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Heroica RPG - Quest #159: An Unexpected Return
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
The party bids goodbye to the Ziegfrieds wondering if they would ever see them again. Torc quickly ushers the group to the Guild Hall the dragon landing squarely in front of the building. Picket signs and trash are littered in front of the establishment and a lone figure tidies up outside and is surprised by the arrival of the party not to mention the dragon. "What is ze meaning of zis?!?" -
Karie strikes up the rapid march as Monk Pretzel lobs a Jinxy Juice at the Walking Mountian, With a deft swing of his club, the Founder bounces the bottle back at the Artisan covering him in the jinxing alchemy. Lind quickly restores Karie before striking the barbarian with a well aimed hit, stealing his gear, but leaving Lind exhausted. Throlar takes up a defensive position as a shimmering light breaks through, the paladin's angel manifesting itself as Vindsval smites the Walking Mountain with a tremendous blow. The half giant and Skrall both take significant damage, the ogre being knocked out entirely. Round 4 of Tritech Tussle >Karie plays Rapid March - Success - 12 Ether >Monk Pretzel uses Jinxy Juice - Failure - *Deflecting Blow* Revealed, Pretzel Jinxed >Monk Pretzel vs. Walking Mountain - Upgraded Hit Enhancement - Tyrant's Maul +1 WP Lind uses Grand Potion on Karie - Success Lind vs. Walking Mountain - Arrogant Prick - 190 Damage, Lind Stunned, Walking Mountain Fragile >Throlar uses Spell of Elemental Darkness - Success - 5 Ether >Throlar vs. Walking Mountain - Guardian Angel >Throlar vs. Skrall - Heal - 43 Healing, -1 Ether >Kiray - KO'd>Vindsval vs. Walking Mountain - Supernal Smite - 1786 Damage, Awakening >Vindsval vs. Walking Mountain - Deflected Damage - No Deflection, 40 Damage >Skrall vs. Walking Mountain - Hit - 89 Damage >Skrall vs. Walking Mountain - Damage - 40 Damage Walking Mountain - Free Hits (Karie, Monk Pretzel) - 40 Damage to Karie, 0 Damage to Monk Pretzel The Enemy The Walking Mountain *Attacks Ignore SP* *???* *Quickened 8* *Oath of Retribution* *Fragile (3 Rounds Remaining)* *Darkness Elemental Attacks* Type: Humanoid Level: 80 Health: 13872/20000 Special: Heavy Drinker - The Walking Mountain consumes a Nostrum, if he's already consumed a nostrum he consumes a Mead, if he's already consumed a Mead he consumes a Mulled Wine, if he's already consumed a Mulled Wine he consumes a Smelling Salts, if he has consumed a Smelling Salts he deals a hit to the target equal to his level. Passive Special I: Crushing Blow - The Walking Mountain's attacks ignore SP. Passive Special II: Relentless Endurance -The Walking Mountain can only be affected by one negative effect at a time. Passive Special III: Dull the Pain with Drink - The Walking Mountain has 1/2 chance to consume a remedy at the end of the round if inflicted with a Negative Effect Passive Special IV: Deflecting Blow - The Walking Mountain has a 1/2 chance to deflect items back at the target. Passive Special V: ??? Drops: Note: The Quickened Effect is similar to the Hastened effect, with the number representing how many extra free hits will occur if the monster is not targeted, however these free hits can be cancelled if the monster is targetted as many times extra as that number. The Party Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric)463-year-old male "hermit" Artisan Level 38.5 *Permanently Reinforced* *Immune