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I'm going to go ahead and assume the most recent Aura takes precedence, but I'll have to ask Sandy later, I'm not quite sure how that would work. Round Three of Pumpkin Patch Pummel Docken uses Darksteel Crossbow on White Rabbit B, back row - Shield: Aura (Docken gains 54 health and draws all attacks) (First player to have over 100 health. Knew it would be Docken. ) Thormanil uses Frozen Sabre on White Rabbit B, front row - Special Damage: I'm Late! (White Rabbit B flees) Benji uses Crossbow of the Pongcanis on White Rabbit B C, back row - Hit (35) x 4 = 140 damage, White Rabbit C is KO'd) Xander uses Precision Bow on White Rabbit B C Pumpkinface A, back row - Hit (35 damage, Pumpkinface A KO'd) Althior uses Fire on White Rabbit B C Pumpkinface A B, back row - Meditate (+1 ether) Pumpkinface C, D, E, F, and G use Free Hit on Docken - (( 7 + 7 + 7 + 7 + 7)/2 - 25 = 0 damage) Docken counterstrikes Pumpkinfaces C, D, E, F, and G - (25/2 = 13 damage to each) Docken takes up an Aura as Benji's dissipates. Thormanil scares one of the rabbits into running off. Benji places a bolt between the eyes of the third bunny, Xander splatters pumpkin bits all over the field, and Althior regains focus. The Pumpkins all throw themselves against Docken's shield uselessly - in response, he ends up battering them to the brink of death. Enemies White Rabbit A *Blinded, 1 round* Type: Beast/Icy Level: 17 Health: 152/195 Special: I’m Late! – White Rabbit flees the battle. Drops: 1 Glory Point Pumpkinface B Type: Plant Level: 7 Health: 1/68 Special: Laughing Gas – Makes the target laugh uncontrollably, stunning it for the next turn. Drops: Tonic Pumpkinface C Type: Plant Level: 7 Health: 1/68 Special: Laughing Gas – Makes the target laugh uncontrollably, stunning it for the next turn. Drops: Tonic Pumpkinface D Type: Plant Level: 7 Health: 1/68 Special: Laughing Gas – Makes the target laugh uncontrollably, stunning it for the next turn. Drops: Tonic Pumpkinface E Type: Plant Level: 7 Health: 1/68 Special: Laughing Gas – Makes the target laugh uncontrollably, stunning it for the next turn. Drops: Tonic Pumpkinface F Type: Plant Level: 7 Health: 1/68 Special: Laughing Gas – Makes the target laugh uncontrollably, stunning it for the next turn. Drops: Tonic Pumpkinface G Type: Plant Level: 7 Health: 1/68 Special: Laughing Gas – Makes the target laugh uncontrollably, stunning it for the next turn. Drops: Tonic Party Althior Emorith (And Finnegan) 33 years old male human Level: 22.66 Sage Power: 32 (37 for spells) Defense: 4 Health: 32/32 Ether: 27/28 Gold: 100 GP: 25 Equipment: Twin Sai Blades (WP:10, Dual Strike), Spellbound Gloves (+5 power when casting Spells, doubled if target is weak to Element), Robe of the Elven Necromancer (SP 4), Inventory: Dragoro (WP 8), Skeleton Decoy, Potion x2, Tonic, Grand Tonic, Nostrum, Mulled Wine, Ether Core, Venom x2, Shovel, Bedroll, Remedy x3, Lightning Bomb x2, Amulet of Elven Horse Rider (Accessory), Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood), Chicken Drumstick Bartholomew Docken (Brickdoctor) 32-year old human male, Warden Level 25.66 *Scary* *Aura* *Immune to Defense Reduction and Fragile* Power: 35 Defense: 25 Health: 108/54 Gold: 16 GP: 24 Equipment: Darksteel Crossbow (WP: 10; Blinded-effect), Mythril Shield (SP: 20), Dread Hat (permanent Scary effect; Immune to Defense Reduction; headwear), Heavy Armor (SP: 5; immune to Fragile; bodywear), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; handwear) Inventory: White Marksman's Hat (⅙ chance of Assassination vs. Flying monsters; headwear, lent to Thormanil Nihai),, Lover's Locket (immune to Enamored; accessory), Potions (3), Grand Potions (2), Health Core, Remedy, Deadly Venom, Smoke Bomb, Grating Stone, Bedroll, Fire Bomb, , Cobweb Cowl (immune to Instant-KO; backwear) Benji Carvenhall (Flare) 28 years old male half-elven Warden Level 22.66 *Counterstriking* *Deals Poisoned* *Double damage to Vermin* *Party Leader* Power: 35 Defense: 7 Health: 36/36 Gold: 1 GP: 6 Equipment: Crossbow of the Pongcanis (WP:13; darkness-, ice-, fire-, wind-elemental), Fauxthril Shield (SP:7), Ratmancer's Cowl (The wearer's physical attacks deal double damage against vermin; headgear), Counterstrike Gloves (After the wearer is struck by a Free Hit they counter with strength equal to their level; handwear), Quiver of Poisoning (permanent Poisoned effect; backwear) Inventory: Grogmas Handcannon (WP:12 + the number of the round of battle) Golden