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Heroica RPG - Quest #31: Lions and Lambs
Waterbrick Down replied to Brickdoctor's topic in The Heroica Archive
"Aye, thanks Count, tell me when did this start happenin'? Was it somethin' at the fort on his last quest?" Skrall raises the telescope to his eye and looks out towards the capitol to see if he can spot any rebel troop movements. -
Heroica RPG - Quest #31: Lions and Lambs
Waterbrick Down replied to Brickdoctor's topic in The Heroica Archive
"Let us get goin' then! Troops collect yerselves and move out!" Skrall shouts to the mixed company as he starts into a brisk trot toward the capitol. "Can we get any scouts ahead to see if we can take the enemy by surprise?" Skrall calls out to the commander of the Lion Knights that had just arrived. Luke drops back to walk with Arthur, he does not speak for a while but merely listens to the tune that Arthur is mumbling. -
Heroica RPG - Quest #28: The Breakthrough
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
Round 6 of the Alleyway Battle: >Bartholomew Docken vs. Summoned Bat B - Critical Hit >En Sabah Nur vs. Victor Vampire Hunter - Confuse Special Damage Jess Islanti vs. Victoria Vampire Huntress - Special Damage (Undying Gaze) Lord Lawrence Boomingham vs. Victoria Vampire Huntress - Hit (Stunned) Docken draws back on his bow and lets fly, shooting the last of the summoned bats out of the sky. En Sabah Nur redies another water spell, and douses the Vampire keeping throwing him into a state of confusion. Victoria glares at Jess from her previous hit, but the vampiress' seductive gaze has no effect on Jess. Boomingham shield raised to keep from staring directly at her, lands a mighty hit upon the huntress, stunning her. THE BATTLE CONTINUES! The Enemies: Victor Vampire Hunter *Confused* - "Pffffttt...." Type: Undead Level: 15 Health: 90/200 Defense: 0 Special: I. Curse of the Vampir: Victor’s opponent is Jinxed until the effect is remedied II. Marking the favored: Victor’s attack is tripled for 2 turns. Drop: Sword of the Vampir *Note specials alternate Victoria Vampire Huntress *Poisoned* *Stunned* - "You Paladins are alwasy such spoil sports!" Type: Undead Level: 10 Health: 2/150 Defense: 0 Special: I. Undying gaze: Victoria’s opponent becomes enamored with her if they are of the opposite sex, until the effect is remedied. II. Marking the favored: Victoria’s attack is tripled for 2 turns. Drop: Lover’s Locket *Note Victoria’s shots ignore SP and specials alternate QM Note: The Jinxed effect is basically the opposite of the Lucky effect, i.e. the die is rolled twice and the worse of the rolls taken, special damage being the worst. The Party: Bartholomew Docken, Level 21 Warden (Brick Doctor) *Party Leader* *Scary* *Enamored* Power: 30 Health: 40/40 Defense: 15 Gold: 131 (50 Gold loaned to Arthur Justus Regulus VII [Flipz]) Inventory: Briar Bow (WP: 9; Wood Elemental), Mockthril Longbow (WP: 5), Mythril Shield (SP: 15), Dread Hat (enemies lower than half of wearer's Level won't attack directly), Bedroll, Mead, Venom, Smoke Bomb, Potions (5), Grand Potion (1), Soma (1), White Marksman's Hat (1/6 Assassination versus Flying Monsters) Haldor Skovgaard, Level 17.5 Shaman (Scorpiox) KO Power: 29, Health: 0/34 Ether: 19/24 Gold: 115 Inventory: Heavy Metal Rod (WP:12), Lesser Ethereal Cloak (SP:+1, +3 Ether), Paper Doll (Hexed immunity) Spike Coller (+1 power), Diamond of Thoric (Light Elemental), Frying Pan (WP:1+1 health), Shovel, Pickaxe, Potion (x2), Remedy, Tonic, Mead, Venom, and a fur-lined Bedroll, Scroll of Blindness, Bear Claw Gloves (WP:7, SP:2, non-upgradable SP) Jess Islanti, Level 17.5 Assassin (Sisco) Power: 28 (+2) Health: 18/28(+1) Gold: 225 Inventory: Blohdhurm (WP: 9)(Fire elemental, Permanently Poisoned), Mercutio's Dagger of Mugging (WP:5, Mug Ability +5), 2 Venoms, Mead, Smelling Salts, 1 Remedy, 1 Grand Potion Lord Lawrence Boomingham, Level 16.5 Paladin (Zepher) Power: 27 (+3) Health: 27/32 (-6+2) Ether: 16/16 Gold: 16 (Owes 50 to Jess) Inventory: King of the Desert (Longsword) (WP: 9, Fire Darkness), Frozen Saber (WP: 9, stunned effect, Light) Shaduex Shield (SP: 5), Thorny Diadem (+3 to power, but -6 to maximum health) 3 Potions, Bedroll, 5 Bones, 2 Holy bombs, 2 Meads, 1 Phoenix essence, Pick-axe, 1 Jo-no Tree seed, 1 Venom, 1 Grand Tonic En Sabah Nur, Level 16.5 Sorcerer (Jebediahs) *Lucky* Power: 28 Health: 25/25 (23+1) Ether: 3/20 Gold: 355 Equipped: Inventory: Stealth Dagger (WP: 12), Helmet (+1 HP), Garnet Gem (Earth), Aquamarine (Water), En, Sabah, Nur (Shurikens 3/3, WP: 5), 4 Potions, 2 Grand Tonics, 2 Phoenix Essence, Remedy, Smoke Bomb, Bedroll, Scroll of Sealing, Scroll of Blindness, Scroll of Confusion, Sangriste Dagger (WP: 5), Aquamarine Lamp of Summoning, Loaded Die (Lucky effect) QM Note: As only two enemies remain and 1 is at low health and is stunned, I will auto-play the next round. Round 7 of the Alleyway Battle: >Bartholomew Docken vs. Victor Vampire Hunter - Aim >En Sabah Nur vs. Victor Vampire Hunter - Magnetic Mojo Magnetic Mojo Jess Islanti vs. Victoria Vampire Huntress - Aim (No Assassination) Lord Lawrence Boomingham vs. Victoria Vampire Huntress Victor Vampire Hunter - Defended Damage (Victor Damages himself) As the battle dies down Docken looses an arrow that slices across the Vampire Hunter's calf as Nur summons another torrent of water drenching the vampire and stunning him to the ground. As Victoria attempts to evade the waterfall from above, she runs straight into Jess's blade the elven assassin aiming straight and true for her heart. As