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Captain George McIndoe leads the charge of a light company from the royal Corrington army. Video:
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It's been a long time coming, but i finally present my first ship moc, the Andromache. Equipped with a set of 7 sails and a broadside of nine 18 pounder cannons, the Andromache’s speed and maneuverability coupled with her firepower, makes her a dangerous opponent even for bigger ships. However in order to obtain such a high firepower while maintaining it's speed, compromises were made : The ship has very little cargo space which affects both her range and crew size. But that is of no concern to Scarver, as her main purpose will be to serve as escort or to hunt down enemy ships around Corrington Settlements. While sailing to Spudkirk the Andromache fell upon some rather unlucky Lotii raiders ---------- I'm very pleased with how the ship came out, it's based on the french Cutter "Le Cerf" from 1779. A special thanks @kurigan for pushing me in the right direction while building the ship She will be licenced as a Class 4.
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Captain George McIndoe is inspecting his new troops near Port Woodhouse before marching to Jameston.
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After Colonel Allcock spotted an unknown Man O’ War anchored off the east coast of Arlintina, Captain Scarver received orders to help secure the island and protect the construction of the settlement. Ordinarily, the Admiralty Board would have sent a Royal Navy warship to deal with such a threat, but preoccupied with the Lotii, they had none to spare. Anticipating a hard fight, Scarver had his frigate armed to the teeth and transferred all 3 of his (after weeks of pirate hunting, now rather small) crews onto his ship. But before leaving Spudkirk he had the cargo hold filled with supplies for the new settlement, including 8 pigs and 12 chickens. They sailed down the southwest coast of Arlintina where they eventually spotted Allcocks camp. After going ashore, Edward was met by Captain Gregor Forrester, an officer of the 12th regiment of foot. “Edward Scarver, welcome! I have been waiting for you. Follow me, I’ll get you up to speed on the situation.” As they walked up the camp he continued, “Colonel Dirk Allcock has designated a prefered location for the construction of our colony, he is currently there overseeing her construction. My orders are to stay here and keep a lookout for any ships, friends and foes. The Man O’ War was spotted about 5 days north of here, the ship flew no colors and there were no men ashore, but she was large enough to inspire us to change direction and head west instead.” “No colors you say, that’s never a good sign.” “You can certainly say that again. Your orders are to head East and meet up with Allcock at the sight of the settlement. You’ll stay there and protect the camp until we gather more information about our unwanted visitors.” “You don’t want me looking for her?” “Nay, we can’t risk her sailing into the settlement while you’re off on a wild-goose hunt on the other side of the Island. Besides, I have my best men looking for her as we speak. If she comes anywhere near the camp, we’ll know, and we’ll have you to intercept her.” “I understand, my men and I will do what’s needed, you have my word.” “Glad to hear it. The colony is on the south-eastern side of the island, I'll draw you a map of what we know thus far. It should take you about a day and a half to get there, but I suggest you head back into open water, the coral reefs on this side of the island don’t mess around.” “All noted Captain, thank you. We’ll leave at first sunrise tomorrow, my men could need a good night's rest. We brought supplies for the colony, is there anything you’re in need of? Something tells me it’s been a while since you were last resupplied.” “Much obliged, I’ll give you a list. Oh and I almost forgot, a name has been chosen, the settlement is to be called Queenston. Long live the Queen!” ---- Just a small build to progress my characters story
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The Grandall’s were the owners of a wealthy trade company in Eslandola. The company had been passed down for generations, but throughout the years, as trade grew in the new world, the companies who refused to expand disappeared one after the other. Antonio Grandall had watched his father run their company into bankruptcy. When he finally took over, he gained the trust of enough investors to maintain the company alive and relocate to the city of Punto Sur. Since then he has become a strong competitor who, despite being at the head of one of the smallest Elsandolan Trade companies, is both respected and feared by his opponants. If there is one thing you can say about Antonio Grandall, there's very few things he won't do to achieve his goals... On the company's most recent voyage, a portion of the profits had not made it back to Ponto Sur. Something Grandall can't let his investors know, but not to worry, Antonio will get his money back. ---- Excuse the bad picture quality. I realise you barely see him on the picture but Antonio Grandall is the man sitting behind the desk, the man with the money poutch is an investor and the poor captive is a member of the crew who kept part of the profits.