Handcannon (WP:9; lightning-, light-elemental), 7 Grand Potions, Health Core, Remedy, x2 Phoenix Essence, 4 Meads, 2 Nostrums, 2 Venoms, 2 Smoke Bombs, Pickaxe, Bedroll, Shovel, 3 Bones, Emerald (Wood), Garnet (Earth), Skeleton Decoy Thormanil Nihai (Played by swils) Level 23 Raider *Natural Respite* *Immune to Darkness* Power: 33 Defense: 3 Health: 37/37 Gold: 462 GP: 3 Equipment: Frozen Saber (WP: 9; Stuns enemies), Bright Armor (SP: 3, Null Darkness) Inventory: Wyvern's Tailblade (WP: 12, suitable for Barbarians & Knights), Thundering Totem (WP:9, lightning), Tongue on a Stick (WP:1, Miss -> "Aim"), Smelling Salts, Deadly Venom, Phoenix Essence, 2xRemedy, Pickaxe, Shovel, Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf(Accessory), Fighter’s Boots(Footwear, +10 damage to melee attacks. Suitable for QMs only), 2pc&biscuit, Jinxy Juice (Q35), Amethyst, Grating Stone, Fire Bomb, Milk, Remedy Xander Unth'or (posades) 24 year-old male human Hunter Level 21.33 *Natural Respite* *Immune to Blindness and Fragile* *Favours Vermin and Aquatic Monsters* Power: 35 Defense: 5 Health: 34/34 Gold: 2 GP: 25 Equipment: Precision Bow (WP:12; all 'Aim's become 'Hit's), Hunter's Quiver of Marksmanship (WP:2 to a bow, allows the hunter to favor two types at the same time; protects from blindness-effect), Heavy Armor (SP:5, protects from fragile-effect), White Marksman's Hat (1/6 chance to assassinate flying monsters, headwear, borrowed from Barty Docken) Inventory: Pongcanis Club (WP:8), Enigmatic Hammer (WP:3), Amulet of the Elven Horse Rider (WP +1 from the front row, grants speed within quests; accessory), Aquamarine (Water), 2 Potions, Grand Potion, x2 Remedy, Nostrum, 2 Smelling Salts, Venom, Deadly Venom, Fire Bomb, Skeleton Decoy, Phoenix Essence Heroes, please choose an action for this round. All untargetted opponents will get a Free Hit at the end of the round. Party leader, post the battle order for this round.
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Nice to see another chapter. Good technique on the candle, and awesome lion rug. That witch looks a lot like Jinni's daughter.
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Round Two of Pumpkin Patch Pummel Docken uses Darksteel Crossbow on White Rabbit C, back row - Critical Hit ((10 x 2) + 25 = 45 damage, White Rabbit C Blinded) Benji uses Crossbow of the Pongcanis on White Rabbit B, back row - Shield: Aura (Benji gains 34 health and draws all attacks) Xander uses Precision Bow on White Rabbit A, back row - Special Damage: I'm Late! (White Rabbit A is no longer stunned) Thormanil uses Frozen Sabre on Hodgepodge B, front row - Steal (6 gold stolen) Althior uses Fire on Hodgepodge B, back row - Great Spell ((10 x 2) + 5 + 22) x 2 = 94 damage, Hodgepodge B KO'd, -1 ether) Pumpkinface A, B, C, D, E, F, and G use Free Hit on Benji - ((7 + 7 + 7 + 7 + 7 + 7 + 7)/2 - 7 = 18 damage) Benji counterstrikes Pumpkinfaces A, B, C, D, E, F, and G - (22/2 = 11 damage to each) Docken blinds another rabbit, while another shakes off its stun. Thormanil squashes another pumpkin, grabbing even more coins, while Althior roasts the other Hodgepodge. To keep the maniacally laughing Pumpkinfaces from attacking his party, Benji draws up an Aura, and gets piled on by the devilish plants. He then starts kicking and flailing his arms around, bruising the hell out of them. Enemies White Rabbit A *Blinded, 2 rounds* Type: Beast/Icy Level: 17 Health: 152/195 Special: I’m Late! – White Rabbit flees the battle. Drops: 1 Glory Point White Rabbit B Type: Beast/Icy Level: 17 Health: 162/195 Special: I’m Late! – White Rabbit flees the battle. Drops: 1 Glory Point White Rabbit C *Blinded, 3 rounds* Type: Beast/Icy Level: 17 Health: 82/195 Special: I’m Late! – White Rabbit flees the battle. Drops: 1 Glory Point Pumpkinface A Type: Plant Level: 7 Health: 14/68 Special: Laughing Gas – Makes the target laugh uncontrollably, stunning it for the next turn. Drops: Tonic Pumpkinface B Type: Plant Level: 7 Health: 14/68 Special: Laughing Gas – Makes the target laugh uncontrollably, stunning it for the next turn. Drops: Tonic Pumpkinface C Type: Plant Level: 7 Health: 14/68 Special: Laughing Gas – Makes the target laugh uncontrollably, stunning it for the next turn. Drops: Tonic Pumpkinface D Type: Plant Level: 7 Health: 14/68 Special: Laughing Gas – Makes the target laugh uncontrollably, stunning it for the next turn. Drops: Tonic Pumpkinface E Type: Plant Level: 7 Health: 14/68 Special: Laughing Gas – Makes the target laugh