Waterbrick Down

Heroica RPG - Quest #159: An Unexpected Return

Recommended Posts

The party dashes through the Eubric swapping out equipment and preparing themselves for any further resistance.

Round 2 of Battle in the Streets
>Bellanotte does nothing
>Dyric does nothing
>Dyric does nothing
Hoke does nothing
Atramor gives Scroll to Luke - Success
Atramor does nothing
>Leona uses Mead - Success
>Leona does nothing
>Infantry does nothing
>Infantry does nothing
>High Guard does nothing
>High Guard does nothing
Archers does nothing
Archers does nothing

Luke does nothing
Luke does nothing
Althior does nothing
Althior does nothing
Matthias does nothing
Matthias does nothing

Round 3 & 4

The Party does nothing

Battle Notes:

  • AoE items and attacks from the Party will effect only the Flank they are attacking.
  • The Party will reach the hovels at the end of Round 15, at the end of rounds, 4, 9, & 14 new enemies will arrive.
  • I'll auto-run rounds should the Party defeat all the enemies before the next wave arrives. 
  • The Lion Knights Party will not be affected by Dragon's Wrath
  • Lion Knight soldiers cannot be revived with a Phoenix Essence, but may be healed and function similar to mobs

The Enemy Flank A
39535427402_e8ff93ba81_t.jpg39535427402_e8ff93ba81_t.jpg39535427402_e8ff93ba81_t.jpg Paladin Knight A (Mob 3)
Type: Humanoid
Level: 90 (3*30)
Health: 900/900 (3*300)
Special: Someone Watching Over Me – The Paladin Knight calls forth a guardian angel to protect the enemy party from damage and negative effects.
Drops: Potion, 10 Gold

39535427402_e8ff93ba81_t.jpg39535427402_e8ff93ba81_t.jpg39535427402_e8ff93ba81_t.jpg Paladin Knight B (Mob 3)
Type: Humanoid
Level: 90 (3*30)
Health: 900/900 (3*300)
Special: Someone Watching Over Me – The Paladin Knight calls forth a guardian angel to protect the enemy party from damage and negative effects.
Drops: Potion, 10 Gold

39535427402_e8ff93ba81_t.jpg39535427402_e8ff93ba81_t.jpg39535427402_e8ff93ba81_t.jpg Paladin Knight C (Mob 3)
Type: Humanoid
Level: 90 (3*30)
Health: 900/900 (3*300)
Special: Someone Watching Over Me – The Paladin Knight calls forth a guardian angel to protect the enemy party from damage and negative effects.
Drops: Potion, 10 Gold
40439233600_8674047e8a_t.jpgPaladin War Priest A *Attacks ignore row*  *Immune to Blinded, Cursed, Sealed, Darkness*
Type: Humanoid
Level: 40
Health: 1200/1200
Special: Ennoc's Blessing – The War Priest makes his allies Lucky, if they are already Lucky he deals 30 Light Elemental damage that ignores SP.
Drops: Myrrh, 10 Gold

40439233600_8674047e8a_t.jpgPaladin War Priest B *Attacks ignore row* *Immune to Blinded, Cursed, Sealed, Darkness*
Type: Humanoid
Level: 40
Health: 1200/1200
Special: Ennoc's Blessing – The War Priest makes his allies Lucky, if they are already Lucky he deals 30 Light Elemental damage that ignores SP.
Drops: Myrrh, 10 Gold

40439233380_3637580657_t.jpg40439233380_3637580657_t.jpg40439233380_3637580657_t.jpg40439233380_3637580657_t.jpg40439233380_3637580657_t.jpg40439233380_3637580657_t.jpg Paladin Archer Battalion A (Mob 6) *Attacks ignore Row*
Type: Humanoid
Level: 60 (6*10)
Health: 1200/1200 (6*200)
Special: Crippling Shot - Target is either Weakened, Fragile, or Slowed
Drops: Remedy, 10 Gold

40439233380_3637580657_t.jpg40439233380_3637580657_t.jpg40439233380_3637580657_t.jpg40439233380_3637580657_t.jpg40439233380_3637580657_t.jpg40439233380_3637580657_t.jpg Paladin Archer Battalion B (Mob 6) *Attacks ignore Row*
Type: Humanoid
Level: 60 (6*10)
Health: 1200/1200 (6*200)
Special: Crippling Shot - Target is either Weakened, Fragile, or Slowed
Drops: Remedy, 10 Gold

The Enemy Flank B

38856283994_00f2f2e876_t.jpg38856283994_00f2f2e876_t.jpg38856283994_00f2f2e876_t.jpg38856283994_00f2f2e876_t.jpg Watchman Guard A (Mob 4)
Type: Humanoid
Level: 120 (4*30)
Health: 800/800 (4*200)
Special: Piercing Maneuver – Reduces the target's SP to 0.
Drops: Potion, 10 Gold

38856283994_00f2f2e876_t.jpg38856283994_00f2f2e876_t.jpg38856283994_00f2f2e876_t.jpg38856283994_00f2f2e876_t.jpg Watchman Guard B (Mob 4)
Type: Humanoid
Level: 120 (4*30)
Health: 800/800 (4*200)
Special: Piercing Maneuver – Reduces the target's SP to 0.
Drops: Potion, 10 Gold

38856283994_00f2f2e876_t.jpg38856283994_00f2f2e876_t.jpg38856283994_00f2f2e876_t.jpg38856283994_00f2f2e876_t.jpg Watchman Guard C (Mob 4)
Type: Humanoid
Level: 120 (4*30)
Health: 800/800 (4*200)
Special: Piercing Maneuver – Reduces the target's SP to 0.
Drops: Potion, 10 Gold

40439233160_9dfbeb01c5_t.jpg40439233160_9dfbeb01c5_t.jpg40439233160_9dfbeb01c5_t.jpg40439233160_9dfbeb01c5_t.jpg Town Watch Heavy Enforcers A (Mob 4) *Attacks deal Stunned*
Type: Humanoid
Level: 52 (4*13)
Health: 1000/1000 (4*250)
Special: Rabble Breaker - Target loses positive effects
Drops: Remedy, 10 Gold

40439233160_9dfbeb01c5_t.jpg40439233160_9dfbeb01c5_t.jpg40439233160_9dfbeb01c5_t.jpg40439233160_9dfbeb01c5_t.jpg Town Watch Heavy Enforcers B (Mob 4) *Attacks deal Stunned*
Type: Humanoid
Level: 52 (4*13)
Health: 1000/1000 (4*250)
Special: Rabble Breaker - Target loses positive effects
Drops: Remedy, 10 Gold

41524957674_63bfd90ec6_t.jpgTown Watch Informant A *Attacks deal Weakened*
Type: Humanoid
Level: 40
Health: 1000/1000
Special: Web of Lies - Target is confused. Target above and below have a 1/2 chance to be confused.
Drops: Mead, 100 Gold

41524957674_63bfd90ec6_t.jpgTown Watch Informant B *Attacks deal Weakened*
Type: Humanoid
Level: 40
Health: 1000/1000
Special: Web of Lies - Target is confused. Target above and below have a 1/2 chance to be confused.
Drops: Mead, 100 Gold

Dragon House Party
20713006760_921976d201_t.jpg Atramor Gibbin, the Fiery and Aquatic Champion of Decamon and the Serpent Skinner (CallMePie) *Party Leader*
34 year old male human Rogue Thief
Level 46 *Immune to all elements and all negative effects except virus* *Steal 50% More Gold* *Lucky*
*Encouraged* *Hastened*
Power Bonus: +3
Defense:
 10
Health: 89/89
Gold: 1020
Equipment: Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to waterwoodlightningfireearthwindicelightdarkness, and doomed, bodywear, suitable for anyone), Wide-Brimmed Hat (Protects from all negative effects except sudden death and virus; headwear), Beginner's Lockpicks (1/3 chance to grant the Inspired effect at the beginning of each battle. The bearer can also unlock any non-magical locks. Accessory)Living Mythril Claws (WP: 36, double WP against humanoids, double damage against vermin, +1 WP after every successful hit, resets at end of current quest, light elemental, dual strike, Poisoned 7, Cursed, daggers),

Treasure: Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), 100 Gold, Healing Staff, Cloak of the Dwarven Warchanter (SP: 5, Immune to Blinded and Sealed, suitable for Dwarves)
Inventory

Spoiler

Weapons: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura while equipped, doubling the user's maximum health but drawing all attacks to them, lightningfireearthwindicelightdarkness elemental dagger), Robust Shield (SP: 12, shield), Ball & Chain (WP:11, causes fast asleep -effect; whip), Bow of the Void (WP:10, each demon and ethereal enemy alive in the battle temporarily increases the WP by 1, longbow), Bloodied Poleaxe (WP:15, causes the bleeding by 5 -effect; halberd), Phlegethon (WP:20, doubled by each knocked out party member, fire-elemental whip), Brain Drill (WP:20, damages the target’s ether as well; suitable to all classes)
Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), , Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone), Spider Demon’s Cowl (Protects from doomed and sudden death; backwear), Vengeful Heart (Power +10, but the user cannot change target of attacks until the previous one is defeated; accessory), Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Order Imperial's Assassin Cowl (Immune to darkness, wearer is nimble, headwear; suitable for assassins, chi monks, infiltrators, rogue thieves, and paragons), Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors; handwear), 
White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear)
Spell Items: Scroll of Fire Armor, Scroll of Ice Armor, Scroll of the Chasm, Scroll of Tongues (Grants the user the Glossolalia Job Trait. Each casting lasts for a limited amount of time and costs 10 ether), Topaz, 2x RubyAmethyst, 2x AquamarineArchangel's Summonstone, Archdemon Summonstone
Consumables: Health Core, 2 Elixirs, 3 Grand Tonics, Ether Cores, 4 Remedies, Mead, 4 Phoenix Essence, 2 Smelling Salts, 2 Phoenix Incenses, 4 Venoms, Smoke Bomb, Dirt Bomb, Fire Bomb,Water Bomb, Doomsday Bomb (Deals 99 damage to all enemies.), Fearomone (Causes afraid-effect to all enemies for the duration of one battle; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy), Hexed Idol (Causes the hexed-effect to one humanoid enemy when consumed), Sword of Asmodeus (Power +6 but max. health -6 when merged into an artifact at a smithy), 6 Bones, Potion, 2 Greater Potions
Tools/Treasure: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope, Magic Shovel, 3 Mythril Shards, Twitzle the Canary (Remedies poisoned when used on target, bird familiar)

