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  1. Serenity I woke to the constant slapping of the waves against my face. My head sunken in the black sand, bursting with the biting cold. To one side, the unstopping streams of an unknown river. To the other, trees I had never seen. A world I had never been to. Each breath was a frosty cloud dancing before my eyes. I rubbed my hands together, but warmth was nothing but a distant memory. Up in the North, winter is brutal, and I felt its cruelty in my soul. I stumbled through an untouched trail amongst twisting naked branches. The hissing wind whispered words of fear and doubt. Compelling and unquestionable, I dared to give up. It could have been weeks, months. I cannot say. For time is irrelevant when life slips away on every breath. But in the distance, amidst distorted and twisted trunks, the glimmer of a star caught my eye. And with it, the faint warmth of hope. Every step was a challenge, and every challenge, a new reason to move on. I stopped, not for being exhausted, nor for being drained. But for being amazed. For such beauty, such indescribable exquisiteness, was not from this world. Stillhettre, the tree of hope. Serenity. Louis of Nutwood
  2. The Royal Joust: The nobles’ indulgence Each year, the Dragon Clan fortress hosted a great festival, culminating in the Royal Joust. The most brave knights fought for the favour of the queen! In the royal gallery, we find of course the royal couple but also many personalities from the surrounding kingdoms: dwarves from the northern lands, elves of the Avalonian forests, nomadic orcs of the desert, and nobles from the island province of Valyrio. This was my contribution for the Brickscalibur contest in « the Rich and the Poor » category, partnering with Eyrezer.
  3. That very evening. Fort Arltrees Waterfront Warehouse. LT Gabbi: "At Ease, Private. Well, Peter. Karl. How is your jail-break coming along?" Peter the Hat: "I can't believe it! Hey, whaddya say you get us some of that there amnesty too?" LT Gabbi: "You must be having a laugh, sir. You have robbed me in the past and I've witnessed this bald old-boy here, eat another man with a smile on his face!" LT Gabbi: "I mean, just look at him. Besides, I'm a man of the gentry now...and again. It wouldn't be appropriate for me to rub shoulders with the likes of ye. Now. If you 'gentlemen' will excuse me..." "...I have duties to attend to. As you were, private." Private: "MOVE IT, YOU CURS!!!" (((THWACK!))) -Thanks! To be licensed as a small commerce in Fort Arltrees:
  4. Sitting along the mighty Teal River which runs out of the great Avalonian forests, Teal River Fortress is the new strong hold of Lord Valan, a newly knighted warrior in the service of the verdant lands of the west. This is the home of my Avalonia Character Valan. Well it has been a long time since I was able to contribute, but it feels good doing it again. Life changes and upheavals really do take a toll on the things you love to do. With that being said, I am happy this community is still here and thriving, and will slowly integrate myself back into it. I look forward to seeing all the awesome works I've missed and I hope you all enjoy the build.
  5. The hamlet of Marginea is expanding rapidly, its border location between Avalonia and Kaliphlin makes it a regular crossing point for merchants and traders of all kinds. The establishment of the armies of the dragon clan significantly increases the number of mouths to feed. In the oven and in the mill, a couple is active night and day to grind the grain, make and bake the bread. There is no shortage of work, we will have to think about recruiting.
  6. The golden dragon tavern-inn benefits from an extraordinary location close to a hot spring. The virtues of these bubbling baths attract a large female clientele. The dragon clan garrisons are also regulars here. Are they attracted by the quality of the beverages served in this tavern, by the regular presence of women from elsewhere or by the name given to this place? Certainly a bit of all three. Only the elves living in the nearby forest take a dim view of the presence of soldiers and personalities who have come from so far to the border of their forest-sanctuary.
  7. The golden dragon tavern-inn benefits from an extraordinary location close to a hot spring. The virtues of these bubbling baths attract a large female clientele. The dragon clan garrisons are also regulars here. Are they attracted by the quality of the beverages served in this tavern, by the regular presence of women from elsewhere or by the name given to this place? Certainly a bit of all three. Only the elves living in the nearby forest take a dim view of the presence of soldiers and personalities who have come from so far to the border of their forest-sanctuary.
