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Sandy

Heroica RPG - Quest#135: Kill Baba

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QM Note: Sorry for the delays in the quest. Aside from my computer issues, they have a reason that will come apparent to you quite soon.

The party turned to follow Syrma, but right then the ground trembled and the walls around them began to move. Or was it their own location that moved? Nevertheless, when the trembling stopped, the party were facing a completely different tunnel.

heroicaquest135-labyrinth7.jpg

Worse yet, they could hear something approaching them just around the corner, crawling and scraping and clacking against the stone. What would they do?

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Johon quietly retrieves a smoke and prepares to roll it behind the corner so that the party could start the battle with an upper hand. "What's the plan?" Johon whispers.

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"What the devil just happened there?"

Quickly thinking over the situation, I turn to Thormanil.

"Dragoon, perhaps I could benefit from your many immunities, by both of us equipping this Soul Link Chain. What say you?

I apply Paralyzing Venom to my Splinter Broom and take a Smelling Salts and Nostrum.

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"Solid enough plan."

Thormanil passes Pretzel his Medal of Glory, then grabs an end of the Soul Link Chain.

Arx, meanwhile, roots around in Thormy's pouch for his stock of Potions, consuming two of them.

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Namyrra drinks two potions while waiting for Nerwen and the rest to decide if they want to do something more before leading the party onwards.

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I de-equip the Darksteel Armour and Marauder's Mantle in replace of the Soul Link Chain and Medal of Glory.

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Perhaps you might heal me Namyrra?

Nerwen drinks two tonics and puts the baldur bomb which appeared at her feet Ito her satchel.

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QM Note: Added your Lottery winnings.

Palathadric, I cannot apply your Paralyzing Venom because I have no idea what it does. :wacko: I cannot even find where it originated with the search function, because it doesn't work on the oldest topics for some reason. I found some mention it from Quest#53, but no description...

As the heroes prepared to face whatever was coming around the corner, they saw wisps of translucent mist curl at their feet. It stank horribly of decay and rot. A hollow, cackling laughter echoed in the tunnel.

"KYAH KYAH KYAH! IT HAS BEEN A LOOONG TIME ANYONE HAS VISITED MY MAZE. HOW ARE YOU ENJOYING BEING TRICKED?"

The heroes bravely ran to face their opponent, but nothing could have prepared them for what they saw around the tunnel bend. A gigantic skeletal jester crawled towards them, with smaller skeletons hanging from ethereal strings attached to his bony fingers.

heroicaquest135-labyrinthdemon.jpg

heroicaquest135-farfarello.jpg

"...CAUSE NOW IT IS TIME FOR YOU TO GET TREATED! KYAHAHA! COME, PLAY WITH FARFARELLO! YOU ARE SURE TO HAVE A GAS! KYAH!"

PREPARE FOR BATTLE!

Current Weather: Dim (doubles darkness-damage, halves light-damage)

Enemies:

heroicaquest135-farfarello.jpgFarfarello, the Demon Puppeteer

*Absorbs darkness* *Immune to all negative effects and sudden death*

Type: Demon

Level: 70

Health: 2822/2822

Special I: Dance Macabre – Farfarello ties strings onto the target, making them his puppet and using their skills against the opponents. The target cannot control their own actions during this time. The only way to release the target from the strings is to attack them physically. The demon can only control one hero at a time. If all other opponents are defeated during this time, the battle is lost.

Special II: Mist – Negates elemental immunities (not absorption) from all combatants until the end of the next round. Used only if someone is affected by the Dance Macabre.

Special III: Demonic Ditty – Causes 70 darkness-elemental damage to all opponents. Used only if someone is affected by the Dance Macabre (that target is not affected) and Mist is in effect.

Drops: 5 Ancient Bones, Deluxe Skeleton Decoy (Can be used to absorb enemy Free Hits for up to 100 points of damage before it breaks.), Demonic Ditty (Minstrel’s Battle Song; Causes darkness-elemental damage equal to the minstrel’s level to all enemies instantly. Costs 2 ether per damaged enemy.)

Note: Farfarello uses Dance Macabre as a Free Hit if no one is affected by it yet.

heroicaquest135-burnedpuppet.jpgBurned Puppet

*Fire-elemental attacks* *Immune to poisoned, bleeding, stunned, sealed, blinded, confused, hexed, enamored, minimized, petrified, doomed, and sudden death*

Type: Undead/Fiery

Level: 45

Health: 450/450

Special I: Hot Jig – Changes current weather to “hot” (doubles fire, halves ice)

Special II: Burninate – Causes 45 fire-elemental damage and bleeding-effect to all opponents. Used only during hot weather.

Drops: Ruby, Bone, Shroud of Fiery Death (Makes all undead raised while wearing the shroud deal fire-elemental damage instead of darkness-elemental; suitable to necromancers only; backwear.)

heroicaquest135-frozenpuppet.jpgFrozen Puppet

*Ice-elemental attacks* *Immune to poisoned, bleeding, stunned, sealed, blinded, confused, hexed, enamored, minimized, petrified, doomed, and sudden death*

Type: Undead/Icy

Level: 45

Health: 450/450

Special I: Cold Waltz – Changes current weather to “cold” (doubles ice, halves wood)

Special II: Freezinate – Causes 45 ice-elemental damage and slowed-effect to all opponents. Used only during cold weather.

Drops: Opal, Bone, Shroud of Cold Death (Makes all undead raised while wearing the shroud deal ice-elemental damage instead of darkness-elemental; suitable to necromancers only; backwear.)

heroicaquest135-electrocutedpuppet.jpgElectrocuted Puppet

*Lightning-elemental attacks* *Immune to poisoned, bleeding, stunned, sealed, blinded, confused, hexed, enamored, minimized, petrified, doomed, and sudden death*

Type: Undead/Electric

Level: 45

Health: 450/450

Special I: Electrified Jam – Changes current weather to “electrified” (doubles lightning, halves water)

Special II: Electrocute – Causes 45 lightning-elemental damage and confused-effect to all opponents. Used only during electrified weather.

Drops: Topaz, Bone, Shroud of Electric Death (Makes all undead raised while wearing the shroud deal lightning-elemental damage instead of darkness-elemental; suitable to necromancers only; backwear.)