she slumps to the ground, Boomingham wheels about on Victor but he is beaten back by the maddened vampire as he hurts himself in his hystaria. THE BATTLE CONTINUES! The Enemies: Victor Vampire Hunter *Confused* - "Nooooo! Elv you vill die vor this!" Type: Undead Level: 15 Health: 66/200 Defense: 0 Special: I. Curse of the Vampir: Victor’s opponent is Jinxed until the effect is remedied II. Marking the favored: Victor’s attack is tripled for 2 turns. Drop: Sword of the Vampir *Note specials alternate QM Note: The Jinxed effect is basically the opposite of the Lucky effect, i.e. the die is rolled twice and the worse of the rolls taken, special damage being the worst. The Party: Bartholomew Docken, Level 21 Warden (Brick Doctor) *Party Leader* *Scary* Power: 30 Health: 40/40 Defense: 15 Gold: 131 (50 Gold loaned to Arthur Justus Regulus VII [Flipz]) Inventory: Briar Bow (WP: 9; Wood Elemental), Mockthril Longbow (WP: 5), Mythril Shield (SP: 15), Dread Hat (enemies lower than half of wearer's Level won't attack directly), Bedroll, Mead, Venom, Smoke Bomb, Potions (5), Grand Potion (1), Soma (1), White Marksman's Hat (1/6 Assassination versus Flying Monsters) Haldor Skovgaard, Level 17.5 Shaman (Scorpiox) KO Power: 29, Health: 0/34 Ether: 19/24 Gold: 115 Inventory: Heavy Metal Rod (WP:12), Lesser Ethereal Cloak (SP:+1, +3 Ether), Paper Doll (Hexed immunity) Spike Coller (+1 power), Diamond of Thoric (Light Elemental), Frying Pan (WP:1+1 health), Shovel, Pickaxe, Potion (x2), Remedy, Tonic, Mead, Venom, and a fur-lined Bedroll, Scroll of Blindness, Bear Claw Gloves (WP:7, SP:2, non-upgradable SP) Jess Islanti, Level 17.5 Assassin (Sisco) Power: 28 (+2) Health: 18/28(+1) Gold: 225 Inventory: Blohdhurm (WP: 9)(Fire elemental, Permanently Poisoned), Mercutio's Dagger of Mugging (WP:5, Mug Ability +5), 2 Venoms, Mead, Smelling Salts, 1 Remedy, 1 Grand Potion Lord Lawrence Boomingham, Level 16.5 Paladin (Zepher) Power: 27 (+3) Health: 27/32 (-6+2) Ether: 16/16 Gold: 16 (Owes 50 to Jess) Inventory: King of the Desert (Longsword) (WP: 9, Fire Darkness), Frozen Saber (WP: 9, stunned effect, Light) Shaduex Shield (SP: 5), Thorny Diadem (+3 to power, but -6 to maximum health) 3 Potions, Bedroll, 5 Bones, 2 Holy bombs, 2 Meads, 1 Phoenix essence, Pick-axe, 1 Jo-no Tree seed, 1 Venom, 1 Grand Tonic En Sabah Nur, Level 16.5 Sorcerer (Jebediahs) *Lucky* Power: 28 Health: 25/25 (23+1) Ether: 3/20 Gold: 380 Equipped: Inventory: Stealth Dagger (WP: 12), Helmet (+1 HP), Garnet Gem (Earth), Aquamarine (Water), En, Sabah, Nur (Shurikens 3/3, WP: 5), 4 Potions, 2 Grand Tonics, 2 Phoenix Essence, Remedy, Smoke Bomb, Bedroll, Scroll of Sealing, Scroll of Blindness, Scroll of Confusion, Sangriste Dagger (WP: 5), Aquamarine Lamp of Summoning, Loaded Die (Lucky effect) QM Note: As only one enemy remains and the Party is in no danger of failing, I will auto-play the next round. Jeb if I know Nur right, he would probably switch to the front row with his dagger at this point, correct me if I'm wrong. Round 8 of the Alleyway Battle: >Bartholomew Docken vs. Victor Vampire Hunter - Aura >En Sabah Nur vs. Victor Vampire Hunter - Critical Hit Critical Hit Jess Islanti vs. Victor Vampire Hunter - Special Damage (Marking the Favored) Lord Lawrence Boomingham vs. Victor Vampire Hunter - Defended Damage (Victor Damages himself) With the vampire in a frenzied state, Docken takes up a defensive position while Nur skirts past him delivering a viscious water spell to the unsuspecting vampire. Jess attempts to end the unholy creature life once and for all, but he dives out of the way. Picking himself back up, Victor gazes at the elf maiden, studying her every move until to gain a tactical advantage. Boomingham once again begins an assult on the vampire but he is beaten back, though the vampire hurts himself in his sorrowful rage. THE BATTLE CONTINUES! The Enemies: Victor Vampire Hunter *Confused* - "You will each rue the day you stood against us!" Type: Undead Level: 15 45 Health: 6/200 Defense: 0 Special: I. Curse of the Vampir: Victor’s opponent is Jinxed until the effect is remedied II. Marking the favored: Victor’s attack is tripled for 2 turns. Drop: Sword of the Vampir *Note specials alternate QM Note: The Jinxed effect is basically the opposite of the Lucky effect, i.e. the die is rolled twice and the worse of the rolls taken, special damage being the worst. The Party: Bartholomew Docken, Level 21 Warden (Brick Doctor) *Party Leader* *Scary* Power: 30 Health: 80/40 Defense: 15 Gold: 131 (50 Gold loaned to Arthur Justus Regulus VII [Flipz]) Inventory: Briar Bow (WP: 9; Wood Elemental), Mockthril Longbow (WP: 5), Mythril Shield (SP: 15), Dread Hat (enemies lower than half of wearer's Level won't attack directly), Bedroll, Mead, Venom, Smoke Bomb, Potions (5), Grand Potion (1), Soma (1), White Marksman's Hat (1/6 Assassination versus Flying Monsters) Haldor Skovgaard, Level 17.5 Shaman (Scorpiox) KO Power: 29, Health: 0/34 Ether: 19/24 Gold: 115 Inventory: Heavy Metal Rod (WP:12), Lesser Ethereal Cloak (SP:+1, +3 Ether), Paper Doll (Hexed immunity) Spike Coller (+1 power), Diamond of Thoric (Light Elemental), Frying Pan (WP:1+1 health), Shovel, Pickaxe, Potion (x2), Remedy, Tonic, Mead, Venom, and a fur-lined Bedroll, Scroll of Blindness, Bear Claw Gloves (WP:7, SP:2, non-upgradable SP) Jess Islanti, Level 17.5 Assassin (Sisco) Power: 28 (+2) Health: 18/28(+1) Gold: 225 Inventory: Blohdhurm (WP: 9)(Fire elemental, Permanently Poisoned), Mercutio's Dagger of Mugging (WP:5, Mug Ability +5), 2 Venoms, Mead, Smelling Salts, 1 Remedy, 1 Grand