[pid][/pid] Cannons 3B
I have been experimenting with automated features for my pirateships again.
Quiting the pirate theme, what was I thinking
Check this out:
I used spring bricks to throw back the cannons, much more realistic than a motor pulling them back (see my IR broadside cannons).
When cannons are in possition they would stick out by just one stud out of a ship's hull, I did some small builds and it is possible to integrate it in a captain greenhair's frigate, which would be awesome, combining cool features with that great shaping and historical accuracy.
With a motor I could push the cannons into place, I just need to design a construction that pushes and lets go so the springs can do their recoiling task
Possibilities are limited though, I figured it's not worth the effort to install them in a ship because most of the time the cannon deck is covered so you'd see only the end of the cannon barrel, the recoiling effect would not be noticed.
Cannons also need space to recoil so you'll need a rather big ship, so far my only ship that is eligible is my Flying Dutchman but you can imagine I'm not so eager to break open that ship
Besides I don't have enough of those spring pieces anyway.
However I think it's a great detail for land based mocs.
I can design a structure that pushes the cannons in place and then lets them go.
use a NEXT for that so you can add the sound effects you heared in the movie and there you go, sure would make a pirate layout that little bit more spectacular
(always wanted to use this "emoticon" )