___
Eurobricks Counts-
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Everything posted by ___
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Your sentence about the Ninjago is perfect and very funny indeed...tho I am affraid it is exactly the case witch is completelly ill (buying a crap just because of the CS logo on it, but that is another question)!
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Are you trying to render model with decoration(s)? If so try to - just for a test - rendering it WITHOUT those decorated bricks...
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You are setting your camera angle/view in LDD itself. What is wrong with that, why do you need it to be done in BR also as well? If you need to change that just open your .lxf in LDD, make those camera changes, save it and re-render...viola - that's it.
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Actualy funnily enough exactly this already exist in JAVA under java.awt.LinearGradientPaint and java.awt.RadialGradientPaint both with almost all attributes I wanted (except the reflection attribute, but it even have transparency if I see correctly!) so now only implement it as a shader...yayks! Link for Linear: http://docs.oracle.c...dientPaint.html Link for Radial: http://docs.oracle.c...dientPaint.html
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Definitely: it is exactly like that + it is not about huge models, just place two flexi of the same type side by side, renders it with BlueRender and there will be only one of them rendered So fingers crossed you find out where the flexi bug is
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UPDATE: So it seems like in such complex model it RENDERS ONLY 1 INSTANCE OF THE SAME TYPE of every flexible brick...?
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A rendering experiment
___ replied to msx80's topic in Digital LEGO: Tools, Techniques, and Projects
+ you can also try other way around (or combined with the previous one above if it alone did not help): being in LDD select all bricks (WinOs: CTRL+A) and move them all at once a tiny bit - that should reset the plane Y axis back to y=0 -
But there is no problem with the sky...? It is more likely you are doing something wrong, probably having your .sc code not set up as it should...?
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PROBLEMS: * for some reason BlueRender does not render some parts (flexible hoses...but other flexible hoses of the exact same type in the very same model are rendered fine) in my model tho POVRAY renders the same .lxf fine and there is also no error or any other problem with them in LDD, why? On the other hand: if I render the same scene but only those hoses that were not rendered inside the "complete" scene, then they are rendered with no problem at all , look: * when some bigger models (1000+ bricks...just like tge one above) in more difficult renders ends (like using IBL lights with really big HDR image) and then I close BlueRender window there is no "Press any key to continue..." in CMD window...
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A rendering experiment
___ replied to msx80's topic in Digital LEGO: Tools, Techniques, and Projects
Yes, but you should mind those that had such problem that it not saved them much: it moves plane right below the most lower object on the scene BUT all the other objects will be hanging in the air - beware! Better for you with this problem is get back to LDD, move your camera view so that you are looking at the model from the very front or side near the bottom and see which brick(s) made that problem...you will probably see that one or several bricks are simply below all other bricks (they were placed at negative Y axis). Now select those lowest ones, cut them (WinOS: CTRL+X) and then paste them back (WinOS: CTRL+V) - PROBLEM SOLVED THE RIGHT WAY. -
OK, I will try - can you send me you texting .lxf + .sc file you are using so we have exactly the same object in the image, please?
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I am always using abs paths when it comes to this so there is not a problem...therefor question is: will you change the code the way it will process function calls from included files too, please?
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Yea, firstly I understnad it in another way (like one can click .sc in Windows Explorer and it opens/runs/starts your SW ) I was asking cos those janimo stuff looks like they could be "it" for me: instead of digging into the JAVA rabbit whole completelly I could just play with those bits of JAVA codes janino actually uses, besides I too do not know all of them (like what some of them actually do) BUT some of them seems to contain bits of code that actually do kind of gradient (if I understood it right) and shader mixing therefore it would be great if you would do something that would enable those jamino shaders actualy work BTW probably new problem: to avoid perpetual writing of the code parts I made 2 include files for my needs (my modified materials and decors), but as soon as I do that your function of changing decorations stop working tho materials works just fine (that said it cannot be that I would write the path or file in the include statement wrongly)
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Haha, Gee, it actualy already do exactly this, sorry (well, at least that means that we think quite similarily) BTW is that org.sunflow.core.K your own added class? Cos when I search for it at SunFlow GITHUB I cannot find it?
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PROBLEMS: sss shader - when used all I get is completely black image UPDATE: So I tested ALL JANINO SHADERS that are there in the PDF and with every single ona of them there is exactly the same problem as I stated in the post above... I posted IBL HOW-TO in this thread, go back and find it To be honest with you I am still not quite sure what are you trying to achieve exactly BTW did you try this: background{ color 1 1 1 } It has "lightening" effects on objects (for example trans dark blue without this just with the sun light looks almost like black dull mirror)
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PROBLEMS: janino shader(s) - giving an error that the shader is trying to import something that was already imported once (org.sunflow.core.K) but when I look at the specific code there is no such import request in the Fresnel code (that is the actual janimo shader I am trying to test, PDF p.28) SUGGESTIONS: clickable .sc link - could you make the .cs info text clickable so that when one clicks it it opens the file for editing?
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[Software] LDCad - LDraw cad
___ replied to legolijntje's topic in Digital LEGO: Tools, Techniques, and Projects
Aha, OK - thanx -
[Software] LDCad - LDraw cad
___ replied to legolijntje's topic in Digital LEGO: Tools, Techniques, and Projects
But how to? -
Why are you so antagonistic to having the sky up there and instead trying to come up with some other solution in the first place? Anyway, you could make biiig biiig mesh or plane above your normal plane, lets say on y=50, give it a color and there you go... ...or use IBL light with HDR imagery (you can find some that are not showing sky, like some interier)
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[Software] LDCad - LDraw cad
___ replied to legolijntje's topic in Digital LEGO: Tools, Techniques, and Projects
So, only yesterday I finaly play with the LDcad more and can say that now there is no hose problem (it behaves as it should, thanx) and also the crater base problem is solved...perfect! I can really say that it is almost like LDD when I think about the way it behaves, super + having all the bricks from LDRAW even better. But the one thing I noticed comapred to LDD is that decorations are not .png but instead are hard wired vectors right into the brick itself, right? Cos that would mean my way of work with decorations I am used to from LDD/ldd2povray/POVRAY combo would be lost (you see ai am using my own custom .png decors)... Or is there any option to actually apply .png decor to a brick and use that instead of the hardwired vector one? And if not, could you implement something like that into LDcad, please? -
SUGGESTION: Please, add one option in the GUI (check field) with "Do not show confirmation window/auto-rewrite" cos it starting to be a drag continualy clicking on that one everytime I do new render (and I do several in a row quite quickly)...ehm, could you? I am suggesting to continue this over PM as this is not allowed public discussion here
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Sure, gonna do that right away... Works...fast as hell again! Works...SUPER! (ah, just only if I could change your mind implementing those at least 2 new attributes for objects "noshadow" and "noreflections" as my transparent object still casting those... ) DOES NOT WORK - if one sets to open .sc differently in the OS (it is needed more to be autoopen in editor than in renderer) DOES NOT WORK - NullPointerException...seems like your path to db folder is wrong so it cannot find the .png in it