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Waterbrick Down

Heroica Master
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Everything posted by Waterbrick Down

  1. QM Note: @Lind Whisperer Still the same Battle, I'll be running the round in less than 12hrs, get any changes in before that. I see we've got 2 competing battle orders, I'll be running CMP's so keep that in mind.
  2. QM Note: Using diplomacy will take an action.
  3. Whoops, sorry wrong black knight, I mean Lind.
  4. QM Note: My apologies, I somehow completely missed this post. "You ungrateful, back-stabbing, selfish, son of a...!" "Yuliana stop." The Miracle Worker quietly steps forward. "Why continue this?" "Because, they have corrupted everything we founded. Even if he speaks the truth, what right do they have to..." "Fail? What right do any of us have to succeed? I am tired of bloodshed, do you really think killing these heroes will fix this city?" "So that is it then? No one pays for the evil they have wrought upon our home? There is no justice for the filth and wickedness that they have allowed to fester and grow?" "There is justice, but it also must be tempered by mercy... remember Euflear..." QM Note: If certain heroes are using their action to utilize diplomacy please state such.
  5. Some further thoughts now that I've got my own rant out of my system. I guess I'm not looking for either a New Hope (victory by exploitation) or Rogue One (victory by sacrifice), I'm looking for victory through growth. Victory achieved by working together and utilizing the skills that each of the characters have gained over the years, not by deploying a McaGuffin or act of Deus Ex Machina, but the simple fact that lv 1 heroes could never have hoped to face off against this challenge and expected to survive. An ending that shows just how far everyone has come from the moment they walked through the doors of Heroica. It's the fact that Benji two rounds ago just dealt 1400 damage to all enemies, when he could only manage 10 damage when he first started. It's the fact that Arthur, Hoke, and Pretzel, can completely tank any hit except from one of the enemies and only one of them started this game with a shield. It's the fact that Germ has managed to steal some of the enemies most vital equipment in this quest. You've all grown and that's what I want to highlight and showcase. It's the final scene of the first Avengers movie or when the Defenders finally get together after all of their seasons collide, it's a bunch of people who have become heroes throughout all of their history and are now showing why they deserve that title.
  6. The point is that a rule shouldn't require exploitation in order to win. There have been very few times in this quest in which any characters have been in danger, yet this whole battle has everyone worried that things are too tough and they need to look for loopholes and exploitation. I care about all or your characters, do you think I'm really intentionally sitting here trying to figure out ways to kill them all? I despise the total GM vs Players concept which is why I've never enjoyed the battle aspect of this game and have tried to telegraph when a fights mechanics are meant to be very difficult and its OK to not fight at this given time. I've stated my intention behind the mechanic and there are multiple ways for the heroes to even this out their own through positive effects without going the exploitation route. Perhaps a better solution may be your earlier one concerning inflicting Jinxed, that way her whole "shtick" is completely disgarded by the uses of a neutralizer or Tiger Balm, but it at least gives some heroes something to strategize with immunities. Expectations are a two way street, imagine being in my shoes of having to figure out how to make this last quest memorable. How to make it so that isn't a cake walk that everyone thought was pandering. How to make it "epic" but not have the characters feel helpless or useless. I know you're not angry and I hope you know that I'm not as well, just frustrated about what everyone wants. It's like directing the next Avengers movie, you know everyone wants a satisfying conclusion, but you're not quite sure how to get there and make everyone happy and you know that if you screw it up you'll be completely ruining something everyone's enjoyed for the last handful of years. While I do have a say in how I'd like Heroica to finish, there's 20 something more people who combined deserve more than that. I know this has blown up based on one little rules interpretation. Lady's Luck stats will stay the same, the Tiger Balm will work as intended. My intention with this fight is for the heroes to probably win it (part of why I had the Founders come out alone as opposed to having paladin/town watch back-ups), my intention is that it won't be an easy battle that can easily be exploited or tanked, or one-shotted, I know the heroes have a lot of means for revival, so I know that the stats of the enemies can be higher than a typical battle. There's also a diplomatic option to this whole thing, but only a few heroes have picked up on it.
  7. QM Note: Yes, the red is a roof. The prisoners are down in the courtyard of the lower inner wall. Sorry, the space was getting a little crowded to have all the pictures.
  8. QM Note: Which of the two groups will Throlar address on his turn?
  9. And its counterbalance is not needed given her other specials so it ends up being an out of balance item for an enemy like her. In my opinion its a cheap move by the heroes.
  10. I'd agree it's a definite misinterpretation on my part. The intention is that she is inherently lucky no matter the circumstance, consumable or not, I can go modify her stats so that it's clear that a Tiger Balm won't work on her if you'd like.
  11. QM Note: Correct, you can get to the upper inner wall from where you're at. You can certainly then try and get to the lower inner wall from there. QM Note: Dyric can see that the prisoners are standing near the gallows but have not yet been hung.
  12. "I'd call it a lucky draw of the deck... salvation. Ridding the city of its corruption and malevolence that it's overseers have allowed to fester." QM Note: I'll let Ezeran have a chance to trigger the bombs with a wind spell, 1 ether per bomb. The Founders unfortunately are not weak to fire, even given their construction. The ??? are meant to experiment with, don't put all your eggs in one basket hoping that one of the specials won't interfere with a plan. "I will let Luxidous answer your impertinence rogue." A voice echo'd through Germ's mind, permeating and smooth. <Do you mock my companion little Tanar'ri? While she comes here to dispense justice, you bring nothing with you but malice and pettiness. Can you fathom what suffering you have wrought upon my kin? I will crush you like the vermin you are.> The Golden Dragon begins to fume and looks ready to shout a charge as the Walking Mountain speaks up. "We are not here to rule, but to guide and save if we are able and that will start with eliminating the cancer that is yourself. If there are other dangers to this city we will deal with them as well. If this city burns, then we will burn with it." The Golden Dragon stands unpersuaded by Pretzel's lack of diplomatic candor. "If you truly wish for the betterment of this city, then do not stand in the way of its saving... We were not at odds till you allied yourselves with the Wolfpack and the veterans who joined them. You chose the path of resistance as did your friends who stand ready to hang this day."
  13. "Your actions have consequences heroes as do those of your leaders. They allied themselves with the scum and villainy of this city, you allied yourselves with them, and these criminals have chosen to be complicit in your rebellion. I know not of demonic madness of which you are referring and I doubt it is nothing but a ruse to buy yourselves more time in order to gain aid from those ships on the horizon." "A massacre is different from war, you should know that at least. This city has moved into a pit thanks to the likes of you and your kind, it's not moving on, it's falling in a downward spiral and we are here to rescue it."
  14. "Unless someone has an extra smelling salts, how do you intend for me to fire off double spells?"
  15. "Your blade is the one covered in blood rogue."
  16. QM Notes: - Hoke, fixed stats due to Blessed effect. - I'll allow Broomsticks to transport the user - Bonaparte ships are still away off, but are suppressing the remaining dragons who would have joined the fight - Archdemon removed - Vermilion Dragon's stats/special slightly modified so that it doesn't become game-breaking if the heroes retain control over it - Lord Duvors, I super don't want to ignore what Throlar is doing, sorry if it's coming across as that. Throlar rushes over to try and dissuade the remaining sailors from continuing to fight on. A few of the sailors look nervous eyeing their dead comrades on the shore of the harbor and look like they might surrender if Throlar continues his diplomacy. Cannons roar as the Bonaparte fleet nears the harbor. Cannon balls pepper the inner wall as several of the sailors are killed. With a tremendous roar and a flurry of wings a gigantic golden dragon lands inside the harbor. The trumpet continues to sound as the Founders of Heroica stride onto the blood soaked sands. The Walking Mountain stands sullenly a greataxe in his hand, beside him Lady Luck flicks her trench coat back revealing a plethora of daggers. The Miracle Worker surveys the carnage before him his eyes gray and wandering. The Golden Dragon strides forward her hand on the leg of the newly arrived dragon. "So heroes, what point have you proven? Have you decided to add another massacre to your list of crimes? Have you not brought this city enough grief?" Link to full map Hex Battle Notes: Because we are kicking off essentially a multi-stage battle, consumables with positive effects will only last 10 rounds. There are five areas: The Magpie, Harbor, Outer Wall, and Upper & Lower Inner Wall. Specials/AOE/etc. are limited in their effect to each individual area. A hero may spend their turn to move to another area, however in order to leave an area there must be more heroes than enemies in the area from which they are moving. Targeting enemies in an adjoining area has a 1/3 chance of success and requires a ranged attack. The Upper Inner Wall can only be accessed by the Outer Wall (barring transportation via Torc) The Lower Inner Wall can only access by the Harbor (barring transportation via Torc) Current Weather: Dim (5 Rounds Remaining) Round 8 of Battle Across the BayUpper Inner Wall Tower>Dyric vs. Cannoneer B (Warmonger's, Spread) - Critical Hit Special Damgae - Cannoneer A Assassinated, 824 Damage to Cannoneer B, and Swashbuckler Elite B, KO'd>Dyric vs. Cannoneer B Paladin Crossbowman A - Miss>Kiray uses Smelling Salts - Success>Kiray vs. Cannoneer A Does nothing - Success>Djinn vs. Swashbuckler Elite B Does Nothing - SuccessMagpieKnife-Tongue moves to Harbor - Success>Torald moves to Harbor - Success >Euflear tames Vermillion Wyvern - Damage/Failure>Euflear tames Vermillion Wyvern - Tame Well >Heckz moves to Harbor - Success>Germ uses Nostrum on himself - Success>Ezeran moves to Harbor - Success >Lind moves to Harbor - SuccessWaldorf moves to Harbor - Success>Petaldan moves to Harbor - Success>Skuld moves to Harbor - Success>Elphaba moves to Harbor - Success Harbor >Atramor moves to Outer Wall - Success Archangel moves to Outer Wall - Success >Arthur moves to Outer Wall - Success >Pretzel moves to Outer Wall - Success >Benji moves to Outer Wall - Success >Vindsval moves to Outer Wall - Success>Throlar moves to Outer Wall - Success >Althior moves to Outer Wall - Success >Marco moves to Outer Wall - Success >Matthias moves to Outer Wall - Success >Chesterine moves to Outer Wall - Success >Bellanotte moves to Outer Wall - Success Outer Wall>Karie sings Rapid March - Success - -12 Ether >Hoke vs. Swashbuckler E (Zoot's Order) - Damage - 10 Damage >Hoke vs. Bosun C (Zoot's Order) - Dragon's Aid - Immune to Fire Damage >Boomingham vs. Swashbuckler A(Scupperer) - Hit - 124 Damage, Sealed and Fragile, Riposte - 10 Damage to Boomingham >Boomingham vs. Swashbuckler B (Scupperer) - Damage - 10 Damage >Eric vs. Rigger A (Twin Biter, Spread) - Hit - 20 Damage to Rigger A & B >Eric vs. Rigger B (Twin Biter, Spread) - Hit - 20 Damage to Rigger A & B>Skrall vs. Swashbuckler C (Greatsword) - Massacre Miss - 86 Damage to all enemies, Riposte for 20 Damage >Skrall vs. Swashbuckler D (Greatsword) - Special Damage Massacre - 86 Damage to all enemies Riposte for 40 Damage, KO'd, Vorpalis Talisman Revived!