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  1. You can find a not-so-small trading post, not far from the village, known as Owhur. The residents visit the post almost every week once or twice, to sell, buy, or just browse the goods. You can find more pictures, in the Album.
  2. [HSS] Master Jeweler's shop In the middle of Rockwail stands one of the very few jeweler shops that exist in Nocturnus. Jewelry is not all that popular in the Darklands, at least not the fancy kind. Decorated armour and weaponry, on the other hand, is valued a lot more by Nocty's populace. However, even in the land of monsters and barbarians there are individuals with taste — and Rockwail's Master Jeweler is there to cater to that clientele! One such individual with exquisite taste happened to be paying Rockwail a visit: Lady Sithanna of Shadowmere. Fortunately for her, it was an informal visit. It had been while since she last crossed Rockwail... 15 years, perhaps 55 years? Vampire naps can really mess with one's memory and perception of time! Obviously some things had changed in the city, but she was relieved to find 'her' jewelry shop still around. She paused in front of the shop window. It was almost exactly as she remembered it, but the window was now modernized with large glass panes. She looked at the elegant golden necklace was on display. "That glass wouldn't stop me from taking it, if I wanted to.", she thought. Perhaps the shop had a new owner, since the jeweler she knew was very protective over his wares. Or perhaps security in the city had gotten tighter? Whichever was the case, she was eager to have a look inside. Inside was Heinrigh, the Master Jeweler, tending to a customer. Heinrigh "I think this one suits you particularly well, Madam. The colour of the stone complements your dress very nicely. I also have a broche you could try on, I think that would — Hello, yes come in! Oh my... Lady Sithanna!" Lady Sithanna "Heinrigh! It brings me joy to see you! How have you been?" Yeah... that must have been at least 30 years! One more nap and she might not have spoken Heinrigh ever again... --- A little later than planned, but I enjoyed working on this build and I rather like how this turned out. I'm particulary happy with the 55-piece display cabinet, and the shop window which I've had as a tablescrap for close to two years. I tried to find out what kind of equipment a medieval jewelry maker would have on hand, but couldn't find much all that much online, so I greebled a bit. Let me know what you think, I appreciate your comments and criticism!
  3. We go back several centuries, to a time when an alliance of dwarves, humans and orcs had successfully defended their stronghold in the Moruth Swamplands. In the wake of their victory, the King of Rockwail commissioned the sculptor's guild to make an enormous statue of Merin Uîr, a legendary warrior who was said to have defeated multiple enemy platoons in the Boulder Bogs through ambushes and trickery. The sculptor's guild was happy to take on the King's request. Sculptor vedette Yurro has taken the lead on this task. He is carving the head, torso and upper arms from a single block of stone. Meanwhile another experienced sculptor has started on the lower arms and hands, and apprentices are being instructed to carve out the rough shape of the pelvis and legs, which will later be finished up by Yurro. A statue this size is a serious undertaking, and lots of things can go wrong in the process, but so far Yurro and his crew have not had any major setbacks. A relief! --- Yes, there will be a the full statue later. I'm sitting on quite a lot of (mostly) finished Rockwail stuff, but I don't want to spill all of the beans yet. Cheers!
  4. Guilds of Historica Collectible Minfigures: Homecoming Yes, I remember now... I don't know why, or if this is common, but I tend to forget where it all started. How I ended up doing what I do. But as I set out to write this topic, it came back to me. I think it was around 2014 that Guilds of Historica caught my eye. I'm sure it must have been one of the many awesome castle builds that guided me to this forum. I went over the New Member Guide, the Guild topics one by one, and saw the maps. And then I saw minifigures, unlike any I had seen before. Custom factions, armies, fantasy races, built from official lego pieces! Up to that point, my (teenage) creations were based on official LEGO themes, built to be populated by official LEGO minifigs. With Guilds of Historica, it all started to change. A new world opened up for me, a journey, and a place to belong. I started building custom figures myself, eventually a sigfig and his family, friends and foes, and joined the Guilds a year later. So looking back at it, the figures have always been there, sparking new builds and stories. Perhaps that's why I have this feeling of homecoming. Introduction by Exetrius Welcome to Historica, fellow adventurer! On my travels through this land, this mighty continent, I have seen many wonderful people, creatures and other beings. Of course I can't tell you about all of them, that would take days, weeks, months probably! But, don't worry: I have made a selection. Let me introduce you to some of those I have met, or heard about. From the cold North to the hot South, from the tumultuous East to the calm West, from the world above to the world below, and from places within to places outside the continent. Let's start with the four guilds on the continent, and Varlyrio. Mitgardia Magnus, Lord of Spróggefjell Keep "Staring at my armour isn't going to help you get through the winter, get to work!" Yffreya, wilderness hunter "A mercenary job? Sorry, but I don't hate humans that much. Do I look like I do?" Kaliphlin Madame Quarrat, mine owner "This deep pink sapphire came from the latest expansion. Work for me, and you might find one too..." Norri, badlands nomad "This is Bërtah, my favourite of the herd. She's a little shy around strangers, though." Avalonia Fiona, Mystic Isles messenger "It's mostly good news from Albion this time around, so I can afford to take the scenic route. You can join me for a while, if you like." Jerome, salvager-carpenter "You are leaving your old wagon in good hands, sir. And, on behalf of the trees in our forests, I thank you!" Nocturnus Pandemonium, 6th wizard of Zotharith "Yes I burned the town, got a problem with that? There wasn't a good soul in the whole rotten place anyway..." Umdurin, Vacunani scholar "If I'm not mistaken Volume 467 of the Recorin Orbi makes mention of such a tunnel exit. I'll check with the archives." Varlyrio Don Giullio, art dealer "100% genuine, for certain. This is a one-time offer: 13 silvers and it's yours." Rebecca, maid and assistant-chef "I'd love to chat, but the market will be closing soon. Later!" Outside of the Guilds, there is also plenty of interesting folk. Some of them I never met in person, for better or for worse... Ghost Islands of Yureishima Yoshintamaru Sasekageojima, Master swordsman "I see your spirit is fierce, but you lack technique. And away with those runes, they ruin the flow between you and the blade!" Miyuko of the Dawn, folk legend It is said that those who meet Miyuko die on the spot, and depending on her judgement either get sent straight to the realm of the dead, or are reborn from their former bodies. The Underworld Zugal defector and Demorian informant "The war really changed the Clan, you know. I tell you: flying up and down the Underworld is better than serving Raavage." K'sirtllhisqr, Drow mage "Where do you think you're going, surface critter? Trespassing this area is strictly forbidden, even for Drow..." Cedrica Sabrina, spoiled brat "Say hi to Marco, I got him for my half-year birthday! Hey, I'm not spoiled, you're just too poor to understand!" Lunarius the Formidable, archmage "A City of Magic, you say? Sounds like something I need to keep my eye on..." ---- And there you have it: 16 figures! I wasn't feeling very inspired from the beginning, but I had said I'd participate so I didn't go back on my word. I found a way to produce solid figures nonetheless. There are a number of little hints to previous builds or other references baked into the figs and their bios, tell which ones you like! I could do a breakdown later. Thanks for looking! Criticism welcome, hit me with all you got. @Henjin_Quilones I'm not going to keep this from you: Fiona with nougat skin and white elven hair looked glorious. For example as a Hesperian dragon rider. However, it just looked wrong next to the carpenter... Maybe a fleshie figbarf isn't all that unlikely anymore.
  5. [HSS] The Silver Bull inn Standing proudly in the centre of Rockwail, near the Palace, is The Silver Bull inn. It's neither the largest, nor the most infamous inn in town, but it does enjoy a good reputation. To the more wealthy traveler, it offers peace and quiet at the heart of the city, tidy rooms and good meals, including soups, meat and hot drinks. The inn accommodates seven guests across four rooms, and furthermore houses the city's post office. Messenger Fiona, of Avalonia, is delivering a message from Albion to the post office of The Silver Bull. At the door she's greeted by an unusual visitor who is making his depart. In a mix of thrill and unsettlement, a shiver went down Fiona's spine. She had gotten acquainted with the non-human population of Nocturnus before on a number of occasions, but never had she seen an undead skeleton before! At second glance, he seemed quite the gentleman, though. Look at that jaw line! Haha, kidding! Little did the Avalonian messenger know that she had just met the famed Resistance warlord Anfauglir! And Anfauglir wasn't the only Nocturnian lord at the inn at that moment... --- Additional pictures: I'm happy to be sharing posting another HSS build for Rockwail, at the very end of 2023. Indeed, HSS. Not sure if that was clear before, but it is now! I've worked on other buildings too, but those are for the coming year. As usual, I learned a lot while building. More than with any previous MOC, I struggled with figuring out the layout of the interior and how to break it open for access to the interior. For example, I shuffled around the beds several times to get a three-bedroom floor that made sense. It's my biggest fully enclosed MOC building to date, and yet the interior space turned out to be very tight. That was one of the reasons I choose to not have any actual doors inside the building*, only brickbuilt 3-wide, 6-high door frames. So a bit of a schematic rendition. *save for the door to the toilet, which is a detail that was lost in a section that doesn't detach for access (for structural integrity and my sanity). I hope you enjoy. C&C welcome!