Potion Lord Lawrence Boomingham, Level 16.5 Paladin (Zepher) Power: 27 (+3) Health: 27/32 (-6+2) Ether: 16/16 Gold: 16 (Owes 50 to Jess) Inventory: King of the Desert (Longsword) (WP: 9, Fire Darkness), Frozen Saber (WP: 9, stunned effect, Light) Shaduex Shield (SP: 5), Thorny Diadem (+3 to power, but -6 to maximum health) 3 Potions, Bedroll, 5 Bones, 2 Holy bombs, 2 Meads, 1 Phoenix essence, Pick-axe, 1 Jo-no Tree seed, 1 Venom, 1 Grand Tonic En Sabah Nur, Level 16.5 Sorcerer (Jebediahs) *Lucky* Power: 28 Health: 25/25 (23+1) Ether: 2/20 Gold: 380 Equipped: Inventory: Stealth Dagger (WP: 12), Helmet (+1 HP), Garnet Gem (Earth), Aquamarine (Water), En, Sabah, Nur (Shurikens 3/3, WP: 5), 4 Potions, 2 Grand Tonics, 2 Phoenix Essence, Remedy, Smoke Bomb, Bedroll, Scroll of Sealing, Scroll of Blindness, Scroll of Confusion, Sangriste Dagger (WP: 5), Aquamarine Lamp of Summoning, Loaded Die (Lucky effect) QM Note: Again, as there is only one enemy and Docken is not in danger of being KO'd I will auto-play the next round. Round 9 of the Alleyway Battle: >Bartholomew Docken vs. Victor Vampire Hunter - Critical Hit >En Sabah Nur vs. Victor Vampire Hunter - Hit Hit Jess Islanti vs. Victor Vampire Hunter - Gold Reaper (Assassination) Lord Lawrence Boomingham vs. Victor Vampire Hunter - Hit As Victor charges the Party, sword raised, Docken cooly draws back an arrow on his Briar Bow and sends a shot straight throught the vampire's heart. Victor falls to the ground his face tilted towards his bride, he coughs up a little blood before uttering his last words. "Elv, as you have stolen my love vrom me, may yours be stolen vrom you. You do not now and you never vill, deserve his love." THE BATTLE IS VICTORIOUS! All party members gain 1/2 of a level, except for Bartholomew who only gains 1/3 of a level, please update your signatures accordingly. The Party: Bartholomew Docken, Level 21.33 Warden (Brick Doctor) *Party Leader* *Scary* Power: 30 Health: 40/40 Defense: 15 Gold: 131 (50 Gold loaned to Arthur Justus Regulus VII [Flipz]) Inventory: Briar Bow (WP: 9; Wood Elemental), Mockthril Longbow (WP: 5), Mythril Shield (SP: 15), Dread Hat (enemies lower than half of wearer's Level won't attack directly), Bedroll, Mead, Venom, Smoke Bomb, Potions (5), Grand Potion (1), Soma (1), White Marksman's Hat (1/6 Assassination versus Flying Monsters) Haldor Skovgaard, Level 17.5 Shaman (Scorpiox) Power: 29, Health: 1/34 Ether: 19/24 Gold: 115 Inventory: Heavy Metal Rod (WP:12), Lesser Ethereal Cloak (SP:+1, +3 Ether), Paper Doll (Hexed immunity) Spike Coller (+1 power), Diamond of Thoric (Light Elemental), Frying Pan (WP:1+1 health), Shovel, Pickaxe, Potion (x2), Remedy, Tonic, Mead, Venom, and a fur-lined Bedroll, Scroll of Blindness, Bear Claw Gloves (WP:7, SP:2, non-upgradable SP) Jess Islanti, Level 18 Assassin (Sisco) Power: 29 (+2) Health: 19/29(+1) Gold: 225 Inventory: Blohdhurm (WP: 9)(Fire elemental, Permanently Poisoned), Mercutio's Dagger of Mugging (WP:5, Mug Ability +5), 2 Venoms, Mead, Smelling Salts, 1 Remedy, 1 Grand Potion Lord Lawrence Boomingham, Level 17 Paladin (Zepher) Power: 28 (+3) Health: 28/33 (-6+2) Ether: 17/17 Gold: 16 (Owes 50 to Jess) Inventory: King of the Desert (Longsword) (WP: 9, Fire Darkness), Frozen Saber (WP: 9, stunned effect, Light) Shaduex Shield (SP: 5), Thorny Diadem (+3 to power, but -6 to maximum health) 3 Potions, Bedroll, 5 Bones, 2 Holy bombs, 2 Meads, 1 Phoenix essence, Pick-axe, 1 Jo-no Tree seed, 1 Venom, 1 Grand Tonic En Sabah Nur, Level 17 Sorcerer (Jebediahs) *Lucky* Power: 28 Health: 26/26 (23+1) Ether: 3/21 Gold: 380 Equipped: Inventory: Stealth Dagger (WP: 12), Helmet (+1 HP), Garnet Gem (Earth), Aquamarine (Water), En, Sabah, Nur (Shurikens 3/3, WP: 5), 4 Potions, 2 Grand Tonics, 2 Phoenix Essence, Remedy, Smoke Bomb, Bedroll, Scroll of Sealing, Scroll of Blindness, Scroll of Confusion, Sangriste Dagger (WP: 5), Aquamarine Lamp of Summoning, Loaded Die (Lucky effect)[/indent] Party leader, how will the spoils be divided? Sword of the Vampir (WP: 17 User isJinxed, suitable for Knights and Rogues) - A powerful sword that bears ill luck for anyone who wields it. Lover's Locket (Provides immunity to the *Enamored* effect, accessory) - A necklace that reminds its bearer of faithfulness and true love, providing a shielding aura from the seductive temptations of others. -
Heroica RPG - Quest #28: The Breakthrough
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
QM Note: Party Leader, I still require your action as well as the battle order. Go ahead and choose Jess's action as well for this round. -
Heroica RPG - Quest #31: Lions and Lambs
Waterbrick Down replied to Brickdoctor's topic in The Heroica Archive
OoC: If you wanted Skrall to take the amathyst away you should have said so. Have a good day. Skrall rejoins the rest of his party, "Anything on the corpse Mr. Chevalier? She had to have those books she stole somewhere." -
Heroica RPG - Quest #31: Lions and Lambs
Waterbrick Down replied to Brickdoctor's topic in The Heroica Archive