>Torc vs. Bosun A (Breath) - Dragon's Wrath - 45 Damage to Cannoneer C, 141 Damage to Cannoneer D, 1 Hit to Cannon E, 1 Hit to Cannon F, 60 Damage to Swashbuckler Novice B, 135 Damage to Swashbuckler Novice C, 366 Fire Damage to all enemies except Bosun Novices >Torc vs. Bosun B (Breath) - Damage - >Nerwen heals Skrall - Greater Heal - 60 HP restored to Skrall -1 Ether >Nerwen heals Nerwen - Heal - 50 HP restored to Nerwen -1 Ether Upper Inner Wall Tower No Free Hits Magpie No Free Hits Harbor No Free Hits Outer Wall Bosun Novice D - Free Hits (Karie) - 0 Damage Bosun Novice E - Free Hits (Hoke) - 0 Damage Bosun Novice F - Free Hits (Boomingham) - 0 Damage Bosun Novice G - Free Hits (Eric) - 7 Damage Althior Transcended - +1 Ether Hoke Blessed - +22 HP Founders move to the Harbor. THE PARTY Upper Inner Wall Dyric Rone(The Legonater) Human male, Assassin Level 33 2/3 *Permanently Lucky* *Immune to All Elements and Blinded* *Steals 50% more gold* *Encouraged (2 Rounds Remaining)* *Hastened (2 Rounds Remaining)* Defense: 6 Health: 2/45 Power Bonus: 0 Gold: 1538 Ability: Ace Assassin Training (Dyric's successful Assassination rolls against enemies immune to instant kill deals an additional LETHAL AIM roll (see Assassin)) Equipment: Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood,Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Crystal Shoes (Immunities become Absorption), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; back wear), Mythril Crossbow of Incessant Warmongerers (WP: 40; Darkness and Wind-elemental, deals Slowed on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow), Inventory: Light Jinn (Controlled by Dyric) Power: 10 Health: 25/25 Kiray Nastayo, A Hero Who Is Actually Worth Something (KingoftheZempk) 24 year old Female Human Warden Level 29 *Immune to Blinded, Doomed, Blessed, Light, Darkness, Wood**Double damage to Demonic and Holy Foes**Half Damage from Free Hits* *Intimidation* *Hastened (10 Rounds Remaining)* Power Bonus: 6 Defense: 29 Health: 46/46 Stealth: 0 Gold: 149 Equipment: Never Blessed Armor (SP: 11, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers), Spesialian Spiked Pauldrons (Damage from Free Hits is halved, Immune to Wood; accessory), Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers), Orcish Barbed Shield (SP: 12), Mythril Hunter's Crossbow (WP:22, double WP against beasts, fire, ice, wind, and darkness-elemental), Inventory: THE ENEMY Outer Wall Freedom Sailor Cannoneer E *Attacks Ignore Row* *Immune to Hexed, Slowed, Sealed, Blinded* *Attacks deal AOE* Type: Humanoid Level: 15 Hits: 500/500 Special: Precision Bombardment – The target takes damage equal to 10x all the number of Cannoneers still standing Passive Special I: Smoke Bomb - 1/2 chance to blind target when taking damage Passive Special II: Unwavering Resolve - 1/3 chance to avoid negative effects Drops: 10 Fire Bombs Freedom Sailor Cannoneer F *Attacks Ignore Row* *Immune to Hexed, Slowed, Sealed, Blinded* *Attacks deal AOE* Type: Humanoid Level: 15 Hits: 500/500 Special: Precision Bombardment – The target takes damage equal to 10x all the number of Cannoneers still standing Passive Special I: Smoke Bomb - 1/2 chance to blind target when taking damage Passive Special II: Unwavering Resolve - 1/3 chance to avoid negative effects Drops: 10 Fire Bombs Freedom Sailor Bosun Novice A *Immune to Fire, Water, Hexed, Stunned, Sealed, Poisoned* Type: Humanoid Level: 15 Hits: 228/400 Special: Conscription – Steals the target's inventory Passive Special I: Deep Pockets - 1/2 chance copy the usage of any item by the Party right after usage Passive Special II: Unwavering Resolve - 1/3 chance to avoid negative effects Drops: 1: Grand Potion 2: Grand Tonic 3: Remedy 4: Fire Bomb 5: Water Bomb 6: Smoke Bomb Freedom Sailor Bosun Novice B *Immune to Fire, Water, Hexed, Stunned, Sealed, Poisoned* Type: Humanoid Level: 15 Hits: 228/400 Special: Conscription – Steals the target's inventory Passive Special I: Deep Pockets - 1/2 chance copy the usage of any item by the Party right after usage Passive Special II: Unwavering Resolve - 1/3 chance to avoid negative effects Drops: 1: Grand Potion 2: Grand Tonic 3: Remedy 4: Fire Bomb 5: Water Bomb 6: Smoke Bomb Freedom Sailor Bosun Novice C *Immune to Fire, Water, Hexed, Stunned, Sealed, Poisoned* Type: Humanoid Level: 15 Hits: 228/400 Special: Conscription – Steals the target's inventory Passive Special I: Deep Pockets - 1/2 chance copy the usage of any item by the Party right after usage Passive Special II: Unwavering Resolve - 1/3 chance to avoid negative effects Drops: 1: Grand Potion 2: Grand Tonic 3: Remedy 4: Fire Bomb 5: Water Bomb 6: Smoke Bomb Freedom Sailor Bosun Novice D *Immune to Fire, Water, Hexed, Stunned, Sealed, Poisoned* Type: Humanoid Level: 15 Hits: 208/400 Special: Conscription – Steals the target's inventory Passive Special I: Deep Pockets - 1/2 chance copy the usage of any item by the Party right after usage Passive Special II: Unwavering Resolve - 1/3 chance to avoid negative effects Drops: 1: Grand Potion 2: Grand Tonic 3: Remedy 4: Fire Bomb 5: Water Bomb 6: Smoke Bomb Freedom Sailor Bosun Novice E *Immune to Fire, Water, Hexed, Stunned, Sealed, Poisoned* Type: Humanoid Level: 15 Hits: 228/400 Special: Conscription – Steals the target's inventory Passive Special I: Deep Pockets - 1/2 chance copy the usage of any item by the Party right after usage Passive Special II: Unwavering Resolve - 1/3 chance to avoid negative effects Drops: 1: Grand Potion 2: Grand Tonic 3: Remedy 4: Fire Bomb 5: Water Bomb 6: Smoke Bomb Freedom Sailor Bosun Novice F *Immune to Fire, Water, Hexed, Stunned, Sealed, Poisoned* Type: Humanoid Level: 15 Hits: 228/400 Special: Conscription – Steals the target's inventory Passive Special I: Deep Pockets - 1/2 chance copy the usage of any item by the Party right after usage Passive Special II: Unwavering Resolve - 1/3 chance to avoid negative effects Drops: 1: Grand Potion 2: Grand Tonic 3: Remedy 4: Fire Bomb 5: Water Bomb 6: Smoke Bomb Freedom Sailor Bosun Novice G *Immune to Fire, Water, Hexed, Stunned, Sealed, Poisoned* Type: Humanoid Level: 15 Hits: 228/400 Special: Conscription – Steals the target's inventory Passive Special I: Deep Pockets - 1/2 chance copy the usage of any item by the Party right after usage Passive Special II: Unwavering Resolve - 1/3 chance to avoid negative effects Drops: 1: Grand Potion 2: Grand Tonic 3: Remedy 4: Fire Bomb 5: Water Bomb 6: Smoke Bomb THE PARTY Outer Wall Archangel Mana: 157/177 Althior Emorith, The Dragonslayer (K-Nut) 36 years old male (undead) human Prophet Level 59 1/5 *Clairvoyance* *Glossolalia* *Intimidation* *Permanently Transcended and Hastened* *Immune to Petrified, Cursed, Bound, and Slowed* *Absorbs Earth* *Immune to Ice and Darkness* *Encouraged (2 Rounds Remaining)* *Lucky (2 Rounds Remaining)* Power Bonus: +6 (+18 to Spells) Defense: 10 Health: 93/93 Ether: 89/108 Gold: 5130 Equipment: Mythril Scepter of Divine Affinity (WP:35, Has ⅙ chance to deal cursed effect on successful spells and ⅙ chance to deal blessed effect on successful healing, staff), Gloves of the Aspirant Zieg-Friend (Spellpower +5, Max Ether +5; suitable to those with reputation with the Ziegfrieds only, if reputation is great, values doubled, if reputation is outstanding, values tripled; handwear), Winged Sandals (protects from bound and slowed effects, footwear), Garuda Wings (Makes the user permanently hastened; Power +50 to winged warriors; backwear), Coat Hanger (allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified, ice, and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers, scholars, and weather mages; bodywear), Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), Sungold Seal (Max HP+2; Power+3), Warlord’s Helmet (SP:6; healing through ether in a battle encourages targets as well, suitable to clerics and chi monks; headwear) Inventory: Arthur Justus Regulus VII Ziegfried, a Hero Who Is Actually Worth Something (NPC, takes suggestions from Dyric) 24-year-old male Human Skirmisher Level 43.6 *Permanently Blessed* *Immune to Hexed, Petrified, Minimized, Jinxed, Fragile, Poisoned, and Stunned* *Immune to Fire, Earth, Wind, Blind, Confused, and Defense Reduction* *Deals double damage to Humanoids and Ancient-type enemies* *Permanently Reinforced* *Immune to Darkness, Wood, Earth, Water, Light, Lightning, Ice, Weakening, Frailty, Poison, Asleep* *Permanently Nimble* Power Bonus: +5 +8 Health: 69/69 Defense: 106 Gold: 6230 Equipment: , Blue Hand Shield (SP:15, Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield), Shadeaux Cape (SP:15, Immune to Fire, Earth, Wind, Blind, Confused, and Defense Reduction, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), Immortal Greaves (Wearer deals double damage to Ancients and Humanoids; footwear), Duke's Coat-of-Arms (SP: 5; Protects against *Fragile* and all *Poisons*; Suitable for Knights, Dragoons, Skirmishers and Regulators; Bodywear), Bloody Skull Helmet (SP: 3; heals wearer by the amount of health other combatants lose by *Bleeding* at the end of each round; Headwear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); Accessory), Dauntlet Index (WP: 20, WP doubled against humanoids, Darkness-elemental; spear) Abilities: First Breath (Arthur may sacrifice a turn of combat to focus and gain +3 power. Power resets at the end of a battle or when the hero is KO'd), Of Power and Mortals (+1 power each successful quest) Inventory: Atramor Gibbin, the Fiery and Aquatic Champion of Decamon and the Serpent Skinner (CallMePie) *Party Leader* 34 year old male human Rogue Thief Level 46 *Immune to all elements and all negative effects except virus* *Steal 50% More Gold* *Encouraged (2 Rounds Remaining)* *Hastened (2 Rounds Remaining)* *Lucky* *Inspired* Power Bonus: +3 Defense: 10 Health: 89/89 178/178 Gold: 1120 Equipment: Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Wide-Brimmed Hat (Protects from all negative effects except sudden death and virus; headwear), Beginner's Lockpicks (1/3 chance to grant the Inspired effect at the beginning of each battle. The bearer can also unlock any non-magical locks. Accessory), Brain Drill (WP:20, damages the target’s ether as well; suitable to all classes) Treasure: Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), 100 Gold, Healing Staff, Cloak of the Dwarven Warchanter (SP: 5, Immune to Blinded and Sealed, suitable for Dwarves), Staff of Ennon (WP:5, light elemental, restores 