uncontrollably, stunning it for the next turn. Drops: Tonic Pumpkinface F Type: Plant Level: 7 Health: 14/68 Special: Laughing Gas – Makes the target laugh uncontrollably, stunning it for the next turn. Drops: Tonic Pumpkinface G Type: Plant Level: 7 Health: 14/68 Special: Laughing Gas – Makes the target laugh uncontrollably, stunning it for the next turn. Drops: Tonic Party Althior Emorith (And Finnegan) 33 years old male human Level: 22.66 Sage Power: 32 (37 for spells) Defense: 4 Health: 32/32 Ether: 26/28 Gold: 100 GP: 25 Equipment: Twin Sai Blades (WP:10, Dual Strike), Spellbound Gloves (+5 power when casting Spells, doubled if target is weak to Element), Robe of the Elven Necromancer (SP 4), Inventory: Dragoro (WP 8), Skeleton Decoy, Potion x2, Tonic, Grand Tonic, Nostrum, Mulled Wine, Ether Core, Venom x2, Shovel, Bedroll, Remedy x3, Lightning Bomb x2, Amulet of Elven Horse Rider (Accessory), Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood), Chicken Drumstick Bartholomew Docken (Brickdoctor) 32-year old human male, Warden Level 25.66 *Scary* *Immune to Defense Reduction and Fragile* Power: 35 Defense: 25 Health: 54/54 Gold: 16 GP: 24 Equipment: Darksteel Crossbow (WP: 10; Blinded-effect), Mythril Shield (SP: 20), Dread Hat (permanent Scary effect; Immune to Defense Reduction; headwear), Heavy Armor (SP: 5; immune to Fragile; bodywear), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; handwear) Inventory: White Marksman's Hat (⅙ chance of Assassination vs. Flying monsters; headwear, lent to Thormanil Nihai),, Lover's Locket (immune to Enamored; accessory), Potions (3), Grand Potions (2), Health Core, Remedy, Deadly Venom, Smoke Bomb, Grating Stone, Bedroll, Fire Bomb, , Cobweb Cowl (immune to Instant-KO; backwear) Benji Carvenhall (Flare) 28 years old male half-elven Warden Level 22.66 *Counterstriking* *Deals Poisoned* *Double damage to Vermin* *Aura* *Party Leader* Power: 35 Defense: 7 Health: 50/36 Gold: 1 GP: 6 Equipment: Crossbow of the Pongcanis (WP:13; darkness-, ice-, fire-, wind-elemental), Fauxthril Shield (SP:7), Ratmancer's Cowl (The wearer's physical attacks deal double damage against vermin; headgear), Counterstrike Gloves (After the wearer is struck by a Free Hit they counter with strength equal to their level; handwear), Quiver of Poisoning (permanent Poisoned effect; backwear) Inventory: Grogmas Handcannon (WP:12 + the number of the round of battle) Golden Handcannon (WP:9; lightning-, light-elemental), 7 Grand Potions, Health Core, Remedy, x2 Phoenix Essence, 4 Meads, 2 Nostrums, 2 Venoms, 2 Smoke Bombs, Pickaxe, Bedroll, Shovel, 3 Bones, Emerald (Wood), Garnet (Earth), Skeleton Decoy Thormanil Nihai (Played by swils) Level 23 Raider *Natural Respite* *Immune to Darkness* Power: 33 Defense: 3 Health: 37/37 Gold: 462 GP: 3 Equipment: Frozen Saber (WP: 9; Stuns enemies), Bright Armor (SP: 3, Null Darkness) Inventory: Wyvern's Tailblade (WP: 12, suitable for Barbarians & Knights), Thundering Totem (WP:9, lightning), Tongue on a Stick (WP:1, Miss -> "Aim"), Smelling Salts, Deadly Venom, Phoenix Essence, 2xRemedy, Pickaxe, Shovel, Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf(Accessory), Fighter’s Boots(Footwear, +10 damage to melee attacks. Suitable for QMs only), 2pc&biscuit, Jinxy Juice (Q35), Amethyst, Grating Stone, Fire Bomb, Milk, Remedy Xander Unth'or (posades) 24 year-old male human Hunter Level 21.33 *Natural Respite* *Immune to Blindness and Fragile* *Favours Vermin and Aquatic Monsters* Power: 35 Defense: 5 Health: 34/34 Gold: 2 GP: 25 Equipment: Precision Bow (WP:12; all 'Aim's become 'Hit's), Hunter's Quiver of Marksmanship (WP:2 to a bow, allows the hunter to favor two types at the same time; protects from blindness-effect), Heavy Armor (SP:5, protects from fragile-effect), White Marksman's Hat (1/6 chance to assassinate flying monsters, headwear, borrowed from Barty Docken) Inventory: Pongcanis Club (WP:8), Enigmatic Hammer (WP:3), Amulet of the Elven Horse Rider (WP +1 from the front row, grants speed within quests; accessory), Aquamarine (Water), 2 Potions, Grand Potion, x2 Remedy, Nostrum, 2 Smelling Salts, Venom, Deadly Venom, Fire Bomb, Skeleton Decoy, Phoenix Essence Heroes, please choose an action for this round. All untargetted opponents will get a Free Hit at the end of the round. Party leader, post the battle order for this round.
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I meant they had 58/68 health when I started the battle. Don't try and ninja the fact you got ninja'd, Doc.