  6. The creaking of the wheelchairs could be heard from miles away. "- Slow down apprentice! You will shake the little life out of me!" - scolded the old man his much younger companion. "- Bah, I don't remember these cobblestones on this road! Indeed. Deep Garden, the small town now has a pretty solid stone wall, to protect it. And not only the wall but now the roads are now covered with cobblestone. Some would call this, civilization. The old royal cartographer visited the place when the wall was erected. And he remembers it was built, from wood and planks. Much has changed. The town is now able to get quality stones from other lands, And they were able to improve their fortification. "- I remember when I was here, to re-design the area map, after the town built that wall, and now... I must come once again, to redraw it again. pointing out, the new stone wall!" His apprentice was a little disappointed. He joined the royal cartographer's guild, to see the world, meet interesting people, learn their stories, and their culture, and draw maps, about new places. And now, here is he, pushing an old man, in his last days, and only heard stories, about how the world was a better place, decades ago. "- We finally arrived. Now let's check what improvements have we here... Stone wall, gates, yes, the tower is also made out of stone. Armory, messenger birds..." - the old man stopped for a second, to smell something. "- Can you smell it? They are making stew. I wonder what stew they are making..." The apprentice's visage stopped on one of the soldiers, who was picking mushrooms. None of them were experts in mushroom picking, but the apprentice was sure If they stay for dinner, then this will be his master's last supper... Here is the original build: Also, you can find more pictures from the newer version, of Cat. B: here
  7. The square of Rundolf Longspear. He was a hero a very long time ago. Now the only memory about him, he was a dragon slayer, and now he has a statue in this small square in Cedrica. The traffic isn't that big, but, it's good for the residents who live here. Maybe the most noteworthy stores are the Silver Scissors and the Basket O'Goods. A tailor shop and a bakery. A smaller watchtower erects next to an old, crumbing district wall. The next district is a boring place, like this one. The fish seller maybe the most recent change in the past three-four years. No one knows what was there before that time. Maybe someone: "- Yeehaa! Take that you filthy bandit!" - screamed the little boy, on a hobby-horse, while he swung wildly, with a stick. "- Slow down little buddy, that bandit is already trembling in fear." - smiled the old man, while turning the page. Yirroc corrected his grandfathers' helmet. He enjoyed staying with him, he had so many great stuff, and stories from the time, while he served in the army. "- Grandpa-Grandpa! Can you tell the story, of how you fight alongside Draconius?" "- Again, but you already heard it a thousand times." - he bends the corner of the page, and puts down the book. - "Okey, where should I start?" "- But!" - interrupted the tale Yirroc. " -can I have your mace while you tell the story?" "- Sure, but be careful, not like last time." The rattle wouldn't be heard, cause a lute started to play a melody, and a voice joined in. "- It's him!" - the young girl jumped up from the stool, and run out onto the balcony. Her makeup wasn't finished, and her hair was messy. "- It's him..." smiled the woman on her way to the fish vendor, and remembered what happened last night. It's him... The elf woman remembered the tune from last week. She turned her blushing head away, pretending like she is observing the tailor shop's window. "- It's him! Baldween! Give me the..." "- Here sire..." - the servant handled the crossbow to his master without a flinch. "- Thank you Baldween. You are a loyal servant. Now! - the nobleman cocked the crossbow. "- Go and tell the Citys Watch, do not worry, this is just a family matter." Both strings strummed at the same time. The last verse perfectly matched with the noble's "Die Bastard" warcry. The bard quickly throw away everything and made his escape before another crossbow bolt would hit him. On his run, he stumbled into a boy and a girl, coming from the baker with fresh pretzels. "- Oh no, my coin!" -screamed the boy, and dropped his wealth on the ground, while he tried to find his balance. The golden coin smoothly landed on stones, and with tinkling sounds, quickly approached the nearby sewers. The boy's effort was futile, to catch it. The sound of the rolling coin suddenly stopped and with a last golden shine, the darkness swallowed the coin. "- Oh darn! There goes my whole fortune!" - sobbed the boy. "- Can't we go after it?" - asked the girl, and gripped her coin more tightly "- No silly, there are alligators in the sewers!" And the boy wasn't wrong. And our little story would be ended here if he didn't drop his coin. So let us continue. Follow the money. Like thunder! The small coin, with a gleaming flash, impacted the planks. Next to a couple of dark elves. None of the flinched, they have some serious business to talk about. Maybe another plot? What people can tolerate this kind of scum in this city? The answer is the city's scum, like them. Welcome to The Shadow Tunnels. A city under a city. A connection of tunnels, sewers, pits, and coves, filled with filth, garbage, mud, debris, and gods knows what other things. The weak won't last here even for a minute. And those who choose this life, under a shining city of the realm. Both terrifying and miraculous. Let's meet them, but... keep a safe distance, and first only listen to them: "- HEY! How could you cheat and beat me, when first I cheated!" "- Ow.. sho! Sorry, Starry-eyed... I wasn't able to catch you a little friend..." - the boy threw back the old boot into the filth. The fish blinked with its three eyes, one after another. "- Here-here! Two amputations for the price of one! Just for now!" Can you smell it? Yes, that came from the Golden Ox. A well-known establishment from a kinder era. Maybe, Rundolf Longspear also had one or two meals here. "- What's that smell? Smells delicious!" "- Bat-stew!" - replied the cook. "- Wanna tasting?" "- Bat-stew? Never heard of it. Is it good?" "- This stew will be so famous, everybody will talk about it!" "- What're this ... Documents forgery?" "- I can fabricate you any kind of paper! Need to prove something, which you don't have? Find me! Need a diploma, so you can open a small surgery? Here I am! Want to deceive others and make a profit? Should we start now?" - rubbed the shady figure his hands together. "- Excuse me, but I didn't understand the second sentence. Someone screamed downstairs like a charlatan butchering his legs... And how good are you? Where did you learn this trade?" - asked shyly, and tired to not look down between the gaps. "- Here is my official document about it!" - and pulled out a dirty paper, with a wax seal. "- But... But.. You created your own document? But this is a crime!" "- Really?" "- What do you sell?" "- Mushrooms. Wanna try one?" - asked the vendor, and pulled out his cleaver, to take a slice. "- Whoa, not so fast!" - protested the man. "- Is it safe? Aren't those poisonous?" "- Nah... it just smacks you in the head a little." - nodded with his head, to the nearby guy, who sats near the counter. "- Here's my last customer. Let's ask him. HEY buddy! How do you feel?" The man was somewhere between this reality, and the next one. His mind slowly crawled back to his body. He looked around, trying to find the source of the questions. His pupils were wide, saliva ran down his chin in thick streaks. He opened his mouth to say something. "- Funny fish people! You can't talk!" - and with that, his mind was already lightyears away... "- See!" - smiled the vendor " - I told you, he is experiencing weird things! So... wanna find out?" And here is the full build: Both Closed and Opened: More pictures here:Beneath the shadow of the capital
  8. Somewhere in the eastern Siccus Badlands, in a village called Amrakect, was once the home the Centario family. A cozy little dwelling just behind the village defence wall, and next to Horse's Gate, was the house where white-haired boy Onicius and his sister Alicia lived, with their father and mother. In general it was a rather quiet and peaceful town, apart from the bustling market places. Alicia was often playing around town with the other village kids, while Oncius loved to watch the activity around Horse's Gate from the terrace, sometimes talking to the guards (his father was a guard as well), and lazying in the afternoon heat. But those peaceful and carefree days would not last... Carpe diem, Centario family! There's full interior in the house, which consists (top to bottom) of an adult bedroom, kitchen, terrace and children's bedroom. Really challenging to squeeze everything in! The portcullis inside the gate tower can be raised, locked at various heights, and dropped with the release of the lock (in grey). When fully lowered, the gap through which the portcullis rises is closed with a hatch. The hatch is pushed open when the portcullis is raised and closes when it is dropped. I really enjoy this fun feature, so I think I'm going to integrate functionality more often. A video of the mechanism in action (hope you can view it): --- Overall, I'm really pleased with build and I enjoyed the premise of the category! I chose my first very first Guilds of Historica build to make a modern version of. I never thought of it as a bad build, but it stands so far from how I nowadays think a build should be, that I was excited to improve and expand it in several ways. I wanted it to pale in comparison, in all departments! Including: full and accessible interior as opposed to none, viewable 360°, a full colour palette, and even functionality with a video as proof! But without a seed, a sapling, you'll never have a tree. So, I still look up to my first build, and other historic GoH builds, and I'm very grateful for being part of this wonderful community I've been enjoying for so many years! Cheers!
  9. Rockwail School of Orphans Rockwail has seen the passing of many kings and rulers, each leaving their own mark in history and on the city. Not all that long ago, relatively speaking at least, the iron fist rule of king Zoroaster took a particularly heavy toll on the residents of Rockwail. Many lives were lost due to his warmongering and exploitation of miners and labor slaves. As a consequence, the amount of orphans peaked during this period. When Theophraster I, Zoroaster's half-brother, claimed the throne, he sought to repair some of the damage Zoroaster had done. He believed orphans were a key to turn the ravaged economy around, so he built an orphanage and established an education program. His efforts bore fruit, for him and the city. His apparent philanthropy earned him the respect and support from the scarred people of Rockwail, and the word also spread beyond the city. In rough and tough Nocturnus, these 'soft' policies were looked down on by some of the greater Lords, but merchants and craftsmen flocked to the city! Later, despite dwindling numbers of orphans because of peaceful times, Theophraster II continued to invest in the future of the disadvantaged, by founding the Rockwail School of Orphans. The School of Orphans is not as big as it used to be at some point, but one of its most prominent and remarkable buildings is still in use today, and is maintained with funds from the royal treasury. And somehow, it's the place Exetrius Centario of Zotharith found himself in... He looked up from his reading material and gazed at the window. He put his book away for a moment and stood up to overlook the square of the Four Virtues. It appeared peaceful, a little quieter during daytime than Zotharith. The sudden thought of home, so far away, made his mind wander between the turns his life had taken ever since the Civil War, the places he visited and the people he met. Before the war, he was just a mage trying to climb the ranks. Okay, maybe not your average mage, but the second son of the wizard ruler, Onicius. Sometimes, he was sent out for a task by the Order of Zotharith, but generally he was around his home city a lot. Once, he traveled to Kyrrath to visit his aunt. That was the furthest he had ever been. His elder brother, on the other hand... Anyway, during the Nocturnus Civil War he joined the 1st Corps of Zotharith, which was hunting down Raavage through the Rakath mountains, and he eventually ended up defeating him. But if that wasn't hard to believe enough, he also got to attend the victory party in Cedrica, with Queen Ylspeth! As well as the legendary Warlords, with some of whom he discussed the future of Nocturnus, in Merodaquinas. No big deal, right? It was hard to fathom. After the storm of events, he returned to Zotharith. Luckily, he found his father, mother and sister (who served in the 2nd Corps) in good health. Furthermore, the city seemed to be completely unharmed by the war. It seemed like he would be easing into his old and familiar life again, until a letter from Rockwail came. It was a personal request from King Yurdtroth, the city's new ruler (since Raavage's occupation ended), adressed to Onicius Centario. He was looking for someone to fill the position of Wizard of Rockwail, as well as an ambassador for Zotharith, and had heard of Exetrius' hand in the victory against the Black Spire. Exetrius and his farther agreed that this could be a fantastic opportunity, thus they accepted the request. And so, within a month or two of being home again, he left for Rockwail indefinitely. From the letter, it was not fully clear what the position would entail, but that was a risk he was willing to take. Upon arrival, he met with King Yurdtroth. He was not as intimidating as he imagined, on the contrary actually. He soon learned that one of his tasks would be to teach magic at the Rockwail School of Orphans. Of all things, teaching children was somewhat daunting to him, and something he hadn't anticipated. On his first day, the stairs he had to climb to get to the oddly placed school building seemed to never end. An old wizard dressed in blue, which turned out to be the retiring Wizard of Rockwail, welcomed him. "Don't worry, it'll be fun", he said with a smirk. With the old fart's perception was nothing wrong, that much was clear... The earth sciences teacher, named Ruppert, asked him to come into the class. Still nervous, Exetrius climbed out of the study room. A little awkwardly, he introduced himself to the three kids in class. But soon, he found himself wondering why he had been worrying at all. The kids were very interested and asked him lots of questions. This wasn't so bad at all! ---- Later than planned, but here is the full build! Mine entrance part here. Figuring out the layout of this build, with the mine entrance, school and blacksmith was a fun puzzle, and I enjoyed putting my limited number of purple, magenta and pink bricks to good use. I'm also glad to be able to give an update about Exetrius. While writing the recap it became clear just how few and far between his backstory is. I don't blame you for never getting into the Exetrius Saga if you haven't. It's a mess, though it has good parts that still hold up, imo. Anway, if you read the recap, click the links and look at the images, that should give you a decent idea of Exetrius. Hope you enjoy!
  10. Long ago, one of the first dwarven Kings of Rockwail ordered the construction of a sacred mine entrance, right in the heart of the city. For decades, even centuries, miners receive the blessing of Mòhria (represented by the statue on the altar) before descending into the perilous deep. Rockwail has one of the most diverse populations in Nocturnus in terms of races as well as ancestry, so there are a number of religions within in the city due to the many different backgrounds. However, be it through belief or through superstition, the vast majority of miners always descend to the mine and tunnel complex of the city in the morning, via "Chapel Gate". They may take a different route to the surface, as there are multiples entrances annex exits in Rockwail, but the ritual of entering through Chapel Gate is one that persists across miners from all kinds of backgrounds and beliefs. Today again, two miners are venturing into the deep with the hope of bringing riches to the surface, but above all hoping to return safely. Perhaps empty-handed as they did yesterday, but there's always that sliver of a chance to find something truly extraordinary. Something that will have all of Rockwail looking and talking about them. And since they are 'free miners', they get to keep everything they find, unlike those employed by a mining company. It has its disadvantages, but if they find "The Big One", as they call it, they may not have to work for the rest of their lives! Fame, fortune and comfort... a miner can dream! Unfortunately, today was just another day at the mine. No fame and glory, just bits of ore and barely a grain of crystal. Tomorrow, maybe... Meanwhile, behind Chapel Gate, a blacksmith has just started working on some iron ornamentation. It is for a very important commission, which was made to the guild of smiths. It's too large of a task for a single smith's shoulders to bear, especially in the given timeframe, but his experience and craftsmanship will be invaluable to give the end result it's desired flair. --- Hi, happy to share (part of) a new build with y'all today! I felt that it was necessary to divide this build over two posts, because the writing would otherwise become a bit long and messy. And it's also more practical for the HSS. Hope you enjoy!
