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  1. The first thing I remember about Berlin, apart from the confusion of Tegel, is a ruin towering over the street: the Kaiser Wilhelm Memorial Church. The church was originally opened in 1906. It was bombed during the war, in 1943, and was something of a loose end for a decade. The architect and artist Egon Eiermann rebuilt the church from 1959 to 1963. He wanted to demolish the ruins of the bombed church, but he caved to public resistance and left the original tower standing. The tower has been preserved in its bombed state and Eiermann built a cluster of buildings around it, including a new chapel and a new bell tower. The façades of these new buildings consist of concrete lattices inset with stained glass panels. It's really something to see during the day but it is also lit up at night. In the preserved spire is a cross of nails from Coventry. The church, a beautiful and ugly trace of the war, is surrounded by consumer culture and the bustle of the city. It is flanked to the north by Budapester Straße and the Bikini Berlin mall. To the east is the Europa Center, famous for its giant spinning Mercedes-Benz logo that lights up in the night. An H&M and a Forever 21 sit to the south, just across Ku'damm and Tauentzienstraße, two of the famous shopping avenues of former West Berlin. To the west is the Waldorf Astoria hotel. To the north west, along Budapester Straße, is the Bahnhof Zoo, which was the only long-distance railway station in West Berlin. I know the church has five buildings, not three. But I decided after a month of fiddling with pieces that they would be intractable to build with any degree of accuracy at this scale, particularly the one next to the belfry. Also, having walked past the church around a hundred times, I had entirely forgotten about the small buildings so I don't think it is essential to include them. See a couple more pictures on flickr. All renders were done using the wonderful Bluerender software. Thanks for looking!
  2. If anyone wants to build this, I made a LDD for it. I believe I got all the pieces where they go, my piece count was 176 before adding C-3PO. I used the inventory from Bricklink to make sure I was using the correct pieces. Hope this helps anyone who wants to build it. The sand dunes in in the top right of the model might be a little off, but, the correct pieces were used. Thanks for looking, Jamie EDIT: I tried to upload the LDD file for this, but, it kept failing, so you will have to wait for Brickshelf to mod it! Sorry!!
  3. Hello all again, last time I showed you my first ship in LDD after the "Come back". After that I started on another ship, this time I wanted to make a smaller and try to add some curve into it. I think this is a huge improvement in such a short time that I build this. The ship itself took some time to finish as my wife gave a birth to our son, so the project was in dry dock´s for a while. But now I have finished it, added some small details into it and ready to show it. Comments and Critism are more than welcome. Cutter 10A More Pictures: Captain Becker EDIT: Added more pictures
  4. Hi,everyone.This is my second LDD MOC model on Eurobricks (And at hte same time,this is my first City MOC).Today the LDD model i will present is a blue coloured sport car. This sport car comes with 3 cones,1 driver,scissors door,and a interior enough to fit in a minifigure. Need a LDD file of this model? Click here > (Sport Car.lxf) Also,you may interested in my another model (http://www.eurobricks.com/forum/index.php?showtopic=110652&hl=)
  5. So many of the people who like the SImpsons are fans of the many nice LEGO sets that were made by the LEGOS to be about the show. But i thought there should be a very big statue of the head of Hommer Simpsen the dad from the Simpsons. So I did the statue in the LDD. It's good old Hommer Simspon and his dognut. Homar has a mouth and just like in the show it is full of many food. He is gluttonous but love able. His tounge moves too and there is food in his mouth. Here is the Homer eat the donut. Hommer have many adventures with his wife Marg and his children Magey, Lysol, and Bert. They live in town of Springtown and have adventures with Mr. Barnes and Smather, Kirsten the Cloun, Apu Nahasapeemapetilon, Ralf and Chef Wiggem, Hand Malloman, and even Bender the Robot. I will make all of them to have adventures soon. I uploaded the Hommer so you all can look on it with you're computer and change it to be green if you really like. HOMMER SIMPSEN.lxf I hope you like the lego building I made
  6. So I set out to make a smaller warship, similar in shape and size to the merchant ship that came with the Imperial Trading Post. The bow pieces in LDD are larger than the ones from the ship, though, so I wound up with a creation larger than anticipated. It doesn't quite seem right, though, and I'm curious as to whether anybody could help me figure out what's wrong?