  8. Kallstark Stronghold Amidst the frozen silhouette that divided the horizon, a wooden needle pierced the clouds. Once again, I knew I was close. And once again, I felt my heart ache. Iron rings clinked in my ears, and I stroke my wrists, heavy with the memory of captivity. I prayed I would never return to Kallstark... yet our destinies remain in the hands of the spinners. So, there I was, standing on a narrow path by its impregnable gates. Only this time, it was different. All was different. For once, I was armed. Spear in hand and boiled leather over my chest. And those would keep me for... a second? Ten? No. I was armed with a weapon sharper than any sword or spear. I was armed with the knowledge that there was only one thing the Jarl wanted more than my head on a spike. And that... was revenge. I was the only one who could grant him his wish. And I was willing to handle it in a platter, served with ale and music and dancers, so he would bathe in the sweet nectar of his revenge. The gates opened in a crackling sound... A smile crossed my lips. And the pain in my heart was no more. Louis of Valnötsträd ________ Really hope you like it! This is a contribution for the Castle category of the CCC. New pictures coming soon. Skol!
  9. One collab wasn’t enough, and we just managed to squeeze in a second build before Isaac returned to Denmark. It’s yet another scene set in our Alnya, and we returned to our roots by making it viewable from all sides, and even including a full interior! It fits on a 48×48 baseplate and is an entry in the Civilian Building category of the CCC. Extra credit to John for handling the last details and photography! Allanar Forest is home to one of the largest Dwelf communities in Alnya. Its beautiful trees, plentiful wildlife, and rich soil are a perfect match for the Dwelfs favorite pastimes of raising livestock, nurturing gardens, finding new uses for herbs, crafting beautiful cottages, and of course eating. See more images on Brickbuilt. Always feels good to post something new for the Guilds
  10. The build: Anton's Bait Shop The story: Anton was something of a fixture in the sleepy hamlet of Notomys. The burly and gregarious fisherman was always ready with a tall tale or a free filet for a family in need. While his Bait Shop sold supplies – hooks and bait, smoked fish and seafood – many villagers stopped by more for entertainment. There was that story of Anton riding a manta ray right up the estuary; his claim to have caught a gorgeous naiad with his lucky lure (actually a rather furious were-beaver); or the yarn about how he drunk some visiting dwarves under the table – and what a low table it was! When the Drow incursions into Avalonia reached the Enchanted Forest, Anton was one of many local men lining up for the Notomys’ militia. It was a mixed-race contingent, reflecting the diverse population of the village and its surrounds: men and wood elves, jerboans and were-beasts, even the odd local orc. Unsurprisingly, the militia operated in a somewhat chaotic fashion but it did enough to harass and harry the Drow and buy enough time for support to arrive from a unit of fleet-footed elven stag cavalry. Sadly, while Anton returned from the war, he did not survive it. Shot in the leg by a poisoned Drow arrow, Anton was carried home by one of his fellow militia, a weathered grent known as Rimurapa. The unlikely pair had bonded when Anton shared a few, stumbling words of greeting in the old Druidic tongue with the tree-man. The fisherman had learned the phrase from his wife, a wood carver and devotee of the old ways, until she passed on after the birth of their second child, Gorki. Anton spent his final week with his children, Sofia and Gorki, retelling familiar stories. Most stories ended with a rip-snorting punchline, but they also contained wisdom and nuggets of fishing knowledge – where the fattest trout liked to sun themselves on winter days or the best bait for catching the rare, blue woolly eel. In truth, he needn’t have worried: although still a young woman, Sofia was a natural at crafting traps and snares that even the wariest crustaceans were draw to. Gorki was still merely a boy, but Anton knew the village would help raise him into a man. Still, fathers were fathers. Anton’s final words were directed not at his children but at Rimu: “Promise me, you’ll watch over my kin. Promise!” Rimu promised. Grent ways were mysterious, even to those that had lived among the forest folk for centuries. Anton couldn’t have known he would be taken literally by the grent with Rimu sinking his roots deep into the soft silty soil behind the fishing shack, going to seed. Years passed from that sad day and still Rimu stood tall, watching over the grave of the father and his dear children. Seasonally, the grent’s limbs bore juicy purple plums while edible mushrooms sprouted from his trunk. Between this and Sofia’s seafood catch, the orphaned siblings not only survived but were able to set aside a little coin. Sofia bought chickens – the lucky birds were allowed to shelter inside the shack when storms struck – grew a veggie patch with some gifts from the market gardener and even mended the leaky roof. The Notomys villagers did their part, too, by continuing to support Anton’s Bait Shop. Now, though, the roles were reversed: it was the villagers sharing their favourite story of the gregarious fisherman or supplying a free meal to a family in need. Build notes: C&C welcome and appreciated.
