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Everything posted by Superkalle
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LDD 4.3.6 bugs
Superkalle replied to Superkalle's topic in Digital LEGO: Tools, Techniques, and Projects
@Banjo and Aanchir Sorry guys, to be very honest, I thought you meant 55296 (oil can). So, OK, yes the 93225 should be bendable, that's right. But I guess I was partly right anyway (but more my mistake I suppose): it isn't a "bug" bug since it was intentionally released like this. But let's agree to call it a "limitation" -
LDD 4.3.6 bugs
Superkalle replied to Superkalle's topic in Digital LEGO: Tools, Techniques, and Projects
No, I wouldn't concider that a bug. But if I remember correctly, there has been a few issues in the past with builds being impossible to do in LDD because in real life they rely on "soft" parts being able to bend a small bit. -
LDD 4.3.6 bugs
Superkalle replied to Superkalle's topic in Digital LEGO: Tools, Techniques, and Projects
I stand corrected. The 9v straight track should connect to a base plate. And the 9v bent track should connect in more places then it does today. -
LDD 4.3.6 bugs
Superkalle replied to Superkalle's topic in Digital LEGO: Tools, Techniques, and Projects
About the train tracks, I had a chance to test myself now. 1) Yes, there are no details on the underside of all tracks (except 85977), but that is not a major problem as I see it. 2) For connectivity, the only track that doesn't have it is (85976), so that was correct (I didn't know that). @Banjo - About attaching files to posts, you are only allowed to attach up to 100kb in total to all posts. The attach file function is actually only there to attach tiny files for "quick" purposes. So you need to delete attachments to previous posts to be able to post larger attachments again. But on the other hand, that's not recommended, because then others won't be able to read/follow your older posts since they will have been "reduced". I would suggest you create an account at brickshelf.com. It's better then Flickr and such, because it allows you to upload not only images but also LXF-files (etc). -
LDD 4.3.6 bugs
Superkalle replied to Superkalle's topic in Digital LEGO: Tools, Techniques, and Projects
Doesn't it allow to put a 2x2 plate under the sleepers. Can you double check? And with all the electric tracks you can attach a brick/plate on the outskirts of the brick (underside). Isn't that how the physcial tracks work? (I don't have any to try with). Which old/new ones do you refer too? Note that the new ball sockets does not allow an x-axle through (the hole is smaller), so that may be the simple explanation. I'll be damned. Just tried IRL and you're right. I wonder if it's an old revision of the mold in LDD? -
LDD 4.3.6 bugs
Superkalle replied to Superkalle's topic in Digital LEGO: Tools, Techniques, and Projects
I had a look at this today again with 85976, and it does actually work to connect to the underside so to re-create the 7065. So now I'm a little confused what you meant. That seems to be a possible illegal build by TLG. But just moving the pieces a bit you can see that the fire intersects with the 2412 Radiator Grille. IRL, you can probably rotate the fire slightly to get it to fit, but in LDD I think the 2412 has been modelled with solid collision box (i.e. you can stick anything down into the slits). -
Does this solve the problem (see file attached)? I removed all Technics parts (except the 8M x-axle). Then I edited the LXFML and manually lowered the axle down a notch to get below the "out of system" error. Finaly opened in LDD and built the rest of the mechanism ontop of the 8M axle. This is the line I edited: <Bone refID="280" transformation="1,0,0,0,1,-3.3686545066302642E-005,0,3.3690266718622297E-005,1,0,4.38,-6.9600024223327637"> The bold figure used to be 4.4-ish, and changed to 4.38. (so 0.2 mm...even though I think 0.1 would actually have been enough) _4953a_02_Mod2.lxf
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LDD 4.3.6 bugs
Superkalle replied to Superkalle's topic in Digital LEGO: Tools, Techniques, and Projects
You got some good points there pbat. I'm for example also wondering if the mold of 6016 is really correct in LDD or what the problem is. About the fact that the two lattices are in different categories; LDD uses the internal TLG categorisation (i.e. the one that their designer have to use as well). Sometimes bricks get moved into new categories, which is all OK I suppose. But unfortunately only active bricks are moved. Old bricks remain in the old category, and thus similar bricks get separated. It's a known problem for the LDD Team, and from what I understand there is a debate on how to create a long term solution. Naturally it would be easy to just in LDD manually move old bricks into new categories, but that would mean maintaining a separate lookup table that need to be tracked and followed, and this isn't optimal with thousands of bricks in the database. -
LDD MOD parts
Superkalle replied to Nachapon Bricks's topic in Digital LEGO: Tools, Techniques, and Projects
I can say that I have since a long time put it as a "fan request" to the LDD Team to separate the turntable top and bottom. Let's hope we get it soon -
LDD MOD parts
Superkalle replied to Nachapon Bricks's topic in Digital LEGO: Tools, Techniques, and Projects
That last render with the minifigs is just so good PS: where do all the tops of the turntables go (in the Taj Mahal model)? Are they moved "to the side"? -
LDD 4.3.6 bugs
Superkalle replied to Superkalle's topic in Digital LEGO: Tools, Techniques, and Projects
I didn't note myself that it wasn't fixed. And yes, it should be possible in LDD. -
LDD MOD parts
Superkalle replied to Nachapon Bricks's topic in Digital LEGO: Tools, Techniques, and Projects
Yes, that was it. Thanks -
LDD MOD parts
Superkalle replied to Nachapon Bricks's topic in Digital LEGO: Tools, Techniques, and Projects