to Darkness, Wood, Earth, Water, Light, Fire, Lightning, Ice, Wind, Blinded, Weakening, Frailty, Poison, Asleep, and Confused *Jinxed*Power Bonus: +5Defense: 180Health: 71/71 Stealth: +2Gold: 1082Equipment: Wraps of the Steadfast Tortoise (Grants permanent *reinforced* Effect, Handwear, Suitable for Chi Monks), Cloak of the Grand Vizier (SP: 11 multiplied by the number of party members; Grants immunity to Darkness, Wood, Earth, Water, Light, Fire, Lightning, Ice, Wind, *Blinded*, *Weakened*, *Frailty*, *Asleep*, and *Confused*; Backwear), Duke's Coat-of-Arms (SP: 5; Protects against *Fragile* and all *Poisons*; Suitable for Knights, Dragoons, Skirmishers and Regulators; Bodywear), Order Imperial Prophet's Armor (SP: 8; Grants Command; Suitable for Prophets; Bodywear), Tyrant's Maul (WP: 29; causes *Hexed*; Hammer),Inventory: Karie Alderflask-Cour (Kintober) 26 Year Old Human Female Minstrel Level 35.5 *Permanently Nimble* *1/3 Chance to Weaken targeted enemy on successful hits* Power Bonus: 3 Health: 8/63 Defense: 7 Ether: 29/41 Stealth: +2 Gold: 686 Equipment: Trickster's Mask of the Elf (changes user's appearance into that of an elf of the same gender, accessory), Vagrant's Guitar (WP: 5, user is lucky, fire and wind elemental instrument), Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and FREE HITS, suitable for women only, body wear), Vorpalis Crown (SP: 4, the wearer has a 1/3 chance of dealing Weakened to the targeted enemy on successful hits. Headwear, suitable for anyone.), Fenarian Robes of the Vampire (SP:3, Max. Ether +4, backwear) Inventory: Kiray Nastayo, A Hero Who Is Actually Worth Something (KingoftheZempk) 24 year old Female Human Warden Level 27 2/3 *Immune to Blinded, Doomed, Blessed, Light, Darkness, Wood**Double damage to Demonic and Holy Foes**Half Damage from Free Hits* *Intimidation* *KO'd* Power Bonus: 6 Defense: 29 Health: 0/44 Stealth: 0 Gold: 149 Equipment: Deadly Crossbow (WP:17, Light elemental, has 1/6 chance of instantly knocking out the target unless it is immune to sudden death; crossbow, deals poisoned by 10), Never Blessed Armor (SP: 11, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers), Spesialian Spiked Pauldrons (Damage from Free Hits is halved, Immune to Wood; accessory), Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers), Orcish Barbed Shield (SP: 12), Inventory: Throlar Wineghilm (Lord Duvors) 137 year old male Dwarven Paladin *1/3 chance of dealing Fragile* *Absorbs Fire* *Immune to Ice* *Permanently Nimble* Level 20 1/3 Power Bonus: 0 Defense: 5 Health: 49/49 Ether: 9/20 Stealth: +1 Gold: 0 Equipped: Gloves of the Hypocritical/Hippocratic Oath (Adds +10 to healing for characters with the Healing job trait and +10 Poisoning for characters with the Wicked fighting style [or future equivalent]), Lens of Speed Reading (allows a scroll to be read in addition to a normal action; Accessory; Suitable for scroll users), Verkenner (WP:10, Darkness Elemental Broomstick,ranged), Greaves of the Wolf (SP: 5, Wearer is Nimble; footwear), Shield of Invisibility (SP: 0, the user is immune to free hits until they are the last hero standing), Inventory: Vindsval Half-Born (Asphalt) 41 year old, Male, Half Giant, Level: 42.4 Vindicator *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened, Effects* Immune to Dark & Demonic enemiesa Power Bonus: +12 Defense: 30 Health: 24/64 Stealth: +1 Gold: 134 Equipment: Shikokku's Stealth Suit (SP:7; Power +6, User is immune to Dark & Demonic