"What is worth protectin'? What is worth supportin'? What made you stand yer ground when Brobic forces were pourin' in from all around? What made ya turn and fight when their very forces had scaled the walls and were attackin' ya. What made ya face down mages and warlocks twice as strong as ya? Was it nobility or an attitude of 'I am holier than thou'? No it was fer love, and peace, and the chance for every man, orc, and whatever to live from free of tyranny, injustice, and persecution. Ya may not believe in yer duty to yer fellow man, but love ain't a duty. Love is what kept Althior from fallin' to whatever evil is besettin' him. Love is what keeps Haldor and Jess pressin' on even when they are separated or bein' torn apart by witches of chaos. Love looks past the differences between a mage and a rogue, it sees the value in even the most inexperienced, clumsy, and slightly daft barbarian. Love keeps one goin' and providin', even when his lover doesn't love him anymore and his children think he's nothing but a coward and a joke. Love does not see a difference in value between those with power and those who are powerless. Ya ask me if I have ever been powerless, that's a hard question fer an Ogre personally, but I have seen and even experienced the feelin' of oppression, of the futility to change the way things are. Remember, yer speaking to a greenskin, mage, our kind has always been hated, for our actions rightly so, but the higher races' disdain and disgust looks not at the heart or the soul of our kind these days, but merely the color of our skin and we are almost powerless to do anythin' about it, but that doesn't mean we stop tryin'. Look at Cronk or myself, we haven't given ourselves over to the hate and disdain from the other side, no, we have gone halfway down the path of reconciliation and are just waitin' with an open hand for a hand of peace from the other side instead of a clenched fist. Ya can see fer yerself, times are changin', love that was once reserved fer one's own kind is at last spreadin', changin' the sensibilities of the older generation to the understandin' and toleration of the present. Yer right it ain't duty that changes things, it's love. Now ya can go on yer way, viewin' people as cattle and sheep to be slaughtered when they're of no more use, or ya can strive fer somethin' higher than yerself, somethin' that will continue to influence this world even when yer bones have been buried in one a hole just like the one yer diggin', love. It means gettin' out of yer bedroll everyday and actin' for the betterment of not yerself but those around ya. It means given a coin to the beggar on the street so that he doesn't have to starve fer the day. It means takin' the blow that was meant for a friend. It even means showin' mercy to those who don't deserve it at times. Now, the choice is up to ya, don't make it fer me, don't make it fer the Count or Luke, don't even make it fer the lass who gave ya that shovel, ya've got to make it fer yerself." With that Skrall rejoins the rest of the Party, leaving Arthur to ponder on his words. -
The only thing is it takes so long to write, my character class in real life, would be a lawful good knight, so figuring out how to answer from Skrall's perspective takes awhile.
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Heroica RPG - Quest #31: Lions and Lambs
Waterbrick Down replied to Brickdoctor's topic in The Heroica Archive
Skrall looks down at the mage, as thoughts flit through his mind. Thoughts about philosophy, right and wrong, might and weakness, fate and freedom. This is why he had run, this is why he had abandoned his past life, too many questions, everyone trying to make things complicated. Maybe things were complicated and Skrall had just not wanted to deal with it. The ogre sighs, "I've gone on my fair share of quests young mage and have met with a many a hero of many a mentality. Some were in it for the money, others for the fame. Some quested looking for true love, others quested to forget about it. Some traveled to convert others to a cause, others to bring an end to one. Some had lofty senses of nobility and honor, while others were down to earth in their sensibilities. I don't know the ultimate reason of why we're here, heck I'm here because this was the quest that paid the best and when yer belly's empty and you've got creditors houndin' yer every step, nobility and righteousness go out the window and are replaced with a drive to survive." Skrall paused for a moment, he knew what he was going to say next he didn't believe in, but it needed to be said in order to keep the mage sane, "Ultimately though, that survival is goin' to leave ya alone and miserable. It's a chance we all take, trustin' in somethin' or someone outside of our control. Sure the chance exists that we'll be betrayed, I've faced my share of betrayal, but that chance is not out weighted by the benefits reaped from fightin' for somethin' bigger than ourselves and for those we have grown to care about. Not trustin' in anyone isn't protectin' you from bein' betrayed, it's actually you betrayin' everyone else, shirking those responsibilities that every man, orc, and what-ever owes to his fellow man, orc, and whatever. We are not to care if they hold up to their end of the bargain, what's important is that we hold up ours, if I can do that, that I will die a satisfied orc whether good or evil comes my way. If it be good then I'll accept it with open arms. If it be evil then ya can be soddin' sure that I'll take as much of it down with me as I can, whether it be chaos, treachery, bigotry, pride, or wanton destruction, it will not prevail until it has taken every last drop of blood and sweat that is contained within this body!" Skrall pauses, he hadn't realized he was shouting toward the end, hadn't realized how much his own words had struck a chord within his own heart. He sits on a near by log and waits for Arthur's reply. -
There is no advantage from an individualistic point of view, i.e. you'll lose xp either way, but from the point of view of the Party, it can help avoid a total Party wipeout.
