Jump to content

___

Eurobricks Counts
  • Posts

    1,679
  • Joined

  • Last visited

Everything posted by ___

  1. ___

    Fvork U1821

    very nice - I like the snow on the mud
  2. Looks really great, almost real... It seems like it could really work if in need!
  3. Oh, sorry then - my fault, I didn't realize that...
  4. yezzzz! green, gray and white spores + smell of Shrek's socks - what could be better for eating, right?
  5. "crow in the tree"? I never noticed that, haha, perfect kind of detail!
  6. haha, I like it...but can I ask you: what exactly should it be? No, you are not,,you're just funny and that is pretty OK with me...
  7. Aha, got it! That's what got me wrong thinking it is actually his rendered image Well, as I do my stuff in LDD I ammusing Hrontos' LDD-to-Povray for the conversion and the only value there is for "making a gap/brick seams" is ldd_bevel_size that I actually edited to value 1.2, so if there is some other option how to adjust just in one direcion, like just horizontal gaps,,I would like to know... And also bbqqq was talking about "brick postion variances", the thing I successfuly achieved before in Blender, but don't know of such parameter for PovRay/LDD-to-Povray
  8. Do I understand you right that you are now also using MODO? Or do you meant it that way that you just took his rendered image and make some Photoshoping? Probably not, you had to rerender it cos I do not know how in the world would Photoshop make those gaps on all bricks etc. So,,that said: did you rendered it in...Povray? Blender? Or...? And if its Povray, can you tell what parameter it is that enables you adjust the gap just in one direction (vertical or horizontal)? Cos I know how to make it just for all bricks evenly... + also how/what parameter makes those "bricks position variances"? that looks WOW
  9. @bbqqq: this verision of render is better, more realistic Seems OK as it is as for the brick gaps/ brick bevels
  10. Is it only me or does it look much worse the all your previous MODO renders that were simply unbeatable by anyone and anything I ever saw before? Why? What did you do differently that it worsened like this? I don't know what exactly but something looks not right, it looks really "virtual"...or maybe it's the color and too high brightness as you are saying? just the side note to MODO: I was so impressed by your MODO renders - as well as all others who saw you SW superrealistic render (or I would say even overrealistic, meant even better then in reality ) - and the times you write it takes (almost like an lightning compared to POVray) that I even managed to downloaded that huge trial version of it from Foundry's website just to realize that elsewhere you said it actually is quite long and not easy, "painful" process getting those LEGO virtual models into MODO, and I'm even not saying one needs to tweak it a lot once there (just like when I found Blender renderings some time before and thought "that could be it!"...but wasn't) etc., so I rather sticked to POVRay which on the other hand forced me to actually sit down for a quite long time (days) writing down my own POVRay script that contains everything I was looking for and a bit more (BTW at this time I am preparing tutorial for that script that later I will post here)
  11. BTW is it only me or are there others who thinks the shape of this little craft resembles in design that Aquasharks from Aquazone subtheme set from mid 90's? I mean this one:
  12. yea, as I always say: good old simple shapes and minds...I love it too
  13. sorry but your code does not work at all + also it does not do what I am doing: not just seamles gradient between baseplate and background, but also gradient from one color to another + reflection only from one color right now I am working on more advanced version of my "background trick" (or call it whatever you like) where I implemented hacked/simulated bending of the baseplane, no need for external scripts (as in your example - once again: Povray is unable bending objects directly, I posted link about it above in previous post, your script uses external script as I understand it) P.S.: I just made it - script is finished now!
  14. not bad at all, but shouldn't those bricks of the model stick together throughout your transforming? As I see in the video everytime you change direction of the design something fall off and you have to stick it back...maybe you could think about a bit of "sandwitching" the bricks, like having more than one interconnection with some other bricks that would lead to better tightness of the connection... Just my "two cents" but I guess it could help, anyway design is nice.
  15. Miles "longshot" Henderson, Clockwork Jim and Captain Darkbluebeard look quite good, the others look less good to me tho...in a sense of "space" and "pirates" words
  16. WHAT ARE "B-MODELS"? This term was used by Bjarne Panduro Tveskov (senior LEGO Space designer in mid-80's/early-90's) in THIS interview, describing models pictured mainly on rear side of LEGO boxes in 80's/90's, which are basically some different possible builds (without building instructions!) from the exactly the same pack of bricks as the main model set (or in principle: "Let's see what else we can build from the sets bricks only"). So that said below are some of my interpretations of those...all the LXF are, of course, mine...
  17. 2847-1 Flyer - Space - UFO - LXF <4.3.8> [Bricklink] Errors: none Missing: all original decorations --------------------------------------------------------------------------------------------------------- 3012-1 / 6800-1 / 6812-1 Space Hover - Space - UFO - LXF <4.3.8> [Bricklink] Errors: 1x 3069bpx25 replaced with another LDD decoration Missing: all original decorations --------------------------------------------------------------------------------------------------------- 4305-1 / 6818-1 Xcyber - Space - UFO - LXF <4.3.8> [Bricklink] Errors: none Missing: all original decorations --------------------------------------------------------------------------------------------------------- 6829-1 Radon Rover - Space - UFO - LXF <4.3.8> [Bricklink] Errors: 2x 30119pb01 replaced by custom LDD bricks build Missing: all original decoration --------------------------------------------------------------------------------------------------------- 6836-1 V-Wing Fighter - Space - UFO - LXF <4.3.8> [Bricklink] Errors: none Missing: all original decorations --------------------------------------------------------------------------------------------------------- 6901-2 / 6902-1 Space Plane - Space - UFO - LXF <4.3.8> [Bricklink] Errors: none Missing: all original decorations --------------------------------------------------------------------------------------------------------- 6915-1 Warp Wing Fighter - Space - UFO - LXF <4.3.8> [Bricklink] Errors: 2x 30119pb01 replaced by custom LDD bricks build Missing: all original decorations
  18. So,,I was just looking into "Povray bending" and it simply CAN NOT BE DONE IN POVRAY itself according to its knowledge base here http://wiki.povray.o...d_Tips#Topic_11 (well, at least not directly when we are talking about base plane or polygon). That said my "background trick" seems to be one of the few solution for Povray (if not the only one at this time as I do not know about any other dealing with this in Povray). Anyway if I am wrong please correct me.
  19. very well done, bravo - mainly the island and its roots sticking out underneath are giving it so realistic feeling + as I said elsewhere: the idea of "windmill holding in air by a waterfall" is quite surreal that I would like it anyway just because of the fact alone (as surrealism is so close to my beloved dadaism )
  20. definitelly YES and YES - no doubt for me :thumbup:
  21. oh no please, not army stuff, in the world of so much freaking war conflicts it would look to me as a bad joke the more considering LEGO is primarily for our kids,,right?
  22. Speaking of woman characters, what about the droid woman from Exploriens SPACE subtheme?
  23. that windmill holding by a waterfall is great - quite surreal in the core, haha
  24. me too as well
×
×
  • Create New...