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Everything posted by Waterbrick Down
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Heroica RPG - Quest #31: Lions and Lambs
Waterbrick Down replied to Brickdoctor's topic in The Heroica Archive
Skrall heaves, holding his side from the Beasts attack he grits his teeth together, "Luke when ya have a moment." Luke moves over and heals Skrall from the Front Row. "Hold tight Poletad, we'll be right there." Hans takes another whack at the Chaos Beast from the Front Row. Battle Order: Luke Skrall Alexandre Arthur Count Knyghton Hans -
If you need a Lupine character, I've got at least 12 of the werewolf heads and at least one of the minotaurs. In fact, if anyone else needs a new avatar, I'll throw my name into the pot of people willing to help out.
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I like the idea of having a second character, but I think you should still only be allowed in one quest at a timem but that's just my opinion.
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Jedi Temple Mafia - Conclusion
Waterbrick Down replied to Masked Builder's topic in LEGO Mafia and Role-Play Games
That's why I said it's easy from the outside, when you are actually playing the game you can't objectively step back and look at everything that has been said, without the influence of all the private conversations that have been going on. I'm not detracting from Tammo's performance, in fact it even makes his success greater in that he was able to convince everybody so thoroughly privately, that he could act so scummy in the day threads. -
Time to reroll another character. But seriously, I'm actually considering finishing up with Skrall in another 2 quests or so, he's been fun to play, but there are so many other characters out there that I would love to flesh out.
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Jedi Temple Mafia - Conclusion
Waterbrick Down replied to Masked Builder's topic in LEGO Mafia and Role-Play Games
Well it was fun, depressing, and deserving of many fist shakings at the computer screen while watching from the sidelines. Congratulations to the scum team even though you smelled like rats since day 4, but I guess it's easy from the outside. You did an excellent job on eliminating all those who would suspect you and used your janitor role well. Good game to all of you, can't wait for the next game to play with you all. -
Heroica RPG - Quest #31: Lions and Lambs
Waterbrick Down replied to Brickdoctor's topic in The Heroica Archive
Skrall, unsheaths the Greatsword of Lion Nobles and assults the Chaos Beast of Dastan from the Front Row, "Luke hold back, Hans with me. I'm goin' to need some trainin' with this thing after we finish up here." Hans joins Skrall in attacking the beast from the front row. Battle Order: Arthur Alexandre Isabella Skrall Hans Count Knyghton Luke (Sitting out) -
Heroica RPG - Quest #31: Lions and Lambs
Waterbrick Down replied to Brickdoctor's topic in The Heroica Archive
"Count, go ahead and take on that last Pikeman from the front row with yer sword, will ya?" -
Heroica RPG - Quest #31: Lions and Lambs
Waterbrick Down replied to Brickdoctor's topic in The Heroica Archive
Skrall feels the cords in the Hunter's Crossbow tighten as if strengthened by some unnatural force, taking aim once more, he fires off a bolt at the Chaos Beast of Dastan from the back row. "Luke see if ya can heal the Count, before he gets himself killed. Hans take that beast from the front, I'll take him from behind." Poletad followed Hans in his attack against the Chaos Beast of Dastan from the front, as Luke attempted to heal Count Knyghton from the back row. Battle Order: Arthur Hans Skrall Alexandre Isabella Poletad Count Knython Luke -
Heroica RPG - Expert Job Class Discussion
Waterbrick Down replied to LEGOman273's topic in The Heroica Archive