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For some reason the Pumpkinfaces all started out with 10 less health than they should've had. I blame Sandy for this. I'm going to leave them that way, it'd be unfair to you guys if I healed them up in the middle of round one. Not that you'd have any trouble at all with them at full health. Round One of Pumpkin Patch Pummel Docken uses Darksteel Crossbow on White Rabbit A, back row - Aim (10 damage, White Rabbit A Blinded) Benji uses Crossbow of the Pongcanis on White Rabbit B, back row - Damage (17/2 - 7 = 2 damage) Xander uses Precision Bow on White Rabbit C, back row - Aim Hit (12 + 2 + 21 = 35 damage) Thormanil uses Frozen Sabre on Hodgepodge B, front row - Shield: Ravage (33 damage to all enemies, all enemies Stunned, 112 gold stolen) Althior uses Fire on Hodgepodge A, back row - Great Spell ((10 x 2) + 5 + 22) x 2 = 94 damage, Hodgepodge A KO'd, -1 ether) Pumpkinfaces are no longer stunned The heroes enter the Pumpkin in a mad flurry of attacks. Docken nails one of the rabbits in the eye, while the other gives Benji a surprisingly painful bite on his toe. Xander wounds the last of the trio, and Thormanil goes into a rage, squashing many pumpkins that seem to be full of coins. Althior fries one of the Hodgepodges. The Pumpkinfaces all have to spend their turn shaking off Thormanil's assault. Enemies White Rabbit A *Blinded, 3 rounds* *Stunned, 1 round* Type: Beast/Icy Level: 17 Health: 152/195 Special: I’m Late! – White Rabbit flees the battle. Drops: 1 Glory Point White Rabbit B *Stunned, 1 round* Type: Beast/Icy Level: 17 Health: 162/195 Special: I’m Late! – White Rabbit flees the battle. Drops: 1 Glory Point White Rabbit C *Stunned, 1 round* Type: Beast/Icy Level: 17 Health: 127/195 Special: I’m Late! – White Rabbit flees the battle. Drops: 1 Glory Point Hodgepodge B *Stunned, 1 round* Type: Beast Level: 6 Health: 19/52 Special: Roly-poly - The Hodgepodge curls into a spiky ball, protecting itself from all damage and causing 12 damage to anyone that tries to attack it until it gets a chance to attack someone. Drops: Potion Pumpkinface A Type: Plant Level: 7 Health: 25/68 Special: Laughing Gas – Makes the target laugh uncontrollably, stunning it for the next turn. Drops: Tonic Pumpkinface B Type: Plant Level: 7 Health: 25/68 Special: Laughing Gas – Makes the target laugh uncontrollably, stunning it for the next turn. Drops: Tonic Pumpkinface C Type: Plant Level: 7 Health: 25/68 Special: Laughing Gas – Makes the target laugh uncontrollably, stunning it for the next turn. Drops: Tonic Pumpkinface D Type: Plant Level: 7 Health: 25/68 Special: Laughing Gas – Makes the target laugh uncontrollably, stunning it for the next turn. Drops: Tonic Pumpkinface E Type: Plant Level: 7 Health: 25/68 Special: Laughing Gas – Makes the target laugh uncontrollably, stunning it for the next turn. Drops: Tonic Pumpkinface F Type: Plant Level: 7 Health: 25/68 Special: Laughing Gas – Makes the target laugh uncontrollably, stunning it for the next turn. Drops: Tonic Pumpkinface G Type: Plant Level: 7 Health: 25/68 Special: Laughing Gas – Makes the target laugh uncontrollably, stunning it for the next turn. Drops: Tonic Party Althior Emorith (And Finnegan) 33 years old male human Level: 22.66 Sage Power: 32 (37 for spells) Defense: 4 Health: 32/32 Ether: 27/28 Gold: 100 GP: 25 Equipment: Twin Sai Blades (WP:10, Dual Strike), Spellbound Gloves (+5 power when casting Spells, doubled if target is weak to Element), Robe of the Elven Necromancer (SP 4), Inventory: Dragoro (WP 8), Skeleton Decoy, Potion x2, Tonic, Grand Tonic, Nostrum, Mulled Wine, Ether Core, Venom x2, Shovel, Bedroll, Remedy x3, Lightning Bomb x2, Amulet of Elven Horse Rider (Accessory), Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood), Chicken Drumstick Bartholomew Docken (Brickdoctor) 32-year old human male, Warden Level 25.66 *Scary* *Immune to Defense Reduction and Fragile* Power: 35 Defense: 25 Health: 54/54 Gold: 16 GP: 24 Equipment: Darksteel Crossbow (WP: 10; Blinded-effect), Mythril Shield (SP: 20), Dread Hat (permanent Scary effect; Immune to Defense Reduction; headwear), Heavy Armor (SP: 5; immune to Fragile; bodywear), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; handwear) Inventory: White Marksman's Hat (⅙ chance of Assassination vs. Flying monsters; headwear, lent to Thormanil Nihai),, Lover's Locket (immune to Enamored; accessory), Potions (3), Grand Potions (2), Health Core, Remedy, Deadly Venom, Smoke Bomb, Grating Stone, Bedroll, Fire Bomb, , Cobweb Cowl (immune to Instant-KO; backwear) Benji Carvenhall (Flare) 28 years old male half-elven Warden Level 22.66 *Counterstriking* *Deals Poisoned* *Double damage to Vermin* *Party