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Lord Vladivus

Eurobricks Dukes
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Everything posted by Lord Vladivus

  1. Nice little gate- I too would prefer the area around it to be a little bigger. Nice story too!
  2. To be honest, the build a minifigure stand depends on what you're looking for. I tend to just go and see what's there, I don't ever have a plan- it's a bit random, which is half the fun. That being said, I've got some good hauls (for me) in the past at the stands, including ninjago and kingdoms lions, as well as a bunch of armour and great helms. Although I'm nowhere near Troy, it's a cool idea to review stores!
  3. The way you like your builds is great! Love all the details on this one- the notice board is my favourite- something that I've not seen too often in MOCs!
  4. Glad to see the Shadowmere Guard gave a good showing- perhaps I should've sent them with spears or axes instead. Shame about the orcs, but they were cannon fodder anyway in Vlad's mind! Great battle, and brilliant story!
  5. I know the stuff! Ironically, my dad and I used some (that brand I think) to clean off my old Lego when I tried to sell it going into my dark ages (I didn't sell much other than Bionicles).
  6. Thank you guys! Mid doing this build, I was half tempted to build it as a ruin, and have Shadowmere destroyed by the Black Spire, as black is horrible to photograph. For the record, my iPhone 5 does a pretty good job- it's able to adjust light levels and the like automatically, so if you keep tapping the screen in different places, you can figure out which focussing gives the best lighting. I'm going to persevere, although I'm not entirely sure how I'll get on if I build Vladivus' tower. @Gideon, would you believe, I vacuumed the build right before I took photos. What's canned air? @Gedren, Lord Vladivus awaits Neord's arrival!
  7. Nice corn, and I like that you've included irrigation!
  8. Nice build! I like the plants, and the roof is great too!
  9. Thanks guys! @Mike, the interactions between different sig-figs is something that I think is great about GoH. I'm slowly building up various people's sig-figs when I see parts on Bricklink stores I'm buying from. The whole world gets tied together through these little interactions- it's no longer a set of builds I've done, or a set of builds [insert other member here] has done, both sets are a larger set of GoH builds with an intertwined story. @Infernum, I have to say, I totally stole the orange and brown landscaping colour scheme from you, you did a couple of builds with it, and I really liked it!
  10. My bad, I was looking at the wrong part of the map!
  11. Pretty cool- you don't see enough Minas Morgul, but I think it's a really cool thing, white, but evil, not a common combination!
  12. Thanks guys! @Kayne, I do agree about the gate itself, I definitely found this the trickiest part. As for the thinness of the wall, that's more of a "I didn't think about it enough". Whoops! I'd explain it in universe as it creates a bottleneck, and is to entice attackers to assault this gate, and be drawn into a killing ground between here and the Inner Wall. The defences of Shadowmere are mazelike!
  13. Nice story! Cool little cart!
  14. Nice take on the category! I like the action!
  15. Dac. Mon Calamari. Or Mon Cala if you're lazy. I can't think of a place more different from the arid wastes of my home planet. Water, water, everywhere. And I'm here hunting for a bounty hunter. Isn't that ironic? Turns out the Dujan was more than just a rebel sympathiser- it's a full blown rebel ship. I've been assigned here, fresh from Kashyyk. This platform isn't much fun, and Deran is pretty serious too. Looks like I'll fit right in. Got no time for fun with those Imperial Slugs on our tail. Looks like we've missed Boba, at least this scanner is registering his Firespray leaving the planet. My entry for Episode VI, C+C Welcome!
