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Heroica RPG - Quest #132: The Clans Under the Mountain
CMP replied to Waterbrick Down's topic in The Heroica Archive
Atramor chuckled as he sat back down on his seat, taking up the oar again. "Believe me, I've done plenty of sailin' in my life. There's nothin' like it. These skiffs remind me of the little gunboats I used to help out on on smaller jobs," described Atramor, hesitating only slightly before the vaguely-worded end of his explanation. "I've been underground a lot more than I'd've thought a few years ago. Sewers, an old temple, an old temple inside a waterfall, an old temple buried in sand, more sewers...I think...and, erm, here I am. I have met some surface dwarves, from the Nathuz Mountains clans, but that was a long time ago. You're some of the few that have a stomach for boatin', but this is pretty different from sea travel, I s'pose." -
I'm dropping the Earthwyrms' defenses, they seem way too high for the damage output. Round Two of Earthwyrm Fight Thing Illdria vs. Alpha - Dual Damage (No effect, enamored) >Dyric vs. Alpha (Mockthril) - Damage Lethal Aim (56 - 15 = 41 damage) >Hybros vs. Alpha (Justice) - Special Damage: Hibernation (Alpha petrified) >Hybros vs. Alpha (Justice) - Critical Hit (43/2 - 15 = 7 x 2 = 14 damage, Alpha blinded) >Em vs. Alpha (Handcannon) - Critical Hit (59 - 15 = 44 damage, Alpha poisoned by 17) >Thalion vs. Alpha (Broomstick) - Shield: Toolkit - Dig It! (Water Trap planted) >Hybros uses Potion on Dyric >Hybros uses Potion on Dyric No summon Alpha poisoned by 24 and cursed Alpha regenerates "Are we really going to sit here and pick them off one by one? If we have a professional, should he not attack a target he can actually kill?" The party continues to focus fire on the Alpha, but it goes into a very still state, slowly regaining its health in exchange for remaining more or less motionless. But being cursed, it can't stay that way for long. Earthwyrm Alpha *Immune to fragile, weakened, bound, sealed, and instant kill* *Blinded* *Slowed* *Cursed* *Poisoned by 24* *Enamored with Illdria, 2 rounds* *Petrified* Level 80 Earth Vermin Health: 1154/1263 Defense: 15 Special: Hibernation – The Earthwyrm petrifies itself and heals itself for 100 health each round while it is petrified. When the Earthwyrm has reached full health the effect is removed. If the effect is removed prematurely it stops regenerating health. Passive Special I: Tremors – The Earthwyrm is blinded until it is attacked or any hero switches rows. When either occurs, the Earthwyrm deals an immediate free hit to the hero that did so. Multiple Earthwyrms can attack a hero at once. If an Earthwyrm is not hit for 3 rounds it returns to its blinded state. Passive Special II: Nest Lord – Earthwyrm Alpha has a 1/2 chance to summon another Earthwyrm to battle at the end of every round at the cost of 50 health. Drops: x5 Earthwyrm Fangs (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle) Earthwyrm B *Immune to fragile, weakened, bound, sealed* *Blinded* Level 50 Earth Vermin Health: 520/520 Special: Hibernation – The Earthwyrm petrifies itself and heals itself for 100 health each round while it is petrified. When the Earthwyrm has reached full health the effect is removed. If the effect is removed prematurely it stops regenerating health. Passive Special: Tremors – The Earthwyrm is blinded until it is attacked or any hero switches rows. When either occurs, the Earthwyrm deals an immediate free hit to the hero that did so. Multiple Earthwyrms can attack a hero at once. If an Earthwyrm is not hit for 3 rounds it returns to its blinded state. Drops: Silver Ore (Worth 60 gold) Earthwyrm C *Immune to fragile, weakened, bound, sealed* *Blinded* Level 50 Earth Vermin Health: 520/520 Special: Hibernation – The Earthwyrm petrifies itself and heals itself for 100 health each round while it is petrified. When the Earthwyrm has reached full health the effect is removed. If the effect is removed prematurely it stops regenerating health. Passive Special: Tremors – The Earthwyrm is blinded until it is attacked or any hero switches rows. When either occurs, the Earthwyrm deals an immediate free hit to the hero that did so. Multiple Earthwyrms can attack a hero at once. If an Earthwyrm is not hit for 3 rounds it returns to its blinded state. Drops: Silver Ore (Worth 60 gold) Earthwyrm D *Immune to fragile, weakened, bound, sealed* *Blinded* Level 50 Earth Vermin Health: 520/520 Special: Hibernation – The Earthwyrm petrifies itself and heals itself for 100 health each round while it is petrified. When the Earthwyrm has reached full health the effect is removed. If the effect is removed prematurely it stops regenerating health. Passive Special: Tremors – The Earthwyrm is blinded until it is attacked or any hero switches rows. When either occurs, the Earthwyrm deals an immediate free hit to the hero that did so. Multiple Earthwyrms can attack a hero at once. If an Earthwyrm is not hit for 3 rounds it returns to its blinded state. Drops: Silver Ore (Worth 60 gold) Earthwyrm E *Immune to fragile, weakened, bound, sealed* *Blinded* Level 50 Earth Vermin Health: 520/520 Special: Hibernation – The Earthwyrm petrifies itself and heals itself for 100 health each round while it is petrified. When the Earthwyrm has reached full health the effect is removed. If the effect is removed prematurely it stops regenerating health. Passive Special: Tremors – The Earthwyrm is blinded until it is attacked or any hero switches rows. When either occurs, the Earthwyrm deals an immediate free hit to the hero that did so. Multiple Earthwyrms can attack a hero at once. If an Earthwyrm is not hit for 3 rounds it returns to its blinded state. Drops: Silver Ore (Worth 60 gold) Earthwyrm F *Immune to fragile, weakened, bound, sealed* *Blinded* Level 50 Earth Vermin Health: 520/520 Special: Hibernation – The Earthwyrm petrifies itself and heals itself for 100 health each round while it is petrified. When the Earthwyrm has reached full health the effect is removed. If the effect is removed prematurely it stops regenerating health. Passive Special: Tremors – The Earthwyrm is blinded until it is attacked or any hero switches rows. When either occurs, the Earthwyrm deals an immediate free hit to the hero that did so. Multiple Earthwyrms can attack a hero at once. If an Earthwyrm is not hit for 3 rounds it returns to its blinded state. Drops: Silver Ore (Worth 60 gold) Party A Hybros (JimButcher) 54-year-old male imp Alchemist *Permanently Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened, Poisoned, Bleeding* *Immune to all elements* *Intimidation* *Party Leader* Level 35.5 Power Bonus: 3 Defense: 0 Health: 49/54 Gold: 1884 Equipment: Zoot's Reaper (WP:15, permanently deals Cursed and Poisoned:7; scythe, suitable to Hybros), Golden Armor (user is permanently Hastened and Cursed, fire-, water-, earth-, wind-, ice-, lightning-, wood-, darkness-, light-elemental, immune to Asleep, Blinded, Confused, Fragile, and Weakened; bodywear), The Black Hat (grants Intimidation, immune to darkness and Cursed; headwear), Sterile Gloves (immune to Poisoned and Bleeding handwear), Kjorfalneire Tongue (The wearer’s restorative consumables are twice as potent, potions and tonics restoring twice as much health or ether, suitable for anyone, accessory (loaned to Hybros)) Inventory (237): • Justice (WP:8, causes blinded-effect; light-elemental dagger), Twin Kunai (WP:6, dual strike; darkness-elemental daggers), Hollow Dagger (WP:6, hollow [Phoenix Incense]; dagger), Sword of Ancestral Hatred (WP:45.25, gains 1/4 WP every kill made with it; longsword (lent to Dyric)), Clock Cog (WP:14; throwing weapon), Banana Bladerang (WP:9, damage all; throwing weapon (lent to Dyric)), Spinning Bolas (WP: 5 deals the Slowed effect, but the effect is removed when retrieved; throwing weapon), Skirmisher's Shield (SP:10; shield), • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear (lent to Dyric)), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Pugilist's Gloves (Power +2, protects from Weakened-effect; handwear), Alchemist's Cheatsheet (1/3 chance to make two of the same Mixture on rolls of Shield, accessory, suitable to Alchemists) • Garnet, Ruby, Sapphire (loaned to Erik), Opal • 37 Potions (100 loaned from Guts), 13 Grand Potions, 16 Health Cores, Diluted Arc Potion, 17 Remedies, 3 Neutralizers, 3 Elixirs, Diluted Arc Tonic, 2 Grand Tonics, Soma, 2 Feathers of White, Phoenix Essence, 3 Phoenix Incenses, Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out), 50 Venoms, 2 Deadly Venoms, Wyvern's Breath, 5 Nostrums, Minimizing Dust, 4 Smoke Bombs, 3 Holy Bombs, Baldur Bomb (100 light-elemental damage), Demeter Bomb (100 wood-elemental damage), Rudra Bomb (100 lightning-elemental damage), Pumpkin Bomb (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), 2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Skeleton Decoy, Bone, 2 Tiger Balms, Last Resort, Fog Bomb, Baffle Bomb, Cloud of Celerity, Purging Water, x2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Mystic Bomb • Bedroll, Shovel, Pickaxe, 4 Mythril Shards, Grating Stone, Crystal Ball (Worth 50 gold, 100 in magic shops) - Grand Elixir (Restores full health and ether to target and remedies all negative effects), 4 Tonics, Nostrum, Venom, Ether Core, Remedy, 3 Potions, Health Core, Gold Statuette (Worth 100 gold), 3 Torches (WP:2, breaks after one use, suitable to all), Chair (WP:4, club), Crystal Ball (worth 50 gold, except in magic shops where it is worth 100 gold.), all loaned from Erik Dyric Rone (The