  11. You could smell it before you could see it. That salty, damp, stench of rancid meat, exposed in the open sea. Fish. As far as the eye could see. Fish hanging from balconies. Fish hanging rom hooks. Fish rotting in boxes and nets. Fish guts, fish fins, fish oil. And everything smelled the same. Fish. Smugglers, wanderers, fugitives, fishermen, sailors, and outlaws, they all came to Skaldar Port looking for an opportunity to star over. And for some reason, dealing fish seemed like a good start. For me, something else was at stake. I wasn’t looking for a new start. I was looking for a man that has been hiding in the shadows for way too long. The sack of coins tinkled as I walked the narrow streets of Skaldar. Glancing at signs and banners, I tried averting those eyes filled with temptation that arise in the depths of misery, and searched for the place where the dealer said he would be. The Smelly Inn. Sounded just right. I had the coin and now a target on my back. I could only hope Res would have the information I craved from the moment I left home. But I couldn’t help but think... something smelled fishy. ________ Louis of Nutwood. Skaldar Port. Probably one of my largest builds so far. Really hope you like it. Let me know what you think. Skol!
  12. It loomed in the distance, rising high above the trees. A silent sentinel keeping watch over the surrounding wilderness. My heart raced with anticipation as the faded banner flapped in the whispering breeze. There was no mistake. I was in the right place. But as I drew nearer, dread crept up my spine. Hand locked in the pommel of my sword, I approached cautiously. My throat tightened with every step. My chest burst with foreboding, for inside was the answer I pursued. The man I followed all along. And by the gods, I would not let him escape this time. As I climbed the creaking stairs, frail and unstable, the air grew thick with the stillness of a forgotten time. I heard the whispers within the shadows. Mocking, doubting. My grip stiffened when at last I reached the top. Shafts of sunlight filtered through the narrow windows. Dust and cobwebs hung heavy in the air. And the silence... was deafening. I scanned the room for any sign of life. But the place was hollow. Dead. Except... Over a small wooden table, exhausted by time, lay a curled piece of paper, coiled in a scroll. The parchment crackled softly in my unsteady hands. The scroll unrolled to review the writings that only I could recognize. I... See... You. I heard the whispers within the shadows. The probing eyes upon me. Mocking. Doubting still. _____ Louis of Nutwood Hope you all like it. Comments and feedback are welcome.
