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___

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Everything posted by ___

  1. Pity they did not make it in "our" trans dark blue - that'd be even greater/better (but still fingers crossed)!
  2. Aha! Gonna check it out - thanx for the links...
  3. I have never heard of "Warhammer 40K" - what it is/was?
  4. 01 and 03 are really cool, good work!
  5. Yea: basically the same feeling over here...tho I 'd change word "hate to "don't like" As for the 2nd part of your post: as for me I hoped it would/could be something more like this ones: THIS or THIS
  6. That is true: for example, I was totally amazed seeing almost the same part I colored virtually in LDD for my Spacastlon pseudo-subtheme - in Nexo Knights Jestro's chariot there are two big TRANS ORANGE WHEELS...unbelievable as I designed exactly those just in pure trans yellow - what a great coinsidence!
  7. Well, if I can add my bits: I already own all Nexo Knights sets ( ) and my thought is that it's really more Castle than Space BUT I also have to say I really do like most of them: interesting designs and functional concepts (especially the main set called Fortrex - that one is splendid...also the "rocket-vehicle" feels very space-like) tho the rest is more or less almost Castle-only to me + I have not good feeling of where it goes: once again quite good idea wasted (Castle/Space/Sci-Fi hybrid) cos those added "fairytale" elements are really distracting and making me feel like I am looking at some kind of Fiona & Shrek stuff, really. .
  8. Perfect...extremely interesting redo!
  9. Thank you! Yea, they both fits because they are of the same pseudo SPACE subtheme of mine callled "Techtroners"
  10. I personaly do not like Steampunk BUT in this particular case you made very good job cos to me - if it were in different color combi + replacing a few parts - this could be perfect SPACE MOC once again!
  11. UPDATE: * added LEGO Ideas link...so guys if you can, please, support this MOC so I can buy it actually myself once
  12. As Nicolla already said it is simply NOT POSSIBLE in current version of SunFlow, sorry (the only somewhat best possible solution would be trying to use one CONSTANT SHADER (= one single color without darker/lighter parts that do not reflects to lighting and shadows) for background/baseplane (or in case it would still make some problem with baseplane then do not use any baseplane at all...anyway, I did not test it myself - it is just a thought concept that should work). Aster you make your render, open it up in some image editor and REMOVE THAT BG COLOR leaving just your model that can be put to any bg you want lately. Please, can you describe me what exactly you have problem with (like sending me your testing files: .lxf + .sc)? + I am not sure if this shouldn't be really discussed on its own topic HERE not messing @msx80's "clean" BlueRender's posts (you know, so we really distinguish between "normal" BR and the one with the MODs).
  13. UPDATE: * added LEGO Ideas link...so guys if you can, please, support this MOC so I can buy it actually myself once
  14. Well, if we both would agree on it and if there would be some interest from others...why not? Sorry, my english is not that good so I do not know what you mean by this - can you say it, please, in some other way? Sure, I can, I just thought it is quite a lot of them already there ...but if you give me some concrete suggestion (name of the brick you want me to add in the trans dark blue that is not there yet) I would add them (most probably...in case it would not fight too much with Techtroners visual feeling )? You mean like new - specific - thread for this our "grabler platform" design? If so then yes: actually I thought we first finish the concept to its final stage () and then I would start new topic just for that our new MOC crediting you and me for its development, what do you think? Therefor I thought we could communicate just via PM for some time and only present it when it is finished.
  15. No problem - being glad I could help a bit. Well, it is a bit more complicated: with the default sky light parameters you will never achieve good white-on-white "difference" ratio but you can try: you have to add additional light source(s), there are several types of them so you have to try them to find out which one suits you best. Use this quasy-manual - read it, you will find there all the info you need: http://lego.queryen.com/download/sunflow/sunflow.pdf
  16. UPDATE As of now on the poll is finally closed: result is - the winner - "691522 Geckoentaur Traxformer", BUT as of other users input over at www.reddit.com it gain significantly less then the second one in this poll (3 - 14), and because actual difference between 1st and 2nd place i just 1 vote (8 - 7), I am saying that my next LEGO Ideas MOC will be 691305 Decontamination Base.
  17. All files edited and included in the .zip file + you need to also edit "plocha" material in bublible_materials.sc inside Bluerender/bublible/sc/ folder so that the "diff" value is "0 0 0". ZIP
  18. It does not matter wherefrom you're looking at your model: you just have to avoid situations where the overall camera's "distance focus" is too long...that is: do not look too far away from model and you'd be save (anyway you have to try - just make some really small resolution test render with no AA so it's a quick one letting you know if you are in limit or not = skyline visible/unvisible - and eventually correct your camera angle and make your final render only then).
  19. Actually it is not a problem, it is quite normal and expected behavior - it is called horizon = basically sky...lower your angle a bit.
  20. It reminds me LEGO Insectoids kind of mixed with Avatar
  21. Just try what I wrote and it will help solving it. In case it would be still hanging in the air then some brick(s) is/are still lower then baseplane: angle your camera (looking at the model) in LDD so that you are seeing it almost from the baseplane and side and see what brick(s) is/are lower than the rest...now just grab these and move them a bit so they offset to the righ y=0 (baseplane) height.
  22. Yes, that's it: in my native language (slovak) which I am using for some of the names by default sometimes word "plocha" means (can be translated in this context as) "plane/baseplane", so all you have to do is find that shader (Bluerender -> bublible -> sc -> bublible_materials.sc) and change its "diff" attribute to this: // in fact your actual HEX will be different, of course... diff { ff6600 } OK, I'll be waiting - as for now I put there your Dropbox link as you suggesting, thanx once more
  23. Well, problem is my server storage quota of only 2GB therefor every 20mb I can save means a lot to me...and as I want it all here at one place (you know: my MOD and your MAC app for BR), I have to find way of distributing it wisely. The Unarchiver app I already have as advice for MAC users does support 7-zip files (according to web), so I guess there should be no problem with it, or? I ended up dividing you package into 2 separate files: one that needs to be downloaded just once in case person do not have it yet (all your added files) + my files as always (with description "What to do - how to do it" for MAC users) - that way I do not have to make such huge file (53mb/78mb) everytime with every new MOD release lowering my webpage's available storage capacity.
  24. OK, thanx a lot. So if I understand it right The Unarchiver for MAC is able to open 7-zip files, right (cos I am using that compression cos its ratio is much higher, for example your 78MB zip was compressed to 53MB with 7zip)?
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