enemies; Body, Head and Backwear counts as 1 Artefact), Mechanical Arm (Doubles WP for the equipped weapon; wearer cannot become disarmed; suitable for Vindsval only; handwear), Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to Asleep,Blinded,Confused, Fragile, and Weakened effects)(lent by Benji), Multi-tool Attachment (Artificial arm, Enables user to ignore the weapon restrictions of their class excluding Shields, Handwear, Suitable for Vindsval), Mythril Shield (SP: 20 Shield), Ludeus (WP: 25 50 Successful hits have a 1/3 chance of Awakening the blade's true power, doubling the sword's WP for the next round. Doubling does not compound., Lightning, and Wood Elemental, Greatsword/Longsword), Inventory: Skrall (Waterbrick Down) 81 year old Male Ogre Beast Warrior Level 43.6 *Natural Respite* *Immune to Fragile, Blinded, and Confused* *1/3 chance to revive when KO'd* Power Bonus: 0 Defense: 11 Health: 21/68 Stealth: +2 Gold: 6 Equipment: Oversized Mythril Greatsword (WP:46, double damage on targets that are clearly smaller than the hero, greatsword), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Moone Greaves (SP: 3), Vorpalis Talisman (1/3 chance of instantly resurrecting with 1 HP and 1 Ether upon being knocked out; accessory) Inventory: Lind Whisperer (Lind Whisperer) 25-year-old Human Black Knight Level 24.66 *Immune to Dark* *Stunned (1 Round Remaining)* Power Bonus: +7 Defense: 13 Health: 40/40 Gold: 273 Stealth: 0 Equipment: Invader's Armour (SP: 3, wearer is encouraged when their current health is at half or below the wearer's maximum level), Immortal Palms (+7 power; all battle start with one round of Electric weather. Handwear.), Vorpalis Netherwings (SP: 4, the wearer deals double damage to humanoid type enemies and takes half damage from Holy/Light enemies. Backwear, suitable for anyone.), Shield of the Silent Knight (Shield, SP:8, attackers have a 50% chance of being Sealed), Gladius (WP: 16, darkness-elemental greatsword, 1/3 chance of causing Fragile on successful hits) Drops: Totem of the Wandering Chieftain (Immunity to Bound, Slowed, Blinded, Asleep, Instant KO, Accessory Suitable for Barbarian Chieftains), Remedy x9, Great Club (WP: 100, cannot be reinforced, imbued, or used with a shield. Suitable to barbarians and beast warriors) QM Note: Party Leader, please determine the battle order. Everyone else, please declare your action.
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Heroica RPG - Quest #159: An Unexpected Return
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
Bellanotte looks at Hoke with mixed emotions of sadness and hope. "..." "Don't worry Matthias, your modesty is one of your more amiable features." "Thank you. Be careful, there are many dangers in this city and now that the Watch numbers among them, you're task will be doubly difficult. Stay safe." "Matthias, if you're free, you me... two weeks at the upcoming ice-cream social?" -
Ezeran notes that the tunnel floor is well traveled, the ground is broken up by all manner of fungi as well as the snaking tendrils of the white roots. Torald's shovel comes up empty. It doesn't take long before the heroes come across a small encampment within a spacious cavern. Rudimentary huts are carved into gigantic mushroom stalks and a dozen or so creatures in varying states of decay shamble about. On the far side of the cave, the party can see a sickly purple hemisphere of energy stretching over a body. "They look like that zombie we fought earlier."