Legonater) Human male, Assassin *1/3 chance to Instant Kill* *Immune to All Elements and Blinded* *Lucky* Level 29.66 Power Bonus: 0 Defense: 6 Health: 41/41 Gold: 0 Equipment: Mockthril Longbow (WP: 27; Ice- and Darkness-elemental; Longbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind,Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear (loaned from Hybros)) Inventory: • Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger), Crossbow of Incessant Warmongerers (WP: 20; on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow) , Sword of Ancestral Hatred (WP:45.25, gains 1/4 WP every kill made with it; longsword (loaned from Hybros)), Clock Cog (WP:14; throwing weapon), Banana Bladerang (WP:9, damage all; throwing weapon (loaned from Hybros)) • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), , Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear) • Diamond • Bedroll, Shovel, Magic Compass • Potions (3), Grand Potions (5), Tonic, Remedies (2), Banana (restores full HP to target), Elixir, Cosmic Essence, Meads (2), Nostrum, Mulled Wine, Soma, Venom (2), Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursed effects for the duration of one battle), Mythril Shards (4/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (3), Skeleton Decoy, Level-Up Mushroom, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops) Thalion Dwinlas (-obelix-) 213 years old male elf Artisan *Immune to All Elements, Sealed, Blind, Weakened, Confused, Sleep, Fragile* *Reinforced* *Blessed* Level 31.5 Power Bonus: 0 Defense: 14 28 Health: 60/60 Gold: 547 Equipment: Nightfall (WP:11, Darkness-elemental, absorbs 2 health on successful hits, Hollow [Grand Potion stored], dagger), Norgh Armor (SP:5, Immunity to Darkness, Light, Fire, Ice, Water, Wood, Wind, Lightning, Earth damage and Sealed, Blind, Fragile, Weaken, Sleep and Confused), Emerald Hood (SP:4, Immunity to Fragile, headwear), Marauder’s Mantle (Grants permanent Reinforced-effect, doubling defense; suitable to marauders; backwear), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons, loaned to Thalion) Inventory: - Sleeper (WP:5, deals Asleep to enemies it hits, Hollow Upgrade [Nostrum stored], melee/throwing weapon), Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether, Hollow [nothing stored], staves), Duplovian Swift Halberd (WP:3, deals Stunned on successful hits, Hollow [nothing stored]) Broomstick (WP:5, ranged), Ribcage Shield (SP:9; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left), Handy Shield (SP:4, Immune to Blinded) - Cloak of Necrotic Shielding (SP:3, provides SPECIAL GUARD against Undead Enemies, backwear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), , Winged Sandals (Protects from Bound and Slowed effects, footwear), Blessed Amulet (Protects from Cursed-effect; accessory), Heart Locket (Protects from Enamored-effect; accessory), Snake-Eye Charm (Protects from Petrified-effect; accessory), Shackles of War (Prevents anyone from fleeing battles; accessory), Paper Doll (Protects from Hexed-effect; accessory) Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear, loaned to Hoke), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear) - Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness) x3, Diamond (Loaned to Erik), Aquamarine (loaned to Erik), Opal (loaned to Erik) Garnet (loaned to Erik) - Scroll of Sealing, Scroll of Blindness, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Sleep, - Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope - Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (9), Potion (4), Remedy (5), Mead (5), Smelling Salts (6), Nostrum (6), Mulled Wine (2), Elixir (2), Ether Core, Grand Tonic (2), Phoenix Essence, Bone (2), Smoke Bomb, Blind Bomb (2), Seal Bomb (2), Sleep Bomb (2), Deluxe Skeleton Decoy, Skeleton Decoy, Mythril Shard (1/4 of a piece of Mythril), Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Feather of Flight (Allows the user to flee from the battle when used.) Water Trap Power: 100 Mortimer "Em" Mahzan (emjajoas) Unknown age human male Warden *Immune to Electricity, Fire, Water, and Ice* *Half damage from elemental attacks* Level 22 Power Bonus: 5 Defense: 28 Health: 41/41 Gold: 208 Equipment: Tritech Handcannon (WP:16, permanent poisoned 17, cursed), Vigilant (SP 12, halved damage from elemental attacks, immune to Electricity, Fire, and Water; shield), Iron Knuckle Armour (Body, foot, and hand wear. Counts as one artefact. Usable by knights and dragoons. SP: 10. Cannot be removed by enemies), Anniversary Medal (Artefact/Accessory, Power +3, SP +3, Max. Health +3, Max. Ether +3. The values will increase by 1 with each passing year), Frost Helm (SP: 3, immune to ice, suitable for anyone, headwear) Inventory: - Blazing Bow (WP: 14, Fire-elemental), Crescent Shield (SP: 5, halved damage from elemental attacks, shield) - Health Core, Grand Potion x5, Potion, Phoenix Essence, Remedy, Mead, Venom, Smoke Bomb (5), Floral Bomb (2), Ice Bomb (2), Lightning Bomb (2), Fire Bomb, Water Bomb (2), Holy Bomb (2), Dirt Bomb (2), Air Bomb (2), Chaotic Bomb (100 random elemental damage to all opponents), Phoenix Esssence (2), Ambrosia (2), Mulled Wine (2)Feather of Flight (Allows the user to flee from the battle when used.) - Bedroll (2), Shovel, Pickaxe, Telescope - Reaper's Heart, Silver Ore(2), Mythril Shard (1), Amethyst Captain Illdria (NPC, controlled by QM, takes suggestions) Human female Marauder *Immune to weakened, fragile, enamored, confused, and doomed* *Reinforced* *Deals enamored* *Command* Level 31 Power Bonus: 0 Defense: 10 20 Health: 52/52 Gold: 8 Equipment: Rapier (WP: 20, light-elemental longsword), Flayer (WP: 20, darkness-elemental whip), Corset of Kickass (SP: 3, wearer deals the enamored-effect, bodywear, suitable for Illdria), Cap'n’s Sash (Immune to weakened, fragile, enamored, and confused, grants Command, accessory, suitable for Illdria), Marauder's Mantle (Permanent reinforced-effect, backwear, suitable for marauders), Grip of Death (SP: 7, wearer immune to doomed, handwear, suitable for Illdria) Inventory: 3 Phoenix Essences, 5 Grand Potions, Nostrum, Smelling Salts, Mead, 3 Remedies
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Round Three of Barracks Beatdown >Hoke vs. Lowes - Hit (69/2/2 = 17 damage) Guts vs. Ander - Special Damage Chrysopeia (Treasure value doubled) Guts vs. Pritch - Special Damage Damage (20 - 7 = 13 damage, Guts immune to blinded) >Torc vs. Robbie - Damage (30 damage) Eric vs. Terrin - Hit Extra Critical Hit (59x2/2= 59 damage, no hex) Mizuki vs. Terrin - Lethal Aim (12x2/2 = 12 x 2 = 24 damage, no instant kill) Henry vs. Hoke - (90/2 - 43 = 2 damage) Everyone else sealed The party starts dealing greater damage with Malkoth out of the way, but the cannoners focus fire on Guts and Torc, dishing out major damage, and the sealing begins to fade. The enemies give no indication that they've heard Hoke. "INTRUDER!!?!" Enemies Bonaparte Honor Guard Henry *Immune to fragile, blinded, weakened, stunned, petrified, hexed, and instant kill* *Sealed, 1 rounds* Level 90 Humanoid Health: 1475/1475 Defense: 20 Special: Vengeance Smash - Deals damage equal to three times the hero's level and steals the first artifact equipped in the hero’s inventory, gaining its effects. Drops: 90 gold, Phoenix Essence Bonaparte Elite Cannoneer Robbie *Ranged* *Sealed, 1 rounds* Level 30 Humanoid Health: 575/590 Special: Bombard - Cannoneer deals damage to all opponents, ignoring row and defense. Drops: 30 gold Bonaparte Elite Cannoneer Terrin *Ranged* *Sealed, 1 rounds* Level 30 Humanoid Health: 409/590 Special: Bombard - Cannoneer deals damage to all opponents, ignoring row and defense. Drops: 30 gold Bonaparte Elite Cannoneer Lowes *Ranged* *Sealed, 1 rounds* Level 30 Humanoid Health: 540/590 Special: Bombard - Cannoneer deals damage to all opponents, ignoring row and defense. Drops: 30 gold Bonaparte Elite Cannoneer Ander *Ranged* *Sealed, 1 rounds* Level 30 Humanoid Health: 159/590 Special: Bombard - Cannoneer deals damage to all opponents, ignoring row and defense. Drops: 30 gold Bonaparte Lightning Bomber Reina *Deals stunned* *Immune to stunned* *Sealed, 1 rounds* Level 20 Lightning Humanoid Health: 261/295 Special: Lightning Charge – Reina loads an Electro Bomb into Robbie's handcannon. Next round he will deal 30 lightning-elemental damage and the stunned effect to all heroes in place of Damage, Free Hits, and Special Damage. Drops: Electro Bomb (Deals 30 lightning-elemental damage and the stunned-effect to all enemies) Note: Uses Special Damage in place of Free Hits. Bonaparte Mud Bomber Pritch *Deals blinded* *Immune to blinded* *Sealed, 2 rounds* Level 20 Earth Humanoid Health: 280/295 Special: Mud Charge – Pritch loads a Mud Bomb into Terrin's handcannon. Next round he will deal 30 earth-elemental damage and the blinded effect to all heroes in place of Damage, Free Hits, and Special Damage. Drops: Mud Bomb (Deals 30 earth-elemental damage and the blinded-effect to all enemies) Note: Uses Special Damage in place of Free Hits. Bonaparte Frost Bomber Gregor *Deals slowed* *Immune to slowed* *Sealed, 1 rounds* Level 20 Icy Humanoid Health: 280/295 Special: Frost Charge – Gregor loads a Frost Bomb into Lowes' handcannon. Next round he will deal 30 ice-elemental damage and the slowed effect to all heroes in place of Damage, Free Hits, and Special Damage. Drops: Frost Bomb (Deals 30 ice-elemental damage and the slowed-effect to all enemies) Note: Uses Special Damage in place of Free Hits. Bonaparte Toxin Bomber Abe *Deals poisoned by 10* *Immune to poisoned* *Sealed, 1 rounds* Level 20 