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Meadow Tickle Tickle (n): a Newfoundland (Canada) term first coined in 1770. It describes i) a narrow salt-water strait, as in the entrance to a harbour or between islands & other land masses, often difficult to navigate due to narrowness, shallowness, tides, etc.; ii) a 'settlement adjoining such a passage. So named as a boat which traverses it may feel a "tickle" on the bottom of their hull. The fishing village of Meadow Tickle was composed of a handful of fisherman families and their huts, their existence on the edge of civilization was a hard one. Named for the explorer who discovered it (Captain Daniel Médaux), During the recent monsoons, two of the local skiffs were lost with all hands, devastating the community and threatening their livelihood. So when a pirate fleet came around the cape and asked to barter for supplies in exchange for hard currency, they jumped at the chance and the little hamlet prospered as never before. This represents a SEA RAT Pirate Hideout. Other pics:
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One of the more unusal exports from Isla del Diablo is the particularly potent venoms of the island's arachnid population. Of course, obtaining said venoms firstly requires finding the spiders, which means venturing out of Haven and into the dangerous wooded portions of the island. Quite a risk, but the hunter's patrons pay well... ...especially, of course, the House of Spiders.
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Having given up her duties as mayor of Charlatan Bay, Captain Amara returned to where she was happiest - living the pirate life on the high seas. Aboard her new war brig Dreamchaser, she chased the horizon once again and woe betide any merchant she came across. ===x===x===x=== My brother @Gulagurag finished this MOC over a month ago but couldn't bring himself to post it - he avoids the forums after getting turned off by the drama.. So I am doing it for him. No need to criticize or comment, because it is highly unlikely he will ever read it.
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May 29, 618: Red Bloom Public House, Bastion Captain Rajput! It has been an age since the Golden Calf put into Bastion. The last I heard, you had been working the East Prio Sea. What brings you back here? Willard my good man, it has been a long time. I must confess I had not planned on making port here at all. But I have been at sea far too long and needed to slake my thirst. Take my coin and pour some of the good brandy and I'll tell you a tale that still has me perplexed. Ahhhh. We ran out of rum not a week ago, so this soothing drink was a long time in coming. But to my story... First off, let me state that I have been making my berth in Charlatan Bay these last few months. It lies close to the shipping lanes out of the eastern colonies, and even with the Mad Bishop dead and the city under marshal law by the occupying Mardieran Navy, us enterprising buccaneers were given free rein. The Mardieran officer in charge knew full well he could not counter a rebellion by all the black flag captains, so he turned a blind eye as long as their shipping was safe and the odd coin found its way into his pocket. While it was not as easy as things were before (it is hard to make a go of piracy these days), we still managed to pull in enough to get by. Then the volcano erupted. The rumbling started as we left port on the first of the month and we could see the smoke and ash rising still after being a day out to sea. Now Charlatan Bay is on the far side of the island, so while I was sure the quaking would loosen some clay roof tiles, I doubted the lava flows would reach it. Some of the crew were concerned for favourite wenches left behind, so we were a bit apprehensive on what we'd encounter on our return. We all would have guessed wrong. As we made our way down the northwestern coast line, it was a scene like hell itself had risen from the depths. The ash was as thick as fog, and rivers of flame flowed into the ocean were it spat and boiled like a thrashing beast. About a league before we were to make our turn into the bay, we came across the Tiger Shark; Captain Redgrave's ship. They had been shot to ribbons and were so holed I thought it a miracle they were still afloat. We hailed them and came in close for news. Redgrave was dead. His first mate was wild eyed and panicked, but in exchange for a barrel of salt beef he agreed to tell me what had occurred. The Tiger Shark must have arrived in Charlatan Bay a week or so after we had left, and when they made port the populace had been understandably nervous about the volcano but no more than that. Redgrave set about replenishing his stores and making repairs. For the first week all was as normal as possible, thought the smoke and ash was a