Party:

picture_8_inventory.pngJohon, The Champion of Darkness (Bricksandparts)

26 years old male human Raider

Level 33 2/4 *Natural Respite* *Permanently Lucky* *1.5 stealing multiplier* *Hide of The Bleeding*

Power: 43 (33+10)

Defense: 1

Health: 47/47 (32+7+7)

Gold: 6962

Equipment: Old Whip (WP:+10, suit: Rogues/Artisans/Beast Warriors/Decamon Drafters/Harlots/Marauders/Necromancers, 2X damage vs. Beasts), Satchel of Awesomeness (suit: Anyone, *Permanently Lucky*), Hide of The Bleeding (suit: Anyone, +10HP +5ETH for every enemy user defeats), Sticky Gloves (suit: Rogues/Beast Warriors, 1.5 multiplier for stealing), Dog Statuette (Rover) (suit: Anyone, SP:+1)

Inventory:

Weapons: Muckraker (WP:+13, suit: Barbarians/Knights/Beast Warriors/Necromancers/Regulators, *Water, Wood, Earth*, Causes *Weakened*), Sword of Decay (WP:+8, suit: Barbaians/Knights/Mages, Causes *Decayed by X-3 rounds* X=dmg dealt/4, Effect does not stack), Greatsword (WP:+3, suit: Barbarians/Knights/Beast Warriors/Necromancers/Regulators), Focal Staff (WP:+5, suit: Clerics/Mages, Ability: Roll 3 at cost of 5 ether), Gladius (WP:+15, suit: Anyone, Darkness, 1/3 chance of causing *Fragile* on succesful hits), Stalker’s Mallet (WP:+8, suit: Barbarians/Knights/Harlots, 1/2 chance of causing *sealed*), Lullaby Wand (WP:+6, suit: Mages/Necromancers, Causes *asleep*), Lovelorn Wand (WP:+6, suit: Mages/Necromancers, Causes *enamored*), Scaridy Wand (WP:+6, suit: Mages/Necromancers, Causes *afraid*), Wand of Wrath (WP:+6, suit: Mages/Necromancers, Causes *enraged*), Shield (SP:+5, Suit: Knights/Dragoons/Regulators/Skirmishers), Qlice (WP:+8, club, Causes *Poisoned-by-4*), Luminous Bow (WP:+9, suit: Rangers/Beast Warriors/Weather Mages/Winged Warriors, 3X damage vs. Fiery/Dark, 0X damage vs. Plants/Aquatic)

Artifacts: Simple Helmet (suit: Anyone, HP:+1), Pseudo's hood (suit: Anyone, Ignores Undead immunity), Quiver of Poisoning (suit: Rangers/Beast Warriors/Infiltrators/Winged Warriors, Causes *Poisoned by 1* using bows/crossbows), Blessed Amulet (suit: Anyone, *Immune to cursed*), Barbarian's Boots (suit: Barbarians/Chi Monks/Beast Warriors, *Restoration*), Counterstrike Gloves (suit: Anyone, deals damage equal to level when hit with free-hit), Sterile Gloves (Suit: Anyone, *Immune to Poisoned/Bleeding*), Bravado Boots (suit: Anyone, 1/6 chance of receiving *Lucky* at start of battle), Scarlet Hood (suit: Anyone, pwr:+4, *immune to stunned*), Steel Core (suit: Anyone, +7 power), Heavy Armour (suit: Barbarians/Knights, SP:+5, *Immune to Fragile*), Tin Helmet (suit: Anyone, *Immune to Hexed/Confused*), Brimstone Armor (SP:6, absorbs fire damage; causes fire damage equal to wearer’s defense to those that hit the wearer with normal attacks; suitable to barbarians, knights, dragoons, skirmishers, regulators and vindicators; bodywear)

Spell Items: Aquamarine (2), Emerald (1), Garnet (1), Opal (1), Ruby (1), Sapphire (1), Topaz (1), Diamond (2), Amethyst (2), Scroll of Sleep (1), Scroll of Blindness (1), Scroll of Sealing (1), Scroll of Confusion (1), Scroll of Frailty (1), Scroll of Weakening (1), Scroll of Antimagic (1)

Consumables: Potion (30), Grand Potion (17), Grand Tonic (1), Health Core (3), Remedy (12), Phoenix Essence (3), Mead (14), Smelling Salts (16), Nostrum (16), Ambrosia (2), Mulled Wine (1), Titan Heart (encouraged & inspired), Venom (10), Deadly Venom (7), Smoke Bomb (1) , Fire Bomb (1), Water Bomb (4), Lightning Bomb (14), Seal Bomb, Bone (14), Skeleton Decoy (2), Trial Brew (1), Ectoplasm (1), Level-Up Mushroom (1), Grating Stone (1), Blind Fury (1), Neutralizer (1), Equilibrium Tonic (1), Oculoid Miasma (1)

Tools etc.: Shovels (1), Pick-axes (2), Magic Compasses (1), Water Canteens (2), Lonely Island Magniscope (1), Blue Rose (Invasion of Luosh) (1), Fifty Shades of Bley (1), Mythril Shards (1), Silver Ore (1)

namyrra_training_hall_avatar.jpgNamyrra Uq (Quarryman) *Party Leader*

1337 years old female Fenarian Necromancer

Level 51 1/5 *Immune to Sealed, Slowed, Bound, Confused, Fire, Wind, Water, Lightning and Earth* *Gains Triple EXP*

Power: 96 (51+45)

Defense: 10

Health: 64/65 (5+50+5+5)

Ether: 40/70 (5+50+1+5+4+5)

Gold: 698

Equipment: Crystal Mace (WP: 45 (5*gems imbued); Fire-, Ice-, Wind-, Water-, Lightning-, Earth-, Wood-, Light-, and Darkness-elemental; Mace), Robe of the Archmagi (SP:3, Ether:5. immune to Sealing, Fire, Wind, Water, Lightning and Earth, bodywear), Medal of Glory (gain triple XP; accessory), Ethereal Cloak (SP:2, Max. Ether +4, backwear), Fanged Helm (SP:5, headwear), Winged Sandals (Immune to bound and slowed, footwear)

Inventory:

Weapons: Mythril Empyreal Staff (WP:28), Nocturne Flute (WP: 6; inflicts the Asleep effect; Instrument), Pongcanis Shield (SP: 7; Shield)

Artifacts: Gold Dragon Crown (max Ether +6; immune to Stunned; suitable for anyone; Headwear), Desert Cloak (immune to Fire; suitable for anyone; Backwear), Water Canteen (Carries 3 portions of water; Accessory), Cobweb Cowl (immune to Sudden Death; suitable for anyone; Backwear), Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Paper Doll (immune against Hexed, Accessory)

Spell Items: Amethyst, Emerald, Topaz, Garnet, Diamond, Sapphire, Ruby, Aquamarine, Scroll of Blinding, Scroll of Arc Blinding, Scroll of Sealing, Scroll of Sleep, Scroll of Frailty, Scroll of Weakening, Naamah's Hourglass (Randomly causes either Hastened or Slowed to the target at the cost of 3 Ether), Jade Lamp of Summoning (summons Mediq, restoring Health equal to the Level of the summoner at the cost of 5 Ether)