  13. Disclaimer: Some of you will probably have already seen the MOC or read the story on Flickr, but I wanted to post it here as well for completeness' sake. So if you've already read the accompanying story, feel free to read it again but if you don't want to, you won't miss out since it's copy-paste from Flickr . Only very little is known about the secluded Gerlo Empire. What scarce information the Madrician nations do possess comes mostly from hearsay via traders, for no Northerner has ventured into the Gerlo Empire, since a failed Oléonese expedition nearly hundred years ago. The search for new trade partners and markets in southern Halos yielded no tangible advantage of value to the Crown and brought mostly death and misfortune to those who participated - abroad and at home. Only a few copies of the annals of the expedition remain and are kept safely hidden away from the public by the Inquisition, but most were destroyed. Legends and folk tales surrounding the expedition have sprung up, but they are only told in hushed tones. The omnipotent Faith is always ready to protect its flock from incursive thoughts of heresy. For such was the terrible fate that befell some members of the expedition. Apostates who turned their backs on the Aplynician gods in favour of the so-called "Greater Good" preached amongst those who live on the Roof of the World: the Celestial Sky Realm - the Gerlo Empire The Gerlo Empire as we call it in the North, is a misnomer brought forth by the forlorn voyage. It is a bastardized version of Ghur-Lang, which means "empire of Ghur" in the Gerlong tongue. "Ghur" referring to the chief sky deity and "Lang" being an indication of political territory. The Gerlo Empire is, despite its name, a theocracy. While named after a sky deity, all life is centered around the religion of Nirvan Emmet: the Enlightened Master Builder who unified the warring tribes in Greater Harmony. By mastering all elements, his mind and vision were clear and only thus was he able to bring balance and build the nation. Followers of Emmetism still strive to find balance in life and master the elements. They live the Path to Greater Harmony in search of Enlightenment and the ability to build their own lives in mindfulness. In honor of the Master Builder, many stupas dot the mountain tops and villages, often holding a shrine with an image of the Nirvan Emmet. Their forms represent the elements - the building blocks of all life, and are decorated with flags also referring to the five elements: wind, water, fire, earth and space - the cornerstones of everything. Priests or lamas are often found near them and are easily spotted by their signature red monastic clothing. On the build: As some of you might already know or have read somewhere, I was away traveling in Nepal for a while in the beginning of the year and was inspired there to build this. I sketched the idea in my notebook, based on stupas I saw there and the information I learned. Obviously, I wanted to LEGO-fy the concept and merge and tweak the philosophy with that of Emmetism (which was introduced tongue-in-cheek during an earlier MOC of mine) - hence, the shape of the stupa is that of a LEGO brick: the building stone of life and the master element . None of the story surrounding the Gerlo Empire is canon in BOBS world, but I based it on some rough outlines I wrote down a year or so ago. I have also sketched a Monomonto-type Emmetist temple which I also want to build in the future, but I still have to finetune the idea and design. To my fellow Oléonders: I know this doesn't help the war effort in the slightest . But it was fresh on my mind and I wanted to build it. I have a larger backstory, but this will have to do for now.
  14. The Outpost a few old friends meet Friends? or bounty to be collected? When the Hutt's require a bounty hunter, many will come for the meeting and credits
  15. Other Work: CDC2 CMF: socalbricks [Freebuild] Cobold's Crusaders (REVAMP) I'm back! After last year's fun CDC2 CMF, I was inspired to make more characters for the guilds. Enjoy! Geovana Guild: Mitgardia A sorceress who was adopted at a young age by amethyst-worshipping monks. Taught to harness the stones' power, she is now the last of her order. Despite this, she has vowed to defend the amethysts from pesky dwarven miners until her last breath. Boab Guild: Kaliphlin A blind naga assassin who can “see” through heightened senses of hearing and smell. His strongest ability is his sense of touch, using his hands, tail, and the hollow end of his spear to track nearby movements. A being of few words, he is steadfastly loyal to the Desert King (his mentor and first employer). Maridia Guild: Valyrio A mermaid who has made a small fortune selling the treasure she found at the bottom of Valyrio's harbors. Having learned water sorcery from her fellow merfolk, Maridia travels all throughout Valyrio's coastal cities, resting on a floating pool of water. She is currently making a sizable amount of money salvaging sunken treasure from Valyrian harbors and selling it in Canal Square. She has heard many tales of far-off lands from her customers; she plans on seeing all of them once she has enough money! Sko-Khan Guild: Nocturnus A soldier who was stranded in a massive pit during the war against Raavage, Sko-Khan spent weeks fighting off (and eating) giant scorpions (it was during this time that he ripped off a scorpion's claw and uses it as a weapon). After climbing out of the ravine himself, he became a muscle-for-hire for various Nocturnan warlords. He still carries the claw to this day, and has adorned his armor with matching scorpion imagery as a sign of respect for his old foes. Dombard the Doom-Bard Guild: Nocturnus Most bards lift the spirits with stories of bravery and heroism. Not Dombard - for reasons still unknown, he aspires to make his listeners as angry and miserable as possible. His lute (forged from and doubling as an axe) is unpleasant to the ears, and his voice is described as sounding like “nails on a chalkboard” and “a vulture being strangled” It is said that the latter is so grating that it can send members of races with “sensitive hearing” (such as elves and centaurs) into catatonic shock. Garrus Guild: Nocturnus Garrus saw his home of Abyssian turn to ice at the hands of Raavage’s forces. Though he survived the attack, his forearms did not, and he had them replaced with primitive prosthetics. Filled with rage, he decided to track down those responsible for the attack, adding massive swords to his prosthetics. Leaving a trail of bodies, he soon heard word that Raavage had already been killed (thus depriving him of his revenge). With no home, family, or outlet for his rage, the hulking reptilian became a brutal bounty hunter. Though he has mellowed with time, his infamous reputation remains unchanged (as does his enthusiasm for violence).
