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Waterbrick Down

Heroica Master
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  1. The runes are unfortunately broken up and difficult to tell what they once meant, but their arrangement leads Lind to believe that the planer nature of the spell may come from a realm far removed from this one or any upon Olegaia. The black knight figures that he still might be able to figure out which are the correct runes with a little logic.
  2. "The demon's toady just left with the news, using that spell circle," The fairy indicates the runes still glowing upon the ground. "Rosier won't be able to get them directly, my Love. The demon's forces will need to use a door and there's only one available to them on Olegaia." "Then you need to stop them." "Pereville..." "You need to go, Euflear. Our home is now decaying, the only hope for our culture is the survival of our people. My life is not worth all of theirs." Euflear, looks on, trembling slightly. QM Note: Sorry about that, the fairy denied the healing so I didn't want to deduct the ether from you. "I've got to assume Olegaia," *cough* "though I'm not sure which of those runes he used. He was uttering a little ditty while he left *cough* "The rune translated loon is beneath the silver rune And the rune that stands for paper is between the red and blue If the green's beside the brass, and below one colored pink And the rune describing crop is right above one translated mink And the purple's in the center and the blue is on the right, And the rune meaning powerful is left of one that means might If the blue and red and green have no meaning and are boring, And the rune meaning strength is at the top, and the might's above the crop, And the brass is at the bottom, and the red's beside the brass, And the rune describing loon is the rune shaded pink, Then you will know the answer, for you are no buffoon Trace two runes colored gold, in Olegaia you'll be soon" As the party glances at the runes, they note that they are all aligned in a 3x3 grid: XXX XXX XXX But the symbols and colors have been so distorted and smeared over that the runes' meanings and colors cannot be identified. How will the party proceed? QM Note: In order to solve the puzzle and gain experience send a PM indicating which two runes are the golden runes. Nothing remains of even the parts that Pretzel had disassembled. "You all need to go after Rosier's servant. We'll gather the rest of the fairies that remain, and meet you on Olegaia. Eubric Freeport, right?"
  3. The party works together, Petaldan, Boomingham, Germ, and Torald lending their experience and slowly trace the runes 18-15-19-9-5-18 20-8-5 19-5-4-21-3-20-9-22-5, each of the symbol illuminates and the barrier begins to pulse before suddenly disintegrating. The body of the oracle rolls over and the veteran starts awake. "What? Who? Where?" Hovel's Party Lord Lawrence Boomingham (Zepher) 48 year old male human Vindicator Level 38 *Immune to darkness, fire, fragile, sleep, weakened, and blinded* *Affluence* *Party Leader Power Bonus: +5 (+5 front row) Defense: 14 Health: 61/61 Stealth: 0 Gold: 368 Equipment: Scupperer (WP:19; darkness-, fire- and earth-elemental; inflicts bleeding 2 and poisoned by 10; has 1/2 chance each to inflict blinded, sealed, weakened and fragile; greatsword), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; grants immunity to fragile, asleep, weakened, blinded, darkness and fire; accessory), Vest of Faded Trials (SP:10, 1/2 chance of granting reinforced effect at the start of every battle, Immune to Fragile; Suitable for Knights, Barbarians, Dragoons, Skirmishers, Regulators, Vindicators; bodywear and headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; footwear.), Round Metal Shield (SP:7), Inventory: The Demon Germ (samurai-turtle) ??? years old ; Half Demon; Male Black Knight Level 23.33 *Immune to Slowed & Hastened * Power Bonus: +4 Defense: 21 Health: 41/41 Stealth: +3 Gold: 151 Equipment: , Spesialian Helmet (SP:2, SP:4 if wearer’s Star Elf, Health +2, Power +2, Suitable for anyone; headwear), Greaves (SP:2, immunity to Slowed and Hastened; footwear), Dastan Armor (SP: 4; Immune to Darkness/Amethyst Diamond/Light Garnet/Earth & Ruby/Fire; +2 SP for all other Dastan Equipment; Suitable for Knights, Regulators, Winged Warriors, Dragoons, and Vindicators; bodywear), Crested Shield (SP: 13; shield), Flying Talon "of the Salamander" (WP:10; Ruby/Fire-elemental; Steals one drop at Random from Enemy; whip) Loot: Level-up Mushroom Inventory: Torald Waruelf, Matchmaker (Alfadas)21 year old male human Battle MageLevel 17.5Power Bonus: +19Defense: 16Health: 42/42 Ether: 6/29 Stealth: 0Gold: 236Abilities: Pact of the Tome (Torald may spend his action for a 1/6 chance to cause the Doomed effect on a Humanoid enemy or the Hexed effect on a Demon enemy). Equipment: Torangu's Trident (WP: 20, SP: 5, cannot be used with Shield, Trident), Pandemonicon (+11 Power Bonus, HP, SP, Ether, Grants Pact of the Tome ability, accessory, Level 1, cannot be unequipped)Inventory: Petaldan Parfenius (Played by Palathadric) 5-year-old male "wonder" Paladin Level 17.5 Power Bonus: 0 Defense: 18 Health: 39/39 Ether: 14/17 Stealth: 0 Gold: 73 Equipment: Armour of Dark Arts (SP: 10; Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; Suitable to Knights, Dragoons, and Skirmishers), Cloak of Innocence (SP: 3; grants the wearer immunity to Darkness, if the health of the wearer is below 50% the wearer is also *Blessed*; Backwear; Suitable for Petaldan only), Slimy Sword (WP:25, can be split into several weaker Slimy Swords or combined with other Slimy Swords to increase WP and split apart again at any time, Longsword), Inventory: Eric (Khorne), Self-proclaimed Siren-Slayer and Butcher of Basilisks 30 year old Human Nord Level 31 Vindicator *Evasion* *Protected from Weakened, Stunned, Poisoned, Bleeding, Cursed, Asleep, Fast Asleep, Confused and Hexed + Immune to Darkness, Water and Earth* *Zweihänder Grip* Power Bonus: +3 Defense: 0 Health: 62/62 Stealth: 0 Gold: 1360 Equipment: Conspirator (WP: 20, causes Blinded and has 1/2 chance to cause Confused with each hit, Ice- and Darkness-elemental; longsword), Pugilist's Gloves (Power +2, protects from Weakened; handwear),Boots of Evasion (Wearer takes half damage in front row + Immunity to Darkness, Water, Earth and Asleep; footwear), Periwinkle Ribbon (Grants Immunity to Stunned, Poisoned, Bleeding, Cursed, Asleep, Fast Asleep, Confused and Hexed; suitable for Periwinkle Eric only; headwear) Inventory: Ezeran Yavarr (MysticModulus)42 year old male human SorcererLevel 25 *Immune to Wood and Fire, Sealed and Blindness* *Enemies that hit Ezeran become slowed*Power Bonus: (+2 spellpower)Defense: 6Health: 38/38Ether: 31/33 Stealth: 1Gold: 552Equipment: Ooze Wand (WP: 10, 1/3 chance to Slow), Sneezing Demon (SP:3; enemies that hit the wearer become slowed; immunity to wood, fire and blindness, suitable to Ezeran only; bodywear), Etherium Pauldrons (SP:3, immune to sealed; backwear), Sedge hat (Max. Ether +4; headwear)Inventory: Sküld (NPC, controlled by Alfadas) 12 years old female nôrn Altar Girl *Immune to Burning* Level 16 Power Bonus: 0 Health: 22/22 Ether: 18/25 Defense: 1 Gold: 20 Equipment: Silk Fan (WP:10, wind-elemental, fan), Shrine Robes (Immune to Burning, +5 HP, Torsowear) Shadow Cloak (SP:1; backwear), Scroll of Intellect, Scroll of Minor Dispel, Scroll of Shielding, Grand Tonic Elphaba of Ozmath (NPC, takes suggestions from Zepher) ??? years old female Witch *Immune to Sealed, Bound, Blinded, Poisoned, Burning, Enamored, Cursed, Petrified, Fire, Water, Wind, and Earth* Level 35 Power Bonus: 0 Health: 59/59 Ether: 46/46 Defense: 15 Stealth: +4 Gold: 100 Equipment: Ozmath Witch's Talisman (Makes the Witch's poisonous attacks deal poisoned 10 and additionally drop the target's level by 1, Accessory), Ozmath Witch's Cloak (SP 5, Immunity to Sealed, Bound, Blinded, Poisoned, Burning, Enamored, Cursed, Petrified, Fire, Water, Wind, and Earth, Backwear), Ozmath Witch's Gloves (Healing also restores the target's ether equal to user's WP, Handwear), Ozmath Witch's Robes (+10 Health, +10 Ether, +10 SP, +1 Stealth, Torsowear), Hickory Broomstick (WP: 15, Broomstick), Roderick's Staff (WP: 10, 1/3 chance to Confuse, Staff)
  4. QM Note: Damage for Dyric = ((150+60)/4)-6 = 46.5 Damage, I also noted that I forgot the Prophet's hastened damage, so Torc is also down.
