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Everything posted by Rick
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A German webshop has pictures of series 3 of the Friends Collectables.
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I have a little backlog. - Bespoke Fabuland Set Maker [ Even though TLG stopped making Fabuland sets over a quarter of a century ago, I still do. Well, I try. Ok, I tried once. Pandora seemed to appreciate it though. ] - Neither Hear nor They're [ Hinck jumped at the opportunity to give me this title when I made a small spelling mistake. The title wasn't they're long. ] - Mayor of Scumsville [ The Town elected scummy me as their mayor. I got lynched the next day. From Pandora. ]
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Easy Don't you have a life?
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TUTORIAL Posting deeplinked pictures from the NEW Flickr
Rick replied to Fugazi's topic in Forum Information and Help
Yes, flickr allows you to select from a range of predefined image sizes, either through the 'View all sizes' option or the dropdown box in the 'Grab BBcode' window. -
Topics merged.
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Yeah, I skimmed over that ( ), but it simply was the explanation of your title in here.
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Thanks for the informative review Oky. I'm impressed with the detailed interior and the attention to detail, like the smartphone dock. As you say, there are some... oddities though. I've been wondering about why they didn't reverse the transparent panels (below deck), moved them one stud further back and included one extra panel on each side to place behind the white slope at the front. It'd avoid the sloped gap there. I'm not sure if that would interfere with some of the interior though. Yours looks a little chubby in comparison. The official set could do with a more 'pointy' and smooth bow, but I imagine that's hard to achieve with the current LEGO piece selection.
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world largest lego model
Rick replied to Kumbbl's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
There's a thread about this in the SW forum. Please continue the discussion there. -
Mafia Mafia - Confirmation and Discussion
Rick replied to Zepher's topic in LEGO Mafia and Role-Play Games
Are you going to determine your bedtime using random.org too? -
Moved to "General" as this could be interesting to a broader audience than just the Technic forum.
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EB CMF Contest Results - Category 7A, 8A and 9A Winners
Rick replied to WhiteFang's topic in Special LEGO Themes
Great entries. Congratulations everyone. -
Girls themes? A lot of them correspond to the last two digits of the set number. The "64" number belongs to 3664 Police Station, unless you mean "36", which belongs to 3669 Fire & Police Station and is one of the exceptions to the rule.
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Why the reduction in usability of Macaroni bricks?
Rick replied to Hrw-Amen's topic in General LEGO Discussion
I just thought of this new part. It allows you to build sturdy tubes when used in alternating layers with macaroni bricks. -
Why the reduction in usability of Macaroni bricks?
Rick replied to Hrw-Amen's topic in General LEGO Discussion
If you don't need an open tube, 4 x 4 round bricks make a sturdy 4 x 4 round column. 30023 Lighthouse uses them, in alternating layers with macaroni bricks. -
I enjoy following your restoration projects and, even though I'm not the biggest Space fan, I really love seeing these classic sets as they must have looked 30 years ago.
- 157 replies
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- Classic Space
- Restoration
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(and 3 more)
Tagged with:
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I have merged your topic with a very similar current topic. Please look around the Town forum (or use the search function) before creating a new thread. Thanks.
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I received my prize, the Roadster, today and it's in great condition, complete with original box and mint instructions. Thanks so much Hinck for organising this contest and everyone for their votes of course.