18679652234_a20d7689fc_t.jpg Althior Emorith, The Dragonslayer (K-Nut)
36 years old male (undead) human Prophet
Level 59 1/5 *Clairvoyance* *Glossolalia* *Intimidation* *Permanently Transcended and Hastened* *Immune to Petrified, Cursed, Bound, and Slowed* *Absorbs Earth* *Immune to Ice and Darkness*
Power Bonus: +6 (+18 to Spells)
Defense: 10
Health: 93/93
Ether: 103/108
Gold: 5130
Equipment: Mythril Scepter of Divine Affinity (WP:35, Has ⅙ chance to deal cursed effect on successful spells and ⅙ chance to deal blessed effect on successful healing, staff), Gloves of the Aspirant Zieg-Friend (Spellpower +5, Max Ether +5; suitable to those with reputation with the Ziegfrieds only, if reputation is great, values doubled, if reputation is outstanding, values tripled; handwear), Winged Sandals (protects from bound and slowed effects, footwear), Garuda Wings (Makes the user permanently hastened; Power +50 to winged warriors; backwear), Coat Hanger (allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified, ice, and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers, scholars, and weather mages; bodywear), Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), Sungold Seal (Max HP+2; Power+3), Warlord’s Helmet (SP:6; healing through ether in a battle encourages targets as well, suitable to clerics and chi monks; headwear)
Inventory:

Spoiler

Weapons: Staff of the Supreme Necromancer (WP:25; damages undead; +5 level to raised undead; suitable to necromancers; staff), Scorching Staff (WP:20; attacks and fire elemental spells deal blinded; fire elemental staff), Doom Axe (WP:19, has 1/6 chance to cause doomed; axe), Bone Saw (WP:17, causes weakened and fragile to humanoids, beasts, vermin and flying enemies; longsword), Makeshift Coat Rack (WP: 4 Improvised Weapon), Boon Rod (WP:22; healing is guaranteed to restore health at least equal to WP at cost of one ether; staff, suitable to clerics), 
Artifacts: Lieutenant's Helm (SP:3, protects from fragile; headwear), Feathered Hat (Max Health +4; a consumable item named 'feather' can be stored in the hat and used without spending a turn during battles; comes equipped with [Feather of Lithe]; headgear), Pink Ribbon (Max Ether +3, grants immunity to sealed, afraid, and doomed; accessory), Lens of Speed Reading (allows one scroll to be used per round in addition to a normal action, suitable for classes that have ether; accessory), Medal of Glory (Wearer earns triple experience; accessory), Counterstrike Gloves (if the wearer is damaged by a free hit, they counter with strength equal to their level; handwear), The Black Hat (wearer is immune to cursed, grants Intimidation)
Spell Items: 2x Ruby (Fire), 2x Aquamarine (Water), Garnet (Earth), Sapphire (Wind), Opal (Ice), Topaz (Lightning), Emerald (Wood), Diamond (Light), Amethyst (Darkness), Ethereal Amethyst (Darkness, deals blinded) Scroll of Frailty (Enables casting the fragile-effect to the target, causing it to take double damage for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Love (Enables casting the enamored-effect to the target, making it unable to damage the caster for three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Luck (Enables casting the lucky-effect to the target for one battle. Each casting has a 50/50 chance and costs 10 ether.), Begone With The Winds (Grants the holder access to the Weather Mage expert job class upon reaching Level 30), Geode
Consumables: 3 Potions, 8 Grand Potions, Greater Potion (Restores 50 health to the target.), 7 Tonics, 4 Grand Tonics, 2 Ether Cores, 6 Remedies, 2 Elixirs, 9 Meads, 2 Nostrums, Smoke Bomb, Rudra Bomb, Venom, Garnet Lamp of Summoning, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds), Feather of Flight (Allows the user to flee from the battle when used.), 2 Milks (restores 15 health and 15 ether upon consumption), Cup of Asmodeus (Max. health +6 but power -6 when merged into an artifact at a smithy.), Pumpkin Bomb (Causes stunned-, poisoned by 1-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), Grating Stone, Greater Tonic, Phoenix Incense, Dragon Scale, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), Hurricane
Tools etc.: Bedroll, Pickaxe, Magnifying Glass, 4 Bones, Deaddy Bear (Causes 45 damage and doomed but has 1/6 chance to break whenever used), Sauce Pan (Tool; Can be used with a Potion, outside of battle, once per quest to restore full HP), Cornucopia (increases the holder's gold by 25% at the end of each quest)

dyrica.jpg Dyric Rone(The Legonater)
Human male, Assassin
Level 33 2/3 *Permanently Lucky* *Immune to All Elements and Blinded* *Steals 50% more gold* *Encouraged* *Hastened*

Defense: 6
Health: 45/45
Power Bonus: 0
Gold: 593
Ability: Ace Assassin Training (Dyric's successful Assassination rolls against enemies immune to instant kill deals an additional LETHAL AIM roll (see Assassin))
Equipment: Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to WaterWood,EarthIceFireWindLightningLightDarkness, and Blinded; suitable for anyone; Headwear), Crystal Shoes (Immunities become Absorption),  Mythril Crossbow of Incessant Warmongerers (WP: 40; Darkness and Wind-elemental, deals Slowed on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; back wear)
Inventory:

Spoiler

Weapons: Double Chain Whip (WP: 10; Whip), Mockthril Longbow (WP: 27; Ice-elemental; Longbow),Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger), Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon),, Requiem (WP: 20;Wood and Light-elemental; Longbow), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect)
Artifacts: Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear), Quiver of Blinding Light (Attacks become light-elemental and cause blinded; can only be used with a bow or a crossbow; back wear), Cabin Boy's Rags (All other party members +3 power, body wear), Shadeaux Cape (SP:15, Immune to Fire, Earth, Wind, Blind, Confused, and Defense Reduction, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear),
Spell Items: Diamond, Opal
Consumables: Potions (4), Grand Potions (5), Tonic, Remedies, Banana (restores full HP to target), Elixir (2), Cosmic Essence, Nostrum (2), Venom (2), Mythril Shards (2/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Smoke Bomb (2), Diamond Lamp of Summoning (1/3 uses left), Bones (2), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Phoenix Essence (3), Ancient Bone, Phoenix Incence, Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail"), Hero's Cocktail, Smelling Salts (2), Meads (2), Deadly Venom
Tools & Treasure: Bedroll, Shovel, Magic Compass, 3 Silver Ore (Worth 60 gold)

hoke_ableword_1b.jpg Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, Matchmaker and Rock Champion of Decamon (UsernameMDM)
Human Male Dragoon
Level 61 *Immune to Fragile, Confused, Dark, Earth, Fire, Wind* *Absorbs Poison* *Blessed*
Power Bonus: +5 Power, +7 WP
Defense: 61
Health: 106/106
Gold: 996
Equipment: Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Etherial Opal]), Mythril Buckler (SP:42, Amethyst, Mythril), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear),Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile),  Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors),  Bone Claws (+3 WP, 2 SP, hand wear), Warrior's Treads (SP:2, Health +1, footwear), Prayer Beads (User is Permenantly Blessed, accessory),
Inventory:

Spoiler

Weapons: Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Blue Steel Shield (SP:5, Immune to Blind), Vintul (WP: 16; greatsword), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Fang Dagger (WP:5, double damage to beasts, dagger), Balanced Main-Gauce (WP: 10, Riposte has a 1/6 chance of instantly killing the/each target, dagger, suitable only for marauders), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword)
Artifacts: Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons),  Sharkskin Gloves (Accessory, provides immunity from water elemental attacks),  Cultist Hat (damage vs undead), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape (SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.), Iceborn's Improved Summoning Amulet (Can be used once per quest to revive a fallen enemy to join the party. The enemy has a level equal to their previous level, and health equal to the half the health of the hero reviving them. Their class can be determined by the QM, and they cannot be revived by Phoenix Essences. Accessory), Counerstrike Gloves, Goggles, Shackles of War, , Medal of Glory (Wearer gains triple experience, accessory), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone),  Obsan's "Masterpiece" (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Coat Hanger (Allows for a second body wear, Accessory),
Spell Items: Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), OpalScroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep
Consumables: 7x Grand Potion, Health Core, 2x Grand Tonic, 5x Remedy, 5x Ether Core, Elixir, 3x Ambrosia, Soma, 5x Mead, Smelling Salts, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 5x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Hero's Cocktail, Mulled Wine, Phoenix Essence, Neutralizer, Nostrum, Elixir, Arc Mead
Tools: Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Seal Bomb, Crescent Seal  (+2 Power, +1 Free item usage during the first round of battle),

16858651466_09a5cf51c9_o.jpg Torc
Female Dragon Adult 
Level: 61
Health: 91/91
Element: Fire
Ability: Draconic Fate (May pay 10 health for a 1/2 chance to make a party member Lucky)

vJi7H1L.png Matthias (Stickfig)
Level 32 2/3 Druid *Immune to EarthIce, and Water* *Immune to Blinded, Bound, Fragile, Sealed, and Slowed* *½ chance immunity to Asleep*Deals Fragile* *Gains 10 gold for each Humanoid killed* *Lucky* *Hastened*
Power Bonus: +18
Defense: 10
Health:
 42/42
Ether: 32/33
Gold: 715
Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round; he may also improve one weapon at the end of each quest [+1 WP]), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat; this does not take up an action)
Equipment: Ethereal Steampunk Stovepipe (SP:1; immunity to 
Earth and Water; protects from Blinded and Sealed; ½ chance to protect from Asleep-effect; suitable for men; headwear), Hunter's Plate (SP:4; wearer gains 10 gold for each Humanoid killed; suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Ethereal Rocket Boots (SP:2; immunity to Ice; protects from Bound, Fragile, and Slowed effects; footwear), Sungold Seal (+3 power, +2 health), Coat Hanger (Allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory [no bodywear attached]), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, Bodywear), Ethereal Restored Fireball Extraordinaire (WP:13; also hits enemies listed above and below the target; Darkness-, Ice-, and Lightning-elemental; deals Fragile; user is Slowed; hand cannon)

Inventory:

Spoiler

Weapons: Ethereal XX Handcannon Replica (WP:12, pierces defense, Fire- and Light-elemental, deals Afraid, hand cannon),  Peashooter (WP:2, deals Burning -2, hand cannon),  Tinkerer's Wrench (WP:10; double WP against Mechanical; ranged, retrievable, throwing weapon), Stave of Grasping Thorns (WP:15; Roots of Life triggers a Kudzu (see Weather Mage); staff), 
Artifacts: Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Trickster's Mask of the Human (Changes the wearer into a human of the same gender when worn, accessory), Coat Hanger (Allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory [no bodywear attached]), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, Bodywear),
Spell Items: Emerald
Consumables: 2x Adamantite Shard (¼ of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Candy Cane (Restores 10 Health and 5 Ether)
, Deadly Venom, 3x Elixir, Emergency Essence, Grand Potion, Grand Tonic, 2x Grating Stone, 4x Nostrum, Potion, 2x Red Death Blood, 2x Remedy, 4x Shattering Arrow (Lowers enemy SP by 5, suitable for classes with bows and crossbows), Smelling Salts, 3x Tonic, Zhar-ptitsa Incense (Revives all party members to full health and grants the Blessed, Reinforced, and Transcended effects, consumable), Big Apple (Raises Power Bonus by 1)
Tools: 
Bedroll, Magic Compass, 3x Fire Bomb, Skadi Bomb, Smoke Bomb

39209738684_688c2e3d3a_t.jpg Bellanotte Shadeaux (Takes suggestions from Dyric)
Level 30 Minstrel *Permanently Fragile* *Immune to Asleep and Fast Asleep*
Power Bonus: 0
Defense: 10
Health:
 58/58
Ether: 56/56
Gold: 0
Equipment: Nocturne Flute (WP: 6, inflicts the Sleep affect, instrument), Shadeaux Cape (SP: 9), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Bard's Corset (SP: 1, Ether +10)
Inventory: Serenade of Water (Causes water-elemental damage equal to the minstrel's level to all enemies instantly. Costs 2 ether per damaged enemy.), Bolero of Fire (Causes fire-elemental damage equal to the minstrel's level to all enemies instantly. Costs 2 ether per damaged enemy.), Grand Potion, Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone), Sven's Dagger (WP: 14, Fire- and Earth+Sealed Elemental), Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone), Anniversary Medal (Power +6, SP +6, Max. Health +6, Max. Ether +6. The values will increase by 1 with each passing year; accessory.)

Lion Knight Party
27377227557_9c9fda1443_t.jpg Luke (takes suggestions from Althior)
Male Elf Sage *Immune to Bleeding & Poison*
Level: 35
Power Bonus: 9
Defense: 0
Health: 51/51
Ether: 40/40
Gold: 0
Equipment: Staff of the Fey Physician (WP: 10; Staff), White Cloak (Max HP +3; suitable for Clerics, Alchemists, and Scholars; Backwear), Sterile Gloves, Amulet of the Faithful Lion (Subtracts HP from Luke if Dame Leona Kniveton would be KO'd, Suitable for Luke, Accessory)
Inventory:
Health Core, Grand Potions (2), Potions (5), Tonics (3), Phoenix Essence, Diamond, Scroll of Arc Frailty

40281373470_9bd0b80700_t.jpg Dame Leona Kniveton (NPC, takes suggestions from Atramor)
Female human Guardian Knight
Level 45 *Immune to Stunned, Weakened, Fragile, Bound, Afraid, Fire, Ice, Wind, Earth* *Reinforced* *Lucky* *Hastened* *Encouraged*
Power Bonus: 10
Defense: 40 80
Health: 71/71
Gold: 10
Equipment: Sword of Ancestral Vengeance (WP: 20, WP increase by 5 with each KO, resets at the end of battle, Longsword), Lion Knight's Commander's Shield (SP: 20; Fire, Ice, Earth, Wind, Shield), Lion Knight's Commander's Armor (SP: 10; suitable for Skirmishers and Knights; Immune to Stunned, Fragile, Weakened Bodywear), Lion Knight Commander's Grieves (SP: 5, +10 WP,  Handwear), Lion Knight Commander's Greaves (Sp 5, Immune to Bound, Afraid, Footwear), Standard of the Lion Knight's (All Lion Knights and Skirmishers fighting in the same row as Dame Leona Kniveton, benefit from her positive effects, Suitable for Leona, accessory)
Inventory: Grand Potion, Remedy

27377697447_a03a79b9f1_t.jpg27377697447_a03a79b9f1_t.jpg27377697447_a03a79b9f1_t.jpg27377697447_a03a79b9f1_t.jpg27377697447_a03a79b9f1_t.jpg27377697447_a03a79b9f1_t.jpg27377697447_a03a79b9f1_t.jpg27377697447_a03a79b9f1_t.jpg27377697447_a03a79b9f1_t.jpg27377697447_a03a79b9f1_t.jpg  Lion Knight Infantry (10) (NPC, takes suggestions from Atramor)
Human Skirmishers 
Level 60 (10*6)
Power Bonus: 0
Defense: 32 (10*3)
Health: 60/60 (10*6)
Gold: 0
Equipment: Standard Issue Pike (WP: 6, Spear),  Standard Issue Shield (SP: 3)
Inventory: Grand Potion

42201666122_64750712cc_t.jpg42201666122_64750712cc_t.jpg42201666122_64750712cc_t.jpg Lion Knight Archers (3) (NPC, takes suggestions from Atramor)
Human Rangers 
Level 30 (3*10)
Power Bonus: 0
Defense: 2
Health: 30/30 (10*3)
Gold: 0
Equipment: Standard Issue Crossbows (WP: 10, Crossbow)
Inventory: Grand Potion

41526617974_1f77337590_t.jpg41526617974_1f77337590_t.jpg41526617974_1f77337590_t.jpg Lion Knight High Guard (3) (NPC, takes suggestions from Atramor)
Human Knights
Level 60 (3*20)
Power Bonus: 0
Defense: 32 (3*10)
Health: 60/60 (3*20)
Gold: 0
Equipment: Heavy Issue Broadsword (WP: 20, Broadsword), Heavy Issue Shield (SP: 10)
Inventory: Grand Potion

Party Leader, Please determine the battle order. Everyone else, please state your action and the row from which you will perform it.

Share this post


Link to post
Share on other sites

Bellanotte, keep that lucky chant going, and keep back.

Atramor, do you want to take those War Priests? We wouldn't want our luck turning against us.

Rone loosens bolts at Paladin Knight Mob B (A, C) and Watchman Guard Mob B (A, C) from the back row.

Share this post


Link to post
Share on other sites

Atramor nods at Dyric, slashing War Priest A (twice) and B (twice) from the front row.

"Someone nail down those archers!"

 

Luke will attempt to cast his Scroll of Arc Frailty on each flank once from the back row.

Leona will attack Watchman Mobs A and C from the back row.

The Skirmishers will attack Heavy Enforcer Mobs A and B from the back row.

Lion Knight Archers will fire on Informants A and B from the back row.

The High Guard will attack Knight Mobs A and C from the back row.

Battle Order
Luke
Luke
Bellanotte
Dyric
Dyric
Torc
Hoke
Atramor
Atramor
Leona
Leona
Infantry
Infantry
High Guard
High Guard
Archers
Archers
Althior
Althior
Matthias
Matthias

Edited by CMP

Share this post


Link to post
Share on other sites

Matthias continues to heal with his stave, firing at Informants when he has the chance.

> Matthias: Heal (Stave) v. first (by battle order) injured party member; if none, Extraorinaire v. Informant A
> Matthias: Heal (Stave) v. first (by battle order) injured party member; if none, Extraorinaire v. Informant B

Share this post


Link to post
Share on other sites

Althior casts Ethereal Darkness on both Paladin Archer Battalions from the back row.

Share this post


Link to post
Share on other sites

As he waited for the action to kick off, Dyric’s mind ran through the events of the past day, trying to put the dots together. False Founders, created from faerie dust. The Doomsayer's adamant belief of his own legitimacy. The Fey One, missing. Something had to connect in it all. Lost in thought, Rone rifled aimlessly through his bag, looking for the next set of arrows. His hands traced a magically charged surface, surprising him. His line of thought shattered, Dyric glanced down to examine what he hand found. Ah, the Sigil of the Cold Circle, from the Magpie op. It had been a few years ago, now. Sea monsters, rats, Melville. Jules. Jules!

Hoke, I just had a thought.

The assassin’s posture was unnaturally stiff, clutching at invisible wounds. He had avoided dwelling on the specifics of that day for a long time. The weight of it all bore down on him now as he tried to pick out the relevant information amongst the heavy emotion of it all.

You remember the Magpie job? The, um – the visions, that Jules gave us? Memories. Like we were there.

The image of that table lay wedged in his vision. Focus, Dyric, get to the point.

Melville tortured Jules to the point where Jules sent out his memories, via magic. Matthias, you suggested back at the guild that the Fey One might have been a victim. That whoever created these Founders may have did it by… well, by getting the dust from them. If that’s the case… maybe whoever’s behind all this didn’t just kill the Fey One but harnessed their memories as well. These Founders certainly believe themselves to be the original article. If they were forged from legitimate memories of the old Veterans…

I don’t know, it’s just a theory. I might be totally off-track; we don’t even know where the Fey One is. But it might lend some legitimacy to this whole shindig.

Share this post


Link to post
Share on other sites

Luke's scroll spell washes over Flank B causing the guards' armor to splinter as Bellanotte continues her melody. Dyric drops bolt after bolt into the Town Watch ranks as Torc and Hoke once more lead the Party on a decimating strike wiping out nearly all of the Town Watch forces. Atramor drops the remaining war priest as Leona and the Lion Knights take defensive formations. The archers finish off the remaining enforcers and informants as Althior launches a barrage of magical darkness, Matthias following it up with pyrotechnics from his cannon.