nuisance to be dealt with and required a fire watch be kept on the ship. Then things started to go queer. Some Mardieran marines were found floating face down in the harbour. Then a trader out of Carno caught fire and burned down lightning quick with all hands lost. The sloop-of-war Pride of Dortanis exploded at anchor, when her powder stores apparently caught a descending ember. Finally, the very night before we made landfall, there was an event. The first mate was too terrified to even explain what had occurred - all I could get out him "drums" and "blood". As they fled, he claimed he saw a harbour full of burning ships and the forts fired on them mercilessly until they made there way clear. I of course thought him unhinged and likely guilty of deserting his captain. We gave them short shrift and quickly disengaged, only to make our way round to the lip of the bay to see what what we could. I have always been a curious sort. We never got close enough though, as we were fired upon us before we could get a good look through the smoke. I put it down to some madness lingering from bishop's rule and were putting Charlatan Bay to our rudder, when the oddest thing happened. A Free Traders Association boat came up upon us suddenly, and we could see it intended to make port. We did our best to hail them and warn them of impeding attack but they ignored us and sailed into the bay WITHOUT DRAWING ANY RESPONSE FROM THE SHORE BATTERIES. With our own stores low, I decided to head here rather than investigate further. The whole incident has me curious, though not enough to brave those waters until he smoke clears mind you. What say you to that Willard? Captain, it has been years since I walked a deck and carried a cutlass, but I was a brave man in my day and pillaged enough to buy this here tavern. I am no stranger to death. So understand that I am no craven when I say: there is not enough gold on this earth that would make me visit Charlatan Bay right now. ===x===x===x=== IMPORTANT NOTICE: As of this moment, Charlatan Bay is a closed port to all but FTA shipping (and the personal ships of Roadmonkeytj, Gulagurag and myself of course, but that doesn't dovetail nicely into the story yet). I will be asking @Capt Wolf to treat any ship, other than the exceptions stated, that make port during the TMRCA to be denied trading rights, and have immediate attempts made for captured and subsequently destruction.
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If you want to read the first part of my characters story, read the introduction post. "Log of Captain Lothario Fraunces, 28th of June, 618 Me and my brothers Jacobo and Alfie spend some days together in the city of Breshaun. Me and my brother Jacobo came to Breshaun on board of the Fluyt 'The Octopus'. Together with Alfie we enlisted again and had plans to reach the new world to the east, when some of the Octopus' crew members came to me. Crew members: "Lothario, the captain died last night. He was ill since we left Holders Rock but he did not want to tell anyone. We need a new captain and we know your skills on the seas and don't trust the old quartermaster Cedric. He is egocentric and is very stubborn. Lead us in our mutiny!" And so we went to the ship. I challenged Cedric to a duel for the captaincy. Our cutlasses almost broke with every strike. Cedric fought like a bull but his anger prohibited him to foresee my moves and I was on the winning hand, what I did not know was that Cedric companion was below deck, ready to fill me with lead through the hatch. The blast just missed my forehead and blew my hat away. The cheat came out of the hatch to finish the job, but he did not count on my brother Alfie. With one smooth move Alfie threw the cheat overboard: "Go irritate Neptune" - he said. How I already love this guy. The duel with Cedric however, continued. It was not long before I took the upper hand and with a few slashes and thrusts I had him on the ground. We put Cedric on a rowing boat back to Breshaun, The Octopus crew chose me as their new captain. We buried our old captain on an empty beach in LeBellan, said goodbye to the girls in the brothel, took in fresh supplies and headed to the new world. Jacobo (the new quartermaster) convinced the me and the crew to head to île D'Or, for glory, adventure and gold was lurking on that island. What more does one need to convince a bunch of Sea Rats? And so we went." -------------------------------------------------------------------------------------------------------------------- I hope you guys like my ship and the story. I checked the shipwright post for building tips and took my main motivation from the replica Dutch Fluyt 'de Batavia'. I will license her as a Class 5. My apologies for the bad photo-shopping, this is not my forte. The name derives from the bow spring: C&C is welcome.