Leader* Power: 35 Defense: 7 Health: 34/36 Gold: 1 GP: 6 Equipment: Crossbow of the Pongcanis (WP:13; darkness-, ice-, fire-, wind-elemental), Fauxthril Shield (SP:7), Ratmancer's Cowl (The wearer's physical attacks deal double damage against vermin; headgear), Counterstrike Gloves (After the wearer is struck by a Free Hit they counter with strength equal to their level; handwear), Quiver of Poisoning (permanent Poisoned effect; backwear) Inventory: Grogmas Handcannon (WP:12 + the number of the round of battle) Golden Handcannon (WP:9; lightning-, light-elemental), 7 Grand Potions, Health Core, Remedy, x2 Phoenix Essence, 4 Meads, 2 Nostrums, 2 Venoms, 2 Smoke Bombs, Pickaxe, Bedroll, Shovel, 3 Bones, Emerald (Wood), Garnet (Earth), Skeleton Decoy Thormanil Nihai (Played by swils) Level 23 Raider *Natural Respite* *Immune to Darkness* Power: 33 Defense: 3 Health: 37/37 Gold: 456 GP: 3 Equipment: Frozen Saber (WP: 9; Stuns enemies), Bright Armor (SP: 3, Null Darkness) Inventory: Wyvern's Tailblade (WP: 12, suitable for Barbarians & Knights), Thundering Totem (WP:9, lightning), Tongue on a Stick (WP:1, Miss -> "Aim"), Smelling Salts, Deadly Venom, Phoenix Essence, 2xRemedy, Pickaxe, Shovel, Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf(Accessory), Fighter’s Boots(Footwear, +10 damage to melee attacks. Suitable for QMs only), 2pc&biscuit, Jinxy Juice (Q35), Amethyst, Grating Stone, Fire Bomb, Milk, Remedy Xander Unth'or (posades) 24 year-old male human Hunter Level 21.33 *Natural Respite* *Immune to Blindness and Fragile* *Favours Vermin and Aquatic Monsters* Power: 35 Defense: 5 Health: 34/34 Gold: 2 GP: 25 Equipment: Precision Bow (WP:12; all 'Aim's become 'Hit's), Hunter's Quiver of Marksmanship (WP:2 to a bow, allows the hunter to favor two types at the same time; protects from blindness-effect), Heavy Armor (SP:5, protects from fragile-effect), White Marksman's Hat (1/6 chance to assassinate flying monsters, headwear, borrowed from Barty Docken) Inventory: Pongcanis Club (WP:8), Enigmatic Hammer (WP:3), Amulet of the Elven Horse Rider (WP +1 from the front row, grants speed within quests; accessory), Aquamarine (Water), 2 Potions, Grand Potion, x2 Remedy, Nostrum, 2 Smelling Salts, Venom, Deadly Venom, Fire Bomb, Skeleton Decoy, Phoenix Essence Heroes, please choose an action for this round. All untargetted opponents will get a Free Hit at the end of the round. Party leader, post the battle order for this round.
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Psh, you're lucky. At least protecting his suicidal butt isn't one of your Quest's goals.
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"On second thought....Dyric could still get knocked out if he gets Damage on both of them. Thothwick, can you take on skull face instead, and Dyric, can you take Recent Dead C rather than Zee?" Suggested actions; Atramor heals Ancient Dead E, back Atramor heals Recent Dead A, back Thothwick attacks Zee, back Thothwick uses Grand Potion on Dyric, back Dyric attacks Recent Dead C, back Dyric attacks Ancient Dead F, back Poletad heals Ancient Dead B, back
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Wow. With Dyric's assassinations and a more thorough look at stats...we have a decent chance. Even if things start going badly we can still revive Nyx. I should've remembered earlier I was able to heal them, though. It's unaffected by row. Zepher, do the Deads all just die once we kill Zee? I'd imagine so, they have 0 health...
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Atramor swears quite loudly as Nyx is downed. He's at least able to save Poletad and take one of the undead out of the equation, but the loss of their best damage dealer was a serious blow. "Okay....Dyric, keep on Zee, and hit Ancient Dead F. Thothwick, take Recent Dead C, and use one of those Grand Potions on Dyric, we can't take the risk of trying to heal, which, incidentally gives me an idea. Poletad, go ahead and heal Ancient Undead B from the back row." The witch raises Ratsbane again - this time, he uses it to redirect healing instead, realizing it was unaffected by row, and tried to heal Ancient Dead E and Recent Dead A, from the back row. Suggested actions; Atramor heals Ancient Dead E, back Atramor heals Recent Dead A, back Thothwick attacks Recent Dead C, back Thothwick uses Grand Potion on Dyric, back Dyric attacks Zee, back Dyric attacks Ancient Dead F, back Poletad heals Ancient Dead B, back
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I think both of those ways are reasonable.
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Well, we don't gain anything by fleeing, since the other parties are fine, it's going to be a fight to the death anyway.