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Heroica RPG - Quest #31: Lions and Lambs
Waterbrick Down replied to Brickdoctor's topic in The Heroica Archive
OoC: Arthur's already taken the staff, so I'll assume Skrall doesn't have to distribute it to him. Skrall walks over to the body of Lady Leofwena and sighs, picking up the sword he slings it over his other shoulder, grabbing the coin purse he throws 50 Gold to Isabella and 50 gold and the smoke bomb to Alexandre. "Wait here, I'm goin' after the mage. Alexandre if ya want the sword we can talk after I get back, I just want somethin' handy in case young Regulus turns violent. Luke patch everybody up while I'm gone will ya?" "Of course master Skrall wait one moment before you go. Now take care, Arthur is not well and I fear for what he is becoming." Luke heals Count Knyghton, Isabella, and Skrall for the cost of 3 ether. Skrall trots after Arthur, his hand hovering over the Hunter's Crossbow strapped to his side, prepare for the unexpected. -
Heroica RPG - Quest #31: Lions and Lambs
Waterbrick Down replied to Brickdoctor's topic in The Heroica Archive
OoC: Did I say Skrall goes before Isabella? I must have meant that he goes last in the battle order. -
Heroica RPG - Quest #31: Lions and Lambs
Waterbrick Down replied to Brickdoctor's topic in The Heroica Archive
OoC: Sorry to end this wonderful session of PvP, but aim does 3x damage due to Skrall favoring humanoids. -
*cough* Ahem quest 28 *cough*
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Heroica RPG - Quest #31: Lions and Lambs
Waterbrick Down replied to Brickdoctor's topic in The Heroica Archive
OoC: Are you physically attacking him? We are still in battle, so an action probably would help Brickdoctor know whether we're roleplaying or continuing with the battle. It may just work for you to sit out a round that way we don't take any chances of either you being knocked out if Arthur's heal misses. Skrall sights Lady Leofwena down the ridge of his crossbow, "Why my lady? Why are ya the servin' as the turn coat?" -
Heroica RPG - Quest #28: The Breakthrough
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
QM Note: In order to keep this quest moving and knowing that due to Victoria's stunned effect and that Jess will most probablly attack her, I will continue one more round for the night. Also I fogrot the poison effect from Jess's blade earlier and that has now been taken into account including the 1 damage from the last round. Round 5 of the Alleyway Battle: >Bartholomew Docken vs. Victor Vampire Hunter - Hit >En Sabah Nur vs. Victor Vampire Hunter - Confuse Critical Hit Jess Islanti vs. Victoria Vampire Huntress - Aim (No Assassination) Lord Lawrence Boomingham vs. Victoria Vampire Huntress - Damage (Stunned) Summoned Bat B free hit vs. Docken (Scared) Docken at long last scores a solid hit upon Victor as he takes an arrow to the side. As he rushes at the Warden, Nur stops him in his tracks with a tremendous wall of water magic that slams the vampire to the ground. Jess leaping out of the way of the raging torrent, merely scratching Victoria's arm but that is enough to poison the vampire. The vampire tries to fire off a shot at Boomingham but she is still to weak to properly handle the weapon. THE BATTLE CONTINUES! The Enemies: Victor Vampire Hunter - "Mage, I will personally see to it that you are drowned in a puddle of your own magic." Type: Undead Level: 15 Health: 90/200 Defense: 0 Special: I. Curse of the Vampir: Victor’s opponent is Jinxed until the effect is remedied II. Marking the favored: Victor’s attack is tripled for 2 turns. Drop: Sword of the Vampir *Note specials alternate Victoria Vampire Huntress *Poisoned* - "You dare tear a girl's wedding dress? Die pointed eared fiend!" Type: Undead Level: 10 Health: 57/150 Defense: 0 Special: I. Undying gaze: Victoria’s opponent becomes enamored with her if they are of the opposite sex, until the effect is remedied. II. Marking the favored: Victoria’s attack is tripled for 2 turns. Drop: Lover’s Locket *Note Victoria’s shots ignore SP and specials alternate Summoned Bat B - "Shreek" Type: Flying, Vermin Level: 8 Health: 28/28 Defense: 0 Special: Swarm: The Bat does 8 damage to the opponent with the lowest current health ignoring SP. Drop: Nothing QM Note: The Jinxed effect is basically the opposite of the Lucky effect, i.e. the die is rolled twice and the worse of the rolls taken, special damage being the worst. The Party: Bartholomew Docken, Level 21 Warden (Brick Doctor) *Party Leader* *Scary* *Enamored* Power: 30 Health: 40/40 Defense: 15 Gold: 131 (50 Gold loaned to Arthur Justus Regulus VII [Flipz]) Inventory: Briar Bow (WP: 9; Wood Elemental), Mockthril Longbow (WP: 5), Mythril Shield (SP: 15), Dread Hat (enemies lower than half of wearer's Level won't attack directly), Bedroll, Mead, Venom, Smoke Bomb, Potions (5), Grand Potion (1), Soma (1), White Marksman's Hat (1/6 Assassination versus Flying Monsters) Haldor Skovgaard, Level 17.5 Shaman (Scorpiox) KO Power: 29, Health: 0/34 Ether: 19/24 Gold: 115 Inventory: Heavy Metal Rod (WP:12), Lesser Ethereal Cloak (SP:+1, +3 Ether), Paper Doll (Hexed immunity) Spike Coller (+1 power), Diamond of Thoric (Light Elemental), Frying Pan (WP:1+1 health), Shovel, Pickaxe, Potion (x2), Remedy, Tonic, Mead, Venom, and a fur-lined Bedroll, Scroll of Blindness, Bear Claw Gloves (WP:7, SP:2, non-upgradable SP) Jess Islanti, Level 17.5 Assassin (Sisco) Power: 28 (+2) Health: 18/28(+1) Gold: 225 Inventory: Blohdhurm (WP: 9)(Fire elemental, Permanently Poisoned), Mercutio's Dagger of Mugging (WP:5, Mug Ability +5), 2 Venoms, Mead, Smelling Salts, 1 Remedy, 1 Grand Potion Lord Lawrence Boomingham, Level 16.5 Paladin (Zepher) Power: 27 (+3) Health: 27/32 (-6+2) Ether: 16/16 Gold: 16 (Owes 50 to Jess) Inventory: King of the Desert (Longsword) (WP: 9, Fire Darkness), Frozen Saber (WP: 9, stunned effect, Light) Shaduex Shield (SP: 5), Thorny Diadem (+3 to power, but -6 to maximum health) 3 Potions, Bedroll, 5 Bones, 2 Holy bombs, 2 Meads, 1 Phoenix essence, Pick-axe, 1 Jo-no Tree seed, 1 Venom, 1 Grand Tonic En Sabah Nur, Level 16.5 Sorcerer (Jebediahs) *Lucky* Power: 28 Health: 25/25 (23+1) Ether: 4/20 Gold: 355 Equipped: Inventory: Stealth Dagger (WP: 12), Helmet (+1 HP), Garnet Gem (Earth), Aquamarine (Water), En, Sabah, Nur (Shurikens 3/3, WP: 5), 4 Potions, 2 Grand Tonics, 2 Phoenix Essence, Remedy, Smoke Bomb, Bedroll, Scroll of Sealing, Scroll of Blindness, Scroll of Confusion, Sangriste Dagger (WP: 5), Aquamarine Lamp of Summoning, Loaded Die (Lucky effect) Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone have acted. -