Ok, so here's the revamp of the Illusionist, I already went through 5 revisions before I put it up here, but I'll try the more concrete version this time round. Illusionists are first and foremost, performers. They are known for their wit, charm, and unbounded imaginations and possess the ability to bring their and others' very fantasies to life. Health Bonus: +11 Ether Bonus: +3 (+1 per level for classes without base ether) Weapons: Staves, Wands, Daggers. Job traits: Figment - Instead of fighting, the illusionist can create a spell that negatively effects an enemy stats (see List of Misconception effects for reference), Misconception - The Illusionist may cast a deception that affects any of the 5 senses for the cost of 1 ether, Flee (see Rogue) Battle style: Conjury – the Illusionist utilizes its creativity to craft spells to disorient and sow confusion and mayhem amongst their enemies. 1. SHIELD: Bafflement – The Illusionist casts an astounding marvel of deception causing all opponents to harm themselves equal to their level times a factor of 2 for good role-playing and causing the confused effect to all opponents. 2. CRITICAL HIT/GREATER ILLUSION: The Illusionist attacks the target with strength equal to two times their weapon power added to their level. Alternatively the Illusionist can use 1 ether to craft an illusion that will disorient the enemy opening themselves up to a gauranteed critical hit x2 during the next round by the first hero that targets them. 3. HIT/ILLUSION: The Illusionist attacks the target with strength equal to their weapon power added to their level. Alternatively the Illusionist can use 1 ether to craft an illusion that will disorient the enemy opening themselves up to a gauranteed hit x2 during the next round by the first hero that targets them. 4. REPLICATE: The Illusionist uses 5 ether to create a duplicate of him/her-self that will take the next strike against the Illusionist before dissipating. Only 2 duplicates may exist at a time. 5. DAMAGE: The Illusionist is struck by the opponent's attack. 6. SPECIAL DAMAGE: The Illusionist is struck by the opponent’s special attack. Figment spells require 1 ether to maintain per round, the initial casting's effectiveness is dependent upon the target's level. Target is 10 Levels < Illusionist's Level: 1/6 Chance of success Target is 5 Levels < Illusionist's Level: 4/6 Chance of success Target's Level = Illusionist's Level: 3/6 Chance of success Target is 5 Levels > Illusionist's Level: 2/6 Chance of success Target is 10 Levels > Illusionist's Level: 1/6 Chance of success List of Figment Spell effects: Blinded Afraid Slowed Enamored Confused Changes: Illusion and Great Illusion no longer are QM subjective and actually only open an enemy up to a garaunteed hit by a more powerful party member. Replicate now costs 5 ether Figment Spells are no longer QM subjective, instead their effectiveness is dependent upon the targets level, i.e. a boss would be more difficult to deceive than a low leveled minion. Notes: The Illusionist is more of a support class now, with quite a few unique traits, mainly the ability to open enemy's up to a gauranteed more powerful hit from an ally Party member, the ability to replicate itself, and cast negative spells that are effective against low level minions. Also note that unlike a Scroll Mage, once a Figment has been cast it only requires an initial roll for effectiveness and is maintained from a supply of ether after that. Any further thoughts, or is it now too complicated? Also, this is now the more official Swashbuckler idea, so Legoman273 feel free to replace the first two versions with this one. Additionally, the "Great Reputation with Ve'er Town Watch" is just a place holder for anyone who would want to use the class for one of their factions. -
Heroica RPG - Quest #28: The Breakthrough
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
"We do quite a few things, tailoring, new cloaks, tabards, and a multitude of other textile goods. I'm not Swisshopper I'm afraid, you'll find the boss in the front of the shop." -
Another one of you has been watching the Avengers, like master like apprentice so they say.
