, therefore the exact center can't be calculated. What you can do is to manually calibrate your servo. Also: Good news, version 3.1 has been released for Android too (for iOS it has been out for a couple of weeks). It contains the BuWizz 3 servo support which has been added by Vit Nemecky. Many thanks for that.- 1,289 replies
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[APP] BrickController2
imurvai replied to imurvai's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Hi, Once the gamepad is paired with the phone there is no need to do anything else. BC2 uses the standard gamepad API. Does the contorrel tester work in BC2 with your gamepad? And did you try it with games eg.? Maybe the controller is in a wrong mode. Unfortunately I'm not familiar with that controller.- 1,289 replies
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[APP] BrickController2
imurvai replied to imurvai's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Oh I see, then I'll look into the PU spec for the speed servo mode. For the screen off, I'll look into it as well for iOS and see what I can do.- 1,289 replies
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[APP] BrickController2
imurvai replied to imurvai's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Hi, To be honest I don't know what's the difference between steering servo and speed servo mode as I don't have any BW3 device. But basically the servo works the same way as for the PU hub as far as I know. Yes, unfortunately the screen has to be turned on. I've added dark mode to the app so in case you have a oled display phone then it could help a bit.- 1,289 replies
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[APP] BrickController2
imurvai replied to imurvai's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Hi, For up to iOS 12 only the MFi compliant game controllers can be used. I have a Mad Catz controller and works ok, but I'm not familiar with the cheap ones unfortunately. Starting from iOS 13 however Apple has added support for the PS4 and XBox One controllers too (and most probably PS5 as well since then). And yes, BrickController 2 version 3.1 has been released for iOS and it contains the full BuWizz 3 support thanks to Vit Nemecky who developed this feature. I'm still fighting with Google to be able to release this version for Android, they keep rejecting the app for some reason. But I'm on it, so I'm expecting it to be released very soon. And also yes, BC2 can't work in the background as the controller events are dispatched only to foreground apps.- 1,289 replies
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[APP] BrickController2
imurvai replied to imurvai's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Hi, I think the official app does the -1 to 1 (or vica versa) transition on the outputs gently unlike BC2 which just sends the current command to the device and it might cause some high current on the output and the BW2 protection shuts the device off. This is just a theory but it could be an improvement area in BC2. Thanks for the feedback. Hi, you could try setting the 'Joy dead zone' to some high value like 90% or so. Maybe that does the trick.- 1,289 replies
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[APP] BrickController2
imurvai replied to imurvai's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Well, it's hard to tell if I can properly implent it without having a physical unit. But you can still use the PF servo.- 1,289 replies
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[APP] BrickController2
imurvai replied to imurvai's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Hi, BrickController2 2.9 has been released for Android too. Changelog (basically the same): - Basic BuWizz 3 support (only normal mode for PU motors yet).- Profile load/save from/to local folder (unfortunately doesn't work on Android 10 and 11 due to changes in folder policies).- Minor fixes. Happy playing!- 1,289 replies
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[APP] BrickController2
imurvai replied to imurvai's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Hi, BrickController2 version 2.9 has been released for iOS. Changelog: - Basic BuWizz 3 support (only normal mode for PU motors yet). - Profile load/save from/to local folder. - Minor fixes. The Android version is under review at the moment so should be available shortly. Happy playing!- 1,289 replies
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[APP] BrickController2
imurvai replied to imurvai's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Hi, I don't have any spike prime device so I can't promise I'll add support for it.- 1,289 replies
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[APP] BrickController2
imurvai replied to imurvai's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Hi, the controller modes can be changed on the controller itself somehow (if it supports multiple modes), but the way how it can be changed depends on the actual model. Basically any bluetooth controller is suitable that can be paired with your Android phone. For iOS 13+ PS4 or XBox One controllers OK.- 1,289 replies
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[APP] BrickController2
imurvai replied to imurvai's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Hi, I don't know that particular controller but if you managed to pair with your phone it should work somehow. Usually there are 3-4 different modes the controller can operate, please check the manual how to switch between them and try each. There is also a controller tester built in in BC2 you can test your controller with.- 1,289 replies
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[APP] BrickController2
imurvai replied to imurvai's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Hi, Unfortunately I don't have that set, so it's unlikely I can add support for it.- 1,289 replies
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[APP] BrickController2
imurvai replied to imurvai's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Hmm, I never heard of this sbrick light, but as I can see the updated protocol contains info about it. So I'll try to add it to BC2.- 1,289 replies
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[APP] BrickController2
imurvai replied to imurvai's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Hi, Interesting idea, I'll put it on my TODO list. Hi, I haven't heard of Circuit Cubes so far but looks interesting. Once they publish the bluetooth protocol I can try adding support for it in BC2.- 1,289 replies
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[APP] BrickController2
imurvai replied to imurvai's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Well, BW promised to publish the protocol, but as far as I know they are still actively developing it, so not sure when it will be released. And for the programming, I'm sure the BW application is much more complex, it has a UI designer, the whole app is designed better than BrickController2, not to mention they developed hardware parts as well and they also maintain a support chain and a web site. In contrast, BrickController2 is "just" an app developed by me in my spare time and the only focus is the gamepad playing.- 1,289 replies
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[APP] BrickController2
imurvai replied to imurvai's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Hi, I'm planning to add support for BW 3.0, however I don't have any estimate when I can do it. I'm waiting for the bluetooth protocol of BW 3.0 to be published. Tracked vehicle steering is already possible, just add two actions for the same controller event - for forward and backward set the same direction of the two motors, for left and right set the opposite directions of the two motors. Servo option for C+ motors is also supported, you can change the motor type for them as normal, servo or stepper, then you can do the calibration either automatically or manually. I hope it helped :)- 1,289 replies
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imurvai replied to DavejspTechnicMOCs's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Your model is cool, however personally I don't like commenting just that. If there was a 'like' button in EB I would have pressed that :) -
[APP] BrickController2
imurvai replied to imurvai's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Hi, I have that hub from the BatMobile set and it can operate both the new L and XL motors in BC2. The firmware version is 1.1.2.0 and the hw version is 0.1.0.0 on mine. Maybe newer firmwares behave differently?- 1,289 replies
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[APP] BrickController2
imurvai replied to imurvai's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Hi, there is no such setting in the app for PF servo. Hi, that's a cool trick. I haven't though about it to be honest :) And yes, the reason I didn't add such a setting is that the PF servo has only 7 positions on each directions and it would not be that precise and the range would be reduces on one direction.- 1,289 replies
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