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Waterbrick Down

Heroica Master
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  1. OoC: So is the burned effect on Poletad not cured prior to the battle or was that something that was neglected to be removed during the cut and paste from Zepher? "Just like old times eh Felton, I mean Hans. Count Knyghton, be careful those things can deliver a nasty punch. Luke keep to the back and see if you can trip up one of those pikemen." <Make care my friend, whine I am sure you have brown in strength since our fast meeting, Chaos Leasts never do, stick to the bikemen.> Skrall makes a rush for the Rogue Lion Commander swinging the Greatsword of Lion Nobles in a wide arc from the Front Row. "Yes and just like old times, you can't keep me straight from Felton, you big lug." Hans steps forward and slices at Rogue Lion Pikeman A from the front row. Luke behind him swings his staff trying to trip up the same pikeman. Sir Poletad, hops in between all the trampling feet and attacks the Rogue Lion Pikeman B from the front row. Battle Order: Hans Alexandre Skrall Count Knyghton Isabella Arthur Sir Poletad Luke
  2. Just a note on role-playing in general, don't take this whole Theatre topic as an offense toward your character if you don't feel like your very good at role-playing or don't like role-playing a lot into your character. Yes this is an RPG, but don't bend over backward or try to throw in some outrageous character development if it is not your thing. I think part of the fun of this whole game can be found in the variety of play styles we have represented here, yes we have the hard core role-players, but we also need the munchkin (min/max'ers [gamers]) to keep the Parties on task, and we need the odd-ball unconventional players (yes you know who you are) that are in it more for just enjoying the social experience in playing a community game to keep things from becoming too serious. So find that balance for yourself. Challenge yourself if you want to become better at a certain aspect, but don't think you have to start from ground zero just because intricate role-playing is the current "Hot Item", do what makes Heroica RPG an enjoyable experience for you.
  3. Skrall stands there, he had heard the words before, he knows the way the world worked, he knows that their will always be chaos, yet something still remained in him, a slight grain buried deep within that continues to cry out for justice to still be done. Skrall's hand hovers over his Hunter's Crossbow, this time he would end it, this time he would silence the nagging doubt and at long last rest in the sense that he had served his purpose. In a flash the Ogre drew his crossbow and let loose a bolt at the witch's heart. Too late, she had vanished as quickly as she had come and all that remained were the swirling mists and the sound of enemy troops slowly approaching. Skrall holsters his crossbow and sighs, raising his head he continues to hear the sound of the encroaching forces. Drawing the Greatsword of Lion Nobles he turns to his Party, "Master Regulus, I know that their will always be chaos, at least as far as I can see, but I will not let one man, one woman, one beast, deamon, or demi-god ever set himself on so high a pedistal that they should think they can merely sit and reign over nations because they believe they can control the very thing that is the epitomy of treachery and rebeliousness. For months I hunted down one chaos user and for months more I will continue until I have found them and put an end to them, a new user may exault themselves afterwards, but I will hunt them down, and the cycle will continue till my bones are laid in my grave. Now, Luke if ya'd attend to Sir Poletad, I believe he is sufferin' from some minor burns. Everyone else, to me and prepare for battle, I have an idea but it will require timin' if we are to stop the Chimera."