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Crisis can bring opportunity. While their ships were detained by the Eslandolan government in February '618, the FTA captains took it upon themselves to find lodging more comfortable than the dockside inns. Using the profits they had made in port, they purchased a small estate known locally as Papaver House - after the distinct red flowers cultivated in the garden. Not only did this serve as housing for the captains while the bureaucratic fracas played out, it was also decided it would be a suitable location for a new trade office. Needing a factor to run the office, the Sirrus' First Mate Edgar Marquez was selected. He had faithfully served under Captain Preston dating back to their days as pirates, but taking a splinter during a battle this past October had severely hampered his mobility. Rather than cash him out, this gave the former Eslandolan privateer a regular stipend and a new purpose. And since Papaver House was opulently appointed (in order to more easily deal with the rich merchant class of the town), his life would be one of wealth that he had never would have dreamed of. ==/==/== This is the second in my series of FTA satellite offices, and in this case I tried to mimic the architectural style of the Brickwall Memorial Park. The style was actually a lot of fun to try out and is very striking in real life. While I am happy overall, the exterior pictures are not great (I hope to redo them later this week), and I only had 11 of the dark tan brick facade pieces; I wish I had more to use as an accent. And I can't forget to mention that my proud 7 yo did the gardening and was insistent that I mention it. Some further story below:
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Jan 03 618: Aboard the Peregrine at anchor off of Freeport I have clandestinely met with the Mardierian diplomatic officer in port Captain Pike, and I have a dispatch addressed to you. Thank you Mr. Frenetti. You may be an adequate liaison officer, but you are one top notch sneaky git. We'll make a pirate of you yet. Not likely sir. Only teasing. Hand it over please. It is from your nation's intelligence service. It seems the Corrington admiralty's conflict with those buccaneers out of Bastion continues to confound them. Their most brilliant solution is to antagonize all the remaining free ports and declare war against the lot, and that unfortunately means Charlatan Bay. An official declaration from them is expected within the next four days. Astounding! Can the idiot Corrish still not tell the difference between a pirate and free trader? It beggars believe sir. Mr. Frenetti, at this point I sincerely doubt those buffoons can tell the difference between a sow and their own mothers. They have difficulty just keeping their own people under control but that won't stop them from bumbling into a new war through their own sheer incompetence. Nothing to be done about it. As acting Commodore of the colony's fleet, it appears I'll have to make preparations. If your nation would do me a service, I'll have a number of urgent dispatches for you within the hour. We have warnings to send, and it appears we'll need a place some orders with the shipyards. ===/===/===/=== This will serve as the vignette supporting my increase of ship activity level to 35. Additional photographs
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A Conversation heard in Haven: "Did they have to build it like that?" "It's a lighthouse. It's s'pposed to be all tall and stuff." "Right." "But?" "Did they have to make it look so evil?" Looming over the Horns is the lonley Black Tower lighthouse, inhabited only by the mysterious woman who operates it. While all in Haven are happy to see the light of it's beacon, few like to visit the grimly foreboding structure. Whispers abound that the Lightkeeper worships some dark patron, and that the tower is truly more of a shrine that just happens to require a freshly kindled flame. Details behind the Spoiler.
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FREE TRADERS ASSOCIATION The Free Traders Association (FTA) officially began operating in December 617 in response to aggression towards legitimate free trade fleets. Fatigued from the tyranny of the tired monarchies of the old world, many colonist had come to the islands of the Prio and Sea of Thieves looking to start anew without the oppression of the aristocracy. While they prospered initially, the attempts by some old Kingdoms to exert dominance of the trade lanes required the banding together for mutual protection. At a tavern in the Garvey's colony of Freeport, a number of ship Captains met with a delegation from Charlatan Bay to sign an accord of mutual defense and profit sharing. With its headquarters in the free port of Charlatan Bay, the FTA warehouses serve as a clearing house for legitimate (and not so much) goods traveling between the Prio Seas colonies and the Old World. At the same time, its surprisingly well-armed trade convoys travel between colonies insuring a