Consumables: Potions (10), Grand Potions (4), Health Core, Tonics (9), Ether Cores (3), Remedies (12), Phoenix Essences (5), Phoenix Incenses (2), Mead (13), Smelling Salts (4), Nostrum (5), Ambrosia, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired) (2), Deadly Venom (3), Smoke Bombs (2), Holy Bomb, Water Bomb (14), Lightning Bomb (14), Dirt Bomb (3), Aeolus Bomb, Rudra Bomb, Flash Bomb, Demon Repellant (Makes the user impervious to direct attacks from demons for one battle, unless the user is the last one standing), Soul Cage (Doomed-effect to all combatants), Skeleton Decoys (2), Bones (17)

Tools etc.: Pickaxe, Bedroll

Undead (12)

heroicaquest135-undeadrastaban.jpgRastaban, Level 52 Dark Undead

heroicaquest135-undeadcrystaltitan.jpgCrystal Titan, Level 94 Dark Undead

heroicaquest135-undeadrocklingmalered.jpgRockling Male (Red), Level 30 Dark Undead

heroicaquest135-undeadrocklingmaleblue.jpgRockling Male (Blue), Level 30 Dark Undead

heroicaquest135-undeadrocklingmalegreen.jpgRockling Male (Green), Level 30 Dark Undead

heroicaquest135-undeadrocklingmaleyellow.jpgRockling Male (Yellow), Level 30 Dark Undead

heroicaquest135-undeadrocklingmaleorange.jpgRockling Male (Orange), Level 30 Dark Undead

heroicaquest135-undeadrocklingfemaleorange.jpgRockling Female (Orange), Level 20 Dark Undead

heroicaquest135-undeadwisp.jpgWill-o'-the-Wisp A, Level 21 Dark Undead

heroicaquest135-undeadwisp.jpgWill-o'-the-Wisp B, Level 21 Dark Undead

heroicaquest135-undeadwisp.jpgWill-o'-the-Wisp C, Level 21 Dark Undead

heroicaquest135-undeadwisp.jpgWill-o'-the-Wisp D, Level 21 Dark Undead

15622016117_ba91eaa5d2_t.jpgNerwen Calmcacil (Chromeknight)

264 year old female Elven Minstrel

Level 39 *Immune to sealed* *Gains Double EXP* *Permanently Hastened*

Power: 51 (39+4+8)

Defense: 2 (1+1)

Health: 4/53 (9+38+11-5)

Ether: 27/51 (5+38+4+1+3)

Gold: 645

Equipment: Party Maracas (WP:4; user is hastened; instrument), Lesser Ethereal Cloak (SP:1, Max. ether +3, immune to sealed; backwear), Leather armour (SP:1; Bodywear), Medal of Valor (Double experience from battles; accessory)

Inventory:

Weapons: Elbereth (WP:12, ice-, wind- and light-elemental wand), Mutt's Flute (WP:10; inflicts Weakened-effect; instrument), Nocturne Flute (WP:6; causes asleep-effect; instrument), Battered wooden flute (WP:6; Darkness-elemental; instrument), Sword of the Warrior of the Light (WP: 14; Light-Elemental, Meditate becomes hits; longsword), Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanical enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened, cannot be equipped at the same time as a shield; axe), Shield (SP: 5)

Artifacts: Elven Robes (SP:1, Max. ether +2, immune to sealed, slowed and jinxed; suitable to elves only; bodywear), Nordic Stomach Guard (SP: 3; Immunity to Ice and Water; Bodywear; Suitable for Barbarians, Regulators, and Beast Warriors), Shield of the Red Lizard (SP: 2; Immune to Blind), Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired; Accessory; Suitable for Paladins), Trickster's Mask of the Angel, Order Imperial's Assassin Cowl (Immune to Light and Darkness, Wearer is Nimble; headwear; Suitable for Assassins, Chi Monks, Infiltrators, Rogue Thieves, Paragons), Razor (user is Blessed and Immune to Bleeding, Enraged, and Encouraged; May take up any artifact slot; requires a shaved head), Helm of the Lord of Light (Immune to Light and Jinxed; headwear; Suitable for Knights), Sylvania's Cowl (Permits Animal Talk, Headwear), Counterstrike Gloves, Zap-Tap Badge (1/2 chance to make lighting-elemental counterstrike an opponent who has dealt damage to a hero, equal to the hero's level; Accessory),

Spell Items: Scroll of Sleep (2), Scrolls of Blindness (2), Scroll of Sealing, Scroll of Weakening (2), Scroll of Frailty (2), Scroll of Confusion (2), Scroll of Lesser Fire Warding (Enables the user to make the target immune to fire for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Lesser Earth Warding (Enables the user to make the target immune to earth for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Lesser Darkness Warding (Enables the user to make the target immune to darkness for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Hundred Hero Hymn (Battle Song that doubles the current and maximum health for the rest of the party for the remainder of the round. Stacks with the inspired-effect. Costs 2 ether per ally.)

Consumables: Potions (10), Grand potion (2), Health Core, Tonics (3), Grand tonic (2), Ether Core (2), Elixir (2), Remedy (6), Neutralizer (2), Tiger Balm (2), Herbal Infusion (Remove negative effects and cause blessed- and transcended-effects) (3), Phoenix Essence (3), Nostrum (2), Smelling Salts (2), Ambrosia (4), Mulled Wine, Dragon Scale (lucky & blessed) (2), Titan Heart (encouraged & inspired), Venom (4), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Baldur Bomb, Bone, Milk (restores 15 HP and 15 Ether), Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Sushi (restores 5 health and ether), Feather of Lithe, Grating Stone

Tools etc.: Shovel, Bedroll, Magnifying Glass, Telescope, Pickaxe

7928526094_0c2174ef6b_t.jpgThormanil Nihai, Dragonslayer, Orc-kin (swils)

23 years old male vertically challenged giant Dragoon

Level 48 1/5 *Immune to Darkness, Light, Water, Fire, Wind, Earth, Lightning, and Asleep, Blinded, Bound, Confused, Fragile,Slowed, and Weakened* *Soul Linked: *Immune to Magic and Healing* *Lucky* *Hastened* *Triple Exp**

Power: 65 (48+16+1)

Defense: 13 (10+3)

Health: 44/70 (8+47+15)

Gold: 2099

Equipment: Shishkebab (WP:16, dual-strike, darkness-elemental, lance),Skirmisher's Shield (SP:10, shield), Bright Armor (SP:3, Wearer is immune to Darkness, bodywear), Winged Sandals (Wearer is immune to Light, Water, Fire, Wind, Earth, and Lightning, and the Asleep, Blinded, Bound, Confused, Fragile, Slowed, and Weakened-effects; footwear), Soul Link Chain (Allows the user to pair up with another party member, both of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); Accessory)