  11. This new challenge gave me an opportunity, to came up with two ideas, but after it was restricted, for only lego parts, I had to release the second idea, and go full with the first one. This time too, I want to show you, another dark part of Historica. The... Crime and Punishment Collectible Mini Figures. As I saw other entries earlier, It was mostly, about simple residents, trades, professions, and sometimes heroes. I want to show you what crimes can be committed in Historica, and how justice will be served! Every Guild has its own ways, to inflict pain, so, let's get started: ---------------------------------Avalonia-------------------------------- - Mask of Shame Punishment for various small crimes. Not every punishment requires blood to flow. Sometimes a little humiliating is good enough. It could be any, smaller disruption, like swearing, brawl, deception, etc. The person must wear a metal mask, with a little bell on the top of it. It will remind the nearby locals, who is coming, so they could greet with a nice word or some rotten food. The victim also has a sign, what was his or her crime. The time also differs, how long must they endure all of this. - Poachers Fate Punishment for poaching. The elves could be cruel too. Especially, when they caught you, poaching and desecrating their forest. First, they catch you. Then, they tie your hands back. And the fun part here starts. They put a bee or wasp hive on your head. Then they release you. They will laugh at you, but you wouldn't hear anything both from your screaming and from the buzzing insects. It could end up in different scenarios: You could blindly run in the forest till you die, from the stings, or smash into a tree, hoping the hive cracked, and not your skull. If you are unlucky, a big brown mammal will join in the pursuit, of the honey. - Witch Burning Execution method. Not everyone likes magic. The simple folks, sometimes couldn't handle it. They see magic as an evil tool, which must be eradicated. The villagers gather in big riots, dragging the suspect in front of the village elder. And he must consider, to save the girl and face the angry crowd, or just simply kill her, so the residents could calm down. Nothing extra, they gather up logs and sticks, tied the girl to a pole, and light the fire. In rare cases, they actually kill a witch, but in many cases, the trials are against girls, who are weird or someone who is envious of her, and this is the best way, to remove her. --------------------------------Kaliphlin-------------------------------- - Hot Situation Punishment for peculation. In Kaliphlin there is a lot of ways, to punish the wicked. For example, for peculation, the accused is dragged outside the desert, tied to a cactus, or buried to the neck. But they gave them hope. A flask of water is placed next to him. So, it will be ironic, die by dehydration, why the water was in arms reach. - Boiling Point Punishment for recidivism. Get punished for a crime, is one thing. But if you keep committing crimes, and you won't learn anything from the punishment, is an error, which needs to be solved. The kind leaders of Kaliphlin came up with this method. With a hammer and chisel, they carve a little hole in your skull. The next step is to boil some water, when it's ready, they simply pour it into your skull. You will never have a sinful thought. Or any other thoughts. - Artifact Compression Punishment, most commonly, for cheating. Magic using isn't a common sight in the art of torturing. It's mostly causing pain, but sometimes there are business gaps. The target audience is the cheated wifes and women, thirst for revenge! The man is lured into a trap, and the paid sorcerer casts the spell on them. Removing moisture from their body, and Turning them into small statues. They won't die, but they not lose consciousness. They remember these times, like a never-ending dream. Oh, and don't forget the thirst. If you want them, to turn back, just simply toss the little statue into water. They will suck it up, like a sponge. Soon a dried and wrinkled raisin-like figure appears. He won't cheat you again. --------------------------------Varlyrio-------------------------------- - Sleep With the Fishes Execution for piracy. Sometimes the executions don't need to be so fancy and expensive. Just grab a chain, some weight, and toss them out in the open sea. While sinking into the depths, with your last breath you can think about, "being a pirate is alright with me"... - The Last Laugh Interrogating method. This time you will have the last laugh. Everyone has their weakness, which the torturer will gladly exploit. They will take off your pants, and put you in the stocks. Then the torturer brings in various equipment, to tickle you. Most commonly, they use feathers, but it could be a plant with irritating touch, long animal fur... even they dip the victim's feet into salted water, and brought in a goat, to lick it. Tickles can be really harmful, if they do it, for long, like vomiting, incontinence, losing consciousness, or die. - Belt of Virtue Punishment for fornication. Not everyone is able to close their legs at the right time. Fortunately for them, this device will not let any intruder in and will remind you all the time during your punishment. It's important, to be clean it unless you want to wear a rusty iron belt around your private parts or stink like a sewer. Don't worry ladies of Historica, there are male compatible models too! --------------------------------Mitgardia-------------------------------- - Freeze to Death Execution method for desertion. No one likes deserters, this is a fact. And there are many ways, to punish them, for abandoning their duty. In Mitgardia, they knock them out, brought them into the northeast point of the country, and left them there. If they wake up, they could try to get back to the civilization, before they freeze to death. Not many could achieve this, and the many frozen statue in his region is a bad sign for them. But, if they still manage to return, they are branded for life. The frostbites on their body will remind them for the rest of their life, what they have done. - Breaking Wheel Execution method. One of the gruesomest ways, to end someone's life. With this public execution, the viewers will think twice, before committing any crime. The victim was tied to a large wheel, and with a large hammer, the executioner started breaking the limbs. One by one. Why the wheel? It says, it was invented by a lazy executioner, who was too lazy, to go around the victim, to break all their limbs. He simply just turned the wheel, to strike down. When all of the limbs were broken, they killed the criminal, and erected the wheel, with the broken body, as a warning to all criminals. - Punishment Shaves Dwarven humiliating method. This method is most commonly used on dwarfs, but there are cases, when it was used, on other races. Dwarves' prestige is measured in their beards. It's a shame if a dwarf must shave it off. And bigger shame, if someone shaves it, for them. So the dwarf has to start growing their beard back again and earn his respect and prestige back again. And to endure the humiliation of others. --------------------------------Nocturnus-------------------------------- - Rat Torture Interrogation method. The torturers are very keen-eyed persons. The best of them don't need expensive devices, just look around, grab a bucket, a torch, and a rat, like... the usual stuff in a dungeon. Put the animal in the bucket, then squeeze the bucket into the victim's stomach, and start heating it. The rat has only one way out, and if you won't start talking, you will be in the way, for the rat's freedom... - Slow Slicing Interrogation method. Every living creature can endure pain. And the torturer's job is to find out, what are their limits. This method is simple, you will need a really sharp knife. Steady hands aren't required. And you start slicing your victim, like a juicy ham, until they stop screaming in agony, and start telling the information, what you need. - Ravaage's Stool Interrogation method. Thanks to Lord Ravaage, many exotic torturing devices were used, during his reign. This four-legged stool, with a wooden pyramid on the top. They started lowering the nacked accused on the pointy edge of the pyramid, ensuring it, to cause pain... "Where the sun doesn't shine". The time for this torture differs, minutes, hours, days, some they hang weight on the accused's feet, to maximize the effectiveness. Torturer And there weren't be any torturing without the specialist. No one knows, what twisted thoughts are in their minds, and what history they had, to drive them in trade. Without pity or remorse, they do their jobs, inflict as much pain as they could, and make sure, the accused cough up the information that they needed. It's a thankless job, but somebody got to do it, or else they would find themself on the wrong end of their devices. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- I hope everyone liked my Minifigs. C&C welcome, as always. And tell me down the comments, which one is your favorite? (So I would know how sick you are )
  12. Avalonia Book II Builds As we are about to begin Book III, I took the time to compile a fairly exhaustive list of the builds, from challenges and freebuilds, of every member who called the Guild of Avalonia home during Book II. If I missed something, let me know and I will add it. Challenges: Chapter I Cat. A Heroes are Made - MikeyB The Fire Inside - Penkid11 Grimm on Hemresa - narbilu Ambush in the Cerean Pass - HammerBro33 A Good Day to Die! - Carson Haupt A bad Nocty! - Simon_S Tharadum the Sword Rainer - Robinson Bringing Justice - Kerntechniker Tactical Error - Captain Settle Cat. B Reclaiming the Fort - Penkid11 Mountain Pass - narbilu The Cerean Outpost - HammerBro33 Armathian Stronghold - mpoh98 The tower at Blood Lake - de Gothia Into the Flames - C.J.Cutrone9 Walls and Bones - Kerntechniker Minotaur Castle - Jason Cicchini Cat. C Village of Sorrow - Penkid11 Stand against the waves - Niku Mount Crow of the Snow elves - narbilu The Genius Malignus - Simon_S If you don't want to align... - Wedge09 Words and Wisdom - Kerntechniker On the border with Nocturnus - Balthazar Chapter II Cat. A Betrayal - mpoh98 Losing the Dwarven Tunnels - narbilu Quarantine - Niku Every Man Has a Price - Wedge09 Thirty Seven Days - -Carson Haupt- The Drow Attack - krono111 Chasing the Drow - odidoma Old Friends - Hammerhand Cat. B The Cunning of the Drow - Simon_S The Reunion - de Gothia Dark Wings - -Carson Haupt- New Fortifications - Hammerhand Archers Arriving - krono111 A Black Day - Bregir Capturing the Drow - odidoma Roadblock - narbilu Cat. C The Battle for the Enchanted Forest - narbilu The Journey to Hembrygga - narbilu The Betrayal - odidoma Chapter III Cat. A Paying Respect - mpoh98 Into the Rock - -Carson Haupt- The walls have ears,bu - Brick Man Studios Dal Xoth - vitreolum Dwarven Statues - MiloNelsiano A Boast of Victories to Come - Bregir A Chimney Sweeper - de Gothia Loose Tongues - Hammerhand Talking at the Inn - Wedge09 Spies in Low Places - Jakorin Swiftsword Cat. B Sneaky Little Dwarfses - vitreolum Unobserved Infiltration - mpoh98 Plot for Peace - Jakorin Swiftsword Ancient Halls - Hammerhand Drow Diplomacy - Disco86 In the halls of the Elves - Bregir Misleading Directions - LordDan Cat. B - Petric_G Cat. C Surprise, Surprise - Petric_G Journey to the Mystic Isles - Jakorin Swiftsword Simple Satisfaction - Jakorin Swiftsword Council with the Wise - Jakorin Swiftsword Dwarven Workshop - vitreolum Siege of Ceòbanach Dùn - vitreolum On Avalonian Shores - Hammerhand Chapter IV Cat. A A Dwarf's Life - LordDan Hiding in the Fields - Brick Man Studios Zelpunra's Tower - Hahli 141 Cat. B A World Torn Apart - Hahli 141 de Gothia in the Kaliphlin Civil War - de Gothia How Nar Bilu became lord of the Wingless Serpents - narbilu Trouble in Kaliphlin - Jakorin Swiftsword Cat. C [CG: O16 U vs DK] Ancient Power Called Forth - Rogue Angel [WZ7: E8, High Council] - Shrine of Al-Shirii - MiloNelsiano [G:J13, DK vs U] Assassination - LordDan Fortifying the Pasture[ CG: F13, DK vs U - LordDan Taking out the Patrol Boat[WZ2:G12,Desert King] - LordDan Vicious Brawl [WZ4:H9, Desert King] - LordDan Surprise! [WZ1:E7, Desert King - LordDan Recruiting Allies[G:C7 DK vs U - LordDan [WZ3:G15, Desert King] Fighting in the Mountains - LordDan [G:G5 DK v HC] My Heroes - LordDan [CG, D10, DK vs U]Successful Resurrection - LordDan Now Who's Hanging Around?