EpsilonEta Posted July 1, 2015 Just to clarify, this does not refer to tags alongside the post, as in, when you're ready to make a post you type the title, and then there's a section for "tags", but rather it refers to the words that are supposed to be put in the actual body of the post right after the Location section. (eg., Tags: aa, bb, cc - all that, including the tags label) Wait, what? Are we supposed to put the mission specific "tags" (words) in the text of the post? (with the words “tag:” first) I thought we called them tags because we should use the forums built in tag system. Share this post Link to post Share on other sites
Bob De Quatre Posted July 2, 2015 Wait, what? Are we supposed to put the mission specific "tags" (words) in the text of the post? (with the words “tag:” first) I thought we called them tags because we should use the forums built in tag system. Either solution works. But I'd prefer if they were written inside the post. I used the word "tag", and maybe that wasn't a good choice as it's confusing with that built in forum mechanic. But the main problem isn't where people put the tags, but people who don't even post them, or tend to abuse the system by putting tags they shouldn't. Share this post Link to post Share on other sites
Kai NRG Posted July 2, 2015 Wait, what? Are we supposed to put the mission specific "tags" (words) in the text of the post? (with the words “tag:” first) I thought we called them tags because we should use the forums built in tag system. Like Bob said, the rules clearly suggest that the tags should be put at the head of the post, like so, Location: X00 Tags: aa, bb, cc It is a bit confusing with the forum tags also being called, well, tags. And then, the location is usually put at the head of the title, ex, [M, X00] How to Shower on a Planet that doesn't have Water So I don't think very many people also put it at the head of their post, and I dare say I've forgotten a couple of times myself. Share this post Link to post Share on other sites
Jman44 Posted July 2, 2015 What are the tech levels of aliens in this? Can they be civilized or are they all primitive? Share this post Link to post Share on other sites
Dannylonglegs Posted July 2, 2015 What are the tech levels of aliens in this? Can they be civilized or are they all primitive? They can be of any tech level. Narbilu has presented several Alien species in his builds, all of a technologically advanced nature, and others have presented Alien species at lower tech levels. Feel free to invent your own species and such, or take inspiration from those others have created. ~Insectoid Aristocrat Share this post Link to post Share on other sites
Jman44 Posted July 2, 2015 They can be of any tech level. Narbilu has presented several Alien species in his builds, all of a technologically advanced nature, and others have presented Alien species at lower tech levels. Feel free to invent your own species and such, or take inspiration from those others have created. ~Insectoid Aristocrat Thats what I thought but I wasn't sure if making them technologically advanced would affect the overall storyline. Thanks! :) Share this post Link to post Share on other sites
NuckElBerg Posted July 6, 2015 Hi Bob! Under the "AG - Technologies Tree and Personal Equipements"-topic it says the following: Personnal Equipement effects do not cascade. for example if you own a Water extractor and a Bag of fertilizer, when earning biomass, the Water extractor will produce water, but that water do not trigger the Bag of fertilizer. My question is: Does the random resource gained via Prospecting (which is a Technology and not a Personal Equipment) trigger Personal Equipment effects (i.e. would a Randomly gained Biomass when farming on a Water planet trigger Wolverine's bone? (also, if this is the case, would a randomly gained Biomass when farming on a Biomass planet trigger Wolverine's bone twice?))? Thanks! Share this post Link to post Share on other sites
Bob De Quatre Posted July 7, 2015 No, each tech or equipment is triggered by the initial gains of the build. Share this post Link to post Share on other sites
Dardanel Posted July 7, 2015 Could it be possible to change these rules a little? :D It would be nice (and more fun!) to have some synergy between equipment : ) Or maybe have some tech that allows the synergy. The possibilities are limitless :D Share this post Link to post Share on other sites
Bob De Quatre Posted July 7, 2015 Could it be possible to change these rules a little? :D It would be nice (and more fun!) to have some synergy between equipment : ) Or maybe have some tech that allows the synergy. The possibilities are limitless :D Exctly, the possibilities are endless: I could gain some biomass, that my water extractor would transform in water, that my bag of fertilizer would transform in biomass, that my water extractor would transform in water, that my bag of fertilizer would transform in biomass, that my water extractor would transform in water, that my bag of fertilizer would transform in biomass, that my water extractor would transform in water, that my bag of fertilizer would transform in biomass, that my water extractor would transform in water, that my bag of fertilizer would transform in biomass, that my water extractor would transform in water, that my bag of fertilizer would transform in biomass, that my water extractor would transform in water, that my bag of fertilizer would transform in biomass... Share this post Link to post Share on other sites
Dardanel Posted July 7, 2015 It does not have to be recursive :P The rule could be that one equipment triggers only once per build : ) Share this post Link to post Share on other sites
Bob De Quatre Posted July 7, 2015 I'd prefer not. The bonuses would become too important in comparison to the actual gain. Share this post Link to post Share on other sites
WickNole Posted July 7, 2015 Bob, I've rechecked the resources stats and found out that we have differences in Awesomnium amounts. I have 1310 and your data shows 1450. All other resources are on the same levels. Checked the timeline line-by-line. Share this post Link to post Share on other sites
Dardanel Posted July 7, 2015 Sorry if this has been asked before, I couldn't find anything in here. Is trading of equipment allowed? Share this post Link to post Share on other sites
WickNole Posted July 7, 2015 No. Don't have the link, but the question was certainly asked earlier. Share this post Link to post Share on other sites
Dardanel Posted July 7, 2015 No. Don't have the link, but the question was certainly asked earlier. I just rechecked this thread and Introduction and Discussion and no mention of this :/ Could you please find the question/answer? Share this post Link to post Share on other sites
Bob De Quatre Posted July 7, 2015 No, there is no trade of equipment allowed. And we don't buy back used equipment either. Share this post Link to post Share on other sites
WickNole Posted July 7, 2015 The ghost from the past is still here, Bob. Last week you manually changed one sector ID almost everywhere.... but not on the "Planets index" thread. Share this post Link to post Share on other sites
Bob De Quatre Posted July 7, 2015 Probably a planet image that didn't get updated... that should be ok now Share this post Link to post Share on other sites
Mr Greeble Posted July 13, 2015 So... What is the deal with using third party parts now?! I'm seeing them every where, but I thought they were illegal! Share this post Link to post Share on other sites
David FNJ Posted July 13, 2015 So... What is the deal with using third party parts now?! I'm seeing them every where, but I thought they were illegal! Bob allows Alt Bricks leaves and grass stalks. Share this post Link to post Share on other sites
Mr Greeble Posted July 13, 2015 Bob allows Alt Bricks leaves and grass stalks. What about brickwarriors armor? I've seen those. Share this post Link to post Share on other sites
rodiziorobs Posted July 13, 2015 I believe it was announced in the very beginning that sigfigs didn't have to be purist. Not sure if that is what you're talking about, though. Share this post Link to post Share on other sites
Commander Turtle Posted July 13, 2015 Maybe it would be good to formalise it. E.g. if it's not visible on your sigfig, specifically ask whether the part is allowed. So the altbricks leaves have been allowed for example, and anything else not in your sigfig pic should be assumed not allowed until answered otherwise. Share this post Link to post Share on other sites