  4. Round 2 of the Battle on the Docks: Lord Lawrence Boomingham vs. Werewolf Thug (Pike) - Sentinel >Bartholomew Docken vs. Metasimian Thug (Halberd) - Hit Jess Islanti consumes a Grand Potion Jess Islanti vs. Werewolf Thug (Club) - Damage Haldor Skovgaard vs. Werewolf Thug (Bow) - Critical Hit Boomingham takes up a defensive position, he quickly looks for Barty but he does not appear, shrugging his shoulders he redies himself for whatever would come next. Docken draws back on his bow and hits the Metasimian in the side with a well placed shot. Jess quickly consumes a Grand Potion, but not quickly enough as the club toting Werewolf strikes her unawares. Haldor brings his steel rod down upon the Werewolf Archer nearly killing it. 2 more Werewolves arrive on the scene. THE BATTLE CONTINUES! QM Note: Zepher if you're okay with it, Boomingham will be in Sentinel as opposed to Gaurdian Angel, therefore while the party will be defended from damage they will not be protected from negative effects. The Enemy: Metasimian Thug (Halberd) - "There is nothing for your Party here but death Warden, I repeat that you should leave." Type: Humanoid Level: 16 Health: 47/75 Defense: 2 Special: Cleave: The Metasimian unleashes a mighty blow cutting the targets current health in half. Drop: Metasimian Ale Note: On rolls of damage and special damage, the Metasimian has a 1/6 chance of attacking a Werewolf instead. Werewolf Thug (Bow) - "A little help back here fella's." Type: Humanoid Level: 16 Health: 7/60 Defense: 0 Special: Barrage: The Werewolf unleashes a torrent of arrows dealing 5 damage to all players regardless of SP and Row. Drop: 20 Gold Werewolf Thug (Club) - "Stay out of my way elf." Type: Humanoid Level: 16 Health: 60/60 Defense: 0 Special: Steal: The Werewolf does damage and steals gold equal to it's level. Drop: Nothing Werewolf Thug (Pike) - "What's wrong old man, ya think some pretty little angel from heaven is going to come down and protect you or somethin'." Type: Humanoid Level: 16 Health: 60/60 Defense: 0 Special: Piering Strike: The Werewolf does damage and stuns it's opponent Drop: Nothing Werewolf Thug (Crossbow) - "Don't these crazies know better than to tresspass on Blood Paw turf?" Type: Humanoid Level: 16 Health: 60/60 Defense: 0 Special: Precision Shot: The Werewolf does damage equal to his opponent's level. Drop: Nothing Werewolf Thug (Axe) - "I've been dying for some action for days now." Type: Humanoid Level: 16 Health: 60/60 Defense: 0 Special: Wide Sweap: The Werewolf does 8 damage to all those in the front row and 4 damage to all those in the back row. Drop: Nothing QM Note: 2 Blood Paw gang members will show up at the end of every turn until the enemy is defeated. The Party: Bartholomew Docken, Level 21.33 Warden (Brick Doctor) *Party Leader* *Scary* Power: 30 Health: 15/40 Defense: 15 Gold: 131 (50 Gold loaned to Arthur Justus Regulus VII [Flipz]) Inventory: Briar Bow (WP: 9; Wood Elemental), Mockthril Longbow (WP: 5), Mythril Shield (SP: 15), Dread Hat (enemies lower than half of wearer's Level won't attack directly), Bedroll, Mead, Venom, Smoke Bomb, Potions (5), Grand Potion (1), Soma (1), White Marksman's Hat (1/6 Assassination versus Flying Monsters), Lover's Locket (Enamored Immunity) Haldor Skovgaard, Level 17.5 Shaman (Scorpiox) Power: 29, Health: 29/34 Ether: 19/24 Gold: 115 Inventory: Heavy Metal Rod (WP:12), Lesser Ethereal Cloak (SP:+1, +3 Ether), Paper Doll (Hexed immunity) Spike Coller (+1 power), Diamond of Thoric (Light Elemental), Frying Pan (WP:1+1 health), Shovel, Pickaxe, Potion (x2), Remedy, Tonic, Mead, Venom, and a fur-lined Bedroll, Scroll of Blindness, Bear Claw Gloves (WP:7, SP:2, non-upgradable SP) Jess Islanti, Level 18 Assassin (Sisco) *Hastened* Power: 29 (+2) Health: 13/29(+1) Gold: 189 Inventory: Blohdhurm (WP: 9)(Fire elemental, Permanently Poisoned), Mercutio's Dagger of Mugging (WP:5, Mug Ability +5), 2 Venoms, Mead, 1 Remedy, Sword of the Vampir (WP: 17)(User is Jinxed) Lord Lawrence Boomingham, Level 17 Paladin (Zepher) *Sentinel* Power: 28 (+3) Health: 23/33 (-6+2) Ether: 16/17 Gold: 20 (Owes 50 to Jess and 20 to Nur) Inventory: King of the Desert (Longsword) (WP: 9, Fire Darkness), Shaduex Shield (SP: 5), Thorny Diadem (+3 to power, but -6 to maximum health) 3 Potions, Bedroll, 5 Bones, 2 Holy bombs, 2 Meads, 1 Phoenix essence, Pick-axe, 1 Jo-no Tree seed, 1 Venom, 1 Grand Tonic Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone have acted.