[CG:C3, Dk v HC] - LordDan Council of the Fire Mages[G:A4, DK v HC] - LordDan Oasis Occupation[ WZ5:I10,Desert king] - LordDan [WZ6: B7, Desert King] Through the Walls - LordDan [GA:L2, Dk vs. HK] Freedom for Esterbroke - LordDan [CG: F14, DK v U] Dwarven Alchemy - LordDan [WZ11:C4, DK] Duel beneath the Blood Oak - LordDan [CG: F10, DK v U] - LordDan [WZ13:F12, Desert King] Cleaning Up the Mess - LordDan [WZ9:G7, Desert King]Painting the Road - LordDan [CG:I14, DK vs U] Tricking the Ulandians - LordDan [WZ12:H12, Desert King] Taking the Boardwalk - LordDan [WZ15:E12,Desert King] Inside Agent - LordDan [WZ7:E8, Desert King] Return of the Crocs! - LordDan [G: K3, DK v HC] Supplying Esterbroke - LordDan [G:L1,DK vs HC] Supplies for Esterbroke - LordDan [WZ14,Desert King] Hail the Desert King! - LordDan [WZ16:C17,DK] Pointy Furniture is a Bad Idea - LordDan [WZ17, Desert King] Xersia in flames - LordDan [WZ19, DK] Don't Step in the Circle - LordDan [G, A4, DK vs HC] A Fiery Beacon - LordDan [WZ18,E2,DK] - LordDan [G,O18,DK v U] No One Escapes the Desert King - LordDan [CG:G15, DK vs U] A Deadly Predicament - LordDan Ambush in the Arkbri Valley [WZ1: E7, High Council] - Bregir "Procuring" support [G:J15, HC vs U] - Bregir CHARGE! [WZ2:G12, High Council] - Bregir [CG:A14 HC vs DK] A Price Too High - Bregir [G:C9 HC vs DK] The Price of Worship - Bregir [WZ4; H9; High Council] The show must go on! - Bregir [WZ3; High Council] Welcome to the Jungle - Bregir [CG:E2, HC vs DK] Eastgate defenses - Bregir [WZ8: L11, High Council] A leading light - Bregir [WZ11:C4, High Council] Before the Old Gods... - Bregir [WZ7:E8, High Council] Battle at the Merchant's Arcade - Bregir [WZ13:F12, High Council] Not just another "Ship of the Desert" - Bregir [WZ9, G7 - High Council] A shield against the tide - Bregir [CG: K12, HC v. U] Bless you! - Bregir [WZ12, H12: High Council] Protecting the food supplies. - Bregir [CG:K3,HC vs DK] Loyalty or treason? - Bregir [WZ15:E12; High Council] Another day, another battle - Bregir [G:A15, HC vs DK] You will not stand alone... - Bregir [WZ19:C4, HC] Springing the trap - Bregir [G:A12, HC vs DK] Rising against opression - Bregir [WZ18, E2, HC] You shall not pass! - Bregir Taking prisoners in Arkbri WZ1:E7, High Council - de Gothia [WZ10:HC] The battle of Petraea - de Gothia [WZ6:B7, Ulandus] Defending Northwall - Robin Creations [WZ4: H9 Ulandus] A Cruel Game - Robin Creations [CG: K19 U v. DK] Waking the Town - Robin Creations [CG:H9, U vs. DK] Securing the Herd - Bacon Potatoes A Failed Insurgency [WZ3:G15, Ulandus] - Bacon Potatoes [WZ4:H9, Ulandus] Battle on the Mountain - Bacon Potatoes [G:E2, DK vs HC] Chariot to Eastgate - Disco86 [G:A14, DK vs HC] Escape to Everlast - Disco86 Razcal bin Azad [WZ4:H9, Desert King] - Disco86 Aqueduct Occupation [WZ2:G12, Desert King] - Disco86 Arkbri Ambush [WZ1:E7, Desert King] - Disco86 [WZ3:G15, High Council] Dueling - Graham Gidman [WZ4:H9, High Council] "Die Orc Scum" - Graham Gidman [WZ1:E7, High Council] Attacking from Behind - Graham Gidman [WZ8: L11, Ulandus] - Floating Defence - narbilu [WZ6, Urlandus] - Pre-Occupied - narbilu [WZ5, Urlandus] The Burrow - narbilu [WZ3:G15, Ulandus] Scout Surprise - narbilu [WZ4:H9 - Ulandus] Magic Tornado - narbilu [WZ4; H9; Desert King]-Kill him ! - Brick Man Studios [G: L15 ; DK v. U ] - Preparing for fight - Brick Man Studios [G: B4, DK vs. HC] The attack of the Fort - Brick Man Studios [G:D5, DK vs. HC] Elimination of the border's guards. - Brick Man Studios [G:C5, DK vs. U] Trapped ... - Brick Man Studios [CG:A15, DK vs HC]Finally you will stand alone... - Brick Man Studios [CG: C13, DK vs. HC] Dug up - Brick Man Studios [WZ14: F14, DK] A Disordered Street - Brick Man Studios [WZ12: H12, DK] The Surprise Attack - Brick Man Studios [WZ1: E7 High Council] Arkbri Assault - Jakorin Swiftsword [WZ2: G12, High Council] Aqueduct Aquired - Jakorin Swiftsword [WZ4: H9, High Council] Shizim D'Ali - Jakorin Swiftsword [CG: E2, HC vs DK] Eastgate Blockade - Jakorin Swiftsword [WZ19:C4] Arcannon's Betrayal - Jakorin Swiftsword [WZ15: E12, HC] Amrakect Bloodbath - Jakorin Swiftsword [CG: HC vs. DK] Silence is Golden - Jakorin Swiftsword [WZ7:E8 Desert King] The Baths of Queenscross - Hammerhand [WZ9:G7 Desert King] Bloody Lane Stand-off - Hammerhand [WZ5:I10, Desert King] Sand Worm Encounter - Hammerhand Killing Two Birds With One Stone [WZ3:G15, Desert King] - Hammerhand [G:H13, DK vs. U] It's A Mirage… I hope - Hammerhand Up From The Ashes [WZ4:H9, Desert King] - Hammerhand Cat. D Parade of Barqa - de Gothia Chapter V Cat. A The Eagle at the Great Wall of Hesperia - Henjin_Quilones Evening Falls Like a Vulture's Wing - Henjin_Quilones Catching an Alliance Courier - MiloNelsiano A Shadow in the Night - LordDan Riders of Historica - Spire - Caught - de Gothia On the Lamb - Grover Through the Avalonian Countryside - Brandon Stark The Decoy - kahir88 A Poor Choice of Mount - Isundir A Courier in the Air - Faladrin War Already Started - narbilu Riders of Historica - Spire - kahir88 Alliance Courier - MiloNelsiano Riders of Historica - Entry - Alliance Side - Windusky Cat. B The Armored Bears of Hesperia - Henjin_Quilones The Hand of Corruption Catapult Wheel - Henjin_Quilones Siege Machine for the Spire - MiloNelsiano Preparing to Besiege - The Maestro The Siege Golem - kahir88 Statue of Doom - narbilu Cat. C Historica United (special extended edition) - Henjin_Quilones and Titus V Historica United - Henjin_Quilones The Beggar-King - TitusV The Fate of Historica (Resistance) - kahir88 The Fate of Historica (Spire) - kahir88 The Battle for Historica - MiloNelsiano Raavage's Secret Weakness - Faladrin Safe Haven Cat. A The City of Bandari - Henjin_Quilones The Ruins of Lythell - The Maestro Orien - The Lost Island of Yureishima - narbilu Castle Rose - Faladrin Coghallow - kahir88 Airalonde - Niku Ardholen Athrad - Niku Mesozoic - de Gothia Cat. B The People of the Isle of Roses - Faladrin Residents of the Isle of Steam - kahir88 Citizens of the City of Bandari in the Land of Mwamba - Henjin_Quilones Cat. C The Spirit of Eryos - KevinyWu The Bouncing Frog - Faladrin The Nagra Luca - Henjin_Quilones Sea Wolf - kahir88 Freebuilds: (in alphabetical order by builder) Asad Avalonian Farmstead Orders Farrveil Fortress Bacon Potatoes In the Royal Study The Geography of Ambalar A Meeting at the Mines The Port of Mirameth Brandon Stark Task 1, 2, 3: Dragonstone [Brandon Stark: Part 1, Chapter 1] [Brandon Stark: Part 1, Chapter 2] [Brandon Stark: Part 1, Chapter 3] [Brandon Stark: Part 1, Chapter 4] [Brandon Stark: Part 1, Chapter 5] [Brandon Stark: Part 2, Chapter 1] Ambushing the Spire [Brandon Stark: Part 2, Chapter 2] War and Peace Bregir [GNAR] The Swiftsure (Ship of the Isles) HSS Craftsmen: The Kaliphlinite Market Drakeshome Manor Assuming Power Tavern and Ale Trader Lakeside lumberjacks The Trifork, task 3 Diaries of Beorthan 1: Assuming power Diaries of Beorthan II: Departure Bregir's CMF GoH series The Trifork River Port Ramparts of New Town The Crown Inn The Mill of the Trifork Great South Gate Defending the Councilors [Minichallenge, High Council] The Twins Messages from home A Heroes Return Husbandry: The Orangerie Husbandry: Shepherd's Hut Aestwäld Saga part 5 Aestwäld Saga part 7 Aestwäld Saga part 8 Aestwäld Saga part 10 The Frozen Beyond, Cat. B: The Great Northern Ankylos Piazza Municipiale - The Trifork, Avalonia Brick Man Studios Defending the Storytellers A New Friend A Strange Inn The ravaged camp Into the sewers A Farmer Family La Valetta's West Gate CableFoxley First Landing: The Journey of the Grey Round Road The Twisted Tree The Quarry Ambush Camp Camp Lefox Ballista Tower Candia Asulf Presentation Freebuild Brothel Captain Settle Collecting the Pieces- The Enchanted Pumpkin. The Story of Ravious Bose: Part 1 Mountain Watchtower Paranoia Avalonian Watchtower Avalonian War Room -Carson Haupt- Mount Up! The Lesser Rustwing [GNAR] Gylden Abiron Figbarf Ogre Mount Albion: Stables Journey through the Plains Farming Task II and III Dusty Border Wall Avalonian Postcards (some of them at least!) Elven Valley Ch II - Prolouge - Black Crusade Drowned Town A visit to Carn A Marriage for the History Books Countryside Shrine Cesbrick Watchtower of Gragoloon Task 4 - Grey Beard Wizard's Cottage The Etheldreed Windmill The Healer's House The wedgwood house The Old Watermill Green Lake Tower Ruins BlueWater Castle de Gothia de Gothias CMF GoH series The Road to Albion Benoic House and Countryside Avalonian Task I, II, III. The county of Benoic The Quay of Sionnach de Gothia in Barqa Attack on the Hand Avalonian Harbour Trade between Barqa and Benoic Ch II - Prolouge - Rumours in Sionnach The planning of a city The Blacksmith in Sionnach Albion and Elijah leave Avalonia The Forester in Sionnach HSS Gates of Sionnach HSS The Town Hall of Sionnach HSS Street of Sionnach HSS Mining in Benoic HSS The Butcher of Sionnach The jeweler in Sionnach Sionnach Castle The Woodcutter in Sionnach The harbour in Sionnach de Gothia and Elijah HSS Military Barracks of Sionnach Leaving for Mitgardia A journey to Mitgardia Market Day in Sionnach Lena is Taken Derfel Cadarn The Very Short Tale Of The Nocturnian Spy Morholt Keep - Dark Isle Saga Chapter 2, Part 1 Dark Isle Saga: Rising Of The Damned Part 1 Dark Isle Saga Path Of Darkness Part 1: Caer Caradoc Dark Isle Saga Path Of Darkness Part 2: Hexvale Cottage Dark Isle Saga Rise Of The Damned Part 3: Loholt Manor All Hallows Keep dzidek1983 Western Tower Blacksmith Gargoyle Inn en_zoo Laesonar 1 Laesonar 2 Laesonar 3 Laelarielian Hunting Lodge Laesonar 4 