Heroica RPG - Quest #28: The Breakthrough
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
"Believe me my vriend it is not a pleasant experience and it is one that vould make a grovn man like yourselv go mad vith horror. I vill only say that the price of immorality is a very steep one. Nov have at thee..." -
Heroica RPG - Quest #31: Lions and Lambs
Waterbrick Down replied to Brickdoctor's topic in The Heroica Archive
"Luke, get in there and stop that mage before he kills Isabella, I don't need enemies in front of me as well as behind me. Thank goodness for that smoke screen that's keepin' the troops from seein' this foolishness." Skrall pulls out his Hunter's Crossbow and fires a shot at Lady Leofwena from the back row. Luke meanwhile reaches Arthur and tries to whack him on the head (physically attack) from the back row. OoC: I don't know if you want to allow this or not Brickdoctor, but it would fit the roleplay as Skrall would probably kill Arthur if he tried to stop him with his crossbow and Luke won't do any damage to Arthur anyways more than likely. If you'd rather not have this, then go ahead and have Luke heal Arthur instead. Battle Order: Alexandre Skrall Count Knyghton Luke Arthur Isabella -
Heroica RPG - Quest #28: The Breakthrough
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
QM Note: Sorry folks, I moved back home from college this weekend so things have been busy. Round 4 of the Alleyway Battle: >Bartholomew Docken vs. Victor Vampire Hunter - Special Damage (Curse of the Vampire) (Stunned) En Sabah Nur vs. Summoned Bat C - Hit Critical Hit Jess Islanti vs. Victoria Vampire Huntress - Hit (No Assassination) Lord Lawrence Boomingham vs. Victoria Vampire Huntress - Hit Summoned Bat B free hit vs. Docken (Scared) Docken is unable to get his shot off at Victor, but Nur expertly skewers one of the bats out of the air. Jess and Lord Boomingham land solid blows on the female vampire. Boomingham's blade, shining with a holy light, cuts deep into the unholy creature causing her to stumble, stunned from the powerful strike. THE BATTLE CONTINUES! The Enemies: Victor Vampire Hunter - "How dare you strike my beloved, you shall pay..." Type: Undead Level: 15 Health: 160/200 Defense: 0 Special: I. Curse of the Vampir: Victor’s opponent is Jinxed until the effect is remedied II. Marking the favored: Victor’s attack is tripled for 2 turns. Drop: Sword of the Vampir *Note specials alternate Victoria Vampire Huntress *Stunned* - "Victor" Type: Undead Level: 10 30 Health: 68/150 Defense: 0 Special: I. Undying gaze: Victoria’s opponent becomes enamored with her if they are of the opposite sex, until the effect is remedied. II. Marking the favored: Victoria’s attack is tripled for 2 turns. Drop: Lover’s Locket *Note Victoria’s shots ignore SP and specials alternate Summoned Bat B - "Shreek" Type: Flying, Vermin Level: 8 Health: 28/28 Defense: 0 Special: Swarm: The Bat does 8 damage to the opponent with the lowest current health ignoring SP. Drop: Nothing QM Note: The Jinxed effect is basically the opposite of the Lucky effect, i.e. the die is rolled twice and the worse of the rolls taken, special damage being the worst. The Party: Bartholomew Docken, Level 21 Warden (Brick Doctor) *Party Leader* *Scary* *Enamored* Power: 30 Health: 40/40 Defense: 15 Gold: 131 (50 Gold loaned to Arthur Justus Regulus VII [Flipz]) Inventory: Briar Bow (WP: 9; Wood Elemental), Mockthril Longbow (WP: 5), Mythril Shield (SP: 15), Dread Hat (enemies lower than half of wearer's Level won't attack directly), Bedroll, Mead, Venom, Smoke Bomb, Potions (5), Grand Potion (1), Soma (1), White Marksman's Hat (1/6 Assassination versus Flying Monsters) Haldor Skovgaard, Level 17.5 Shaman (Scorpiox) KO Power: 29, Health: 0/34 Ether: 19/24 Gold: 115 Inventory: Heavy Metal Rod (WP:12), Lesser Ethereal Cloak (SP:+1, +3 Ether), Paper Doll (Hexed immunity) Spike Coller (+1 power), Diamond of Thoric (Light Elemental), Frying Pan (WP:1+1 health), Shovel, Pickaxe, Potion (x2), Remedy, Tonic, Mead, Venom, and a fur-lined Bedroll, Scroll of Blindness, Bear Claw Gloves (WP:7, SP:2, non-upgradable SP) Jess Islanti, Level 17.5 Assassin (Sisco) Power: 28 (+2) Health: 18/28(+1) Gold: 225 Inventory: Blohdhurm (WP: 9)(Fire elemental, Permanently Poisoned), Mercutio's Dagger of Mugging (WP:5, Mug Ability +5), 2 Venoms, Mead, Smelling Salts, 1 Remedy, 1 Grand Potion Lord Lawrence Boomingham, Level 16.5 Paladin (Zepher) Power: 27 (+3) Health: 27/32 (-6+2) Ether: 16/16 Gold: 16 (Owes 50 to Jess) Inventory: King of the Desert (Longsword) (WP: 9, Fire Darkness), Frozen Saber (WP: 9, stunned effect, Light) Shaduex Shield (SP: 5), Thorny Diadem (+3 to power, but -6 to maximum health) 3 Potions, Bedroll, 5 Bones, 2 Holy bombs, 2 Meads, 1 Phoenix essence, Pick-axe, 1 Jo-no Tree seed, 1 Venom, 1 Grand Tonic En Sabah Nur, Level 16.5 Sorcerer (Jebediahs) *Lucky* Power: 28 Health: 25/25 (23+1) Ether: 5/20 Gold: 355 Equipped: Inventory: Stealth Dagger (WP: 12), Helmet (+1 HP), Garnet Gem (Earth), Aquamarine (Water), En, Sabah, Nur (Shurikens 3/3, WP: 5), 4 Potions, 2 Grand Tonics, 2 Phoenix Essence, Remedy, Smoke Bomb, Bedroll, Scroll of Sealing, Scroll of Blindness, Scroll of Confusion, Sangriste Dagger (WP: 5), Aquamarine Lamp of Summoning, Loaded Die (Lucky effect) Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone have acted. -