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Heroica RPG - Quest #159: An Unexpected Return
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
The party heads topside and meet up with Torc outside the Dragon House. <Sun will rise soon, we must be quick if you still wish to fly about unseen.> Knowing they only have a few hours before sunrise the Party quickly flies back to the Ziegfrieds. Mabel meets them at the door. "There you are, I was getting worried. A patrol of the Town Watch stopped by here a little while ago asking if we had had any midnight visitors. I was able to assuage their fears, but you all must be very careful. All of my families hopes are with you heroes. You have aided us so many times in the past, I'm so sorry for the way this city has failed to show its gratitude. Chesterine, Arthur, are you alright?" "All thanks to Matthias. I was unconcious and his druidic powers must have raised me. I almost fainted again from the heroicness of the act." Meanwhile Bellanotte pulls aside Hoke speaking to him in a grave tone, "My father, brother, and sister, are being held by the Watch. Is this really the time to go chasing after some addled alchemist?" -
Monk Pretzel deploys a Neutralizer which manages to even out the battle slightly. Throlar can't seem to manage the arcane spell from his scroll, but does manage to keep the Founder preoccupied with Vindsal's broom. Not to be outdone, the vindicator lands a strike of his own on the man mountain as the half-giant's sword flares with an inner energy. Kiray goes in for another blow but is knocked back with a tremendous swing of the barbarian's great club. Lind once more dodges out of the action as Skrall once more tries to pick pocket the Founder. Karie downs a grand Tonic as Kiray is dropped after heroically trying to shield her companions from the Walking Mountain's counter assault. Round 3 of Tritech Tussle >Monk Pretzel uses Neutralizer - Success - All temporary effects removed from enemy and party >Throlar uses scroll of Elemental Darkness - Failure - -5 Ether >Throlar vs. Walking Mountain - Critical Hit - 80 Damage>Vindsval vs. Walking Mountain - Critical Hit - 77 Damage, Awakening >Kiray vs. Walking Mountain - Special Damage - 40 Damage, 42 Damage to Walking Mountain >Lind vs. Walking Mountain - Hide - Lind Hides >Skrall vs. Walking Mountain - Steal - Nothing Stolen >Karie uses Grand Tonic - Success Walking Mountain - Free Hits (Monk Pretzel, Throlar, Vindsal Kiray, Skrall, Karie) - 60 Damage to Kiray, KO'd, 40 Damage to Skrall, 40 Damage to Karie, 210 Damage to Walking Mountain The Enemy The Walking Mountain *Attacks Ignore SP* *???* *???* *Immune to Bound, Slowed, Blinded, Instant KO, and Asleep* *Quickened 8* *Oath of Retribution* Type: Humanoid Level: 80 Health: 16021/20000 Special: Heavy Drinker - The Walking Mountain consumes a Nostrum, if he's already consumed a nostrum he consumes a Mead, if he's already consumed a Mead he consumes a Mulled Wine, if he's already consumed a Mulled Wine he consumes a Smelling Salts, if he has consumed a Smelling Salts he deals a hit to the target equal to his level. Passive Special I: Crushing Blow - The Walking Mountain's attacks ignore SP. Passive Special II: Relentless Endurance -The Walking Mountain can only be affected by one negative effect at a time. Passive Special III: Dull the Pain with Drink - The Walking Mountain has 1/2 chance to consume a remedy at the end of the round if inflicted with a Negative Effect Passive Special IV: ??? Passive Special V: ??? Drops: Totem of the Wandering Chieftain (Immunity to Bound, Slowed, Blinded, Asleep, Instant KO, Accessory Suitable for Barbarian Chieftains), Remedy x9, Great Club (WP: 100, cannot be reinforced, imbued, or used with a shield. Suitable to barbarians and beast warriors) Note: The Quickened Effect is similar to the Hastened effect, with the number representing how many extra free hits will occur if the monster is not targeted, however these free hits can be cancelled if the monster is targetted as many times extra as that number. The Party Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric)463-year-old male "hermit" Artisan Level 38.5 *Permanently Reinforced* *Immune to Darkness, Wood, Earth, Water, Light, Fire, Lightning, Ice, Wind, Blinded, Weakening, Frailty, Poison, Asleep, and Confused Power Bonus: +5Defense: 