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Everything posted by allanp
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42079 - Heavy Duty Forklift
allanp replied to Jim's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Looks like an ok little set. Appears to have an engine, I think that's a first for a technic forklift isn't it? Like the black 5x7 frame and dark blue parts also. -
42081 - Volvo Autonomous Loader
allanp replied to dimaks13's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
I don't think this Ninjago digger is for me. Looks cool, I guess, but it looks too simple, like 42069 it appears lacking in mechanisms compared to its size, but at least the few mechanisms 42069 had were done well and fairly authentically with its multi link live axle suspension and Ackerman geometry, but the Volvo seems to have nothing realistic. I guess this is aimed at Ninjago fans who are now looking for a bigger challenge. Seriously this should have been a Ninjago set, add in a few minifigs, a spinning arm with a mace on the end and flick fire missiles to the drone and you're done. -
Grum's Shed
allanp replied to grum64's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
You often wonder if your posts are interesting enough? Yes. Yes they definitely are. I've already built the BWE once but your review makes me want to build it again, your reviews always do that . I remember a good model and I remember that it's a good model. But simply remembering it's a good model is not the same as feeling the joy of the same model when you first see it and begin to learn about what makes it good. Your reviews don't make me remember the model, they make me remember the JOY of the model, that's why your reviews are among my favourites and inherently valuable to me as an AFOL. Looking forward to the next one -
Powered Up
allanp replied to dimaks13's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
You would think a train would have proportional speed control. I wonder how/if this is achieved. -
Grum's Shed
allanp replied to grum64's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Very well done Watching and reading your builds always makes me want to build the model in question. I built 8880 after reading your review now I want to build the BWE! -
What would you want from a new Lego monorail system?
allanp replied to Trekkie99's topic in LEGO Train Tech
Being as a monorail is basically just a square section beam, the only parts Lego would have to release is a single curve piece. The straight sections would be a 2xN plate, brick, tile sandwich, creating a 2x2 cross section. Then the single new curved piece could be place on the end in any orientation, up, down, left, right, whatever, just by rotating it 90 degrees. Of course the trick is how to connect them. A longitudinal technic cross axle? The monorail would then grip the track either side using rubber wheels. I can totally see that for a Jurassic world set. -
Technic Pub
allanp replied to jantjeuh's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Audio podcast is fine, if it's in English! -
42082 - Rough Terrain Crane
allanp replied to Ngoc Nguyen's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
On the top 6H selector there is only one lever which you slide side to side to access the other functions so only only function can be selected at a time.- 1,224 replies
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- rough terrain
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42083 - Bugatti Chiron
allanp replied to Jurss's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
@Bublehead I dunno if you have seen this video, maybe you might find it interesting if you haven't -
42082 - Rough Terrain Crane
allanp replied to Ngoc Nguyen's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
So that's the 7x3 panels then?- 1,224 replies
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42082 - Rough Terrain Crane
allanp replied to Ngoc Nguyen's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
I don't see ant 5x3 panels. Sorry to bring up that old crane model again however, some seem to think 42082 is geared the same, therefore having the same lifting power, but that's incorrect. The old crane was geared UP 20:12 after the clutch whereas 42082 is geared DOWN after the clutch 12:20. However it should be noted that 42042 was geared down by 8:1 after the clutch, making that one still more powerful, thought it was via a worm gear which aren't very efficient. All the function switches appear to be multidirectional, so the six positions on top are for three functions in either direction, assuming boom lift, boom extension and winch. The lower switch shows 8460 style outriggers up and down. So if slewing is motorised I guess there is a switch for that on the other side. The motor is in the superstructure, kinda weird having the motor up there to send the power down though the turn table into the base, through a direction switching gear box only to be directed back up to turn the superstructure. But with the BWE ring gears proving smooth easy rotation it shouldn't be an issue. Different steering modes would be good as many cranes like this has them. But I don't see any evidence for their presence.- 1,224 replies
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42082 - Rough Terrain Crane
allanp replied to Ngoc Nguyen's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Yeah, I was switching between the two camps also, but was pretty sure at one point they were 5x11. Oh well, I'm still right about the new valve I agree with 6x6 but surprised you felt BWE was a miss. It's not perfect with its jerky movement but it wasn't all bad, it brought us the new BWE ring gear, which gave us the new functionality of a bucket wheel and a new massive turntable, it was a new vehicle to be released as a Lego set and the models large size and part count is justified by its functions which for me doesn't seem to be the case with 42082, and I've yet to see any new parts confirmed.- 1,224 replies