- 50 replies
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- FABULAND month
- FABULAND
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Harriet Slutter and the Philosopher's Balls: Chapter 6
Rick replied to Hinckley's topic in LEGO Mafia and Role-Play Games
We were hoping it'd make Pala look more scummy with Peanuts "defending" him like that. -
Harriet Slutter and the Philosopher's Balls: Chapter 6
Rick replied to Hinckley's topic in LEGO Mafia and Role-Play Games
We decided to role-cop you because you were relatively quiet, but still came across as a rather experienced/clever player. You also said you trusted some people, something Barty called you out for in thread. And you certainly caught our attention by leaving the vig's spell in one of your posts on day 4 (but that was after we had investigated you). -
Harriet Slutter and the Philosopher's Balls: Chapter 6
Rick replied to Hinckley's topic in LEGO Mafia and Role-Play Games
We were wondering what you were up to for the first 24 hours, but it all made sense when you announced your hostage plans. It was a valid tactic to use. The town should have seen there was more to your plan than simply surviving. You would have been removed from the game if you couldn't win it anymore. Ironically, you would have helped the town by outing the power roles and we voted for Zepher so we could relatively safely kill the vig that night and be down one protector. As Pandora already said, we wanted to keep the identity of the vig a secret because it would incriminate people in the town block if Walter got killed that night. Once again, you did great and asking questions is the only way to learn. You're lucky to have played as both town and scum in your first two games. -
Harriet Slutter and the Philosopher's Balls: Chapter 6
Rick replied to Hinckley's topic in LEGO Mafia and Role-Play Games
Hinck, thanks so much for letting me play another one of your great Fabuland themed games. It wasn't as crazy as both editions of The Forest, but you certainly managed to make us worry about all sorts of twists you could have included. I think I told you before the game that I didn't like playing with anonymous accounts, but it was a surprisingly refreshing experience. Pandy had the brilliant idea to make Barty an adowably cute, but slightly stooopid little bear. It resulted in no one targeting us and no one seriously suspecting us. The scum worked together incredibly well as team and we carefully planned every step and we considered all eventualities in thinking about our night actions. After a lot of us got called out for being quiet and flying under the radar, I never expected to make it to the end without a scum casualty, but we pulled if off. You were off to a bit of a nervous start, but you quickly managed to shake off the suspicions of the early days. It was a calculated risk to block def, but - as you know - I wasn't very hopeful when you were seen by the watcher. I'm impressed you managed to convince the town block you had a one-shot protection and effectively got the "other two protectors" lynched. I agree. Thank you so much. We had lots of fun coming up with all sorts of (wacky) theories together and we spent lots of time thinking about how to make Barty appear totally cluuuueeeeless and such a charmer with his 80s love ballads. Never gonna run arooooouuuuuuund and desert yoooouuuu! Your choice of targets wasn't bad at all. You could have played a pivotal role in the town block and, as fhomess suggested, you probably should have taken another night to sort out Pala's and Zepher's claims and perhaps should have realised they weren't conflicting at all given the town was up against the scum and a quite powerful SK. We thought you should have pushed for def's lynch on day 4, because there had to be a reason he was still alive. We found the Mentor (and Mentee) role on Mafiascum and we thought Dave was def's mentee and that def, the mentor, could recruit a new mentee after losing Dave (although it didn't explain why he tried so hard to save Dave). We considered posting about this, essentially suggesting def could recruit a new fellow SK and could continue killing, but we decided we'd be better off leaving def alive and letting the vig (known to us through our earlier role-cop result on Walter) take care of def. If we had lynched def, we'd be up against a watcher, vig, and two protectors that night, which would have significantly reduced our chances of successfully killing Walter that night. So, Zepher's bandwagon actually had almost all scum on it to make sure he got lynched and we were a bit worried town would notice when Zepher turned up town on day 5. We found Cornelius was the cop on night 1. We decided to target him because once he got the spotlight on him for trying to get people to seriously start thinking about the lynch on day 1, he disappeared into the shadows again. So, we knew def could not be the cop when he revealed he was certain Dave was town. As Scouty already mentioned, we thought he was the watcher who found Dave killing. So, we took the risk to kill Dave, thinking he was the vig, and block def ("the watcher") from seeing us kill Dave. That turned out slightly different. We spent ages working out our night actions for the final night thinking it confirmed there was still an SK left. We thought Scuba had somehow inherited def's kill after being visited by the water bearer on night 3 and Trumpet's comments at the start of day 5 made us think he was the newly converted SK. It's why we called him out on it and redirected off of Barty that night, thinking he might target us. Zepher claimed he was a regular doctor towards the end of day 4 and we were amazed that no one brought it up anymore on day 5 and happily voted off Pala. We even asked Peanuts to vote for Nightshroud to try and set him up as the alternative lynch, so we wouldn't stand out too much. If wastnt just the yours and youres we wanted to make it seem like we jus t typed out our sentenses without reading them again before hittingpost. as i said it was pandaoras briliant idae to post like this. we would have never gotten away with that without the anonumous accoutns so it helped us a lot in flynig under the rader. -
Avatar (profile picture) issues
Rick replied to Nikola Bathory's topic in Forum Information and Help
Welcome to Eurobricks. I have reset your profile picture. I have no idea what went wrong, but I'd advise you to do all the resizing, cropping, etc. before uploading and save your profile picture in JPEG format with a maximum resolution of 100 x 100 pixels.