  5. "And more people will die just because you go free so I don't see the difference between stoppin' you and stoppin' it. Besides, the dragon's stopped the Chimera once, I'm confident they could stop it again. Besides yer still forgettin' about the other Parties and if yer so worried about havin' a rival to the power of yer god, why don't ya take care of the threat yerself. Our orders were to to apprehend the lion knight rebel leaders nothin' more nothin' less. That's the way of the world I once heard someone say if I remember right."
  6. "Well, old friend I spent quite a bit of time tryin' to track ya down when we finished up in Haddon to no avail and here ya are in Dastan. I'm sure ya know my companions, Luke, Count Knyghton, Alexandre Chevalier, Isabella de Toboso, and Master Arthur Regulus VII. I'm curious as to why ya think we can't stop the Sphinx nor why any of the other Parties from Heroica Hall can either? Besides why should we care about the chimera and from what I remember Sphinx would be needin' the pedestal, anyways the that's all the empire's problem."
  7. Edit: Removed for after quest commentary.
  8. Round 1 of the Battle on the Docks: >Bartholomew Docken vs. Metasimian Thug (Halberd) - Special Damage (No friendly fire) >Jess Islanti consumes a Smelling Salts >Jess Islanti vs. Werewolf Thug (Knife) - Special Damage Lord Lawrence Boomingham vs. Werewolf Thug (Knife) - Critical Hit Haldor Skovgaard vs. Werewolf Thug (Bow) - Special Damage As Bartholomew tries to encourage his Party, the Metasimian axeman comes within striking range and bears his axe down upon the Warden dealing a horrific blow. Jess taking a wiff of smelling salts is invigorated and attempts to deal death to the knife wielding Werewolf. The beast however side steps the elf however, cutting a hole in her purse stealing 16 Gold and delivering a nasty cut to her side. As the werewolf skitters off to gloat over his deed, he runs straight into the ever sharp King of the Desert piercing him in the heart killing him. Haldor tries to gain ground on the Werewolf Archer but is to slow, as the hound steps back and unleashes a volley of arrows striking all of the party. As the battle rages on 2 more Werewolves join the fray, one bearing a club and the other a spear. The party is hurt, but they continue on. THE BATTLE CONTINUES! The Enemy: Metasimian Thug (Halberd) - "Leave now, while you still have your lives and what is left of your honor." Type: Humanoid Level: 16 Health: 75/75 Defense: 2 Special: Cleave: The Metasimian unleashes a mighty blow cutting the targets current health in half. Drop: Metasimian Ale Note: On rolls of damage and special damage, the Metasimian has a 1/6 chance of attacking a Werewolf instead. Werewolf Thug (Bow) - "What's wrong archer? Maybe you should try putting that patch on the other eye. Type: Humanoid Level: 16 Health: 60/60 Defense: 0 Special: Barrage: The Werewolf unleashes a torrent of arrows dealing 5 damage to all players regardless of SP and Row. Drop: 20 Gold Werewolf Thug (Club) - "Somebody say there was a fight?" Type: Humanoid Level: 16 Health: 60/60 Defense: 0 Special: Steal: The Werewolf does damage and steals gold equal to it's level. Drop: Nothing Werewolf Thug (Pike) - "Ah nuts, apes and heroes, they don't pay us enough for this." Type: Humanoid Level: 16 Health: 60/60 Defense: 0 Special: Piering Strike: The Werewolf does damage and stuns it's opponent Drop: Nothing QM Note: 2 Blood Paw gang members will show up at the end of every turn until the enemy is defeated. The Party: Bartholomew Docken, Level 21.33 Warden (Brick Doctor) *Party Leader* *Scary* Power: 30 Health: 15/40 Defense: 15 Gold: 131 (50 Gold loaned to Arthur Justus Regulus VII [Flipz]) Inventory: Briar Bow (WP: 9; Wood Elemental), Mockthril Longbow (WP: 5), Mythril Shield (SP: 15), Dread Hat (enemies lower than half of wearer's Level won't attack directly), Bedroll, Mead, Venom, Smoke Bomb, Potions (5), Grand Potion (1), Soma (1), White Marksman's Hat (1/6 Assassination versus Flying Monsters), Lover's Locket (Enamored Immunity) Haldor Skovgaard, Level 