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If anyone has a problem with me assuming their characters want to be in perfect condition and moving on to even more experience and loot, say so. The party goes back to Greener Pastures. Actually, it's more of a Pumpkin Patch than anything. Look, I took the time to crop that one picture in Quest 1 and put words on it. Don't say I ever do the complete bare minimum... PREPARE FOR BATTLE! Enemies White Rabbit A Type: Beast/Icy Level: 17 Health: 195/195 Special: I’m Late! – White Rabbit flees the battle. Drops: 1 Glory Point White Rabbit B Type: Beast/Icy Level: 17 Health: 195/195 Special: I’m Late! – White Rabbit flees the battle. Drops: 1 Glory Point White Rabbit C Type: Beast/Icy Level: 17 Health: 195/195 Special: I’m Late! – White Rabbit flees the battle. Drops: 1 Glory Point Hodgepodge A Type: Beast Level: 6 Health: 52/52 Special: Roly-poly - The Hodgepodge curls into a spiky ball, protecting itself from all damage and causing 12 damage to anyone that tries to attack it until it gets a chance to attack someone. Drops: Potion Hodgepodge B Type: Beast Level: 6 Health: 52/52 Special: Roly-poly - The Hodgepodge curls into a spiky ball, protecting itself from all damage and causing 12 damage to anyone that tries to attack it until it gets a chance to attack someone. Drops: Potion Pumpkinface A Type: Plant Level: 7 Health: 58/68 Special: Laughing Gas – Makes the target laugh uncontrollably, stunning it for the next turn. Drops: Tonic Pumpkinface B Type: Plant Level: 7 Health: 58/68 Special: Laughing Gas – Makes the target laugh uncontrollably, stunning it for the next turn. Drops: Tonic Pumpkinface C Type: Plant Level: 7 Health: 58/68 Special: Laughing Gas – Makes the target laugh uncontrollably, stunning it for the next turn. Drops: Tonic Pumpkinface D Type: Plant Level: 7 Health: 58/68 Special: Laughing Gas – Makes the target laugh uncontrollably, stunning it for the next turn. Drops: Tonic Pumpkinface E Type: Plant Level: 7 Health: 58/68 Special: Laughing Gas – Makes the target laugh uncontrollably, stunning it for the next turn. Drops: Tonic Pumpkinface F Type: Plant Level: 7 Health: 58/68 Special: Laughing Gas – Makes the target laugh uncontrollably, stunning it for the next turn. Drops: Tonic Pumpkinface G Type: Plant Level: 7 Health: 58/68 Special: Laughing Gas – Makes the target laugh uncontrollably, stunning it for the next turn. Drops: Tonic Party Althior Emorith (And Finnegan) 33 years old male human Level: 22.66 Sage Power: 32 (37 for spells) Defense: 4 Health: 32/32 Ether: 28/28 Gold: 100 GP: 25 Equipment: Twin Sai Blades (WP:10, Dual Strike), Spellbound Gloves (+5 power when casting Spells, doubled if target is weak to Element), Robe of the Elven Necromancer (SP 4), Inventory: Dragoro (WP 8), Skeleton Decoy, Potion x2, Tonic, Grand Tonic, Nostrum, Mulled Wine, Ether Core, Venom x2, Shovel, Bedroll, Remedy x3, Lightning Bomb x2, Amulet of Elven Horse Rider (Accessory), Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood), Chicken Drumstick Bartholomew Docken (Brickdoctor) 32-year old human male, Warden Level 25.66 *Scary* *Immune to Defense Reduction and Fragile* Power: 35 Defense: 25 Health: 54/54 Gold: 16 GP: 24 Equipment: Darksteel Crossbow (WP: 10; Blinded-effect), Mythril Shield (SP: 20), Dread Hat (permanent Scary effect; Immune to Defense Reduction; headwear), Heavy Armor (SP: 5; immune to Fragile; bodywear), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; handwear) Inventory: White Marksman's Hat (⅙ chance of Assassination vs. Flying monsters; headwear, lent to Thormanil Nihai),, Lover's Locket (immune to Enamored; accessory), Potions (3), Grand Potions (2), Health Core, Remedy, Deadly Venom, Smoke Bomb, Grating Stone, Bedroll, Fire Bomb, , Cobweb Cowl (immune to Instant-KO; backwear) Benji Carvenhall (Flare) 28 years old male half-elven Warden Level 22.66 *Counterstriking* *Deals Poisoned* *Double damage to Vermin* *Party Leader* Power: 35 Defense: 7 Health: 36/36 Gold: 1 GP: 6 Equipment: Crossbow of the Pongcanis (WP:13; darkness-, ice-, fire-, wind-elemental), Fauxthril Shield (SP:7), Ratmancer's Cowl (The wearer's physical attacks deal double damage against vermin; headgear), Counterstrike Gloves (After the wearer is struck by a Free Hit they counter with strength equal to their level; handwear), Quiver of Poisoning (permanent Poisoned effect; backwear) Inventory: Grogmas Handcannon (WP:12 + the number of the round of battle) Golden Handcannon (WP:9; lightning-, light-elemental), 7 Grand Potions, Health Core, Remedy, x2 Phoenix Essence, 4 Meads, 2 Nostrums, 2 Venoms, 2 Smoke Bombs, Pickaxe, Bedroll, Shovel, 3 Bones, Emerald (Wood), Garnet (Earth), Skeleton Decoy Thormanil Nihai (Played by swils) Level 23 Raider *Natural Respite* *Immune to Darkness* Power: 33 Defense: 3 Health: 37/37 Gold: 344 GP: 3 Equipment: Frozen Saber (WP: 9; Stuns enemies), Bright Armor (SP: 3, Null Darkness) Inventory: Wyvern's Tailblade (WP: 12, suitable for Barbarians & Knights), Thundering Totem (WP:9, lightning), Tongue on a Stick (WP:1, Miss -> "Aim"), Smelling Salts, Deadly Venom, Phoenix Essence, 2xRemedy, Pickaxe, Shovel, Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf(Accessory), Fighter’s Boots(Footwear, +10 damage to melee attacks. Suitable for QMs only), 2pc&biscuit, Jinxy Juice (Q35), Amethyst, Grating Stone, Fire Bomb, Milk, Remedy Xander Unth'or (posades) 24 year-old male human Hunter Level 21.33 *Natural Respite* *Immune to Blindness and Fragile* *Favours Vermin and Aquatic Monsters* Power: 35 Defense: 5 Health: 34/34 Gold: 2 GP: 25 Equipment: Precision Bow (WP:12; all 'Aim's become 'Hit's), Hunter's Quiver of Marksmanship (WP:2 to a bow, allows the hunter to favor two types at the same time; protects from blindness-effect), Heavy Armor (SP:5, protects from fragile-effect), White Marksman's Hat (1/6 chance to assassinate flying monsters, headwear, borrowed from Barty Docken) Inventory: Pongcanis Club (WP:8), Enigmatic Hammer (WP:3), Amulet of the Elven Horse Rider (WP +1 from the front row, grants speed within quests; accessory), Aquamarine (Water), 2 Potions, Grand Potion, x2 Remedy, Nostrum, 2 Smelling Salts, Venom, Deadly Venom, Fire Bomb, Skeleton Decoy, Phoenix Essence Heroes, please choose an action for this round. All untargetted opponents will get a Free Hit at the end of the round. Party leader, post the battle order for this round.
