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Zepher

Mafia Mafia - Day Five: Mafia Mafia II

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The Serious Roleplayer sits and relaxes in his finally finished facade.

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"It feels good to be on top! I can't believe that the scum didn't see my gambit of using the rules against them! Sure, it takes away the whole point of voting, which is the only power some people have in Mafia, but you know what, screw it! Haha!"

Suddenly, a dark figure appears.

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"What if you had done it and been wrong. How radically unfair would that have been to the town?" the figure muses.

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"Oh, it doesn't matter, I'm the God of the Mafia Plane! I told myself so."

"But isn't that a strange power that you have over the scum?"

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"Yes!"

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"Whoever you are, I have always depended on the kindness of strangers."

"How are you still talking? I ripped your head off of your body."

BOOM

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Elsewhere...

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"Oh, sweet, I'm blacked out, that means I'm safe!"

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"Oh, no, I'm the BONAD? Shucks."

The BONAD wanders around all the parked forms of transportation from the day before.

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"I hope that announcing that I'm the vig randomly yesterday doesn't somehow come back to haunt me."

Shockingly it, does.

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"Snake Charmer was scum, BONAD was town, Serious Roleplayer was town..."

Zepher burps. Bits of Role Cop stuck in his teeth fly out.

"Role Cop was town and could have used BBQ sauce."

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"You need 6 votes to convict today."

The Rules

1 Each player will be given a character to play, who will be aligned with either the Town or the Scum. To win the game, the Town must kill off all the Scum and the SK, while the Scum must outnumber the Town. Any Third-Party (neutral) characters have their own win conditions as outlined below.

2 Each day you will be able to vote to lynch a player. Voting should be done in the following format; Vote: Character (Player). Similarly, unvoting is to be done in the format; Unvote: Character (Player). No other format will be accepted. The player with the most lynches will be lynched. You may only unvote once a day.

3 A game day will last for about 72 hours. Whoever has the most votes at the end of the day will be lynched. There must be a 3/4th consensus to lynch. You may not vote in the first 24 hours. After the day has concluded, a night phase will commence, which will last a maximum of 48 hours. Night actions must be sent to the host in the first 24 hours of the night phase.

4 The alignment of lynched players, as well as those that died during the night, will be revealed at the beginning of the next day.

5 You may not quote or pretend to quote anything sent to or from you in PM with the game host. This includes all the details of your character and role, as well as any night action results. Role claims and reporting of night action results are acceptable, but in your own words only. Do not attempt to use the structure of your role PM to your advantage, as they are all exactly the same.

6 You may not quote PMs from or to other players. This will result in a 5-vote penalty the same day, and a 5-vote penalty the next. (What can I say, I liked this rule!)

7 Do not play the game outside the day-thread and PMs. Similarly, do not post out of character inside the thread; you must always play the role given to you. Game tactics and roles may only be discussed in the game thread or via PM with other players. Private discussion is done at your own risk and should be treated as part of the game.

8 If you are dead, your game is over. You may not comment on the game to any living or dead players in any form. You are considered dead once you are a) confirmed lynched by the host, or b) announced dead in the morning. This includes posting, private messaging, direct chat, email or any other form of online or offline communication. Any information you had becomes void and may not be passed on. The same applies for living players making contact with those who are no longer playing, no matter what the stated purpose. Both situations can appear to be an attempt to gain information or cause influence that would be unfair to the remaining living players. Whether you are still playing or have already died, if you are contacted inappropriately, please notify the host immediately. Violation of this rule will result in instant mod-kill and probably something worse after the game.

9 You may not edit your posts. Editing your post will result in a 2-vote penalty. This is your only warning.

10 You must post in every Day Thread. Failure to do so will result in a 10-vote penalty at the start of the next day.

11 These rules will change during the game as a game mechanic. Pay close attention. Any and all changes will be struck through, with the new rule in bold.

If you encounter a problem or have a question, please contact the host using your role PM. All other forms of communications will be ignored.

THE DESIGN

23 Players

16 Town - 6 Scum - 1 SK

The Day

24 Hour Safe Period - 48 Hour Voting Period - 48 Hour Night Period (With a full exciting 24 hour period to submit night actions!)

Some time before the 24 Hour Mark, the Pill Cart will be rolled out. The time will be randomized each day, to be fair to timezones. The time will be chosen by Random.org. The Pills will effect that night or the following day.

The Pills

"God Pill" (Effect the following day, will not be removed from play) - 2 Uppers (Night action may be used twice) - 2 Lifesavers (Will be safe from a kill that night) - 16 Placebos (No Effect) - 2 Downers (Night action may not be performed)

-If a person holding a pill is lynched or killed, the pill is removed from play-

The Night Actions

Town and Scum have NEARLY IDENTICAL ROLES with only a few tweaks to change for their sides.