Round 5 of Battle in the Streets
>Luke uses Scroll of Arc Frailty on Flank A - Failure - -7 Ether
>Luke uses Scroll of Arc Frailty on Flank B - Success - -7 Ether

>Bellanotte uses Lucky Chant - Success - -24 Ether
>Dyric vs. Paladin Knight Mob B - Grim Reaper Special Damage Lethal Aim - War Priest A Assassinated, 705 Gold Stolen
>Dyric vs. Town Watch Guard Mob B - Lethal Hit Lethal Aim Lethal Aim - No Assassination, 584 Damage To Town Guard A, B, C
Torc vs Informant A - Damage Dragon's Wrath964 Damage to Watchman Guard A, KO'd; 990 Damage to Watchman Guard B, KO'd; 958 Damage to Watchman Guard C, KO'd; 1014 Damage to Watchman Enforcer A, KO'd; 848 Damage to Watchman Enforcer B; 816 Damage to Informant A; 732 Damage to Informant B
Hoke vs. Informant B - Hit Dragon Aid - 452 Damage; KO'd
Atramor vs War Priest A B - Critical Theft Theft Damage - 760 Damage, 40 Gold Stolen
Atramor vs War Priest B - Grand Theft Hero Grand Theft Hero Steal & Hide - 1072 damage, KO'd Myrrh and 10 Gold Stolen
>Leona vs. Watchman Mob A Enforcer Mob B - Special Damage Shield Bash Shield Bash - 40 Damage, Stunned
>Leona vs. Watchman Mob C Enforcer Mob B - Special Damage Special Damage Mirror Sentinel
>Infantry vs Enforcer Mob A B - Phalanx Special Damage Phalanx
>Infantry vs Enforcer Mob B - Phalanx Special Damage Damage
>High Guard vs Knight Guard A - Sentinel Hit Special Damage
>High Guard vs Knight Guard C - Critical Hit Special Damage Miss - 50 Damage
>Archers vs. Informant A - Special Damage Aim Hit - 160 Damage
>Archers vs. Informant B Enforcers B - Triple Shot Hit Aim - 160 Damage to Enforcers B, KO'd; 320 Damage to Informant A, KO'd

>Althior vs. Paladin Archers A - Spell Spell Aim - 472 Damage, Blinded -1 Ether
>Althior vs. Paladin Archers B - Spell Aim Alea Lacta Est - 472 Damage to All Enemies, Blinded -5 Ether
Matthias vs. Informant A Paladin Knight A - Hit Hit Damage - 236 Damage and Fragile to Paladin Knight A, B, Paladin Archer B
Matthias vs. Informant B Paladin Knight A - Roots of Life Hit Damage - Nothing Happens


Battle Notes:

  • AoE items and attacks from the Party will effect only the Flank they are attacking.
  • The Party will reach the hovels at the end of Round 15, at the end of rounds, 4, 9, & 14 new enemies will arrive.
  • I'll auto-run rounds should the Party defeat all the enemies before the next wave arrives. 
  • The Lion Knights Party will not be affected by Dragon's Wrath
  • Lion Knight soldiers cannot be revived with a Phoenix Essence, but may be healed and function similar to mobs

The Enemy Flank A
39535427402_e8ff93ba81_t.jpg Paladin Knight A (Mob 1) *Blinded (3 Rounds Remaining)* *Fragile (3 Rounds Remaining)*
Type: Humanoid
Level: 30 (1*30)
Health: 192/300 (1*300)
Special: Someone Watching Over Me – The Paladin Knight calls forth a guardian angel to protect the enemy party from damage and negative effects.
Drops: Potion, 10 Gold

39535427402_e8ff93ba81_t.jpg Paladin Knight B (Mob 1) *Blinded (3 Rounds Remaining)* Fragile (3 Rounds Remaining)*
Type: Humanoid
Level: 30 (1*30)
Health: 192/300 (1*300)
Special: Someone Watching Over Me – The Paladin Knight calls forth a guardian angel to protect the enemy party from damage and negative effects.
Drops: Potion, 10 Gold

39535427402_e8ff93ba81_t.jpg39535427402_e8ff93ba81_t.jpg Paladin Knight C (Mob 2) *Blinded (3 Rounds Remaining)*
Type: Humanoid
Level: 60 (2*30)
Health: 378/600 (2*300)
Special: Someone Watching Over Me – The Paladin Knight calls forth a guardian angel to protect the enemy party from damage and negative effects.
Drops: Potion, 10 Gold

40439233380_3637580657_t.jpg40439233380_3637580657_t.jpg Paladin Archer Battalion A (Mob 2 *Attacks ignore Row* *Blinded (3 Rounds Remaining)*
Type: Humanoid
Level: 20 (2*10)
Health: 256/400 (2*200)
Special: Crippling Shot - Target is either Weakened, Fragile, or Slowed
Drops: Remedy, 10 Gold

40439233380_3637580657_t.jpg40439233380_3637580657_t.jpg40439233380_3637580657_t.jpg Paladin Archer Battalion B (Mob 3) *Attacks ignore Row* *Blinded (3 Rounds Remaining)* Fragile (3 Rounds Remaining)*
Type: Humanoid
Level: 30 (3*10)
Health: 492/600 (3*200)
Special: Crippling Shot - Target is either Weakened, Fragile, or Slowed
Drops: Remedy, 10 Gold

The Enemy Flank B

Dragon House Party
20713006760_921976d201_t.jpg Atramor Gibbin, the Fiery and Aquatic Champion of Decamon and the Serpent Skinner (CallMePie) *Party Leader*
34 year old male human Rogue Thief
Level 46 *Immune to all elements and all negative effects except virus* *Steal 50% More Gold* *Lucky*
*Encouraged* *Hastened*
Power Bonus: +3
Defense:
 10
Health: 89/89
Gold: 1090
Equipment: Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to waterwoodlightningfireearthwindicelightdarkness, and doomed, bodywear, suitable for anyone), Wide-Brimmed Hat (Protects from all negative effects except sudden death and virus; headwear), Beginner's Lockpicks (1/3 chance to grant the Inspired effect at the beginning of each battle. The bearer can also unlock any non-magical locks. Accessory)Living Mythril Claws (WP: 37, double WP against humanoids, double damage against vermin, +1 WP after every successful hit, resets at end of current quest, light elemental, dual strike, Poisoned 7, Cursed, daggers),

Treasure: Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), 100 Gold, Healing Staff, Cloak of the Dwarven Warchanter (SP: 5, Immune to Blinded and Sealed, suitable for Dwarves)
Inventory

Spoiler

Weapons: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura while equipped, doubling the user's maximum health but drawing all attacks to them, lightningfireearthwindicelightdarkness elemental dagger), Robust Shield (SP: 12, shield), Ball & Chain (WP:11, causes fast asleep -effect; whip), Bow of the Void (WP:10, each demon and ethereal enemy alive in the battle temporarily increases the WP by 1, longbow), Bloodied Poleaxe (WP:15, causes the bleeding by 5 -effect; halberd), Phlegethon (WP:20, doubled by each knocked out party member, fire-elemental whip), Brain Drill (WP:20, damages the target’s ether as well; suitable to all classes)
Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), , Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone), Spider Demon’s Cowl (Protects from doomed and sudden death; backwear), Vengeful Heart (Power +10, but the user cannot change target of attacks until the previous one is defeated; accessory), Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Order Imperial's Assassin Cowl (Immune to darkness, wearer is nimble, headwear; suitable for assassins, chi monks, infiltrators, rogue thieves, and paragons), Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors; handwear), 
White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear)
Spell Items: Scroll of Fire Armor, Scroll of Ice Armor, Scroll of the Chasm, Scroll of Tongues (Grants the user the Glossolalia Job Trait. Each casting lasts for a limited amount of time and costs 10 ether), Topaz, 2x RubyAmethyst, 2x AquamarineArchangel's Summonstone, Archdemon Summonstone
Consumables: Health Core, 2 Elixirs, 3 Grand Tonics, Ether Cores, 4 Remedies, Mead, 4 Phoenix Essence, 2 Smelling Salts, 2 Phoenix Incenses, 4 Venoms, Smoke Bomb, Dirt Bomb, Fire Bomb,Water Bomb, Doomsday Bomb (Deals 99 damage to all enemies.), Fearomone (Causes afraid-effect to all enemies for the duration of one battle; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy), Hexed Idol (Causes the hexed-effect to one humanoid enemy when consumed), Sword of Asmodeus (Power +6 but max. health -6 when merged into an artifact at a smithy), 6 Bones, Potion, 2 Greater Potions, Myrrh
Tools/Treasure: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope, Magic Shovel, 3 Mythril Shards, Twitzle the Canary (Remedies poisoned when used on target, bird familiar)

18679652234_a20d7689fc_t.jpg Althior Emorith, The Dragonslayer (K-Nut)
36 years old male (undead) human Prophet
Level 59 1/5 *Clairvoyance* *Glossolalia* *Intimidation* *Permanently Transcended and Hastened* *Immune to Petrified, Cursed, Bound, and Slowed* *Absorbs Earth* *Immune to Ice and Darkness*
Power Bonus: +6 (+18 to Spells)
Defense: 10
Health: 93/93
Ether: 98/108
Gold: 5130
Equipment: Mythril Scepter of Divine Affinity (WP:35, Has ⅙ chance to deal cursed effect on successful spells and ⅙ chance to deal blessed effect on successful healing, staff), Gloves of the Aspirant Zieg-Friend (Spellpower +5, Max Ether +5; suitable to those with reputation with the Ziegfrieds only, if reputation is great, values doubled, if reputation is outstanding, values tripled; handwear), Winged Sandals (protects from bound and slowed effects, footwear), Garuda Wings (Makes the user permanently hastened; Power +50 to winged warriors; backwear), Coat Hanger (allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified, ice, and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers, scholars, and weather mages; bodywear), Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), Sungold Seal (Max HP+2; Power+3), Warlord’s Helmet (SP:6; healing through ether in a battle encourages targets as well, suitable to clerics and chi monks; headwear)
Inventory:

Spoiler

Weapons: Staff of the Supreme Necromancer (WP:25; damages undead; +5 level to raised undead; suitable to necromancers; staff), Scorching Staff (WP:20; attacks and fire elemental spells deal blinded; fire elemental staff), Doom Axe (WP:19, has 1/6 chance to cause doomed; axe), Bone Saw (WP:17, causes weakened and fragile to humanoids, beasts, vermin and flying enemies; longsword), Makeshift Coat Rack (WP: 4 Improvised Weapon), Boon Rod (WP:22; healing is guaranteed to restore health at least equal to WP at cost of one ether; staff, suitable to clerics), 
Artifacts: Lieutenant's Helm (SP:3, protects from fragile; headwear), Feathered Hat (Max Health +4; a consumable item named 'feather' can be stored in the hat and used without spending a turn during battles; comes equipped with [Feather of Lithe]; headgear), Pink Ribbon (Max Ether +3, grants immunity to sealed, afraid, and doomed; accessory), Lens of Speed Reading (allows one scroll to be used per round in addition to a normal action, suitable for classes that have ether; accessory), Medal of Glory (Wearer earns triple experience; accessory), Counterstrike Gloves (if the wearer is damaged by a free hit, they counter with strength equal to their level; handwear), The Black Hat (wearer is immune to cursed, grants Intimidation)
Spell Items: 2x Ruby (Fire), 2x Aquamarine (Water), Garnet (Earth), Sapphire (Wind), Opal (Ice), Topaz (Lightning), Emerald (Wood), Diamond (Light), Amethyst (Darkness), Ethereal Amethyst (Darkness, deals blinded) Scroll of Frailty (Enables casting the fragile-effect to the target, causing it to take double damage for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Love (Enables casting the enamored-effect to the target, making it unable to damage the caster for three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Luck (Enables casting the lucky-effect to the target for one battle. Each casting has a 50/50 chance and costs 10 ether.), Begone With The Winds (Grants the holder access to the Weather Mage expert job class upon reaching Level 30), Geode
Consumables: 3 Potions, 8 Grand Potions, Greater Potion (Restores 50 health to the target.), 7 Tonics, 4 Grand Tonics, 2 Ether Cores, 6 Remedies, 2 Elixirs, 9 Meads, 2 Nostrums, Smoke Bomb, Rudra Bomb, Venom, Garnet Lamp of Summoning, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds), Feather of Flight (Allows the user to flee from the battle when used.), 2 Milks (restores 15 health and 15 ether upon consumption), Cup of Asmodeus (Max. health +6 but power -6 when merged into an artifact at a smithy.), Pumpkin Bomb (Causes stunned-, poisoned by 1-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), Grating Stone, Greater Tonic, Phoenix Incense, Dragon Scale, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), Hurricane
Tools etc.: Bedroll, Pickaxe, Magnifying Glass, 4 Bones, Deaddy Bear (Causes 45 damage and doomed but has 1/6 chance to break whenever used), Sauce Pan (Tool; Can be used with a Potion, outside of battle, once per quest to restore full HP), Cornucopia (increases the holder's gold by 25% at the end of each quest)

dyrica.jpg Dyric Rone(The Legonater)
Human male, Assassin
Level 33 2/3 *Permanently Lucky* *Immune to All Elements and Blinded* *Steals 50% more gold* *Encouraged* *Hastened*

Defense: 6
Health: 45/45
Power Bonus: 0
Gold: 1298
Ability: Ace Assassin Training (Dyric's successful Assassination rolls against enemies immune to instant kill deals an additional LETHAL AIM roll (see Assassin))
Equipment: Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to WaterWood,EarthIceFireWindLightningLightDarkness, and Blinded; suitable for anyone; Headwear), Crystal Shoes (Immunities become Absorption),  Mythril Crossbow of Incessant Warmongerers (WP: 40; Darkness and Wind-elemental, deals Slowed on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; back wear)
Inventory:

Spoiler

Weapons: Double Chain Whip (WP: 10; Whip), Mockthril Longbow (WP: 27; Ice-elemental; Longbow),Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger), Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon),, Requiem (WP: 20;Wood and Light-elemental; Longbow), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect)
Artifacts: Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear), Quiver of Blinding Light (Attacks become light-elemental and cause blinded; can only be used with a bow or a crossbow; back wear), Cabin Boy's Rags (All other party members +3 power, body wear), Shadeaux Cape (SP:15, Immune to Fire, Earth, Wind, Blind, Confused, and Defense Reduction, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear),
Spell Items: Diamond, Opal
Consumables: Potions (4), Grand Potions (5), Tonic, Remedies, Banana (restores full HP to target), Elixir (2), Cosmic Essence, Nostrum (2), Venom (2), Mythril Shards (2/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Smoke Bomb (2), Diamond Lamp of Summoning (1/3 uses left), Bones (2), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Phoenix Essence (3), Ancient Bone, Phoenix Incence, Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail"), Hero's Cocktail, Smelling Salts (2), Meads (2), Deadly Venom
Tools & Treasure: Bedroll, Shovel, Magic Compass, 3 Silver Ore (Worth 60 gold)

hoke_ableword_1b.jpg Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, Matchmaker and Rock Champion of Decamon (UsernameMDM)
Human Male Dragoon
Level 61 *Immune to Fragile, Confused, Dark, Earth, Fire, Wind* *Absorbs Poison* *Blessed*
Power Bonus: +5 Power, +7 WP
Defense: 61
Health: 106/106
Gold: 996
Equipment: Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Etherial Opal]), Mythril Buckler (SP:42, Amethyst, Mythril), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear),Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile),  Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors),  Bone Claws (+3 WP, 2 SP, hand wear), Warrior's Treads (SP:2, Health +1, footwear), Prayer Beads (User is Permenantly Blessed, accessory),
Inventory:

Spoiler

Weapons: Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Blue Steel Shield (SP:5, Immune to Blind), Vintul (WP: 16; greatsword), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Fang Dagger (WP:5, double damage to beasts, dagger), Balanced Main-Gauce (WP: 10, Riposte has a 1/6 chance of instantly killing the/each target, dagger, suitable only for marauders), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword)
Artifacts: Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons),  Sharkskin Gloves (Accessory, provides immunity from water elemental attacks),  Cultist Hat (damage vs undead), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape (SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.), Iceborn's Improved Summoning Amulet (Can be used once per quest to revive a fallen enemy to join the party. The enemy has a level equal to their previous level, and health equal to the half the health of the hero reviving them. Their class can be determined by the QM, and they cannot be revived by Phoenix Essences. Accessory), Counerstrike Gloves, Goggles, Shackles of War, , Medal of Glory (Wearer gains triple experience, accessory), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone),  Obsan's "Masterpiece" (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Coat Hanger (Allows for a second body wear, Accessory),
Spell Items: Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), OpalScroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep
Consumables: 7x Grand Potion, Health Core, 2x Grand Tonic, 5x Remedy, 5x Ether Core, Elixir, 3x Ambrosia, Soma, 5x Mead, Smelling Salts, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 5x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Hero's Cocktail, Mulled Wine, Phoenix Essence, Neutralizer, Nostrum, Elixir, Arc Mead
Tools: Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Seal Bomb, Crescent Seal  (+2 Power, +1 Free item usage during the first round of battle),

16858651466_09a5cf51c9_o.jpg Torc
Female Dragon Adult 
Level: 61
Health: 91/91
Element: Fire
Ability: Draconic Fate (May pay 10 health for a 1/2 chance to make a party member Lucky)

vJi7H1L.png Matthias (Stickfig)
Level 32 2/3 Druid *Immune to EarthIce, and Water* *Immune to Blinded, Bound, Fragile, Sealed, and Slowed* *½ chance immunity to Asleep*Deals Fragile* *Gains 10 gold for each Humanoid killed* *Lucky* *Hastened*
Power Bonus: +18
Defense: 10
Health:
 42/42
Ether: 32/33
Gold: 715
Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round; he may also improve one weapon at the end of each quest [+1 WP]), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat; this does not take up an action)
Equipment: Ethereal Steampunk Stovepipe (SP:1; immunity to 
Earth and Water; protects from Blinded and Sealed; ½ chance to protect from Asleep-effect; suitable for men; headwear), Hunter's Plate (SP:4; wearer gains 10 gold for each Humanoid killed; suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Ethereal Rocket Boots (SP:2; immunity to Ice; protects from Bound, Fragile, and Slowed effects; footwear), Sungold Seal (+3 power, +2 health), Coat Hanger (Allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory [no bodywear attached]), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, Bodywear), Ethereal Restored Fireball Extraordinaire (WP:13; also hits enemies listed above and below the target; Darkness-, Ice-, and Lightning-elemental; deals Fragile; user is Slowed; hand cannon)

Inventory:

Spoiler

Weapons: Ethereal XX Handcannon Replica (WP:12, pierces defense, Fire- and Light-elemental, deals Afraid, hand cannon),  Peashooter (WP:2, deals Burning -2, hand cannon),  Tinkerer's Wrench (WP:10; double WP against Mechanical; ranged, retrievable, throwing weapon), Stave of Grasping Thorns (WP:15; Roots of Life triggers a Kudzu (see Weather Mage); staff), 
Artifacts: Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Trickster's Mask of the Human (Changes the wearer into a human of the same gender when worn, accessory), Coat Hanger (Allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory [no bodywear attached]), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, Bodywear),
Spell Items: Emerald
Consumables: 2x Adamantite Shard (¼ of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Candy Cane (Restores 10 Health and 5 Ether)
, Deadly Venom, 3x Elixir, Emergency Essence, Grand Potion, Grand Tonic, 2x Grating Stone, 4x Nostrum, Potion, 2x Red Death Blood, 2x Remedy, 4x Shattering Arrow (Lowers enemy SP by 5, suitable for classes with bows and crossbows), Smelling Salts, 3x Tonic, Zhar-ptitsa Incense (Revives all party members to full health and grants the Blessed, Reinforced, and Transcended effects, consumable), Big Apple (Raises Power Bonus by 1)
Tools: 
Bedroll, Magic Compass, 3x Fire Bomb, Skadi Bomb, Smoke Bomb

39209738684_688c2e3d3a_t.jpg Bellanotte Shadeaux (Takes suggestions from Dyric)
Level 30 Minstrel *Permanently Fragile* *Immune to Asleep and Fast Asleep*
Power Bonus: 0
Defense: 10
Health:
 58/58
Ether: 32/56
Gold: 0
Equipment: Nocturne Flute (WP: 6, inflicts the Sleep affect, instrument), Shadeaux Cape (SP: 9), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Bard's Corset (SP: 1, Ether +10)
Inventory: Serenade of Water (Causes water-elemental damage equal to the minstrel's level to all enemies instantly. Costs 2 ether per damaged enemy.), Bolero of Fire (Causes fire-elemental damage equal to the minstrel's level to all enemies instantly. Costs 2 ether per damaged enemy.), Grand Potion, Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone), Sven's Dagger (WP: 14, Fire- and Earth+Sealed Elemental), Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone), Anniversary Medal (Power +6, SP +6, Max. Health +6, Max. Ether +6. The values will increase by 1 with each passing year; accessory.)