Carpenter's house Laesonar 5 - Healing Wounds Laesonar 6 - Laelariel (Part 1) Faladrin The Frozen Beyond, Cat. A: The Last Outpost The Frozen Beyond, Cat. B: Mom is Really Angry! The Frozen Beyond, Cat. C: Snow in the Enchanted Forest?! The Restauration of Falahuas (Ch1) The Restauration of Falahuas (Ch2) The Restauration of Falahuas ch3 The Restauration of Falahuas Ch4 The Restauration of Falahuas ch5 Frumpy Humble Beginnings Relaxing on the Farm Leaving Home Oakheart Village and Castle Full Plate The Tranquil Meadow Old Bagshaw's Residence The Poacher Making Camp Solitary Council Escaping Home Waylaid Archery Practice Honour the Fallen Avalonian Countryside Gilbert Despathens Raising the Defences The Mirror Avalonian Second Task: Departing for Albion Graham Gidman Walking through Reyelan Avalonian Tower Silver Chicken Inn Checking In Trying to Catch the Big One Traveling Down the Mountain Avalonian Cottage An Unfortunate Ambush Out for a Stroll Grover The Cedar Serpent Early Spring in Prenmôr Halhi 141 Mystic Isle Strange Nightmares Gremlon's Treehouse The Frozen Beyond, Cat. A: A Last Blossom of Hope The Frozen Beyond, Cat. C: A Village Transformed HammerBro33 Vanhorn, Avalonia (Third Task) The Woodland Guard The Council of Vanhorn Collecting the Pieces - Finding the Tiger Fang Swift Justice Avalonia Postcard The People of Vanguard Crossing Lake Talon Arrival at Vanguard Celebrating New Leadership Ch II - Prologue - Dark Times - The Council Chambers Character Bios [GNAR] The Nendril Hammerhand [GNAR] - The Sea Bull (WIP) Cottage in the Woods Ferinwald's Army (Avalonia) Ch II - Prologue - Rumor's Beginnings Ch II - Prologue - Drow Tunnels Mount Up! Mountain Wyvern Hammerhand's CMF Series Defend the Walls Gates of Dinas Brynmor Patrolling the Border Pass Hellboy Huntersman Inn Henjin Quilones Nocturnus Minichallenge I: Crossing the Sayn Gwinos River Nocturnus Minichallenge II: At the Shrine of Kanohau Nocturnus Minichallenge IIIA: The Spiderwitch Nocturnus Minichallenge IIIB: The Pies of the Spiderwitch Nocturnus Minichallenge IIIC: The Proposal of the Spiderwitch The Chronicles of Hesperia, Vol. 1, Ch. 1: The Fireball The Chronicles of Hesperia, Vol. 1, Ch. 2: The Crash Site The Chronicles of Hesperia, Vol. 1, Ch. 3: The Return of the Druids The South Gate of Lleidr Castle The Chronicles of Hesperia Vol,1, Ch. 4: The Banishment of Galaria The Chronicles of Hesperia Vol. 1, Ch. 5: Stopping at Tire Keep Kijani the Earth Dragon Isundir Edelwald Troops Finally Arrived The Mad Dog Jakorin Swiftsword Mount Up! The Targubol Task One: Celebration of Trade Task Two: Mission in Kaliphlin Stagdren Castle The Frozen Beyond, Cat. C: Dangerous Ground Guardside Castle A Walk Down the Street Jason Cicchini - Darwynia, A History kahir88 Task I and Task III Trade - Amber Cider Nocturnus Minichallenge I - Howling in the Mountains Nocturnus Minichallenge II - The Den Mother Nocturnus Minichallenge IIIa - Igronow the Black...Baker Nocturnus Minichallenge IIIb - Igronow's Kitchen Nocturnus Minichallenge IIIc - Igronow's Offer Prologue for Category C Not the Healthiest Profession Scavenging Lesson One: Distraction Poaching Dangers of Smuggling Scarlet's Scarlet Brothel Kerntechniker Farming close to the black smith shop HSS Aq Burrium Aqua HSS Religious Burrium Aqua HSS Craftsmen Burrium Aqua HSS REQ-Military Burrium Aqua HSS REQ - Laborer HSS REQ-Hospitality - Lodging Burrium Aqua Keter Alaverians (GOH Avalonia) Southern Spire Leaving Home Dark Rider, Dungeon of Alaveria KevinyWu Eryos Castle Prince Kevin the Navigator and the "Compass" Journey to Eryos Eryosmith Band Old Statue Fortress of St. Jocosa Krono111 rescue Avalonia Task III LegoEomer The Frozen Beyond, Cat. A: Greenwood Castle Medieval Highway Avon Saga 1: Planning a City Avon Saga 2: Building a City Avon Saga 3: Restoring Order Streets of Rivendell Avon Saga 4: Forging Alliances Avon Saga 5: Founding of the Oakwood Order Avon Saga 6: Inspecting the Farms Gate of Rivendell Marching to War Avon Saga 7: The End Characters Going Home To Nocturnus, to War Home in a Foreign Land Planning for War legoloco Legoloco Collectible Series Leki [Avalonia Task 1&3] Welcome to Meldrim LordDan Plain Raid Loading the Wagon Mage's Adventure Mount Up! Frost Wolf Ancient Tower A Sinister Meeting Araluen Quarry Lord Dan's Collectible Series Araluen Guard Chilly Weather Into Nocturnus ATTACK![Minichallenge,Desert King] Training Hall Practice Range Entrance of Bonesville Frozen Solid Eyes in the Forest Preparing for Trouble Visiting Allies Boneville town square Life in Araluen Algus Hunting The Frozen Beyond, Cat. B: Frost Wolf Hunt Stopping the Cold Traveling to Sultan's Gate The Demon Lord A Strange Creature Nocturnus Minichallenge II - The Shaman's Hut Luckypat Furthest West in Avalonia The Library of Occidens Planning Room Mephistopheles Woodward River Harbour The Huntsman Inn, Woodward and more Avalonian Hamlet: Sylvania Sylvania: Wood Carver's House Smith for Sylvania MikeyB - County of Circardia, Avalonia Task I, II, and III MiloNelsiano Oros Soldiers Entourage Valley View Hall Blacksmith in Oros MiloNelsiano's CMF Series Osric Farwind Chapter 1 Osric Farwind Chapter 2 Osric Farwind Chapter 3 Osric Farwind Chapter 4 Osric Farwind Chapter 5 Osric Farwind Chapter 6 Osric Farwind Chapter 7 Osric Farwind Chapter 8 Osric Farwind Chapter 9 Osric Farwind Chapter 10 Osric Farwind Chapter 11 Osric Farwind Chapter 12 Bread Production in Oros Osric Farwind Chapter 13 Osric Farwind Chapter 14 Osric Farwind Chapter 15 Osric Farwind Chapter 16 Osric Farwind Chapter 17 Great Oak Goods The Frozen Beyond, Cat. A: Hadrian's Pass The Frozen Beyond, Cat. B: Ice Spiders The Frozen Beyond, Cat. C: Fire Shrub Brandon the Buildmaster Avalonian Farm Avalonian Marketplace mlongworth Avalonia Tasks 1, 2, 3 Infantry Barracks - Avalonia Task 4 Helenia Stone Quarry - Avalonia Task 4 Helenia Cavalry Stable - Avalonia Task 4 Helenia Helenia Seamstress Task 4 Dwalin's Blacksmith - Helenia Task 4 Pig Farm - Helenia Task 4 Mr Greeble Path to Redemption mpoh98 Avalonian Troops: Men of Marrock Letholdus Cottage Midnight Glow Ch II - Prologue - Listening In... Ch II - Prologue - New Leadership The Lone Shepherd The Great Tower of Albion narbilu Hemresa Eastern Tower Which elves should feature my next story Avalonia - 2nd Task - the Nobles of Hemresa Avalonia - 3rd Task - Hemresa GoH Book II – Nar'Bilu 2.2 – Passage into Hemresa Albion – Hemresa Legion Recruitment Office Avalonia –Hemresa agriculture Ch II - Prologue - Dark times - Uprising Challenge II - Prologue - The Band of Robin' Rascal Ch II - The road to civil war - new leadership - arrivals HSS: Bow’s Arch Fishery HSS: the town of Bow's Arch HSS: Bow's Arch Storage HSS: Bow's Arch Foresters HSS: Bow's Arch Quarry WoTB - Hemresa Tower [ siege weapon] WoTB - Hemresa Ballista [field piece] Hembrugga The End of an Era The End of an Era (Part II) Norra Island - Avalonia Task 1,2,3 post Civil War Bran’s Tale [you decide his fate] Bran’s Tale - chapter 1 [you decide his fate] The army of the Wingless Serpents Narbilu is Back/Andromeda Crossover The Return of an Avalonian Lord Lord Nar Bilu's Army Partial Control of Hemresa Nocturnus Minichallenge I - Nar Bilu and the Giants of Rock Leaving the Wall Is This the End of This Era? Niku Agleon Erigeon The Frozen Beyond, Cat. A: A Spark of Winter The Frozen Beyond, Cat. B: The Xocomil odidoma One of Many Outposts of Huata Walk of Shame Penkid11 Choosing a Guild: It's your decision Stalkhead Beach Dawn of Ages: Chapter 2, Part 2 The Legend of the Reaper Dawn of Ages: Chapter 2, Part 3 The Ridge Petric G Hun Warriors Wild Horse Herd Feast with Friends The Kobot Abbey Huns at "work" Pellania's Healing Mixture The Frozen Beyond, Cat. A: Lupo Tower Pyf The Gloomy Isles- Avalonia Task 1, 2 and 3 Avalonia Task 4: Watchtower in Gloomville Ridge Montante Journey from Home Robin Creations "Robin Creations'" GoH Collectible Minifigure Series The Stress of Leadership Rogue Angel Elves of Historica Port Adelphus Rogue Angel's Collectible Series Rolli The Undead Ice Dragon Siercon & Coral Faerie Dragon Brookside Abbey Gladensong Simon_S The Legend Begins The Little Vagabond Tavern The Discovery of Nalderic A Warm Welcome Belynia Castle HSS: Belynia GoH Collectible Minifigs Forechester Castle The Taste of Freedom The Frozen Beyond, Cat. C: How to solve the Algus Problem HSS Belynia: Blacksmith HSS Belynia: The Eye Collector Mount Up! Big Battle Bambi HSS: World Cup Historica Sir Gillian Wilton Castle A little walk Chapter 1 - The blood red Dragon Chapter 2 - Dragon´s Shadow Somewhere in the great forests of Avalonia.. Slobey The Harpy The Maestro Avalonian watchtower The retaking of Eolas: Preparations The retaking of Eolas: The last straw Brofendurs Kitchen Nocty minichallange II: Druids sacrifice Nocty minichallange I: Kelras treachery The Retaking of Eolas: Construction of an army The retaking of Eolas: A Heroes farewell Ol' Colby's Cottage Fimbulvatr keep Aimsithe the arms master Avalonian siege tower When times where simple The Retaking of Eolas: A hollow Victory The Retaking of Eolas: A chilly welcome Hobb the Herbalist A morning stroll A statue forgotten The Headsman's Hovel Witches Shack Oswald the Ordinary Druids Perch Watchtower of Eolas Tire Gatehouse Lleidr Citadel Waldred the War Master Watchtower at Fahrin Falls Braving Nocturnus The Battle of Maerwyn Creek Fin the Farmer Oasis Retreat TheRedViper "Keep it Secret" Orc Ambush Avalonia Task 4: Fishery Avalonia Task 4 Winery The Hedge Knight A Long Journey Avalonian Blacksmith The War Council The Lord's Chambers Taming of the Beast Part 1 Taming of the Beast Part 2 TitusV Alric of the House Drondil The Postal Service of the House Drondil The Treaty of Relan's Creek The Great Hall of Dronskeep A betrothal... ...And a marriage  Watch over the Avalonian Hills Drondil's Horses Husbandry: The Vineyard Aestwald Saga Part 1 The Aestwäld Saga (2) The Aestwäld Saga (3a) The Aestwäld Saga (3b) The Aestwäld Saga (4) The Aestwäld Saga (6) Aestwäld Saga Part 9 Drondil - Docks Drondil - The Rivergate Aestwäld Saga Part 11 The Frozen Beyond, Cat. A: If You Can't Go Trough The Frozen Beyond, Cat. B: Since When Are Spiders Human? The Frozen Beyond, Cat. C: The Iceglider The Aestwäld Saga 12 The Aestwäld Saga (13) Shadowmere Siege You don't ambush an ally! Mitgardian Love The treaty of Sudheim Keep Good Old Days A Difficult Choice "Safe" Falahuas Manor Thorshaven - Avalonian Quarter [Conversations I] News from the East [Conversations II] News from the West [Conversations III] Nothing new(s) The Saint Isolde Drondil's Southern Gate Ambushing the Spire Tire Courtyard Tire Village Avonhem Manor - Home Sweet Home Vistrick Big City's Sewers Vitreolum The Spanking Troll Tavern Fight in the Arena Making Camp Mount Up! Giant Wolf At the Blacksmith's Shop Ambush! Golem Hunt Pigmalion A Shady Deal Ettin Myconid Drow Wizard Guarded Inn To Kill A King Dracolich Wedge09 Avalonian Task I, II, III - Erilea [L&DiK] C2: XIX The Tower A ruined aqueduct Collecting the pieces - Alexander Vandagant's search Eddy the farmer's field Steve the Dwarf's forge A foreshortening of Avalonia A ruined bridge in the swamp A rock quarry in Erilea Tracking the Drow's forces Albion's Hash House The Graybridge bottleneck Eddy the farmer's barn Hidden Graden's Church Herbalist's Shop Husbandry: Hidden Garden's Bakery Fishing Galenas Fortress Mining in the Mountains Cableways Windusky Advar's Office The Libraries of Albion The Road to Mitgardia The Forests Beyond Vanhorn The Tomb of Dar Askelohn Advar's Office (Remake) Beyond Vanhorn The Chambers of the Nightlord Rest in the Tavern The Aegis Council Voraal Leaves Avalonia The Burnt Roads The Kelra Vampire Slayer Dubbed Captain Zach Mills Assassin Guild Safehouse ZlatanXVIGustaf The Western Wall of Lleidr Unintentional Exploring Old Mage's Tower Harvesttime Others affiliated with Avalonia, but who had no known freebuilds (bold and underlined indicates participation in challenges): Balthazar Blacktiger13 C.J.Cutrone9 Columbus 019 Dagashy Darlph Monsoon Disco 86 DustyBricks Grinsebar Hinckley IxyPixy Jaset J K.Kreations Nevyneke RagnarDeerslayer Robinson Timura William Harkenshire