steady supply of needed goods. Company Head Directors Doctor Oliver Thaum [as himself] - Founder Baron Antonio Slavik de Mendoza [NOD] Silent Senior Partners Rodesh Derr [Bart] Gustaf Von Bricktin [Roadmonkeytj] Captain Silas Pike [Kwatchi] - Founder Amara the Amazon [Gulagurag] - Founder Merchant Fleet (Ship Levels up to 25) Night's Whisper - Class 2 Captain "Patches" Jr. Redtail - Class 2 Captain Haymish McGillicuddy Dusk - Class 3 Captain Richard Turpin Achernar - Class 3 Captain Bennet Bolsillos Llenos - Class 5 Captain S. Gonzales (in blue) The Eagle - Class 2 Captain : E. St John No kidding - Class 3 Captain : anyone silly enough to sail a piece of junk Land Assets Free Traders Hall - Hightown, Charlatan Bay (SR) FTA Warehouse - Lowtown, Charlatan Bay (SR) FTA Trade Office - Bastion (SR) FTA Trade Office - Freeport (GAR) FTA Office - Papaver House - Furte Unido (ESL) <= Monopoly property Rooming House - Fatu Hiva (OL) <= Monopoly property FTA Trade Office and Warehouse - Charlatan Bay (SR) Red Bloom Public House - Bastion (SR) <= Monopoly property A Smoking Room - King's Harbour (Cor) <= Monopoly property Junkie Den - Freeport (Gar) <= Monopoly property Poppy Mill - Poppy Port (SR) <= Monopoly property BruHaha Brewery - Bastion (SR) <= Monopoly property FTA Rum Store and Office - Nola Mar (TV) Plantations Black Poppy Field - Poppy Port (SR) <= Monopoly property White Poppy Field - Charlatan Bay (SR) <= Monopoly property Standard Poppy Field - Tortuga (SR) <= Monopoly property Write-Offs
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Somewhere in Freeport "Gentlemen, in light of constant pirate depredation, aggression by tyrannical nations, and collusion by envious rivals we have faced in the past months, I applaud our uniting together to make common cause. Please raise your glasses with me for a toast; 'The Free Traders Association - May our success only be outshone by the gold in our purse!' Now before we begin to celebrate in earnest, there is the matter of organizing our fleet..." ---x---x---x--- Just a little build to serve for the license application to level 25 and the official announcement of the formation of the first Sea Rat trading company - the Free Traders Association (FTA). And yes, the lantern is crooked. Bah!
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Mistress Lund was born in a farm village on the Rum Islands (Garvey) to a family with five daughters. When her prospects for marriage proved to be close to nil, she took her meager dowry and headed to Freeport with the dream of running her own inn. While she never managed to realise her dream, she did found a rather successful Fried Fish Shoppe. Her clientele is mostly composed of dock hands and sailors, though she does get the occasional custom officer or trader stopping in for a quick bite for lunch. While her fried fish is a well thought of dish, the fact she also serves beer and grog may also account for her shop's popularity. The Free Trader's Association recently took up residence at the former counting house next door, and she is aware that their factor Mr. Nilsen (an older but distinguished gentlemen by the looks of him) has been spending a lot of his time looking out her way. Perhaps one day soon he'll come over and introduce himself. ===/===/=== Once again, I approached this build with the intention of mimicking the aesthetic that Sir Stig set out for Freeport in the Jameis Farstrider's Guide entry for Garvey. I am fairly happy wit the result and believe if you dropped these besides his work they would not look completely out of place. The difference is that I approached both Freeport builds with one eye on game play, rather than solely as display pieces. Comes with having young kids I guess. Originally, this second section of dock was going to simply be open air warehousing for the FTA office. When faced with a shortage of roofing bricks, the office footprint was reduced and I decided to split the build into two rather than scrap the remaining half. This will be licensed by me as a small artisan in Freeport (GAR). Additional photographs:
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As part of the efforts of the nascent Free Traders Association to grow their commerce, a decision was made to reinvested profits into their ports of call. This was to have the two-fold benefit of raising awareness of their brand and wares, but also give them a permanent local staff to help navigate the customs and laws which vary wildly across the island colonies. The first of these offices was founded in Freeport, located on Garvey's Rum Isles. Established in a former counting house, the location by the docks proved by advantageous by being close to the custom house and docks, but also in what was regarded as a higher class portion of shore line. The office was staffed by Mstr. Kai Nilsen, an older well spoken gentlemen familiar with Garvey. He is a quiet man who generally keeps to himself and stays out of trouble. While he serves the FTA captains who use him as liaison, he helps maintain the