JOAT

Town: Investigator/Protector Scum: Framer (2 Shot)/Protector/Janitor (1 Shot)

Role Cop

Killer

Blocker

Inventor

Can invent a net (blocker), shield (protector), magnifying glass (investigation), or pistol (kill action). Bulletproof. Inscrutable (all investigation attempts including role cop will come up as "unsuccessful"). The inventor may either gift his invention, or create a new one, he may not do both on the same night.

Universal Back-Up

-When a scum with an action dies, the scum team may choose to drop an action and retain the one they would have lost.-

-The Pill Cart will come in the first 24 hours at different times each day, decided by Random.Org. You post IN THREAD which pill you will be taking that day. It is first come, first serve.-

Serial Killer

Bulletproof. Hard to Read (If an investigator investigates him, the result will be "unsuccessful", but a role cop will receive the result of "killer".). Killer

Role PM's

Town: Character - Town - Night Action(s)

Scum: Character - Scum - Night Action(s) - List of Fellow Scum's Names

SK: Character - SK - Night Actions

Win Conditions

Town: Kill the Scum + SK

Scum: Outnumber the Town + SK

SK: Two other players alive, with no other win conditions met.

THE CAST

(Please remember, with the system being totally random, the characters have nothing to do with affiliation/NA)

df926c38-7496-440e-af3d-d214fc94208d_zps3804f015.jpgZepher/The Host (Zepher) - Your lovely and hungry host.

2ad30ee0-b706-4247-96fa-8d47e2984dc8_zps580f9d19.jpgDr. Pill - The man with the golden oar.

0a64e956-a6cf-4525-913e-7a7af5943538_zpsf685fe39.jpgOne-Armed-Pete - Makes the crowd sounds you know and love. Thinks of the children.

0bd1cd30-8045-488d-9e59-4f71d6d13a9f_zps84c50a6c.jpgCandice the Lynch Dragon - She knows when you are sleeping. She knows where you're awake.

3299144f-4bda-4005-8b25-d568561206bb_zps6c2b178a.jpgThe Cult Leader (Rufus) - Rather mysterious.

f5194e51-cc3e-4c2d-b1db-ddcbb3c5af0c_zps697e148f.jpgThe NPC (Esurient) - Not a player. Seriously, look, he's clearly not supposed to be voted for. Not a player. Maybe we should vote for him.

035a4f93-11bb-45d9-a68f-c41da429f376_zps58c1d1c6.jpgThe Goon (fhommess) - Grrrrr.

eaf8e7bb-cd45-4f9b-8c16-802cf1da96b8_zps61e4660c.jpgThe PGO (Purpearljellyblob) - Serving some time for accidentally shooting all of his neighbors.

182c1c60-5c7c-4c2e-b4cd-3e64a3360217_zps5b7d399b.jpgThe Witch (Waterbrick Down) - Pretty sure that everyone else is also witches.

225c5887-427d-4d61-8fb4-cdf3420f3476_zps0d77c411.jpgThe Treestump (Adam) - Has very little to say. Don't stand too closely. He may explode.

cbabfd6f-3447-4031-a60b-a6848ba0a046_zps3ee6c1cd.jpgThe Talking Animal (mostlytechnic) - A staple of every normal society. Range from camels to Fabuland critters to this thing.

Dearly Departed

8969715f-f323-4728-8dd0-42dae1154e75_zps1d2ee5f5.jpgThe Serial Killer (Walter Kovacs) - Town. Lynched Day One. Candice's first lunch.

54a29b6b-4800-4af1-b831-027ef44b7949_zpsbf411076.jpgThe Cop (def) - Town. Killed Night One. Ax to the back for being on the wrong side of the tracks.

da4eef59-d329-47ee-99d0-5997d78cd512_zps3763029d.jpgThe Vanilla Townie (Kristel) - Town. Killed Night One. Decapitated and then planted. Hopefully she'll grow into a tree some day.

df93bfe3-207e-4a05-a64f-6e8e17e7ea98_zps28f831fd.jpgThe Cultist (Fred Daniel Yam) - Town. Silently swallowed by the great Lynch Dragon.

fe1f44b8-b614-4a98-bdda-ea77606953a9_zps885d431d.jpgThe Male Lover (LegoDad) - Scum. Snapped up by Candice. Tasted spicy.

467405d7-b130-4dd6-9f66-692e6fefa21c_zps5daee601.jpgThe Virgin (Clanure) - Town. Killed Night Two. Finally "got some".

779e979a-f4b4-4a04-bfdd-397fef10ddca_zpse051e7cd.jpgThe Jester (CallMePie) - Town. Killed Night Two. Was not lynched.

b3d084f6-35de-4434-a91d-d59f82cf2e31_zps950899f6.jpgThe Usurper (TrumpetKing) - Scum. Lynched Day Three. Became a viking funeral for the Cop.