Wood Humanoid Health: 280/295 Special: Toxic Charge – Abe loads an Toxin Bomb into Ander's handcannon. Next round he will deal 30 wood-elemental damage and the poisoned by 10 effect to all heroes in place of Damage, Free Hits, and Special Damage. Drops: Toxin Bomb (Deals 30 wood-elemental damage and the poisoned by 10-effect to all enemies) Note: Uses Special Damage in place of Free Hits. Party B Guts Holla (Scubacarrot) 45 year old male human Alchemist *Dancing* *Dualstriking* *Immune to all Elements, Weakened, Fragile, Asleep, Confused, Blinded and first negative effect* *Party Second in Command* *Hastened* *Lucky* *Encouraged* Level 38 Power Bonus: 2 Defense: 4 Health: 43/56 Gold: 8311 Equipment: Mythril Edge (WP: 64, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect inflicted on the wearer each battle. Headwear) Inventory (1261): • Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet(Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier • 1046x Potion (100 loaned to Hybros), 17x Grand Potion, 4x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 3x Elixir, 13x Phoenix Essence, 29x Remedy, Neutralizer, Tiger Balm, Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 20x Mead, 16x Smelling Salts, 12xNostrum, x2 Bad Breath, 2x Wyvern's Breath, 2x Tonic, 4x Grand Tonic, 2x Purging Water, 3x Smile of the Gods, 3x Fortune Flush, 5x Venom, 3x Bone, Soma, Silver Ore (worth 60 gold), x2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Ether Core, Last Resort • 6x Smoke Bomb, Neptune Bomb, Dirt Bomb, 2x Water Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomb, 4x Mystic Bomb • 6x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle), • Topaz, Amethyst, Sapphire, Crystal Ball (Worth 100 gold, 200 in magic shops) Mizuki Kimura (zakura) Assassin *50% More Gold Stolen* *Death Mask* *Ignores Positive Effects* Level 25.66 Power Bonus: 0 Defense: 0 Health: 35/35 Gold: 0 Equipment: Dual Gladii (WP:12, Darkness and Light elemental, dual-strike), Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up)), Death Mask (Increases assassination chances to 1/3 when the target’s health is lowered to 1/3, headwear, suitable for assassin), Fox Tail (user not affected by opponent's positive effects, backwear) Inventory: - Gladiator Trident (WP:11, causes bleeding effect; spear), Fleuret (WP:9, longsword), Sylph Shuriken (WP:12, wind elemental, retrievable), Top Hat (WP: 14, 50/50 chance of dealing the stunned-effect, retrievable), Orcish Shield (SP: 4, double if user is a greenskin), Voltedge (WP: 13, greatsword/longsword (loaned from Erik)) - Loaded Die (Gives holder the Lucky-effect, accessory, suitable for anyone (loaned to Erik)), Quickdraw Quiver (Gives wearer the Hastened-effect, backwear, suitable for rangers, loaned to Dyric), Kjorfalneire Tongue (The wearer’s restorative consumables are twice as potent, potions and tonics restoring twice as much health or ether, suitable for anyone, accessory (loaned to Hybros)) - 20 Venoms, 5 Nostrums, , 1 Think Jeeax Scales, , Tonic, Potion, Weak Potion, 2 Deadly Venoms, Weak Regeneration Potion, Grand Potion, 2 Ambrosias, Smelling Salts,Feather of Flight (Allows the user to flee from the battle when used.), Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable) - Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Amethyst Erik Tyrvarr (Myrddyn) 19 years old male human Battle Mage *Restoration* *Lucky* *Immune to fragile, fire, and water* *Commands dogs* Level 23 Power Bonus: 0 Defense: 11 Health: 40/40 Ether: 19/24 Gold: 10 Equipment: Darkstar Wand (WP:12; has 1/2 chance of inflicting hexed-effect; darkness-elemental wand), Brightly Polished Heavy Armour (SP: 6, immune to Fragile, fire, water, bodywear), Dog Fur Coat (SP:5, Grants Command over dogs, backwear), Loaded Die (Gives holder the Lucky-effect, accessory, suitable for anyone (loaned from Mizuki)) Inventory: - Titanic Axe (WP:12, Earth, fire, Light-elemental, has 1/6 chances of inflicting petrified-effect; axe), Silver Cup of Victory (WP:10; has 1/6 chance of causing doomed; club), Plunger (WP:2; 1/2 chance to cause sudden death to an aquatic enemy with each hit; club), Twin Axe (WP: 5, dual strike-axe), Voltedge (WP: 13, greatsword/longsword (loaned to Mizuki)). - Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Talisman of Enlightenment (Protects from hexed-effect; accessory), Sharkskin Armour (SP +1, bodywear), Shamanic Plate (Max. Health +2, Max. Ether +2; Blood Ritual does double damage to the target; suitable for shamans; bodywear), Lighter Armor (SP: 4, immune to Fragile, bodywear), Helmet (Health +1), Barbarian's Boots (Natural Respite>Restoration; footwear), Tricorne (SP: 3),Ethereal Cloak (SP:2, Max. Ether +4, suitable for mages, clerics, necromancers, scholars and weather mages; backwear.) - Amethyst, Ruby, Topaz, Sapphire (loaned from Hybros), Diamond (loaned from Thalion), Aquamarine (loaned from Thalion), Opal (loaned from Thalion) Garnet (loaned from Thalion) - Feather of Flight (Allows the user to flee from the battle when used.) - Grand Elixir (Restores full health and ether to target and remedies all negative effects), 4 Tonics, Nostrum, Venom, Ether Core, Remedy, 3 Potions, Health Core, Gold Statuette (Worth 100 gold), 3 Torches (WP:2, breaks after one use, suitable to all), Chair (WP:4, club), Crystal Ball (worth 50 gold, except in magic shops where it is worth 100 gold.), all loaned to Hybros Hoke Ablesword (UsernameMDM) Human male Dragoon *Immune fragile, weakened, confused, sealed, darkness, absorbs poison, Earns TRIPLE XP* Level 50.4 Power Bonus: 4 (+4 WP) Defense: 40 +3 Health: 82/88 Gold: 987 Equipment: Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow (Phoenix Essence), lance), Steel Buckler (SP:31, darnkess-elemental),Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles),Pugilist Gloves (+2 to power, immune Weakened), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Warrior's Treads (SP:2, Health +1) Inventory: - Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind), Fang Dagger (WP:5, double damage to beasts, dagger) - Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons, loaned to Thalion), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear, loaned from Thalion) - Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet ( Earth), Crystal Ball (Worth 50 gold, 100 in magic shops) - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep -Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, Stun Bomb, Skadi Bomb - 2x Phoenix Essence, Potion, 7x Grand Potion, Health Core, 4x Remedy, Tonic, 2x Grand Tonic, 5x Ether Core, Elixir, Neutralizer, Ambrosia, Soma, 3x Mead, 3x Smelling Salts, 2x Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 6x Venom, 2x Deadly Venom, Zoot's Plaything (Special 3/4 Edition), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently), Bone, Feather of Flight (Allows the user to flee from the battle when used), Mythril, Feather of Flight (Allows the user to flee from the battle when used.) - Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Torc (UsernameMDM) Female dragon Adult Level 50.4 Health: 20/80 Element: Fire Everyone, please choose an action. Party leader, please create a battle order.
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I liked how it was a weird one-off thing in Quest #122. Space is not the theme of Heroica.
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My point is that it shouldn't be this difficult to figure out the technology bounds of a medieval fantasy setting and it doesn't need to be broken to create interesting items. Technology is the wrong word. Atmosphere is what I'm looking for. I really don't think the world of Heroica should have regular contact with aliens. Again...medieval fantasy.
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Yeah, it's the obvious solution to skipping past the enormous social and cultural shifts concerning rapidly changing technology: just have aliens forcibly introduce them into the world.
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Heroica RPG - Quest #132: The Clans Under the Mountain
CMP replied to Waterbrick Down's topic in The Heroica Archive
I knew that was too easy for a WBD puzzle. This should work, then. The colors are just so overlapping lines don't get jumbled. -
Heroica RPG - Quest #132: The Clans Under the Mountain
CMP replied to Waterbrick Down's topic in The Heroica Archive
Atramor paused his ceaseless rowing for a moment to stretch his arm and attempt to map out a route for the skiff. "Used to take little boats like this in all the time, dunno if I'm used to such rapids, though. This gonna get us there in one piece?" Let me know if I've missed something, the dark blue studs are kind of hard to see. Or do you just keep going in one direction in regular blue tiles? -
"Maybe. But if one of us lands a blow that hits all of them at once...that'll be a big problem."
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Fixed.
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Heroica RPG - Quest #132: The Clans Under the Mountain
CMP replied to Waterbrick Down's topic in The Heroica Archive
"Rowers...aye, yeah. I love all the rowin'." Atramor frowns and scratches his chin. "Ya' know, I figured anythin' that ever carries loads and loads of Mythril would have either a lot more guards or a lot more guns. I s'pose Krumpknob is one of your underground cities?" -
Glad to see it's being enjoyed so far. Hopefully the exploration aspect goes over well despite the fact that it has already been thoroughly explored once before. I sure as hell hope so, I've always loved that party dynamic.