  13. Exetrius Saga Previous chapters: Episode 18: Setting sail Sirius Centario and his companions had been searching throughout Kaliphlin for artifacts of water magic, which they eventually found in a wizard tomb in the Southern Desertlands. Having attained their goal, they were on their way back to Zotharith. Sirius insisted on travelling eastwards along the coastline , instead going north east, straight across Kaliphlin. The idea was simple: sightseeing, with a chance of boarding a trade vessel headed to Nocturnus. No luck thus far, although Stenran didn't mind. The white beaches, crescent bays and slanting cliffs were plenty interesting to explore on foot. They had stopped for a rest in a quiet bay. Sirius went for a swim, Stenran went ahead to see what was behind the next turn in the shoreline. He turned around the corner, but immediately froze at the sight. Another small bay, with dozens of gigantic turtles on the beach... In addition, there were a total of four vessels in the bay: a big one with two hulls and three similar, smaller ones. Young, muscular men - he could see at least five of them - were on the lookout, not on high alert but with unknown intentions nonetheless. Silently go back and inform the others... And then a recklessly enthousiastic Sirius came racing around the corner, propelling himself with water jets from his hands. Oh boy... In the end it all worked out, somehow, miraculously. Though they couldn't understand balls of what the 'turtle guardians' were saying, it was clear that they believed a benevolent sea god had come to visit them, which resulted in one big feast. There was dance and music, laughter and fire, meat and booze. Next day, Stenran found himself on one of the small rafts, embarking on an unexpected adventure... Helmsman "Eja, erm.. Stenran! Katapuja e." Stenran "Kata..puja.. eh?" Helmsman "Katapuja e!" Stenran "Whatever..." To be continued.... Hello guild mates! I present to you my Cat. C entry to the Safe Haven contest. Hopefully those who do not follow my saga don't mind the text wall intro, it's just convenient for me to combine personal storylines with challenge builds! Anyway, this was a great exercise in building a raft and a water surface, two things I had not attempted before. Thoughts and comments are much welcomed, of course!
  14. The day had started off as any other. The water was calm and the sky clear. Once out to their fishing grounds Leif called out to Isdir to drop the anchor and grab the nets. As the day dragged on storm clouds began to brew to the south. Luck, hopefully would be on their side and the storm would head towards the mainland. However only a few hours later, they were battling with the storm. Their small vessel being thrown around like a child's toy. Waves toward and crashed above them as they struggled to stay alive, almost as if they were caught in between a battle of gods. After a long rough night the water finally began to flatten, and they found themselves no longer being able to see the coast. Praying the gods were on their side now, Leif set sail for wherever fate would take him. He had heard the tales of the origins of the Elves. But that was all they had ever been. Tales. However that all changed when a towering arch rose from the horizon, A magnificent structure large enough to fit their boat through. A prancing horse with a rider top the somehow remain atop of the crumbling arch. behind it more structures rose from the seas depths, weathered but years of of harsh winds and high waves but still astounding in size and beauty. He heard Isdir mumble about the lost cities of the Elves, and I did not doubt him. Finally Leif gathered his wits and yelled to Isdir, we will camp on the rooftop over their, and then we shall sail south, just as the Elves claimed to have done. If they had truly found the Elves homeland, then who else knew what lay beyond? (bonus shot) Entry to Category B: A safe Haven. You can probably see I am no writer but I did not want this build to go with out a proper story. I built this back in October, and kept it to see if it would fit into the CCC. It didn't so I have just got round to post it on here now. I have lots of other builds ready to post on the guilds as well so watch out for them. The arch was difficult to make at first, but came together quick enough. the boat was also quite a challenge as it is my first. Hopefully you guys think it came out ok. The base was inspired by Jaapxaap and Legofin and I think it worked well here. Hope you enjoy and C&C needed
  15. The Katapujans Background If you were to set sail from the southern coast of Kaliphlin and head to the east, like Sirius and his companions did, you would eventually reach the kingdom of Katapuja. The archipelago of Katapuja is part of a much greater ring-shaped collection of island groups, which has a diameter equivalent to the Nocturnian peninsula. The foundation of this ring is a massive, ancient coral reef, tens of miles broad. The reef is the outline of an almost immeasurably deep bowl in the oceanic plane: the Void Sea. Over the course of time, its inscalable depths allowed creatures to reach otherworldly proportions. "Nothing can conquer this sea. One can merely settle at the edge of this whirlpool of teeth, hoping for as much as a tear to roll ashore." - King Tepuku 1. King Tepuku of Katapuja The beloved king of Katapuja, known for his conservative, pacifist attitude, his worrisome expression, but most of all: his patience and wisdom. He used to be a reckless rookie, a brave warrior of the sea, but the waves of time have polished his sharp edges. Nowadays, he is completely devoting himself to guiding his people. 2. Queen Kaja of Katapuja The queen is one of the handful of literate persons in Katapuja. She maintains correspondence with adjacent nations and keeps a log of important historic events. In secret, she likes immersing herself in magic books, although she never actually attempted casting a spell. Maybe that's for the better... 3. Puteha of Katapuja The king and queen's only son. To his fathers joy, Puteha's interests have taken a turn towards percussion and martial arts dancing. Though young, he has already become a nationwide symbol of vitality, celebration and leadership. 4. Royal Soldier Brave, strong and loyal. They are there to protect the islands from intruders and sea monsters, as well as escort anyone entering open water. 5. Shaman Ketatapapu Ketatapapu is Katapuja's medicine man as well as it's spiritual leader. He exercises both occupations with equal enthusiasm, rooting out both individual and societal diseases. 6. Fisherman The most common profession among men. In groups, they drive out small fish from the deeper cracks in the reef and then scoop them up with their nets. 7. Hunter Hunters go after the bigger prey, at the edges of the reef. They are taking more risks, but the reward of their efforts is a much tastier meal. 8. Lady Tanaja In a land that mostly consists of coral, sea shells and sand, mangroves and palm trees, textiles are a valuable good. Tanaja's mastery over cloth, thread and needles has earned her the noble title of "Lady", only adding to here excellent reputation. 9. Scavenger Scavenging is a common practice for woman and children, but it's also a family activity. Who knows what might have washed ashore! 10. Captain Serbrahad Al Ibrazar Serbrahad, or Puke Tahu as they call him here, is perhaps the most remarkable figure of Katapuja. Born in Kaliphlin, brought to Katapuja when he was still a little boy and raised by Shaman Ketatapapu. He is cunning, calculating and stubborn. With his ambitions and rash actions he has often opposed the King up-front. And yet, King Tepuku can't help but feel sympathy for this rebellious anti-hero, so reminiscent of his former self. 11. Lady Akoja It is claimed that every four generations, a woman among men is born. Akoja got her noble title upon joining the Royal Guard, the first woman to do so since the reign of the King's predecessor. She quit the Royal Guard once she met Puke Tahu, and became the first member of his crew. Together they are the very definition of the perfect duo. 12. Lost Ronin Some say a ferocious battle with a sea monster left him blind and mute. What truly matters is that he is indisputably Katapuja's strongest swordsmen. The queen suspects his ultraperception is the result of magic. 13. King Nerezar of Pukata Noja Nerezar is king of the flourishing trade nation Pukata Noja, south of Katapuja. He is an excellent diplomatic, always on friendly terms with his neighbours and the first person to remediate impending conflicts. 14. Northern Cartographer He is in the process of mapping all the Ring Nations for an unknown contractor. He isn't quite there yet... 15. Stenran Feglir Scout of a special operations squadron of the Zotharian miltary, currently accompanying Sirius Centario on his journey, which has carried him to Katapuja. 16. Sirius Centario Eldest son of Onicius Centario, the ruler of Zotharith. His charisma and luck are seemingly boundless, one has to wonder what star he was born under. His mastery of magic is impressive in its own right, but he wants to avoid being chained by responsibility at all costs. 17. Sea Orc Reportedly, there are communities of sea orcs in the deep reef zone, around eighty meters below the surface. Individuals have surfaced occasionally, but they appear to shun away from humans. 18. Abyss Dweller At the bottom of the Void Sea, the abyssal plane, the pressure is so groundbreakingly high that nothing larger than the size of a fist can live there. Unless it's not really alive, of course... Hello guys, here's my second Safe Haven challenge entry! I hope you enjoyed, even if you may not have read all of it. This was a great execise in trying to produce identical shots of different objects, which required a much more organized approach than usual. I'm pleased with how the individual shots turned out. That's it for now! C&C much appreciated!