2 ether on successful hits, staff) Inventory Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms 30 year old half-elf Level 50 3/5 Prophet *Overkill Gloves* *2x damage against Vermin* *Hastened (4 Rounds Remaining)* *Lucky (2 Rounds Remaining)* *Encouraged (2 Rounds Remaining)* Power Bonus: 5 Defense: 25 Health: 82/82 Ether: 13/55 Gold: 794 Equipment: Hollow Meduiak (Precision Bow; WP:24; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental; Hollow [Elixir]), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (backwear, SP:6, suitable for Ranger, Barbarian and Beast Warriors), Wonky Shoes (footwear, SP: 3, suitable for all classes), Order Imperial Prophet's Armor (SP: 8; Grants Command; Suitable for Prophets; Bodywear), Tricorne (headgear, SP:3), Anniversary Medal (Power +5, SP +5, Max Health +5, Max Ether +5. Values increase by 1 with each passing year; Accessory) Inventory Eric (Khorne), Self-proclaimed Siren-Slayer and Butcher of Basilisks 30 year old Human Nord Level 31 Vindicator *Evasion* *Protected from Weakened, Stunned, Poisoned, Bleeding, Cursed, Asleep, Fast Asleep, Confused and Hexed + Immune to Darkness, Water and Earth* *Zweihänder Grip* Power Bonus: +3 Defense: 0 Health: 48/62 Stealth: 0 Gold: 1360 Equipment: Pugilist's Gloves (Power +2, protects from Weakened; handwear),Boots of Evasion (Wearer takes half damage in front row + Immunity to Darkness, Water, Earth and Asleep; footwear), Periwinkle Ribbon (Grants Immunity to Stunned, Poisoned, Bleeding, Cursed, Asleep, Fast Asleep, Confused and Hexed; suitable for Periwinkle Eric only; headwear) Twin Biter (WP:7, causes bleeding; dual strike axe), Inventory: Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, Matchmaker and Rock Champion of Decamon (UsernameMDM) Human Male Dragoon Level 61 *Immune to Fragile, Confused, Dark, Earth, Fire, Wind* *Absorbs Poison* *In Flight* *Encouraged (3 Rounds Remaining)* *Inspired (3 Rounds remaining)* Power Bonus: +5 Power, +7 WP Defense: 61 Health: 106/106 212/212Gold: 996 Equipment: Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Etherial Opal]), Mythril Buckler (SP:42, Amethyst, Mythril), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear),Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Bone Claws (+3 WP, 2 SP, hand wear), Warrior's Treads (SP:2, Health +1, footwear), Prayer Beads (User is Permenantly Blessed, accessory), Inventory: Torc *In Flight* Female Dragon Adult Level: 61 Health: 42/91 Element: Fire Ability: Draconic Fate (May pay 10 health for a 1/2 chance to make a party member Lucky) Karie Alderflask-Cour (Kintober) 26 Year Old Human Female Minstrel Level 38.75 *Permanently Nimble* *1/3 Chance to Weaken targeted enemy on successful hits* *Steal 50% More Gold* Power Bonus: 3 Health: 48/66 Defense: 7 Ether: 14/44 Stealth: +2 Gold: 686 Equipment: Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and FREE HITS, suitable for women only, body wear), Vorpalis Crown (SP: 4, the wearer has a 1/3 chance of dealing Weakened to the targeted enemy on successful hits. Headwear, suitable for anyone.), Fenarian Robes of the Vampire (SP:3, Max. Ether +4, backwear), Encore Plectrum (If the same song is sung for more than one round of combat in a row, the song's ether cost for the consecutive rounds is halved; suitable for minstrels, accessory), Fine-tuned Guitar (WP:15, user is lucky; instrument), Inventory: Lord Lawrence Boomingham (Zepher) 48 year old male human Vindicator Level 38 *Immune to darkness, fire, fragile, sleep, weakened, and blinded* *Affluence* *Reinforced* Power Bonus: +5 (+5 front row) Defense: 14 28 Health: 21/61 Stealth: 0 Gold: 368 Equipment: Scupperer (WP:19; darkness-, fire- and earth-elemental; inflicts bleeding 2 and poisoned by 10; has 1/2 chance each to inflict blinded, sealed, weakened and fragile; greatsword), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; grants immunity to fragile, asleep, weakened, blinded, darkness and fire; accessory), Vest of Faded Trials (SP:10, 1/2 chance of granting reinforced effect at the start of every battle, Immune to Fragile; Suitable for Knights, Barbarians, Dragoons, Skirmishers, Regulators, Vindicators; bodywear and headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; footwear.), Round Metal Shield (SP:7), Inventory: Matthias (Stickfig)Level 32 2/3 Druid *Immune to Earth, Ice, and Water* *Immune to Blinded, Bound, Fragile, Sealed, and Slowed* *½ chance immunity to Asleep* *Deals Fragile* *Gains 10 gold for each Humanoid killed* *Lucky (2 Rounds Remaining)* *Hastened (2 Rounds Remaining)*Power Bonus: +18Defense: 10 Health: 42/42Ether: 21/33Gold: 715 Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round; he may also improve one weapon at the end of each quest [+1 WP]), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat; this does not take up an action) Equipment: Ethereal Steampunk Stovepipe (SP:1; immunity to Earth and Water; protects from Blinded and Sealed; ½ chance to protect from Asleep-effect; suitable for men; headwear), Hunter's Plate (SP:4; wearer gains 10 gold for each Humanoid killed; suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Ethereal Rocket Boots (SP:2; immunity to Ice; protects from Bound, Fragile, and Slowed effects; footwear), Sungold Seal (+3 power, +2 health), Coat Hanger (Allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory [no bodywear attached]), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, Bodywear), Ethereal XX Handcannon Replica (WP:12, pierces defense, Fire- and Light-elemental, deals Afraid, hand cannon), Inventory: Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric)463-year-old male "hermit" Artisan Level 40.75 *Permanently Blessed* *Immune to Hexed, Petrified, Minimized, Jinxed, Fragile, Poisoned, and Stunned* *Immune to Fire, Earth, Wind, Blind, Confused, and Defense Reduction* *Permanently Reinforced* *Immune to Darkness, Wood, Earth, Water, Light, Lightning, Ice, Weakening, Frailty, Poison, Asleep* *Permanently Nimble*Power Bonus: +5Defense: 692Health: 72/72 Stealth: +2Gold: 1082Equipment: Wraps of the Steadfast Tortoise (Grants permanent *reinforced* Effect, Handwear, Suitable for Chi Monks), Cloak of the Grand Vizier (SP: 11 multiplied by the number of party members; Grants immunity to Darkness, Wood, Earth, Water, Light, Fire, Lightning, Ice, Wind, *Blinded*, *Weakened*, *Frailty*, *Asleep*, and *Confused*; Backwear), Cape of Extravagance (SP: 5, +10 WP, Wearer is Permanently Nimble, Backwear, suitable for Mimes), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); Accessory), Prayer Beads (Makes the wearer permanently Blessed; accessory.), Mythril Heaven and Hell (WP: 41; Darkness; Poisoned 9, Cursed, Dual-Strike; Whip),Inventory: Nerwen Calmcacil (played by Chromeknight) Champion of The Northern Kingdoms 265 year old female Elven Shaman Level 40.4 *Immune to sealed* *Gains Double EXP* *Counterstriking* Power bonus;+8 Defense: 1 Health: 55/62 Ether: 46/49 Gold: 425 Equipment: Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Lesser etherial cloak (SP:1, Max. ether +3, immune to sealed; backwear), Medal of Valor (Double experience from battles; accessory), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear), Counterstrike Gloves, Barbarians boots (natural, respite becomes restoration) Inventory: Skrall (Waterbrick Down) 81 year old Male Ogre Beast Warrior Level 43.8 *Natural Respite* *Immune to Fragile, Blinded, and Confused* *1/3 chance to revive when KO'd* Power Bonus: 0 Defense: 11 Health: 61/68 Stealth: +2 Gold: 6 Equipment: Oversized Mythril Greatsword (WP:46, double damage on targets that are clearly smaller than the hero, greatsword), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Moone Greaves (SP: 3), Vorpalis Talisman (1/3 chance of instantly resurrecting with 1 HP and 1 Ether upon being knocked out; accessory) Inventory: Throlar Wineghilm (Lord Duvors) 137 year old male Dwarven Paladin *Permanently Nimble* *Absorbs Fire* *Immune to Ice* Level 22 Power Bonus: 0 Defense: 31 Health: 51/51 Ether: 17/22 Stealth: +1 Gold: 0 Equipped: Gloves of the Hypocritical/Hippocratic Oath (Adds +10 to healing for characters with the Healing job trait and +10 Poisoning for characters with the Wicked fighting style [or future equivalent]), , Greaves of the Wolf (SP: 5, Wearer is Nimble; footwear), Rotting Rod (WP: 15, 1/3 chance to Hex Undead, staff), Weathered Shield (SP: 16, Ice elemental), Infernal Armor (SP: 10, absorbs fire, suitable for knights, dragoons, regulators, skirmishers, and vindicators; bodywear), Inventory: Vindsval Half-Born (Asphalt) 41 year old, Male, Half Giant, Level: 43 Vindicator *Immune to Dark & Demonic enemies* *Immunity to Asleep,Blinded,Confused, Fragile, and Weakened* *Gains 3x Experience* *Lucky (2 Rounds Remaining)* *Reinforced (2 Rounds Remaining)* Power Bonus: +12 Defense: 10 20 Health: 66/66 Stealth: +1 Gold: 134 Equipment: Shikokku's Stealth Suit (SP:7; Power +6, User is immune to Dark & Demonic enemies; Body, Head and Backwear counts as 1 Artefact), Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj), ), Multi-tool Attachment (Artificial arm, Enables user to ignore the weapon restrictions of their class excluding Shields, Handwear, Suitable for Vindsval), Great Club (WP: 100, cannot be reinforced, imbued, or used with a shield. Suitable to barbarians and beast warriors); Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to Asleep,Blinded,Confused, Fragile, and Weakened effects), Requiem (WP: 20;Wood and Light-elemental; Longbow), Inventory: NPC's Bellanotte Shadeaux (Takes suggestions from Dyric)Level 30 Minstrel *Permanently Fragile* *Immune to Asleep and Fast Asleep* Power Bonus: 0Defense: 10 Health: 58/58Ether: 40/56Gold: 0 Equipment: Nocturne Flute (WP: 6, inflicts the Sleep affect, instrument), Shadeaux Cape (SP: 9), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Bard's Corset (SP: 1, Ether +10) Inventory: Serenade of Water (Causes water-elemental damage equal to the minstrel's level to all enemies instantly. Costs 2 ether per damaged enemy.), Bolero of Fire (Causes fire-elemental damage equal to the minstrel's level to all enemies instantly. Costs 2 ether per damaged enemy.), Grand Potion, Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone), Sven's Dagger (WP: 14, Fire- and Earth+Sealed Elemental), Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone), Anniversary Medal (Power +6, SP +6, Max. Health +6, Max. Ether +6. The values will increase by 1 with each passing year; accessory.) Chesterine Ziegfried (NPC, controlled by Matthias) 27-year-old Human Necromancer *Immune to Enamored* *Hastened* Level 30 Power Bonus: +3 (+20 Spellpower) Health: 39/39 Ether: 50/59 Defense: 1 Gold: 100 Equipment: Grand Tonic, Gloves of the Aspirant Zieg-Friend (Spellpower +5, Max Ether +5; suitable to those with reputation with the Ziegfrieds only, if reputation is great, values doubled, if reputation is outstanding, values tripled; handwear), Heart Locket (Protects from the Enamored effect, accessory), Particularly Peculiar Pink Wizarding Hat (SP: 1 times the number of summons under the necromancer's control, minimum of 1, maximum of 20, suitable for Necromancers, Headwear), Marginally Magnificent Magenta Wizarding Robes (1/2 chance to avoid negative effects), Star-struck Wand (WP:6, confused-effect, wand). Zirconia Inventory: Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Marco Malfron (NPC, controlled by Althior) 27-year-old Human Battle Mage Level 30 Power Bonus: +3 (+20 Spellpower) Health: 38/50 Ether: 48/59 Defense: 20 Gold: 100 Equipment: Grand Tonic, Gloves of the Aspirant Zieg-Friend (Spellpower +5, Max Ether +5; suitable to those with reputation with the Ziegfrieds only, if reputation is great, values doubled, if reputation is outstanding, values tripled; handwear), Gravely Guardian Gray Wizarding Hat (SP= Current Ether/3 rounded up, headwear, suitable to Marco only), Silently Sneaking Slate Wizarding Robes (1/2 chance to avoid negative effects), Dueling Wand (WP:25, Dual Strike, wand), Ruby, Topaz, Opal, Garnet THE ENEMY Harbor The Walking Mountain *Attacks Ignore SP* *Immune to Sudden Death, Hexed, Petrified, and Slowed* *???