  7. I'm building a SD40 In LDD but i can't put plates on bricks with knobs on the side? I'm sure its possible but i don't know why and I searched for tutorials on youtube but i can't find answers there. Im pretty new to LDD and i only know the basics. I hope someone can help me.
  8. wassup guys I have build some 'nice' locos on LDD last days that i want to show you! as you can see at the picture the trains are based of the ALCO PA. my favorite diesel locomotive and one of the most iconic in history. Fans deemed the PA one of the most beautiful diesels and an "Honorary Steam Locomotive,Even the late, noted train artist Howard Fogg, a big steam aficionado, once called the PA "a nice looking locomotive". What else needs to be said? ALCO PA SQUAD gonna post it soon on eurobricks! by therizingrize, on Flickr as you can see on the pictures (finally the BB codes are working) i have build 3 locos, Delaware and Hudson, Santa Fe and Union pacific. a few months ago i build an Santa Fe in real bricks but it turned out very bad so i decided that i would build one in LDD to see if I was really my terrible building. but luckily it was the lack of bricks . ALCO SQUAD 2 by therizingrize, on Flickr I didn't make a picture of the Union Pacific but i have a picture of all! ALCO SQUAD 5 by therizingrize, on Flickr Santa Fe ALCO SQUAD 3 by therizingrize, on Flickr Delaware and Hudson and the Album link is also here! https://www.flickr.c...5528@N04/5813CJ One problem is that the bogies are shorter in scale that shortened the model so it's looking higher. When i buy the models I assume i would build my own brick build bogies that are powered by LEGO M motors or some.
  9. In LDD, is it possible to export to DXF or another similar format (DWG)? I have a copy of Vectorworks renderworks, and would like to be able to render LDD models in that way.
  10. A friend of mine just asked me to construct a lesson plan for teaching LDD to kids at a summer camp he will be running. I'm sure many of you are known as the 'Resident AFOL' in your communities as I am amongst my friends, but my love for LEGO doesn't mean I know how to use LDD enough to teach it. Has anyone here ever created a teaching guide for LDD that I could look at for inspiration?
  11. I didn't see this coming. https://www.flickr.com/photos/126127660@N07/17475536873/ Brickset article Could this be the building game we've all waited for? Is this the modern version of Lego Universe properties? Is this a Lego-version of Minecraft? (Which is sort of like a digital version of Lego?) I was hoping Dimensions would feature something like this, but if this turns out to be the game with a sandbox building system then I'm fine with that.