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Heroica RPG - Quest #28: The Breakthrough
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
The Party: Bartholomew Docken, Level 21.33 Warden (Brick Doctor) *Party Leader* *Scary* Power: 30 Health: 40/40 Defense: 15 Gold: 131 (50 Gold loaned to Arthur Justus Regulus VII [Flipz]) Inventory: Briar Bow (WP: 9; Wood Elemental), Mockthril Longbow (WP: 5), Mythril Shield (SP: 15), Dread Hat (enemies lower than half of wearer's Level won't attack directly), Bedroll, Mead, Venom, Smoke Bomb, Potions (5), Grand Potion (1), Soma (1), White Marksman's Hat (1/6 Assassination versus Flying Monsters), Lover's Locket (Enamored Immunity) Haldor Skovgaard, Level 17.5 Shaman (Scorpiox) Power: 30, Health: 34/34 Ether: 14/24 Gold: 115 Inventory: Heavy Metal Rod (WP:12), Lesser Ethereal Cloak (SP:+1, +3 Ether), Paper Doll (Hexed immunity) Spike Coller (+1 power), Diamond of Thoric (Light Elemental), Frying Pan (WP:1+1 health), Shovel, Pickaxe, Potion (x2), Remedy, Tonic, Mead, Venom, and a fur-lined Bedroll, Scroll of Blindness, Bear Claw Gloves (WP:7, SP:2, non-upgradable SP), Emerald Lamp of Summoning Jess Islanti, Level 18 Assassin (Sisco) Power: 29 (+2) Health: 29/29(+1) Gold: 189 Inventory: Blohdhurm (WP: 9)(Fire elemental, Permanently Poisoned), Mercutio's Dagger of Mugging (WP:5, Mug Ability +5), 2 Venoms, Mead, 1 Remedy, Sword of the Vampir (WP: 17)(User is Jinxed) Lord Lawrence Boomingham, Level 17 Paladin (Zepher) Power: 28 (+3) Health: 33/33 (-6+2) Ether: 16/17 Gold: 20 (Owes 50 to Jess and 20 to Nur) Inventory: King of the Desert (Longsword) (WP: 9, Fire Darkness), Shaduex Shield (SP: 5), Thorny Diadem (+3 to power, but -6 to maximum health) 3 Potions, Bedroll, 5 Bones, 2 Holy bombs, 2 Meads, 1 Phoenix essence, Pick-axe, 1 Jo-no Tree seed, 1 Venom, 1 Grand Tonic, Emerald Lamp of Summoning En Sabah Nur, Level 17.5 Sorcerer (Jebediahs) *Lucky* Power: 28 Health: 26/26 (25+1) Ether: 11/21 Gold: 466 Equipped: Inventory: Stealth Dagger (WP: 12), Helmet (+1 HP), Garnet Gem (Earth), Aquamarine (Water), En, Sabah, Nur (Shurikens 3/3, WP: 5), 3 Potions, 2 Grand Tonics, 2 Phoenix Essence, 2 Remedies, Smoke Bomb, Bedroll, Scroll of Sealing, Scroll of Blindness, Scroll of Confusion, Sangriste Dagger (WP: 5), Loaded Die (Lucky effect), Frozen Saber (WP: 9, stunned effect, Light), 1 Venom The Party continues on their way to the last investor, entering in through what appears to be the warehouse portion of the shop. The ceiling is rather low and the lighting poor, but they are greeted by a bearded gentleman, surrounded by a collection of Rocklings. "Hello their gentlemen, mam. What can I do for you, are you picking up, dropping off?" How shall the Party reply? -
Heroica RPG - Quest #31: Lions and Lambs
Waterbrick Down replied to Brickdoctor's topic in The Heroica Archive
OoC: Zepher, I'll assume you'll take care of Hans and Poletad while you play for Flipz like last time. "Mr. Chevalier, yer sharp blade I believe would be better served against the beast. Ms. Isabella, I'll get Luke to heal ya up, while ya finish off the Pikeman. Luke if ya'd be so kind." Skrall lines up another shot on his Hunter's Crossbow at the Chaos Beast of Dastan from the back row, too busy to mark any of it's tactics. Luke moves to heal Isabella from the back row, while Count Knyghton fires off another round from his crossbow at the chaos beast from the back row. Battle Order: Luke Isabella Hans Skrall Alexandre Count Knyghton Poletad Arthur -
Heroica RPG - Quest #31: Lions and Lambs
Waterbrick Down replied to Brickdoctor's topic in The Heroica Archive
"So Hans, have ya run into many of these 'round these parts of late?" Revised Battle Order: Hans Skrall Isabella Poletad Luke Arthur Alexandre -
Heroica RPG - Expert Job Class Discussion
Waterbrick Down replied to LEGOman273's topic in The Heroica Archive