Inventory:

Weapons: Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Gladiator Trident (WP:11, Spear, causes bleeding-by-5 effect), Guardian Halberd (WP: 5, target's defense is used as additional WP, halberd), Duplovian Swift Halberd (WP:3, deals Stunned, halberd), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP:9, longsword, Stuns enemies), Repeater Crossbow (WP:7, crossbow. Hastened for first round of combat while equipped.), Mercutio's Dagger of Mugging (WP:5, +5 gold from stealing; dagger), Composite Bow (WP:11, ignores defense, bow), Crystal Shield (SP:2 multiplied by the amount of gems imbued; cannot be upgraded otherwise; shield)

Artifacts:Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf (Accessory), Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up)), Aqua Gear (Wearer deals and is immune to water-elemental damage, accessory)

Spell Items: 2x Amethyst (Darkness), Emerald (Wood), Opal (Ice)

Consumables: 2x Potion, Diluted Arc Tonic, Grand Tonic, 4x Remedy, 3x Phoenix Essence, Neutralizer, Milk, 2x Elixir, 2x Nostrum, 3x Smelling Salts, 3x Mulled Wine, Soma, Dragon Scale (lucky & blessed), Jinxy Juice, 2x Feather of Lithe, 3x Venom, 2x Deadly Venom, 2x Fire Bomb, Lightning Bomb, 3x Smoke Bomb, Ice Bomb, 4x Water Bomb, Doomsday Bomb (99 damage to all enemies), 2x Grating Stone, Teleportapple

Tools etc.: Pickaxe, Shovel, Magnifying Glass

9394458519_4bc0f05f51_o.pngArx the Youngling (Pet Dragon controlled by swils)

Level: 48 1/5

Health: 53/78 (30+48)

Element: Ice

paladin_pretzel_2.jpgMonk Pretzel and His 99 Pieces, the Super Sleuth (Palathadric)

463-year-old male "hermit" Artisan

Level 34 1/4 *Immune to Magic and Healing* *Lucky* *Hastened* *Triple Exp* *Soul Linked: *Immune to Darkness, Light, Water, Fire, Wind, Earth, Lightning, and Asleep, Blinded, Bound, Confused, Fragile,Slowed, and Weakened**

Power: 45 (34+9+2)

Defense: 12 (10+2)

Health: 59/59 (9+33+15+2)

Gold: 105

Equipment: Splinter Broom (WP: 9; Broomstick; defies SP), Armour of Dark Arts (SP: 10; Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; Suitable to Knights, Dragoons, and Skirmishers), Duplovian Helmet (SP:2; Immune to Magic and Healing; Headwear), Soul Link Chain (Allows the user to pair up with another party member, both of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); Accessory), Medal of Glory (Wearer gains triple experience, accessory)

Inventory:

Weapons: Flying Cross (WP: 11; Darkness; Broomstick), Dual Staff (WP:8; Ice, Lightning, Fire, Wind, Light; Dual Strike; Staff), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the Slowed effect; Whip), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Shadeaux Mace (WP: 9; deals Fragile effect, Mace), Steak (WP: 1, instantly kills vampires on successful hits; suitable for all), Mythril Shield (SP: 20)

Artifacts: Marauder’s Mantle (Grants permanent reinforced effect; Suitable to Marauders; Backwear), Darksteel Armour (SP: 6; Max. Health +3; Bodywear), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; Headwear), Burning Knuckle Helmet (SP: 10; Wearer suffers Burning -3 effect; Suitable for Anyone; Headwear), Bumble Fanshirt (SP: 1, Vermin with level less than half of the wearers are scared and won't directly attack the wearer; Bodywear), Order Imperial Prophet's Armor (SP: 8; Grants Command; Suitable for Prophets; Bodywear), Duke's Coat-of-Arms (SP: 5, Protects against Fragile and all Poisons; Suitable for Knights, Dragoons, Skirmishers and Regulators, Bodywear), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; Suitable for Battle Mages, Necromancers, and Scholars; Backwear), Ethereal Cloak (SP: 2, Max Ether +4; Backwear), Cloak of Necrotic Shielding (SP: 3; Provides Special Guard against Undead enemies; Backwear), Rock Gauntlets (Grants the wearer Iron Fist at no ether cost; Suitable for anyone; Handwear), Counterstrike Gloves (Handwear), Soothing Slippers (Meditation restores 5 ether; Footwear), Shackles of War (Accessory), Lens of Speed Reading (allows a scroll to be read in addition to a normal action; accessory, suitable for scroll users),

Spell Items: 2 Amethysts, 2 Emeralds, Garnet, 2 Aquamarines, Diamond, Ruby, Scroll of Sealing, Scroll of Blindness x 2, Scroll of Confusion x 2, Scroll of Sleep, Scroll of Frailty, Scroll of Weakening, Scroll of Minimizing (Has 1/2 chance of causing the minimized-effect on the target; costs 10 ether.), Scroll of Arc Sleep

Consumables: 5 Potions, 15 Grand Potions, Cherry (Restores 1 ether), 2 Tonics, Ether Core, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 8 Remedies, 3 Neutralizers, Tiger Balm, 5 Phoenix Essences, 2 Phoenix Incenses, 4 Meads, 2 Smelling Salts, 2 Nostrums, Soma, Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Jinxy Juices, 5 Smoke Bombs, 2 Fire Bombs, Holy Bomb, Agni Bomb, Military Grade Fire Bomb, 2 Blind Bombs, 2 Seal Bombs, 2 Sleep Bombs, 6 Bones, Raw Meat (+5 max. health upon consumption), Crimson Haze (Causes a weapon to deal the Poisoned by 7 and Cursed effects permanently), Strong Wasabi (-2 Poisoned permanently), Grating Stone (Increases WP of any weapon by 1.)

Tools etc.: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (1/3 uses) (will always find something when used, limited to three uses per quest)

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"Right, for once I'd actually like one of our enemies to bring about some shenanigans, this weather makes it more difficult to take down this silly clown, and I can't even have him as a pet afterwards.. :hmpf_bad:"

"Anyway.. I can take out one puppet each round without any of us risking anything, but I'll need a few good hits to kill the clown."

"Miss Calmcacil, some healing coming right up."

"Master Thormanil, Master Johon, perhaps you guys could tackle the remaining two puppets?"

Crystal Titan, Rastaban, Rockling Male Blue, Rockling Male Red and Rockling Female kill Frozen Puppet.

Namyrra summons Mediq to heal Nerwen

Battle order:

Undead

Namyrra

Nerwen

Pretzel

Thormanil

Arx

Johon

Also, there's an error in Namyrra's list of undead, it lists Rockling Male Yellow twice, one of them should be Orange.