@Nachapon - Do you have the 61927 mods as LXF to post? -
LDD 4.3.6 bugs
Superkalle replied to Superkalle's topic in Digital LEGO: Tools, Techniques, and Projects
Door 60607 and 60608 will connect to frame 60594 (left in image). Door 2529 will connect to frame 6556 Does that answer the question? But what I do find strange is that the 60607 doors have a wider gap between them then 60608. Is it really supposed to be like that? BTW: where did you find the use with the 3794. Now you got me curios. -
LDD 4.3.6 bugs
Superkalle replied to Superkalle's topic in Digital LEGO: Tools, Techniques, and Projects
I didn't know about the Volkswagen Camper one either, so that was a good addition to this problem. -
LDD 4.3.6 bugs
Superkalle replied to Superkalle's topic in Digital LEGO: Tools, Techniques, and Projects
Do you know if it connects without a helper in any official sets? (i.e. could the connection between the rim and the hub be considered a LEGO connection). If yes, then LDD should support it. -
LDD 4.3.6 bugs
Superkalle replied to Superkalle's topic in Digital LEGO: Tools, Techniques, and Projects
Good find. And I also now noted that you can't stick a 3.2 mm bar in the whole of the coffin. -
LDD 4.3.6 bugs
Superkalle replied to Superkalle's topic in Digital LEGO: Tools, Techniques, and Projects
OK, thanks for the info Aanchir. -
Technic spare parts renders/pictures
Superkalle replied to rm8's topic in Digital LEGO: Tools, Techniques, and Projects
Well, the terms of use on the LEGO site says: So I guess that means you cannot use the images without written permission. I would assume Brickset has that, and in that case, I guess you could just write LEGO and ask too. On the other hand, I have never heard TLG coming down on a small, non-commercial site for this sort of thing, so I don't know. The Ldraw terms I don't know, but since this is a community effort, I guess it should be possible to use for non-commercial use. The LDD terms are in the EULA, and it says So what does this mean? I don't know to 100% but it sounds pretty restricive. -
Technic spare parts renders/pictures
Superkalle replied to rm8's topic in Digital LEGO: Tools, Techniques, and Projects
I think you are touching in to something about ownership. It's always best to ask to use brick images first, specially if you are going to publish a lot of them and even more so if it's a commercial site (which I don't understand it is in your case). The sources I can think of for brick images are: - LEGO.com, as can be seen on brickset. These are from what I understand possible to use freely since Brickset are publishing them. - Ldraw via scripting - LDD, either natively or via rendering via scripting BrickLink and Peeron also have images but they might be a bit more restricted to use since 1) They are photographs (in most cases) and such more clearly protected by copyright. 2) They are published on a specific site. -
LDD 4.3.6 bugs
Superkalle replied to Superkalle's topic in Digital LEGO: Tools, Techniques, and Projects
Excellent find. And it also seems 93571 has the same problem as 59443 in that it won't allow a 3,2 mm bar to pass completely through. (At least it looks like that should be possible looking at the LDD geometry, but I haven't checked with a physical brick). -
LDD 4.3.6 bugs
Superkalle replied to Superkalle's topic in Digital LEGO: Tools, Techniques, and Projects
Aha, now I get it...that was a really good bug find! -
LDD 4.3.6 bugs
Superkalle replied to Superkalle's topic in Digital LEGO: Tools, Techniques, and Projects
How do you mean. For me it stops just perfectly in a technic hole. -
Hispabrick Magazine Issue 16 is out. As usual packed with goodies for any LEGO fan. Check it out here And then discuss it here
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LDD 4.3.6 bugs
Superkalle replied to Superkalle's topic in Digital LEGO: Tools, Techniques, and Projects
There has been a lot of debate about this. The base rule is that LDD supports only legal designs. Legal designs are decided by Design Lab, a department within TLG that, among other things, ensures that only connections get approved that will not permanently damage the bricks so it would lose functionality or clutch power. The base rule for studs in Technic holes is that its not allowed. First, there is no leeway, i.e. the studs are inserted quite hard into the Technic Hole without any possibly for the surrounding plastic go give (typical manufacturing tolerance issue). Secondly, the clutch area (depth) is more shallow in a Technic hole then a normal anti-stud because of the recess ridge in the technic hole. (...and thirdly, because there is no guarantee of the sideway stud position tolerance, it is absolutely forbidden to insert a 1x2, 1x3 etc brick or plate as there would be great risk for cold flow in the plastic). However....in several official sets, 1x1 plates and 1x1 round plates have been used, so they are accepted as legal as they are mainly seen as decorations. So why not 1x1 bricks. Well 1x1 round bricks are actually OK in LDD (try it and you will see), because it was used in a couple of official sets. However, 1x1 bricks are still not accepted. Probably because TLG does not want to encourage their own designers to SNOT-build with studs inserted into a Technic hole (for reasons described above). So why are then 1x1 bricks with stud on the side OK? Well, the top stud is not (because it's seen as a normal brick), The side stud connectivity was added because that technique was used in a few official sets. 1) Yes, this is a confirmed bug since a long time ago. I think it's difficult to fix for the LDD team because it has to do with how duplicate connectivity should be handled. 2) This has to do with illegal designs (read by response above). It used to be OK many years ago, but since then TLG has decided that it is not legal. 3) This is a confirmed bug/limitation in LDD. 4) This is also quite well known.