  12. Ok so im in the process of bricklinking the 10030 Star Destroyer but wanted to show the mods im planning on doing. As awesome as the original is i was always a bit disappointed in some of the details and greebling, anyway, enough talking and on to the pics. Hopefully the touch ups are noticeable but not enough to be in your face, all the greebling was redone, front of bridge reshaped, entire engine area redone and a few things changed and added. **LDD file in post #20**
  13. I'm just installed LDD 4.3.8 on my pc, then I found that I have black bar on top of the tools section. Check Picture Here : http://upic.me/i/uh/pblac.png ps. don't know how to post it And second, the program not run in full screen if you look at bottom right you'll found the filter section half showed. I have to use this program for final project or anyone have another program please help me My Rigs CPU - Intel i3 3.40 GHz GPU - Nvidia GT 630 Ram - 8 GB OS - Window 10 Thank You All
  14. Thanks to the open source SunFlow rendering system, i'm able to present: Bluerender A rendering engine for Lego Digital Designer. How it works: You just open the LXF file with Bluerender and click the big Render button. Optionally, you can choose an output png file and do a "preview" render: it will render the model in wireframe (useful for testing and framing your model). A set of default settings is provided that should looks good for most renders, but you can tinker with the scene description to use the full power of SunFlow. Rendering is fast, a 1024x768 image usually take no more than five minutes on average pc. This project came about as an experiment when i discovered that i could integrate SunFlow into Blueprint code with minimal effort. It's by no mean a competitor to Povray, which is slow but ultra-high quality, professional renderer. Features: Renders models, even big ones (tested on 12k piece models) Completely customizable scene Use camera settings from lxf file, so you can just frame your model in LDD. Support for LDD decorations and decoration substitution Limitations: many :P Documentation: A wiki is available with plenty of documentation. Using the renderer with default settings is quite simple. If you want to customize light, materials etc, you can change the scene description, simply edit the included scene.sc file. The syntax of the scene description is that of Sunflow and should be easy, there are some examples inside. Anyway some documentation is available here (note: it may be a little outdated at times). You can optionally have a custom scene file for each model: simply copy the scene.sc file and name it like your lxf model (for example, if you have spaceship.lxf, create the file spaceship.sc, in the same folder of course). You can override LDD decoration with your own adding lines like this in your scene file (the number is the decoration ID): ##CHANGEDECOR 59879 c:\path\to\custom\mydecor.png Issue Tracker: Have any bug or feature request? Be a good fellow and report it in our shiny issue tracker. Requirements: Java8 (revision 8u40 or better) Lego Digital Designer Disclaimer: Use at your own risk, i decline any responsability for anything that may happen to you using the program. Download: You can download Bluerender vers. 0005 here. Flickr Group: You can add your renders to the official Bluerender Lego Rendering group. Running on Mac: Some people were able to run Bluerender on Mac. Try the following instructions: Remove all java installations Install Java, but not from Oracle, from Homebrew instead. What's HomeBrew? I've no idea, but you can try following these instruction. Open a command prompt/shell/terminal, cd to the folder where you unzipped Bluerender Enter the following command: java -cp "bin/*" bluerender.BlueRender If the program manage to start, it will ask you to locate the db.lif file, you should find it here: /Users/USERNAME/Library/Application Support/LEGO Company/LEGO Digital Designer/db.lif Special thanks: to Bublible for his help with the renderer. to Jackalope for his help testing the app on Mac. to Fabrizio for his precious time as beta tester. Screenshot: Example Output: (these models are taken from the web, not mine) More examples can be found here. Here you can find a 3027x2304 render of a 12000 parts model, took about 30 minutes. Changelog: 0005: Black is now real black #93 Glass is now lighter #82 (thanks to bublible) Implemented bublible chrome materials #73 (thanks to bublible) Corrected NPE with invalid color codes (default to white) #86 Implemented aliases parsing and caching #81, #68 360° rotation renders #71 can now place light with transform{} blocks #72 (thanks to bublible) overwrite and other options are now persisted #64 basic parameters are now in the app #65 changed default background to white 0004: Janino shaders now work Automatic aspect ratio Overwrite without asking checkbox No longer "forget" some flexible elements Correct background color reflection for mirrors (no more black) 0003: Model loading is fast again (even faster!) Some textured glass support (not perfect yet) Clickable scene label (opens the scene file) Self adjusting plane height Search file in db folder beside db.lif Bugfixes 0002: remembers last used folder ask before overwrite use a single scene.sc file instead of three files for setup, materials, lights scene files are not shown on the program anymore (was more confusion than anything) optional per-model scene file LDD decoration support custom decoration support 0001: initial release
  15. What's the community's and forum owner's opinion on using ad-supported file-sharing sites like adf.ly, depositfiles, and uploaded.net to share LDD LXF files? My thinking is that they are generally frowned upon, for being a type of spam advertising? I've got an LDD LXF file for this model, LEGO TIE Interceptor by SPARKART!, on Flickr. I'm willing to share it, but only if there is the possibility of a little compensation for it. That may sound petty to some, but being out-of-work for over a year (like I have) puts a new perspective on the worth and value of things I have that could turn into lunch money. So, are ad-supported file-sharing links good, bad (and/or banned), or ugly?