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"I've got the demon," I say eagerly, rushing forwards and attacking it twice with the Dual Staff (Dual-Striking It) from the Front Row.

Ooc very sick

Namera has control til I post otherwise

:cry_sad:

Get well soon.

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Do get well soon Chromeknight, I'll try to take care of Nerwen. :classic:

Nerwen drinks a grand tonic.

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QM Note: Can I get actions for Thormanil and Arx?

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Sorry, rolled the jeep this weekend and haven't really had the chance to pop online. Back now, though. Actions can go as Quarryman listed.

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Results of Round One of the Labyrinth Battle:

Crystal Titan hits Frozen Puppet (Frozen Puppet: 450 health-(94x2=188 dmg)=262 health; Namyrra: -1 ether)

Rastaban hits Frozen Puppet (Frozen Puppet: 262 health-(52x2=104 dmg=158 health; Namyrra: -1 ether)

Rockling Male (Blue) hits Frozen Puppet (Frozen Puppet: 158 health-(30x2=60 dmg)=98 health; Namyrra: -1 ether)

Rockling Male (Red) hits Frozen Puppet (Frozen Puppet: 98 health-(30x2=60 dmg)=38 health; Namyrra: -1 ether)

Rockling Female hits Frozen Puppet (Frozen Puppet: 38 health-(20x2=40 dmg)=0 health; Namyrra: -1 ether)

>Namyrra uses Jade Lamp of Summoning on Nerwen - (Nerwen: +51 health; Namyrra: -5 ether)

>Nerwen uses Grand Tonic - (Nerwen: +15 ether)

Monk Pretzel (Dual Staff) vs. Farfarello (twice) - Shield/Enhancement (Toolkit: Naptime! - Monk Pretzel: full health recovered)

Monk Pretzel (Dual Staff) vs. Farfarello (twice) - Special Damage/Special Damage (Dance Macabre - Monk Pretzel: controlled)

>Thormanil vs. Electrocuted Puppet - Special Damage/Special Damage (Electrified Jam - Weather changed to "electrified")

>Thormanil vs. Electrocuted Puppet - Jump Hit/Dragon Aid (Thormanil: leaps into the air)

>Arx vs. Electrocuted Puppet - Breath (Electrocuted Puppet: 450 health-48 dmg=402 health)

Johon (Muckraker) vs. Burned Puppet - Special Damage/Damage (Johon: 47 health+1 SP-45 dmg=4 health)

Namyrra unleashes the undead on one of the skeletal puppets as she focuses on healing Nerwen with Mediq's aid instead. Nerwen restores her ether for future rounds, but poor Monk Pretzel gets snatched into Farfarello's ethereal strings.

heroicaquest135-farfarello.jpg

"DANCE FOR ME, FAT FRIAR, DANCE! OH, WHY WON'T YOU DANCE?"

One of the remaining puppets changes the atmosphere in the tunnel to electrified. Thormanil leaps towards the roof of the tunnel while Arx breathes ice onto the puppet. Johon gets severely scorched by the remaining puppet. Three enemies remain.

Current Weather: Electrified (doubles lightning-damage, halves water-damage)

Enemies:

heroicaquest135-farfarello.jpgFarfarello, the Demon Puppeteer

*Absorbs darkness* *Immune to all negative effects and sudden death*

Type: Demon

Level: 70

Health: 2822/2822

Special I: Dance Macabre – Farfarello ties strings onto the target, making them his puppet and using their skills against the opponents. The target cannot control their own actions during this time. The only way to release the target from the strings is to attack them physically. The demon can only control one hero at a time. If all other opponents are defeated during this time, the battle is lost.

Special II: Mist – Negates elemental immunities (not absorption) from all combatants until the end of the next round. Used only if someone is affected by the Dance Macabre.

Special III: Demonic Ditty – Causes 70 darkness-elemental damage to all opponents. Used only if someone is affected by the Dance Macabre (that target is not affected) and Mist is in effect.

Drops: 5 Ancient Bones, Deluxe Skeleton Decoy (Can be used to absorb enemy Free Hits for up to 100 points of damage before it breaks.), Demonic Ditty (Minstrel’s Battle Song; Causes darkness-elemental damage equal to the minstrel’s level to all enemies instantly. Costs 2 ether per damaged enemy.)

Note: Farfarello uses Dance Macabre as a Free Hit if no one is affected by it yet.

heroicaquest135-burnedpuppet.jpgBurned Puppet

*Fire-elemental attacks* *Immune to poisoned, bleeding, stunned, sealed, blinded, confused, hexed, enamored, minimized, petrified, doomed, and sudden death*

Type: Undead/Fiery

Level: 45

Health: 450/450

Special I: Hot Jig – Changes current weather to “hot” (doubles fire, halves ice)

Special II: Burninate – Causes 45 fire-elemental damage and bleeding-effect to all opponents. Used only during hot weather.

Drops: Ruby, Bone, Shroud of Fiery Death (Makes all undead raised while wearing the shroud deal fire-elemental damage instead of darkness-elemental; suitable to necromancers only; backwear.)

heroicaquest135-electrocutedpuppet.jpgElectrocuted Puppet

*Lightning-elemental attacks* *Immune to poisoned, bleeding, stunned, sealed, blinded, confused, hexed, enamored, minimized, petrified, doomed, and sudden death*

Type: Undead/Electric

Level: 45

Health: 402/450

Special I: Electrified Jam – Changes current weather to “electrified” (doubles lightning, halves water)

Special II: Electrocute – Causes 45 lightning-elemental damage and confused-effect to all opponents. Used only during electrified weather.

Drops: Topaz, Bone, Shroud of Electric Death (Makes all undead raised while wearing the shroud deal lightning-elemental damage instead of darkness-elemental; suitable to necromancers only; backwear.)

Party:

picture_8_inventory.pngJohon, The Champion of Darkness (Bricksandparts)

26 years old male human Raider

Level 33 2/4 *Natural Respite* *Permanently Lucky* *1.5 stealing multiplier* *Hide of The Bleeding*

Power: 43 (33+10)

Defense: 1

Health: 4/47 (32+7+7)

Gold: 6962

Equipment: Muckraker (WP:+13, suit: Barbarians/Knights/Beast Warriors/Necromancers/Regulators, *Water, Wood, Earth*, Causes *Weakened*), Satchel of Awesomeness (suit: Anyone, *Permanently Lucky*), Hide of The Bleeding (suit: Anyone, +10HP +5ETH for every enemy user defeats), Sticky Gloves (suit: Rogues/Beast Warriors, 1.5 multiplier for stealing), Dog Statuette (Rover) (suit: Anyone, SP:+1)

Inventory:

Weapons: Old Whip (WP:+10, suit: Rogues/Artisans/Beast Warriors/Decamon Drafters/Harlots/Marauders/Necromancers, 2X damage vs. Beasts), Sword of Decay (WP:+8, suit: Barbaians/Knights/Mages, Causes *Decayed by X-3 rounds* X=dmg dealt/4, Effect does not stack), Greatsword (WP:+3, suit: Barbarians/Knights/Beast Warriors/Necromancers/Regulators), Focal Staff (WP:+5, suit: Clerics/Mages, Ability: Roll 3 at cost of 5 ether), Gladius (WP:+15, suit: Anyone, Darkness, 1/3 chance of causing *Fragile* on succesful hits), Stalker’s Mallet (WP:+8, suit: Barbarians/Knights/Harlots, 1/2 chance of causing *sealed*), Lullaby Wand (WP:+6, suit: Mages/Necromancers, Causes *asleep*), Lovelorn Wand (WP:+6, suit: Mages/Necromancers, Causes *enamored*), Scaridy Wand (WP:+6, suit: Mages/Necromancers, Causes *afraid*), Wand of Wrath (WP:+6, suit: Mages/Necromancers, Causes *enraged*), Shield (SP:+5, Suit: Knights/Dragoons/Regulators/Skirmishers), Qlice (WP:+8, club, Causes *Poisoned-by-4*), Luminous Bow (WP:+9, suit: Rangers/Beast Warriors/Weather Mages/Winged Warriors, 3X damage vs. Fiery/Dark, 0X damage vs. Plants/Aquatic)

Artifacts: Simple Helmet (suit: Anyone, HP:+1), Pseudo's hood (suit: Anyone, Ignores Undead immunity), Quiver of Poisoning (suit: Rangers/Beast Warriors/Infiltrators/Winged Warriors, Causes *Poisoned by 1* using bows/crossbows), Blessed Amulet (suit: Anyone, *Immune to cursed*), Barbarian's Boots (suit: Barbarians/Chi Monks/Beast Warriors, *Restoration*), Counterstrike Gloves (suit: Anyone, deals damage equal to level when hit with free-hit), Sterile Gloves (Suit: Anyone, *Immune to Poisoned/Bleeding*), Bravado Boots (suit: Anyone, 1/6 chance of receiving *Lucky* at start of battle), Scarlet Hood (suit: Anyone, pwr:+4, *immune to stunned*), Steel Core (suit: Anyone, +7 power), Heavy Armour (suit: Barbarians/Knights, SP:+5, *Immune to Fragile*), Tin Helmet (suit: Anyone, *Immune to Hexed/Confused*), Brimstone Armor (SP:6, absorbs fire damage; causes fire damage equal to wearer’s defense to those that hit the wearer with normal attacks; suitable to barbarians, knights, dragoons, skirmishers, regulators and vindicators; bodywear)

Spell Items: Aquamarine (2), Emerald (1), Garnet (1), Opal (1), Ruby (1), Sapphire (1), Topaz (1), Diamond (2), Amethyst (2), Scroll of Sleep (1), Scroll of Blindness (1), Scroll of Sealing (1), Scroll of Confusion (1), Scroll of Frailty (1), Scroll of Weakening (1), Scroll of Antimagic (1)

Consumables: Potion (30), Grand Potion (17), Grand Tonic (1), Health Core (3), Remedy (12), Phoenix Essence (3), Mead (14), Smelling Salts (16), Nostrum (16), Ambrosia (2), Mulled Wine (1), Titan Heart (encouraged & inspired), Venom (10), Deadly Venom (7), Smoke Bomb (1) , Fire Bomb (1), Water Bomb (4), Lightning Bomb (14), Seal Bomb, Bone (14), Skeleton Decoy (2), Trial Brew (1), Ectoplasm (1), Level-Up Mushroom (1), Grating Stone (1), Blind Fury (1), Neutralizer (1), Equilibrium Tonic (1), Oculoid Miasma (1)

Tools etc.: Shovels (1), Pick-axes (2), Magic Compasses (1), Water Canteens (2), Lonely Island Magniscope (1), Blue Rose (Invasion of Luosh) (1), Fifty Shades of Bley (1), Mythril Shards (1), Silver Ore (1)

namyrra_training_hall_avatar.jpgNamyrra Uq (Quarryman) *Party Leader*

1337 years old female Fenarian Necromancer

Level 51 1/5 *Immune to Sealed, Slowed, Bound, Confused, Fire, Wind, Water, Lightning and Earth* *Gains Triple EXP*

Power: 96 (51+45)

Defense: 10

Health: 64/65 (5+50+5+5)

Ether: 30/70 (5+50+1+5+4+5)

Gold: 698

Equipment: Crystal Mace (WP: 45 (5*gems imbued); Fire-, Ice-, Wind-, Water-, Lightning-, Earth-, Wood-, Light-, and Darkness-elemental; Mace), Robe of the Archmagi (SP:3, Ether:5. immune to Sealing, Fire, Wind, Water, Lightning and Earth, bodywear), Medal of Glory (gain triple XP; accessory), Ethereal Cloak (SP:2, Max. Ether +4, backwear), Fanged Helm (SP:5, headwear), Winged Sandals (Immune to bound and slowed, footwear)

Inventory:

Weapons: Mythril Empyreal Staff (WP:28), Nocturne Flute (WP: 6; inflicts the Asleep effect; Instrument), Pongcanis Shield (SP: 7; Shield)

Artifacts: Gold Dragon Crown (max Ether +6; immune to Stunned; suitable for anyone; Headwear), Desert Cloak (immune to Fire; suitable for anyone; Backwear), Water Canteen (Carries 3 portions of water; Accessory), Cobweb Cowl (immune to Sudden Death; suitable for anyone; Backwear), Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Paper Doll (immune against Hexed, Accessory)

Spell Items: Amethyst, Emerald, Topaz, Garnet, Diamond, Sapphire, Ruby, Aquamarine, Scroll of Blinding, Scroll of Arc Blinding, Scroll of Sealing, Scroll of Sleep, Scroll of Frailty, Scroll of Weakening, Naamah's Hourglass (Randomly causes either Hastened or Slowed to the target at the cost of 3 Ether), Jade Lamp of Summoning (summons Mediq, restoring health equal to the level of the summoner at the cost of 5 Ether)

Consumables: Potions (10), Grand Potions (4), Health Core, Tonics (9), Ether Cores (3), Remedies (12), Phoenix Essences (5), Phoenix Incenses (2), Mead (13), Smelling Salts (4), Nostrum (5), Ambrosia, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired) (2), Deadly Venom (3), Smoke Bombs (2), Holy Bomb, Water Bomb (14), Lightning Bomb (14), Dirt Bomb (3), Aeolus Bomb, Rudra Bomb, Flash Bomb, Demon Repellant (Makes the user impervious to direct attacks from demons for one battle, unless the user is the last one standing), Soul Cage (Doomed-effect to all combatants), Skeleton Decoys (2), Bones (17)