4ec44238-c892-4289-86d6-780646affa84_zps27c2781c.jpgThe Doctor (Piratedave84) - Town. Killed Night Three. Had the common cold the whole time, couldn't figure out how to cure himself.

5e9ef86e-371d-43cf-a3cd-25d3101b8a0a_zps44bb5225.jpgFirst Day Lynch (Jamesn) - Town. Killed Night Three. Exceeded all expectations.

dae070ae-f150-465a-96b2-1e4de72c1b0e_zps391276b1.jpgThe Godfather (Kadabra) - Scum. Killed Night Three. Gone away on vacation.

b8d20aba-7405-44df-a9e1-8e6597558175_zps5f3d5344.jpgThe Female Lover (Hinckley) - Town. Killed Night Three. Now resting in pieces with her scummy hubby.

1b86b8c9-6be4-49bf-b47c-ee09bf5df754_zps19f987cd.jpgThe Snake Charmer (Darth Potato) - Scum. Lynched Day Four. Killed due to lack of charisma.

215a65c7-4834-425d-8904-0ef311177164_zps8ef548f0.jpgThe Role Cop (KielDaMan) - Town. Lynched Day Four. Suicidal tendencies.

f702ae41-6c78-4ef1-9c0e-ddafce98635d_zps56b6017f.jpgThe Serious Roleplayer (Tamamono) - Town. Killed Night Four. Joined the circus.

97d373a3-c046-40b4-a0b2-8a60153922c6_zpsdca0eda3.jpgThe Night Action Blacked-Out Dude (Bob) - Town. Killed Night Four. Chopped to bits, no one could identify the body.

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I invented a device for punching scum in the face. :tongue:

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Well, we could continue the brilliantly witty banter of "town suck"/"scum suck" from yesterday.

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So, 7 left. 4 town, 2 scum, 1 SK. The most logical plan for BOTH SIDES today would be lynch the SK. We both need NPC gone.

Oh, and no matter what happens, SCUM SUCK

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Because soon the Serial HAS to turn on you. The SK just needs any 4 of us gone to win, and the scum need 4 gone (out of the 4 town and the SK, since there's only 2 of you left). Why not knock out the SK now before you die at his hand? If it comes down to the two scum and the SK left, the scum win and the SK loses. So he HAS to eliminate one of you eventually. If he does, then the remaining scum has to be the ONLY player left to win. Which would mean taking out the SK before the remaining town, or that last scum loses.

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Aren't you forgetting about your blocker? If we lose our SK, you keep blocking scum all the way to Town victory. Sorry ain't going to happen.

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The Kaadu does have a point. The SK can't win with both scum alive, and is unlikely to survive a lynch tomorrow. The SK will not side with scum for long, and the scum can't win with one remaining member if the SK lives. One of you has to kill the other relatively soon. I doubt the SK will simply let scum win when they're so close.

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We are very well aware of that, but our mutual agreement is still beneficial to us for the time being. If we were to lynch the SK, that would just mean you'd keep on blocking the scum until town won. Thus there is no reason for us to vote off the SK as he keeps the slight possibility of the scum winning alive. Now unless one of you townies would like to volunteer to be lynched, I think we'll wait for the pill cart, let one of us be killed off at random and continue on to the next day. :classic:

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The Pill Cart is now open.

1) First come, first serve - whoever claims a pill first, gets it. Bold your selection in your post. If someone asks for the pill you want before you, too bad.

2) You will find out what your pill does at the 48 hour mark. You make pick pills up until then. Pills are not optional.

3) Your pill dies with you. Except the God Pill.

4) You may NOT pick the same pill two days in a row. Sorry.

The Pills

1) Light saber Pill

2) Magical Pill

3) Mystery Pill

4) Bobblyhead Pill

5) Rum

6) A Pearl

7) Fairy Tale Pill

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Well darn! Just my luck! I'll take that Bobblyhead Pill.

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Vote: The Talking Animal (mostlytechnic)

Doesn't matter, does it? Someone is going to be randomly lynched today :wub_drool::grin_wub: and since Town still holds the majority, given the probabilistic nature of things, Town should be very worried. :head_back::snicker:

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If there are no more votes in by 12 hours from now, the day will end 24 hours early.

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Vote: The NPC (Esurient)

And thanks PGO, feels sorta good to get votes from known scum.... means I'm doing my job right :)

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Doesn't matter, does it? Someone is going to be randomly lynched today :wub_drool::grin_wub: and since Town still holds the majority, given the probabilistic nature of things, Town should be very worried. :head_back::snicker:

I'd be more worried as scum. While there's a higher chance Town would get taken in a random Candice eating, there's still a pretty good chance of a scum munch, which would pretty much blow any chance scum has.

I will cast a vote since it's the right thing to do.

Vote: The NPC (Esurient)

Scum munch scum munch scum munch!

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