* *Quickened 7*Type: HumanoidLevel: 80Health: 20000/20000Special: Heavy Drinker - The Walking Mountain consumes a Nostrum, if he's already consumed a nostrum he consumes a Mead, if he's already consumed a Mead he consumes a Mulled Wine, if he's already consumed a Mulled Wine he consumes a Smelling Salts, if he has consumed a Smelling Salts he deals a hit to the target equal to his level.Passive Special I: Crushing Blow - The Walking Mountain's attacks ignore SP.Passive Special II: Relentless Endurance -The Walking Mountain can only be affected by one negative effect at a time.Passive Special III: Dull the Pain with Drink - The Walking Mountain has 1/2 chance to consume a remedy at the end of the round if inflicted with a Negative EffectPassive Special IV: Deflecting Blow - The Walking Mountain has a 1/2 chance to deflect items back at the target.Passive Special V: ??? Drops: Nostrum, Mead, Mulled Wine, Smelling Salts, Remedy x6 Lady Luck*Permanently Nimble & Lucky* *Deals Jinxed* *Ignore Row* *Negative Effects last 1 round* *???* *???* *???* *Quickened 9* *Immune to Blinded, Sealed, Confused, Bleeding, Poisoned, Fragile, Sudden Death, and Hexed*Type: HumanoidLevel: 40Health: 8000/8000Special I: Run the Table - Swaps all of the target's positive effects for Lady Luck's current negative effects. In case of no effects uses "All In". Special II: All In - Lady Luck does damage to the party equal to the amount of Gold she currently has, distributed equally amongst the party. Passive Special I: Trick up her sleeve - Lady Luck's attacks deal JinxedPassive Special II: Slight of hand - Lady Luck's attacks ignore Row Passive Special III: Unexpected comeback - Negative Effects only last one round and then become immunities Passive Special IV: ??? Passive Special V: ??? Passive Special VI: ???Drops: Lucky Die (Makes the user permanently Lucky, Accessory), Robes of the Tumbling Acrobat (Makes the user permanently Nimble, Torsowear), Pick Pocket's Purse (Makes the user immune to having their equipment stolen, accessory), 100 Gold The Miracle Worker*???* *???* *???* *???* *???* *???* *Immune to Jinxed, Hexed, Slowed, Sudden Death, Petrified, and Sealed *Quickened 8*Type: HumanoidLevel: 30Health: 10000/10000Special: Summon Celestial - A planar ally is summoned to aid the Miracle Worker Passive Special I: ???Passive Special II: ??? Passive Special III: ??? Passive Special IV: ??? Passive Special V: ??? Passive Special VI: ???Drops: Tome of the Miracle Worker (???), Tricorne, Staff of the Miracle Worker (WP: 20, user is Blessed & Transcended, staff) The Golden Dragon*???* *???* *???* *???* *???* *???* *Immune to Jinxed, Hexed, Slowed, Sudden Death, Petrified, and Sealed *Quickened 6*Type: HumanoidLevel: 100 Defense: 100 Health: 12000/12000Special: Dragon's Wrath - All the Founders deal a random free hit at the end of the round. Passive Special I: ???Passive Special II: ??? Passive Special III: ??? Passive Special IV: ??? Passive Special V: ??? Passive Special VI: ???Drops: Golden Dragon Plate Armor (SP: Dragon's level , Torsowear, Headwear, Handwear, Legwear, Backwear , Suitable for Dragoons), Standard of the Golden Dragon (WP: Dragon's Level, Lance) Luxidios *???* *???* *???*Type: Flying/LuminousLevel: 100Health: 10000/10000Special: Dragon's Wrath - All heroes take Light damage equal to their level that ignores Row and SP Passive Special I: ???Passive Special II: ??? Passive Special III: ???Drops: Scales of the Golden Dragon (???) THE PARTY Harbor Ezeran Yavarr (MysticModulus)42 year old male human SorcererLevel 25 *Immune to Wood and Fire, Sealed and Blindness* *Enemies that hit Ezeran become slowed* *Hastened (4 Rounds Remaining)*Power Bonus: (+2 spellpower)Defense: 6Health: 38/38Ether: 14/29 Stealth: 1Gold: 576Equipment: Ooze Wand (WP: 10, 1/3 chance to Slow), Sneezing Demon (SP:3; enemies that hit the wearer become slowed; immunity to wood, fire and blindness, suitable to Ezeran only; bodywear), Etherium Pauldrons (SP:3, immune to sealed; backwear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory), Inventory: John 'Heckz' Brutenhal, the Ghostbuster, the Super Sleuth, the School Inspector and the Matchmaker (Cutcobra) 32 year old male human Level 31 Weather Mage *Immune to Sealed* *Deals Weakened to Humanoid Enemies and Fragile to Holy Enemies* *Instant Weather Forecasts* *Lucky (2 Rounds Remaining)* *Hastened (2 Rounds Remaining)* Power Bonus: +3 (+10 with Spells) Defense: 3 Health: 39/41 Ether: 34/52 Gold: 329 Equipment: Weatherfax Broom (WP:30, makes weather forecasts instant instead of being applied at the end of the round, broomstick), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear) , Magician's Gloves (Spellpower +10; suitable for mages; handwear), Burning Eyes (The wearer may add fire elemental to their attacks. The wearer deals weakened to humanoid enemies and fragile to holy enemies. Headwear), Sungold Medallion (+3 Power, +2 Health) Inventory: Lind Whisperer (Lind Whisperer) 25-year-old Human Black Knight *Steal 50% More Gold* Level 26 Power Bonus: +7 Defense: 15 Health: 42/42 Gold: 303 Stealth: 0 Equipment: Invader's Armour (SP: 3, wearer is encouraged when their current health is at half or below the wearer's maximum level), Immortal Palms (+7 power; all battle start with one round of Electric weather. Handwear.), Vorpalis Netherwings (SP: 4, the wearer deals double damage to humanoid type enemies and takes half damage from Holy/Light enemies. Backwear, suitable for anyone.), Shield of the Silent Knight (Shield, SP:8, attackers have a 50% chance of being Sealed), Bifrost Blades (WP: 14, dual strike, dagger Light, Earth, Water, Wind, and Ice Elemental) Petaldan Parfenius (Played by Palathadric) 5-year-old male "wonder" Paladin *Immune to Darkness* *Guardian Angel* Level 17.5 Power Bonus: 0 Defense: 33 Health: 39/39 Ether: 15/17 Stealth: 0 Gold: 73 Equipment: Armour of Dark Arts (SP: 10; Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; Suitable to Knights, Dragoons, and Skirmishers), Cloak of Innocence (SP: 3; grants the wearer immunity to Darkness, if the health of the wearer is below 50% the wearer is also *Blessed*; Backwear; Suitable for Petaldan only), Slimy Sword (WP:25, can be split into several weaker Slimy Swords or combined with other Slimy Swords to increase WP and split apart again at any time, Longsword), Mythril Shield (SP: 20 Shield) Inventory: Torald Waruelf, Matchmaker (Alfadas)21 year old male human Battle MageLevel 17.5Power Bonus: +19Defense: 16Health: 42/42 Ether: 18/29 Stealth: 0Gold: 236Abilities: Pact of the Tome (Torald may spend his action for a 1/6 chance to cause the Doomed effect on a Humanoid enemy or the Hexed effect on a Demon enemy). Equipment: Torangu's Trident (WP: 20, SP: 5, cannot be used with Shield, Trident), Pandemonicon (+11 Power Bonus, HP, SP, Ether, Grants Pact of the Tome ability, accessory, Level 1, cannot be unequipped)Inventory: NPC's Elphaba of Ozmath (NPC, takes suggestions from Zepher) ??? years old female Witch *Immune to Sealed, Bound, Blinded, Poisoned, Burning, Enamored, Cursed, Petrified, Fire, Water, Wind, and Earth* Level 35 Power Bonus: 0 Health: 59/59 Ether: 43/46 Defense: 15 Stealth: +4 Gold: 100 Equipment: Ozmath Witch's Talisman (Makes the Witch's poisonous attacks deal poisoned 10 and additionally drop the target's level by 1, Accessory), Ozmath Witch's Cloak (SP 5, Immunity to Sealed, Bound, Blinded, Poisoned, Burning, Enamored, Cursed, Petrified, Fire, Water, Wind, and Earth, Backwear), Ozmath Witch's Gloves (Healing also restores the target's ether equal to user's WP, Handwear), Ozmath Witch's Robes (+10 Health, +10 Ether, +10 SP, +1 Stealth, Torsowear), Hickory Broomstick (WP: 15, Broomstick), Roderick's Staff (WP: 10, 1/3 chance to Confuse, Staff) Knife-Tongue (NPC, takes suggestions from Arthur) *Permenantly Hastened* 39 years old male hobgoblin Marauder Level 25 Power Bonus: 0 Defense: 0 Health: 40/40 Gold: 0 Equipment: Cendstyr (WP: 10, cutlass), Shank (WP: 10, dagger), Quickdraw Belt (Suitable for Knife-Tongue, user is hastened, accessory) Sküld (NPC, controlled by Alfadas) 12 years old female nôrn Altar Girl *Immune to Burning* Level 16 Power Bonus: 0 Health: 22/22 Ether: 13/25 Defense: 1 Gold: 20 Equipment: Silk Fan (WP:10, wind-elemental, fan), Shrine Robes (Immune to Burning, +5 HP, Torsowear) Shadow Cloak (SP:1; backwear), Scroll of Intellect, Scroll of Minor Dispel, Scroll of Shielding Waldorf (NPC, controlled by Petaldan) 22 years old male human Mage Level 10 *Immune to wood and poisoned* Power Bonus: 0 Health: 14/14 Ether: 15/16 Gold: 0 Equipment: Wandrake (WP:5, wood-elemental broomstick), Green Pointy Hat (Max. ether +2, immune to poisoned-effect and wood-element; suitable to mages, clerics, necromancers, scholars and weather mages; headwear) Inventory: Ruby (Fire), Emerald (Wood) THE Magpie PARTY The Demon Germ (samurai-turtle) ??? years old ; Half Demon; Male Black Knight Level 24.33 *Immune to Slowed & Hastened * *Steal 50% More Gold* *Lucky (10 Rounds Remaining)* Power Bonus: +4 Defense: 21 Health: 43/43 Stealth: +3 Gold: 151 Equipment: , Spesialian Helmet (SP:2, SP:4 if wearer’s Star Elf, Health +2, Power +2, Suitable for anyone; headwear), Greaves (SP:2, immunity to Slowed and Hastened; footwear), Dastan Armor (SP: 4; Immune to Darkness/Amethyst Diamond/Light Garnet/Earth & Ruby/Fire; +2 SP for all other Dastan Equipment; Suitable for Knights, Regulators, Winged Warriors, Dragoons, and Vindicators; bodywear), Crested Shield (SP: 13; shield), Obsidian Scimitar (WP:20; Amethyst/Darkness-elemental; longsword), Inventory: NPC's Euflear, the Fey One (NPC, takes suggestions from Karie) *Permanently Blessed* *Permanently Encouraged* *Permanently Hastened* *Immune to Slowed & Bound* ??? Old Fairy Sylvan Ranger Level 50 Power Bonus: 0 Defense: 6 Health: 64/64 Stealth: 0 Gold: 0 Equipment: Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon), Counter-strike Gloves, Darksteel Armour (SP: 6; Max. Health +3; Bodywear), Baron's Oversized Hat (wearer is permanently Encouraged and Slowed; headwear), Quiver of Blinding Light (Attacks become light-elemental and cause blinded; can only be used with a bow or a crossbow; back wear), Winged Sandals (Protects from bound- and slowed-effects; footwear), Prayer Beads (Makes the wearer permanently blessed; accessory.) Inventory: Unlucky Crossbow (WP: 13, causes Jinxed Effect), Dwarven Portable Catapult (WP:10; Double Damage to Enemies Visibly Larger than the User; Throwing Weapon), Vermilion Wyvern B *In Flight* *Immune to Sealed, Stunned, Sudden Death, Afraid, Hexed, and Bleeding* *Deals Sleep* (Tamed 6 Rounds Remaining)*Type: VerminLevel: 40Health: 1200/1200 (120/120 if tamed)Special: Comforting Spores - The Wyvern's releases a cloud of healing dust causing all of the enemy party to remove one negative effect and restore 100 HP (10 HP if tamed) each turn until a successful Fire spell is cast.Drops:1-2: Greater Potion3-6: Nothing Party Leader, please determine a battle order. Everyone Else, please determine your action and the row from which you are performing it.