  5. QM Note: Sorry folks, this round was a long one to run (2 hrs) The Party clashes with the newly arrived enemy forces as the sounds of the melee echo up and down the streets of Eubric. Leona duels with the Town Watch inspector as the archangel once more utters a holy command before finally dissipating from the battlefield. The High Guard take up a defensive position, but the enemy ballista still seem trained on their targets. The Lion Knight Skirmishers once more pull their shields forward to form a protective wall, sheltering the Party from devastating hits. Atramor tosses his critical scroll over to Matthias who begins his chant of the mesmerizing incantation. At last the Arrogate is pulled over to the heroes side as Bellanotte continues her Lucky Chant. Dyric brings down the two Town Watch snipers with expertly placed crossbow bolts and deals considerable damage to his other targets. Torc scoops up the party and rains down death from above along the enemy line. Hoke stays aboard and prepares for a leaping attack as Althior lets loose a fire ball into the midst of the paladin forces. The Town Watch and Paladin troops begin to close in on the heroes and the group begin to be overwhelmed by the sheer number of enemy combatants. Dyric goes down, a lion knight archer is killed, and even Torc takes a lance to the side. The party now find their backs to the wall of the hovels allowing them a chance to escape during the next turn behind the security of the district. Round 15 of Battle in the Streets >Leona vs Inspector General - Hit Hit - No Tactics, No Nimble, 75 Damage >Leona vs Inspector General - Critical Hit - Tactics, No Nimble, 95 Damage Archangel uses Holy Word on Flank A - Success - Temporary Buffs removed from Flank A, Archangel retires >High Guard vs Enforcer A - Miss Sentinel - No Tactics >High Guard vs Enforcer B - Hit - Tactics, 100 Damage >Infantry vs. Sniper A - Damage Damage - No Tactics, 0 Damage, 50 Damage to Sniper >Infantry vs. Sniper B - Special Damage Phalanx - No Tactics >Atramor gives Scroll of Chasm to Matthias - Success - 10 Ether >Atramor uses Fearomone on Flank B - Success >Matthias uses Scroll of the Chasm on Arrogate - Success >Matthias vs. does nothing - Success >Luke uses a Tonic - Success >Luke does nothing - Success >Bellanotte sings Lucky Chant - Success - -10 Ether >Dyric vs Sniper A - Special Damage Critical Hit - Tactics, Ballista 1 Hit, Sniper A & B Assassinated>Dyric vs Archer Battalion B - Hit Special Damage - No Assassinations, 292 Damage and slowed to Archer Battalion A & B, 0 Damage To Paladin High Priest, Slowed Torc vs Infiltrator A - Damage Dragon's Wrath - 1070 Damage to Infiltrator A, 1264 Damage to Infiltrator B, 592 Damage to Vindicator A, 519 Damage to Vindicator B, 446 Damage to High Cleric, 408 Damage to Enforcer A, 366 Damage to Enforcer B, 1 Hit to Ballista, 0 Damage to Inspector General (Nimble)Hoke vs Infiltrator B - Dragon Aid Jump Hit>Althior vs Infiltrator C - Spell Alea Lacta Est (2) - 153 Damage to all enemies except Infiltrator A (Nimble) and Paladin Prophet, -15 Ether >Althior uses Pumpkin Bomb on Flank B - Success>Archers vs. Ballista A - Damage Special Damage Damage - 480 Damage >Archers vs. Ballista A - Critical Hit Special Damage Damage - 1 Hit Althior - Transcended - +1 Ether Infiltrator B - Poisoned - 20 HP Infiltrator B - Cursed - -365 Total HP Flank B - Poisoned - -1 HP Vindicator A - Free Hits (Leona) - 0 Damage Vindicator B - Free Hits (High Guard) - 0 Damage Paladin High Cleric A - Free Hits (Infantry) - 0 Damage Infiltrator D - Free Hits (Atramor) - 6 Damage Patrolman A - Free Hits (Matthias) - 0 Damage (Confused), 1 Hit to Horse A Patrolman A - Free Hits (Luke) - 7 Damage Horse A - Free Hits (Bellanotte) - 0 Damage (Stunned) Patrolman B - Free Hits (Dyric) - 9 Damage Patrolman B - Free Hits (Torc) - 30 Damage Horse B - Free Hits (Hoke) - 0 Damage Patrolman C - Free Hits (Althior) - 0 Damage (Confused), 1 Hit to Horse C Patrolman C - Free Hits (Archers) - 0 Damage (Confused), 1 Hit to Horse A, KO'd Horse C - Free Hits (Leona) - 0 Damage (Stunned) Evoker A - Free Hits (High Guard) - 0 Damage Summon A - Free Hits (Infantry) - 0 Damage Summon A - Free Hits (Atramor) - 12 Damage Evoker B - Free Hits (Matthias) - 0 Damage (Stunned) Summon B - Free Hits (Luke) - 0 Damage (Stunned) Summon B - Free Hits (Bellanotte) - 0 Damage (Blinded) Paladin Prophet - Free Hits (Dyric) - 37 Damage, KO'd Paladin Prophet - Free Hits (Torc) - 75 Damage, KO'd Battle Notes: AoE items and attacks from the Party will effect only the Flank they are attacking. The Party will reach the hovels at the end of Round 15, at the end of rounds, 4, 9, & 14 new enemies will arrive. I'll auto-run rounds should the Party defeat all the enemies before the next wave arrives. The Lion Knights Party will not be affected by Dragon's Wrath Lion Knight soldiers cannot be revived with a Phoenix Essence, but may be healed and function similar to mobs The Enemy Flank A Town Watch Infiltrator A *Immune to Blinded, Sealed, Darkness, Instant KO* *Fragile (3 Rounds Remaining)* Type: HumanoidLevel: 110 (50+[5*12])Health: 1757/5000Special: Enthused Fury – Deals [Current Level] Damage to a number of party members starting with the target equal to the number of standing Town Watch EnemiesPassive Special: Quick Fingers - The Town Watch Infiltrator copies the positive effects of the last target who damages him.Drops: Double-Sided Battle Axe (WP:16, all Misses become Aims, axe) Town Watch Infiltrator B *Immune to Blinded, Sealed, Darkness, Instant KO* *Poisoned 10, Cursed, Blessed* *Fragile (3 Rounds Remaining)* Type: HumanoidLevel: 110 (50+[5*12])Health: 1608/3280Special: Enthused Fury – Deals [Current Level] Damage to a number of party members starting with the target equal to the number of standing Town Watch EnemiesPassive Special: Quick Fingers - The Town Watch Infiltrator copies the positive effects of the last target who damages him.Drops: Double-Sided Battle Axe (WP:16, all Misses become Aims, axe) Paladin Vindicator A *Immune to Fragile, Weakened, Asleep, Enamored*Type: HumanoidLevel: 60Health: 1908/2500Special: Banishing Smite – The target takes 60 Damage that ignores row and is banished from the battle for the next round.Passive Special - Forsworn Enemy - Once targeted, the Party member cannot target another enemy until KO'd or banished.Drops: Oath of Brilliance (Vindicator’s Oath; whenever the targeted enemy damages an ally, the target enemy is Blinded during the next round) Paladin Vindicator B *Immune to Fragile, Weakened, Asleep, Enamored*Type: HumanoidLevel: 60Health: 1981/2500Special: Banishing Smite – The target takes 60 Damage that ignores row and is banished from the battle for the next round.Passive Special - Forsworn Enemy - Once targeted, the Party member cannot target another enemy until KO'd or banished.Drops: Oath of Brilliance (Vindicator’s Oath; whenever the targeted enemy damages an ally, the target enemy is Blinded during the next round) Paladin High Cleric A *Immune to Darkness, Sealed, Blinded, Confused, Cursed, Instant KO*Type: Holy/HumanoidLevel: 50Health: 7554/8000Ether: 10/10Special: Hallowed Ascension – The Paladin High Cleric restore all Paladin Enemies to Full HP. Additionally, the Paladin High Cleric revives each fallen Paladin at the cost of 1 ether.Passive Special - Death Ward - While the Paladin High Cleric is standing, all Paladin Enemies have a 1/2 chance to avoid instant KO and Cursed.Drops: Staff of Ennon (WP:5, light elemental, restores 2 ether on successful hits, staff) Town Watch Enforcer A Type: HumanoidLevel: 50Health: 592/1000Special: Rabble Breaker - Target loses positive effectsDrops: Remedy, 10 Gold Town Watch Enforcer B Type: HumanoidLevel: 50Health: 534/1000Special: Rabble Breaker - Target loses positive effectsDrops: Remedy, 10 Gold Town Watch Ballista A *Immune to Hexed, Poisoned, Cursed, Bleeding, Blinded, Sealed, Asleep, Stunned, Fast Asleep, Bound, Confused, Jinxed, Slowed, Instant KO* *Ignores Rows* Type: Mechanical Level: 30 Health: 1/5 Hits Special: Lethal Shot - Reduces the target to 1 HP Passive Special: Shield Breaker - While alive, the Ballista lays down heavy fire allowing all allies to ignore the damage mitigating effects of Sentinel, Mirror Sentinel, Guardian Angel, Veni Vidi Vici, Aura. Town Watch Inspector General *Immune to Negative Effects* *Permanently Nimble* Type: HumanoidLevel: 100Health: 9830/10000Special: Rallying Cry - All Town Watch forces lose their negative effects and are EncouragedPassive Special: Profound Tactics - All Town Watch forces have a 1/2 chance to ignore their Target's the Positive EffectsDrops: 3x Level-up Mushrooms The Enemy Flank B Town Watch Infiltrator C *Immune to Blinded, Sealed, Darkness, Instant KO* *Nimble* *Stunned (1 Round Remaining), Poisoned 1, Asleep (3 Rounds Remaining), Confused (3 Rounds Remaining)* Type: HumanoidLevel:135 (50+[5*17])Health: 4846/5000Special: Enthused Fury – Deals [Current Level] Damage to a number of party members starting with the target equal to the number of standing Town Watch EnemiesPassive Special: Quick Fingers - The Town Watch Infiltrator copies the positive effects of the last target who damages him.Drops: Double-Sided Battle Axe (WP:16, all Misses become Aims, axe) Town Watch Infiltrator D *Immune to Blinded, Sealed, Darkness, Instant KO* *Nimble* *Afraid* Type: HumanoidLevel:135 (50+[5*17])Health: 5000/5000Special: Enthused Fury – Deals [Current Level] Damage to a number of party members starting with the target equal to the number of standing Town Watch EnemiesPassive Special: Quick Fingers - The Town Watch Infiltrator copies the positive effects of the last target who damages him.Drops: Double-Sided Battle Axe (WP:16, all Misses become Aims, axe) Town Watch Patrolman A *Immune to Fragile, Blinded, Stunned, Sleep, Bound, Hexed, Instant KO* *Afraid* *Poisoned 1, Sealed (3 Rounds Remaining, Confused (3 Rounds Remaining)* Type: HumanoidLevel: 60Health: 3846/4000Special: Stampeding Charge – 1/2 chance to stun all heroes in the same row as the target.Passive Special: Mounted - As long as the Town Watch Patrolman's Horse is still alive he is Permanently HastenedDrops: 50 Gold Town Watch Patrolman B *Permanently Hastened* *Immune to Fragile, Blinded, Stunned, Sleep, Bound, Hexed, Instant KO* Type: HumanoidLevel: 60Health: 3847/4000Special: Stampeding Charge – 1/2 chance to stun all heroes in the same row as the target.Passive Special: Mounted - As long as the Town Watch Patrolman's Horse is still alive he is Permanently HastenedDrops: 50 Gold Patrol Horse B Type: Beast Level: 15 Health: 3/4 Hits Special: Stampeding Charge – 1/2 chance to stun all heroes in the same row as the target. Drops: Nothing Town Watch Patrolman C *Permanently Hastened* *Immune to Fragile, Blinded, Stunned, Sleep, Bound, Hexed, Instant KO* *Afraid* *Poisoned 1, Sealed (3 Rounds Remaining, Confused (3 Rounds Remaining)* Type: HumanoidLevel: 60Health: 3846/4000Special: Stampeding Charge – 1/2 chance to stun all heroes in the same row as the target.Passive Special: Mounted - As long as the Town Watch Patrolman's Horse is still alive he is Permanently HastenedDrops: 50 Gold Patrol Horse C *Afraid* *Stunned (1 Round Remaining), Poisoned 1, Asleep (3 Rounds Remaining), Blinded (3 Rounds Remaining), Sealed (3 Rounds Remaining, Confused (3 Rounds Remaining)* Type: Beast Level: 15 Health: 1/4 Hits Special: Stampeding Charge – 1/2 chance to stun all heroes in the same row as the target. Drops: Nothing Town Watch Ballista B *Immune to Hexed, Poisoned, Cursed, Bleeding, Blinded, Sealed, Asleep, Stunned, Fast Asleep, Bound, Confused, Jinxed, Slowed, Instant KO* *Ignores Rows* *Afraid* Type: Mechanical Level: 30 Health: 4/5 Hits Special: Lethal Shot - Reduces the target to 1 HP Passive Special: Shield Breaker - While alive, the Ballista lays down heavy fire allowing all allies to ignore the damage mitigating effects of Sentinel, Mirror Sentinel, Guardian