Lion Knight Party
27377227557_9c9fda1443_t.jpg Luke (takes suggestions from Althior)
Male Elf Sage *Immune to Bleeding & Poison*
Level: 35
Power Bonus: 9
Defense: 0
Health: 51/51
Ether: 26/40
Gold: 0
Equipment: Staff of the Fey Physician (WP: 10; Staff), White Cloak (Max HP +3; suitable for Clerics, Alchemists, and Scholars; Backwear), Sterile Gloves, Amulet of the Faithful Lion (Subtracts HP from Luke if Dame Leona Kniveton would be KO'd, Suitable for Luke, Accessory)
Inventory:
Health Core, Grand Potions (2), Potions (5), Tonics (3), Phoenix Essence, Diamond, Scroll of Arc Frailty

40281373470_9bd0b80700_t.jpg Dame Leona Kniveton (NPC, takes suggestions from Atramor)
Female human Guardian Knight
Level 45 *Immune to Stunned, Weakened, Fragile, Bound, Afraid, Fire, Ice, Wind, Earth* *Reinforced* *Lucky* *Hastened* *Encouraged*
Power Bonus: 10
Defense: 40 80
Health: 71/71
Gold: 10
Equipment: Sword of Ancestral Vengeance (WP: 20, WP increase by 5 with each KO, resets at the end of battle, Longsword), Lion Knight's Commander's Shield (SP: 20; Fire, Ice, Earth, Wind, Shield), Lion Knight's Commander's Armor (SP: 10; suitable for Skirmishers and Knights; Immune to Stunned, Fragile, Weakened Bodywear), Lion Knight Commander's Grieves (SP: 5, +10 WP,  Handwear), Lion Knight Commander's Greaves (Sp 5, Immune to Bound, Afraid, Footwear), Standard of the Lion Knight's (All Lion Knights and Skirmishers fighting in the same row as Dame Leona Kniveton, benefit from her positive effects, Suitable for Leona, accessory)
Inventory: Grand Potion, Remedy

27377697447_a03a79b9f1_t.jpg27377697447_a03a79b9f1_t.jpg27377697447_a03a79b9f1_t.jpg27377697447_a03a79b9f1_t.jpg27377697447_a03a79b9f1_t.jpg27377697447_a03a79b9f1_t.jpg27377697447_a03a79b9f1_t.jpg27377697447_a03a79b9f1_t.jpg27377697447_a03a79b9f1_t.jpg27377697447_a03a79b9f1_t.jpg  Lion Knight Infantry (10) (NPC, takes suggestions from Atramor)
Human Skirmishers 
Level 60 (10*6)
Power Bonus: 0
Defense: 32 (10*3)
Health: 60/60 (10*6)
Gold: 0
Equipment: Standard Issue Pike (WP: 6, Spear),  Standard Issue Shield (SP: 3)
Inventory: Grand Potion

42201666122_64750712cc_t.jpg42201666122_64750712cc_t.jpg42201666122_64750712cc_t.jpg Lion Knight Archers (3) (NPC, takes suggestions from Atramor)
Human Rangers 
Level 30 (3*10)
Power Bonus: 0
Defense: 2
Health: 30/30 (10*3)
Gold: 0
Equipment: Standard Issue Crossbows (WP: 10, Crossbow)
Inventory: Grand Potion

41526617974_1f77337590_t.jpg41526617974_1f77337590_t.jpg41526617974_1f77337590_t.jpg Lion Knight High Guard (3) (NPC, takes suggestions from Atramor)
Human Knights
Level 60 (3*20)
Power Bonus: 0
Defense: 32 (3*10)
Health: 60/60 (3*20)
Gold: 0
Equipment: Heavy Issue Broadsword (WP: 20, Broadsword), Heavy Issue Shield (SP: 10)
Inventory: Grand Potion

Party Leader, Please determine the battle order. Everyone else, please state your action and the row from which you will perform it.

Share this post


Link to post
Share on other sites

Hoke and Torc once again rain down fire, steel, and death.  Torc swoops down to drop off the rest of the party as Hoke dismounts and stabs at their enemy.  He leaps onto Torc's back once again and takes to the sky just above the battle, keeping an eye on who to take out next.

 

Share this post


Link to post
Share on other sites

Hello? :look:

Keeping his thought focused on the task at hand, Dyric loaded a few more bolts and fired at Paladin Knight A (Archer C, Knight B) and Archer Mob B (Archer A, C), keeping to the back

Bellanote, keep that chant going!

Assuming that we take out everyone this round, do we want to do up conditionals that way we don't need to wait around before auto-rolling? 

Share this post


Link to post
Share on other sites

Matthias repeats (Battalion A and B instead of Informants).

Edited by StickFig

Share this post


Link to post
Share on other sites
On 5/28/2018 at 2:30 PM, The Legonater said:

As he waited for the action to kick off, Dyric’s mind ran through the events of the past day, trying to put the dots together. False Founders, created from faerie dust. The Doomsayer's adamant belief of his own legitimacy. The Fey One, missing. Something had to connect in it all. Lost in thought, Rone rifled aimlessly through his bag, looking for the next set of arrows. His hands traced a magically charged surface, surprising him. His line of thought shattered, Dyric glanced down to examine what he hand found. Ah, the Sigil of the Cold Circle, from the Magpie op. It had been a few years ago, now. Sea monsters, rats, Melville. Jules. Jules!

Hoke, I just had a thought.

The assassin’s posture was unnaturally stiff, clutching at invisible wounds. He had avoided dwelling on the specifics of that day for a long time. The weight of it all bore down on him now as he tried to pick out the relevant information amongst the heavy emotion of it all.

You remember the Magpie job? The, um – the visions, that Jules gave us? Memories. Like we were there.

The image of that table lay wedged in his vision. Focus, Dyric, get to the point.

Melville tortured Jules to the point where Jules sent out his memories, via magic. Matthias, you suggested back at the guild that the Fey One might have been a victim. That whoever created these Founders may have did it by… well, by getting the dust from them. If that’s the case… maybe whoever’s behind all this didn’t just kill the Fey One but harnessed their memories as well. These Founders certainly believe themselves to be the original article. If they were forged from legitimate memories of the old Veterans…

I don’t know, it’s just a theory. I might be totally off-track; we don’t even know where the Fey One is. But it might lend some legitimacy to this whole shindig.

"At this point, I do not disbelieve anything."

Share this post


Link to post
Share on other sites
On 5/28/2018 at 2:30 PM, The Legonater said:

As he waited for the action to kick off, Dyric’s mind ran through the events of the past day, trying to put the dots together. False Founders, created from faerie dust. The Doomsayer's adamant belief of his own legitimacy. The Fey One, missing. Something had to connect in it all. Lost in thought, Rone rifled aimlessly through his bag, looking for the next set of arrows. His hands traced a magically charged surface, surprising him. His line of thought shattered, Dyric glanced down to examine what he hand found. Ah, the Sigil of the Cold Circle, from the Magpie op. It had been a few years ago, now. Sea monsters, rats, Melville. Jules. Jules!

Hoke, I just had a thought.

The assassin’s posture was unnaturally stiff, clutching at invisible wounds. He had avoided dwelling on the specifics of that day for a long time. The weight of it all bore down on him now as he tried to pick out the relevant information amongst the heavy emotion of it all.

You remember the Magpie job? The, um – the visions, that Jules gave us? Memories. Like we were there.

The image of that table lay wedged in his vision. Focus, Dyric, get to the point.

Melville tortured Jules to the point where Jules sent out his memories, via magic. Matthias, you suggested back at the guild that the Fey One might have been a victim. That whoever created these Founders may have did it by… well, by getting the dust from them. If that’s the case… maybe whoever’s behind all this didn’t just kill the Fey One but harnessed their memories as well. These Founders certainly believe themselves to be the original article. If they were forged from legitimate memories of the old Veterans…

I don’t know, it’s just a theory. I might be totally off-track; we don’t even know where the Fey One is. But it might lend some legitimacy to this whole shindig.

27377227557_9c9fda1443_t.jpg
"You will really need to enlighten me to what we're dealing with here once we are free of this melee, Master Dyric."

Share this post


Link to post
Share on other sites

"Almost got 'em mates, now surround 'em and put 'em down."

While taking great satisfaction in the effectiveness of the party and their allies, Atramor started to look mildly annoyed as he swiped at Knights A (twice) and B (twice) from the front row.

Luke will heal whoever is wounded from the back row.

All Lion Knights will attack Archers A for their first turn and B for their second.

Battle Order
>Bellanotte 
>Dyric
>Dyric 
Hoke 
Atramor 
Atramor 
>Leona 
>Leona 
>Infantry 
>Infantry 
>High Guard 
>High Guard 
>Archers
>Archers
Althior
Althior 
>Matthias
>Matthias
>Luke
>Luke

Share this post


Link to post
Share on other sites

Like an angel of death, Dyric's crossbow drops the remaining troops in the street as Bellanotte's chant hangs over the cobblestones as a haunting melody. The Party dashes forward, but can already see more resistance rising to meet them on the horizon.

QM Note: Let me know if there are any actions you want to take before the next group of enemies arrive.