  17. "I can certainly try, but at some point, my skills may be best applied elsewhere."
  18. Just as a heads up folks, I'll be on vacation camping with no real internet access starting tomorrow till Saturday, so no update till then.
  19. Dyric manages to disable the two tower cannons and quickly revives Kiray once more. The warden and assassin stand back to back against their remaining foes as the battle in the harbor rages below. Aboard the Magpie, Euflear and Ezeran unleash a torrent of magic and arrows that decimate the remaining flocks of dragonlings clearing the deck once and for all of their scaly hides. Over on the outerwall Torc blows her fire wildly about as Karie's soothing music washes away the befuddling blindness of her companions. Boomingham and company charge the remaining forces and hold their own, disabling another cannon and standing strong as more sailors come swinging towards them. Down in the harbor the sky grows dim as Heckz summons a bank of dark ominous clouds. For a brief moment the light of the summoned archangel washes over the sailors as Throlar delivers an impassioned speech. The sailors look between themselves, doubt growing on some of their faces. The giant form of the Archdemon begins to overshadow the beach and in a terrifying display of power, the creature rends a hole in the fabric of reality. Many of the sailors are swept away by the miasma of darkness and a maelstrom of shadow is released by Benji wiping out any of the remaining survivors. The beach is eerily quiet, the corpses of the sailors lie strewn about devoid of all life. Within the inner fortress a trumpet begins to sound. Link to full map Hex Battle Notes: Because we are kicking off essentially a multi-stage battle, consumables with positive effects will only last 10 rounds. There are five areas: The Magpie, Harbor, Outer Wall, and Upper & Lower Inner Wall. Specials/AOE/etc. are limited in their effect to each individual area. A hero may spend their turn to move to another area, however in order to leave an area there must be more heroes than enemies in the area from which they are moving. Targeting enemies in an adjoining area has a 1/3 chance of success and requires a ranged attack. The Upper Inner Wall can only be accessed by the Outer Wall (barring transportation via Torc) The Lower Inner Wall can only access by the Harbor (barring transportation via Torc) Current Weather: Dim (6 Rounds Remaining) Round 7 of Battle Across the BayUpper Inner Wall Tower>Dyric vs. Swashbuckler B (Warmonger's, Spread) - Critical Hit - No Assassination, 412 Damage to Swashbuckler B, 1 Hit to cannons A & B, Destroyed!>Dyric uses Phoenix Essence on Kiray - Success>Kiray vs. Cannoneer A (Hunter's) - Critical Hit - 146 Damage>Vermillion Wyvern flies to Magpie - Success>Djinn vs. Cannoneer B - Critical Hit - 10 DamageMagpieKnife-Tongue vs. Red and Gold Mob C - Special Damage Slice & Dice - 1 Hit to each>Torald vs. White Mob C (Trident) - Special Damage - >Euflear tames Vermillion Wyvern - No Taming>Euflear tames Vermillion Wyvern - Ambush (9)(Magpie Port) - All enemies KO'd >Heckz changes weather to Dim - Forecast Great Forecast - Weather Changed to Dim for 6 rounds, -3 Ether>Heckz changes weather to Dim - Forecast Disaster (Abyss) - Green Hatchling D KO'd, White Hatchling D, 1 hit, -2 Ether>Germ vs. White Mob C or D (Obsidian Scimitar) - Damage Special Damage - 0 Damage>Ezeran vs. Gold Mob C White Mob D (Darkness) - Great Spell Great Spell Special Damage - 1 Hit, -1 Ether >Ezeran vs. Gold Mob C White Mob D (Darkness) - Razzmatazz Great Spell Sleight of Hand - 1 Hit, KO'd -1 Ether >Lind vs. Green Mob C (Gladius) - Does NothingWaldorf vs. Green Mob C (Wood) - Does Nothing>Petaldan vs. Green Mob C (Slimy Sword) - Does Nothing>Skuld vs. Red Mob C (Fan) - Does Nothing>Elphaba vs. White Mob D (Broomstick) - Does Nothing >Althior moves to Harbor - Success >Marco moves to Harbor - Success >Matthias moves to Harbor - Success >Chesterine moves to Harbor - Success >Bellanotte moves to Harbor - Success Harbor >Atramor uses Archangel Summonstone (+177 mana) - Success >Atramor uses Health Core on himself - Success Archangel uses Holy Word (-20 mana) - Success Archdemon uses Black Hole (-90 mana) - Success - Swashbuckler Novice M, Swashbuckler Elite G, Bosun Novice H, I, J, K, L, M, Bosun Elite C, Rigger Elite C, Cannoneer G, K, KO'd 400 Darkness Damage to all other enemies >Arthur vs. Rigger Elite A (Dauntlet) - Hit - 182 Damage >Pretzel vs. Rigger Elite D and Cannoneer G (Heaven and Hell) - Toolkit (Gotcha!) - Rigger D Weakened, Fragile, >Benji vs. Rigger Elite B (Darkness) - Alea lacta Est Alea lacta Est (5) - 1400 Darkness Damage, -20 Ether, All remaining enemies KO'd, Full Health restored to Althior and Matthias, -2 Ether >Benji vs. Rigger Elite C (Darkness) - Does Nothing >Vindsval vs. Swashbuckler Elite F (Great Club) - Does Nothing>Throlar heals most wounded or does nothing - Does nothingOuter Wall>Torc vs. Cannon C (Breath) - Breath - 0 Damgae, Torc BlindedBoomingham vs. Bosun Novice A (Scupperer) - Damage - 0 Damage>Skrall vs. Cannon C (Greatsword) - Bite Special Damage - 1 Hit>Karie sings Serene Etude - Success - -5 Ether>Hoke vs. Bosun Novice B - Dragon's Aid - 0 Damage, Immune to Fire>Eric vs. Cannon C (Twin Biter, Spread) - Critical Hit - 1 Hit to Cannon C, Destroyed, 1 Hit to Cannon D>Nerwen heals Karie - Heal Less - +40 Health, -1 Ether Upper Inner Wall Tower Swashbuckler Elite - Free Hits (Dyric) - 20 Damage Magpie No Free Hits Harbor No Free Hits Outer Wall Swashbuckler Novice A - Free Hits (Torc) - 10 Damage Swashbuckler Novice B - Free Hits (Boomingham) - 20 Damage Swashbuckler Novice C - Free Hits (Skrall) - 10 Damage Swashbuckler Novice D - Free Hits (Karie) - No Nimble, 10 Damage Swashbuckler Novice E - Free Hits (Hoke) - 10 Damage Bosun Novice C - Free Hits (Eric) - 7 Damage Bosun Novice D - Free Hits (Nerwen) - 7 Damage, 20 Damage to Bosun Novice D Bosun Novice E - Free Hits (Torc) - 7 Damage Bosun Novice F - Free Hits (Boomingham) - 0 Damage Bosun Novice G - Free Hits (Skrall) - 0 Damage Rigger Novice A - Free Hits (Karie) - No Nimble, 8 Damage Rigger Novice B - Free Hits (Hoke) - 0 Damage Cannons Cannon D - Free Hits (Nerwen) - 25 Damage Cannon E - Free Hits (Marco) - 12 Damage (Phalanx) Cannon F - Free Hits (Nerwen) - 25 Damage Althior Transcended - +1 Ether No Enemy Movements THE ENEMY Upper Inner Wall Tower Freedom Sailor Cannoneer A *Attacks Ignore Row* *Immune to Hexed, Slowed, Sealed, Blinded* *Attacks deal AOE* Type: Humanoid Level: 15 Hits: 354/500 Special: Precision Bombardment – The target takes damage equal to 10x all the number of Cannoneers still standing Passive Special I: Smoke Bomb - 1/2 chance to blind target when taking damage Passive Special II: Unwavering Resolve - 1/3 chance to avoid negative effects Drops: 10 Fire Bombs Freedom Sailor Cannoneer B *Attacks Ignore Row* *Immune to Hexed, Slowed, Sealed, Blinded* *Attacks deal AOE* Type: Humanoid Level: 15 Hits: 490/500 Special: Precision Bombardment – The target takes damage equal to 10x all the number of Cannoneers still standing Passive Special I: Smoke Bomb - 1/2 chance to blind target when taking damage Passive Special II: Unwavering Resolve - 1/3 chance to avoid negative effects Drops: 10 Fire Bombs Freedom Sailor Swashbuckler Elite B *Ignores SP* *Immune to Jinxed, Sleep, Slowed, and Blinded* *Lucky* *Hastened* Type: Humanoid Level: 40 Hits: 136/1000 Special: Deadly thrust – Halves the targets health Passive Special I: Riposte - 1/2 chance to deal damage after taking damage Passive Special II: Unwavering Resolve - 1/2 chance to avoid negative effects Drops: 1-2: 60 Gold 3-6: Nothing THE PARTY Upper Inner Wall Dyric Rone(The Legonater) Human male, Assassin Level 33 2/3 *Permanently Lucky* *Immune to All Elements and Blinded* *Steals 50% more gold* *Encouraged (3 Rounds Remaining)* *Hastened (3 Rounds Remaining)* Defense: 6 Health: 2/45 Power Bonus: 0 Gold: 1538 Ability: Ace Assassin Training (Dyric's successful Assassination rolls against enemies immune to instant kill deals an additional LETHAL AIM roll (see Assassin)) Equipment: Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood,Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Crystal Shoes (Immunities become Absorption), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; back wear), Mythril Crossbow of Incessant Warmongerers (WP: 40; Darkness and Wind-elemental, deals Slowed on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow), Inventory: Light Jinn (Controlled by Dyric) Power: 10 Health: 25/25 Kiray Nastayo, A Hero Who Is Actually Worth Something (KingoftheZempk) 24 year old Female Human Warden Level 29 *Immune to Blinded, Doomed, Blessed, Light, Darkness, Wood**Double damage to Demonic and Holy Foes**Half Damage from Free Hits* *Intimidation* Power Bonus: 6 Defense: 29 Health: 46/46 Stealth: 0 Gold: 149 Equipment: Never Blessed Armor (SP: 11, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers), Spesialian Spiked Pauldrons (Damage from Free Hits is halved, Immune to Wood; accessory), Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers), Orcish Barbed Shield (SP: 12), Mythril Hunter's Crossbow (WP:22, double WP against beasts, fire, ice, wind, and darkness-elemental), Inventory: THE ENEMY Outer Wall Freedom Sailor Cannoneer C *Attacks Ignore Row* *Immune to Hexed, Slowed, Sealed, Blinded* *Attacks deal AOE* Type: Humanoid Level: 15 Hits: 490/500 Special: Precision Bombardment – The target takes damage equal to 10x all the number of Cannoneers still standing Passive Special I: Smoke Bomb - 1/2 chance to blind target when taking damage Passive Special II: Unwavering Resolve - 1/3 chance to avoid negative effects Drops: 10 Fire Bombs Enemy Cannon D (Manned by Freedom Sailor Cannoneer D) *Ignores SP and Row* *Immune to Sudden Death and all Negative effects except slowed* *Slowed* Level: 25 Hits: 2/3 Special: Smoke Bomb - 1/2 chance to blind all heroes Passive Special: Bombard - The enemy cannon will hit one Party target at random at the end of the turn. Enemy Cannon E (Manned by Freedom Sailor Cannoneer E)*Ignores SP and Row* *Immune to Sudden Death and all Negative effects except slowed* *Slowed* Level: 25 Hits: 3/3 Special: Smoke Bomb - 1/2 chance to blind all