  16. So this is orginally made for the Summer Joust 2022, But why not dubble dip and make it a freebuild aswell? I take you to the Arkbri river, in Barqa. (with permission of gideon ofcourse) Lake Mareotis, Alexandria by jesse van den Oetelaar, on Flickr hope you like it.
  17. Jelsa's Ice Castle A freebuild for Avalonia set in Mitgardia Far to the north in Mitgardia, at the edge of the Frozen Beyond (whether in the Frozen Beyond or just on the Mitgardian side is hard to say, as the cartographers are rather imprecise about that region), there is a small kingdom ruled by a kindly, though rather stupid, old king. His wife died many years before, and he spends his time playing with a sophisticated system of interlocking toys and trying to convince his only child, his spoiled and deeply loved daughter, that she should marry some prince. The daughter, Princess Jelsa, however, had other plans, and, since she is also a powerful ice witch, she froze every suiter her father brought to her. But one day, things went so far that she ran away to the back of the North Mountain and built herself an Ice Castle with her powerful ice magic. And there she stands, and there she will stay, unbothered by the cold. Cold hands, colder heart, they say. Unedited version: ______________ ............................. I built this for the Summer Joust's vignette category. It is, of course, Elsa's Ice Castle from Frozen, but I could not resist putting it into Mitgardia, where an Ice Princess seems to fit quite well. Jelsa, however, is a creation of mine for my (as yet unpublished) 10th Anniversary GoH CMF series: Consider this a sneak peek! Comments and criticism welcome.
  18. Quietude “Close your eyes for a moment and cherish the dark. Can you feel the warmth of the sun? Can you feel the gentle touch of the blowing wind? Can you feel the waves moving up and down, washing the sand and taking away all your worries? With eyes closed, stare into the horizon. Embrace your past and face your future. Know that what is done cannot be changed, only accepted. And what lays beyond is your destiny, waiting to be written. One step. One stone at a time. What do you see?” “I see a little farm. Pine trees in a distance. Apples and cherries as well. Horses galloping free. I see water. Running, falling, washing the land anew. I see a thin breath of air swirling up, dancing out of a chimney. The air smells of rosemary bread. I can hear the bells ringing with the stroll of a cow. Feels like home. And I cannot wait to go inside. Someone is expecting me. Someone I have missed for so, so long. I open the door. There is a woman by the heath, curled in a wool blanket. Next to her, a furry thing coiled like a pretzel. “Is it a chicken?” “No! It’s a dog!” “Aw. Who is she?” “The most beautiful woman I have ever seen.” Her big brown eyes glistened, reflecting the world painted gold. Staring at me, I saw beyond every mountain and every sea. I saw the future I would pursue with every heartbeat. Louis of Nutwood __________ Summer Joust, Category 12x12 Hope you like it. Skol!