I know there is a complication factor in the role in that it is QM subjective, but that is also what gives the role it's uniqueness, I have another version that is not QM subjective but I wanted to throw this one out there first as it embodied the unboundless imaginative aspect of the Illusionist. The reason that the Illusionist resembles the Minstrel is due to the fact that I used the same preliminary formatting to avoid explaining it in a confusing manner. While I truely enjoy the uniqueness of the Minstrel I feel we don't really have a lot of supportive roles aside from clerics for healing and now the Minstrel for Party buffing, the Illusionist would serve as a support role that speciallizing in debuffing enemy targets. Again the role would require a fair QM that can judge whether or not an illusion seems plausible, i.e. what type is the enemy, what is it's level, is it the last remaining enemy on the field or is surrounded by its cronies, as an expert class, there will not be a lot of Illusionists wandering around so that should hopefully not discourage QM's from taking up the challenge. Adressing your first point being that it is an expert class, not everyone will want to play an Illusionist, the class is geared towards players who would like to play a role-playing centered class and will probably not have any appeal for those who don't, similar to how clerics or knights don't appeal to certain players. The class is similar to a Scroll Mage, however it is not dependent upon a 50/50 chance but upon the player's roleplaying expertise and the effects can only be maintained by a steady supply of ether. I like your change to Replicate as I also thought is was a little OP for a miss roll, though it was one of the first things I came up with when designing the class. Thanks for the suggestion, I'll definately consider including this as it seems fitting for the class more so than the average counter. @ Sandy, it's probably been a few pages since I first introduced the Illusionist, so if you have any thoughts, particulary concerning the Role-playing aspect, I'd be appreciative. -
A requirement for any great PC in my opinion.
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Heroica RPG - Quest #31: Lions and Lambs
Waterbrick Down replied to Brickdoctor's topic in The Heroica Archive
Skrall quickly unleashes another bolt at the Chaos Beast of Dastan from the Back Row with his Hunter's Crossbow. "Luke heal up Master Chevalier. Hans, I'll keep the beast busy while you go in close for the strike." <Sir Poletad, please deal Master Regulus would ya.> Luke moves in to heal Alexandre from the Back Row, while Poletad attempts to heal Arthur from the Back Row as well. "Come to me, pretty." Hans shouts as he advances on the Chaos Beast of Dastan from the Front Row. Battle Order: Hans Alexandre Skrall Arthur Isabella Poletad Luke -
Heroica RPG - Quest #28: The Breakthrough
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
Round 3 of the Battle on the Docks: Bartholomew Docken uses a Smoke Bomb As more Blood Paw gang members start to pour into the streets, Docken throws his Smoke Bomb obliterating any chance of anyone seeing anything even in the darkness of the evening as the Party escape away from the Harbor district. THE BATTLE IS LOST! The Party: Bartholomew Docken, Level 21.33 Warden (Brick Doctor) *Party Leader* *Scary* Power: 30 Health: 15/40 Defense: 15 Gold: 131 (50 Gold loaned to Arthur Justus Regulus VII [Flipz]) Inventory: Briar Bow (WP: 9; Wood Elemental), Mockthril Longbow (WP: 5), Mythril Shield (SP: 15), Dread Hat (enemies lower than half of wearer's Level won't attack directly), Bedroll, Mead, Venom, Smoke Bomb, Potions (5), Grand Potion (1), Soma (1), White Marksman's Hat (1/6 Assassination versus Flying Monsters), Lover's Locket (Enamored Immunity) Haldor Skovgaard, Level 17.5 Shaman (Scorpiox) Power: 29, Health: 29/34 Ether: 19/24 Gold: 115 Inventory: Heavy Metal Rod (WP:12), Lesser Ethereal Cloak (SP:+1, +3 Ether), Paper Doll (Hexed immunity) Spike Coller (+1 power), Diamond of Thoric (Light Elemental), Frying Pan (WP:1+1 health), Shovel, Pickaxe, Potion (x2), Remedy, Tonic, Mead, Venom, and a