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42082 - Rough Terrain Crane
allanp replied to Ngoc Nguyen's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
I t think the flat bottom where the axle hole is would be a problem.- 1,224 replies
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42082 - Rough Terrain Crane
allanp replied to Ngoc Nguyen's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Besides that possible new piece which may or may not be there I don't see any new pieces for this flagship. For those of use with larger collections new parts are a main reason for buying a set. With the amount of large wheeled vehicles they release isn't it time they made actual planetary gear reduction wheels, instead of modeling fake ones?- 1,224 replies
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42082 - Rough Terrain Crane
allanp replied to Ngoc Nguyen's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Ah, so it is 3x11 panels on the boom. I stand corrected! And black BWE rings confirmed, I like that, and I like that there is two of them. I believe this is the first ever use of proper roller bearings in a technic set. The BWE is more of a castor wheel thing than a proper roller bearing. Will be interesting to see what they used for the rollers. I know that 1x1 round tiles work but those wouldn't create a full one stud gap between the bearing races. A roller with a large enough diameter to do that could potentially bind in the curved groove. Maybe it's a new piece?- 1,224 replies
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Questions for LEGO Mindstorms Team
allanp replied to Jim's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Will we get the answers within a year though?! -
42083 - Bugatti Chiron
allanp replied to Jurss's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
A few more questions from me. Is there a reason for sticking to a tyre diameter of exactly 81.6mm? It appears to me they could be made just a little bit bigger to better fill out the wheel arches while keeping to 1:8 scale and also allow 4 modulus long steering arms, same as 8880 and the test car before it. The Porsche wheels are just a few mm too small for this. It's a shame because the longer steering arms reduced wibbly wobblyness, combined with the Ackerman geometry it made cars like 8880 and the test car before it feel nicer and of higher quality when "driving" them compared to new cars with only a 3 modulus long steering arm without Ackerman geometry. Most real life cars compress their suspension springs slightly under their own weight while not moving. (For context the test car does this and the suspension works very well, 8880 doesn't do this because the springs are too hard, and so it doesn't really work and is basically non existent when rolling it on the floor). Not having played with the Chiron yet I don't know if this question applies, but why are Technic suspensions usually way too hard? For the Chiron, will the gearbox, drive train and it's components, such as differential and CV joints, be upgraded, strong enough and suitable for comfortably handling motorisation without risk of breaking gears or anything like that? Right now the only way to achieve this for a large car model is using some form of gearing down after the steering joint, as seen in 42070, which for a car is unrealistic. When designing new parts, do you wait for a set to really need that part to release it, or can you release a new part because you know it will be useful in improving later sets in some way? -
42083 - Bugatti Chiron
allanp replied to Jurss's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Here's A question for Jim, will we get the answers?! -
42083 - Bugatti Chiron
allanp replied to Jurss's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
This is hard considering we know nothing about the set. But that's a good question about the off road car, are these sets limited to just super cars or CAN (not will) they be any iconic car? The Porsche was the first of this series, as with any first there are things to learn so what was learnt and how have those lessons been incorporated into the Chiron? What questions do the Lego designers have for us? What were the limitations/demands you received from Bugatti? They may not be able to answer any of these but without seeing the set or knowing it's functions..... -
[WIP] Rough terrain crane
allanp replied to suffocation's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Ide love to illustrate this but I'm on my phone at work so hopefully my text will make sense. Doing a Google image search for rough terrain cranes shows many of them have a flat deck that covers the whole top of what you have so far that would be one beam thick on your model. So for your colour scheme ide probably build a deck from 5x11 plates in dark bley, leaving a hole for the turntable of course, and cover the edge holes using beams or tiles in dark bley. For detail add access hatches for engine maintenance and possibly antislip walkways. Then use some long thin triangular wedge plates or whatever hanging down from this outer edge to create the wheel arches, also in dark bley. You could add detail by extending them down further using the Mack Anthem black mud flaps, or something similar. Then use orange beams and plates to build a completely square egded box that fills the gap between the wheel arches and incorporate some ladders into their design to allow the driver to climb up to the cab and to break up the boxeyness. Add more detail by incorporating some hatches to look like storage compartments into the orange boxes. You can also leave a small gap between the wheel arches and the orange boxes, as if the orange boxes are one stud too short to completely fill the gap. This is another small detail that will make a big difference as you will see separate surfaces, not one big surface. I have found that different colours don't work very well to break up a large surface, but texture such as narrow gaps and recesses really do help to break up any boxeyness. Real cranes have access ladders and panel gaps and vents and so on which adds texture which is why they don't look too boxey despite not having a single flowing curve. Everything is right angles and sharp corners. Once you think if enough little details to add there won't be much left to fill out. -