Heroica RPG - Quest #28: The Breakthrough
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
QM Note: Since the 24 hour limit has passed and Docken actually has no chance of taking a lot of damage (due to the Dread Hat ) I'll have Jess continue to attack Victoria. Also note while the enemies are all stunned, I didn't know if you want to take a specific target out, I'll auto-play the round if the Party Leader would like me to. Round 3 of the Alleyway Battle: >Bartholomew Docken vs. Summoned Bat B - Special Damage (Attack drawn to Docken) (Scared) Lord Lawrence Boomingham vs. Victoria Vampire Huntress - Mediate >En Sabah Nur vs. Victor Vampire Hunter - Critical Hit Magnetic Mojo Jess Islanti vs. Victoria Vampire Huntress - Special Damage (Marking the Favored) Victor Vampire Hunter free hit vs. Docken Summoned Bat C free hit vs. Boomingham (Attack drawn to Docken) (Scared) Docken in his defensive position shields the entire party from damage, as Boomingham takes the brief respite to meditate and regain his ether. The ground shakes as Nur unleashes an earthquake stunning all of the Party's assailants and spilling gold upon the cobblestones which Nur quickly picks up. Even though she is stunned, Victoria takes the opportunity to study Jess's battle technique preparing to take full advantage of any weakspots. THE BATTLE CONTINUES! The Enemies: Victor Vampire Hunter *Confused* *Stunned* - "Vhat is vith this varden..." Type: Undead Level: 15 Health: 160/200 Defense: 0 Special: I. Curse of the Vampir: Victor’s opponent is Cursed until the effect is remedied II. Marking the favored: Victor’s attack is tripled for 2 turns. Drop: Sword of the Vampir *Note specials alternate Victoria Vampire Huntress *Stunned* - "Dearie you have messed vith the vrong..." Type: Undead Level: 10 30 Health: 150/150 Defense: 0 Special: I. Undying gaze: Victoria’s opponent becomes enamored with her if they are of the opposite sex, until the effect is remedied. II. Marking the favored: Victoria’s attack is tripled for 2 turns. Drop: Lover’s Locket *Note Victoria’s shots ignore SP and specials alternate Summoned Bat B *Stunned* - "Shr..." Type: Flying, Vermin Level: 8 Health: 28/28 Defense: 0 Special: Swarm: The Bat does 8 damage to the opponent with the lowest current health ignoring SP. Drop: Nothing Summoned Bat C *Stunned* - "Shre..." Type: Flying, Vermin Level: 8 Health: 28/28 Defense: 0 Special: Swarm: The Bat does 8 damage to the opponent with the lowest current health ignoring SP. Drop: Nothing QM Note: The Cursed effect is basically the opposite of the Lucky effect, i.e. the die is rolled twice and the worse of the rolls taken, special damage being the worst. The Party: Bartholomew Docken, Level 21 Warden (Brick Doctor) *Party Leader* *Scary* *Enamored* Power: 30 Health: 40/40 Defense: 15 Gold: 131 (50 Gold loaned to Arthur Justus Regulus VII [Flipz]) Inventory: Briar Bow (WP: 9; Wood Elemental), Mockthril Longbow (WP: 5), Mythril Shield (SP: 15), Dread Hat (enemies lower than half of wearer's Level won't attack directly), Bedroll, Mead, Venom, Smoke Bomb, Potions (5), Grand Potion (1), Soma (1), White Marksman's Hat (1/6 Assassination versus Flying Monsters) Haldor Skovgaard, Level 17.5 Shaman (Scorpiox) KO Power: 29, Health: 0/34 Ether: 19/24 Gold: 115 Inventory: Heavy Metal Rod (WP:12), Lesser Ethereal Cloak (SP:+1, +3 Ether), Paper Doll (Hexed immunity) Spike Coller (+1 power), Diamond of Thoric (Light Elemental), Frying Pan (WP:1+1 health), Shovel, Pickaxe, Potion (x2), Remedy, Tonic, Mead, Venom, and a fur-lined Bedroll, Scroll of Blindness, Bear Claw Gloves (WP:7, SP:2, non-upgradable SP) Jess Islanti, Level 17.5 Assassin (Sisco) Power: 28 (+2) Health: 18/28(+1) Gold: 225 Inventory: Blohdhurm (WP: 9)(Fire elemental, Permanently Poisoned), Mercutio's Dagger of Mugging (WP:5, Mug Ability +5), 2 Venoms, Mead, Smelling Salts, 1 Remedy, 1 Grand Potion Lord Lawrence Boomingham, Level 16.5 Paladin (Zepher) Power: 27 (+3) Health: 27/32 (-6+2) Ether: 16/16 Gold: 16 (Owes 50 to Jess) Inventory: King of the Desert (Longsword) (WP: 9, Fire Darkness), Frozen Saber (WP: 9, stunned effect, Light) Shaduex Shield (SP: 5), Thorny Diadem (+3 to power, but -6 to maximum health) 3 Potions, Bedroll, 5 Bones, 2 Holy bombs, 2 Meads, 1 Phoenix essence, Pick-axe, 1 Jo-no Tree seed, 1 Venom, 1 Grand Tonic En Sabah Nur, Level 16.5 Sorcerer (Jebediahs) *Lucky* Power: 28 Health: 25/25 (23+1) Ether: 5/20 Gold: 355 Equipped: Inventory: Stealth Dagger (WP: 12), Helmet (+1 HP), Garnet Gem (Earth), Aquamarine (Water), En, Sabah, Nur (Shurikens 3/3, WP: 5), 4 Potions, 2 Grand Tonics, 2 Phoenix Essence, Remedy, Smoke Bomb, Bedroll, Scroll of Sealing, Scroll of Blindness, Scroll of Confusion, Sangriste Dagger (WP: 5), Aquamarine Lamp of Summoning, Loaded Die (Lucky effect) Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone have acted. -
Heroica RPG - Quest #31: Lions and Lambs
Waterbrick Down replied to Brickdoctor's topic in The Heroica Archive
"Point taken Count, best deal with him before Arthur blows a gasket." Skrall once again takes aim with his Heavy Crossbow at Lord Calibor from the back row. "Luke attend to Ms. Toboso quick now." Luke attempt to heal Isabella from the back row. Battle Order: Skrall Alexandre Arthur Count Knyghton Luke Isabella -
Sandy would it be possible to get a rename on the "Cursed" effect? I'm currently using that name to represent an effect which is the opposite of the "Lucky" effect as a special damage and a possible weapon effect. "Unlucky" just doesn't have the same ring to it.