profitability of the office by acting as a currency exchange for foreign traders at a reasonable fee. Of course what is not common knowledge is Nilsen is himself a retired privateer, but those days of excitement are long behind him. He now has a comfortable life. When there are no trade ships in port, Kai finds himself with ample time to stare out his door, tea in hand, and enjoy the daily hustle and bustle of the dockside. The truth be told, he also has a fond eye on the fish shop proprietress next door. ===/===/=== I approached this build with the intention of mimicking the aesthetic that Sir Stig set out for Freeport in the Jameis Farstrider's Guide entry for Garvey. I am fairly happy wit the result and believe if you dropped these besides his work they would not look completely out of place. The difference is that I approached both Freeport builds with one eye on game play, rather than solely as display pieces. Comes with having young kids I guess. My original plan was to have a larger office building with an open air warehouse attached. Unfortunately, I ran out of roof bricks. So rather than scrap my other half of dock, I split things into two small builds. It ended up being a fun little project I could work on in manageable chunks. My grandiose plan is to do something similar in each port the FTA convoy stops in, but considering this one pertains to the Nov/Dec MRCA it seems I am already woefully behind. This will be licensed by the Free Traders Association as a small commerce in Freeport (GAR). Additional photographs:
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Feb 8, 618: Mayor's Office, Charlatan Bay Yes, come in! Ma'am, I come with an official protest from Captain Jardine. With the... um... demise Bishop Meloche and his inner circle, you are now the highest ranking municipal leader in Charlatan Bay. You do understand? Yes, yes. Stop wasting my time. Just get to the point before I anger. Madam, as you are now in charge of the town, you need to deal with… its… um … continued welfare. In example - you have yet to address the seizing of the Peregrine by Eslandolan forces, let alone that they are detaining the FTA trade fleet, in Fuerte Unido. Captain Pike has the authority to address this and I believe he has recalled the Toucan into service. Now Mister Delleli, I believe I warned you to get to the point. Please do so before the point of my sword beats you to it!. Yes ma'am. The jist of it is that your commissioning of a new ship for your own purposes has given the military governor, Captain Jardines, the erm.... impression you plan to depart. And? The colony requires its civilian government to function! Who shall be in charge while you are gone ma'am? Is that all? Hah! I have already taken care of it. Let me introduce my deputy mayor, who will act in my absence... Jared Gordon, at your service Sir. So with that settled, I have other business gentlemen. Good day to you. But ma'am... GOOD. DAY. GENTLEMEN. Yes ma'am. Good day ma'am. FISH, GET IN HERE! Close the door behind you. Did you find it?! Yes, Cap'n. The Mardierians dumped it right where you said they would. Perfect. With this and his diary, we may still have a chance. Have the Puck's Jest II made ready to sail. We leave at dawn! ===/===/=== So this was a joint effort. Gulagurag (who enjoys building and sailing part of BoBS, and can't be bothered with the rest) did the office and the story, while I got stuck with the photos, posting, and forms. (And since I took the time to post it, I get the 10dbs!!! ) This build has actually been languishing for a while on the shelf while we dealt with other nonsense, but finally starts off our Era 2 story line in earnest. It will also serve as the sister-ship build for the Puck's Jest, lost back in October.
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The frigate Hand of Fate was commissioned by Bishop Meloche from the shipyards of the old world long before his untimely demise. The two decked warship was to have served as his flag ship, but found itself without ownership and was sold to a private concern. Its whereabouts are presently unknown. ===x===x===x=== This is a project that I am finishing simply to get it off my workspace. It was begun almost a full year ago and built up in stops & starts. When the Shipwright Guild Hall deemed it too short to fit the class 8 template in November 2017, it was torn apart and restarted once two new prefab mid sections showed up in the mail. Since then the bow & head rails have been rebuilt four times and the stern twice. Today I found myself with two hours of free time. I pulled it out of the closet and simply decided to finish it as best I could to end the odyssey. I declare it as done as it will ever be. I'm not completely happy with it aesthetically but as a "game piece" it will suffice. I certainly will never try my hand at a ship this large ever again; my collection doesn't allow me to work at this magnitude successfully. I was originally planning to do some rigging work but I just don't have the impetus anymore.