Angel, Veni Vidi Vici, Aura. Paladin Evoker A *Attacks Ignore Row* *Lucky*Type: HumanoidLevel: 50Health: 2847/3000Special: Summon Burst – The Paladin Evoker's Summoned Seraphim deals 60 Light Elemental Damage to all enemiesDrops: Diamond Summoned Seraphim A *Hastened* *Lucky*Type: HolyLevel: 60Health: /Special: Summon Burst – The Summoned Seraphim deals 60 Light Elemental Damage to all enemiesPassive Special - Summoner's Bond - The Summoned Seraphim disappears when the Paladin Evoker is KO'dDrops: Nothing Paladin Evoker B *Attacks Ignore Row* *Lucky* *Poisoned 1, Asleep (3 Rounds Remaining), Blinded (3 Rounds Remaining), Sealed (3 Rounds Remaining, Confused (3 Rounds Remaining)*Type: HumanoidLevel: 50Health: 2846/3000Special: Summon Burst – The Paladin Evoker's Summoned Seraphim deals 60 Light Elemental Damage to all enemiesDrops: Diamond Summoned Seraphim B *Hastened* *Lucky* *Afraid* *Poisoned 1, Asleep (3 Rounds Remaining), Blinded (3 Rounds Remaining), Sealed (3 Rounds Remaining, Confused (3 Rounds Remaining)*Type: HolyLevel: 60Health: /Special: Summon Burst – The Summoned Seraphim deals 60 Light Elemental Damage to all enemiesPassive Special - Summoner's Bond - The Summoned Seraphim disappears when the Paladin Evoker is KO'dDrops: Nothing Paladin Archer Battalion A (Mob 4) *Attacks ignore Row* *Lucky* *Slowed*Type: HumanoidLevel: 40 (4*10)Health: 755/800 (4*200)Special: Crippling Shot - Target is either Weakened, Fragile, or SlowedDrops: Remedy, 10 Gold Paladin Archer Battalion B (Mob 4) *Attacks ignore Row* *Lucky* *Slowed*Type: HumanoidLevel: 40 (4*10)Health: 755/800 (4*200)Special: Crippling Shot - Target is either Weakened, Fragile, or SlowedDrops: Remedy, 10 Gold Paladin High Cleric B *Immune to Darkness, Sealed, Blinded, Confused, Cursed, Instant KO* *Slowed* *Enamored w/Atramor (3 Rounds Remaining)* *Afraid* Type: Holy/HumanoidLevel: 50Health: 1551/8000 Ether: 0/10Special: Hallowed Ascension – The Paladin High Cleric restore all Paladin Enemies to Full HP. Additionally, the Paladin High Cleric revives each fallen Paladin at the cost of 1 ether. Passive Special - Death Ward - While the Paladin High Cleric is standing, all Paladin Enemies have a 1/2 chance to avoid instant KO and Cursed.Drops: Paladin Prophet *Immune to Negative Effects and Magic* *Permanently Transcended* *Permanently Hastened* *Permanently Lucky* Type: Holy/HumanoidLevel: 150Health: 10000/10000 Ether: 20/20Special: Alea lacta Est – The Paladin Prophet restore all Paladin Enemies to Full HP. Additionally, the Paladin High Cleric revives each fallen Paladin at the cost of 1 ether. Additionally the Paladin High Cleric Damages all heroes with 50 Light Damage Passive Special - Clarivoyance - While the Paladin Prophet is standing, all Paladin Enemies have a 1/2 chance to avoid negative effects.Drops: Ethereal Diamond Dragon House Party Atramor Gibbin, the Fiery and Aquatic Champion of Decamon and the Serpent Skinner (CallMePie) *Party Leader* 34 year old male human Rogue Thief Level 46 *Immune to all elements and all negative effects except virus* *Steal 50% More Gold* *Lucky* *Encouraged* *Hastened* Power Bonus: +3 Defense: 10 Health: 71/89 Gold: 1090 Equipment: Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Wide-Brimmed Hat (Protects from all negative effects except sudden death and virus; headwear), Beginner's Lockpicks (1/3 chance to grant the Inspired effect at the beginning of each battle. The bearer can also unlock any non-magical locks. Accessory), Brain Drill (WP:20, damages the target’s ether as well; suitable to all classes) Treasure: Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), 100 Gold, Healing Staff, Cloak of the Dwarven Warchanter (SP: 5, Immune to Blinded and Sealed, suitable for Dwarves), Staff of Ennon (WP:5, light elemental, restores 2 ether on successful hits, staff) Inventory Althior Emorith, The Dragonslayer (K-Nut) 36 years old male (undead) human Prophet Level 59 1/5 *Clairvoyance* *Glossolalia* *Intimidation* *Permanently Transcended and Hastened* *Immune to Petrified, Cursed, Bound, and Slowed* *Absorbs Earth* *Immune to Ice and Darkness* Power Bonus: +6 (+18 to Spells) Defense: 10 Health: 93/93 Ether: 80/108 Gold: 5130 Equipment: Mythril Scepter of Divine Affinity (WP:35, Has ⅙ chance to deal cursed effect on successful spells and ⅙ chance to deal blessed effect on successful healing, staff), Gloves of the Aspirant Zieg-Friend (Spellpower +5, Max Ether +5; suitable to those with reputation with the Ziegfrieds only, if reputation is great, values doubled, if reputation is outstanding, values tripled; handwear), Winged Sandals (protects from bound and slowed effects, footwear), Garuda Wings (Makes the user permanently hastened; Power +50 to winged warriors; backwear), Coat Hanger (allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified, ice, and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers, scholars, and weather mages; bodywear), Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), Sungold Seal (Max HP+2; Power+3), Warlord’s Helmet (SP:6; healing through ether in a battle encourages targets as well, suitable to clerics and chi monks; headwear) Inventory: Dyric Rone(The Legonater) Human male, Assassin Level 33 2/3 *Permanently Lucky* *Immune to All Elements and Blinded* *Steals 50% more gold* *KO'd* Defense: 6 Health: 0/45 Power Bonus: 0 Gold: 1538 Ability: Ace Assassin Training (Dyric's successful Assassination rolls against enemies immune to instant kill deals an additional LETHAL AIM roll (see Assassin)) Equipment: Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood,Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Crystal Shoes (Immunities become Absorption), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; back wear), Mythril Crossbow of Incessant Warmongerers (WP: 40; Darkness and Wind-elemental, deals Slowed on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow), Inventory: Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, Matchmaker and Rock Champion of Decamon (UsernameMDM) Human Male Dragoon Level 61 *Immune to Fragile, Confused, Dark, Earth, Fire, Wind* *Absorbs Poison* *Blessed* Power Bonus: +5 Power, +7 WP Defense: 61 Health: 106/106Gold: 996 Equipment: Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Etherial Opal]), Mythril Buckler (SP:42, Amethyst, Mythril), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear),Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Bone Claws (+3 WP, 2 SP, hand wear), Warrior's Treads (SP:2, Health +1, footwear), Prayer Beads (User is Permenantly Blessed, accessory), Inventory: Torc Female Dragon Adult Level: 61 Health: 0/91 Element: Fire Ability: Draconic Fate (May pay 10 health for a 1/2 chance to make a party member Lucky) Matthias (Stickfig)Level 32 2/3 Druid *Immune to Earth, Ice, and Water* *Immune to Blinded, Bound, Fragile, Sealed, and Slowed* *½ chance immunity to Asleep* *Deals Fragile* *Gains 10 gold for each Humanoid killed* *Lucky* *Hastened*Power Bonus: +18Defense: 10 Health: 42/42Ether: 23/33Gold: 715 Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round; he may also improve one weapon at the end of each quest [+1 WP]), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat; this does not take up an action) Equipment: Ethereal Steampunk Stovepipe (SP:1; immunity to Earth and Water; protects from Blinded and Sealed; ½ chance to protect from Asleep-effect; suitable for men; headwear), Hunter's Plate (SP:4; wearer gains 10 gold for each Humanoid killed; suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Ethereal Rocket Boots (SP:2; immunity to Ice; protects from Bound, Fragile, and Slowed effects; footwear), Sungold Seal (+3 power, +2 health), Coat Hanger (Allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory [no bodywear attached]), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, Bodywear),Stave of Grasping Thorns (WP:15; Roots of Life triggers a Kudzu (see Weather Mage); staff), Inventory: Paladin Arrogate *Tamed (6 Rounds Remaining)* Type: Light/DarkLevel: 50Health: 2000/2000Special: Penitent Stare - Transfers all negative effects onto targetPassive Special: Sin Eater - While standing the Paladin Arrogate draws all negative effects (excluding Instant KO) that would be dealt to an ally to himself.Drops: Mantle of Suffering (Negates all immunities, 2/3 chance to draw all negative effects (excluding Instant KO) to one's self, Back Wear, suitable for all classes) Bellanotte Shadeaux (Takes suggestions from Dyric)Level 30 Minstrel *Permanently Fragile* *Immune to Asleep and Fast Asleep* Power Bonus: 0Defense: 10 Health: 58/58Ether: 5/56Gold: 0 Equipment: Nocturne Flute (WP: 6, inflicts the Sleep affect, instrument), Shadeaux Cape (SP: 9), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Bard's Corset (SP: 1, Ether +10) Inventory: Serenade of Water (Causes water-elemental damage equal to the minstrel's level to all enemies instantly. Costs 2 ether per damaged enemy.), Bolero of Fire (Causes fire-elemental damage equal to the minstrel's level to all enemies instantly. Costs 2 ether per damaged enemy.), Grand Potion, Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone), Sven's Dagger (WP: 14, Fire- and Earth+Sealed Elemental), Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone), Anniversary Medal (Power +6, SP +6, Max. Health +6, Max. Ether +6. The values will increase by 1 with each passing year; accessory.) Lion Knight Party Luke (takes suggestions from Althior) Male Elf Sage *Immune to Bleeding & Poison* Level: 35 Power Bonus: 9 Defense: 0 Health: 44/51 Ether: 7/40 Gold: 0 Equipment: Staff of the Fey Physician (WP: 10; Staff), White Cloak (Max HP +3; suitable for Clerics, Alchemists, and Scholars; Backwear), Sterile Gloves, Amulet of the Faithful Lion (Subtracts HP from Luke if Dame Leona Kniveton would be KO'd, Suitable for Luke, Accessory) Inventory: Health Core, Grand Potions (2), Potions (5), Phoenix Essence, Diamond, Scroll of Arc Frailty Dame Leona Kniveton (NPC, takes suggestions from Atramor) Female human Guardian Knight Level 45 *Immune to Stunned, Weakened, Fragile, Bound, Afraid, Fire, Ice, Wind, Earth* *Reinforced* *Lucky* *Hastened* *Encouraged* Power Bonus: 10 Defense: 40 80 Health: 71/71 Gold: 10 Equipment: Sword of Ancestral Vengeance (WP: 20, WP increase by 5 with each KO, resets at the end of battle, Longsword), Lion Knight's Commander's Shield (SP: 20; Fire, Ice, Earth, Wind, Shield), Lion Knight's Commander's Armor (SP: 10; suitable for Skirmishers and Knights; Immune to Stunned, Fragile, Weakened Bodywear), Lion Knight Commander's Grieves (SP: 5, +10 WP, Handwear), Lion Knight Commander's Greaves (Sp 5, Immune to Bound, Afraid, Footwear), Standard of the Lion Knight's (All Lion Knights and Skirmishers fighting in the same row as Dame Leona Kniveton, benefit from her positive effects, Suitable for Leona, accessory) Inventory: Grand Potion, Remedy Lion Knight Infantry (10) (NPC, takes suggestions from Atramor) Human Skirmishers Level 60 (10*6) Power Bonus: 0 Defense: 32 (10*3) Health: 60/60 (10*6) Gold: 0 Equipment: Standard Issue Pike (WP: 6, Spear), Standard Issue Shield (SP: 3) Inventory: Grand Potion Lion Knight Archers (2) (NPC, takes suggestions from Atramor) Human Rangers Level 20 (2*10) Power Bonus: 0 Defense: 2 Health: 18/20 (10*2) Gold: 0 Equipment: Standard Issue Crossbows (WP: 10, Crossbow) Inventory: Grand Potion Lion Knight High Guard (3) (NPC, takes suggestions from Atramor) Human Knights Level 60 (3*20) Power Bonus: 0 Defense: 32 (3*10) Health: 60/60 (3*20) Gold: 0 Equipment: Heavy Issue Broadsword (WP: 20, Broadsword), Heavy Issue Shield (SP: 10) Inventory: Grand Potion Party Leader, Please determine the battle order. Everyone els
  6. QM Note: Since this seems to require a more collaborative approach, feel free to post in this thread and anyone who contributes to the solution will get XP. Germ seems to be on the right path and Petaldan's input seems to have the first part of the pattern correct.
