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Everything posted by Superkalle
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LDD 4.3.6 bugs
Superkalle replied to Superkalle's topic in Digital LEGO: Tools, Techniques, and Projects
Excellent report. I think I got it all. And the LXF-helped -
plllz want something
Superkalle replied to shadow039's topic in Digital LEGO: Tools, Techniques, and Projects
Shadow039, you seem a tad to young for this forum. We have a policy that you have to be at least 18 years old. But you're more then welcome back when you are a bit older. I'll send you a PM and explain some more. -
LXFML Schema
Superkalle replied to The_Cook's topic in Digital LEGO: Tools, Techniques, and Projects
The LXF is simply a zipped LXFML. So if you unzip the LXF, you can see what's in it. -
Please leave anything that has to with religion out of the discussion. Thank you. Now, back to topic: TLG would most likely not add user-created material. Maybe not so much that it wouldn't pass QA, but rather that they wouldn't have control and that it could be a matter of copyright issues (i.e. who owns the created material).
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The list of possible parts to delete was actually worked through carefully, and only contains parts that are 100% not needed. All "suspects" are still to be in LDD. This woldn't be a problem. A new version of LDD would be required in any case, and such version would replace the removed parts with their counterparts programatically- so it won't affect us users at all. Wow, now you opened up for a tough discussion . Anyway, feel free to add any parts you want to add to the list. But like I said, be aware that old legacy parts are much more difficult to get into LDD. The Bionicle and HF parts allready available as 3D-model and are much faster to get in. That's why so many of them in the list. Good list, and thanks for the thanks PS: The problem with 2578 is that the same DesignID is used internally at TLG for both variants. When they updated the design many years ago, they re-used the DesignID instead of giving it a new one, and hence it's a bit of a DesignID issue....only one of the parts can have 2578 (at least this is what I was told, because I asked myself the same question as you). EDIT: It is much faster to add multicolor than to add decorations, so be aware of this when you wish. Old decorations particularly has the same problem as old parts; the graphics have to be re-created.
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OK, here is the list with Wanted bricks that I keep track of for us fans. It is based on requests in this topic. It has also been communicated to TLG on a regular basis. In the list you can see/filter on which parts have been added historically. Please note that the list contains not only parts to add, but also stuff like add flex, decorations, removing duplicate parts from the palette etc, that you can also filter on. Old/legacy parts are prioritized pretty much based on how many sets they were used in. I'm not sure it's the best way, but it's the way used until now. Please comment the list and if you want to add parts, or change prio, post it here. Oh, finally - note though when you request parts, generally old/legacy parts are much more difficult to get into LDD because often TLG does not have digital models and those parts then have to be recreated as 3D models which is (relatively) time consuming. That's why we only see a few every release. EDIT: I can also tell that the reason that sliding functionality has not been added (for example to shock absorbers) is that there simply isn't a feature in the GUI that allows users to do that. If you select a part - how do you then select which part to slide of the two? The bricks support sliding, so that's not the problem; There needs to be some kind of functionality like the hinge tool, but for linear axis instead of rotation. I'm not sure why that was never added to the GUI, but as far as I'm concern it's high priority for a future LDD release (which I honestly have absolutely no clue when that will be). LDD_WantedBrickList_Sept2013.xls
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LDD 4.3.6 bugs
Superkalle replied to Superkalle's topic in Digital LEGO: Tools, Techniques, and Projects
And it was thanks to you -
LDD 4.3.6 bugs
Superkalle replied to Superkalle's topic in Digital LEGO: Tools, Techniques, and Projects
When you attach it in real life, does it slide on effortlessly, or do you have to force/press it in? Looking in LDD, it does seem the back of the head would collide with the helmet. In the attahced pic, I tried to arrange/align the head with the helmet and view from the underside and it looks very, very tight. -
LDD 4.3.6 bugs
Superkalle replied to Superkalle's topic in Digital LEGO: Tools, Techniques, and Projects
Can you post the DesignID's for the parts, and it's easier to verify. Thanks. Urgh...that's a bad bug. -
[Software] LDD Manager
Superkalle replied to Superkalle's topic in Digital LEGO: Tools, Techniques, and Projects
Yeah, you are right - with a new part batch, I'm looking to updated LDD Manager. So please send me the things you got. Contact me with e-mail or PM and we can workout a way to transfer the data. Looking forward to see what you've done. -
Info from LDD Team: Fixed bugs in 1182: Connection for 2851 PISTON in 2850 CYLINDER 62531 SHELL has too big collision volumes Multicoloring missing in several HF parts 64712 RIM W STUDS do not fully interconnect with each other 92909 Wheel ball joint should snap into place 11267 SLIDE has too big collision volumes 87803 WEAPON has too big collision volume More info: NewParts1182.lxf
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LDD Tricks
Superkalle replied to Nachapon Bricks's topic in Digital LEGO: Tools, Techniques, and Projects
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- LDD tricks
- LDD
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Excellent work though. I like the radial engine. However, and this is just my personal view, a nice(but more challenging) approach is to only use colors that the parts was made in. For example I'm not sure about the steering wheel that holds the cylinders was ever made in grey.
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21050 Architecture Studio LDD file
Superkalle replied to vynsane's topic in Digital LEGO: Tools, Techniques, and Projects
Love the banner!- 6 replies
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- 21050
- Architecture Studio
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Moved to the correct topic
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- hispabrick
- minions
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@vean - I think it's a bit misleading when you add graphics to the image that doesn't exist in LDD (like the warning triangle and arrow on the back of the trailer above). I haven't talked to Calabar about this, but I suspect he will think the same, i.e. that the picture should reflect the content of the LXF-file.
- 5,046 replies
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- official sets
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Speedway Model
Superkalle replied to Sebban's topic in Digital LEGO: Tools, Techniques, and Projects
Please check around in the program, and read the help-file. The questions you ask are a biiiit too rudimentary to be honest. (Hint about stickers: called "Decorations" in LDD) -
Speedway Model
Superkalle replied to Sebban's topic in Digital LEGO: Tools, Techniques, and Projects
Hello Sebban Welcome to Digital Designer forum at Eurobricks. What kind of searching have you done yourself first? You need to look in LDD (use the search function) and/or use it in conjunctions with BrickLink or the parts database at Brickset to find parts you need. http://www.bricklink.com/catalogTree.asp?itemType=P http://www.brickset.com/parts/browse/ If you still don't find the parts you need, you are welcome to ask in this topic. -
Hinge Align Tool Help needed
Superkalle replied to tcybula's topic in Digital LEGO: Tools, Techniques, and Projects
Beer brewery? Finaly some some good use of LDD -
That is an odd one. The frame 64179 has a different profile/height then a normal Technic Beam, and since the designer used the 64179 that's why it can't connect. As far as I can tell, that's an illegal design. Attached: a picture of the height difference PS: @lotrmorgot, The models seems to be OK, but you need to fix the colors so they map against the official colors. Capture.zip
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The latest HispaBrick Magazine is off the presses. And as usual packed with good stuff for any dedicated AFOL. Download and comment here
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LDD 4.3.6 bugs
Superkalle replied to Superkalle's topic in Digital LEGO: Tools, Techniques, and Projects
Hi I can mention that this error has been reported before, and has been sent to the LDD Team at TLG. Let's wait and see when it can get fixed