  16. [Model MOC] T-47 airspeeder as of 07/17/2015: With display stand: Below is the old version: Comments are most welcomed!
  17. Hi! I'm not a coder but I'm very familiar with the Unreal Engine 4's visual scripting system which I used to create a tool that will help you to convert Rebrickable part lists to LDD user palettes, This is how it looks right now: Features: One-click converting of Rebrickable CSV files to LDD user palettes Features coming soon: Converting decorations (prints) correctly Converting rarely used colors correctly to colors available in LDD Merging mold variations to bricks available in LDD Support for old colors Limitations/Disadvantages: Since it's running on a video game engine, it's quite heavy in terms of file size (102 MB) and requires a modern PC All bricks are placed at 0 0 0 so if you try to open the palette file, LDD will remove all but one brick. Every part of a multi-part brick like power function components will have everything colored in the main color. DOWNLOAD Decide yourself if the relatively large file size is worth the time you may save in comparison to LDD manager's palette process (which is still a great tool!). Right now it only uses Rebrickable IDs for the LDD IDs but that is going to change when I get through each file and check it for mold variations and decorations. The colors IDs have been translated manually which is why I need feedback regarding the colors. Sometimes It wasn't easy to decide which color in LDD is which color on Rebrickable. Is it worth continuing? Let me know what you think!
  18. Hi Eurobricks when I opened the .lxf file of various modular buildings and zoomed in on it the following happened i.imgur.com/GILO9wN.png i.imgur.com/vkMxnvZ.png When zoomed out enough it looks fine: i.imgur.com/j7H4Btc.png Does someone know why it looks like that and what I could do about it? P.S: I'm new here so please forgive me any mistakes
  19. I was bored one day, so I decided to build the 75087 Anakin's Custom Jedi Starfighter in LDD, then, I took a copy of it, changed around some colors, and pieces, and I ended up with this UPDATE: Physical build LDD versions
  20. LDD 16D Hello all, I`ve been working on a LDD ship a long long time, but they all have just grinded to a halt. Whit LoneBrickersSG`s topic and his first ship in LDD did really give me the spark. (A big thanks to him and the credits) So, I did copy the basic of the hull, and then modified it here and there till I was happy whit the result. The look has been heavily inspired by HMS Ontario which was 22 gun snow, serving in Lake Ontario during American Revolutionary War and did sank in a storm 1780, and was discovered again in 2008. Now, this ship does not have as many guns as HMS Ontario, one reason being that there's just not enough space, and that the bow is just one big piece. But it only lacks 2 cannons less that Ontario did. Im planning on coming back to this ship. Maby, perhaps building it in real bricks some distant future as i am becoming a father this June. So no time for Lego's really. I will try and work on the stern, as its too low and doesn't really please me at this moment, Also the bow will be made again, adding some guns, making Her just a bit longer and bigger perhaps. My goal on making ships is not to look extremely polished and pretty on the outside, but to make sure I would be able to do it in real bricks, and that it would be sturdy, so forgive the rather "Gruesome" look as im not a professional ship builder or anything. Pictures in my Brickshelf http://www.brickshel...ry.cgi?f=554614 Captain Becker PS: I did ask his permission to use his model, but he hasnt read it, or replied. Im sorry if it was not OK for you
  21. For the past two days I've been experiencing a never-before-seen issue with Lego Digital Designer, and while I previously mentioned it in the bugs and brick errors topic, that got no response and I think the issue is significant enough to merit its own topic. Basically, whenever I try to save a new file on LDD, the program crashes. Generally this happens partway through saving, resulting in a tiny, unreadable LXF file with the name I had chosen for the new file. I can load, edit, and save previously-made LXF files just fine, but if I try to "Save As" under a new name, or save a new model for the first time, the program crashes. For reference, I'm using LDD 4.3.8, the current version (which I did try uninstalling and reinstalling to see if it fixed the issue—it did not). My computer is a mid-2012 15-inch MacBook Pro, running OSX Yosemite version 10.10.2. My computer was recently serviced at an Apple Store, where the AirPort wireless receiver was replaced, but I don't know how that could be to blame—particularly considering that saving new files with other programs works normally, and LDD itself functions properly apart from the inexplicable and crippling inability to save new files. Google has been no help at all in terms of finding a solution (or even anyone who can corroborate the issue), and while I have contacted Lego customer service to see if they could report the issue to the LDD team, I'm unsure whether they'll be able to figure out the cause of my problem. As such, any assistance from the Eurobricks community would be greatly appreciated!