Round 6 of Battle in the Streets
>Bellanotte uses Lucky Chant - Success - -22 Ether
>Dyric vs. Paladin Knight Mob A - Critical Lethal Hit Special Damage Damage -  No Assassination 904 Damage to Paladin Knight A & B and Archer Mob B, KO'd
>Dyric vs. Paladin Archer Mob B Knight Mob C - Critical Lethal Hit Lethal Aim Special Damage - 452 Damage to Paladin Knight Mob C, Archer Mob A, KO'd
Hoke
Hoke 
Atramor 
Atramor 
>Leona 
>Leona 
>Infantry 
>Infantry 
>High Guard 
>High Guard 
>Archers
>Archers
Althior
Althior 
>Matthias
>Matthias
>Luke
>Luke


Battle Notes:

  • AoE items and attacks from the Party will effect only the Flank they are attacking.
  • The Party will reach the hovels at the end of Round 15, at the end of rounds, 4, 9, & 14 new enemies will arrive.
  • I'll auto-run rounds should the Party defeat all the enemies before the next wave arrives. 
  • The Lion Knights Party will not be affected by Dragon's Wrath
  • Lion Knight soldiers cannot be revived with a Phoenix Essence, but may be healed and function similar to mobs

The Enemy Flank A

The Enemy Flank B

Dragon House Party
20713006760_921976d201_t.jpg Atramor Gibbin, the Fiery and Aquatic Champion of Decamon and the Serpent Skinner (CallMePie) *Party Leader*
34 year old male human Rogue Thief
Level 46 *Immune to all elements and all negative effects except virus* *Steal 50% More Gold* *Lucky*
*Encouraged* *Hastened*
Power Bonus: +3
Defense:
 10
Health: 89/89
Gold: 1090
Equipment: Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to waterwoodlightningfireearthwindicelightdarkness, and doomed, bodywear, suitable for anyone), Wide-Brimmed Hat (Protects from all negative effects except sudden death and virus; headwear), Beginner's Lockpicks (1/3 chance to grant the Inspired effect at the beginning of each battle. The bearer can also unlock any non-magical locks. Accessory)Living Mythril Claws (WP: 37, double WP against humanoids, double damage against vermin, +1 WP after every successful hit, resets at end of current quest, light elemental, dual strike, Poisoned 7, Cursed, daggers),

Treasure: Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), 100 Gold, Healing Staff, Cloak of the Dwarven Warchanter (SP: 5, Immune to Blinded and Sealed, suitable for Dwarves)
Inventory

Spoiler

Weapons: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura while equipped, doubling the user's maximum health but drawing all attacks to them, lightningfireearthwindicelightdarkness elemental dagger), Robust Shield (SP: 12, shield), Ball & Chain (WP:11, causes fast asleep -effect; whip), Bow of the Void (WP:10, each demon and ethereal enemy alive in the battle temporarily increases the WP by 1, longbow), Bloodied Poleaxe (WP:15, causes the bleeding by 5 -effect; halberd), Phlegethon (WP:20, doubled by each knocked out party member, fire-elemental whip), Brain Drill (WP:20, damages the target’s ether as well; suitable to all classes)
Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), , Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone), Spider Demon’s Cowl (Protects from doomed and sudden death; backwear), Vengeful Heart (Power +10, but the user cannot change target of attacks until the previous one is defeated; accessory), Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Order Imperial's Assassin Cowl (Immune to darkness, wearer is nimble, headwear; suitable for assassins, chi monks, infiltrators, rogue thieves, and paragons), Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors; handwear), 
White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear)
Spell Items: Scroll of Fire Armor, Scroll of Ice Armor, Scroll of the Chasm, Scroll of Tongues (Grants the user the Glossolalia Job Trait. Each casting lasts for a limited amount of time and costs 10 ether), Topaz, 2x RubyAmethyst, 2x AquamarineArchangel's Summonstone, Archdemon Summonstone
Consumables: Health Core, 2 Elixirs, 3 Grand Tonics, Ether Cores, 4 Remedies, Mead, 4 Phoenix Essence, 2 Smelling Salts, 2 Phoenix Incenses, 4 Venoms, Smoke Bomb, Dirt Bomb, Fire Bomb,Water Bomb, Doomsday Bomb (Deals 99 damage to all enemies.), Fearomone (Causes afraid-effect to all enemies for the duration of one battle; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy), Hexed Idol (Causes the hexed-effect to one humanoid enemy when consumed), Sword of Asmodeus (Power +6 but max. health -6 when merged into an artifact at a smithy), 6 Bones, Potion, 2 Greater Potions, Myrrh
Tools/Treasure: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope, Magic Shovel, 3 Mythril Shards, Twitzle the Canary (Remedies poisoned when used on target, bird familiar)

18679652234_a20d7689fc_t.jpg Althior Emorith, The Dragonslayer (K-Nut)
36 years old male (undead) human Prophet
Level 59 1/5 *Clairvoyance* *Glossolalia* *Intimidation* *Permanently Transcended and Hastened* *Immune to Petrified, Cursed, Bound, and Slowed* *Absorbs Earth* *Immune to Ice and Darkness*
Power Bonus: +6 (+18 to Spells)
Defense: 10
Health: 93/93
Ether: 98/108
Gold: 5130
Equipment: Mythril Scepter of Divine Affinity (WP:35, Has ⅙ chance to deal cursed effect on successful spells and ⅙ chance to deal blessed effect on successful healing, staff), Gloves of the Aspirant Zieg-Friend (Spellpower +5, Max Ether +5; suitable to those with reputation with the Ziegfrieds only, if reputation is great, values doubled, if reputation is outstanding, values tripled; handwear), Winged Sandals (protects from bound and slowed effects, footwear), Garuda Wings (Makes the user permanently hastened; Power +50 to winged warriors; backwear), Coat Hanger (allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified, ice, and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers, scholars, and weather mages; bodywear), Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), Sungold Seal (Max HP+2; Power+3), Warlord’s Helmet (SP:6; healing through ether in a battle encourages targets as well, suitable to clerics and chi monks; headwear)
Inventory:

Spoiler

Weapons: Staff of the Supreme Necromancer (WP:25; damages undead; +5 level to raised undead; suitable to necromancers; staff), Scorching Staff (WP:20; attacks and fire elemental spells deal blinded; fire elemental staff), Doom Axe (WP:19, has 1/6 chance to cause doomed; axe), Bone Saw (WP:17, causes weakened and fragile to humanoids, beasts, vermin and flying enemies; longsword), Makeshift Coat Rack (WP: 4 Improvised Weapon), Boon Rod (WP:22; healing is guaranteed to restore health at least equal to WP at cost of one ether; staff, suitable to clerics), 
Artifacts: Lieutenant's Helm (SP:3, protects from fragile; headwear), Feathered Hat (Max Health +4; a consumable item named 'feather' can be stored in the hat and used without spending a turn during battles; comes equipped with [Feather of Lithe]; headgear), Pink Ribbon (Max Ether +3, grants immunity to sealed, afraid, and doomed; accessory), Lens of Speed Reading (allows one scroll to be used per round in addition to a normal action, suitable for classes that have ether; accessory), Medal of Glory (Wearer earns triple experience; accessory), Counterstrike Gloves (if the wearer is damaged by a free hit, they counter with strength equal to their level; handwear), The Black Hat (wearer is immune to cursed, grants Intimidation)
Spell Items: 2x Ruby (Fire), 2x Aquamarine (Water), Garnet (Earth), Sapphire (Wind), Opal (Ice), Topaz (Lightning), Emerald (Wood), Diamond (Light), Amethyst (Darkness), Ethereal Amethyst (Darkness, deals blinded) Scroll of Frailty (Enables casting the fragile-effect to the target, causing it to take double damage for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Love (Enables casting the enamored-effect to the target, making it unable to damage the caster for three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Luck (Enables casting the lucky-effect to the target for one battle. Each casting has a 50/50 chance and costs 10 ether.), Begone With The Winds (Grants the holder access to the Weather Mage expert job class upon reaching Level 30), Geode
Consumables: 3 Potions, 8 Grand Potions, Greater Potion (Restores 50 health to the target.), 7 Tonics, 4 Grand Tonics, 2 Ether Cores, 6 Remedies, 2 Elixirs, 9 Meads, 2 Nostrums, Smoke Bomb, Rudra Bomb, Venom, Garnet Lamp of Summoning, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds), Feather of Flight (Allows the user to flee from the battle when used.), 2 Milks (restores 15 health and 15 ether upon consumption), Cup of Asmodeus (Max. health +6 but power -6 when merged into an artifact at a smithy.), Pumpkin Bomb (Causes stunned-, poisoned by 1-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), Grating Stone, Greater Tonic, Phoenix Incense, Dragon Scale, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), Hurricane
Tools etc.: Bedroll, Pickaxe, Magnifying Glass, 4 Bones, Deaddy Bear (Causes 45 damage and doomed but has 1/6 chance to break whenever used), Sauce Pan (Tool; Can be used with a Potion, outside of battle, once per quest to restore full HP), Cornucopia (increases the holder's gold by 25% at the end of each quest)

dyrica.jpg Dyric Rone(The Legonater)
Human male, Assassin
Level 33 2/3 *Permanently Lucky* *Immune to All Elements and Blinded* *Steals 50% more gold* *Encouraged* *Hastened*

Defense: 6
Health: 45/45
Power Bonus: 0
Gold: 1298
Ability: Ace Assassin Training (Dyric's successful Assassination rolls against enemies immune to instant kill deals an additional LETHAL AIM roll (see Assassin))
Equipment: Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to WaterWood,EarthIceFireWindLightningLightDarkness, and Blinded; suitable for anyone; Headwear), Crystal Shoes (Immunities become Absorption),  Mythril Crossbow of Incessant Warmongerers (WP: 40; Darkness and Wind-elemental, deals Slowed on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; back wear)
Inventory:

Spoiler

Weapons: Double Chain Whip (WP: 10; Whip), Mockthril Longbow (WP: 27; Ice-elemental; Longbow),Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger), Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon),, Requiem (WP: 20;Wood and Light-elemental; Longbow), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect)
Artifacts: Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear), Quiver of Blinding Light (Attacks become light-elemental and cause blinded; can only be used with a bow or a crossbow; back wear), Cabin Boy's Rags (All other party members +3 power, body wear), Shadeaux Cape (SP:15, Immune to Fire, Earth, Wind, Blind, Confused, and Defense Reduction, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear),
Spell Items: Diamond, Opal
Consumables: Potions (4), Grand Potions (5), Tonic, Remedies, Banana (restores full HP to target), Elixir (2), Cosmic Essence, Nostrum (2), Venom (2), Mythril Shards (2/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Smoke Bomb (2), Diamond Lamp of Summoning (1/3 uses left), Bones (2), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Phoenix Essence (3), Ancient Bone, Phoenix Incence, Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail"), Hero's Cocktail, Smelling Salts (2), Meads (2), Deadly Venom
Tools & Treasure: Bedroll, Shovel, Magic Compass, 3 Silver Ore (Worth 60 gold)

hoke_ableword_1b.jpg Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, Matchmaker and Rock Champion of Decamon (UsernameMDM)
Human Male Dragoon
Level 61 *Immune to Fragile, Confused, Dark, Earth, Fire, Wind* *Absorbs Poison* *Blessed*
Power Bonus: +5 Power, +7 WP
Defense: 61
Health: 106/106
Gold: 996
Equipment: Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Etherial Opal]), Mythril Buckler (SP:42, Amethyst, Mythril), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear),Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile),  Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors),  Bone Claws (+3 WP, 2 SP, hand wear), Warrior's Treads (SP:2, Health +1, footwear), Prayer Beads (User is Permenantly Blessed, accessory),
Inventory:

Spoiler

Weapons: Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Blue Steel Shield (SP:5, Immune to Blind), Vintul (WP: 16; greatsword), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Fang Dagger (WP:5, double damage to beasts, dagger), Balanced Main-Gauce (WP: 10, Riposte has a 1/6 chance of instantly killing the/each target, dagger, suitable only for marauders), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword)
Artifacts: Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons),  Sharkskin Gloves (Accessory, provides immunity from water elemental attacks),  Cultist Hat (damage vs undead), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape (SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.), Iceborn's Improved Summoning Amulet (Can be used once per quest to revive a fallen enemy to join the party. The enemy has a level equal to their previous level, and health equal to the half the health of the hero reviving them. Their class can be determined by the QM, and they cannot be revived by Phoenix Essences. Accessory), Counerstrike Gloves, Goggles, Shackles of War, , Medal of Glory (Wearer gains triple experience, accessory), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone),  Obsan's "Masterpiece" (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Coat Hanger (Allows for a second body wear, Accessory),
Spell Items: Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), OpalScroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep
Consumables: 7x Grand Potion, Health Core, 2x Grand Tonic, 5x Remedy, 5x Ether Core, Elixir, 3x Ambrosia, Soma, 5x Mead, Smelling Salts, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 5x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Hero's Cocktail, Mulled Wine, Phoenix Essence, Neutralizer, Nostrum, Elixir, Arc Mead
Tools: Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Seal Bomb, Crescent Seal  (+2 Power, +1 Free item usage during the first round of battle),

16858651466_09a5cf51c9_o.jpg Torc
Female Dragon Adult 
Level: 61
Health: 91/91
Element: Fire
Ability: Draconic Fate (May pay 10 health for a 1/2 chance to make a party member Lucky)

vJi7H1L.png Matthias (Stickfig)
Level 32 2/3 Druid *Immune to EarthIce, and Water* *Immune to Blinded, Bound, Fragile, Sealed, and Slowed* *½ chance immunity to Asleep*Deals Fragile* *Gains 10 gold for each Humanoid killed* *Lucky* *Hastened*
Power Bonus: +18
Defense: 10
Health:
 42/42
Ether: 32/33
Gold: 715
Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round; he may also improve one weapon at the end of each quest [+1 WP]), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat; this does not take up an action)
Equipment: Ethereal Steampunk Stovepipe (SP:1; immunity to 
Earth and Water; protects from Blinded and Sealed; ½ chance to protect from Asleep-effect; suitable for men; headwear), Hunter's Plate (SP:4; wearer gains 10 gold for each Humanoid killed; suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Ethereal Rocket Boots (SP:2; immunity to Ice; protects from Bound, Fragile, and Slowed effects; footwear), Sungold Seal (+3 power, +2 health), Coat Hanger (Allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory [no bodywear attached]), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, Bodywear), Ethereal Restored Fireball Extraordinaire (WP:13; also hits enemies listed above and below the target; Darkness-, Ice-, and Lightning-elemental; deals Fragile; user is Slowed; hand cannon)

Inventory:

Spoiler

Weapons: Ethereal XX Handcannon Replica (WP:12, pierces defense, Fire- and Light-elemental, deals Afraid, hand cannon),  Peashooter (WP:2, deals Burning -2, hand cannon),  Tinkerer's Wrench (WP:10; double WP against Mechanical; ranged, retrievable, throwing weapon), Stave of Grasping Thorns (WP:15; Roots of Life triggers a Kudzu (see Weather Mage); staff), 
Artifacts: Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Trickster's Mask of the Human (Changes the wearer into a human of the same gender when worn, accessory), Coat Hanger (Allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory [no bodywear attached]), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, Bodywear),
Spell Items: Emerald
Consumables: 2x Adamantite Shard (¼ of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Candy Cane (Restores 10 Health and 5 Ether)
, Deadly Venom, 3x Elixir, Emergency Essence, Grand Potion, Grand Tonic, 2x Grating Stone, 4x Nostrum, Potion, 2x Red Death Blood, 2x Remedy, 4x Shattering Arrow (Lowers enemy SP by 5, suitable for classes with bows and crossbows), Smelling Salts, 3x Tonic, Zhar-ptitsa Incense (Revives all party members to full health and grants the Blessed, Reinforced, and Transcended effects, consumable), Big Apple (Raises Power Bonus by 1)
Tools: 
Bedroll, Magic Compass, 3x Fire Bomb, Skadi Bomb, Smoke Bomb

39209738684_688c2e3d3a_t.jpg Bellanotte Shadeaux (Takes suggestions from Dyric)
Level 30 Minstrel *Permanently Fragile* *Immune to Asleep and Fast Asleep*
Power Bonus: 0
Defense: 10
Health:
 58/58
Ether: 12/56
Gold: 0
Equipment: Nocturne Flute (WP: 6, inflicts the Sleep affect, instrument), Shadeaux Cape (SP: 9), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Bard's Corset (SP: 1, Ether +10)
Inventory: Serenade of Water (Causes water-elemental damage equal to the minstrel's level to all enemies instantly. Costs 2 ether per damaged enemy.), Bolero of Fire (Causes fire-elemental damage equal to the minstrel's level to all enemies instantly. Costs 2 ether per damaged enemy.), Grand Potion, Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone), Sven's Dagger (WP: 14, Fire- and Earth+Sealed Elemental), Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone), Anniversary Medal (Power +6, SP +6, Max. Health +6, Max. Ether +6. The values will increase by 1 with each passing year; accessory.)

Lion Knight Party
27377227557_9c9fda1443_t.jpg Luke (takes suggestions from Althior)
Male Elf Sage *Immune to Bleeding & Poison*
Level: 35
Power Bonus: 9
Defense: 0
Health: 51/51
Ether: 26/40
Gold: 0
Equipment: Staff of the Fey Physician (WP: 10; Staff), White Cloak (Max HP +3; suitable for Clerics, Alchemists, and Scholars; Backwear), Sterile Gloves, Amulet of the Faithful Lion (Subtracts HP from Luke if Dame Leona Kniveton would be KO'd, Suitable for Luke, Accessory)
Inventory:
Health Core, Grand Potions (2), Potions (5), Tonics (3), Phoenix Essence, Diamond, Scroll of Arc Frailty

40281373470_9bd0b80700_t.jpg Dame Leona Kniveton (NPC, takes suggestions from Atramor)
Female human Guardian Knight
Level 45 *Immune to Stunned, Weakened, Fragile, Bound, Afraid, Fire, Ice, Wind, Earth* *Reinforced* *Lucky* *Hastened* *Encouraged*
Power Bonus: 10
Defense: 40 80
Health: 71/71
Gold: 10
Equipment: Sword of Ancestral Vengeance (WP: 20, WP increase by 5 with each KO, resets at the end of battle, Longsword), Lion Knight's Commander's Shield (SP: 20; Fire, Ice, Earth, Wind, Shield), Lion Knight's Commander's Armor (SP: 10; suitable for Skirmishers and Knights; Immune to Stunned, Fragile, Weakened Bodywear), Lion Knight Commander's Grieves (SP: 5, +10 WP,  Handwear), Lion Knight Commander's Greaves (Sp 5, Immune to Bound, Afraid, Footwear), Standard of the Lion Knight's (All Lion Knights and Skirmishers fighting in the same row as Dame Leona Kniveton, benefit from her positive effects, Suitable for Leona, accessory)
Inventory: Grand Potion, Remedy

27377697447_a03a79b9f1_t.jpg27377697447_a03a79b9f1_t.jpg27377697447_a03a79b9f1_t.jpg27377697447_a03a79b9f1_t.jpg27377697447_a03a79b9f1_t.jpg27377697447_a03a79b9f1_t.jpg27377697447_a03a79b9f1_t.jpg27377697447_a03a79b9f1_t.jpg27377697447_a03a79b9f1_t.jpg27377697447_a03a79b9f1_t.jpg  Lion Knight Infantry (10) (NPC, takes suggestions from Atramor)
Human Skirmishers 
Level 60 (10*6)
Power Bonus: 0
Defense: 32 (10*3)
Health: 60/60 (10*6)
Gold: 0
Equipment: Standard Issue Pike (WP: 6, Spear),  Standard Issue Shield (SP: 3)
Inventory: Grand Potion

42201666122_64750712cc_t.jpg42201666122_64750712cc_t.jpg42201666122_64750712cc_t.jpg Lion Knight Archers (3) (NPC, takes suggestions from Atramor)
Human Rangers 
Level 30 (3*10)
Power Bonus: 0
Defense: 2
Health: 30/30 (10*3)
Gold: 0
Equipment: Standard Issue Crossbows (WP: 10, Crossbow)
Inventory: Grand Potion

41526617974_1f77337590_t.jpg41526617974_1f77337590_t.jpg41526617974_1f77337590_t.jpg Lion Knight High Guard (3) (NPC, takes suggestions from Atramor)
Human Knights
Level 60 (3*20)
Power Bonus: 0
Defense: 32 (3*10)
Health: 60/60 (3*20)
Gold: 0
Equipment: Heavy Issue Broadsword (WP: 20, Broadsword), Heavy Issue Shield (SP: 10)
Inventory: Grand Potion

Party Leader, Please determine the battle order. Everyone else, please state your action and the row from which you will perform it.

Share this post


Link to post
Share on other sites

I'll use two Grand Tonics on Bellanotte.

 

Atramor gave Dyric an approving nod as the party advanced.

"Almost there."

Share this post


Link to post
Share on other sites

Hoke and Torc once again touched down by the party, stalking along the street.

"Can someone put these to better use than I can?" he asks, holding out 5x Ether Cores.

Share this post


Link to post
Share on other sites
2 hours ago, UsernameMDM said:

Hoke and Torc once again touched down by the party, stalking along the street.

"Can someone put these to better use than I can?" he asks, holding out 5x Ether Cores.

Toss one or two to Bellanote, she could use the boost. Rone turns to glance at the persistent minstrel. How are you doing there?

The assassin collects what arrows he can salvage and keeps a steady pace from behind. 

 

Share this post


Link to post
Share on other sites

"If no one else needs them, they're super helpful for me if we get in a tight spot," Matthias says as he advances.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.