  16. The Nagra Luca An entry into "A Safe Haven", the Fifth Anniversary Challenge, Category C Henjin Quilones, Knight of the Druidi Order of Historica, exile from Hesperia, and his constant companion, Galaria, formerly Princess of Hesperia, now an exile like Henjin, were discussing their journey on the poop deck of the Nagra Luca. The swift ship was making good time as it sailed ever westward, veering only the slightest bit south. It had been some time since they had left the Isle of Tíre, fully stocked with provisions for a journey that could possibly take months. And it had, several months longer than anticipated, in fact; they had been aboard this vessel, now terribly small and cramped, for far too long. The food supply was now rather short, nearly as short as the tempers of the crew as they spent their time walking the same planks and pulling the same ropes each and every day, seeing the same eighteen people day and night. The wolves in the hold below were particularly restless, and one at a time they were brought up to pace on the deck when the weather was fair, just to stretch their legs a bit. Skoll, Henjin's white wolf, had even leaped overboard once and swum with some dolphins for a spell before they could lower the rowboat and fish out the sodden beast from the briny waves. The whole hold had smelled of wet fur for a week afterwards. "We must be getting close, Henjin," said Galaria with a sigh. "We are, I can feel it," replied Henjin. "Sir Kravek's charts were clearly mistaken about some of the nautical distances, as this journey has gone on long enough, but those rocky fingers we passed sticking out of the sea yesterday at noon are supposed to be only a day's sail from shore to this new place. And besides, Hamisha has been saying for a few days that the smell in the air is that of her home, so we must be close." "My lord Henjin, Lady Galaria, the smell is stronger than ever, too!" shouted Hamisha from where she was looking over the maps and charts. "I apologize for interrupting!" "Apology accepted!" Galaria shouted back and shook her head. "She has always been a strange one," she said in a low voice, "not like the rest of my wolfriders. These Mwamban elves must be an odd lot if they are all like her. She is reliable, though." "What are we going to do once we get to Mwamba, though, Galaria? We are a crew of exiles, castaways now from your home, refugees far, far away from my own, with little in the way of a trade or skill to earn our silver and gold. I have some magic, I suppose, and you can hunt, and we are all good with swords, but unless there is some sort of conflict going on that particular skill is not very useful. What are we to do?" "We will figure it out in good time, Henjin," the elf said, resting her head on his shoulder. "We are together, and that is what is important to me. Besides, I was a princess, and I am still an elf, and elves are always welcoming to other elves, with the exception of my father. And we have Hamisha." "Who is now twice exiled, and still will not tell us what she did to be kicked out of Mwamba in the first place, I must point out." "You worry too much, my handsome druid." "Land ho!" came the shout from the lookout up in the rigging. "I see land!" Allicea shouted again. Soon others were climbing the rigging and crowding the gunwales of the fo'c'sle trying to see the shimmering blur on the horizon denoting land. "I see it too!" shouted Celdrian triumphantly. Soon the Nagra Luca was making her way into a harbor, with a large city overlooking the water. Small fishing boats were dotting the waves, and the shouts of people from the shore reached their ears. Henjin, Galaria, and Hamisha were lowered in the rowboat to the water and made their way to one of the docks. Some more pictures: ________________________________________________________________________________ ................................................................................................................................................................ C&C welcome! This was my first attempt as an AFOL at making a ship (besides, of course, the official ship sets that I have acquired over the past few years), and I am rather pleased with the outcome. I went entirely brickbuilt instead of using any of the large hull pieces that I have, since I wanted to try my hand at it and liked the look of it better. The ship is inspired by the lateen-rigged vessels of the past, particularly the caravel of Portugal and the dhow of India/Arabia, as well as a Ninjago ship built by @Garmadon, with some elvish flair of my own.
  17. The City of Bandari An entry into "A Safe Haven", the Fifth Anniversary Challenge, Category A Also Chapter 7 of the Chronicles of Hesperia The druid Henjin Quilones, Galaria the former princess, and Hamisha the returning exile stepped out of the rowboat and began making their way up the dock and onto the shore. They had to duck around several sharks hanging by their tails on the beach, strung up by the fisherman who lived in the house by the dock. Before them spread the City of Bandari, the jewel of Mwamba. Hamisha, who was leading the way, paused to take it all in, tears beginning to form in the corners of her eyes. She recognized so many faces that she had not seen in hundreds of years, not since the council of this city had voted to send her away. They had seen the Bahari, the master fisherman at work hauling in his nets as they tied up at the dock. Ahead of them was Chuma, smithing away at something at his forge. Winda, the elf scout, was standing up on a balcony overlooking the market, but her attention was fixed on something happening around the corner of the massive building on the hill. "That is the dragon hatchery," Hamisha told the others. "The dragons come here and lay their eggs, and then the elves take the best care of them until they hatch. They are very watchful and observant, too. Inside that building are sand pits kept at the precisely correct temperatures to maintain optimal egg health. The gnomes of this city tend to some sort of subterranean network of pipes that bring hot steam under the sand; there is always vapor of some kind coming out of the holes behind the hatchery." "But up on the side of the building," continued Hamisha, "You can see a sight that is quite rare; an adult male dragon meeting his hatchling for the first time! That is Nyeusimoto, and he is the dragon companion of Lord Mkuu, one of the elf princes of the land." "Watch your step in the market here. The sellers can be very pushy; or at least, the humans of three hundred years ago were. I doubt much has changed in the intervening time." "And whatever you do, do not mess with the aelfcats or the dragon knights, or step in the way of a centaur!" "It is good to be home." More pictures: ___________________________________________________________________________________ ....................................................................................................................................................................... C&C welcome! This one was light on story, heavy on build. For those curious about the figures seen throughout the build, my category B CMF series will shed some light on most of them, besides the aelfcats, who are new. This is by far my largest build, being about 100x100 studs, making it four times the size of my previous record, and I have been working on it since July or August. It was hard getting good shots of it, and I really only had one chance at pictures, as it took an hour or more to move it from my LEGO table to my outdoor photo site and re-build the sections, and then moving it back again resulted in stuff breaking. Fitting all that into the kids' nap time is not easy. Ah well. Someday it is my dream to have a designated photography studio in my house, or at least nice gear (besides just a camera), but that will have to wait until I win the lottery. For now it will be good to take this apart and have bricks to build other things finally.
  18. If you were to set sail from the southern coast of Kaliphlin and head to the east, like Sirius and his companions did, you would eventually reach the kingdom of Katapuja. The archipelago of Katapuja is part of a much greater ring-shaped collection of island groups, which has a diameter equivalent to the Nocturnian peninsula. The foundation of this ring is a massive, ancient coral reef, tens of miles broad. The reef is the outline of an almost immeasurably deep bowl in the oceanic plane: the Void Sea. Over the course of time, its inscalable depths allowed creatures to reach otherworldly proportions. Sometimes, for reasons yet unknown, giant sea snails attempt to leave the Void Sea by crossing the Ringlands, but few ever succeeded. Most of them end up on the beach, dead rotten. "Wow! This one would make a great new home!" Hi guys! I believe it is still Saturday 3rd of February in the most eastern oceanic parts of the world, so hopefully my entry is still valid! It was a blast, participating in all categories!
  19. - This is robbery! - shouted the pig herder, to the guard. - I won't pay one and a half pig for safe passing on the road! This is madness! It was a lazy day in the middle of autumn. The small outpost was filled with pigs. Their loud grunting could be heard from miles. The gentle wind started moving the stench around. In this situation, everyone could lose their patience... - Madness or not, this is the toll, to keep you safe from the brigands in the woods. - reply calmly the officer. He was a bit tired, almost every fourth traveler or merchant argued about the high taxes. This year wasn't too so pleasant in the country, so Conrad raised the toll, for using the roads crossing Deep Garden. - If you wish, you can try to use the wilderness, to travel, but for your own risk. - Fair enough! - and the herder started driving away his pigs. - I bet the brigands won't be that harsh! "Fool" ran through the thought in the officer's mind. "He will learn it the hard way, hehe". He watched as the herder navigated his pigs away from the post. The next two travelers tried to avoid them as they approached. Not much happened with them, they simply paid the toll, and they were on their way, to the market. But the next one. An ox pulled wagon, with a huge slab of marble. With each turn of the wheels made, the whole wagon squeaked painfully. The owner was a merry fellow, he whistled an unknown tune, while he arrived at the barrier, and made the wagon stop. - What's your business here? And what's your shipment? - asked the officer, but he already knows it. only formalities. - By the grace of the Traveler, I came from Mitgardia, to deliver this huge marble block, to the local sculptor. - He stopped for a brief moment, just to pull ut a paper from his pocket, to check something. - To Markol's Stonecuts. - Marble you say. - smiled the officer. - Fair enough, just let me check this week's charts, how is your toll will be calculated. What is the weight of your shipment? - Actually. - the man interrupted the officer and handed over the previous paper. - This document provides us safe passage on every road and free of taxes. - What? - took the paper, and started to read it half aloud: -"... the owner of this document...", "... free passage in Avalonia..." ... Hm.. hm.. hm... By the Pick-a-Stone stonecutters? - wondered the officer. - And for what reason? - Markol ordered eight huge white marble blocks, from the stonecutters. But one of them was damaged in the unloading. The dwarves quickly dispatched this block, and gave this document to me, so no one will bother me with taxes. - I see. - scratched the back of his head the officer. - Why does the sculptor need that much marble? Not curious, I just need to write in the... In the daily report, yeah! The officer looked to the other soldiers, maybe one of them heard about this Eight Patrons or at least one of them. He looked back to the man and shook his head: - Never heard of them. Who are they? - They are our gods! Each of the guards a profession, and help those who belong to that profession. Like: I'm a traveler, so, my god is The Wanderer. He is the god of exploration, curiosity, adventure, and so on. And every god has a counter god. For example, The Wanderd's counter god is The Wife. She is the guardian of the house and family, patron of women, and so on. - Alright... - said the officer, and ordered his man to lift the barrier. - I bet you are in hurry, so we won't keep you here any longer. - and he stood aside, so the wagon can go on its way. - Boss... - a guard walked next to the officer after the wagon was far. - What was this blatter all about? Have you heard anything about these eight pardons? - Patrons... - corrected his man the officer. - And no, never heard about them. But I'm sure Conrad didn't hear about this too. - he sucked his nose. - Get me a pigeon... A few moments later the bird was on her way. The officer followed it as far as he can, with his sight. Daylight turned to dusk and followed by night. The traffic slowly decreased, but life in the small guard post didn't stop. The soldiers outside just finished dinner, the officer inside filled the charts, about the income. - Boss! - shouted the lookout. Brem has signaled to us, is it safe for them, to come? "Finally" Now we can see the day's real tax. - Yes, tell them, the coast is clear! - shouted back. The lookout grabbed the lamp next to him, and wave it, in the air. A few minutes later, three black-cloaked figures emerge from the darkness, with some cattle. The officer came out from the post - Good evening. - greeted them. - I see, you meet with the pig herder. - pointed towards the pigs. - Aye! What a fool! - laughed the one who was called Brem and the others. - What else is did you get? - wandered the officer's look from the pigs to the sacks. - Not much. - shrugged Brem. - Spice, some coins, and other small valuables... - Boss! - interrupted the conversation one of the alleged robbers. - When will our shift end? Those berries killing my tummy, and we got only big leaves in the forest, which feels like sandpaper... -Don't worry about that. Conrad will send the next shift, to replace us. - he looked around at his man and smiled. - Maybe, they won't be little princesses like you. The outpost filled with laughter. And grunting. And pig stench. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- HSS entry. Also, wanted to start my HSS too, with this build. Military - Tower The small tower of Oldfell was recently raised next to an abandoned house, to monitor those who visit Deep Garden. To ensure road safety the guards take a small toll, on the passengers. There are still dangers in the wilderness. *wink*
  20. ... We found him lost in the Siccus Badlands, disoriented and dehydrated... But even after he recovered he couldn't remember his own name, let alone how he even got there. He was good with his hands, but it was his mind that surprised us. We had to explain the rules, but he was a chess prodigy, and won his second game. I still remember how excited he got after his Rook moved in for Checkmate. So... we thought "Rook" would be a good enough name for him. And Rook took his new name to heart! Bless him, he decided to build a Rook shaped watch tower on the edge of the Siccus Badlands, a Flagg for other lost souls and travelers to find help if they too were lost. Even all this time we still play chess once in a while, and he still beats me every time. I even tried to be sneaky and use a move I never taught him! When he was, again, getting close to the kill, I swapped the King and the Rook. I told him I 'forgot' to teach him this special rule, where if the two pieces haven't moved and there's nothing in between the King and the Rook switch places. He thought this through, almost an odd moment of clarity in my friend's usual fogginess... "So the King is replaced with a Rook" he asked. Yup... It's called "Castling" --- I really don't know what's crazier - that' it's been 10 years since the start of Guilds of Historica on Eurobricks... or that some crazy people though it was a good idea to let a Spacer help shape the most incredible LEGO world I've ever seen.... Dextrus Flagg might have had a short reign, but he still lives on in my heart... Cheers on the anniversary, and my humblest gratitude for the builders that have kept GoH going all these years... Y'all are so incredibly talented and awesome.