heroes Passive Special: Bombard - The enemy cannon will hit one Party target at random at the end of the turn. Enemy Cannon F (Manned by Freedom Sailor Cannoneer F) *Ignores SP and Row* *Immune to Sudden Death and all Negative effects except slowed* *Slowed* Level: 25 Hits: 3/3 Special: Smoke Bomb - 1/2 chance to blind all heroes Passive Special: Bombard - The enemy cannon will hit one Party target at random at the end of the turn. Freedom Sailor Swashbuckler Novice A *Ignores SP* *Immune to Jinxed, Sleep, Slowed, and Blinded* Type: Humanoid Level: 20 Hits: 500/500 Special: Deadly thrust – Halves the targets health Passive Special I: Riposte - 1/2 chance to deal damage after taking damage Passive Special II: Unwavering Resolve - 1/3 chance to avoid negative effects Drops: 1-2: 60 Gold 3-6: Nothing Freedom Sailor Swashbuckler Novice B *Ignores SP* *Immune to Jinxed, Sleep, Slowed, and Blinded* Type: Humanoid Level: 20 Hits: 500/500 Special: Deadly thrust – Halves the targets health Passive Special I: Riposte - 1/2 chance to deal damage after taking damage Passive Special II: Unwavering Resolve - 1/3 chance to avoid negative effects Drops: 1-2: 60 Gold 3-6: Nothing Freedom Sailor Swashbuckler Novice C *Ignores SP* *Immune to Jinxed, Sleep, Slowed, and Blinded* Type: Humanoid Level: 20 Hits: 500/500 Special: Deadly thrust – Halves the targets health Passive Special I: Riposte - 1/2 chance to deal damage after taking damage Passive Special II: Unwavering Resolve - 1/3 chance to avoid negative effects Drops: 1-2: 60 Gold 3-6: Nothing Freedom Sailor Swashbuckler Novice D *Ignores SP* *Immune to Jinxed, Sleep, Slowed, and Blinded* Type: Humanoid Level: 20 Hits: 500/500 Special: Deadly thrust – Halves the targets health Passive Special I: Riposte - 1/2 chance to deal damage after taking damage Passive Special II: Unwavering Resolve - 1/3 chance to avoid negative effects Drops: 1-2: 60 Gold 3-6: Nothing Freedom Sailor Swashbuckler Novice E *Ignores SP* *Immune to Jinxed, Sleep, Slowed, and Blinded* Type: Humanoid Level: 20 Hits: 500/500 Special: Deadly thrust – Halves the targets health Passive Special I: Riposte - 1/2 chance to deal damage after taking damage Passive Special II: Unwavering Resolve - 1/3 chance to avoid negative effects Drops: 1-2: 60 Gold 3-6: Nothing Freedom Sailor Bosun Novice A *Immune to Fire, Water, Hexed, Stunned, Sealed, Poisoned* Type: Humanoid Level: 15 Hits: 400/400 Special: Conscription – Steals the target's inventory Passive Special I: Deep Pockets - 1/2 chance copy the usage of any item by the Party right after usage Passive Special II: Unwavering Resolve - 1/3 chance to avoid negative effects Drops: 1: Grand Potion 2: Grand Tonic 3: Remedy 4: Fire Bomb 5: Water Bomb 6: Smoke Bomb Freedom Sailor Bosun Novice B *Immune to Fire, Water, Hexed, Stunned, Sealed, Poisoned* Type: Humanoid Level: 15 Hits: 400/400 Special: Conscription – Steals the target's inventory Passive Special I: Deep Pockets - 1/2 chance copy the usage of any item by the Party right after usage Passive Special II: Unwavering Resolve - 1/3 chance to avoid negative effects Drops: 1: Grand Potion 2: Grand Tonic 3: Remedy 4: Fire Bomb 5: Water Bomb 6: Smoke Bomb Freedom Sailor Bosun Novice C *Immune to Fire, Water, Hexed, Stunned, Sealed, Poisoned* Type: Humanoid Level: 15 Hits: 400/400 Special: Conscription – Steals the target's inventory Passive Special I: Deep Pockets - 1/2 chance copy the usage of any item by the Party right after usage Passive Special II: Unwavering Resolve - 1/3 chance to avoid negative effects Drops: 1: Grand Potion 2: Grand Tonic 3: Remedy 4: Fire Bomb 5: Water Bomb 6: Smoke Bomb Freedom Sailor Bosun Novice D *Immune to Fire, Water, Hexed, Stunned, Sealed, Poisoned* Type: Humanoid Level: 15 Hits: 380/400 Special: Conscription – Steals the target's inventory Passive Special I: Deep Pockets - 1/2 chance copy the usage of any item by the Party right after usage Passive Special II: Unwavering Resolve - 1/3 chance to avoid negative effects Drops: 1: Grand Potion 2: Grand Tonic 3: Remedy 4: Fire Bomb 5: Water Bomb 6: Smoke Bomb Freedom Sailor Bosun Novice E *Immune to Fire, Water, Hexed, Stunned, Sealed, Poisoned* Type: Humanoid Level: 15 Hits: 400/400 Special: Conscription – Steals the target's inventory Passive Special I: Deep Pockets - 1/2 chance copy the usage of any item by the Party right after usage Passive Special II: Unwavering Resolve - 1/3 chance to avoid negative effects Drops: 1: Grand Potion 2: Grand Tonic 3: Remedy 4: Fire Bomb 5: Water Bomb 6: Smoke Bomb Freedom Sailor Bosun Novice F *Immune to Fire, Water, Hexed, Stunned, Sealed, Poisoned* Type: Humanoid Level: 15 Hits: 400/400 Special: Conscription – Steals the target's inventory Passive Special I: Deep Pockets - 1/2 chance copy the usage of any item by the Party right after usage Passive Special II: Unwavering Resolve - 1/3 chance to avoid negative effects Drops: 1: Grand Potion 2: Grand Tonic 3: Remedy 4: Fire Bomb 5: Water Bomb 6: Smoke Bomb Freedom Sailor Bosun Novice G *Immune to Fire, Water, Hexed, Stunned, Sealed, Poisoned* Type: Humanoid Level: 15 Hits: 400/400 Special: Conscription – Steals the target's inventory Passive Special I: Deep Pockets - 1/2 chance copy the usage of any item by the Party right after usage Passive Special II: Unwavering Resolve - 1/3 chance to avoid negative effects Drops: 1: Grand Potion 2: Grand Tonic 3: Remedy 4: Fire Bomb 5: Water Bomb 6: Smoke Bomb Freedom Sailor Rigger Novice A *Immune to Jinxed, Stunned, Slowed, Sealed, Blinded* Type: Humanoid Level: 30 Hits: 300/300 Special: Keel Haul – The target is Stunned, Weakened, Fragile, Slowed, and Jinxed Passive Special I: Deep Pockets - 1/2 chance copy the usage of any item by the Party right after usage Passive Special II: Unwavering Resolve - 1/3 chance to avoid negative effects Drops: 100 Gold Freedom Sailor Rigger Novice B *Immune to Jinxed, Stunned, Slowed, Sealed, Blinded* Type: Humanoid Level: 30 Hits: 300/300 Special: Keel Haul – The target is Stunned, Weakened, Fragile, Slowed, and Jinxed Passive Special I: Deep Pockets - 1/2 chance copy the usage of any item by the Party right after usage Passive Special II: Unwavering Resolve - 1/3 chance to avoid negative effects Drops: 100 Gold THE PARTY Outer Wall Eric (Khorne), Self-proclaimed Siren-Slayer and Butcher of Basilisks 30 year old Human Nord Level 31 Vindicator *Evasion* *Protected from Weakened, Stunned, Poisoned, Bleeding, Cursed, Asleep, Fast Asleep, Confused and Hexed + Immune to Darkness, Water and Earth* *Zweihänder Grip* Power Bonus: +3 Defense: 0 Health: 55/62 Stealth: 0 Gold: 1360 Equipment: Pugilist's Gloves (Power +2, protects from Weakened; handwear),Boots of Evasion (Wearer takes half damage in front row + Immunity to Darkness, Water, Earth and Asleep; footwear), Periwinkle Ribbon (Grants Immunity to Stunned, Poisoned, Bleeding, Cursed, Asleep, Fast Asleep, Confused and Hexed; suitable for Periwinkle Eric only; headwear) Twin Biter (WP:7, causes bleeding; dual strike axe), Inventory: Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, Matchmaker and Rock Champion of Decamon (UsernameMDM) Human Male Dragoon Level 61 *Immune to Fragile, Confused, Dark, Earth, Fire, Wind* *Absorbs Poison* *In Flight* *Encouraged (4 Rounds Remaining)* *Inspired (4 Rounds remaining)* Power Bonus: +5 Power, +7 WP Defense: 61 Health: 106/106 202/212Gold: 996 Equipment: Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Etherial Opal]), Mythril Buckler (SP:42, Amethyst, Mythril), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear),Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Bone Claws (+3 WP, 2 SP, hand wear), Warrior's Treads (SP:2, Health +1, footwear), Prayer Beads (User is Permenantly Blessed, accessory), Inventory: Torc *In Flight* Female Dragon Adult Level: 61 Health: 49/91 Element: Fire Ability: Draconic Fate (May pay 10 health for a 1/2 chance to make a party member Lucky) Karie Alderflask-Cour (Kintober) 26 Year Old Human Female Minstrel Level 38.75 *Permanently Nimble* *1/3 Chance to Weaken targeted enemy on successful hits* *Steal 50% More Gold* Power Bonus: 3 Health: 48/66 Defense: 7 Ether: 26/44 Stealth: +2 Gold: 686 Equipment: Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and FREE HITS, suitable for women only, body wear), Vorpalis Crown (SP: 4, the wearer has a 1/3 chance of dealing Weakened to the targeted enemy on successful hits. Headwear, suitable for anyone.), Fenarian Robes of the Vampire (SP:3, Max. Ether +4, backwear), Encore Plectrum (If the same song is sung for more than one round of combat in a row, the song's ether cost for the consecutive rounds is halved; suitable for minstrels, accessory), Fine-tuned Guitar (WP:15, user is lucky; instrument), Inventory: Lord Lawrence Boomingham (Zepher) 48 year old male human Vindicator Level 38 *Immune to darkness, fire, fragile, sleep, weakened, and blinded* *Affluence* *Reinforced* Power Bonus: +5 (+5 front row) Defense: 14 28 Health: 41/61 Stealth: 0 Gold: 368 Equipment: Scupperer (WP:19; darkness-, fire- and earth-elemental; inflicts bleeding 2 and poisoned by 10; has 1/2 chance each to inflict blinded, sealed, weakened and fragile; greatsword), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; grants immunity to fragile, asleep, weakened, blinded, darkness and fire; accessory), Vest of Faded Trials (SP:10, 1/2 chance of granting reinforced effect at the start of every battle, Immune to Fragile; Suitable for Knights, Barbarians, Dragoons, Skirmishers, Regulators, Vindicators; bodywear and headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; footwear.), Round Metal Shield (SP:7), Inventory: Nerwen Calmcacil (played by Chromeknight) Champion of The Northern Kingdoms 265 year old female Elven Shaman Level 40.4 *Immune to sealed* *Gains Double EXP* *Counterstriking* Power bonus;+8 Defense: 1 Health: 5/62 Ether: 48/49 Gold: 425 Equipment: Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Lesser etherial cloak (SP:1, Max. ether +3, immune to sealed; backwear), Medal of Valor (Double experience from battles; accessory), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear), Counterstrike Gloves, Barbarians boots (natural, respite becomes restoration) Inventory: Skrall (Waterbrick Down) 81 year old Male