  19. Chapter 13. Hideout Rotten and broken were the two words that came into mind the first time I caught eye of Glömt Torn - the forgotten tower. It stood fragile, exhausted. An ancient monolith from a previous time, wreathed in weed, mist and fog, like the last standing tombstone in a decaying and crumbling cemetery. Glömt Torn looked no better from the inside. If anything, it looked worse. No one had been here for the past hundred winters, and it had clearly been abandoned and claimed by nature, left to decay. The walls were blistered and mildewed, the wooden columns torn and pealing. Old, rusted chandeliers hung from a weak ceiling, cobwebbed and disused. Patches of black mold covered all the eye could see, covering the whole interior in one lengthy shadow, like darkness contained in a sealed jar. The walls felt wet to the touch, the air was chilled, and the damp made my skin itch and prickle. No living thing would ever feel warm in this place. We stood before the big and circular staircase that grew along the walls, looking around, speechless. “Big, isn’t it?” said Vekrod. None of us answered. ________ Louis of Nutwood
  20. Hey all fabulous Guild-people! Its been far too long since I put something together for my Dandelume-storyline, so I built this small vignette with some landscaping-techniques I haven’t used in a while. “In the western parts of Dandelume the people among the hillsides are specialised in breeding cattle. The different farmstead landlords have been given heritable sections of the area. However, due to the large amount of cattle and often narrow undulating landscape, each landlord is forced to form systems of small pastures under their control. Each of these pastures have an appointed and responsible group of peasants/breeders living with their herds-large or small. The peasants have build sheds, shacks and homes on the slopes in the rangelands and can therefore monitor the cattle at any given moment of the day. From these insignificant hills the cattle will be brought to the farmstead-lords to be sold or used to breed. From there the meat or finest stock can be moved far away all over Historica.”
  21. While strolling through one of Katoren’s bustling marketplaces, Nym spotted a spice merchant with a wide variety of herbs and spices for sale. He never could resist the opportunity to learn more about plants, herbs, and, well, really anything that grows, so he hurried over to examine them more closely. More pictures and a behind the scenes look on Brickbuilt! My first build for the Kaliphlin at Work collab. While coming up with possible build ideas, I thought of a spice merchant. Creating the various herbs and spices was quite fun, I even found a use for a few of our multitude of broken brown parts! As always, comments and criticism are very welcome
  22. The journey had felt long to Makny, though it was only a few days slow ride from Førstlys. He and his father had been through several towns and villages along the way, though they had kept to themselves rather than announce their presence. As his father said, it was far easier for them to learn the minds of the people if the people did not know who they were. So they had traveled alone, unannounced, and humble, observing what they could from horseback and making note of what directions they ought give along their return trip. They overtook an older fellow leading a cart laden with bags of grain just before entering the village of Sorgheim. As they passed through the gate, Makny saw what appeared to be a large lantern set in the center of a circle of eight carved stone columns. The glass inside it was broken, and its columns were worn and crumbling, with moss slowly climbing their bases. Makny watched the townsfolk pass the lantern indifferently, but he could not ignore it. “Father, what is that?” he gestured as he asked. His father answered slowly, seeming to concentrate on weaving his horse through the traffic around them. “A remnant,” came the reply, “of a people long gone from these shores. All but forgotten, I think... though we might see for ourselves soon enough.” There was a concealing air and a strange distance to his voice, though Makny barely registered it, caught up as he now was in the activity that swirled around them. Everywhere the village folk were hard at work, hustling to and fro, shouting greetings back and forth, while above it all the Jarl's soldiers stoically paced the barricade. They followed the sandy, well-worn path up the hill, past the flour mill and the low-slung storehouse, and deeper into the village proper. Overhead, the early summer sun was bright in a clear blue sky. As it shone warmly on his shoulders, Makny began to feel the drowsy weight of several nights spent in the dew on ground, and he hoped against hope that tonight might find him in a soft bed with a roof above him.