  21. To the very end of a treacherous dirt road, west of the Bay of Storms, lay a small fortress called Svalg Keep. The fortress was erected by the Old Men, where the winds were heavy, the temperature was low, and no man had reason to pass by. It was intentionally built away from any city or village, for it only kept functioning as a prison. As we advanced through the muddy road, small bits of the fortress appeared magnificently between the trees covered in snow. The dim light of the lanterns that kept Svalg keep alive looked blurred and weak from a distance. Its walls, built into the rock, were partially cracked and covered in snow. The more we approached, the more Svalg Keep looked old and forgotten. When we reached the walls, I jumped aside. - Open the gates! Open the gates! – I shouted. – The wagon has been taken! A grey-haired man with fuzzy whiskers appeared on the wall. He stretched a fiery lantern in front of him so he could better see us. - Who’s there? – He asked. His voice was deep and strong. - We’ve been attacked! They are coming this way! Let us in! For a moment, the man hesitated and gnarled. His lantern went away. The cold was harsh, but I could feel the drops of sweat trickling down my chest. Our horse was unquiet, jumping and crying. Please, please, open the gates. I was hoping to hear something coming from within the keep, but one could only hear the whispering wind and the falling leaves. - Hey! – I yelled again. – We need help! Nothing. I pulled the reins and approached the giant wooden doors of the keep until we were close enough. I punched the door again and again. If they find out that we are disguised... A crackling sound came from the inside. The door opened. We were received by the same bearded man. He was tall, strong, and although he seemed old, age did not appear to have taken his tenancy. Could be the cold or simply the genetics of the Lion clan, I could not say. He stood firmly as a war general and wielded his long-sword as if it didn’t weight a thing. - Get inside. How long before the attackers reach us? Got him. - A quarter of an hour, no more than that. But we must check his wounds – I pointed at Hob, helping him off the horse. - There are tools in the armory. Head there and see through his wounds as I gather our men to prepare for battle. The plan was working perfectly. We were let inside the keep and made our way to the armory. We entered a small room, packed with wooden cabinets, clipboards and mainly weapon racks, that made the room seem even smaller than it already was. The stony dark grey walls were cold and the feeling inside was humid, what made the cold even tougher. The room was poorly lit with candles casting shadows on the walls that seemed to twinkle like gold. - We did it! I whispered cheerfully. - Easy, Kid. There is plenty we still need to do. – said Hob calmly and analytical as always. He glanced into the room anticipating the other guard’s arrival – We need something to block them in here. Perhaps that cabinet might... His words vanished as he caught sight of three guards entering the room, leaded by the grey-haired general. - Christoff Hobard. – his deep voice echoed through the room. – We were waiting for you. __________ Greetings, fellow builders! This is the first time I'm posting on Eurobricks. Hope you all like it. The story follows a series of MOCs about Louis of Valnötsträd, my character. You can check all the chapters so far on my Flickr page (www.flickr.com/photos/louisnutwood/). This building will count as a Free-Build for Mitgardia, in Guilds of Historica. Let me know what you all think. Hope you like the result. Louis of Valnötsträd
  22. The Guilds of Historica Book III Challenge I: A Time to Rebuild Challenge II: Bread and Circuses Challenge III: What Will Tomorrow Bring? Challenge IV: The Turning Point Preludes: What Lies Beneath The Spring of Hope The Winter of Despair Even a Feather Can Tip the Scales Historica On the Edge The rumors have been pouring in from every corner of the land, of undead monsters, secret powers behind the scenes, rebellions against the guild leaders, demons from other realms, lizard people, giant chickens, and Drow invasions, to name a few. There is great unrest in the Guilds. It seems that Historicans find peacetime to be as difficult as war, perhaps because they had such high expectations for it after so many years of war. But work in peacetime is still work. Crops need planting and harvesting, bread needs baking, iron needs pounding. Life goes on, and so do the complaints. Is it Queen Ylspeth's fault? She is of the royal Cedrican bloodline, but is she the strong, unifying leader the Guilds need? Or is she weak, in need of a replacement? Category A: The Crown in Danger It is time. The uncertainty about the Queen must come to an end. Is she the queen or must we look elsewhere for leadership? Pick your side carefully. You must either: build a scene that depicts the end of the rule of Queen Ylspeth; or: build a scene that depicts the solidification of the rule of Queen Ylspeth. The scene could be anything: a decisive battle, a key assassination, banishment of enemies (or Ylspeth), or whatever else your imagination can create. It does not have to feature the queen in it, nor does it have to show the literal moment of the end (or the opposite) of her rule (though it could), but it should be a decisive moment that makes or breaks her reign, like Actium or Hastings. But again, choose carefully! This category will be scored by the judges in the same way as the quarterly freebuilds, taking both quantity and quality into consideration. If the side in favor of the queen has more points, Ylspeth stays in power; if the anti-queen faction wins, she topples. You, the people of Historica, are building the story of the Guilds. Size limit: your parts collection (a.k.a. unlimited base). But remember: bigger is not always better. Quality always wins over quantity in a LEGO build. You can build an entry for both sides if you so choose. However, in doing so, you are increasing the chances that the side you want to lose will win, unless you just don't care. Category B: The Crown in Daily Life While weighty events shape the course of history, most people are about their own ordinary lives. But even the ordinary folks are thinking occasionally about the events transpiring around Cedrica. So, build a scene of ordinary life in Historica, but with a catch: you must use at least one crown element in the build. Any of these will work: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, or 12. The creativity of crown integration will factor into scoring. You can build in any scale (i.e. macro, minifigure, or micro) and use as many crowns, and styles of crowns, as your imagination can conceive. Size limit: 12x12 (or equivalent stud area) with limited overhang. General Rules Scoring: Builds will be scored on build quality, presentation, and photography with bonus points to entries with original concepts or stories. For both Categories, a 1st and 2nd place will be selected. Each Guild can have up to 1 winner per category (so 2 guilds could have 2 winners, there can be 1 winner per guild, etc.) Rules: One entry per side for Cat. A, and only one entry total for Cat. B. Borders can exceed the maximum size restriction, within reason. Maximum sizes can be varied as long as the build does not exceed the footprint of the given size restriction (e.g.: 32x64 instead of 48x48 is permissible). No clone brands (Megablocks, KREO, etc) allowed, but 3rd party fig parts and accessories (Brickarms, Citizen Brick, etc.) are acceptable. All entries should be posted in their own topic, with the title of: "CHALLENGE IV: Category X: Name of your build". Please also post a link to your topic here. Deadline: Entries due the end of the day on Oct. 31st. November 3rd. The deadline was extended so builders can use entries for the CCC if they so wish. Prizes: The build with the highest score in Category A will win set 75946: Hungarian Horntail Triwizard Challenge.* The build with the highest score in Category A, from the opposite faction as the first prize, will win set 70671: Lloyd's Journey.* The highest scoring build from the winning faction will have its story enter the official canon of Historica. *We reserve the right to substitute a LEGO gift card of equal value to the set if shipping costs to your location prove to be financially ruinous.
  23. Here is my entry for Book III Challenge IV, Category B "The Crown in Daily Life". It was a bright, sunny autumn day in Horgaard, but Sigrid was worried. The rulers of the nearby villages had gathered to discuss the rumors that kept being relayed and amplified. Bards from the south sang the greatness of Queen Ylspeth, her wisdom, and how pleasant and prosperous life was in Avalonia under her rule. Scalds from the north sang her weakness, her ignorance, and how hard and barren life was in Mitgardia under her rule. Some of Horgaard's neighbours wanted Queen Ylspeth down, while others were ready to take up arms to defend her. The debates had been heated, to say the least. And Sigrid had no idea of what was the right thing to do. The information that reached the tiny, secluded village of Horgaard was so inconsistent and distorted that she felt unable to make an enlightened decision. After an endless, sleepless night, she needed to empty her mind. She had neglected her precious garden lately, and there were many things to do to prepare it for the winter. As with my previous MOCs, the hidden text gives more information about the featured flora.
  24. Back in 2017, I built a Centaur MOC and put it on Flickr. Looking back on it, it was pretty basic, so I decided to revamp it and make it part of the "Guilds of Historica" universe. After a lot of trial and error, this is what I wound up with. The character's name is Ayra, and she is from Avalonia. I don't have a light box at the moment, so I decided to get some outdoor shots instead. Hopefully I can get some clearer shots and come up with a backstory in the future. Enjoy! Ayra (4) by socalbricks, on Flickr The figure comes complete with a bendable waist, which I achieved using backwards minifigure legs. Ayra (2) by socalbricks, on Flickr Some more shots... Ayra (3) by socalbricks, on Flickr Ayra (1) by socalbricks, on Flickr
  25. Following the uprising in Mitgardia under Sir Uldain, Lord of Bleywood, the Northen Guild was is turmoil: To strengthen the popular support of his rebellion, Lord Bleywood sent out a group of men to seek out a shaman in the distant Clan Lands. Shaman Noiddi was considered mad by many, but during his episodes of trance he had vision of both past and future events. Rumors had spread of his vision of the old chieftain Krix the Cruel from many centuries ago that ruled almost all Mitgardian territory. Persuaded by Lord Bleywoods men, Noiddi seeked out the bog where the infamous chieftain had been buried the old-fashioned way in the dark, murky waters. With ancient rituals the shaman raised the bones of Krix the Cruel, and with them the last crown worn by something equal to a Mitgardian king. The antique artifacts were quickly transported the Lord Bleywood and presented to his son and heir, Sir Urdraigh. With the symbolic power of the chieftain of the olden times and the strength of the growing rebel forces, the Mitgardian people were ready to break free from the tyranny of the southern Queen… * * * It was finally time to face the battlefield for Lord Bleywood’s rebellion. So far they had succeeded in the political and tactical arena by gathering more and more lords and cities to their side, while at the same time the guild leaders in Valholl had been divided and undecisive in their actions. The support from the people had grown as well, and Lord Bleywood and his allies had increasingly became the true leaders of the lands of the Northern Guild. The threat to their success came now from the outside. Queen Ylspeth would not let a fourth of her kingdom slip away with out a fight. An army of loyal knights, mostly Avalonian nobles, and their levies marched north and set course towards Valholl to join up with the remaining royalist Mitgardians that were still holding out. The Bleywood forces made their stand at a bridge across the Whistling River in the southwest… The battle ended in a great victory for the rebellion. The Avalonian knights were lured out in the woods and picked of one and one, the footmen and archers tried to outflank the Mitgardians but got stuck in the mud, and the bridge was held by the elite troops of Theodore Bruin. The beaten royalists retreated to the south and the claim to the Northern lands by Lord Bleywood was now unquestioned. Sir Urdraigh took some noble prisoner to ransom and gave orders his soldiers: “Burn the bridges! We will have no use of them now that Mitgardia is once again a sovereign land. We want nothing from the southern lands anymore. The border is closed! Queen Ylspeth can try to salvage what little pride she has left, but one thing is certain: she is no longer Queen of Historica, because Historica as a unified kingdom is no more. The other guilds will soon follow us in their quest for independence.” More pictures can be found at my Bricksafe account: https://bricksafe.com/pages/Etzel/guilds-of-historica-
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