Tools etc.: Pickaxe, Bedroll

Undead (12)

heroicaquest135-undeadrastaban.jpgRastaban, Level 52 Dark Undead

heroicaquest135-undeadcrystaltitan.jpgCrystal Titan, Level 94 Dark Undead

heroicaquest135-undeadrocklingmalered.jpgRockling Male (Red), Level 30 Dark Undead

heroicaquest135-undeadrocklingmaleblue.jpgRockling Male (Blue), Level 30 Dark Undead

heroicaquest135-undeadrocklingmalegreen.jpgRockling Male (Green), Level 30 Dark Undead

heroicaquest135-undeadrocklingmaleyellow.jpgRockling Male (Yellow), Level 30 Dark Undead

heroicaquest135-undeadrocklingmaleorange.jpgRockling Male (Orange), Level 30 Dark Undead

heroicaquest135-undeadrocklingfemaleorange.jpgRockling Female, Level 20 Dark Undead

heroicaquest135-undeadwisp.jpgWill-o'-the-Wisp A, Level 21 Dark Undead

heroicaquest135-undeadwisp.jpgWill-o'-the-Wisp B, Level 21 Dark Undead

heroicaquest135-undeadwisp.jpgWill-o'-the-Wisp C, Level 21 Dark Undead

heroicaquest135-undeadwisp.jpgWill-o'-the-Wisp D, Level 21 Dark Undead

15622016117_ba91eaa5d2_t.jpgNerwen Calmcacil (Chromeknight)

264 year old female Elven Minstrel

Level 39 *Immune to sealed* *Gains Double EXP* *Permanently Hastened*

Power: 51 (39+4+8)

Defense: 2 (1+1)

Health: 53/53 (9+38+11-5)

Ether: 42/51 (5+38+4+1+3)

Gold: 645

Equipment: Party Maracas (WP:4; user is hastened; instrument), Lesser Ethereal Cloak (SP:1, Max. ether +3, immune to sealed; backwear), Leather armour (SP:1; Bodywear), Medal of Valor (Double experience from battles; accessory)

Inventory:

Weapons: Elbereth (WP:12, ice-, wind- and light-elemental wand), Mutt's Flute (WP:10; inflicts Weakened-effect; instrument), Nocturne Flute (WP:6; causes asleep-effect; instrument), Battered wooden flute (WP:6; Darkness-elemental; instrument), Sword of the Warrior of the Light (WP: 14; Light-Elemental, Meditate becomes hits; longsword), Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanical enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened, cannot be equipped at the same time as a shield; axe), Shield (SP: 5)

Artifacts: Elven Robes (SP:1, Max. ether +2, immune to sealed, slowed and jinxed; suitable to elves only; bodywear), Nordic Stomach Guard (SP: 3; Immunity to Ice and Water; Bodywear; Suitable for Barbarians, Regulators, and Beast Warriors), Shield of the Red Lizard (SP: 2; Immune to Blind), Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired; Accessory; Suitable for Paladins), Trickster's Mask of the Angel, Order Imperial's Assassin Cowl (Immune to Light and Darkness, Wearer is Nimble; headwear; Suitable for Assassins, Chi Monks, Infiltrators, Rogue Thieves, Paragons), Razor (user is Blessed and Immune to Bleeding, Enraged, and Encouraged; May take up any artifact slot; requires a shaved head), Helm of the Lord of Light (Immune to Light and Jinxed; headwear; Suitable for Knights), Sylvania's Cowl (Permits Animal Talk, Headwear), Counterstrike Gloves, Zap-Tap Badge (1/2 chance to make lighting-elemental counterstrike an opponent who has dealt damage to a hero, equal to the hero's level; Accessory),

Spell Items: Scroll of Sleep (2), Scrolls of Blindness (2), Scroll of Sealing, Scroll of Weakening (2), Scroll of Frailty (2), Scroll of Confusion (2), Scroll of Lesser Fire Warding (Enables the user to make the target immune to fire for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Lesser Earth Warding (Enables the user to make the target immune to earth for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Lesser Darkness Warding (Enables the user to make the target immune to darkness for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Hundred Hero Hymn (Battle Song that doubles the current and maximum health for the rest of the party for the remainder of the round. Stacks with the inspired-effect. Costs 2 ether per ally.)

Consumables: Potions (10), Grand Potion (2), Health Core, Tonics (3), Grand Tonic, Ether Core (2), Elixir (2), Remedy (6), Neutralizer (2), Tiger Balm (2), Herbal Infusion (Remove negative effects and cause blessed- and transcended-effects) (3), Phoenix Essence (3), Nostrum (2), Smelling Salts (2), Ambrosia (4), Mulled Wine, Dragon Scale (lucky & blessed) (2), Titan Heart (encouraged & inspired), Venom (4), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Baldur Bomb, Bone, Milk (restores 15 HP and 15 Ether), Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Sushi (restores 5 health and ether), Feather of Lithe, Grating Stone

Tools etc.: Shovel, Bedroll, Magnifying Glass, Telescope, Pickaxe

7928526094_0c2174ef6b_t.jpgThormanil Nihai, Dragonslayer, Orc-kin (swils)

23 years old male vertically challenged giant Dragoon

Level 48 1/5 *Immune to Darkness, Light, Water, Fire, Wind, Earth, Lightning, and Asleep, Blinded, Bound, Confused, Fragile,Slowed, and Weakened* *Soul Linked: *Immune to Magic and Healing* *Lucky* *Hastened* *Triple Exp**

Power: 65 (48+16+1)

Defense: 13 (10+3)

Health: 44/70 (8+47+15)

Gold: 2099

Equipment: Shishkebab (WP:16, dual-strike, darkness-elemental, lance),Skirmisher's Shield (SP:10, shield), Bright Armor (SP:3, Wearer is immune to Darkness, bodywear), Winged Sandals (Wearer is immune to Light, Water, Fire, Wind, Earth, and Lightning, and the Asleep, Blinded, Bound, Confused, Fragile, Slowed, and Weakened-effects; footwear), Soul Link Chain (Allows the user to pair up with another party member, both of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); Accessory)

Inventory:

Weapons: Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Gladiator Trident (WP:11, Spear, causes bleeding-by-5 effect), Guardian Halberd (WP: 5, target's defense is used as additional WP, halberd), Duplovian Swift Halberd (WP:3, deals Stunned, halberd), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP:9, longsword, Stuns enemies), Repeater Crossbow (WP:7, crossbow. Hastened for first round of combat while equipped.), Mercutio's Dagger of Mugging (WP:5, +5 gold from stealing; dagger), Composite Bow (WP:11, ignores defense, bow), Crystal Shield (SP:2 multiplied by the amount of gems imbued; cannot be upgraded otherwise; shield)