180Health: 71/71 Stealth: +2Gold: 1082Equipment: Wraps of the Steadfast Tortoise (Grants permanent *reinforced* Effect, Handwear, Suitable for Chi Monks), Cloak of the Grand Vizier (SP: 11 multiplied by the number of party members; Grants immunity to Darkness, Wood, Earth, Water, Light, Fire, Lightning, Ice, Wind, *Blinded*, *Weakened*, *Frailty*, *Asleep*, and *Confused*; Backwear), Duke's Coat-of-Arms (SP: 5; Protects against *Fragile* and all *Poisons*; Suitable for Knights, Dragoons, Skirmishers and Regulators; Bodywear), Order Imperial Prophet's Armor (SP: 8; Grants Command; Suitable for Prophets; Bodywear), Mythril Heaven and Hell (WP: 40; Darkness; Dual-Strike; Whip),Inventory: Karie Alderflask-Cour (Kintober) 26 Year Old Human Female Minstrel Level 35.5 *Permanently Nimble* *1/3 Chance to Weaken targeted enemy on successful hits* Power Bonus: 3 Health: 23/63 Defense: 7 Ether: 41/41 Stealth: +2 Gold: 686 Equipment: Trickster's Mask of the Elf (changes user's appearance into that of an elf of the same gender, accessory), Vagrant's Guitar (WP: 5, user is lucky, fire and wind elemental instrument), Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and FREE HITS, suitable for women only, body wear), Vorpalis Crown (SP: 4, the wearer has a 1/3 chance of dealing Weakened to the targeted enemy on successful hits. Headwear, suitable for anyone.), Fenarian Robes of the Vampire (SP:3, Max. Ether +4, backwear) Inventory: Kiray Nastayo, A Hero Who Is Actually Worth Something (KingoftheZempk) 24 year old Female Human Warden Level 27 2/3 *Immune to Blinded, Doomed, Blessed, Light, Darkness, Wood**Double damage to Demonic and Holy Foes**Half Damage from Free Hits* *Intimidation* *KO'd* Power Bonus: 6 Defense: 29 Health: 0/44 Stealth: 0 Gold: 149 Equipment: Deadly Crossbow (WP:17, Light elemental, has 1/6 chance of instantly knocking out the target unless it is immune to sudden death; crossbow, deals poisoned by 10), Never Blessed Armor (SP: 11, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers), Spesialian Spiked Pauldrons (Damage from Free Hits is halved, Immune to Wood; accessory), Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers), Orcish Barbed Shield (SP: 12), Inventory: Throlar Wineghilm (Lord Duvors) 137 year old male Dwarven Paladin *1/3 chance of dealing Fragile* *Absorbs Fire* *Immune to Ice* *Permanently Nimble* Level 20 1/3 Power Bonus: 0 Defense: 5 Health: 49/49 Ether: 15/20 Stealth: +1 Gold: 0 Equipped: Gloves of the Hypocritical/Hippocratic Oath (Adds +10 to healing for characters with the Healing job trait and +10 Poisoning for characters with the Wicked fighting style [or future equivalent]), Lens of Speed Reading (allows a scroll to be read in addition to a normal action; Accessory; Suitable for scroll users), Verkenner (WP:10, Darkness Elemental Broomstick,ranged), Greaves of the Wolf (SP: 5, Wearer is Nimble; footwear), Shield of Invisibility (SP: 0, the user is immune to free hits until they are the last hero standing), Inventory: Vindsval Half-Born (Asphalt) 41 year old, Male, Half Giant, Level: 42.4 Vindicator *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened, Effects* Immune to Dark & Demonic enemiesa Power Bonus: +12 Defense: 30 Health: 64/64 Stealth: +1 Gold: 134 Equipment: Shikokku's Stealth Suit (SP:7; Power +6, User is immune to Dark & Demonic enemies; Body, Head and Backwear counts as 1 Artefact), Mechanical Arm (Doubles WP for the equipped weapon; wearer cannot become disarmed; suitable for Vindsval only; handwear), Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to Asleep,Blinded,Confused, Fragile, and Weakened effects)(lent by Benji), Multi-tool Attachment (Artificial arm, Enables user to ignore the weapon restrictions of their class excluding Shields, Handwear, Suitable for Vindsval), Mythril Shield (SP: 20 Shield), Ludeus (WP: 25 50 Successful hits have a 1/3 chance of Awakening the blade's true power, doubling the sword's WP for the next round. Doubling does not compound., Lightning, and Wood Elemental, Greatsword/Longsword), Inventory: Skrall (Waterbrick Down) 81 year old Male Ogre Beast Warrior Level 43.6 *Natural Respite* *Immune to Fragile, Blinded, and Confused* *1/3 chance to revive when KO'd* Power Bonus: 0 Defense: 11 Health: 28/68 Stealth: +2 Gold: 6 Equipment: Oversized Mythril Greatsword (WP:46, double damage