  7. "Well met Karie, yes it is indeed a shock to hear such news. I should accompany you back to Eubric. I would know who is bringing dishonor upon my beloved companions." The manual details the inner workings of the dark druid's machine and how it extract Fairy Dust from the bodies of the Fae folk. There are instructions for disabling the machine, but... Pretzel intuitive recognizes the nature of the machine and without even the manual disables its workings and is able to disconnect the fairy from the device. The leftover parts yield an Ether Core and a grating stone. The knife and syringe do not seem significant. *Cough* "Don't... don't bother." *Cough* "Not worth the effort I'm afraid," The face brightens slightly at the sight of Euflear but darkens again. "Pereville..." "My love, I'm sorry. I couldn't hold out" *Cough* "I told him... I told him where our folk escaped to... I wasn't strong enough." Euflear's face grimaced with sorrow and anger. "..." Kiray finds among the shelf: 2 Grand Potions 2 Grand Tonics 2 Remedies 2 Phoenix Essences 6 Jars of Fairy Dust
  8. The 18 illuminates stronger, but after the blank the runes dim to their normal state. The same thing happens when Germ passes over the 4 after the 18. It would seem that the 18 is the first rune in the pattern.
  9. Benji pries open the door, inside the prophet discovers a small closet and: 2 Grand Potions 1 Phoenix Essence A small manual detailing the workings of some sort of machine Euflear stands for a moment utterly shocked. "No, you must be mistaken... you couldn't have seen them... Landura, I was with her when she died, surrounded by her numerous progeny. Wanderburg, he was killed in battle along with his tribe repelling invaders from the Helvetian Sea riding a gigantic sea serpent. Rolandar, passed away quietly, he found solace in the undead city of Fellcrest, a place where no one feared death or paid him to escape it. Yuliana and I adventured all throughout Dastan and I swore that upon her death, I would watch over her children. I am ashamed that I forsook my responsibility until only recently and now... it would seeem... I still failed her. Untergang, the poor fool, I should have been there that day... should have been at his side while he battled the dark angel. I bore with him through his madness, he even dwelt here for a time and was calmed by our Fae powers, but in the end I saw him laid to rest back in Titaan." "The archdemon Rosier, for years she and her dark druids warred with my people. She feeds upon our very essence and grows stronger and more terrible by consuming it. For ages she was bound to the Lost Forest upon your plane, but she was somehow freed and able to regain a physical form and with her new found strength able to overwhelm our defenses. Her poison spread throughout the Fae and while some of the Fairy escaped, others such as myself were captured and our very being harvested. I am unsure for how long I have been under, do you believe Rosier is still here?" "We're going to find out real quick." The party ascends the steps to the upper level of the tower and are only greeted with a laboratory of sorts. On the ground a circle surrounded by runes still glows dimly. Within the laboratory a suffering figure is stretched upon a rack, his body hooked to some sort of machine.
  10. Germ finds most of the huts to be primitive and nothing more of value to be found, except for another vial of Pixie Dust. "I think the girl means figuratively and yes, I believe you may be on to something. Perhaps if these letters were replaced with some sort of letters..." QM Note: Not sure what you mean by more fitting for a video game.
  11. "It looks like... it could be a cipher. You know, replace one thing with another."
  12. QM Note: Profound Tactics, essentially means: 1/2 chance to take only regular damage from encouraged foes 1/2 chance their foes nimble effect doesn't work on rolls of Damage or Special Damage 1/2 chance their foes only get to roll once when Lucky instead of twice 1/2 chance their foes don't benefit from reinforcement and take double damage Correct, enemies are also affected by how Flanks work unless otherwise stated. QM Note: Just to provide some clarity around the Arrogate, they only take the negative effects dealt to allies (except instant KO, fixed as intended), not the attacks and damage themselves. For example if Hoke deals damage to Enforcer A the damage goes to Enforcer A, but all the negative effects go to the Arrogate.
  13. QM Note: Sorry about that. Trying to keep 3 quests is really starting to get to me. "Well met Throlar." The fairy takes the Dwarf's hand to stand. "If the Faerie is in as sorry a state as it sounds, my people will have fled and the rotting flower would have followed them, even to Eubric. This tower... in its place once stood the testament to our creativity, to our passion, now it a husk, serving only to wrench that power from our very bones. We should ascend and then ensure its destruction." "But, my friend, your injuries." "Have no fear, Rinti, we travel in the company of heroes now." Benji spots a concealed stone door along one of the walls, nearly hidden within the shadows of the dungeon. "My race do not travel often to the other planes though they are quite capable, for there are none as mutable as this one. Olegia is not the only world and in my long years I have traveled the lands of many others. Seen civilizations that surpassed those of the Kingdoms of this world by far. I have what our people term, the Orn, the Wanderlust."
  14. The Fey One gives a slight grin, "Would I tell you if I was?" The veteran straightens up with a slight bit of pain, but thanks to the paladin's nurturing he no longer looks on the verge of death. As the Fairy turns around, Throlar catches a glance of blood soaked stains on the Fey One's tunic where his wings should be. "Thank you Lind Whisperer, my name is Euflear, and I am indeed in your debt." The veteran bows to the heroes and to the other fairies who bow in return. "We had thought you dead, Far Traveler." "I very nearly was, I dreamed for so long. Nightmares... visions... the horror wrought upon my people and our land." "There is not much left of either I fear..." "Thank you youngling, I believe I can manage. Now, you can't complete a rescue without an escape, I assume you all..." The veteran winces from some healed wound. "have a plan for that?"
  15. Luke finally casts his spell as the majority of the party surrounds the high cleric of Ennoc and nearly defeats the priest. Matthias ensures Bellanotte's ether reserves are upkept as the party dashes onward, the gates of the Hovels now within sight. Round 14 of Battle in the Streets Archangel does nothing - Success >Luke uses Scroll of Arc Frailty - Failure - -2 Ether >Luke uses Scroll of Arc Frailty - Success - -2 Ether >Bellanotte sings Lucky Chant - Success - -14 Ether Atramor vs. High Cleric - Grand Theft Hero Critical Hit Critical Hit - 436 Damage, 218 Ether Drained Atramor vs. High Cleric - Grand Theft Hero Hit Damage- 218 Damage, 436 Ether Drained >Dyric vs Vindicator B - Damage Special Aim Hit - No Assassination, 240 Damage>Dyric vs Vindicator B - Damage Damage Special Damage - 0 Damage, Stunned Torc vs Infiltrator A - Special Damage Breath - 122 DamageHoke vs Infiltrator B - Jump Hit Dragon's Wrath - 1070 Damage to Infiltrator A, 1264 to Infiltrator B>Althior vs High Cleric - Spell Alea Lacta Est (4) - 892 Damage, -1 Ether >Althior vs High Cleric - Special Damage Spell Aim - 236 Damage, -1 Ether >Matthias uses Grand Tonic on Bellanotte - Success >Matthias vs. does nothing - Success >Leona vs Paladin High Cleric - Shield Bash Special Damage Mirror Sentinel >Leona vs Paladin High Cleric - Damage Shield Bash Shield Bash - 40 Damage >Infantry vs.High Cleric - Special Damage Hit - 122 Damage >Infantry vs. High Cleric - Defend Phalanx>Archers vs. High Cleric - Hit Hit - 40 Damage >Archers vs. High Cleric -Triple Strike Special Damage - 480 Damage >High Guard vs High Cleric - Special Damage Deflected Damage - 0 Damage, Stunned >High Guard vs. High Cleric - Miss Hit - 160 Damage Althior - Transcended - +1 Ether Infiltrator B - Poisoned - 20 HP Infiltrator B - Cursed - -405 Total HP Reinforcements Arrive Battle Notes: AoE items and attacks from the Party will effect only the Flank they are attacking. The Party will reach the hovels at the end of Round 15, at the end of rounds, 4, 9, & 14 new enemies will arrive. I'll auto-run rounds should the Party defeat all the enemies before the next wave arrives. The Lion Knights Party will not be affected by Dragon's Wrath Lion Knight soldiers cannot be revived with a Phoenix Essence, but may be healed and function similar to mobs The Enemy Flank A Town Watch Infiltrator A *Immune to Blinded, Sealed, Darkness, Instant KO* *Fragile (3 Rounds Remaining)* Type: HumanoidLevel: 110 (50+[5*12])Health: 2826/5000Special: Enthused Fury – Deals [Current Level] Damage to a number of party members starting with the target equal to the number of standing Town Watch EnemiesPassive Special: Quick Fingers - The Town Watch Infiltrator copies the positive effects of the last target who damages him.Drops: Double-Sided Battle Axe (WP:16, all Misses become Aims, axe) Town Watch Infiltrator B *Immune to Blinded, Sealed, Darkness, Instant KO* *Poisoned 10, Cursed, Blessed* *Fragile (3 Rounds Remaining)* Type: HumanoidLevel: 110 (50+[5*12])Health: 2882/3645Special: Enthused Fury – Deals [Current Level] Damage to a number of party members starting with the target equal to the number of standing Town Watch EnemiesPassive Special: Quick Fingers - The Town Watch Infiltrator copies the positive effects of the last target who damages him.Drops: Double-Sided Battle Axe (WP:16, all Misses become Aims, axe) Paladin Vindicator A *Immune to Fragile, Weakened, Asleep, Enamored* *Lucky* *Blessed*Type: HumanoidLevel: 60Health: 2500/2500Special: Banishing Smite – The target takes 60 Damage that ignores row and is banished from the battle for the next round.Passive Special - Forsworn Enemy - Once targeted, the Party member cannot target another enemy until KO'd or banished.Drops: Oath of Brilliance (Vindicator’s Oath; whenever the targeted enemy damages an ally, the target enemy is Blinded during the next round) Paladin Vindicator B *Immune to Fragile, Weakened, Asleep, Enamored* *Lucky* *Blessed*Type: HumanoidLevel: 60Health: 2500/2500Special: Banishing Smite – The target takes 60 Damage that ignores row and is banished from the battle for the next round.Passive Special - Forsworn Enemy - Once targeted, the Party member cannot target another enemy until KO'd or banished.Drops: Oath of Brilliance (Vindicator’s Oath; whenever the targeted enemy damages an ally, the target enemy is Blinded during the next round) Paladin High Cleric *Immune to Darkness, Sealed, Blinded, Confused, Cursed, Instant KO* *Transcended*Type: Holy/HumanoidLevel: 50Health: 8000/8000Ether: 10/10Special: Hallowed Ascension – The Paladin High Cleric restore all Paladin Enemies to Full HP. Additionally, the Paladin High Cleric revives each fallen Paladin at the cost of 1 ether.Passive Special - Death Ward - While the Paladin High Cleric is standing, all Paladin Enemies have a 1/2 chance to avoid instant KO and Cursed.Drops: Staff of Ennon (WP:5, light elemental, restores 2 ether on successful hits, staff) Town Watch Enforcer A *Encouraged* Type: HumanoidLevel: 50Health: 1000/1000Special: Rabble Breaker - Target loses positive effectsDrops: Remedy, 10 Gold Town Watch Enforcer B *Encouraged* Type: HumanoidLevel: 50Health: 1000/1000Special: Rabble Breaker - Target loses positive effectsDrops: Remedy, 10 Gold Town Watch Ballista *Immune to Hexed, Poisoned, Cursed, Bleeding, Blinded, Sealed, Asleep, Stunned, Fast Asleep, Bound, Confused, Jinxed, Slowed, Instant