imurvai

Eurobricks Citizen
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Everything posted by imurvai

  1. Hi, Once the gamepad is paired with the phone there is no need to do anything else. BC2 uses the standard gamepad API. Does the contorrel tester work in BC2 with your gamepad? And did you try it with games eg.? Maybe the controller is in a wrong mode. Unfortunately I'm not familiar with that controller.
  2. Oh I see, then I'll look into the PU spec for the speed servo mode. For the screen off, I'll look into it as well for iOS and see what I can do.
  3. Hi, To be honest I don't know what's the difference between steering servo and speed servo mode as I don't have any BW3 device. But basically the servo works the same way as for the PU hub as far as I know. Yes, unfortunately the screen has to be turned on. I've added dark mode to the app so in case you have a oled display phone then it could help a bit.
  4. Hi, For up to iOS 12 only the MFi compliant game controllers can be used. I have a Mad Catz controller and works ok, but I'm not familiar with the cheap ones unfortunately. Starting from iOS 13 however Apple has added support for the PS4 and XBox One controllers too (and most probably PS5 as well since then). And yes, BrickController 2 version 3.1 has been released for iOS and it contains the full BuWizz 3 support thanks to Vit Nemecky who developed this feature. I'm still fighting with Google to be able to release this version for Android, they keep rejecting the app for some reason. But I'm on it, so I'm expecting it to be released very soon. And also yes, BC2 can't work in the background as the controller events are dispatched only to foreground apps.
  5. Hi, I think the official app does the -1 to 1 (or vica versa) transition on the outputs gently unlike BC2 which just sends the current command to the device and it might cause some high current on the output and the BW2 protection shuts the device off. This is just a theory but it could be an improvement area in BC2. Thanks for the feedback. Hi, you could try setting the 'Joy dead zone' to some high value like 90% or so. Maybe that does the trick.
  6. Well, it's hard to tell if I can properly implent it without having a physical unit. But you can still use the PF servo.
  7. Hi, BrickController2 2.9 has been released for Android too. Changelog (basically the same): - Basic BuWizz 3 support (only normal mode for PU motors yet).- Profile load/save from/to local folder (unfortunately doesn't work on Android 10 and 11 due to changes in folder policies).- Minor fixes. Happy playing!
  8. Hi, BrickController2 version 2.9 has been released for iOS. Changelog: - Basic BuWizz 3 support (only normal mode for PU motors yet). - Profile load/save from/to local folder. - Minor fixes. The Android version is under review at the moment so should be available shortly. Happy playing!
  9. Hi, I don't have any spike prime device so I can't promise I'll add support for it.
  10. Hi, the controller modes can be changed on the controller itself somehow (if it supports multiple modes), but the way how it can be changed depends on the actual model. Basically any bluetooth controller is suitable that can be paired with your Android phone. For iOS 13+ PS4 or XBox One controllers OK.
  11. Hi, I don't know that particular controller but if you managed to pair with your phone it should work somehow. Usually there are 3-4 different modes the controller can operate, please check the manual how to switch between them and try each. There is also a controller tester built in in BC2 you can test your controller with.
  12. Hi, Unfortunately I don't have that set, so it's unlikely I can add support for it.
  13. Hmm, I never heard of this sbrick light, but as I can see the updated protocol contains info about it. So I'll try to add it to BC2.
  14. Hi, Interesting idea, I'll put it on my TODO list. Hi, I haven't heard of Circuit Cubes so far but looks interesting. Once they publish the bluetooth protocol I can try adding support for it in BC2.
  15. Well, BW promised to publish the protocol, but as far as I know they are still actively developing it, so not sure when it will be released. And for the programming, I'm sure the BW application is much more complex, it has a UI designer, the whole app is designed better than BrickController2, not to mention they developed hardware parts as well and they also maintain a support chain and a web site. In contrast, BrickController2 is "just" an app developed by me in my spare time and the only focus is the gamepad playing.
  16. Hi, I'm planning to add support for BW 3.0, however I don't have any estimate when I can do it. I'm waiting for the bluetooth protocol of BW 3.0 to be published. Tracked vehicle steering is already possible, just add two actions for the same controller event - for forward and backward set the same direction of the two motors, for left and right set the opposite directions of the two motors. Servo option for C+ motors is also supported, you can change the motor type for them as normal, servo or stepper, then you can do the calibration either automatically or manually. I hope it helped :)
  17. imurvai

    deleted

    Your model is cool, however personally I don't like commenting just that. If there was a 'like' button in EB I would have pressed that :)
  18. Hi, I have that hub from the BatMobile set and it can operate both the new L and XL motors in BC2. The firmware version is 1.1.2.0 and the hw version is 0.1.0.0 on mine. Maybe newer firmwares behave differently?
  19. Hi, there is no such setting in the app for PF servo. Hi, that's a cool trick. I haven't though about it to be honest :) And yes, the reason I didn't add such a setting is that the PF servo has only 7 positions on each directions and it would not be that precise and the range would be reduces on one direction.
  20. Yes, and sometimes the stepper function of the new motors not that accurate, so it tends to shift a little bit. My idea is to use the servo function instead with a predefined sequence of angles. Hopefully that would be better for such functionality.
  21. Hi, BC2 version 2.7 has been released for Android: Changes:- Dark mode- Updated UI:- Swipe to delete items- Updated dialogs- Fixed joy dead zone option- Added joy active zone option- Fixed SBrick direction handling when setting zero output Version 2.8 for iOS containing the controller action creation crash is under review in the AppStore and should be live shortly. Happy playing! I don't have experience with that but I'll try to add support for it.
  22. Hi, BrickController2 version 2.7 went out to the iOS AppStore but unfortunately contains a bug and crashes at some point, so I'm going to update it tomorrow. Sorry for the inconvenience it might cause. The Android version is still under review in the PlayStore but it doesn't seem to be affected.
  23. Hi, I'll try to release in the next couple of weeks. Recently I haven't had too much time to deal with BC2 unfortunately. The export/import feature is not ready to be released though :(