fur-lined Bedroll, Scroll of Blindness, Bear Claw Gloves (WP:7, SP:2, non-upgradable SP) Jess Islanti, Level 18 Assassin (Sisco) Power: 29 (+2) Health: 13/29(+1) Gold: 189 Inventory: Blohdhurm (WP: 9)(Fire elemental, Permanently Poisoned), Mercutio's Dagger of Mugging (WP:5, Mug Ability +5), 2 Venoms, Mead, 1 Remedy, Sword of the Vampir (WP: 17)(User is Jinxed) Lord Lawrence Boomingham, Level 17 Paladin (Zepher) Power: 28 (+3) Health: 23/33 (-6+2) Ether: 16/17 Gold: 20 (Owes 50 to Jess and 20 to Nur) Inventory: King of the Desert (Longsword) (WP: 9, Fire Darkness), Shaduex Shield (SP: 5), Thorny Diadem (+3 to power, but -6 to maximum health) 3 Potions, Bedroll, 5 Bones, 2 Holy bombs, 2 Meads, 1 Phoenix essence, Pick-axe, 1 Jo-no Tree seed, 1 Venom, 1 Grand Tonic En Sabah Nur, Level 17.5 Sorcerer (Jebediahs) *Lucky* Power: 28 Health: 16/26 (25+1) Ether: 11/21 Gold: 466 Equipped: Inventory: Stealth Dagger (WP: 12), Helmet (+1 HP), Garnet Gem (Earth), Aquamarine (Water), En, Sabah, Nur (Shurikens 3/3, WP: 5), 3 Potions, 2 Grand Tonics, 2 Phoenix Essence, 2 Remedies, Smoke Bomb, Bedroll, Scroll of Sealing, Scroll of Blindness, Scroll of Confusion, Sangriste Dagger (WP: 5), Loaded Die (Lucky effect), Frozen Saber (WP: 9, stunned effect, Light), 2 Emerald Lamps of Summoning, 1 Venom What would the Party like to do? -
Heroica RPG - Quest #31: Lions and Lambs
Waterbrick Down replied to Brickdoctor's topic in The Heroica Archive
Skrall let's loose an arrow from his hunter's crossbow at the Rogue Lion Commander from the back row as Luke goes after the Rogue Lion Pikeman B from the back row with his staff. "Count Knyghton, keep that first pikeman busy from the front row[b/]." Battle Order: Alexandre Hans Skrall Count Knyghton Isabella Arthur Poletad Luke -
Heroica RPG - Quest #28: The Breakthrough
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
QM Note: I just returned from a convention, so I will update in the next 24 hours when I get to my computer. -
Heroica RPG - Quest #31: Lions and Lambs
Waterbrick Down replied to Brickdoctor's topic in The Heroica Archive
Skrall takes not of the frog, "Arthur, Poletad won't have any problem healin' himself. Luke take care of the Count." Skrall stood to the side huffing and puffing as Poletad healed himself from the back row and Luke attempted to heal Count Knyghton from the back row. Hans pulled his sword free and continued his assult on the Rogue Lion Pikeman A from the front row. Battle Order: Alexandre Hans Skrall Poletad Luke Arthur Isabella Count Knyghton -
Heroica RPG - Quest #31: Lions and Lambs
Waterbrick Down replied to Brickdoctor's topic in The Heroica Archive
OoC: If he isn't burned then don't have Luke heal him before the battle, thanks. -
Heroica RPG - Quest #28: The Breakthrough
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
As the Party fights on, they are greeted by the return of Nur, wounded but still on his feet. Nur has rejoined the Party! En Sabah Nur, Level 17.5 Sorcerer (Jebediahs) *Lucky* Power: 28 Health: 16/26 (25+1) Ether: 11/21 Gold: 466 Equipped: Inventory: Stealth Dagger (WP: 12), Helmet (+1 HP), Garnet Gem (Earth), Aquamarine (Water), En, Sabah, Nur (Shurikens 3/3, WP: 5), 3 Potions, 2 Grand Tonics, 2 Phoenix Essence, 2 Remedies, Smoke Bomb, Bedroll, Scroll of Sealing, Scroll of Blindness, Scroll of Confusion, Sangriste Dagger (WP: 5), Loaded Die (Lucky effect), Frozen Saber (WP: 9, stunned effect, Light), 2 Emerald Lamps of Summoning, 1 Venom -
Heroica RPG - Expert Job Class Discussion
Waterbrick Down replied to LEGOman273's topic in The Heroica Archive