  23. Before setting of from his village and family, Yngvi Arnesson accompanies his young son Erik up into the summer pastures high in the mountains. Erik is probably still a little young to be tending the families small herds alone; so Yngvi will stay with him for a while and help him settle in to his work. They are staying at one of the many huts that dot the landscape above the tree line. These huts are used in the summer time by town people from the valleys who migrate up the mountains each summer with their livestock. Made of solid stone with a grass covered roof; the hut, while being basic, is still comfortable. The rear of the hut contains a large fireplace to keep the occupants warm and prepare food. Even in summer the nights are cold at this attitude. Inside are two beds and a table. It's not much, but most of the time is spend outdoors with the herds anyway. _________________________ Hi everyone, here is a build to accompany my sign up. Hopefully I've got everything right so far. The grass roof was really the inspiration behind the build and was the first thing I built, everything thing else just sort of followed. The stonework is a technique I haven't tried before and I was hesitant at first. In the end I think it turned out really well, I like the chunky, rough feel it gives the building. The base... well I wish I had a stack of olive plates, but I don't so I tried bricks... not too sure about the result! Unusual for my builds I also did an interior, which was another nice change. Anyway I really enjoyed this build a lot, hope you do to. Any comments/criticism are very much welcome. Some additional pictures:
  24. Location: Mesabi Landing Type: Large Artisan It was evening in Mesabi Landing. Shadows stretched across the sand as Princess Isabella, Countess Agnes Mesabi, and Mordo walked to a pub. Waterfront in Mesabi Landing by North White, on Flickr "The Count has returned to known territory, and he has an... interesting... proposal." Said Mordo, not revealing his thoughts on the matter. "Yes, but this won't change anything with our plans for Gondova, will it?" asked Isabella with concern. Waterfront in Mesabi Landing by North White, on Flickr "No, and we're agreeing to his proposal. We just need the Queen to agree. If that's even possible..." Said Agnes. "We leave for Gonda tomorrow. We take the Red Queen, The Icarus Returning, the Destroying Angel, and as many troops as we can raise." Waterfront in Mesabi Landing by North White, on Flickr The three entered the pub. The pool players took one look at who had walked in, and offered their sticks to Agnes and the Princess. Waterfront in Mesabi Landing by North White, on Flickr "Tomorrow, Namere will begin a new chapter. but tonight? We get wasted!" Said Agnes. "Didn't you say that yesterday?" asked Mordo Continuing the story is @Drunknok... Later on the same day, Princess Isabella had already left, Agnes Mesabi was still playing billard, with a WTC crowd gathered around the table. And while Agnes enjoyed herself, Mordo had some other business to do right behind the pub. Agnes playing... ... Mordo leaving through the back door. . "Listen you two, this must not fall back on me. You get paid well, and you keep your mouths shut - if you know what is good for you. Take care of that thing with the guy in the place... make it look like an accident. You know... the usual." "Aye, Mr. M.!" Later on, the crowd left one by one, Agnes Mesabi was still playing, getting more drunk by the minute, slowly losing patience with the balls: . In the end, the game was still not finished, but the evening ended well for Lady Mesabi, snoring loudly: FIN Thanks for viewing my build. C&C appreciated. Also Mesabi Landing has elevated Rails now.
  25. Sir Loth Strongarm walks through the Apple Orchard of his family's homestead and reminisces on the past. He lost his wife, daughter and most of his family when a volcanic eruption destroyed his home village, while he and his two eldest sons where on a mission patrolling the high passes of the mountain ranges that surround Bluevale. Luckily his youngest son, Stenon, survived the natural disaster. He stood by his Lord, Brius, when Brius' brother tried to usurp his place. In the ensuing conflict both his eldest sons died in combat. Although victorious Lord Brius departed to the Capital leaving Loth Strongarm as Steward of Bluevale and protector of its people, the few that remained after the hard times fell on Bluevale.He trained his youngest son as a tracker and warrior as himself, to one day replace him.When his son married Skyra they settled in a small clearing on the slopes of the northwestern mountains of the vale.In the intervening years the farm has grown and prospered and so has the family. Strenon now has three children of his own, Robb the eldest son, a daughter named Yura and the boy Tarrys. Returning his thoughts to the present and to Lady Eleanor, Lord Brius' grand-daughter, who is returning to reclaim her dominion of Bluevale. He sent Stenon and Robb to escort her party through the mountain passes. They should arrive soon and one thing he is certain of is that life in Bluevale will change yet again. A few more photos can be seen at https://flic.kr/s/aHskDb2fP2 Any comments are welcome. Pretty new to this world and eager to learn and improve my skills.
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