I would also do a reboot of the DC universe. Not set in the 1940's as such, but the cities of Gotham and Metropolis would have those stylistic elements, kinda like today but more stylised. And ide bring back the fun! Superman in particular needs to be put back on top, above Marvel, above even starwars! He's supposed to be seen as how you saw your dad when you were 3 years old (if you had a good dad). He's that guy that cares for you and would do anything he can for you, and he's infinately strong but that doesn't scare you because all his infinite strength is to protect you, and nobody questions that, and he knows everything and can do anything, he never cusses and always tells the truth and does the right thing. He's my dad when I was 3, he's Superman! He's actually also far more relatable than people think. I think most of us can relate, or remember the feeling of being alien, like you don't belong. Most of us can relate to wanting to put someone to the floor in anger but for many good reasons you hide your physical strength behind a disguise of mildness. Most men can relate to Clark Kent wanting the girl while she ignores him because she's too busy swooning over Superman, if only she knew the real you inside. Most of us can relate to trying to be the good guy while all around are being a dick. It's weird how someone who could take out the empire, batman, the first order, batman, the Klingons, batman, the Borg, the federation, all of the world's armies and batman single handedly without much effort can be so relatable, and yet a well written and directed Superman is just that. There's nothing about batman I can relate to. Being a playboy billionaire who dresses like a bat and is immortal via his impenetrable writers armour, sorry, can't relate to any of that. Still a cool character with overall consistently good movies, but Superman has the potential to be so much bigger and better than any other movie property, which is why his S symbol is the second most recognised symbol around the globe, second only to the cross of course. So yeah, ide reboot Superman and attempt to undo all the damage done by all the movies since superman the quest for peace (superman 3 should be seen as a 2 hour episode, not a proper continuation of his story). Also ide remake the 1966 classic Fantastic Voyage. I know they are planning to and it's in the script phase, but Ive heard rumours what they are going for and I don't have a lot of faith that it'll turn out any good so I wrote my own script. Anyone have James Cameron's phone number?! The universal monster universe could also be done great, but they are off to a rough start. They need to go a tad lower budget and higher age rating. But not gory, more disturbing than anything. If you really believed you saw a man stitched together from the bits of corpses walking around, like if you saw an online video of that really happening, I think it might leave you feeling a bit disturbed. For a hint (and please, only if you have a high tolerance for this sort of thing) watch the video of the monkey whose head has been transplanted into the body of another monkey, then imagine this is happening to a person, then realise that these body parts were previously dead and nobody really knows if this thing is dead but twitching, alive, has a soul, has a mind or is only acting out if instinct, and on top of that know that my version would be set 180 years ago in Germany before they knew much about anaesthetics or nerve endings and such, then hear his screams when he wakes. There would also be more shown of the person whose brain ends up in the monster, a good man falsely accused and found guilty of murdering his wife and raping his daughter and is therefore falsely beheaded as a murderer. A good man turned into a monster by society, killed and made into a bigger monster, played by multiple actors digitally "stitched" together. Anyone have Guillermo del Toros number?!
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The new blue manual pump doesn't seem to have quite the same performance as the older one but like you say the mounting options are better. The newer motor pumps seem good as ever though.
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In real life hydraulics this is solved by either mechanically connecting them (so they are either connected to the same frame or the separate frames connected with a linkage so they move together) or via a kind of check valve (with one input and two outputs) which only allows oil to exit one output if there is oil exiting the other, keeping flow out of both outputs equal. Being as Lego is pneumatic, the pressure is equalised automatically so you are only left with the option of mechanically linking them. Having said that, have you checked to see if the cylinders are still lubricated? You could try some good silicone based lubricant as it will make them work smoother, with less friction/sticktion and prolong the life of the cylinders.
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42083 - Bugatti Chiron
allanp replied to Jurss's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Has any set ever been revealed as late as the day of its release? Lego has done well to keep it hidden, but with its release to VIP members only a couple weeks away ide expect it's reveal any time now. -
Attitudes and mindsets
allanp replied to Bublehead's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
I've only ever posted one WIP topic and thought it was a great experience having people give their feed back on what to change and improve, it didn't feel like criticism, it felt more like people wanting to help because they were interested in what I was building.