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After deadline version: - darker text - greener ESL arms - black SR torso Previous update: (text) (no text) Thanks all who have contributed with suggestions! If you've got any more let me hear 'em! Original post: Here's my take on a banner so far! I would really like some minifigures on it. Guy's Uncle seems like a logical candidate for Eslandola, I'm going to try to photograph him today on a nice white background and edit that. However I need some from other factions. So if you've either got a good, solid color background photo of a well-known Corry, Sea Rat, or Oleander lying around already or are willing to take one for me, I'd be grateful! And of course, any suggestions are welcome. Is "the" too hard to read? Should I go textless and fill up the extra space with minifigures? How's the dual color effect for the sigils? C@C appreciated!
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It is a bright, clear day. Across the calm warm sea, a small rowboat slowly travelled along the sea. In it sat two men. 'She' s small,' said Sean Greybeard, to Quatermaster Jack Galsworthy. ' She maybe small, but she's manoueverable.' Climbing carefully out of the boat, Sean and Jack surveyed the ship, Sean's first command. For once in a while, He was Proud to be a Sea Rat. The Cutter Sea Wench is my Free Class 2 Vessel. She is armed with 4 18 pounder carronades and 4 3 pounder swivel guns. woohoo! I'm so happy! I can post photos now! She'll soon be licensed. Edit: She's licensed as a class 2 warship.
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July 27, 620: Chateau D'Ouennes, Acropolis, Island of Pharos Mr. Robin Lloyd, formerly of Charlatan Bay I presume? This is a rescue. Please do not resist. The Lord of Whispers is most interested in meeting with you. He is quite earnest in fact, and sent his newly rebuilt flag ship to speed you back to him. Now if you would collect your meager belongings and follow me, we can avoid any more... unpleasantness. ===/===/=== This is will serve (very obliquely) as the sister-ship MOC for the Hand Fate II - class 8. @Ross Fisher I took Robin back. Thanks for watching him for me.
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July 26, 620: Admiralty House, Calisto, Kings Island Admiral! Sigh. What is so important Lieutenant... erm... Fernandez (was it?). You are interrupting my enjoyment of an afternoon's glass of port before my whist game at the officer's mess. I did say I was not to be disturbed, did I not sir? Yes Admiral DiCosta, but we have just received a report regarding pirate activity. The captain of a fishing trawler claims to have seen the sloop Marvel off the coast. Poppy cock! The Marvel was sunk back in December 618, and no one has seen it since. In fact no one has even seen the Yellow Skull fleet in some time. I'm sure they have come to a bad end and saved us the trouble of dealing with them, regardless of what that troublemaker Cadiz has been blathering about. But Admiral, the captain was quite adamant that her lines looked sim... Fine! On what bearing did the fishwife say it was sailing? Eastward sir. There, you see? Even it is true, it is sailing into that Lotus - Carno - Corrington fracas and beyond our reach. So relax Lieutenant; I'm quite sure Mardier has nothing to worry about. ===/===/=== This will serve as the sister-shipping MOC for the Marvel class 5 sloop.
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The Yellow Skull Fleet was notorious for always being on the move. But even so, replenishing stores and replacing crew requires putting into port, even when no friendly harbour was to be found. In those cases, the fleet command relied on a system of bolt holes found across the archipelagoes. One such hideout was found along Archer's Bight, on the western shore of the Island of <censored>. A series of sea caves was used as a cache and rest stop. The elusive spot proved quite useful, except when food stuffs were spilled. That tended to attract ants. ===/===/=== This represents a secret hideout I will be licensing on behalf of the Sea Rats (black flag version).
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July 620: Island of the Amazons It has been years since the death of Emil Meloche. That one shame of mine. I, sworn to protect him, had failed. My honour was stained the red of blood that fateful day. But now there were rumours on the wind. Pawns were being shifted and there was movement in the shadows. A note had arrived offering a chance of redemption - the Lord of Whispers was calling me back. I no longer find peace here amongst my sisters. I must prepare to return to the seas. My ship is nearly rebuilt - soon it will be time to rejoin the long war. xxx/xxx/xxx/xxx So to my very pleasant surprise, my brother @Gulagurag has come out of retirement and decided to build with me again this month. He of course has forgotten his EB password, etc. (though he never really liked the whole publishing process anyway). Sorry @Ayrlego; I am guessing this is about to complicate your life. This build serves as both his re-introduction to BoBS and a sistership MOC for the Dreamchaser class 7.