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Heroica RPG - Quest #31: Lions and Lambs
Waterbrick Down replied to Brickdoctor's topic in The Heroica Archive
Skrall grunts at another missed shot, "Luke patch up that mage before he gets himself killed. Keep at 'em all" Skrall again fires another shot at Lord Calibor from the back row with his Heavy Crossbow, as Luke attempts to heal Arthur from the back row. Battle Order: Alexandre Skrall Arthur Isabella Count Knyghton Luke -
Heroica RPG - Quest #31: Lions and Lambs
Waterbrick Down replied to Brickdoctor's topic in The Heroica Archive
"Better finish this up quick before the mage loses his head," thinks Skrall to himself as he loads another bolt into the Heavy Crossbow and fires it off at Lord Calibor from the Back Row trying to end his life quickly before Arthur can do who knows what to him. "Luke I could still use that healin'." Luke attempts to reapeat his action. Battle Order: Alexandre Skrall Arthur Isabella Count Knyghton Luke -
Heroica RPG - Quest #28: The Breakthrough
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
Round 2 of the Alleyway Battle: >Bartholomew Docken vs. Summoned Bat B - Aura Lord Lawrence Boomingham vs. Victoria Vampire Huntress - Special Damage (Mark of the favored) >En Sabah Nur vs. Victor Vampire Hunter - Critical Hit Critical Hit Jess Islanti vs. Victoria Vampire Huntress - Special Damage (Undying gaze no effect) Summoned Bat C free hit vs. Docken (Scared) The battle continues as Docken readies himself in defensive position. Boomingham attempts to take on the vampire huntress but Victoria has locked on to the Paladin's fighting style and prepares herself to deliver a decisive strike. Nur summons a mighty water spell, as a deluge of gutter water rains down upon Victor from the roof tops slamming him to the ground. Victoria turns her glance upon Jess, but she is unaffected by the huntresses enchanting look. THE BATTLE CONTINUES! The Enemies: Victor Vampire Hunter *Confused* - "Come back here earthen scoundrel!" Type: Undead Level: 15 Health: 160/200 Defense: 0 Special: I. Curse of the Vampir: Victor’s opponent is Cursed until the effect is remedied II. Marking the favored: Victor’s attack is tripled for 2 turns. Drop: Sword of the Vampir *Note specials alternate Victoria Vampire Huntress - "That does it Paladin, your life is mine!" Type: Undead Level: 10 30 Health: 150/150 Defense: 0 Special: I. Undying gaze: Victoria’s opponent becomes enamored with her if they are of the opposite sex, until the effect is remedied. II. Marking the favored: Victoria’s attack is tripled for 2 turns. Drop: Lover’s Locket *Note Victoria’s shots ignore SP and specials alternate Summoned Bat B - "Shreek!" Type: Flying, Vermin Level: 8 Health: 28/28 Defense: 0 Special: Swarm: The Bat does 8 damage to the opponent with the lowest current health ignoring SP. Drop: Nothing Summoned Bat C - "Shreek!" Type: Flying, Vermin Level: 8 Health: 28/28 Defense: 0 Special: Swarm: The Bat does 8 damage to the opponent with the lowest current health ignoring SP. Drop: Nothing QM Note: The Cursed effect is basically the opposite of the Lucky effect, i.e. the die is rolled twice and the worse of the rolls taken, special damage being the worst. The Party: Bartholomew Docken, Level 21 Warden (Brick Doctor) *Party Leader* *Scary* *Enamored* Power: 30 Health: 80/40 Defense: 15 Gold: 131 (50 Gold loaned to Arthur Justus Regulus VII [Flipz]) Inventory: Briar Bow (WP: 9; Wood Elemental), Mockthril Longbow (WP: 5), Mythril Shield (SP: 15), Dread Hat (enemies lower than half of wearer's Level won't attack directly), Bedroll, Mead, Venom, Smoke Bomb, Potions (5), Grand Potion (1), Soma (1), White Marksman's Hat (1/6 Assassination versus Flying Monsters) Haldor Skovgaard, Level 17.5 Shaman (Scorpiox) KO Power: 29, Health: 0/34 Ether: 19/24 Gold: 115 Inventory: Heavy Metal Rod (WP:12), Lesser Ethereal Cloak (SP:+1, +3 Ether), Paper Doll (Hexed immunity) Spike Coller (+1 power), Diamond of Thoric (Light Elemental), Frying Pan (WP:1+1 health), Shovel, Pickaxe, Potion (x2), Remedy, Tonic, Mead, Venom, and a fur-lined Bedroll, Scroll of Blindness, Bear Claw Gloves (WP:7, SP:2, non-upgradable SP) Jess Islanti, Level 17.5 Assassin (Sisco) Power: 28 (+2) Health: 18/28(+1) Gold: 225 Inventory: Blohdhurm (WP: 9)(Fire elemental, Permanently Poisoned), Mercutio's Dagger of Mugging (WP:5, Mug Ability +5), 2 Venoms, Mead, Smelling Salts, 1 Remedy, 1 Grand Potion Lord Lawrence Boomingham, Level 16.5 Paladin (Zepher) Power: 27 (+3) Health: 27/32 (-6+2) Ether: 16/16 Gold: 16 (Owes 50 to Jess) Inventory: King of the Desert (Longsword) (WP: 9, Fire Darkness), Frozen Saber (WP: 9, stunned effect, Light) Shaduex Shield (SP: 5), Thorny Diadem (+3 to power, but -6 to maximum health) 3 Potions, Bedroll, 5 Bones, 2 Holy bombs, 2 Meads, 1 Phoenix essence, Pick-axe, 1 Jo-no Tree seed, 1 Venom, 1 Grand Tonic En Sabah Nur, Level 16.5 Sorcerer (Jebediahs) *Lucky* Power: 28 Health: 25/25 (23+1) Ether: 5/20 Gold: 314 Equipped: Inventory: Stealth Dagger (WP: 12), Helmet (+1 HP), Garnet Gem (Earth), Aquamarine (Water), En, Sabah, Nur (Shurikens 3/3, WP: 5), 4 Potions, 2 Grand Tonics, 2 Phoenix Essence, Remedy, Smoke Bomb, Bedroll, Scroll of Sealing, Scroll of Blindness, Scroll of Confusion, Sangriste Dagger (WP: 5), Aquamarine Lamp of Summoning, Loaded Die (Lucky effect) Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone have acted. -
Heroica RPG - Quest #28: The Breakthrough
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
QM Note: Forgot to make the huntress level 11. I know that they will not attack you i.e. damage you, but I am not sure about status effects. The wording in the Treasury is will not "attack" not will not "target" so...