on targets that are clearly smaller than the hero, greatsword), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Moone Greaves (SP: 3), Vorpalis Talisman (1/3 chance of instantly resurrecting with 1 HP and 1 Ether upon being knocked out; accessory) Inventory: Lind Whisperer (Lind Whisperer) 25-year-old Human Black Knight Level 24.66 *Immune to Dark* Power Bonus: +7 Defense: 13 Health: 40/40 Gold: 273 Stealth: 0 Equipment: Invader's Armour (SP: 3, wearer is encouraged when their current health is at half or below the wearer's maximum level), Immortal Palms (+7 power; all battle start with one round of Electric weather. Handwear.), Vorpalis Netherwings (SP: 4, the wearer deals double damage to humanoid type enemies and takes half damage from Holy/Light enemies. Backwear, suitable for anyone.), Shield of the Silent Knight (Shield, SP:8, attackers have a 50% chance of being Sealed), Steel Knife (WP: 12, throwing weapon), QM Note: Party Leader, please determine the battle order. Everyone else, please declare your action.
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Boomingham counts six tunnels at this intersection. To the north, the fungus grows thick like a forest. The north east tunnel shimmers with traces of pixie dust. To the south east the white vines tangle and seem to form a tight mesh. To the south the Party can hear trickling water. The south west tunnel leads even deeper underground uncovering darkened bits of ancient architecture. The north west tunnel smells rather acrid.
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Yep, working on that right now. @Rconn0 Sorry, we're on the last quest of the game, unfortunately. Be on the lookout in this thread to see what develops next. Otherwise, I'd definitely encourage you to check out the rest of the games thread.
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Heroica RPG - Quest #159: An Unexpected Return
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
QM Note: My apologies, I see now that we didn't specify this back during your first visit. Hoke recalls seeing the nest empty in the cavern from earlier and remembers Umbra mentioning her Father, had been taken earlier to Fort Freedom after the death of the Dragon Lord. -
Heroica RPG - Quest #159: An Unexpected Return
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
QM Note: Just to confirm, Hoke is heading to Fort Freedom correct? -
Heroica RPG - Quest #159: An Unexpected Return
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
"None I believe that would sway the people to your side, if they already follow after these impersonators they will rationalize away nearly any evidence you present to them. You may convince one or two, a person is smart, people are like sheep. Additionally, there is no knowing what they may or may not know, what information they have at their disposal, especially if they control the Hall and its library. I truly am sorry I cannot give you more." For the first time the Golden Dragon softens. "Those whom we love the most are often those who we tell the least. A dragon lifespan is so much longer than a humans that it can be difficult for us to grasp their perspective, but if there is one thing I know cultivates companionship with them, it is humility. Not one born out of fear, or even respect, but of charity." "Protect it from what, rogue Atramor? How much of the city's troubles are caused by these establishments? I'm not condoning their actions, but from your companions descriptions, I can't say I wouldn't be hard pressed to give everything a stern assessment were I alive today. But why, were they to stage a coup, with their power what could stand in their way? What does it benefit them to play the heroes when they so easily subdued and displaced the existing ones? I do not know the answer, but hopefully this provides a different perspective." "We did have badges, but they were not exclusive to ourselves." "I cannot rule it out, the dark angel has not been heard of for an age. There are many throughout Heroica's years that have brought danger, angels, demons, powers from other planes, the list goes on an on. Even so, Heroica always stood against them and weathered the storms they would send. Though this time may look dark, heroes, I do not doubt you will weather it still" "I thought they were being detained at the Embassy?"