KO* *Ignores Rows* Type: Mechanical Level: 30 Health: 5/5 Hits Special: Lethal Shot - Reduces the target to 1 HP Passive Special: Shield Breaker - While alive, the Ballista lays down heavy fire allowing all allies to ignore the damage mitigating effects of Sentinel, Mirror Sentinel, Guardian Angel, Veni Vidi Vici, Aura. Town Watch Sniper A *Attacks Ignore Row* *Immune to Weakened, Fragile, Confused* *Lucky* *Hastened*Type: HumanoidLevel: 50Health: 2000/2000Special: Dead Shot – Reduces the target's HP in halfPassive Special: Last Rally - The Watch Captain Encourages in enemies Flank A after 3 RoundsDrops: Deadly Crossbow (WP:14, has 1/6 chance of causing sudden death; crossbow) Town Watch Sniper B *Attacks Ignore Row* *Immune to Weakened, Fragile, Confused* *Lucky* *Hastened*Type: HumanoidLevel: 50Health: 2000/2000Special: Dead Shot – Reduces the target's HP in halfPassive Special: Last Rally - The Watch Captain Encourages in enemies Flank A after 3 RoundsDrops: Deadly Crossbow (WP:14, has 1/6 chance of causing sudden death; crossbow) Paladin Arrogate Type: Light/DarkLevel: 50Health: 2000/2000Special: Penitent Stare - Transfers all negative effects onto targetPassive Special: Sin Eater - While standing the Paladin Arrogate draws all negative effects (excluding Instant KO) that would be dealt to an ally to himself.Drops: Mantle of Suffering (Negates all immunities, 2/3 chance to draw all negative effects (excluding Instant KO) to one's self, Back Wear, suitable for all classes) Town Watch Inspector General *Immune to Negative Effects* *Permanently Nimble* Type: HumanoidLevel: 100Health: 10000/10000Special: Rallying Cry - All Town Watch forces lose their negative effects and are EncouragedPassive Special: Profound Tactics - All Town Watch forces have a 1/2 chance to ignore their Target's the Positive EffectsDrops: 3x Level-up Mushrooms The Enemy Flank B Town Watch Infiltrator A *Immune to Blinded, Sealed, Darkness, Instant KO* *Nimble* Type: HumanoidLevel:135 (50+[5*17])Health: 5000/5000Special: Enthused Fury – Deals [Current Level] Damage to a number of party members starting with the target equal to the number of standing Town Watch EnemiesPassive Special: Quick Fingers - The Town Watch Infiltrator copies the positive effects of the last target who damages him.Drops: Double-Sided Battle Axe (WP:16, all Misses become Aims, axe) Town Watch Infiltrator B *Immune to Blinded, Sealed, Darkness, Instant KO* *Nimble* Type: HumanoidLevel:135 (50+[5*17])Health: 5000/5000Special: Enthused Fury – Deals [Current Level] Damage to a number of party members starting with the target equal to the number of standing Town Watch EnemiesPassive Special: Quick Fingers - The Town Watch Infiltrator copies the positive effects of the last target who damages him.Drops: Double-Sided Battle Axe (WP:16, all Misses become Aims, axe) Town Watch Patrolman A *Permanently Hastened* *Immune to Fragile, Blinded, Stunned, Sleep, Bound, Hexed, Instant KO* Type: HumanoidLevel: 60Health: 4000/4000Special: Stampeding Charge – 1/2 chance to stun all heroes in the same row as the target.Passive Special: Mounted - As long as the Town Watch Patrolman's Horse is still alive he is Permanently HastenedDrops: 50 Gold Patrol Horse A Type: Beast Level: 15 Health: 4/4 Hits Special: Stampeding Charge – 1/2 chance to stun all heroes in the same row as the target. Drops: Nothing Town Watch Patrolman B *Permanently Hastened* *Immune to Fragile, Blinded, Stunned, Sleep, Bound, Hexed, Instant KO* Type: HumanoidLevel: 60Health: 4000/4000Special: Stampeding Charge – 1/2 chance to stun all heroes in the same row as the target.Passive Special: Mounted - As long as the Town Watch Patrolman's Horse is still alive he is Permanently HastenedDrops: 50 Gold Patrol Horse B Type: Beast Level: 15 Health: 4/4 Hits Special: Stampeding Charge – 1/2 chance to stun all heroes in the same row as the target. Drops: Nothing Town Watch Patrolman C *Permanently Hastened* *Immune to Fragile, Blinded, Stunned, Sleep, Bound, Hexed, Instant KO* Type: HumanoidLevel: 60Health: 4000/4000Special: Stampeding Charge – 1/2 chance to stun all heroes in the same row as the target.Passive Special: Mounted - As long as the Town Watch Patrolman's Horse is still alive he is Permanently HastenedDrops: 50 Gold Patrol Horse C Type: Beast Level: 15 Health: 4/4 Hits Special: Stampeding Charge – 1/2 chance to stun all heroes in the same row as the target. Drops: Nothing Town Watch Ballista *Immune to Hexed, Poisoned, Cursed, Bleeding, Blinded, Sealed, Asleep, Stunned, Fast Asleep, Bound, Confused, Jinxed, Slowed, Instant KO* *Ignores Rows* Type: Mechanical Level: 30 Health: 5/5 Hits Special: Lethal Shot - Reduces the target to 1 HP Passive Special: Shield Breaker - While alive, the Ballista lays down heavy fire allowing all allies to ignore the damage mitigating effects of Sentinel, Mirror Sentinel, Guardian Angel, Veni Vidi Vici, Aura. Paladin Evoker A *Attacks Ignore Row* *Lucky*Type: HumanoidLevel: 50Health: 3000/3000Special: Summon Burst – The Paladin Evoker's Summoned Seraphim deals 60 Light Elemental Damage to all enemiesDrops: Diamond Summoned Seraphim A *Hastened* *Lucky*Type: HolyLevel: 60Health: /Special: Summon Burst – The Summoned Seraphim deals 60 Light Elemental Damage to all enemiesPassive Special - Summoner's Bond - The Summoned Seraphim disappears when the Paladin Evoker is KO'dDrops: Nothing Paladin Evoker B *Attacks Ignore Row* *Lucky*Type: HumanoidLevel: 50Health: 3000/3000Special: Summon Burst – The Paladin Evoker's Summoned Seraphim deals 60 Light Elemental Damage to all enemiesDrops: Diamond Summoned Seraphim B *Hastened* *Lucky*Type: HolyLevel: 60Health: /Special: Summon Burst – The Summoned Seraphim deals 60 Light Elemental Damage to all enemiesPassive Special - Summoner's Bond - The Summoned Seraphim disappears when the Paladin Evoker is KO'dDrops: Nothing Paladin Archer Battalion A (Mob 6) *Attacks ignore Row* *Lucky*Type: HumanoidLevel: 60 (6*10)Health: 1200/1200 (6*200)Special: Crippling Shot - Target is either Weakened, Fragile, or SlowedDrops: Remedy, 10 Gold Paladin Archer Battalion B (Mob 6) *Attacks ignore Row* *Lucky*Type: HumanoidLevel: 60 (6*10)Health: 1200/1200 (6*200)Special: Crippling Shot - Target is either Weakened, Fragile, or SlowedDrops: Remedy, 10 Gold Paladin High Cleric *Immune to Darkness, Sealed, Blinded, Confused, Cursed, Instant KO* *Slowed* *Enamored w/Atramor (3 Rounds Remaining)* Type: Holy/HumanoidLevel: 50Health: 1704/8000 Ether: 0/10Special: Hallowed Ascension – The Paladin High Cleric restore all Paladin Enemies to Full HP. Additionally, the Paladin High Cleric revives each fallen Paladin at the cost of 1 ether. Passive Special - Death Ward - While the Paladin High Cleric is standing, all Paladin Enemies have a 1/2 chance to avoid instant KO and Cursed.Drops: Paladin Prophet *Immune to Negative Effects and Magic* *Permanently Transcended* *Permanently Hastened* *Permanently Lucky* Type: Holy/HumanoidLevel: 150Health: 10000/10000 Ether: 20/20Special: Alea lacta Est – The Paladin Prophet restore all Paladin Enemies to Full HP. Additionally, the Paladin High Cleric revives each fallen Paladin at the cost of 1 ether. Additionally the Paladin High Cleric Damages all heroes with 50 Light Damage Passive Special - Clarivoyance - While the Paladin Prophet is standing, all Paladin Enemies have a 1/2 chance to avoid negative effects.Drops: Ethereal Diamond Dragon House Party Atramor Gibbin, the Fiery and Aquatic Champion of Decamon and the Serpent Skinner (CallMePie) *Party Leader* 34 year old male human Rogue Thief Level 46 *Immune to all elements and all negative effects except virus* *Steal 50% More Gold* *Lucky* *Encouraged* *Hastened* Power Bonus: +3 Defense: 10 Health: 86/89 Gold: 1090 Equipment: Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Wide-Brimmed Hat (Protects from all negative effects except sudden death and virus; headwear), Beginner's Lockpicks (1/3 chance to grant the Inspired effect at the beginning of each battle. The bearer can also unlock any non-magical locks. Accessory), Brain Drill (WP:20, damages the target’s ether as well; suitable to all classes) Treasure: Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), 100 Gold, Healing Staff, Cloak of the Dwarven Warchanter (SP: 5, Immune to Blinded and Sealed, suitable for Dwarves), Staff of Ennon (WP:5, light elemental, restores 2 ether on successful hits, staff) Inventory Althior Emorith, The Dragonslayer (K-Nut) 36 years old male (undead) human Prophet Level 59 1/5 *Clairvoyance* *Glossolalia* *Intimidation* *Permanently Transcended and Hastened* *Immune to Petrified, Cursed, Bound, and Slowed* *Absorbs Earth* *Immune to Ice and Darkness* Power Bonus: +6 (+18 to Spells) Defense: 10 Health: 93/93 Ether: 94/108 Gold: 5130 Equipment: Mythril Scepter of Divine Affinity (WP:35, Has ⅙ chance to deal cursed effect on successful spells and ⅙ chance to deal blessed effect on successful healing, staff), Gloves of the Aspirant Zieg-Friend (Spellpower +5, Max Ether +5; suitable to those with reputation with the Ziegfrieds only, if reputation is great, values doubled, if reputation is outstanding, values tripled; handwear), Winged Sandals (protects from bound and slowed effects, footwear), Garuda Wings (Makes the user permanently hastened; Power +50 to winged warriors; backwear), Coat Hanger (allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified, ice, and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers, scholars, and weather mages; bodywear), Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), Sungold Seal (Max HP+2; Power+3), Warlord’s Helmet (SP:6; healing through ether in a battle encourages targets as well, suitable to clerics and chi monks; headwear) Inventory: Dyric Rone(The Legonater) Human male, Assassin Level 33 2/3 *Permanently Lucky* *Immune to All Elements and Blinded* *Steals 50% more gold* *Encouraged* *Hastened* Defense: 6 Health: 45/45 Power Bonus: 0 Gold: 1538 Ability: Ace Assassin Training (Dyric's successful Assassination rolls against enemies immune to instant kill deals an additional LETHAL AIM roll (see Assassin)) Equipment: Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood,Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Crystal Shoes (Immunities become Absorption), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; back wear), Mockthril Longbow (WP: 27; Ice-elemental; Longbow), Inventory: Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, Matchmaker and Rock Champion of Decamon (UsernameMDM) Human Male Dragoon Level 61 *Immune to Fragile, Confused, Dark, Earth, Fire, Wind* *Absorbs Poison* *Blessed* Power Bonus: +5 Power, +7 WP Defense: 61 Health: 106/106Gold: 996 Equipment: Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Etherial Opal]), Mythril Buckler (SP:42, Amethyst, Mythril), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear),Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Bone Claws (+3 WP, 2 SP, hand wear), Warrior's Treads (SP:2, Health +1, footwear), Prayer Beads (User is Permenantly Blessed, accessory), Inventory: Torc Female Dragon Adult Level: 61 Health: 91/91 Element: Fire Ability: Draconic Fate (May pay 10 health for a 1/2 chance to make a party member Lucky) Matthias (Stickfig)Level 32 2/3 Druid *Immune to Earth, Ice, and Water* *Immune to Blinded, Bound, Fragile, Sealed, and Slowed* *½ chance immunity to Asleep* *Deals Fragile* *Gains 10 gold for each Humanoid killed* *Lucky* *Hastened*Power Bonus: +18Defense: 10 Health: 42/42Ether: 33/33Gold: 715 Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round; he may also improve one weapon at the end of each quest [+1 WP]), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat; this does not take up an action) Equipment: Ethereal Steampunk Stovepipe (SP:1; immunity to Earth and Water; protects from Blinded and Sealed; ½ chance to protect from Asleep-effect; suitable for men; headwear), Hunter's Plate (SP:4; wearer gains 10 gold for each Humanoid killed; suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Ethereal Rocket Boots (SP:2; immunity to Ice; protects from Bound, Fragile, and Slowed effects; footwear), Sungold Seal (+3 power, +2 health), Coat Hanger (Allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory [no bodywear attached]), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, Bodywear),Stave of Grasping Thorns (WP:15; Roots of Life triggers a Kudzu (see Weather Mage); staff), Inventory: Bellanotte Shadeaux (Takes suggestions from Dyric)Level 30 Minstrel *Permanently Fragile* *Immune to Asleep and Fast Asleep* Power Bonus: 0Defense: 10 Health: 58/58Ether: 15/56Gold: 0 Equipment: Nocturne Flute (WP: 6, inflicts the Sleep affect, instrument), Shadeaux Cape (SP: 9), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Bard's Corset (SP: 1, Ether +10) Inventory: Serenade of Water (Causes water-elemental damage equal to the minstrel's level to all enemies instantly. Costs 2 ether per damaged enemy.), Bolero of Fire (Causes fire-elemental damage equal to the minstrel's level to all enemies instantly. Costs 2 ether per damaged enemy.), Grand Potion, Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone), Sven's Dagger (WP: 14, Fire- and Earth+Sealed Elemental), Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone), Anniversary Medal (Power +6, SP +6, Max. Health +6, Max. Ether +6. The values will increase by 1 with each passing year; accessory.) Lion Knight Party Luke (takes suggestions from Althior) Male Elf Sage *Immune to Bleeding & Poison* Level: 35 Power Bonus: 9 Defense: 0 Health: 51/51 Ether: 2/40 Gold: 0 Equipment: Staff of the Fey Physician (WP: 10; Staff), White Cloak (Max HP +3; suitable for Clerics, Alchemists, and Scholars; Backwear), Sterile Gloves, Amulet of the Faithful Lion (Subtracts HP from Luke if Dame Leona Kniveton would be KO'd, Suitable for Luke, Accessory) Inventory: Health Core, Grand Potions (2), Potions (5), Tonics (1), Phoenix Essence, Diamond, Scroll of Arc Frailty Dame Leona Kniveton (NPC, takes suggestions from Atramor) Female human Guardian Knight Level 45 *Immune to Stunned, Weakened, Fragile, Bound, Afraid, Fire, Ice, Wind, Earth* *Reinforced* *Lucky* *Hastened* *Encouraged* Power Bonus: 10 Defense: 40 80 Health: 71/71 Gold: 10 Equipment: Sword of Ancestral Vengeance (WP: 20, WP increase by 5 with each KO, resets at the end of battle, Longsword), Lion Knight's Commander's Shield (SP: 20; Fire, Ice, Earth, Wind, Shield), Lion Knight's Commander's Armor (SP: 10; suitable for Skirmishers and Knights; Immune to Stunned, Fragile, Weakened Bodywear), Lion Knight Commander's Grieves (SP: 5, +10 WP, Handwear), Lion Knight Commander's Greaves (Sp 5, Immune to Bound, Afraid, Footwear), Standard of the Lion Knight's (All Lion Knights and Skirmishers fighting in the same row as Dame Leona Kniveton, benefit from her positive effects, Suitable for Leona, accessory) Inventory: Grand Potion, Remedy Lion Knight Infantry (10) (NPC, takes suggestions from Atramor) Human Skirmishers Level 60 (10*6) Power Bonus: 0 Defense: 32 (10*3) Health: 60/60 (10*6) Gold: 0 Equipment: Standard Issue Pike (WP: 6, Spear), Standard Issue Shield (SP: 3) Inventory: Grand Potion Lion Knight Archers (3) (NPC, takes suggestions from Atramor) Human Rangers Level 30 (3*10) Power Bonus: 0 Defense: 2 Health: 30/30 (10*3) Gold: 0 Equipment: Standard Issue Crossbows (WP: 10, Crossbow) Inventory: Grand Potion Lion Knight High Guard (3) (NPC, takes suggestions from Atramor) Human Knights Level 60 (3*20) Power Bonus: 0 Defense: 32 (3*10) Health: 60/60 (3*20) Gold: 0 Equipment: Heavy Issue Broadsword (WP: 20, Broadsword), Heavy Issue Shield (SP: 10) Inventory: Grand Potion Party Leader, Please determine the battle order. Everyone els
  16. A cold grey light begins to illuminate the room as a celestial figure begins to materialize behind Throlar. At the angel's appearance, the vines begin to tremble and shake. Vindsval's blade begins to hack through the demonic plants which curl back at the mere touch of the vindicator's weapon. At long last the Fey One is free and their corpse rolls over barely still alive, as the party looks around the angel is no where to be seen. A brief moment passes before veteran starts awake with a gasp. "Hhhhhh!!!!"
  17. As Germ inspects closer he can see that the runes themselves seem carved into the cavern floor. As he passes his hand over one of them, the rune brightens. After a pause of several moments all the runes flash and once more return to their original glow. QM Note: Multiple attempts are allowed. QM Note: It is a four. Yes the intention is to pass your hand over the runes in the correct order.
  18. Germ investigates the room, but aside from the corpses of the corpses finds nothing else of value. The demon finds glowing runes surrounding the energy sphere encasing the veteran. Ezeran's arcane scrutinization determines that twelve glowing numbered runes seem linked to the power of the force cage. How would the party disarm the spell? QM Note: Please send me the solution by PM within the next 48 hours.
  19. "Anybody got a solution that's a little more precise than a column of radiant fire?
  20. The party circles the badly beaten rot golem and slowly whittle the monster down, piece by piece until Eric slices clean through the fungal construct with a mighty cleave of his sword. Round 4 of Oracle Rescue Petaldan vs Rot Golem - Meditate Critical Hit - 66 Damage Boomingham vs Rot Golem - Shield Bash - 14 Damage, Stunned Boomingham vs Rot Golem - Special Damage - Nothing Happens, Stunned Demon Germ vs Rot Golem - Hide Arrogant Prick - 132 Damage, Level Up Mushroom Stolen Eric vs Rot Golem - Dread Visage - Fragile Eric vs Rot Golem - Critical Hit - 452 Damage, KO'd Elphaba Ezeran Ezeran Torald Torald Skuld THE BATTLE IS VICTORIOUS Hovel's Party Lord Lawrence Boomingham (Zepher) 48 year old male human Vindicator Level 37 *Immune to darkness, fire, fragile, sleep, weakened, and blinded* *Affluence* *Party Leader Power Bonus: +5 (+5 front row) Defense: 14 Health: 60/60 Stealth: 0 Gold: 368 Equipment: Scupperer (WP:19; darkness-, fire- and earth-elemental; inflicts bleeding 2 and poisoned by 10; has 1/2 chance each to inflict blinded, sealed, weakened and fragile; greatsword), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; grants immunity to fragile, asleep, weakened, blinded, darkness and fire; accessory), Vest of Faded Trials (SP:10, 1/2 chance of granting reinforced effect at the start of every battle, Immune to Fragile; Suitable for Knights, Barbarians, Dragoons, Skirmishers, Regulators, Vindicators; bodywear and headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; footwear.), Round Metal Shield (SP:7), Inventory: The Demon Germ (samurai-turtle) ??? years old ; Half Demon; Male Black Knight Level 22.33 *Immune to Slowed & Hastened * Power Bonus: +4 Defense: 21 Health: 40/40 Stealth: +3 Gold: 151 Equipment: , Spesialian Helmet (SP:2, SP:4 if wearer’s Star Elf, Health +2, Power +2, Suitable for anyone; headwear), Greaves (SP:2, immunity to Slowed and Hastened; footwear), Dastan Armor (SP: 4; Immune to Darkness/Amethyst Diamond/Light Garnet/Earth & Ruby/Fire; +2 SP for all other Dastan Equipment; Suitable for Knights, Regulators, Winged Warriors, Dragoons, and Vindicators; bodywear), Crested Shield (SP: 13; shield), Flying Talon "of the Salamander" (WP:10; Ruby/Fire-elemental; Steals one drop at Random from Enemy; whip) Loot: Level-up Mushroom Inventory: Torald Waruelf, Matchmaker (Alfadas)21 year old male human Battle MageLevel 16.5Power Bonus: +19Defense: 16Health: 34/41 Ether: 0/28 Stealth: 0Gold: 236Abilities: Pact of the Tome (Torald may spend his action for a 1/6 chance to cause the Doomed effect on a Humanoid enemy or the Hexed effect on a Demon enemy). Equipment: Torangu's Trident (WP: 20, SP: 5, cannot be used with Shield, Trident), Pandemonicon (+11 Power Bonus, HP, SP, Ether, Grants Pact of the Tome ability, accessory, Level 1, cannot be unequipped)Inventory: Petaldan Parfenius (Played by Palathadric) 5-year-old male "wonder" Paladin Level 16.5 Power Bonus: 0 Defense: 18 Health: 28/38 Ether: 16/16 Stealth: 0 Gold: 73 Equipment: Armour of Dark Arts (SP: 10; Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; Suitable to Knights, Dragoons, and Skirmishers), Cloak of Innocence (SP: 3; grants the wearer immunity to Darkness, if the health of the wearer is below 50% the wearer is also *Blessed*; Backwear; Suitable for Petaldan only), Slimy Sword (WP:25, can be split into several weaker Slimy Swords or combined with other Slimy Swords to increase WP and split apart again at any time, Longsword), Inventory: Eric (Khorne), Self-proclaimed Siren-Slayer and Butcher of Basilisks 30 year old Human Nord Level 31 Vindicator *Evasion* *Protected from Weakened, Stunned, Poisoned, Bleeding, Cursed, Asleep, Fast Asleep, Confused and Hexed + Immune to Darkness, Water and Earth* *Zweihänder Grip* Power Bonus: +3 Defense: 0 Health: 62/62 Stealth: 0 Gold: 1360 Equipment: Conspirator (WP: 20, causes Blinded and has 1/2 chance to cause Confused with each hit, Ice- and Darkness-elemental; longsword), Pugilist's Gloves (Power +2, protects from Weakened; handwear),Boots of Evasion (Wearer takes half damage in front row + Immunity to Darkness, Water, Earth and Asleep; footwear), Periwinkle Ribbon (Grants Immunity to Stunned, Poisoned, Bleeding, Cursed, Asleep, Fast Asleep, Confused and Hexed; suitable for Periwinkle Eric only; headwear) Inventory: Ezeran Yavarr (MysticModulus)42 year old male human SorcererLevel 25 *Immune to Wood and Fire, Sealed and Blindness* *Enemies that hit Ezeran become slowed*Power Bonus: (+2 spellpower)Defense: 6Health: 38/38Ether: 31/33 Stealth: 1Gold: 552Equipment: Ooze Wand (WP: 10, 1/3 chance to Slow), Sneezing Demon (SP:3; enemies that hit the wearer become slowed; immunity to wood, fire and blindness, suitable to Ezeran only; bodywear), Etherium Pauldrons (SP:3, immune to sealed; backwear), Sedge hat (Max. Ether +4; headwear)Inventory: Sküld (NPC, controlled by Alfadas) 12 years old female nôrn Altar Girl *Immune to Burning* Level 16 Power Bonus: 0 Health: 12/22 Ether: 18/25 Defense: 1 Gold: 20 Equipment: Silk Fan (WP:10, wind-elemental, fan), Shrine Robes (Immune to Burning, +5 HP, Torsowear) Shadow Cloak (SP:1; backwear), Scroll of Intellect, Scroll of Minor Dispel, Scroll of Shielding, Grand Tonic Elphaba of Ozmath (NPC, takes suggestions from Zepher) ??? years old female Witch *Immune to Sealed, Bound, Blinded, Poisoned, Burning, Enamored, Cursed, Petrified, Fire, Water, Wind, and Earth* Level 35 Power Bonus: 0 Health: 59/59 Ether: 46/46 Defense: 15 Stealth: +4 Gold: 100 Equipment: Ozmath Witch's Talisman (Makes the Witch's poisonous attacks deal poisoned 10 and additionally drop the target's level by 1, Accessory), Ozmath Witch's Cloak (SP 5, Immunity to Sealed, Bound, Blinded, Poisoned, Burning, Enamored, Cursed, Petrified, Fire, Water, Wind, and Earth, Backwear), Ozmath Witch's Gloves (Healing also restores the target's ether equal to user's WP, Handwear), Ozmath Witch's Robes (+10 Health, +10 Ether, +10 SP, +1 Stealth, Torsowear), Hickory Broomstick (WP: 15, Broomstick), Roderick's Staff (WP: 10, 1/3 chance to Confuse, Staff) Party Leader, Please distribute the loot: Bone (Can be thrown at monsters to distract them for a turn, consumable) Pickled Mushroom (Unknown effects, consumable) Tiny Shroom (Increases Maximum Health by 1, consumable) Rotting Rod (WP: 15, 1/3 chance to Hex Undead, staff) While the cavern grows quiet, the body of the Sand Queen lies still within the hemisphere of energy.