17.5 Shaman (Scorpiox) Power: 29, Health: 29/34 Ether: 19/24 Gold: 115 Inventory: Heavy Metal Rod (WP:12), Lesser Ethereal Cloak (SP:+1, +3 Ether), Paper Doll (Hexed immunity) Spike Coller (+1 power), Diamond of Thoric (Light Elemental), Frying Pan (WP:1+1 health), Shovel, Pickaxe, Potion (x2), Remedy, Tonic, Mead, Venom, and a fur-lined Bedroll, Scroll of Blindness, Bear Claw Gloves (WP:7, SP:2, non-upgradable SP) Jess Islanti, Level 18 Assassin (Sisco) *Hastened* Power: 29 (+2) Health: 6/29(+1) Gold: 189 Inventory: Blohdhurm (WP: 9)(Fire elemental, Permanently Poisoned), Mercutio's Dagger of Mugging (WP:5, Mug Ability +5), 2 Venoms, Mead, 1 Remedy, 1 Grand Potion, Sword of the Vampir (WP: 17)(User is Jinxed) Lord Lawrence Boomingham, Level 17 Paladin (Zepher) Power: 28 (+3) Health: 23/33 (-6+2) Ether: 16/17 Gold: 20 (Owes 50 to Jess and 20 to Nur) Inventory: King of the Desert (Longsword) (WP: 9, Fire Darkness), Shaduex Shield (SP: 5), Thorny Diadem (+3 to power, but -6 to maximum health) 3 Potions, Bedroll, 5 Bones, 2 Holy bombs, 2 Meads, 1 Phoenix essence, Pick-axe, 1 Jo-no Tree seed, 1 Venom, 1 Grand Tonic Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone have acted.
  9. "Alright those tracks are headin' that way, hopefully is it will lead to the rebel leaders. Everybody suit up, make any preparations yer goin' to need. Arthur, I'm assumin' you'll be wantin' this back with those bandages now?" Skrall offers the Amathyst back to Arthur if he will accept it. "Don't ya worry, I've had dealin's with the witch before I'll keep an eye on ya. I am lettin ya know though, if she does show up, she's mine, I've hunted far too long to lose her again." <So, any ideas who Wren has been corking with mince she arrived?> Skrall asked Poletad.
  10. Haldor's power envelops the Wolfgang member healing him to full health. With a jolt he is up and running down a nearby alley way. En Sabah Nur takes off after the gang member in hot pursuit. "What in the world? That's it I've had enough, I'm going to slit yer purses and throats for recompense. Wetnose wistle for the brothers." "I care not for your purses, but your honor has been soiled in my eyes." PREPARE FOR BATTLE: The Enemy: Metasimian Thug (Halberd) - "Careful, werewolf, I will deal with you afterwards." Type: Humanoid Level: 16 Health: 75/75 Defense: 2 Special: Cleave: The Metasimian unleashes a mighty blow cutting the targets health in half. Drop: Metasimian Ale Note: On rolls of damage and special damage, the Metasimian has a 1/6 chance of attacking a Werewolf instead. Werewolf Thug (Knife) - "No Ape, Wolfganger, or hero crosses the Blood Paw Brotherhood." Type: Humanoid Level: 16 Health: 60/60 Defense: 0 Special: Steal: The Werewolf does damage and steals gold equal to it's level. Drop: 20 Gold Werewolf Thug (Bow) - "Stand still, while I use you for a pincushion." Type: Humanoid Level: 16 Health: 60/60 Defense: 0 Special: Barrage: The Werewolf unleashes a torrent of arrows dealing 5 damage to all players regardless of SP and Row. Drop: 20 Gold QM Note: 2 Blood Paw gang members will show up at the end of every turn until the enemy is defeated. The Party: Bartholomew Docken, Level 21.33 Warden (Brick Doctor) *Party Leader* *Scary* Power: 30 Health: 40/40 Defense: 15 Gold: 131 (50 Gold loaned to Arthur Justus Regulus VII [Flipz]) Inventory: Briar Bow (WP: 9; Wood Elemental), Mockthril Longbow (WP: 5), Mythril Shield (SP: 15), Dread Hat (enemies lower than half of wearer's Level won't attack directly), Bedroll, Mead, Venom, Smoke Bomb, Potions (5), Grand Potion (1), Soma (1), White Marksman's Hat (1/6 Assassination versus Flying Monsters), Lover's Locket (Enamored Immunity) Haldor Skovgaard, Level 17.5 Shaman (Scorpiox) Power: 29, Health: 34/34 Ether: 19/24 Gold: 115 Inventory: Heavy Metal Rod (WP:12), Lesser Ethereal Cloak (SP:+1, +3 Ether), Paper Doll (Hexed immunity) Spike Coller (+1 power), Diamond of Thoric (Light Elemental), Frying Pan (WP:1+1 health), Shovel, Pickaxe, Potion (x2), Remedy, Tonic, Mead, Venom, and a fur-lined Bedroll, Scroll of Blindness, Bear Claw Gloves (WP:7, SP:2, non-upgradable SP) Jess Islanti, Level 18 Assassin (Sisco) Power: 29 (+2) Health: 19/29(+1) Gold: 205 Inventory: Blohdhurm (WP: 9)(Fire elemental, Permanently Poisoned), Mercutio's Dagger of Mugging (WP:5, Mug Ability +5), 2 Venoms, Mead, Smelling Salts, 1 Remedy, 1 Grand Potion, Sword of the Vampir (WP: 17)(User is Jinxed) Lord Lawrence Boomingham, Level 17 Paladin (Zepher) Power: 28 (+3) Health: 28/33 (-6+2) Ether: 16/17 Gold: 20 (Owes 50 to Jess and 20 to Nur) Inventory: King of the Desert (Longsword) (WP: 9, Fire Darkness), Shaduex Shield (SP: 5), Thorny Diadem (+3 to power, but -6 to maximum health) 3 Potions, Bedroll, 5 Bones, 2 Holy bombs, 2 Meads, 1 Phoenix essence, Pick-axe, 1 Jo-no Tree seed, 1 Venom, 1 Grand Tonic Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone have acted.
  11. "Do ya think there's goin' to be a problem, some sort of relapse if we run into Wren?"
  12. "I believe the tracks are lost, Master Chevalier," Skrall looks around from the tracks they had been following previously. "Hans, why did the other group of heroes refuse to help ya?"
  13. OoC: Never could keep them straight, glad to have you back too just wait till we get to the battles then it will be my turn. "It would seem our paths are leading us in the same direction, what says the rest of the Party?"
  14. "Wait a minute ape, you aren't givin' away any of our hard earned cash, I don't want those heroes benefitting in anyway from this wolfganger."
  15. Alright, taking the suggestions into account, here is the revamped Swashbuckler. These fancy fencers are in it for the fame and fortune and while they may come across as well to do or even snobbish they are masters of the blade. Additional Health: +14 Weapons: Swashbucklers wield short and long bladed weapons and thus utilize Long swords, Great swords, and Daggers Job trait: Diplomacy (See knights), Coup de grace – If the Swashbuckler defeats an enemy they are hastened for the remainder of the battle. Duelist – For every enemy the Swashbuckler defeats in a battle they gain Gold equal to two times the enemy’s level Battle style: Proud – Swashbucklers find their worth in how much standing they have in society, generally measured in how many enemies they have defeated or in how large their purse is. 1. SHIELD: Fight to the death – The Swashbuckler attacks the target with strength equal to their weapon power times 4 added to their level; additionally the targeted enemy may only damage the Swashbuckler for the remainder of the battle. 2. ELITE CRITICAL HIT: The Swashbuckler attacks the target with strength equal to the weapon power times two, added to their amount of gold divided by 100 rounded up, added to their level. Ex. ((WPx2)+(Gold/100)+Level) 3. ELITE HIT: The Swashbuckler attacks the target with strength equal to their weapon power, added to their amount of gold divided by 100 rounded up, added to their level. Ex. (WP+(Gold/100)+Level) 4. COUNTER: The Swashbuckler is struck by the opponent’s attack but attacks right back at the enemy with strength equal to their level. 5. DAMAGE: The Swashbuckler is struck by the opponent's attack. 6. SPECIAL Dodge: The Swashbuckler has a 50/50 chance to dodge the opponent's special skill so that it hits the next ally in turn instead, unless the skill hits everybody. Notes: Weapons fixed. Coup de grace now hastens the Swashbuckler for the entire battle. Duelist is now buffed to deliver 2 times an enemies level in gold after a kill. Elite Critical Hit and Elite Hit now add the Gold/100 factor instead of multiplying by it. Special Damage has been switched to Special Dodge. There still remains the issue as to how the Swashbuckler obtains their gold, I've also considered adding a "Steal" effect to "Counter" and calling it "Riposte", if I do that should I debuff "Duelist"? I still want to keep the class balanced but at the same time fun to play and part of the balance part is adding some sort of weakness to the class, right now that is a player's potential lack of gold to maximize their power. What are the thoughts on "Fight to the death"?