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Same here.
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When you're strategizing with the goal of 'okay, if everything goes as planned, we'll survive another round....' rather than 'okay, if everything goes as planned, we can take out this enemy....' you know you're in trouble.
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"Nyx, put Dyric's attacks above you or the free hit'll knock you out." "It'll knock out Poletad, too...I think you two should go last, to avoid them." "No, wait, you have to revive Dyric first. Damn it..." Atramor sighs. He steps away from Recent Dead A, instead trying to heal Poletad.
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I think we'll have to wait. Phoenix Essences are invaluable at this point, and it's the only way we'll have a chance this battle.
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Dyric should get an action after being revived. Atramor ignored what seemed to be frustration on Thothwick's face, inhaling the Smelling Salts without a second thought. He darted right at Recent Deads A and B, hacking at them with Ratsbane from the back row.
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The party traipses off to the Central Sanctuary. The (remaining) butterflies are fluttering, and the (remaining) flowers are in bloom. Party Althior Emorith (And Finnegan) 33 years old male human Level: 22.66 Sage Power: 32 (37 for spells) Defense: 4 Health: 26/32 Ether: 26/28 Gold: 100 GP: 25 Equipment: Twin Sai Blades (WP:10, Dual Strike), Spellbound Gloves (+5 power when casting Spells, doubled if target is weak to Element), Robe of the Elven Necromancer (SP 4), Inventory: Dragoro (WP 8), Skeleton Decoy, Potion x2, Tonic, Grand Tonic, Nostrum, Mulled Wine, Ether Core, Venom x2, Shovel, Bedroll, Remedy x3, Lightning Bomb x2, Amulet of Elven Horse Rider (Accessory), Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood), Chicken Drumstick Bartholomew Docken (Brickdoctor) 32-year old human male, Warden Level 25.66 *Scary* *Immune to Defense Reduction and Fragile* Power: 35 Defense: 25 Health: 54/54 Gold: 16 GP: 24 Equipment: Darksteel Crossbow (WP: 10; Blinded-effect), Mythril Shield (SP: 20), Dread Hat (permanent Scary effect; Immune to Defense Reduction; headwear), Heavy Armor (SP: 5; immune to Fragile; bodywear), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; handwear) Inventory: White Marksman's Hat (⅙ chance of Assassination vs. Flying monsters; headwear, lent to Thormanil Nihai),, Lover's Locket (immune to Enamored; accessory), Potions (3), Grand Potions (2), Health Core, Remedy, Deadly Venom, Smoke Bomb, Grating Stone, Bedroll, Fire Bomb, , Cobweb Cowl (immune to Instant-KO; backwear) Benji Carvenhall (Flare) 28 years old male half-elven Warden Level 22.66 *Counterstriking* *Deals Poisoned* *Double damage to Vermin* *Party Leader* Power: 35 Defense: 7 Health: 34/36 Gold: 1 GP: 6 Equipment: Crossbow of the Pongcanis (WP:13; darkness-, ice-, fire-, wind-elemental), Fauxthril Shield (SP:7), Ratmancer's Cowl (The wearer's physical attacks deal double damage against vermin; headgear), Counterstrike Gloves (After the wearer is struck by a Free Hit they counter with strength equal to their level; handwear), Quiver of Poisoning (permanent Poisoned effect; backwear) Inventory: Grogmas Handcannon (WP:12 + the number of the round of battle) Golden Handcannon (WP:9; lightning-, light-elemental), 7 Grand Potions, Health Core, Remedy, x2 Phoenix Essence, 4 Meads, 2 Nostrums, 2 Venoms, 2 Smoke Bombs, Pickaxe, Bedroll, Shovel, 3 Bones, Emerald (Wood), Garnet (Earth), Skeleton Decoy Thormanil Nihai (Played by swils) Level 23 Raider *Natural Respite* *Immune to Darkness* Power: 33 Defense: 3 Health: 24/37 Gold: 344 GP: 3 Equipment: Frozen Saber (WP: 9; Stuns enemies), Bright Armor (SP: 3, Null Darkness) Inventory: Wyvern's Tailblade (WP: 12, suitable for Barbarians & Knights), Thundering Totem (WP:9, lightning), Tongue on a Stick (WP:1, Miss -> "Aim"), Smelling Salts, Deadly Venom, Phoenix Essence, 2xRemedy, Pickaxe, Shovel, Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf(Accessory), Fighter’s Boots(Footwear, +10 damage to melee attacks. Suitable for QMs only), 2pc&biscuit, Jinxy Juice (Q35), Amethyst, Grating Stone, Fire Bomb, Milk, Remedy Xander Unth'or (posades) 24 year-old male human Hunter Level 21.33 *Natural Respite* *Immune to Blindness and Fragile* *Favours Vermin and Aquatic Monsters* Power: 35 Defense: 5 Health: 34/34 Gold: 2 GP: 25 Equipment: Precision Bow (WP:12; all 'Aim's become 'Hit's), Hunter's Quiver of Marksmanship (WP:2 to a bow, allows the hunter to favor two types at the same time; protects from blindness-effect), Heavy Armor (SP:5, protects from fragile-effect), White Marksman's Hat (1/6 chance to assassinate flying monsters, headwear, borrowed from Barty Docken) Inventory: Pongcanis Club (WP:8), Enigmatic Hammer (WP:3), Amulet of the Elven Horse Rider (WP +1 from the front row, grants speed within quests; accessory), Aquamarine (Water), 2 Potions, Grand Potion, x2 Remedy, Nostrum, 2 Smelling Salts, Venom, Deadly Venom, Fire Bomb, Skeleton Decoy, Phoenix Essence
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Heartlake Heartbreak - Conclusion: Still Alive
CMP replied to Darkdragon's topic in LEGO Mafia and Role-Play Games
Congrats to the winners and survivors. Especially the cult, for some ridiculous ploys that really paid off in the end. Day vig is such a wacky role. It looks so anti-townie I'd rather have been a perfectly average, blockable, protecter-vulnerable vig. After claiming to Hinck, my targets were essentially chosen by everyone in the day. Wasn't much personal help, though, I ended up just being an extra lynch, in a way. -
Yeah.