  21. Benji learns that the bonds are demonic in nature and origin and that the right kind of spell would be needed in order to extricate the Fey One without killing her. The prophet sinks to one knee as he feels half of his ether reserves drain from his body. Kiray and Throlar do not find any traps within the torture chamber. "They came with the Demon, They spread them whereever they go."
  22. Only the most hearty warrior still stand as as Dyric finishes off the two Vindicators and the rest of the group surround High Cleric, slowly piercing his defenses. Round 13 of Battle in the Streets Archangel does nothing - Success >Bellanotte sings Lucky Chant - Success - -22 Ether >Atramor vs. High Cleric - Critical Hit Special Damage Hide - 178 Damage, 178 Ether Drained >Atramor vs. High Cleric - Grand Theft Hero Damage Critical Hit - 218 Damage, 218 Ether Drained >Dyric vs Vindicator B - Damage Special Damage Grim Reaper - No Assassinations>Dyric vs Vindicator B - Critical Lethal Hit Critical Lethal Hit Lethal Aim - Vindicator A Assassinated, KO'd; 452 Damage to Vindicator B, KO'd, 0 Damage to Paladin High Priest Torc vs Infiltrator A - Special Damage Breath - 61 DamageHoke vs Infiltrator B - Special Damage Dragon's Wrath - 535 Damage to Infiltrator A, 1264 to Infiltrator B>Leona vs Paladin High Cleric - Mirror Sentinel Hit Mirror Sentinel >Leona vs Paladin High Cleric - Damage Shield Bash Shield Bash - 40 Damage >Infantry vs.High Cleric - Special Damage Defend Critical Hit - 144 Damage >Infantry vs. High Cleric - Special Damage Hit Phalanx>Archers vs. High Cleric - Aim Aim Damage - 40 Damage >Archers vs. High Cleric - Damage Critical Hit Damage - 200 Damage >High Guard vs High Cleric - Critical Hit Damage Critical Hit - 200 Damage >High Guard vs. High Cleric - Miss Special Damage Sentinel>Althior vs High Cleric - Spell Aim Spell - 472 Damage, -1 Ether >Althior vs High Cleric - Spell Aim Alea Lacta Est (2) - 612 Damage, -1 Ether >Matthias vs. does nothing - Success >Matthias vs. does nothing - Success >Luke uses Scroll of Arc Frailty - Failure - -4 Ether >Luke uses Scroll of Arc Frailty - Failure - -4 Ether Althior - Transcended - +1 Ether Infiltrator B - Blessed - +500 HP Vindicator A - Poisoned - -10 HP Infiltrator B - Poisoned - 20 HP Infiltrator B - Cursed - -450 Total HP Battle Notes: AoE items and attacks from the Party will effect only the Flank they are attacking. The Party will reach the hovels at the end of Round 15, at the end of rounds, 4, 9, & 14 new enemies will arrive. I'll auto-run rounds should the Party defeat all the enemies before the next wave arrives. The Lion Knights Party will not be affected by Dragon's Wrath Lion Knight soldiers cannot be revived with a Phoenix Essence, but may be healed and function similar to mobs The Enemy Flank A Town Watch Infiltrator A *Immune to Blinded, Sealed, Darkness, Instant KO* Type: HumanoidLevel: 60 (50+[5*2])Health: 4018/5000Special: Enthused Fury – Deals [Current Level] Damage to a number of party members starting with the target equal to the number of standing Town Watch EnemiesPassive Special: Quick Fingers - The Town Watch Infiltrator copies the positive effects of the last target who damages him.Drops: Double-Sided Battle Axe (WP:16, all Misses become Aims, axe) Town Watch Infiltrator B *Immune to Blinded, Sealed, Darkness, Instant KO* *Poisoned 10, Cursed, Blessed* *Fragile (2 Rounds Remaining)* Type: HumanoidLevel: 60 (50+[5*2])Health: 3666/4050Special: Enthused Fury – Deals [Current Level] Damage to a number of party members starting with the target equal to the number of standing Town Watch EnemiesPassive Special: Quick Fingers - The Town Watch Infiltrator copies the positive effects of the last target who damages him.Drops: Double-Sided Battle Axe (WP:16, all Misses become Aims, axe) The Enemy Flank B Paladin High Cleric *Immune to Darkness, Sealed, Blinded, Confused, Cursed, Instant KO* *Fragile (1 Rounds Remaining)* *Slowed* *Enamored (3 Rounds Remaining)* *Stunned (1 Round Remaining)* Type: Holy/HumanoidLevel: 50Health: 4906/8000 Ether: 0/10Special: Hallowed Ascension – The Paladin High Cleric restore all Paladin Enemies to Full HP. Additionally, the Paladin High Cleric revives each fallen Paladin at the cost of 1 ether. Passive Special - Death Ward - While the Paladin High Cleric is standing, all Paladin Enemies have a 1/2 chance to avoid instant KO and Cursed.Drops: Dragon House Party Atramor Gibbin, the Fiery and Aquatic Champion of Decamon and the Serpent Skinner (CallMePie) *Party Leader* 34 year old male human Rogue Thief Level 46 *Immune to all elements and all negative effects except virus* *Steal 50% More Gold* *Lucky* *Encouraged* *Hastened* Power Bonus: +3 Defense: 10 Health: 86/89 Gold: 1090 Equipment: Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Wide-Brimmed Hat (Protects from all negative effects except sudden death and virus; headwear), Beginner's Lockpicks (1/3 chance to grant the Inspired effect at the beginning of each battle. The bearer can also unlock any non-magical locks. Accessory), Brain Drill (WP:20, damages the target’s ether as well; suitable to all classes) Treasure: Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), 100 Gold, Healing Staff, Cloak of the Dwarven Warchanter (SP: 5, Immune to Blinded and Sealed, suitable for Dwarves), Staff of Ennon (WP:5, light elemental, restores 2 ether on successful hits, staff) Inventory Althior Emorith, The Dragonslayer (K-Nut) 36 years old male (undead) human Prophet Level 59 1/5 *Clairvoyance* *Glossolalia* *Intimidation* *Permanently Transcended and Hastened* *Immune to Petrified, Cursed, Bound, and Slowed* *Absorbs Earth* *Immune to Ice and Darkness* Power Bonus: +6 (+18 to Spells) Defense: 10 Health: 93/93 Ether: 95/108 Gold: 5130 Equipment: Mythril Scepter of Divine Affinity (WP:35, Has ⅙ chance to deal cursed effect on successful spells and ⅙ chance to deal blessed effect on successful healing, staff), Gloves of the Aspirant Zieg-Friend (Spellpower +5, Max Ether +5; suitable to those with reputation with the Ziegfrieds only, if reputation is great, values doubled, if reputation is outstanding, values tripled; handwear), Winged Sandals (protects from bound and slowed effects, footwear), Garuda Wings (Makes the user permanently hastened; Power +50 to winged warriors; backwear), Coat Hanger (allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified, ice, and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers, scholars, and weather mages; bodywear), Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), Sungold Seal (Max HP+2; Power+3), Warlord’s Helmet (SP:6; healing through ether in a battle encourages targets as well, suitable to clerics and chi monks; headwear) Inventory: Dyric Rone(The Legonater) Human male, Assassin Level 33 2/3 *Permanently Lucky* *Immune to All Elements and Blinded* *Steals 50% more gold* *Encouraged* *Hastened* Defense: 6 Health: 45/45 Power Bonus: 0 Gold: 1538 Ability: Ace Assassin Training (Dyric's successful Assassination rolls against enemies immune to instant kill deals an additional LETHAL AIM roll (see Assassin)) Equipment: Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood,Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Crystal Shoes (Immunities become Absorption), Mythril Crossbow of Incessant Warmongerers (WP: 40; Darkness and Wind-elemental, deals Slowed on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; back wear) Inventory: Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, Matchmaker and Rock Champion of Decamon (UsernameMDM) Human Male Dragoon Level 61 *Immune to Fragile, Confused, Dark, Earth, Fire, Wind* *Absorbs Poison* *Blessed* Power Bonus: +5 Power, +7 WP Defense: 61 Health: 106/106Gold: 996 Equipment: Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Etherial Opal]), Mythril Buckler (SP:42, Amethyst, Mythril), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear),Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Bone Claws (+3 WP, 2 SP, hand wear), Warrior's Treads (SP:2, Health +1, footwear), Prayer Beads (User is Permenantly Blessed, accessory), Inventory: Torc Female Dragon Adult Level: 61 Health: 91/91 Element: Fire Ability: Draconic Fate (May pay 10 health for a 1/2 chance to make a party member Lucky) Matthias (Stickfig)Level 32 2/3 Druid *Immune to Earth, Ice, and Water* *Immune to Blinded, Bound, Fragile, Sealed, and Slowed* *½ chance immunity to Asleep* *Deals Fragile* *Gains 10 gold for each Humanoid killed* *Lucky* *Hastened*Power Bonus: +18Defense: 10 Health: 42/42Ether: 33/33Gold: 715 Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round; he may also improve one weapon at the end of each quest [+1 WP]), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat; this does not take up an action) Equipment: Ethereal Steampunk Stovepipe (SP:1; immunity to Earth and Water; protects from Blinded and Sealed; ½ chance to protect from Asleep-effect; suitable for men; headwear), Hunter's Plate (SP:4; wearer gains 10 gold for each Humanoid killed; suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Ethereal Rocket Boots (SP:2; immunity to Ice; protects from Bound, Fragile, and Slowed effects; footwear), Sungold Seal (+3 power, +2 health), Coat Hanger (Allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory [no bodywear attached]), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, Bodywear),Stave of Grasping Thorns (WP:15; Roots of Life triggers a Kudzu (see Weather Mage); staff), Inventory: Bellanotte Shadeaux (Takes suggestions from Dyric)Level 30 Minstrel *Permanently Fragile* *Immune to Asleep and Fast Asleep* Power Bonus: 0Defense: 10 Health: 58/58Ether: 14/56Gold: 0 Equipment: Nocturne Flute (WP: 6, inflicts the Sleep affect, instrument), Shadeaux Cape (SP: 9), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Bard's Corset (SP: 1, Ether +10) Inventory: Serenade of Water (Causes water-elemental damage equal to the minstrel's level to all enemies instantly. Costs 2 ether per damaged enemy.), Bolero of Fire (Causes fire-elemental damage equal to the