Ogre Beast Warrior Level 43.8 *Natural Respite* *Immune to Fragile, Blinded, and Confused* *1/3 chance to revive when KO'd* *Encouraged (3 Rounds Remaining)* *Lucky (3 Rounds Remaining)* Power Bonus: 0 Defense: 11 Health: 58/68 Stealth: +2 Gold: 6 Equipment: Oversized Mythril Greatsword (WP:46, double damage on targets that are clearly smaller than the hero, Poisoned 10, greatsword), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Moone Greaves (SP: 3), Vorpalis Talisman (1/3 chance of instantly resurrecting with 1 HP and 1 Ether upon being knocked out; accessory) Inventory: THE ENEMY Habor THE PARTY Harbor Archangel Mana: 157/177 Archdemon Mana: 10/175 Althior Emorith, The Dragonslayer (K-Nut) 36 years old male (undead) human Prophet Level 59 1/5 *Clairvoyance* *Glossolalia* *Intimidation* *Permanently Transcended and Hastened* *Immune to Petrified, Cursed, Bound, and Slowed* *Absorbs Earth* *Immune to Ice and Darkness* *Encouraged (3 Rounds Remaining)* *Lucky (3 Rounds Remaining)* Power Bonus: +6 (+18 to Spells) Defense: 10 Health: 93/93 Ether: 89/108 Gold: 5130 Equipment: Mythril Scepter of Divine Affinity (WP:35, Has ⅙ chance to deal cursed effect on successful spells and ⅙ chance to deal blessed effect on successful healing, staff), Gloves of the Aspirant Zieg-Friend (Spellpower +5, Max Ether +5; suitable to those with reputation with the Ziegfrieds only, if reputation is great, values doubled, if reputation is outstanding, values tripled; handwear), Winged Sandals (protects from bound and slowed effects, footwear), Garuda Wings (Makes the user permanently hastened; Power +50 to winged warriors; backwear), Coat Hanger (allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified, ice, and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers, scholars, and weather mages; bodywear), Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), Sungold Seal (Max HP+2; Power+3), Warlord’s Helmet (SP:6; healing through ether in a battle encourages targets as well, suitable to clerics and chi monks; headwear) Inventory: Arthur Justus Regulus VII Ziegfried, a Hero Who Is Actually Worth Something (NPC, takes suggestions from Dyric) 24-year-old male Human Skirmisher Level 43.6 *Permanently Blessed* *Immune to Hexed, Petrified, Minimized, Jinxed, Fragile, Poisoned, and Stunned* *Immune to Fire, Earth, Wind, Blind, Confused, and Defense Reduction* *Deals double damage to Humanoids and Ancient-type enemies* *Permanently Reinforced* *Immune to Darkness, Wood, Earth, Water, Light, Lightning, Ice, Weakening, Frailty, Poison, Asleep* *Permanently Nimble* Power Bonus: +5 +8 Health: 69/69 Defense: 106 Gold: 6230 Equipment: , Blue Hand Shield (SP:15, Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield), Shadeaux Cape (SP:15, Immune to Fire, Earth, Wind, Blind, Confused, and Defense Reduction, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), Immortal Greaves (Wearer deals double damage to Ancients and Humanoids; footwear), Duke's Coat-of-Arms (SP: 5; Protects against *Fragile* and all *Poisons*; Suitable for Knights, Dragoons, Skirmishers and Regulators; Bodywear), Bloody Skull Helmet (SP: 3; heals wearer by the amount of health other combatants lose by *Bleeding* at the end of each round; Headwear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); Accessory), Dauntlet Index (WP: 20, WP doubled against humanoids, Darkness-elemental; spear) Abilities: First Breath (Arthur may sacrifice a turn of combat to focus and gain +3 power. Power resets at the end of a battle or when the hero is KO'd), Of Power and Mortals (+1 power each successful quest) Inventory: Atramor Gibbin, the Fiery and Aquatic Champion of Decamon and the Serpent Skinner (CallMePie) *Party Leader* 34 year old male human Rogue Thief Level 46 *Immune to all elements and all negative effects except virus* *Steal 50% More Gold* *Encouraged (3 Rounds Remaining)* *Hastened (3 Rounds Remaining)* *Lucky* *Inspired* Power Bonus: +3 Defense: 10 Health: 89/89 178/178 Gold: 1120 Equipment: Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Wide-Brimmed Hat (Protects from all negative effects except sudden death and virus; headwear), Beginner's Lockpicks (1/3 chance to grant the Inspired effect at the beginning of each battle. The bearer can also unlock any non-magical locks. Accessory), Brain Drill (WP:20, damages the target’s ether as well; suitable to all classes) Treasure: Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), 100 Gold, Healing Staff, Cloak of the Dwarven Warchanter (SP: 5, Immune to Blinded and Sealed, suitable for Dwarves), Staff of Ennon (WP:5, light elemental, restores 2 ether on successful hits, staff) Inventory Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms 30 year old half-elf Level 50 3/5 Prophet *Overkill Gloves* *2x damage against Vermin* *Hastened (4 Rounds Remaining)* *Lucky (3 Rounds Remaining)* *Encouraged (3 Rounds Remaining)* Power Bonus: 5 Defense: 25 Health: 82/82 Ether: 13/55 Gold: 794 Equipment: Hollow Meduiak (Precision Bow; WP:24; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental; Hollow [Elixir]), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (backwear, SP:6, suitable for Ranger, Barbarian and Beast Warriors), Wonky Shoes (footwear, SP: 3, suitable for all classes), Order Imperial Prophet's Armor (SP: 8; Grants Command; Suitable for Prophets; Bodywear), Tricorne (headgear, SP:3), Anniversary Medal (Power +5, SP +5, Max Health +5, Max Ether +5. Values increase by 1 with each passing year; Accessory) Inventory Matthias (Stickfig)Level 32 2/3 Druid *Immune to Earth, Ice, and Water* *Immune to Blinded, Bound, Fragile, Sealed, and Slowed* *½ chance immunity to Asleep* *Deals Fragile* *Gains 10 gold for each Humanoid killed* *Lucky (3 Rounds Remaining)* *Hastened (3 Rounds Remaining)*Power Bonus: +18Defense: 10 Health: 42/42Ether: 21/33Gold: 715 Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round; he may also improve one weapon at the end of each quest [+1 WP]), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat; this does not take up an action) Equipment: Ethereal Steampunk Stovepipe (SP:1; immunity to Earth and Water; protects from Blinded and Sealed; ½ chance to protect from Asleep-effect; suitable for men; headwear), Hunter's Plate (SP:4; wearer gains 10 gold for each Humanoid killed; suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Ethereal Rocket Boots (SP:2; immunity to Ice; protects from Bound, Fragile, and Slowed effects; footwear), Sungold Seal (+3 power, +2 health), Coat Hanger (Allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory [no bodywear attached]), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, Bodywear), Ethereal XX Handcannon Replica (WP:12, pierces defense, Fire- and Light-elemental, deals Afraid, hand cannon), Inventory: Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric)463-year-old male "hermit" Artisan Level 40.75 *Permanently Blessed* *Immune to Hexed, Petrified, Minimized, Jinxed, Fragile, Poisoned, and Stunned* *Immune to Fire, Earth, Wind, Blind, Confused, and Defense Reduction* *Permanently Reinforced* *Immune to Darkness, Wood, Earth, Water, Light, Lightning, Ice, Weakening, Frailty, Poison, Asleep* *Permanently Nimble*Power Bonus: +5Defense: 692Health: 72/72 Stealth: +2Gold: 1082Equipment: Wraps of the Steadfast Tortoise (Grants permanent *reinforced* Effect, Handwear, Suitable for Chi Monks), Cloak of the Grand Vizier (SP: 11 multiplied by the number of party members; Grants immunity to Darkness, Wood, Earth, Water, Light, Fire, Lightning, Ice, Wind, *Blinded*, *Weakened*, *Frailty*, *Asleep*, and *Confused*; Backwear), Cape of Extravagance (SP: 5, +10 WP, Wearer is Permanently Nimble, Backwear, suitable for Mimes), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); Accessory), Prayer Beads (Makes the wearer permanently Blessed; accessory.), Mythril Heaven and Hell (WP: 41; Darkness; Poisoned 9, Cursed, Dual-Strike; Whip),Inventory: Throlar Wineghilm (Lord Duvors) 137 year old male Dwarven Paladin *Permanently Nimble* *Absorbs Fire* *Immune to Ice* Level 22 Power Bonus: 0 Defense: 31 Health: 51/51 Ether: 17/22 Stealth: +1 Gold: 0 Equipped: Gloves of the Hypocritical/Hippocratic Oath (Adds +10 to healing for characters with the Healing job trait and +10 Poisoning for characters with the Wicked fighting style [or future equivalent]), , Greaves of the Wolf (SP: 5, Wearer is Nimble; footwear), Rotting Rod (WP: 15, 1/3 chance to Hex Undead, staff), Weathered Shield (SP: 16, Ice elemental), Infernal Armor (SP: 10, absorbs fire, suitable for knights, dragoons, regulators, skirmishers, and vindicators; bodywear), Inventory: Vindsval Half-Born (Asphalt) 41 year old, Male, Half Giant, Level: 43 Vindicator *Immune to Dark & Demonic enemies* *Immunity to Asleep,Blinded,Confused, Fragile, and Weakened* *Gains 3x Experience* *Lucky (3 Rounds Remaining)* *Reinforced (3 Rounds Remaining)* Power Bonus: +12 Defense: 10 20 Health: 66/66 Stealth: +1 Gold: 134 Equipment: Shikokku's Stealth Suit (SP:7; Power +6, User is immune to Dark & Demonic enemies; Body, Head and Backwear counts as 1 Artefact), Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj), ), Multi-tool Attachment (Artificial arm, Enables user to ignore the weapon restrictions of their class excluding Shields, Handwear, Suitable for Vindsval), Great Club (WP: 100, cannot be reinforced, imbued, or used with a shield. Suitable to barbarians and beast warriors); Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to Asleep,Blinded,Confused, Fragile, and Weakened effects), Requiem (WP: 20;Wood and Light-elemental; Longbow), Inventory: NPC's Bellanotte Shadeaux (Takes suggestions from Dyric)Level 30 Minstrel *Permanently Fragile* *Immune to Asleep and Fast Asleep* Power Bonus: 0Defense: 10 Health: 58/58Ether: 40/56Gold: 0 Equipment: Nocturne Flute (WP: 6, inflicts the Sleep affect, instrument), Shadeaux Cape (SP: 9), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Bard's Corset (SP: 1, Ether +10) Inventory: Serenade of Water (Causes water-elemental damage equal to the minstrel's level to all enemies instantly. Costs 2 ether per damaged enemy.), Bolero of Fire (Causes fire-elemental damage equal to the minstrel's level to all enemies instantly. Costs 2 ether per damaged