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Atramor rips Ratsbane furiously from the undead, but is only too late to assist Dyric. He glances sideways at the party. "...I think we still have a shot at it. I think Nyx should revive Dyric, who'll use his Smelling Salts, and Thothwick can use his Smelling Salts on me. If me and Thothwick go first, we can soak up most of the free hits. Nyx could go at the bottom of the order, Poletad just above her, and continue trying to heal eachother. I can heal me, Thothwick, and Dyric if any of us get seriously injured. What do ya'll think?"
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Reduced ether cost can't really be done, spells only cost 1 ether already. Favored gem could be an interesting idea. Maybe you take half damage from that element and deal double damage with it? Seems simple enough to me, but it might be a bit overpowered.
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I'm just glad I didn't overload the post and break all the coding this time.
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The thing is, look at Cinna and Hoke. They're both Mystic Knights, and the ether burn of Enchantment seriously hampers their spellcasting ability. Archmages are just advancement of the weak, squishy Mages, they don't have the shields and health bonus of Knights to keep them alive even after they run out of ether. I like your idea, though. Maybe 1 ether restored for every enemy hit? The main reason I did that is so that it'd be easier to keep track of and it wouldn't be too overpowered, since all types still have resistances. And it's messing with the essence of the target, not its actual physical form. Well, the whole idea of having advancement of basic classes as expert classes seems to be to continue the progression of them, the complete opposite of what I brought up the other day in the R&D. It'd only make sense it's so much stronger than the regular basics. Maybe you have to complete a certain number of quests, in addition to the basic class barrier? Special Guard is more Clericy, though.
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I like a lot of the ideas for Forest Ranger. Additional Health: +5 Job Traits: Animal Talk: (See Ranger), Track Down: (See Assassin/Hunter), Eagle Eye: Forest Rangers can spot things from afar, and are especially good at discerning an enemy's stats before a battle even begins. Battle Style: Swift: Forest Rangers are best at quick, long range attacks to avoid drawing attention. SHIELD: From The Trees - The forest ranger rains arrows down on the target and the enemies before and after it. Each one takes damage equal to twice the forest ranger's weapon power added to their level, and is inflicted with the Confused effect. The forest ranger then hides, avoiding any action that comes their way for the remainder of the round. CRITICAL HIT - The forest ranger deals damage to the opponent equal to twice their weapon power added to their level. HIT - The forest ranger deals damage to the opponent equal to their weapon power added to their level. SPOT - The forest ranger marks a target. Next round, that target will take triple damage. DAMAGE - The forest ranger is struck by the opponent's attack. SPECIAL DODGE - The forest ranger has a 50/50 chance for the opponent's special skill to instead hit the next hero in the battle order. Additional Health: +3 Additional Ether: +8 Job Traits: Spellcasting: (See Mage), Mystic Respite: The archmage gains 5 ether at the end of every battle, Glossolalia: (See Prophet) Battle Style: Magnificent: The archmage has become highly attuned to the power of ether. SHIELD: Chain Spell - The archmage unleashes a powerful spell that rebounds through 2-12 targets, dealing elemental damage to each one equal to their weapon power added to their level. If the target roll is higher than the number of opponents, each opponent can receive multiple strikes. If no element was selected, a random one available to the archmage will be chosen. The archmage draws power from the targets, doubling their current ether that does not exceed the maximum value. CRITICAL HIT/GREAT SPELL - The archmage deals damage to the opponent equal to twice their weapon power added to their level. Optionally, the archmage casts an elemental spell with the same strength at the cost of 1 ether. HIT/SPELL - The archmage deals damage to the opponent equal to their weapon power added to their level. Optionally, the archmage casts an elemental spell with the same strength at the cost of 1 ether. QUINTESSENCE - The archmage manipulates the very being of the target, giving them the option to switch out one of the target's current types for another at the cost of 10 ether. DAMAGE - The archmage is struck by the opponent's attack. SPECIAL MIRROR - The archmage is struck by the opponent's special skill, but reflects it right back to cause the same effect. I think a lot of advanced mages miss the AoE of Magic Burst. I figure this was a reasonable solution that also balances out the lack of any Meditation and ether burn of Quintessence. And I really want to see Special Mirror some more, I thought it fit fairly well here. Any thoughts on these?