Good job JimB, I like this class a lot better as it now has a more distinct battle style. I agree with Pie, that the shield seems a little out of place, the werewolf still feels to me that it needs that physical power move, perhaps have a physical attack that has a 1/2 chance of KOing the opponent? I am curious though, just how does one choose the Werewolf as an expert class? EDIT: Expert Class 2 of 3. This next one is somewhat the utility character straddling between the fighting class Swashbuckler and the support class which is number 3 of 3. This class is similar to a mix between the Minstrel and the Mage, in that there are a variety of options available to the player all dependent upon which strategy they wish to employ. Oh, it's also dependent upon role-playing for the 1 or 2 of you who may care about such things. Illusionists are first and foremost, performers. They are known for their wit, charm, and unbounded imaginations and possess the ability to bring their and others' very fantasies to life. Health Bonus: +11 Ether Bonus: +3 (+1 per level for classes without base ether) Weapons: Staves, Wands, Daggers. Job traits: Figment - Instead of fighting, the illusionist can create a spell that negatively effects an enemy stats (see List of Figment effects for reference), Misconception - The Illusionist may cast a deception that affects any of the 5 senses for the cost of 1 ether, Flee (see Rogue), Battle style: Conjury – the Illusionist utilizes its creativity to craft spells causing enemies to harm themselves. 1. SHIELD: Bafflement – The Illusionist casts an astounding marvel of deception causing all opponents to harm themselves equal to their level times a factor of 2 for good role-playing and causing the confused effect to all opponents. 2. CRITICAL HIT/GREATER ILLUSION: The Illusionist attacks the target with strength equal to two times their weapon power added to their level. Alternatively the Illusionist can use 1 ether to craft an illusion that will cause the enemy to harm themselves doing damage equal to two times the Illusionist’s weapon power added to their level times 2 for good role-playing (QM Subjective). 3. HIT/ILLUSION: The Illusionist attacks the target with strength equal to their weapon power added to their level. Alternatively the Illusionist can use 1 ether to craft an illusion that will cause the enemy to harm themselves doing damage equal to the Illusionist’s weapon power added to their level times 2 for good role-playing (QM Subjective). 4. REPLICATE: The Illusionist uses 1 ether to create a duplicate of him/her-self that will take the next strike against the Illusionist before dissipating. Only 2 duplicates may exist at a time. 5. DAMAGE: The Illusionist is struck by the opponent's attack. 6. SPECIAL DAMAGE: The Illusionist is struck by the opponent’s special attack. List of Figment Spell effects: Cost 1 ether to maintain per round, effectiveness is QM Subjective: Blinded Afraid Slowed Enamored Confused Distracted Notes: The class is for those who wish to enhance their characters effectiveness by role-playing spells during battle, hence an Illusionist could cast a Figment where in they discribe how their spell envelops their target in a cloud of blackness blinding him if the QM thinks it is appropriate, obviously if the enemy is a bat or some other form of eyeless fiend, then it would not work. Alternatively the player could choose to cast an illusion for example at a snake enemy, the player could cause his illusion to make the targetted snake appear to be a mouse by his companion snakes causing them to attack him and doing damage (still equal to the Illusionist's WP+Lv. though) but now multiplied by 2 for good role-playing (again QM subjective). Now of course this entire class may depend on how much of a jerk the QM is being, but thus far, I don't believe I've come across any QM's who are out to kill their Parties yet. Of the job traits, "Flee" seems to fit the mage/deception feel of the class, "Figment" is similar to the Minstrel's "Battle Song", and "Misconception" is mainly used for outside of battle. Also note that one of the "Figment" effects is "Distracted" basically this is a new effect that I'm trying to implement where in the target will 100% take a "3. Hit" from the next person who targets them. The class would be offered as a reward for a series of quests I'm in the middle of planning involving a traveling circus/carnival. Let me know what you think.