  16. New freebuild: HSS: Shadowmere West Gate
  17. A bleak sun rises over a black citadel, and two Kaliphlinites approach the West Gate of Shadowmere. The gate, however, is currently shut. A voice, sharp and growling sounds from the crenellations above the gate. "Halt, and move to one side". The voice came from a leopardman watch officer atop the walls. The Kaliphlinites duly moved off the road, and to one side, puzzled by this request. The gates swung open, revealing a mighty werewolf, none other than General Fenrir Bloodcloak himself, marching forth at the head of a line of Shadowmere Guard. The guard were mainly comprised of spearmen, their livery of red and black distinctive. To one side, accompanied by their bodyguards, were Lord Vladivus of Shadowmere, and Sir Beorthan of the Trifork. Vladivus: "So, we have an accord? Shadowmere will send trade representatives to the Trifork? Nocturnian forged armour and weapons will certainly aid you." Beorthan: "Aye, especially if they are as well wrought as your warriors have equipped here. They are certainly a force to be reckoned with, if not exactly living!" Vladivus: "Heh, not all of my troops are raised from the dead back to the living, although it certainly makes life easier. Look." A line of human troops in a blue livery marched by, their armour and weapons dull, but the edges keen and eager for blood. Beorthan: "Who are they? Not in the colours of Shaowmere?" Vladivus: "They are Black Falcons, led by Eothain the Mad. After the death of his brother, Eothed the Mighty, at Strangeholt Tower, he has sworn fealty to me, and not the Black Spire. These troops head to Abyssian, to bolster the loyalist Nocturnians." Vladivus: "Come, let us follow them to the gate, and I will bid thee farewell." Beorthan: "Indeed, this is proving to be a prosperous alliance." Vladivus: "Farewell then, I shall send scouts with you to ensure safe passage back through the Kelra Labyrinths, although I am sure you and Cassius would be able to handle most of the challenges within!" Beorthan: "My thanks Vla..." The two Kaliphlintes who had been stood outside of the gate as the troops filed past, approached, causing Beorthan to trail off and eye these newcomers with interest. Kaliphlinite: "Hail Vladivus, I am a follower of Masa of Kaliphin, and this is Lysus the Leander. We seek the Aslanic Temple within your walls." Vladivus: "Welcome, you may pass." To Beorthan: "Farewell my friend, safe journey!" With that, the Kaliphlinites wntered the citadel of Shadowmere... ... And Beorthan of the Trifork left. A vendor sells iron swords, forged by Nocturnian dwarves... ... Whilst a Shkyklyk vendor sells fish by the barrel. More sinisterly, a hooded figure wielding a large axe prepares to perform an execution on the Death Sands. Overview: Front overview. Rear overview. EDIT: Bonus picture of the Black Falcons: So, my biggest moc to date! C+C Welcome! And thanks to Bregir for the use of his sig-fig!
  18. Amazing! You've captured the characters so well!
  19. Nice rework!
  20. That's an amazing map! Welcome!
  21. Enchanting weapons is ok- but not superpowered, think more along the lines of the weaker enchanted blades from The Elder Scrolls. The odd superpowered one is ok, but seeing as they're often plot devices (the Elemental Helm), it's a case of less is more. Things like, it makes a human as strong as a Minotaur- so not a huge leap. DaVinci is cool, but I would steer clear of the more exotic stuff. Bear in mind, a lot of his stuff was ideas and not necessarily tested or used. The crossbow idea though is great, and like I said, maybe have your Zar-Ifrikt make a metal one, maybe using iron mixed with an enchanted metal as an alloy to make it flexible like wood, but stronger? Roman wise, ballistas, testudos, siege towers, onagers and mangonels would be cool to see. Maybe a uniformed fighting technique with the Zar-Ifrikt working in units supporting each other.
  22. I agree with everything mccoyed is saying. Guns, and by extension flamethrowers and the like are a no in GoH. The only time it's been used (and even then, they were primitive muskets, based on a technology not understood by any but a few Kaliphlin dwarves) was in the first days of GoH, when the guidelines and boundaries were laid down, and the use then pretty much decided that they'd not be used. Advancing the technology as such would take the setting out of it's medieval time and into something akin to what the pirate forum guys have planned. GoH works because we keep it at the technological level it's at- if we let you advance it, then every new member will come along and think, ah I'll just add this cool technological advancement as there's already this, and pretty soon we'll be colonising Alfa Eurbrikka in the Legodt Galaxy. Which isn't the point. It's a medieval, multi-builder, collaborative, role-playing, building game. Honestly, if this many people are vetoing it before it's built, do you think it's going to go down well? No matter how well it's built, if it doesn't fit, people won't like it. I really think you've got some great ideas, as I'd mentioned before, but keep them medieval!
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