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Round Two of Barracks Beatdown Malkoth uses Smokescreen - (-1 ether, 25 defense to party) >Hoke vs. Lowes - Deflected Damage (30/2 - 43 = 0 damage) >Guts vs. Malkoth - Damage Hit (104x2x2x2 - 25 = 807 x 2 = 1614 damage) Guts vs. Ander - Special Damage Shield: Mixture (Last Resort) >Torc vs. Robbie - Damage (30 damage) Eric vs. Reina - Damage Extra Critical Hit (59x2/2 - 25 = 34 damage, no hex) Mizuki vs. Terrin - Lethal Hit (37x2/2 - 25 = 12 x 2 = 24 damage, no instant kill) Henry vs. Hoke - (90/2 - 43 = 2 damage) Everyone else sealed "How long do you think this little - unfair, as you've fully admitted - game of yours will last?" Guts, Eric, and Mizuki go on the offensive while Hoke holds the line, but their enemies won't be sealed forever and Malkoth's smokescreen is making things difficult. The vampire snickers from somewhere in the smoke and is promptly killed by Guts. If the Bonapartes are in fact under a spell, they show no sign of his death affecting it. Enemies Bonaparte Honor Guard Henry *Immune to fragile, blinded, weakened, stunned, petrified, hexed, and instant kill* *Sealed, 2 rounds* Level 90 Humanoid Health: 1475/1475 Defense: 20 Special: Vengeance Smash - Deals damage equal to three times the hero's level and steals the first artifact equipped in the hero’s inventory, gaining its effects. Drops: 90 gold, Phoenix Essence Bonaparte Elite Cannoneer Robbie *Ranged* *Sealed, 2 rounds* Level 30 Humanoid Health: 575/590 Special: Bombard - Cannoneer deals damage to all opponents, ignoring row and defense. Drops: 30 gold Bonaparte Elite Cannoneer Terrin *Ranged* *Sealed, 2 rounds* Level 30 Humanoid Health: 492/590 Special: Bombard - Cannoneer deals damage to all opponents, ignoring row and defense. Drops: 30 gold Bonaparte Elite Cannoneer Lowes *Ranged* *Sealed, 2 rounds* Level 30 Humanoid Health: 557/590 Special: Bombard - Cannoneer deals damage to all opponents, ignoring row and defense. Drops: 30 gold Bonaparte Elite Cannoneer Ander *Ranged* *Sealed, 2 rounds* Level 30 Humanoid Health: 159/590 Special: Bombard - Cannoneer deals damage to all opponents, ignoring row and defense. Drops: 30 gold Bonaparte Lightning Bomber Reina *Deals stunned* *Immune to stunned* *Sealed, 2 rounds* Level 20 Lightning Humanoid Health: 261/295 Special: Lightning Charge – Reina loads an Electro Bomb into Robbie's handcannon. Next round he will deal 30 lightning-elemental damage and the stunned effect to all heroes in place of Damage, Free Hits, and Special Damage. Drops: Electro Bomb (Deals 30 lightning-elemental damage and the stunned-effect to all enemies) Note: Uses Special Damage in place of Free Hits. Bonaparte Mud Bomber Pritch *Deals blinded* *Immune to blinded* *Sealed, 2 rounds* Level 20 Earth Humanoid Health: 280/295 Special: Mud Charge – Pritch loads a Mud Bomb into Terrin's handcannon. Next round he will deal 30 earth-elemental damage and the blinded effect to all heroes in place of Damage, Free Hits, and Special Damage. Drops: Mud Bomb (Deals 30 earth-elemental damage and the blinded-effect to all enemies) Note: Uses Special Damage in place of Free Hits. Bonaparte Frost Bomber Gregor *Deals slowed* *Immune to slowed* *Sealed, 2 rounds* Level 20 Icy Humanoid Health: 280/295 Special: Frost Charge – Gregor loads a Frost Bomb into Lowes' handcannon. Next round he will deal 30 ice-elemental damage and the slowed effect to all heroes in place of Damage, Free Hits, and Special Damage. Drops: Frost Bomb (Deals 30 ice-elemental damage and the slowed-effect to all enemies) Note: Uses Special Damage in place of Free Hits. Bonaparte Toxin Bomber Abe *Deals poisoned by 10* *Immune to poisoned* *Sealed, 2 rounds* Level 20 Wood Humanoid Health: 280/295 Special: Toxic Charge – Abe loads an Toxin Bomb into Ander's handcannon. Next round he will deal 30 wood-elemental damage and the poisoned by 10 effect to all heroes in place of Damage, Free Hits, and Special Damage. Drops: Toxin Bomb (Deals 30 wood-elemental damage and the poisoned by 10-effect to all enemies) Note: Uses Special Damage in place of Free Hits. Party B Guts Holla (Scubacarrot) 45 year old male human Alchemist *Dancing* *Dualstriking* *Immune to all Elements, Weakened, Fragile, Asleep, Confused, Blinded and first negative effect* *Party Second in Command* *Hastened* *Lucky* *Encouraged* Level 38 Power Bonus: 2 Defense: 4 Health: 56/56 Gold: 8311 Equipment: Mythril Edge (WP: 64, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect inflicted on the wearer each battle. Headwear) Inventory (1261): • Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet(Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier • 1046x Potion (100 loaned to Hybros), 17x Grand Potion, 4x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 3x Elixir, 13x Phoenix Essence, 29x Remedy, Neutralizer, Tiger Balm, Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 20x Mead, 16x Smelling Salts, 12xNostrum, x2 Bad Breath, 2x Wyvern's Breath, 2x Tonic, 4x Grand Tonic, 2x Purging Water, 3x Smile of the Gods, 3x Fortune Flush, 5x Venom, 3x Bone, Soma, Silver Ore (worth 60 gold), x2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Ether Core, Last Resort • 6x Smoke Bomb, Neptune Bomb, Dirt Bomb, 2x Water Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomb, 4x Mystic Bomb • 6x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle), • Topaz, Amethyst, Sapphire, Crystal Ball (Worth 50 gold, 100 in magic shops) Mizuki Kimura (zakura) Assassin *50% More Gold Stolen* *Death Mask* *Ignores Positive Effects* Level 25.66 Power Bonus: 0 Defense: 0 Health: 35/35 Gold: 0 Equipment: Dual Gladii (WP:12, Darkness and Light elemental, dual-strike), Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up)), Death Mask (Increases assassination chances to 1/3 when the target’s health is lowered to 1/3, headwear, suitable for assassin), Fox Tail (user not affected by opponent's positive effects, backwear) Inventory: - Gladiator Trident (WP:11, causes bleeding effect; spear), Fleuret (WP:9, longsword), Sylph Shuriken (WP:12, wind elemental, retrievable), Top Hat (WP: 14, 50/50 chance of dealing the stunned-effect, retrievable), Orcish Shield (SP: 4, double if user is a greenskin), Voltedge (WP: 13, greatsword/longsword (loaned from Erik)) - Loaded Die (Gives holder the Lucky-effect, accessory, suitable for anyone (loaned to Erik)), Quickdraw Quiver (Gives wearer the Hastened-effect, backwear, suitable for rangers, loaned to Dyric), Kjorfalneire Tongue (The wearer’s restorative consumables are twice as potent, potions and tonics restoring twice as much health or ether, suitable for anyone, accessory (loaned to Hybros)) - 20 Venoms, 5 Nostrums, , 1 Think Jeeax Scales, , Tonic, Potion, Weak Potion, 2 Deadly Venoms, Weak Regeneration Potion, Grand Potion, 2 Ambrosias, Smelling Salts,Feather of Flight (Allows the user to flee from the battle when used.), Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable) - Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Amethyst Erik Tyrvarr (Myrddyn) 19 years old male human Battle Mage *Restoration* *Lucky* *Immune to fragile, fire, and water* *Commands dogs* Level 23 Power Bonus: 0 Defense: 11 Health: 40/40 Ether: 19/24 Gold: 10 Equipment: Darkstar Wand (WP:12; has 1/2 chance of inflicting hexed-effect; darkness-elemental wand), Brightly Polished Heavy Armour (SP: 6, immune to Fragile, fire, water, bodywear), Dog Fur Coat (SP:5, Grants Command over dogs, backwear), Loaded Die (Gives holder the Lucky-effect, accessory, suitable for anyone (loaned from Mizuki)) Inventory: - Titanic Axe (WP:12, Earth, fire, Light-elemental, has 1/6 chances of inflicting petrified-effect; axe), Silver Cup of Victory (WP:10; has 1/6 chance of causing doomed; club), Plunger (WP:2; 1/2 chance to cause sudden death to an aquatic enemy with each hit; club), Twin Axe (WP: 5, dual strike-axe), Voltedge (WP: 13, greatsword/longsword (loaned to Mizuki)). - Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Talisman of Enlightenment (Protects from hexed-effect; accessory), Sharkskin Armour (SP +1, bodywear), Shamanic Plate (Max. Health +2, Max. Ether +2; Blood Ritual does double damage to the target; suitable for shamans; bodywear), Lighter Armor (SP: 4, immune to Fragile, bodywear), Helmet (Health +1), Barbarian's Boots (Natural Respite>Restoration; footwear), Tricorne (SP: 3),Ethereal Cloak (SP:2, Max. Ether +4, suitable for mages, clerics, necromancers, scholars and weather mages; backwear.) - Amethyst, Ruby, Topaz, Sapphire (loaned from Hybros), Diamond (loaned from Thalion), Aquamarine (loaned from Thalion), Opal (loaned from Thalion) Garnet (loaned from Thalion) - Feather of Flight (Allows the user to flee from the battle when used.) - Grand Elixir (Restores full health and ether to target and remedies all negative effects), 4 Tonics, Nostrum, Venom, Ether Core, Remedy, 3 Potions, Health Core, Gold Statuette (Worth 100 gold), 3 Torches (WP:2, breaks after one use, suitable to all), Chair (WP:4, club), Crystal Ball (worth 50 gold, except in magic shops where it is worth 100 gold.), all loaned to Hybros Hoke Ablesword (UsernameMDM) Human male Dragoon *Immune fragile, weakened, confused, sealed, darkness, absorbs poison, Earns TRIPLE XP* Level 50.4 Power Bonus: 4 (+4 WP) Defense: 40 +3 Health: 84/88 Gold: 987 Equipment: Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow (Phoenix Essence), lance), Steel Buckler (SP:31, darnkess-elemental),Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles),Pugilist Gloves (+2 to power, immune Weakened), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Warrior's Treads (SP:2, Health +1) Inventory: - Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind), Fang Dagger (WP:5, double damage to beasts, dagger) - Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons, loaned to Thalion), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear, loaned from Thalion) - Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet ( Earth), Crystal Ball (Worth 50 gold, 100 in magic shops) - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep -Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, Stun Bomb, Skadi Bomb - 2x Phoenix Essence, Potion, 7x Grand Potion, Health Core, 4x Remedy, Tonic, 2x Grand Tonic, 5x Ether Core, Elixir, Neutralizer, Ambrosia, Soma, 3x Mead, 3x Smelling Salts, 2x Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 6x Venom, 2x Deadly Venom, Zoot's Plaything (Special 3/4 Edition), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently), Bone, Feather of Flight (Allows the user to flee from the battle when used), Mythril, Feather of Flight (Allows the user to flee from the battle when used.) - Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Torc (UsernameMDM) Female dragon Adult Level 50.4 Health: 50/80 Element: Fire Everyone, please choose an action. Party leader, please create a battle order.