  16. "Bah, you sound like one of the Blood Paw, but it matters not to me, yes the gold is yours and whatever else he has on him."
  17. "Careful Mr. Shineypants, you're still in Blood Paw territory, it wouldn't take long for the rest of our brothers to get here." "I will allow you to take what information you can from the wolfganger, but you will release him to me and he will die for his foolishness, I care not for his gold but for his breech of the peace." "Can't a guy take a shortcut without worryin' about havin' a knife put to his throat these days. Heroes, we want the same thing don't we? An end to corruption, an end to this petty violence, true equality between all citizens of Eubric." "Equality, hah! Between human's maybe, the wolfgang views the Blood Paw Brotherhood and the Metasimians as merely beasts.
  18. Skrall clapped Felton on the shoulder, "Ya seem a little more jovial than usual, old friend. What's this about Wren? Ya think she has somethin' to do with the rebellion? We've been after some rogue lion knights but their tracks seem to have led us to ya. The elf over there is Luke, a noble cleric and a pacifist, his compatriot is Count Knyghton a master of strategy, the rest of my party be Master Regulus, mage; Sir Chevalier, knight, and Isabella, rogue. We were hired to track down the leaders of the rebellion and put a stop to it. Strange to be workin' on stoppin' another rebellion isn't it? So what is up with these fortifications? Have ya seen anything of that young dragon from Ennon recently?" Skrall turned to Sir Poletad and exchanged a greeting, <You'll have to exclude me, my dog is a little musty, since I became a punter. I'm afraid none of the mothers are mere. Harkenshire, he's a stranger isn't he?>
  19. Good idea on the revamp of the Gold modifier, I originally had the Counter allow the Swashbuckler to steal gold in addition to striking back but I thought that was OP. Also the Coup de grace originally started as "Perfectionist - For every 15 enemies the Swashbuckler defeats their WP increases by 1 permenantly" this was similar to the Mystic Knight's enchantment in that the bonus couldn't be transferred from weapon to weapon, but I thought the trait conflicted with the decision players have to make between upgrading their weapon or keeping their melee bonus. EDIT: Forgot the number 15.