  22. Hello All, First time poster to this specific area, longtime poster to the Technic genre..... Forgive me if there is already a post that answers my question, but I could not find one. I have never created anything in Lego with software. Always preferred to just work with the tangible blocks. However, now wondering if I am missing something and that Ldraw or LDD can help add something to my builds. Problem is, there appear to be so many programs out there.... which is the best? Which is the standard? What are the pros and cons of each system. I work primarily in Technic parts, so I don't know if one program is better than others for this genre. Is there a thread that describes all this stuff to beginners like myself? I also know there are other programs out there....just not sure which are the best. Any help would be greatly appreciated. Thanks!
  23. Hi to all, I noticed it for quite some time that I enjoy designing something small rather than huge builds. This led to the habit of designing advent calendars (I hope some of you remember it ). I started a new one some weeks ago (waaaaay before Xmas) but I didn't want to wait until December, so please let me show you: June - the polybag month! The builds of each day won't have the usual "fit-into-a-small-window" size, but a little big bigger, let's say 40-50 bricks; the size of a usual polybag set. One advantage doing it not for Xmas is that it will contain 30 builds, not 24. The more builds, the more fun! So let me show you the 1st day (I know it's only 31st May today here in Europe, but I don't know how much time I'll have tomorrow to start the topic. Expect the 2nd day on 2nd June.) Day 1- Coffee Bicycle
  24. I made a similar post earlier today in the LDD/LDraw forum, and got some good responses, but am afraid I am missing the most important input from Technic builders. I have not used software in the past, and am wondering if I am missing an important part of building. I think I can add to my builds if I attempt using software, and therefore I would like to get others opinions in what they like best. I don't really work alot in anything else but Technic.... so, other people out there, what are your preferences? I gather that LDD and LDraw are the most commonly used, but I know there is MCAD and others. What are people's preferences?
  25. Recently, I came across an idea, originally by Leo Dorst, on a method to make a crossover track with standard Lego pieces. Seeing as original crossover tracks are rather expensive on Bricklink, and there is no real equivalent in terms of current Power Functions track parts, such a thing might be useful. His original sketches: From these pictures, it was fairly easy to recreate in LDD, then translate into real bricks. But, there was a problem. As it is, this design does not align with the geometry of the existing Lego track. But, the solution was fairly simple, which was to extend the cross 4 studs in every direction, as seen in my rendition. Now, the cross has exactly the same dimensions as the original, and can be used exactly the same way. All that was left to do was test it. I created a figure 8 shape using the pieces I had, and made a simple train run with Power Functions. It worked, although there are some traction problems when the engine is being started in the crossing. But, it is not a big problem, and it could be remedied by putting rubber bands on the PF train wheels for extra traction. .LXF file:http://www.brickshelf.com/gallery/saberwing2/Ideas/LeoDorst/rail_crossing.lxf I hope you all find this useful, especially those of you who don't want to use the other method, which involves cutting up parts.
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