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Blinded will bring Tremors in effect, yes. Round One of Earthwyrm Fight Thing Illdria vs. Alpha - Shield: Slice and Dice (302 damage, ignoring defense, Alpha slowed and enamored, Alpha no longer blinded, no free hit, slowed) >Em vs. Alpha (Handcannon) - Deflected Damage (80/2 - 28 = 12 damage) >Hybros vs. Alpha (Reaper) - Hit (53/2 - 30 = 0 damage, Alpha poisoned by 7 and cursed) >Hybros vs. Alpha (Reaper) - Shield: Mixture (Mystic Bomb) >Dyric vs. Alpha (Mockthril) - Damage Damage (80/2 - 6 = 34 damage) >Thalion vs. Alpha (Broomstick) - Enhanced Hit (56 - 30 = 26 damage) >Hybros uses Potion on Dyric >Hybros uses Potion on Em Earthwyrm F summoned Alpha poisoned by 7 and cursed Illdria kicks off the battle by leaping right at the Alpha Earthwyrm, spinning around in a flurry that tears apart its defenses, so quick it can't even lash out in return. Hybros and Thalion take advantage and attack, but Dyric and Em take some rough hits by the thrashing wyrm...that summons another even as the round ends. "That'll do it." Earthwyrm Alpha *Immune to fragile, weakened, bound, sealed, and instant kill* *0/3* *Slowed* *Cursed* *Poisoned by 7* *Enamored with Illdria, 3 rounds* Level 80 Earth Vermin Health: 1177/1404 Defense: 30 Special: Hibernation – The Earthwyrm petrifies itself and heals itself for 100 health each round while it is petrified. When the Earthwyrm has reached full health the effect is removed. If the effect is removed prematurely it stops regenerating health. Passive Special I: Tremors – The Earthwyrm is blinded until it is attacked or any hero switches rows. When either occurs, the Earthwyrm deals an immediate free hit to the hero that did so. Multiple Earthwyrms can attack a hero at once. If an Earthwyrm is not hit for 3 rounds it returns to its blinded state. Passive Special II: Nest Lord – Earthwyrm Alpha has a 1/2 chance to summon another Earthwyrm to battle at the end of every round at the cost of 50 health. Drops: x5 Earthwyrm Fangs (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle) Earthwyrm B *Immune to fragile, weakened, bound, sealed* *Blinded* Level 50 Earth Vermin Health: 520/520 Defense: 10 Special: Hibernation – The Earthwyrm petrifies itself and heals itself for 100 health each round while it is petrified. When the Earthwyrm has reached full health the effect is removed. If the effect is removed prematurely it stops regenerating health. Passive Special: Tremors – The Earthwyrm is blinded until it is attacked or any hero switches rows. When either occurs, the Earthwyrm deals an immediate free hit to the hero that did so. Multiple Earthwyrms can attack a hero at once. If an Earthwyrm is not hit for 3 rounds it returns to its blinded state. Drops: Silver Ore (Worth 60 gold) Earthwyrm C *Immune to fragile, weakened, bound, sealed* *Blinded* Level 50 Earth Vermin Health: 520/520 Defense: 10 Special: Hibernation – The Earthwyrm petrifies itself and heals itself for 100 health each round while it is petrified. When the Earthwyrm has reached full health the effect is removed. If the effect is removed prematurely it stops regenerating health. Passive Special: Tremors – The Earthwyrm is blinded until it is attacked or any hero switches rows. When either occurs, the Earthwyrm deals an immediate free hit to the hero that did so. Multiple Earthwyrms can attack a hero at once. If an Earthwyrm is not hit for 3 rounds it returns to its blinded state. Drops: Silver Ore (Worth 60 gold) Earthwyrm D *Immune to fragile, weakened, bound, sealed* *Blinded* Level 50 Earth Vermin Health: 520/520 Defense: 10 Special: Hibernation – The Earthwyrm petrifies itself and heals itself for 100 health each round while it is petrified. When the Earthwyrm has reached full health the effect is removed. If the effect is removed prematurely it stops regenerating health. Passive Special: Tremors – The Earthwyrm is blinded until it is attacked or any hero switches rows. When either occurs, the Earthwyrm deals an immediate free hit to the hero that did so. Multiple Earthwyrms can attack a hero at once. If an Earthwyrm is not hit for 3 rounds it returns to its blinded state. Drops: Silver Ore (Worth 60 gold) Earthwyrm E *Immune to fragile, weakened, bound, sealed* *Blinded* Level 50 Earth Vermin Health: 520/520 Defense: 10 Special: Hibernation – The Earthwyrm petrifies itself and heals itself for 100 health each round while it is petrified. When the Earthwyrm has reached full health the effect is removed. If the effect is removed prematurely it stops regenerating health. Passive Special: Tremors – The Earthwyrm is blinded until it is attacked or any hero switches rows. When either occurs, the Earthwyrm deals an immediate free hit to the hero that did so. Multiple Earthwyrms can attack a hero at once. If an Earthwyrm is not hit for 3 rounds it returns to its blinded state. Drops: Silver Ore (Worth 60 gold) Earthwyrm F *Immune to fragile, weakened, bound, sealed* *Blinded* Level 50 Earth Vermin Health: 520/520 Defense: 10 Special: Hibernation – The Earthwyrm petrifies itself and heals itself for 100 health each round while it is petrified. When the Earthwyrm has reached full health the effect is removed. If the effect is removed prematurely it stops regenerating health. Passive Special: Tremors – The Earthwyrm is blinded until it is attacked or any hero switches rows. When either occurs, the Earthwyrm deals an immediate free hit to the hero that did so. Multiple Earthwyrms can attack a hero at once. If an Earthwyrm is not hit for 3 rounds it returns to its blinded state. Drops: Silver Ore (Worth 60 gold) Party A Hybros (JimButcher) 54-year-old male imp Alchemist *Permanently Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened, Poisoned, Bleeding* *Immune to all elements* *Intimidation* *Party Leader* Level 35.5 Power Bonus: 3 Defense: 0 Health: 49/54 Gold: 1884 Equipment: Zoot's Reaper (WP:15, permanently deals Cursed and Poisoned:7; scythe, suitable to Hybros), Golden Armor (user is permanently Hastened and Cursed, fire-, water-, earth-, wind-, ice-, lightning-, wood-, darkness-, light-elemental, immune to Asleep, Blinded, Confused, Fragile, and Weakened; bodywear), The Black Hat (grants Intimidation, immune to darkness and Cursed; headwear), Sterile Gloves (immune to Poisoned and Bleeding handwear), Kjorfalneire Tongue (The wearer’s restorative consumables are twice as potent, potions and tonics restoring twice as much health or ether, suitable for anyone, accessory (loaned to Hybros)) Inventory (237): • Justice (WP:8, causes blinded-effect; light-elemental dagger), Twin Kunai (WP:6, dual strike; darkness-elemental daggers), Hollow Dagger (WP:6, hollow [Phoenix Incense]; dagger), Sword of Ancestral Hatred (WP:45.25, gains 1/4 WP every kill made with it; longsword (lent to Dyric)), Clock Cog (WP:14; throwing weapon), Banana Bladerang (WP:9, damage all; throwing weapon (lent to Dyric)), Spinning Bolas (WP: 5 deals the Slowed effect, but the effect is removed when retrieved; throwing weapon), Skirmisher's Shield (SP:10; shield), • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear (lent to Dyric)), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Pugilist's Gloves (Power +2, protects from Weakened-effect; handwear), Alchemist's Cheatsheet (1/3 chance to make two of the same Mixture on rolls of Shield, accessory, suitable to Alchemists) • Garnet, Ruby, Sapphire (loaned to Erik), Opal • 39 Potions (100 loaned from Guts), 13 Grand Potions, 16 Health Cores, Diluted Arc Potion, 17 Remedies, 3 Neutralizers, 3 Elixirs, Diluted Arc Tonic, 2 Grand Tonics, Soma, 2 Feathers of White, Phoenix Essence, 3 Phoenix Incenses, Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out), 50 Venoms, 2 Deadly Venoms, Wyvern's Breath, 5 Nostrums, Minimizing Dust, 4 Smoke Bombs, 3 Holy Bombs, Baldur Bomb (100 light-elemental damage), Demeter Bomb (100 wood-elemental damage), Rudra Bomb (100 lightning-elemental damage), Pumpkin Bomb (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), 2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Skeleton Decoy, Bone, 2 Tiger Balms, Last Resort, Fog Bomb, Baffle Bomb, Cloud of Celerity, Purging Water, x2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Mystic Bomb • Bedroll, Shovel, Pickaxe, 4 Mythril Shards, Grating Stone, Crystal Ball (Worth 50 gold, 100 in magic shops) - Grand Elixir (Restores full health and ether to target and remedies all negative effects), 4 Tonics, Nostrum, Venom, Ether Core, Remedy, 3 Potions, Health Core, Gold Statuette (Worth 100 gold), 3 Torches (WP:2, breaks after one use, suitable to all), Chair (WP:4, club), Crystal Ball (worth 50 gold, except in magic shops where it is worth 100 gold.), all loaned from Erik Dyric Rone (The Legonater) Human male, Assassin *1/3 chance to Instant Kill* *Immune to All Elements and Blinded* *Lucky* Level 29.66 Power Bonus: 0 Defense: 6 Health: 25/41 Gold: 0 Equipment: Mockthril Longbow (WP: 27; Ice- and Darkness-elemental; Longbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind,Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear (loaned from Hybros)) Inventory: • Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger), Crossbow of Incessant Warmongerers (WP: 20; on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow) , Sword of Ancestral Hatred (WP:45.25, gains 1/4 WP every kill made with it; longsword (loaned from Hybros)), Clock Cog (WP:14; throwing weapon), Banana Bladerang (WP:9, damage all; throwing weapon (loaned from Hybros)) • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), , Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear) • Diamond • Bedroll, Shovel, Magic Compass • Potions (3), Grand Potions (5), Tonic, Remedies (2), Banana (restores full HP to target), Elixir, Cosmic Essence, Meads (2), Nostrum, Mulled Wine, Soma, Venom (2), Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursed effects for the duration of one battle), Mythril Shards (4/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (3), Skeleton Decoy, Level-Up Mushroom, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops) Thalion Dwinlas (-obelix-) 213 years old male elf Artisan *Immune to All Elements, Sealed, Blind, Weakened, Confused, Sleep, Fragile* *Reinforced* *Blessed* Level 31.5 Power Bonus: 0 Defense: 14 28 Health: 60/60 Gold: 547 Equipment: Nightfall (WP:11, Darkness-elemental, absorbs 2 health on successful hits, Hollow [Grand Potion stored], dagger), Norgh Armor (SP:5, Immunity to Darkness, Light, Fire, Ice, Water, Wood, Wind, Lightning, Earth damage and Sealed, Blind, Fragile, Weaken, Sleep and Confused), Emerald Hood (SP:4, Immunity to Fragile, headwear), Marauder’s Mantle (Grants permanent Reinforced-effect, doubling defense; suitable to marauders; backwear), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons, loaned to Thalion) Inventory: - Sleeper (WP:5, deals Asleep to enemies it hits, Hollow Upgrade [Nostrum stored], melee/throwing weapon), Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether, Hollow [nothing stored], staves), Duplovian Swift Halberd (WP:3, deals Stunned on successful hits, Hollow [nothing stored]) Broomstick (WP:5, ranged), Ribcage Shield (SP:9; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left), Handy Shield (SP:4, Immune to Blinded) - Cloak of Necrotic Shielding (SP:3, provides SPECIAL GUARD against Undead Enemies, backwear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), , Winged Sandals (Protects from Bound and Slowed effects, footwear), Blessed Amulet (Protects from Cursed-effect; accessory), Heart Locket (Protects from Enamored-effect; accessory), Snake-Eye Charm (Protects from Petrified-effect; accessory), Shackles of War (Prevents anyone from fleeing battles; accessory), Paper Doll (Protects from Hexed-effect; accessory) Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear, loaned to Hoke), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear) - Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness) x3, Diamond (Loaned to Erik), Aquamarine (loaned to Erik), Opal (loaned to Erik) Garnet (loaned to Erik) - Scroll of Sealing, Scroll of Blindness, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Sleep, - Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope - Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (9), Potion (4), Remedy (5), Mead (5), Smelling Salts (6), Nostrum (6), Mulled Wine (2), Elixir (2), Ether Core, Grand Tonic (2), Phoenix Essence, Bone (2), Smoke Bomb, Blind Bomb (2), Seal Bomb (2), Sleep Bomb (2), Deluxe Skeleton Decoy, Skeleton Decoy, Mythril Shard (1/4 of a piece of Mythril), Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Feather of Flight (Allows the user to flee from the battle when used.) Mortimer "Em" Mahzan (emjajoas) Unknown age human male Warden *Immune to Electricity, Fire, Water, and Ice* *Half damage from elemental attacks* Level 22 Power Bonus: 5 Defense: 28 Health: 41/41 Gold: 208 Equipment: Tritech Handcannon (WP:16, permanent poisoned 17, cursed), Vigilant (SP 12, halved damage from elemental attacks, immune to Electricity, Fire, and Water; shield), Iron Knuckle Armour (Body, foot, and hand wear. Counts as one artefact. Usable by knights and dragoons. SP: 10. Cannot be removed by enemies), Anniversary Medal (Artefact/Accessory, Power +3, SP +3, Max. Health +3, Max. Ether +3. The values will increase by 1 with each passing year), Frost Helm (SP: 3, immune to ice, suitable for anyone, headwear) Inventory: - Blazing Bow (WP: 14, Fire-elemental), Crescent Shield (SP: 5, halved damage from elemental attacks, shield) - Health Core, Grand Potion x5, Potion, Phoenix Essence, Remedy, Mead, Venom, Smoke Bomb (5), Floral Bomb (2), Ice Bomb (2), Lightning Bomb (2), Fire Bomb, Water Bomb (2), Holy Bomb (2), Dirt Bomb (2), Air Bomb (2), Chaotic Bomb (100 random elemental damage to all opponents), Phoenix Esssence (2), Ambrosia (2), Mulled Wine (2)Feather of Flight (Allows the user to flee from the battle when used.) - Bedroll (2), Shovel, Pickaxe, Telescope - Reaper's Heart, Silver Ore(2), Mythril Shard (1), Amethyst Captain Illdria (NPC, controlled by QM, takes suggestions) Human female Marauder *Immune to weakened, fragile, enamored, confused, and doomed* *Reinforced* *Deals enamored* *Command* Level 31 Power Bonus: 0 Defense: 10 20 Health: 52/52 Gold: 8 Equipment: Rapier (WP: 20, light-elemental longsword), Flayer (WP: 20, darkness-elemental whip), Corset of Kickass (SP: 3, wearer deals the enamored-effect, bodywear, suitable for Illdria), Cap'n’s Sash (Immune to weakened, fragile, enamored, and confused, grants Command, accessory, suitable for Illdria), Marauder's Mantle (Permanent reinforced-effect, backwear, suitable for marauders), Grip of Death (SP: 7, wearer immune to doomed, handwear, suitable for Illdria) Inventory: 3 Phoenix Essences, 5 Grand Potions, Nostrum, Smelling Salts, Mead, 3 Remedies
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Heroica RPG - Quest #131: The Kind of Law They'd Understand
CMP replied to Lind Whisperer's topic in The Heroica Archive
"You'll regret this, too," snaps Miderun, repeating her swing.- 416 replies
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Heroica RPG - Quest #132: The Clans Under the Mountain
CMP replied to Waterbrick Down's topic in The Heroica Archive
"That'll work. Shame I don't really look the part anymore." Atramor attempts to shuffle his cards.....intimidatingly. "...Well, that'll have to do. Wonder if this'll go better or worse without Boomin'ham around to do the talkin'." -
That's what I get for lining up one battle and then running another immediately afterward with very little sleep. All fixed.
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Very powerful attacks.
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Yeah, but with elemental attacks they typically do upwards of twice as much damage as say, rangers, anyway.
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Congrats. Celebration is a pretty awesome experience.
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Heroica RPG - Quest #132: The Clans Under the Mountain
CMP replied to Waterbrick Down's topic in The Heroica Archive
"I'm ready to go." Atramor adjusts his hat with a nod. -
Round One of Barracks Beatdown Malkoth uses Smokescreen - (-1 ether, 25 defense to party) >Hoke vs. Lowes - Hit (69/2/2 = 18 damage) Guts uses Purging Water >Guts vs. Malkoth - Chrysopeia Shield: Mixture (Bad Breath) Guts uses Mystic Bomb Guts vs. Ander - Special Damage Hit (104x2/2 = 104 damage) >Torc vs. Robbie - Special Damage: Bombard (No effect, sealed) Eric vs. Reina - Damage Extra Critical Hit (59x2/2 = 59 damage, no hex) Mizuki vs. Terrin - Special Damage: Bombard (No effect, sealed) Henry vs. Hoke - (90/2 - 43 = 2 damage) Everyone else sealed Guts disables the entire enemy party. Hoke and Eric start working on the enemies while Guts replenishes his item store, but Torc and Mizuki have unfortunately little luck. "What in the world was that?! Do you know how much ether these damn scrolls burn these days?" Malkoth sighs dejectedly. "Fine. Die in a shower of handcannon bullets. It's only less fun." Enemies Malkoth *Immune to doomed, petrified, asleep, sealed, blinded, hexed, and instant kill* Level 70 Undead Humanoid Health: 870/885 Ether: 9/10 Defense: 0 Special: Blood Transfusion – Malkoth copies all of his positive effects he currently has onto a random ally at the cost of 1 ether. He also drains enough of the ally’s health to fully heal himself . If no allies are left he absorbs health from the hero who rolled Special Damage instead. If out of ether, Malkoth does nothing. Passive Special: Smokescreen – At the beginning of each round, Malkoth spends 1 ether to generate a Smokescreen that grants his entire party 25 Defense. Drops: Vampire Dust (+3 maximum health when consumed) Bonaparte Honor Guard Henry *Immune to fragile, blinded, weakened, stunned, petrified, hexed, and instant kill* *Sealed, 3 rounds* Level 90 Humanoid Health: 1475/1475 Defense: 20 Special: Vengeance Smash - Deals damage equal to three times the hero's level and steals the first artifact equipped in the hero’s inventory, gaining its effects. Drops: 90 gold, Phoenix Essence Bonaparte Elite Cannoneer Robbie *Ranged* *Sealed, 3 rounds* Level 30 Humanoid Health: 575/590 Special: Bombard - Cannoneer deals damage to all opponents, ignoring row and defense. Drops: 30 gold Bonaparte Elite Cannoneer Terrin *Ranged* *Sealed, 3 rounds* Level 30 Humanoid Health: 516/590 Special: Bombard - Cannoneer deals damage to all opponents, ignoring row and defense. Drops: 30 gold Bonaparte Elite Cannoneer Lowes *Ranged* *Sealed, 3 rounds* Level 30 Humanoid Health: 557/590 Special: Bombard - Cannoneer deals damage to all opponents, ignoring row and defense. Drops: 30 gold Bonaparte Elite Cannoneer Ander *Ranged* *Sealed, 3 rounds* Level 30 Humanoid Health: 471/590 Special: Bombard - Cannoneer deals damage to all opponents, ignoring row and defense. Drops: 30 gold Bonaparte Lightning Bomber Reina *Deals stunned* *Immune to stunned* *Sealed, 3 rounds* Level 20 Lightning Humanoid Health: 295/295 Special: Lightning Charge – Reina loads an Electro Bomb into Robbie's handcannon. Next round he will deal 30 lightning-elemental damage and the stunned effect to all heroes in place of Damage, Free Hits, and Special Damage. Drops: Electro Bomb (Deals 30 lightning-elemental damage and the stunned-effect to all enemies) Note: Uses Special Damage in place of Free Hits. Bonaparte Mud Bomber Pritch *Deals blinded* *Immune to blinded* *Sealed, 3 rounds* Level 20 Earth Humanoid Health: 280/295 Special: Mud Charge – Pritch loads a Mud Bomb into Terrin's handcannon. Next round he will deal 30 earth-elemental damage and the blinded effect to all heroes in place of Damage, Free Hits, and Special Damage. Drops: Mud Bomb (Deals 30 earth-elemental damage and the blinded-effect to all enemies) Note: Uses Special Damage in place of Free Hits. Bonaparte Frost Bomber Gregor *Deals slowed* *Immune to slowed* *Sealed, 3 rounds* Level 20 Icy Humanoid Health: 280/295 Special: Frost Charge – Gregor loads a Frost Bomb into Lowes' handcannon. Next round he will deal 30 ice-elemental damage and the slowed effect to all heroes in place of Damage, Free Hits, and Special Damage. Drops: Frost Bomb (Deals 30 ice-elemental damage and the slowed-effect to all enemies) Note: Uses Special Damage in place of Free Hits. Bonaparte Toxin Bomber Abe *Deals poisoned by 10* *Immune to poisoned* *Sealed, 3 rounds* Level 20 Wood Humanoid Health: 280/295 Special: Toxic Charge – Abe loads an Toxin Bomb into Ander's handcannon. Next round he will deal 30 wood-elemental damage and the poisoned by 10 effect to all heroes in place of Damage, Free Hits, and Special Damage. Drops: Toxin Bomb (Deals 30 wood-elemental damage and the poisoned by 10-effect to all enemies) Note: Uses Special Damage in place of Free Hits. Party B Guts Holla (Scubacarrot) 45 year old male human Alchemist *Dancing* *Dualstriking* *Immune to all Elements, Weakened, Fragile, Asleep, Confused, Blinded and first negative effect* *Party Second in Command* *Hastened* *Lucky* *Encouraged* Level 38 Power Bonus: 2 Defense: 4 Health: 56/56 Gold: 8311 Equipment: Mythril Edge (WP: 64, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect inflicted on the wearer each battle. Headwear) Inventory (1261): • Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet(Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier • 1046x Potion (100 loaned to Hybros), 17x Grand Potion, 4x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 3x Elixir, 13x Phoenix Essence, 29x Remedy, Neutralizer, Tiger Balm, Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 20x Mead, 16x Smelling Salts, 12xNostrum, x2 Bad Breath, 2x Wyvern's Breath, 2x Tonic, 4x Grand Tonic, 2x Purging Water, 3x Smile of the Gods, 3x Fortune Flush, 5x Venom, 3x Bone, Soma, Silver Ore (worth 60 gold), x2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Ether Core • 6x Smoke Bomb, Neptune Bomb, Dirt Bomb, 2x Water Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomb, 5x Mystic Bomb • 6x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle), • Topaz, Amethyst, Sapphire, Crystal Ball (Worth 50 gold, 100 in magic shops) Mizuki Kimura (zakura) Assassin *50% More Gold Stolen* *Death Mask* *Ignores Positive Effects* Level 25.66 Power Bonus: 0 Defense: 0 Health: 35/35 Gold: 0 Equipment: Dual Gladii (WP:12, Darkness and Light elemental, dual-strike), Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up)), Death Mask (Increases assassination chances to 1/3 when the target’s health is lowered to 1/3, headwear, suitable for assassin), Fox Tail (user not affected by opponent's positive effects, backwear) Inventory: - Gladiator Trident (WP:11, causes bleeding effect; spear), Fleuret (WP:9, longsword), Sylph Shuriken (WP:12, wind elemental, retrievable), Top Hat (WP: 14, 50/50 chance of dealing the stunned-effect, retrievable), Orcish Shield (SP: 4, double if user is a greenskin), Voltedge (WP: 13, greatsword/longsword (loaned from Erik)) - Loaded Die (Gives holder the Lucky-effect, accessory, suitable for anyone (loaned to Erik)), Quickdraw Quiver (Gives wearer the Hastened-effect, backwear, suitable for rangers, loaned to Dyric), Kjorfalneire Tongue (The wearer’s restorative consumables are twice as potent, potions and tonics restoring twice as much health or ether, suitable for anyone, accessory (loaned to Hybros)) - 20 Venoms, 5 Nostrums, , 1 Think Jeeax Scales, , Tonic, Potion, Weak Potion, 2 Deadly Venoms, Weak Regeneration Potion, Grand Potion, 2 Ambrosias, Smelling Salts,Feather of Flight (Allows the user to flee from the battle when used.), Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable) - Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Amethyst Erik Tyrvarr (Myrddyn) 19 years old male human Battle Mage *Restoration* *Lucky* *Immune to fragile, fire, and water* *Commands dogs* Level 23 Power Bonus: 0 Defense: 11 Health: 40/40 Ether: 19/24 Gold: 10 Equipment: Darkstar Wand (WP:12; has 1/2 chance of inflicting hexed-effect; darkness-elemental wand), Brightly Polished Heavy Armour (SP: 6, immune to Fragile, fire, water, bodywear), Dog Fur Coat (SP:5, Grants Command over dogs, backwear), Loaded Die (Gives holder the Lucky-effect, accessory, suitable for anyone (loaned from Mizuki)) Inventory: - Titanic Axe (WP:12, Earth, fire, Light-elemental, has 1/6 chances of inflicting petrified-effect; axe), Silver Cup of Victory (WP:10; has 1/6 chance of causing doomed; club), Plunger (WP:2; 1/2 chance to cause sudden death to an aquatic enemy with each hit; club), Twin Axe (WP: 5, dual strike-axe), Voltedge (WP: 13, greatsword/longsword (loaned to Mizuki)). - Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Talisman of Enlightenment (Protects from hexed-effect; accessory), Sharkskin Armour (SP +1, bodywear), Shamanic Plate (Max. Health +2, Max. Ether +2; Blood Ritual does double damage to the target; suitable for shamans; bodywear), Lighter Armor (SP: 4, immune to Fragile, bodywear), Helmet (Health +1), Barbarian's Boots (Natural Respite>Restoration; footwear), Tricorne (SP: 3),Ethereal Cloak (SP:2, Max. Ether +4, suitable for mages, clerics, necromancers, scholars and weather mages; backwear.) - Amethyst, Ruby, Topaz, Sapphire (loaned from Hybros), Diamond (loaned from Thalion), Aquamarine (loaned from Thalion), Opal (loaned from Thalion) Garnet (loaned from Thalion) - Feather of Flight (Allows the user to flee from the battle when used.) - Grand Elixir (Restores full health and ether to target and remedies all negative effects), 4 Tonics, Nostrum, Venom, Ether Core, Remedy, 3 Potions, Health Core, Gold Statuette (Worth 100 gold), 3 Torches (WP:2, breaks after one use, suitable to all), Chair (WP:4, club), Crystal Ball (worth 50 gold, except in magic shops where it is worth 100 gold.), all loaned to Hybros Hoke Ablesword (UsernameMDM) Human male Dragoon *Immune fragile, weakened, confused, sealed, darkness, absorbs poison, Earns TRIPLE XP* Level 50.4 Power Bonus: 4 (+4 WP) Defense: 40 +3 Health: 86/88 Gold: 987 Equipment: Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow (Phoenix Essence), lance), Steel Buckler (SP:31, darnkess-elemental),Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles),Pugilist Gloves (+2 to power, immune Weakened), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Warrior's Treads (SP:2, Health +1) Inventory: - Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind), Fang Dagger (WP:5, double damage to beasts, dagger) - Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons, loaned to Thalion), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear, loaned from Thalion) - Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet ( Earth), Crystal Ball (Worth 50 gold, 100 in magic shops) - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep -Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, Stun Bomb, Skadi Bomb - 2x Phoenix Essence, Potion, 7x Grand Potion, Health Core, 4x Remedy, Tonic, 2x Grand Tonic, 5x Ether Core, Elixir, Neutralizer, Ambrosia, Soma, 3x Mead, 3x Smelling Salts, 2x Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 6x Venom, 2x Deadly Venom, Zoot's Plaything (Special 3/4 Edition), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently), Bone, Feather of Flight (Allows the user to flee from the battle when used), Mythril, Feather of Flight (Allows the user to flee from the battle when used.) - Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Torc (UsernameMDM) Female dragon Adult Level 50.4 Health: 80/80 Element: Fire Everyone, please choose an action. Party leader, please create a battle order.
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Dyric attempts to track down the state of the room somehow. It becomes quickly apparent that they're not in a room - the icy waters of the interior dock is right next to them, along with the short pier and Hybros' torches. Mortimer's feet planted firmly on the ground feel whatever is underneath them steadily increasingly in what seems to be speed. Even as the alchemist and his heroes look around, the ground next to them erupts like a geyser, dust and chips of stone exploding violent into the air as a hideous shriek echoes throughout the cavern, painfully reminiscent of the wights. A huge, worm-like form lowers its head down towards the party, its eyeless head turning left and right, an enormous, black blade-like tongue slithering out of its mouth to taste the air. As it does so, several more burst from the supposedly solid stone ground around it. Illdria pushes herself to her feet and lowers her voice to a whisper. "Nobody move a muscle. These are earthwyrms - they can't hear or see but so much as a step and they'll be right on top of us. Not much for us to do but attack, but I think we have the advantage. For now." PREPARE FOR BATTLE!!! Earthwyrm Alpha *Immune to fragile, weakened, bound, sealed, and instant kill* *Blinded* Level 80 Earth Vermin Health: 1560/1560 Defense: 30 Special: Hibernation – The Earthwyrm petrifies itself and heals itself for 100 health each round while it is petrified. When the Earthwyrm has reached full health the effect is removed. If the effect is removed prematurely it stops regenerating health. Passive Special I: Tremors – The Earthwyrm is blinded until it is attacked or any hero switches rows. When either occurs, the Earthwyrm deals an immediate free hit to the hero that did so. Multiple Earthwyrms can attack a hero at once. If an Earthwyrm is not hit for 3 rounds it returns to its blinded state. Passive Special II: Nest Lord – Earthwyrm Alpha has a 1/2 chance to summon another Earthwyrm to battle at the end of every round at the cost of 50 health. Drops: x5 Earthwyrm Fangs (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle) Earthwyrm B *Immune to fragile, weakened, bound, sealed* *Blinded* Level 50 Earth Vermin Health: 520/520 Defense: 10 Special: Hibernation – The Earthwyrm petrifies itself and heals itself for 100 health each round while it is petrified. When the Earthwyrm has reached full health the effect is removed. If the effect is removed prematurely it stops regenerating health. Passive Special: Tremors – The Earthwyrm is blinded until it is attacked or any hero switches rows. When either occurs, the Earthwyrm deals an immediate free hit to the hero that did so. Multiple Earthwyrms can attack a hero at once. If an Earthwyrm is not hit for 3 rounds it returns to its blinded state. Drops: Silver Ore (Worth 60 gold) Earthwyrm C *Immune to fragile, weakened, bound, sealed* *Blinded* Level 50 Earth Vermin Health: 520/520 Defense: 10 Special: Hibernation – The Earthwyrm petrifies itself and heals itself for 100 health each round while it is petrified. When the Earthwyrm has reached full health the effect is removed. If the effect is removed prematurely it stops regenerating health. Passive Special: Tremors – The Earthwyrm is blinded until it is attacked or any hero switches rows. When either occurs, the Earthwyrm deals an immediate free hit to the hero that did so. Multiple Earthwyrms can attack a hero at once. If an Earthwyrm is not hit for 3 rounds it returns to its blinded state. Drops: Silver Ore (Worth 60 gold) Earthwyrm D *Immune to fragile, weakened, bound, sealed* *Blinded* Level 50 Earth Vermin Health: 520/520 Defense: 10 Special: Hibernation – The Earthwyrm petrifies itself and heals itself for 100 health each round while it is petrified. When the Earthwyrm has reached full health the effect is removed. If the effect is removed prematurely it stops regenerating health. Passive Special: Tremors – The Earthwyrm is blinded until it is attacked or any hero switches rows. When either occurs, the Earthwyrm deals an immediate free hit to the hero that did so. Multiple Earthwyrms can attack a hero at once. If an Earthwyrm is not hit for 3 rounds