  20. Welcome to the Expert Job Class Discussion Topic! Feel free to chat about the expert classes, both those approved and those in development. Listed below are a few tips when designing a new class as well as an index of all the classes that have been created and discussed. Some things to keep in mind when creating a class: 1. What combat role in the game will the class function as?| - High Damage (via favoring, elemental modifiers, self buffing, extra critical hits) - High Defense/Survival (via self buffing, hiding, Shield skill) - AoE Attack/Crowd Control/Summoning/Pet (ability to consistently hit multiple targets) - Support (Healing/Buffing) - Enemy Debuffer (Consistent Negative Statuses) - Something New 2. Ether Based? 3. Job Traits, good mix of Roleplaying abilities and Combat Abilities? 4. How is it stylistically unique? 5. With new mechanics, aim for simplicity, define a class by a key idea or two and focus on the spirit of those ideas 6. How does a character gain access to the class? 7. Equipment and weapon availability? Too strict or too open-ended? 8. See how it compares to approved classes of the same rank/combat role 9. What makes the class appealing to other players? 10. How can the class be beat. Most classes have some weakness that a QM can use to help keep things balanced. Would you want to QM a battle with a player using your class? Index Note the development concerning the original 6 expert classes and the 6 master classes is excluded as development of these classes was done primarily by Sandy behind the scenes. Brickdoctor Skirmisher: Version 1, Version 2, Version 3, Version 4, Final Version Killer Chef: Version 1 CallMePie Black Paladin: Version 1 Gambler: Version 1, Version 2 Spellsword (Spellblade): Version 1, Version 2, Version 3 Trapper: Version 1 Mystic: Version 1, Version 2 Engineer: Version 1 Captain: Version 1 Inquisitor: Version 1 Marauder: Version 1, Version 2, Version 3, Final Version Priest: Version 1 Vampire: Version 1 Siege Engineer: Version 1 Templar: Version 1 Pirate: Version 1 Brigand: Version 1 Ninja: Version 1 Virtuoso: Version 1, Version 2 Demonologist: Version 1 ,Version 2 Time Breaker: Version 1 Cutcobra Demonologist: Version 1, Version 2, Version 3 Gladiator: Version 1, Version 2, Version 3 Faunamancer: Version 1 Aristocrat: Version 1 Magician: Version 1 Endgame Imposer: Version 1 Juggernaut: Version 1, Version 2, Version 3, Version 4, Version 5 Spirit Medium: Version 1, Version 2, Version 3, Version 4, Version 5 Leader: Version 1 Flipz: Mystic Warden: Version 1, Version 2 Fred Daniel Yam Chaos Knigth: Version 1 Goliath Warlord: Version 1 Jebediahs Zealot: Version 1 Harlot: Version 1, Final Version Archivist: Version 1 Tinkerer: Version 1 Botanist: Version 1 Heretic: Version 1 Calculator: Version 1 Warlock: Version 1 Pyromancer: Version 1 Geomancer: Version 1 Templar: Version 1 Puppeteer: Version 1 Bainshee: Version 1 Skald: Version 1 Rager: Version 1 Hydromancer: Version 1 Areomancer: Version 1 Shockmaster: Version 1 Shield Mage: Version 1 Cryomancer: Version 1 Illuminator: Version 1 Time Thief: Version 1 Mage Hunter: Version 1 Psion: Version 1 Dancer: Version 1 Oneiromancer: Version 1 JimBee Werewolf: Version 1, Version 2, Version 3 Winged Warrior: Version 1, Version 2, Final Version Demonologist: Version 1, Version 2 Kadabra Diviner: Version 1, Version 2 Scholar: Version 1 Kintober Celestial Soldier: Version 1 LEGOman273 Bounty Hunter (Anubin Hunter): Version 1, Version 2, Version 3 , Version 4, Version 5, Version 6 Lind Whisperer Miko: Version 1 Pyrokinetic: Version 1 Masked Builder Monster Tamer: Version 1, Version 2 Myrddyn Thug: Version 1, Version 2 Psychic: Version 1 Poison Ivy/Jebediahs Juggernaut: Version 1, Version 2 Rider Raider Traveling Merchant: Version 1 samuraiturtle Time Mage: Version 1, Version 2 Sandy Artisan: Version 1, Final Version Page 1 2 Scholar: Version 1, Version 2, Version 3, Final Version Weather Mage: Version 1, Version 2, Final Version page 1 2 Ninja: Version 1 Scubacarrot Infiltrator: Final Version Bard: Version 1 Sniper: Version 1 The Chosen Minifigure Elemental: Version 1 Detective: Version 1, Version 2 Protector: Version 1 Artist: Version 1 Beast Mage: Version 1 Enchanter: Version 1 UsernameMDM Gem Master: Version 1 Mining Engineer: Version 1, Version 2, Version 3 WBD Swashbuckler: Version 1, Version 2, Version 3, Version 4 Illusionist: Version 1, Version 2, Version 3 Artificer: Version 1 Slayer: Version 1 Cavalier: Version 1, Version 2, Version 3 Vanguard: Version 1 Decamon Drafter: Version 1, Version 2, Final Version Page 1 2 Vindicator (Avenger): Version 1, Version 2, Version 3, Final Version Page 1 2 Warlock: Version 1 Xarrzan/Flipz/CallMePie: Engineer: Version 1, Version 2, Version 3, Version 4, Version 5 Zakura Haemomancer: Version 1 Zepher Chaos Defender (Chaos Regulator): Version 1, Version 2, Version 3, Version 4, Version 5, Final Version ------------------------------------------------------------------------------------------------------------------ Now that the initial reaction to the expert classes have calmed down I'd like to submit for critique 3 expert classes that I've been working upon. I should have all 3 up by the end of the week, but I'll give you the first of them now. For those of you who like to hold on to their gold and would like to play a more dashing and debonair class I present the: These fancy fencers are in it for the fame and fortune and while they may come across as well to do or even snobbish they are masters of the blade. Additional Health: +14 Weapons: Swashbucklers wield short and long bladed weapons and thus utilize Long swords, Great swords, Scimitars, Katanas, and Daggers Job trait: Diplomacy (See knights), Coup de grace – If the Swashbuckler defeats an enemy they are hastened in the next round of battle, Duelist – For every enemy the Swashbuckler defeats in a battle they gain Gold equal to enemy’s level Battle style: Proud – Swashbucklers find their worth in how much standing they have in society, generally measured in how many enemies they have defeated or in how large their purse is. 1. SHIELD: Fight to the death – The Swashbuckler attacks the target with strength equal to their weapon power times 4 added to their level; additionally the targeted enemy may only damage the Swashbuckler for the remainder of the battle. 2. ELITE CRITICAL HIT: The Swashbuckler attacks the target with strength equal to the weapon power times two times their amount of gold divided by 100 rounded up added to their level. 3. ELITE HIT: The Swashbuckler attacks the target with strength equal to their weapon power times their amount of gold divided by 100 rounded up added to their level. 4. COUNTER: The Swashbuckler is struck by the opponent’s attack but attacks right back at the enemy with strength equal to their level. 5. DAMAGE: The Swashbuckler is struck by the opponent's attack. 6. SPECIAL DAMAGE: The Swashbuckler is struck by the opponent’s special attack. *Notes: I am still up in the air as to whether have the battle style be dependent upon how much Gold the Swashbuckler has or instead make all their hits ignore SP. The Swashbuckler fits more into a roguish catagory in that they don't necessarily aid the party but they find their strength in finishing off opponents. A Swashbuckler's effectiveness really lies in how much gold they have and the player must judge whether a loss in power is worth an upgrade in weapon or an item. I think the implementation of a class like this would lead to more enemies being able to steal gold from the Party. The class could be gained from good reputation with pirates, bandits, or a group like the Ve'er Town Watch as this class was slightly modeled after one of the main protagonists from Rumble Strike's quests.
  21. "It's a matter of principal, this wolfganger was travelin' through disputed turf between the Blood Paws and the Metasimian, he should know better, the penalty is death at least we can agree on the apes with that. Don't know no Natnail, Ergthew sounds like one of those wolfgangers. Ya want this deadman's gold, you'll have to go through us." "Wait a sec, these heroes seem reasonable as long as the Wolfganger is disposed of, I have no quarrel with them, our gang has had plenty of experience with these chaps." "Cough... I could lead ya to Ergthew if ya wanted, I'd appreciate keepin' my head though."
  22. QM Note: Nope, sorry I was still confused if you were all splitting up or something. I'll assume you are not and continue on. The Party turns the corner and walks towards the docks. The sun hangs low in the sky and as the heroes stroll along they come upon an unexpected sight. Two werewolves, a metasimean, and a human seem to have been in a brawl and now turn to confront the heroes. One of the werewolves turns on the Party. "I think you took a wrong turn folks, the Hall is back a few blocks."
  23. My opinion is to keep it simple and keep all heroes elemental neutral. Also what was the final rule on how scrolls work? Elphaba is now gone so I can't find the exact rules that were settled on.
  24. A note on the Slim battle, while the odds may not seem in your favor, a single mug from Guts would knock out one of the Slims and a miss from Dak would provide an opportunity for Guts to finish off the other one, so probable, no; possible, yes.
  25. Luke takes the mages hand and smiles warmly, "Friends my boy." "I'll look around for Russel's tracks but I think he took off in the carriages that the other Party mentioned. So far we've got tracks leadin' back to the capitol and that's it."
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