enemy.), Grand Potion, Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone), Sven's Dagger (WP: 14, Fire- and Earth+Sealed Elemental), Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone), Anniversary Medal (Power +6, SP +6, Max. Health +6, Max. Ether +6. The values will increase by 1 with each passing year; accessory.) Chesterine Ziegfried (NPC, controlled by Matthias) 27-year-old Human Necromancer *Immune to Enamored* *Hastened* Level 30 Power Bonus: +3 (+20 Spellpower) Health: 39/39 Ether: 50/59 Defense: 1 Gold: 100 Equipment: Grand Tonic, Gloves of the Aspirant Zieg-Friend (Spellpower +5, Max Ether +5; suitable to those with reputation with the Ziegfrieds only, if reputation is great, values doubled, if reputation is outstanding, values tripled; handwear), Heart Locket (Protects from the Enamored effect, accessory), Particularly Peculiar Pink Wizarding Hat (SP: 1 times the number of summons under the necromancer's control, minimum of 1, maximum of 20, suitable for Necromancers, Headwear), Marginally Magnificent Magenta Wizarding Robes (1/2 chance to avoid negative effects), Star-struck Wand (WP:6, confused-effect, wand). Zirconia Inventory: Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Marco Malfron (NPC, controlled by Althior) 27-year-old Human Battle Mage Level 30 Power Bonus: +3 (+20 Spellpower) Health: 38/50 Ether: 48/59 Defense: 20 Gold: 100 Equipment: Grand Tonic, Gloves of the Aspirant Zieg-Friend (Spellpower +5, Max Ether +5; suitable to those with reputation with the Ziegfrieds only, if reputation is great, values doubled, if reputation is outstanding, values tripled; handwear), Gravely Guardian Gray Wizarding Hat (SP= Current Ether/3 rounded up, headwear, suitable to Marco only), Silently Sneaking Slate Wizarding Robes (1/2 chance to avoid negative effects), Dueling Wand (WP:25, Dual Strike, wand), Ruby, Topaz, Opal, Garnet THE ENEMY Magpie Starboard Vermilion Wyvern B *In Flight* *Immune to Sealed, Stunned, Sudden Death, Afraid, Hexed, and Bleeding* *Deals Sleep*Type: VerminLevel: 40Health: 1200/1200Special: Comforting Spores - The Wyvern's releases a cloud of healing dust causing all of the enemy party to remove one negative effect and restore 100 HP each turn until a successful Fire spell is cast.Drops:1-2: Greater Potion3-6: Nothing THE Magpie PARTY Ezeran Yavarr (MysticModulus)42 year old male human SorcererLevel 25 *Immune to Wood and Fire, Sealed and Blindness* *Enemies that hit Ezeran become slowed* *Hastened (4 Rounds Remaining)*Power Bonus: (+2 spellpower)Defense: 6Health: 38/38Ether: 14/29 Stealth: 1Gold: 576Equipment: Ooze Wand (WP: 10, 1/3 chance to Slow), Sneezing Demon (SP:3; enemies that hit the wearer become slowed; immunity to wood, fire and blindness, suitable to Ezeran only; bodywear), Etherium Pauldrons (SP:3, immune to sealed; backwear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory), Inventory: John 'Heckz' Brutenhal, the Ghostbuster, the Super Sleuth, the School Inspector and the Matchmaker (Cutcobra) 32 year old male human Level 31 Weather Mage *Immune to Sealed* *Deals Weakened to Humanoid Enemies and Fragile to Holy Enemies* *Instant Weather Forecasts* *Lucky (3 Rounds Remaining)* *Hastened (3 Rounds Remaining)* Power Bonus: +3 (+10 with Spells) Defense: 3 Health: 39/41 Ether: 34/52 Gold: 329 Equipment: Weatherfax Broom (WP:30, makes weather forecasts instant instead of being applied at the end of the round, broomstick), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear) , Magician's Gloves (Spellpower +10; suitable for mages; handwear), Burning Eyes (The wearer may add fire elemental to their attacks. The wearer deals weakened to humanoid enemies and fragile to holy enemies. Headwear), Sungold Medallion (+3 Power, +2 Health) Inventory: Lind Whisperer (Lind Whisperer) 25-year-old Human Black Knight *Steal 50% More Gold* Level 26 Power Bonus: +7 Defense: 15 Health: 42/42 Gold: 303 Stealth: 0 Equipment: Invader's Armour (SP: 3, wearer is encouraged when their current health is at half or below the wearer's maximum level), Immortal Palms (+7 power; all battle start with one round of Electric weather. Handwear.), Vorpalis Netherwings (SP: 4, the wearer deals double damage to humanoid type enemies and takes half damage from Holy/Light enemies. Backwear, suitable for anyone.), Shield of the Silent Knight (Shield, SP:8, attackers have a 50% chance of being Sealed), Bifrost Blades (WP: 14, dual strike, dagger Light, Earth, Water, Wind, and Ice Elemental) Petaldan Parfenius (Played by Palathadric) 5-year-old male "wonder" Paladin *Immune to Darkness* *Guardian Angel* Level 17.5 Power Bonus: 0 Defense: 33 Health: 39/39 Ether: 15/17 Stealth: 0 Gold: 73 Equipment: Armour of Dark Arts (SP: 10; Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; Suitable to Knights, Dragoons, and Skirmishers), Cloak of Innocence (SP: 3; grants the wearer immunity to Darkness, if the health of the wearer is below 50% the wearer is also *Blessed*; Backwear; Suitable for Petaldan only), Slimy Sword (WP:25, can be split into several weaker Slimy Swords or combined with other Slimy Swords to increase WP and split apart again at any time, Longsword), Mythril Shield (SP: 20 Shield) Inventory: The Demon Germ (samurai-turtle) ??? years old ; Half Demon; Male Black Knight Level 24.33 *Immune to Slowed & Hastened * *Steal 50% More Gold* Power Bonus: +4 Defense: 21 Health: 43/43 Stealth: +3 Gold: 151 Equipment: , Spesialian Helmet (SP:2, SP:4 if wearer’s Star Elf, Health +2, Power +2, Suitable for anyone; headwear), Greaves (SP:2, immunity to Slowed and Hastened; footwear), Dastan Armor (SP: 4; Immune to Darkness/Amethyst Diamond/Light Garnet/Earth & Ruby/Fire; +2 SP for all other Dastan Equipment; Suitable for Knights, Regulators, Winged Warriors, Dragoons, and Vindicators; bodywear), Crested Shield (SP: 13; shield), Obsidian Scimitar (WP:20; Amethyst/Darkness-elemental; longsword), Inventory: Torald Waruelf, Matchmaker (Alfadas)21 year old male human Battle MageLevel 17.5Power Bonus: +19Defense: 16Health: 42/42 Ether: 18/29 Stealth: 0Gold: 236Abilities: Pact of the Tome (Torald may spend his action for a 1/6 chance to cause the Doomed effect on a Humanoid enemy or the Hexed effect on a Demon enemy). Equipment: Torangu's Trident (WP: 20, SP: 5, cannot be used with Shield, Trident), Pandemonicon (+11 Power Bonus, HP, SP, Ether, Grants Pact of the Tome ability, accessory, Level 1, cannot be unequipped)Inventory: NPC's Elphaba of Ozmath (NPC, takes suggestions from Zepher) ??? years old female Witch *Immune to Sealed, Bound, Blinded, Poisoned, Burning, Enamored, Cursed, Petrified, Fire, Water, Wind, and Earth* Level 35 Power Bonus: 0 Health: 59/59 Ether: 43/46 Defense: 15 Stealth: +4 Gold: 100 Equipment: Ozmath Witch's Talisman (Makes the Witch's poisonous attacks deal poisoned 10 and additionally drop the target's level by 1, Accessory), Ozmath Witch's Cloak (SP 5, Immunity to Sealed, Bound, Blinded, Poisoned, Burning, Enamored, Cursed, Petrified, Fire, Water, Wind, and Earth, Backwear), Ozmath Witch's Gloves (Healing also restores the target's ether equal to user's WP, Handwear), Ozmath Witch's Robes (+10 Health, +10 Ether, +10 SP, +1 Stealth, Torsowear), Hickory Broomstick (WP: 15, Broomstick), Roderick's Staff (WP: 10, 1/3 chance to Confuse, Staff) Euflear, the Fey One (NPC, takes suggestions from Karie) *Permanently Blessed* *Permanently Encouraged* *Permanently Hastened* *Immune to Slowed & Bound* ??? Old Fairy Sylvan Ranger Level 50 Power Bonus: 0 Defense: 6 Health: 64/64 Stealth: 0 Gold: 0 Equipment: Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon), Counter-strike Gloves, Darksteel Armour (SP: 6; Max. Health +3; Bodywear), Baron's Oversized Hat (wearer is permanently Encouraged and Slowed; headwear), Quiver of Blinding Light (Attacks become light-elemental and cause blinded; can only be used with a bow or a crossbow; back wear), Winged Sandals (Protects from bound- and slowed-effects; footwear), Prayer Beads (Makes the wearer permanently blessed; accessory.) Inventory: Unlucky Crossbow (WP: 13, causes Jinxed Effect), Dwarven Portable Catapult (WP:10; Double Damage to Enemies Visibly Larger than the User; Throwing Weapon), Knife-Tongue (NPC, takes suggestions from Arthur) *Permenantly Hastened* 39 years old male hobgoblin Marauder Level 25 Power Bonus: 0 Defense: 0 Health: 40/40 Gold: 0 Equipment: Cendstyr (WP: 10, cutlass), Shank (WP: 10, dagger), Quickdraw Belt (Suitable for Knife-Tongue, user is hastened, accessory) Sküld (NPC, controlled by Alfadas) 12 years old female nôrn Altar Girl *Immune to Burning* Level 16 Power Bonus: 0 Health: 22/22 Ether: 13/25 Defense: 1 Gold: 20 Equipment: Silk Fan (WP:10, wind-elemental, fan), Shrine Robes (Immune to Burning, +5 HP, Torsowear) Shadow Cloak (SP:1; backwear), Scroll of Intellect, Scroll of Minor Dispel, Scroll of Shielding Waldorf (NPC, controlled by Petaldan) 22 years old male human Mage Level 10 *Immune to wood and poisoned* Power Bonus: 0 Health: 14/14 Ether: 15/16 Gold: 0 Equipment: Wandrake (WP:5, wood-elemental broomstick), Green Pointy Hat (Max. ether +2, immune to poisoned-effect and wood-element; suitable to mages, clerics, necromancers, scholars and weather mages; headwear) Inventory: Ruby (Fire), Emerald (Wood) Party Leader, please determine a battle order. Everyone Else, please determine your action and the row from which you are performing it.
  20. QM Note: Even if Hastened it still takes the heroes entire turn. Running round in 24hrs, had to pull an unexpected night shift at work this weekend.
  21. I feel like you're trying to validate a certain strategy without giving it away. If you were to use a Nostrum on them they'd have a 1/2 chance to use a Nostrum on you. The idea is that they mimic consumable use of the party to their advantage. If you're going down the route of "Pretzel drinks poison in order to force the enemy to drink poison", that's against the intent of the effect and if you need me to add a bunch of caveats to the special I can do so.
  22. Yep, I understand what you're going for.
  23. Exactly. You throw a bomb at them, they'll possibly throw one back.
  24. QM Note: Sure as long as Hoke isn't blind and spends his turn directing Torc.
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