it returns to its blinded state. Drops: Silver Ore (Worth 60 gold) Earthwyrm E *Immune to fragile, weakened, bound, sealed* *Blinded* Level 50 Earth Vermin Health: 520/520 Defense: 10 Special: Hibernation – The Earthwyrm petrifies itself and heals itself for 100 health each round while it is petrified. When the Earthwyrm has reached full health the effect is removed. If the effect is removed prematurely it stops regenerating health. Passive Special: Tremors – The Earthwyrm is blinded until it is attacked or any hero switches rows. When either occurs, the Earthwyrm deals an immediate free hit to the hero that did so. Multiple Earthwyrms can attack a hero at once. If an Earthwyrm is not hit for 3 rounds it returns to its blinded state. Drops: Silver Ore (Worth 60 gold) Party A Hybros (JimButcher) 54-year-old male imp Alchemist *Permanently Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened, Poisoned, Bleeding* *Immune to all elements* *Intimidation* *Party Leader* Level 35.5 Power Bonus: 3 Defense: 0 Health: 49/54 Gold: 1884 Equipment: Zoot's Reaper (WP:15, permanently deals Cursed and Poisoned:7; scythe, suitable to Hybros), Golden Armor (user is permanently Hastened and Cursed, fire-, water-, earth-, wind-, ice-, lightning-, wood-, darkness-, light-elemental, immune to Asleep, Blinded, Confused, Fragile, and Weakened; bodywear), The Black Hat (grants Intimidation, immune to darkness and Cursed; headwear), Sterile Gloves (immune to Poisoned and Bleeding handwear), Kjorfalneire Tongue (The wearer’s restorative consumables are twice as potent, potions and tonics restoring twice as much health or ether, suitable for anyone, accessory (loaned to Hybros)) Inventory (238): • Justice (WP:8, causes blinded-effect; light-elemental dagger), Twin Kunai (WP:6, dual strike; darkness-elemental daggers), Hollow Dagger (WP:6, hollow [Phoenix Incense]; dagger), Sword of Ancestral Hatred (WP:45.25, gains 1/4 WP every kill made with it; longsword (lent to Dyric)), Clock Cog (WP:14; throwing weapon), Banana Bladerang (WP:9, damage all; throwing weapon (lent to Dyric)), Spinning Bolas (WP: 5 deals the Slowed effect, but the effect is removed when retrieved; throwing weapon), Skirmisher's Shield (SP:10; shield), • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear (lent to Dyric)), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Pugilist's Gloves (Power +2, protects from Weakened-effect; handwear), Alchemist's Cheatsheet (1/3 chance to make two of the same Mixture on rolls of Shield, accessory, suitable to Alchemists) • Garnet, Ruby, Sapphire (loaned to Erik), Opal • 41 Potions (100 loaned from Guts), 13 Grand Potions, 16 Health Cores, Diluted Arc Potion, 17 Remedies, 3 Neutralizers, 3 Elixirs, Diluted Arc Tonic, 2 Grand Tonics, Soma, 2 Feathers of White, Phoenix Essence, 3 Phoenix Incenses, Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out), 50 Venoms, 2 Deadly Venoms, Wyvern's Breath, 5 Nostrums, Minimizing Dust, 4 Smoke Bombs, 3 Holy Bombs, Baldur Bomb (100 light-elemental damage), Demeter Bomb (100 wood-elemental damage), Rudra Bomb (100 lightning-elemental damage), Pumpkin Bomb (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), 2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Skeleton Decoy, Bone, 2 Tiger Balms, Last Resort, Fog Bomb, Baffle Bomb, Cloud of Celerity, Purging Water, x2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.) • Bedroll, Shovel, Pickaxe, 4 Mythril Shards, Grating Stone, Crystal Ball (Worth 50 gold, 100 in magic shops) - Grand Elixir (Restores full health and ether to target and remedies all negative effects), 4 Tonics, Nostrum, Venom, Ether Core, Remedy, 3 Potions, Health Core, Gold Statuette (Worth 100 gold), 3 Torches (WP:2, breaks after one use, suitable to all), Chair (WP:4, club), Crystal Ball (worth 50 gold, except in magic shops where it is worth 100 gold.), all loaned from Erik Dyric Rone (The Legonater) Human male, Assassin *1/3 chance to Instant Kill* *Immune to All Elements and Blinded* *Lucky* Level 29.66 Power Bonus: 0 Defense: 6 Health: 41/41 Gold: 0 Equipment: Mockthril Longbow (WP: 27; Ice- and Darkness-elemental; Longbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind,Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear (loaned from Hybros)) Inventory: • Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger), Crossbow of Incessant Warmongerers (WP: 20; on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow) , Sword of Ancestral Hatred (WP:45.25, gains 1/4 WP every kill made with it; longsword (loaned from Hybros)), Clock Cog (WP:14; throwing weapon), Banana Bladerang (WP:9, damage all; throwing weapon (loaned from Hybros)) • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), , Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear) • Diamond • Bedroll, Shovel, Magic Compass • Potions (3), Grand Potions (5), Tonic, Remedies (2), Banana (restores full HP to target), Elixir, Cosmic Essence, Meads (2), Nostrum, Mulled Wine, Soma, Venom (2), Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursed effects for the duration of one battle), Mythril Shards (4/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (3), Skeleton Decoy, Level-Up Mushroom, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops) Thalion Dwinlas (-obelix-) 213 years old male elf Artisan *Immune to All Elements, Sealed, Blind, Weakened, Confused, Sleep, Fragile* *Reinforced* *Blessed* Level 31.5 Power Bonus: 0 Defense: 14 28 Health: 60/60 Gold: 547 Equipment: Nightfall (WP:11, Darkness-elemental, absorbs 2 health on successful hits, Hollow [Grand Potion stored], dagger), Norgh Armor (SP:5, Immunity to Darkness, Light, Fire, Ice, Water, Wood, Wind, Lightning, Earth damage and Sealed, Blind, Fragile, Weaken, Sleep and Confused), Emerald Hood (SP:4, Immunity to Fragile, headwear), Marauder’s Mantle (Grants permanent Reinforced-effect, doubling defense; suitable to marauders; backwear), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons, loaned to Thalion) Inventory: - Sleeper (WP:5, deals Asleep to enemies it hits, Hollow Upgrade [Nostrum stored], melee/throwing weapon), Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether, Hollow [nothing stored], staves), Duplovian Swift Halberd (WP:3, deals Stunned on successful hits, Hollow [nothing stored]) Broomstick (WP:5, ranged), Ribcage Shield (SP:9; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left), Handy Shield (SP:4, Immune to Blinded) - Cloak of Necrotic Shielding (SP:3, provides SPECIAL GUARD against Undead Enemies, backwear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), , Winged Sandals (Protects from Bound and Slowed effects, footwear), Blessed Amulet (Protects from Cursed-effect; accessory), Heart Locket (Protects from Enamored-effect; accessory), Snake-Eye Charm (Protects from Petrified-effect; accessory), Shackles of War (Prevents anyone from fleeing battles; accessory), Paper Doll (Protects from Hexed-effect; accessory) Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear, loaned to Hoke), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear) - Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness) x3, Diamond (Loaned to Erik), Aquamarine (loaned to Erik), Opal (loaned to Erik) Garnet (loaned to Erik) - Scroll of Sealing, Scroll of Blindness, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Sleep, - Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope - Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (9), Potion (4), Remedy (5), Mead (5), Smelling Salts (6), Nostrum (6), Mulled Wine (2), Elixir (2), Ether Core, Grand Tonic (2), Phoenix Essence, Bone (2), Smoke Bomb, Blind Bomb (2), Seal Bomb (2), Sleep Bomb (2), Deluxe Skeleton Decoy, Skeleton Decoy, Mythril Shard (1/4 of a piece of Mythril), Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Feather of Flight (Allows the user to flee from the battle when used.) Mortimer "Em" Mahzan (emjajoas) Unknown age human male Warden *Immune to Electricity, Fire, Water, and Ice* *Half damage from elemental attacks* Level 22 Power Bonus: 5 Defense: 28 Health: 41/41 Gold: 208 Equipment: Tritech Handcannon (WP:16, permanent poisoned 17, cursed), Vigilant (SP 12, halved damage from elemental attacks, immune to Electricity, Fire, and Water; shield), Iron Knuckle Armour (Body, foot, and hand wear. Counts as one artefact. Usable by knights and dragoons. SP: 10. Cannot be removed by enemies), Anniversary Medal (Artefact/Accessory, Power +3, SP +3, Max. Health +3, Max. Ether +3. The values will increase by 1 with each passing year), Frost Helm (SP: 3, immune to ice, suitable for anyone, headwear) Inventory: - Blazing Bow (WP: 14, Fire-elemental), Crescent Shield (SP: 5, halved damage from elemental attacks, shield) - Health Core, Grand Potion x5, Potion, Phoenix Essence, Remedy, Mead, Venom, Smoke Bomb (5), Floral Bomb (2), Ice Bomb (2), Lightning Bomb (2), Fire Bomb, Water Bomb (2), Holy Bomb (2), Dirt Bomb (2), Air Bomb (2), Chaotic Bomb (100 random elemental damage to all opponents), Phoenix Esssence (2), Ambrosia (2), Mulled Wine (2)Feather of Flight (Allows the user to flee from the battle when used.) - Bedroll (2), Shovel, Pickaxe, Telescope - Reaper's Heart, Silver Ore(2), Mythril Shard (1), Amethyst Captain Illdria (NPC, controlled by QM, takes suggestions) Human female Marauder *Immune to weakened, fragile, enamored, confused, and doomed* *Reinforced* *Deals enamored* *Command* Level 31 Power Bonus: 0 Defense: 10 20 Health: 52/52 Gold: 8 Equipment: Rapier (WP: 20, light-elemental longsword), Flayer (WP: 20, darkness-elemental whip), Corset of Kickass (SP: 3, wearer deals the enamored-effect, bodywear, suitable for Illdria), Cap'n’s Sash (Immune to weakened, fragile, enamored, and confused, grants Command, accessory, suitable for Illdria), Marauder's Mantle (Permanent reinforced-effect, backwear, suitable for marauders), Grip of Death (SP: 7, wearer immune to doomed, handwear, suitable for Illdria) Inventory: 3 Phoenix Essences, 5 Grand Potions, Nostrum, Smelling Salts, Mead, 3 Remedies
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Yeah, I'm not sure if Lind got the memo or not, but one of the Black Knight skills is Hide and another is Dodge and the last is Arrogant Prick.
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There are no 1 gold treasures. Most of them number around 20. At some point with Sandy's suggestion they have to sell the treasure to profit from it. But I see what you mean. Maybe a maximum value should be put in place to prevent someone going all the way and selling an Ultra Super Platinum Crystal Ball (Worth 100000 gold) by the end of one long quest.