minstrel's level to all enemies instantly. Costs 2 ether per damaged enemy.), Grand Potion, Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone), Sven's Dagger (WP: 14, Fire- and Earth+Sealed Elemental), Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone), Anniversary Medal (Power +6, SP +6, Max. Health +6, Max. Ether +6. The values will increase by 1 with each passing year; accessory.) Lion Knight Party Luke (takes suggestions from Althior) Male Elf Sage *Immune to Bleeding & Poison* Level: 35 Power Bonus: 9 Defense: 0 Health: 51/51 Ether: 6/40 Gold: 0 Equipment: Staff of the Fey Physician (WP: 10; Staff), White Cloak (Max HP +3; suitable for Clerics, Alchemists, and Scholars; Backwear), Sterile Gloves, Amulet of the Faithful Lion (Subtracts HP from Luke if Dame Leona Kniveton would be KO'd, Suitable for Luke, Accessory) Inventory: Health Core, Grand Potions (2), Potions (5), Tonics (1), Phoenix Essence, Diamond, Scroll of Arc Frailty Dame Leona Kniveton (NPC, takes suggestions from Atramor) Female human Guardian Knight Level 45 *Immune to Stunned, Weakened, Fragile, Bound, Afraid, Fire, Ice, Wind, Earth* *Reinforced* *Lucky* *Hastened* *Encouraged* Power Bonus: 10 Defense: 40 80 Health: 71/71 Gold: 10 Equipment: Sword of Ancestral Vengeance (WP: 20, WP increase by 5 with each KO, resets at the end of battle, Longsword), Lion Knight's Commander's Shield (SP: 20; Fire, Ice, Earth, Wind, Shield), Lion Knight's Commander's Armor (SP: 10; suitable for Skirmishers and Knights; Immune to Stunned, Fragile, Weakened Bodywear), Lion Knight Commander's Grieves (SP: 5, +10 WP, Handwear), Lion Knight Commander's Greaves (Sp 5, Immune to Bound, Afraid, Footwear), Standard of the Lion Knight's (All Lion Knights and Skirmishers fighting in the same row as Dame Leona Kniveton, benefit from her positive effects, Suitable for Leona, accessory) Inventory: Grand Potion, Remedy Lion Knight Infantry (10) (NPC, takes suggestions from Atramor) Human Skirmishers Level 60 (10*6) Power Bonus: 0 Defense: 32 (10*3) Health: 60/60 (10*6) Gold: 0 Equipment: Standard Issue Pike (WP: 6, Spear), Standard Issue Shield (SP: 3) Inventory: Grand Potion Lion Knight Archers (3) (NPC, takes suggestions from Atramor) Human Rangers Level 30 (3*10) Power Bonus: 0 Defense: 2 Health: 30/30 (10*3) Gold: 0 Equipment: Standard Issue Crossbows (WP: 10, Crossbow) Inventory: Grand Potion Lion Knight High Guard (3) (NPC, takes suggestions from Atramor) Human Knights Level 60 (3*20) Power Bonus: 0 Defense: 32 (3*10) Health: 60/60 (3*20) Gold: 0 Equipment: Heavy Issue Broadsword (WP: 20, Broadsword), Heavy Issue Shield (SP: 10) Inventory: Grand Potion Party Leader, Please determine the battle order. Everyone els
  23. The group descend the stairs of the tower along the way finding more dead druids and warrior fairies. In the basement the corpses of long dead fairies are chained to the walls and the room smells of death, decay, and suffering. Blood and bones are spread about the room. Centered in the middle of the chamber, the Party finds the Fey One wrapped in a cocoon of white roots. "Gods above!" The Party Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric)463-year-old male "hermit" Artisan Level 38.75 *Permanently Reinforced* *Immune to Darkness, Wood, Earth, Water, Light, Fire, Lightning, Ice, Wind, Blinded, Weakening, Frailty, Poison, Asleep, and Confused *Permanently Nimble*Power Bonus: +5Defense: 190Health: 71/71 Stealth: +2Gold: 1082Equipment: Wraps of the Steadfast Tortoise (Grants permanent *reinforced* Effect, Handwear, Suitable for Chi Monks), Cloak of the Grand Vizier (SP: 11 multiplied by the number of party members; Grants immunity to Darkness, Wood, Earth, Water, Light, Fire, Lightning, Ice, Wind, *Blinded*, *Weakened*, *Frailty*, *Asleep*, and *Confused*; Backwear), Duke's Coat-of-Arms (SP: 5; Protects against *Fragile* and all *Poisons*; Suitable for Knights, Dragoons, Skirmishers and Regulators; Bodywear), Mythril Heaven and Hell (WP: 40; Darkness; Poisoned 9, Cursed, Dual-Strike; Whip), Cape of Extravagance (SP: 5, +10 WP, Wearer is Permanently Nimble, Backwear, suitable for Mimes)Inventory: Karie Alderflask-Cour (Kintober) 26 Year Old Human Female Minstrel Level 37.75 *Permanently Nimble* *1/3 Chance to Weaken targeted enemy on successful hits* Power Bonus: 3 Health: 65/65 Defense: 7 Ether: 40/43 Stealth: +2 Gold: 686 Equipment: Vagrant's Guitar (WP: 5, user is lucky, fire and wind elemental instrument), Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and FREE HITS, suitable for women only, body wear), Vorpalis Crown (SP: 4, the wearer has a 1/3 chance of dealing Weakened to the targeted enemy on successful hits. Headwear, suitable for anyone.), Fenarian Robes of the Vampire (SP:3, Max. Ether +4, backwear), Encore Plectrum (If the same song is sung for more than one round of combat in a row, the song's ether cost for the consecutive rounds is halved; suitable for minstrels, accessory), Inventory: Kiray Nastayo, A Hero Who Is Actually Worth Something (KingoftheZempk) 24 year old Female Human Warden Level 28 *Immune to Blinded, Doomed, Blessed, Light, Darkness, Wood**Double damage to Demonic and Holy Foes**Half Damage from Free Hits* *Intimidation* *Blessed* Power Bonus: 6 Defense: 29 Health: 45/45 Stealth: 0 Gold: 149 Equipment: Never Blessed Armor (SP: 11, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers), Spesialian Spiked Pauldrons (Damage from Free Hits is halved, Immune to Wood; accessory), Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers), Orcish Barbed Shield (SP: 12), Mythril Hunter's Crossbow (WP:22, double WP against beasts, fire, ice, wind, and darkness-elemental), Inventory: Throlar Wineghilm (Lord Duvors) 137 year old male Dwarven Paladin *Permanently Nimble* Level 21 Power Bonus: 0 Defense: 5 Health: 50/50 Ether: 12/21 Stealth: +1 Gold: 0 Equipped: Gloves of the Hypocritical/Hippocratic Oath (Adds +10 to healing for characters with the Healing job trait and +10 Poisoning for characters with the Wicked fighting style [or future equivalent]), Lens of Speed Reading (allows a scroll to be read in addition to a normal action; Accessory; Suitable for scroll users), Greaves of the Wolf (SP: 5, Wearer is Nimble; footwear), Shield of Invisibility (SP: 0, the user is immune to free hits until they are the last hero standing), Rotting Rod (WP: 15, 1/3 chance to Hex Undead, staff) Inventory: Vindsval Half-Born (Asphalt) 41 year old, Male, Half Giant, Level: 43 Vindicator *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened, Effects* Immune to Dark & Demonic enemies Power Bonus: +12 Defense: 10 Health: 66/66 Stealth: +1 Gold: 134 Equipment: Shikokku's Stealth Suit (SP:7; Power +6, User is immune to Dark & Demonic enemies; Body, Head and Backwear counts as 1 Artefact), Mechanical Arm (Doubles WP for the equipped weapon; wearer cannot become disarmed; suitable for Vindsval only; handwear), Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to Asleep,Blinded,Confused, Fragile, and Weakened effects)(lent by Benji), Multi-tool Attachment (Artificial arm, Enables user to ignore the weapon restrictions of their class excluding Shields, Handwear, Suitable for Vindsval), Great Club (WP: 100, cannot be reinforced, imbued, or used with a shield. Suitable to barbarians and beast warriors) Inventory: Skrall (Waterbrick Down) 81 year old Male Ogre Beast Warrior Level 43.8 *Natural Respite* *Immune to Fragile, Blinded, and Confused* *1/3 chance to revive when KO'd* *Encouraged* *Lucky* Power Bonus: 0 Defense: 11 Health: 68/68 Stealth: +2 Gold: 6 Equipment: Oversized Mythril Greatsword (WP:46, double damage on targets that are clearly smaller than the hero, Poisoned 10, greatsword), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Moone Greaves (SP: 3), Vorpalis Talisman (1/3 chance of instantly resurrecting with 1 HP and 1 Ether upon being knocked out; accessory) Inventory: Lind Whisperer (Lind Whisperer) 25-year-old Human Black Knight Level 25 Power Bonus: +7 Defense: 15 Health: 41/41 Gold: 273 Stealth: 0 Equipment: Invader's Armour (SP: 3, wearer is encouraged when their current health is at half or below the wearer's maximum level), Immortal Palms (+7 power; all battle start with one round of Electric weather. Handwear.), Vorpalis Netherwings (SP: 4, the wearer deals double damage to humanoid type enemies and takes half damage from Holy/Light enemies. Backwear, suitable for anyone.), Shield of the Silent Knight (Shield, SP:8, attackers have a 50% chance of being Sealed), Bifrost Blades (WP: 14, dual strike, dagger Light, Earth, Water, Wind, and Ice Elemental) Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms 30 year old half-elf Level 50 3/5 Prophet *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* *Overkill Gloves* *2x damage against Vermin* *Hastened* *Lucky* *Encouraged and Immune to Ice* Power Bonus: 0 Defense: 20 Health: 77/77 Ether: 50/50 Gold: 794 Equipment: Hollow Meduiak (Precision Bow; WP:24; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental; Hollow [Elixir]), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (backwear, SP:6, suitable for Ranger, Barbarian and Beast Warriors), Wonky Shoes (footwear, SP: 3, suitable for all classes), Order Imperial Prophet's Armor (SP: 8; Grants Command; Suitable for Prophets; Bodywear), Tricorne (headgear, SP:3) Inventory Bluedvi, Rinti, & Haverti (NPC's take Suggestions from Benji) 120 year old Fairies Level 45 Winged Warriors *Nimble* *Immune to Cursed, Petrified, Light, & Dark* *Lucky* *Hastened* Power Bonus: +10 Defense: 5 Health: 60/60 Stealth: +1 Gold: 0 Equipment: Fae Blade (WP: 25, 1/3 chance to confuse, mutable weapon suitable to Fairies), Snark Mail (SP 5, Permanently Nimble, Bodywear), Bandersnatch Cloak (The wearer can choose to hide for the next round, avoiding Free Hits; the effect ends if the user targets an enemy, Backwear), Greaves of the Jabberwocky (Immunity to Cursed, Petrified, Light, and Dark, Handwear), Grand Potion, Remedy The heroes make ready to dash down the stairs.
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