Artifacts:Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf (Accessory), Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up)), Aqua Gear (Wearer deals and is immune to water-elemental damage, accessory)

Spell Items: 2x Amethyst (Darkness), Emerald (Wood), Opal (Ice)

Consumables: 2x Potion, Diluted Arc Tonic, Grand Tonic, 4x Remedy, 3x Phoenix Essence, Neutralizer, Milk, 2x Elixir, 2x Nostrum, 3x Smelling Salts, 3x Mulled Wine, Soma, Dragon Scale (lucky & blessed), Jinxy Juice, 2x Feather of Lithe, 3x Venom, 2x Deadly Venom, 2x Fire Bomb, Lightning Bomb, 3x Smoke Bomb, Ice Bomb, 4x Water Bomb, Doomsday Bomb (99 damage to all enemies), 2x Grating Stone, Teleportapple

Tools etc.: Pickaxe, Shovel, Magnifying Glass

9394458519_4bc0f05f51_o.pngArx the Youngling (Pet Dragon controlled by swils)

Level: 48 1/5

Health: 53/78 (30+48)

Element: Ice

paladin_pretzel_2.jpgMonk Pretzel and His 99 Pieces, the Super Sleuth (Palathadric)

463-year-old male "hermit" Artisan

Level 34 1/4 *Immune to Magic and Healing* *Lucky* *Hastened* *Triple Exp* *Soul Linked: *Immune to Darkness, Light, Water, Fire, Wind, Earth, Lightning, and Asleep, Blinded, Bound, Confused, Fragile,Slowed, and Weakened** *DANCE MACABRE*

Power: 45 (34+9+2)

Defense: 12 (10+2)

Health: 59/59 (9+33+15+2)

Gold: 105

Equipment: Dual Staff (WP:8; Ice, Lightning, Fire, Wind, Light; Dual Strike; Staff), Armour of Dark Arts (SP: 10; Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; Suitable to Knights, Dragoons, and Skirmishers), Duplovian Helmet (SP:2; Immune to Magic and Healing; Headwear), Soul Link Chain (Allows the user to pair up with another party member, both of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); Accessory), Medal of Glory (Wearer gains triple experience, accessory)

Inventory:

Weapons: Splinter Broom (WP: 9; Broomstick; defies SP), Flying Cross (WP: 11; Darkness; Broomstick), , Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the Slowed effect; Whip), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Shadeaux Mace (WP: 9; deals Fragile effect, Mace), Steak (WP: 1, instantly kills vampires on successful hits; suitable for all), Mythril Shield (SP: 20)

Artifacts: Marauder’s Mantle (Grants permanent reinforced effect; Suitable to Marauders; Backwear), Darksteel Armour (SP: 6; Max. Health +3; Bodywear), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; Headwear), Burning Knuckle Helmet (SP: 10; Wearer suffers Burning -3 effect; Suitable for Anyone; Headwear), Bumble Fanshirt (SP: 1, Vermin with level less than half of the wearers are scared and won't directly attack the wearer; Bodywear), Order Imperial Prophet's Armor (SP: 8; Grants Command; Suitable for Prophets; Bodywear), Duke's Coat-of-Arms (SP: 5, Protects against Fragile and all Poisons; Suitable for Knights, Dragoons, Skirmishers and Regulators, Bodywear), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; Suitable for Battle Mages, Necromancers, and Scholars; Backwear), Ethereal Cloak (SP: 2, Max Ether +4; Backwear), Cloak of Necrotic Shielding (SP: 3; Provides Special Guard against Undead enemies; Backwear), Rock Gauntlets (Grants the wearer Iron Fist at no ether cost; Suitable for anyone; Handwear), Counterstrike Gloves (Handwear), Soothing Slippers (Meditation restores 5 ether; Footwear), Shackles of War (Accessory), Lens of Speed Reading (allows a scroll to be read in addition to a normal action; accessory, suitable for scroll users),

Spell Items: 2 Amethysts, 2 Emeralds, Garnet, 2 Aquamarines, Diamond, Ruby, Scroll of Sealing, Scroll of Blindness x 2, Scroll of Confusion x 2, Scroll of Sleep, Scroll of Frailty, Scroll of Weakening, Scroll of Minimizing (Has 1/2 chance of causing the minimized-effect on the target; costs 10 ether.), Scroll of Arc Sleep

Consumables: 5 Potions, 15 Grand Potions, Cherry (Restores 1 ether), 2 Tonics, Ether Core, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 8 Remedies, 3 Neutralizers, Tiger Balm, 5 Phoenix Essences, 2 Phoenix Incenses, 4 Meads, 2 Smelling Salts, 2 Nostrums, Soma, Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Jinxy Juices, 5 Smoke Bombs, 2 Fire Bombs, Holy Bomb, Agni Bomb, Military Grade Fire Bomb, 2 Blind Bombs, 2 Seal Bombs, 2 Sleep Bombs, 6 Bones, Raw Meat (+5 max. health upon consumption), Crimson Haze (Causes a weapon to deal the Poisoned by 7 and Cursed effects permanently), Strong Wasabi (-2 Poisoned permanently), Grating Stone (Increases WP of any weapon by 1.)

Tools etc.: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (1/3 uses) (will always find something when used, limited to three uses per quest)

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I still get a turn this round if someone targets the demon, right?

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I still get a turn this round if someone targets the demon, right?

QM Note: The demon (ie. me) is controlling your turns unless you are physically attacked. Spells and undead do not count.

Your turns are independent from the demon, and must be listed on the turn order.

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Thormanil attacks Monk Pretzel with his Shishkebab (Monk / Electrocuted Puppet). Arx repeats.

Edited by swils

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Thormanil! Let me distract Pretzel, you take down that thing!

Nerwen bops Pretzel on the nose with a party maracas then unleashes an Angelic Aria.

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"Right, the weather change will make this both easier and harder, so we might still be able to get somewhere."

"Miss Calmcacil, good thinking with the Angelic Aria, that should actually hurt these suckers a bit. Master Thormanil, I have the clown covered, so you and Arx just keep the puppets at bay. Master Johon, I guess you'll want to get some healing done, you don't look good."

Crystal Titan, Rastaban, Rockling Male Red and Rockling Male Blue attack Electrocuted Puppet

Namyrra sends a Light spell at Farfarello from the back row

Battle order:

Undead

Thormanil

Nerwen

Namyrra

Arx

Johon

Pretzel

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I cackle and swing my dual staffs at the party moronically. :tongue:

I repeat my action.

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Thormanil attacks Electrocuted Puppet (x2) with his Shishkebab. Arx repeats.

Edited by swils

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