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Heroica RPG - Quest #136: The Sorcerer's Stone
Zepher replied to Purpearljellyblob's topic in The Heroica Archive
"You got it, chica," says Bobby before handing out one delicious piece of sushi to each member of the party. From the back row. -
Heroica RPG - Quest #139: Around the World (West)
Zepher replied to Zepher's topic in The Heroica Archive
OoC: I forgot Dyric's sticky gloves last round, and have added the extra gold. Big Bad Golem Battle Round Three > Matthias v. Left Leg - Critical Hit (([(9+2)*2]+20+24)*2*2=264, Hits Axe Twice, Axe KO'd) McColt Hastens Matthias - Success > Eyric v. Right Axe - Hide > Dyric v. Left Leg - Shield (Assassination Successful, 83 Gold Stolen) Matthias and Dyric prove just as capable on their own, the towering Golem crashing down even as Guts rejoins their numbers. The Party Guts Holla (Scubacarrot) *Dancing**Dualstriking**Immune to all Elements, Weakened, Fragile, Asleep, Confused, Slowed, Afraid, Blinded and first negative effect.* 45 year old male human Marauder Level: 39.75 Power Bonus: 4 Health: 63/63 104/126 (+1 bonus) Defense: 4 8 Gold: 9111 Equipment: Balanced Rapier (WP: 20, ignores defense, second weapon ignores defense, Longsword, suitable for Marauders) & Mythril Edge (WP: 64, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Slowed, Afraid, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear), Orange Mask of Z (Headwear, if an attack would KO a foe the remaining damage is applied to the next enemy) Inventory: • Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe), • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet (Immunity to Cursed, accessory), Bomber's Belt (Craft Bomb creates Potent bombs, doubling the damage output of all bombs created, does not stack, accessory, suitable for cannoneers), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; back wear), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear), • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier, Magic Compass • 92x Potion, 16x Grand Potion, 3x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 3x Elixir, 12x Phoenix Essence, 28x Remedy, Neutralizer, Tiger Balm, Crimson Serum (Grants Mutated Effect for one battle.), x2 Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 19x Mead, 13x Smelling Salts, 10x Nostrum, x4 Bad Breath, 2x Wyvern's Breath, 2x Tonic, Grand Tonic, 2x Purging Water, 3x Smile of the Gods, 3x Fortune Flush, 5x Venom, 2x Bone, Soma, Silver Ore (worth 60 gold), x2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Ether Core, Last Resort, 2x Bravado Brew, 12x Rum • 6x Smoke Bomb, Neptune Bomb, Dirt Bomb, 2x Water Bomb, Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, Sleep Bomb, 5x Mystic Bomb, Sand Bomb (Deals 30 earth-elemental damage and the blinded-effect to all enemies), Baffle Bomb, Aeolus Bomb • Topaz, Amethyst, Sapphire, Crystal Ball (Worth 200 gold, 400 in magic shops), Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver) Dyric Rone (The Legonater) Human male, Assassin *Immune to All Elements and Blinded* *Permanently Lucky* Level 31.5 Power Bonus: 0 Defense: 6 Health: 43/43 Gold: 277 Equipment: Crossbow of Incessant Warmongerers (WP: 26; Darkness-elemental, on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear) Inventory: • Mockthril Longbow (WP: 27; Ice-elemental; Longbow), Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger),, Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect), Banana Bladerang (WP:9, damage all; throwing weapon), • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), • Diamond, Opal, 3 Silver Ore (Worth 60 gold) • Bedroll, Shovel, Magic Compass • Potions (3), Grand Potions (6), Tonic, Remedies (2), Banana (restores full HP to target), Elixir (2), Cosmic Essence, Meads (3), Nostrum, Mulled Wine (2), Soma, Venom (2), Smelling Salts, Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursed effects for the duration of one battle), Mythril Shards (4/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (2), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle) Matthias the Carnival Crusader (StickFig) Level 25 Druid *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* Power Bonus: 20 (+2 WP) Defense: 4 Health: 35/35 Ether: 25/25 Gold: 1219 Equipment: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target, Darkness- and Lightning-elemental, user is Slowed, hand cannon, poisoned -1), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects from Bound and Slowed effects, footwear), DDSSA (+2 health, +2 WP, +10 power) Inventory: Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Ruby (Fire), 4x Bone, Deadly Venomn, 2x Elixir, Grand Potion, Grating Stone, Mead, Nostrum, Potion, 2x Red Death Blood, 4x Remedy, 5x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear, suitable for anyone), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Crocodile Handbag (Max. ether +2, immunity to water; accessory) High Priest Pylon (Takes Commands from Matthias) Level 30.5 Frog Rolls: 1-3: Heal - Heals the target equal to his level. 4-6: Nothing Note: Cannot take free hits. Does not count as targeting. Eyric Rone (Takes Commands from Dyric) Level 25.33 Rogue *Immune to Afraid, Blind, and Weakened* Health: 31/31 SP: 8 Equipment: Duplovian Dagger (WP: 12, Deals Weakened), Duplovian Royal Hood (SP: 2, Defends against Afraid, Blind, and Weakened), Duplovian Royal Cape (SP: 2, +2 SP for all other Duplovian Equipment) Inventory: Greater Potion McColt (Takes Commands from Dyric) Has a 1/2 chance of either encouraging or hastening any given hero. Alternatively, has a 1/6 chance of inspiring a hero. Loot Blue Guardian Mask (Shield, SP: 2, Protects against Weakened, Fragile and Afraid) Grating Stone 80 Gold- 603 replies
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They're pretty rare for me, but I do occasionally have really trippy Heroica dreams. I remember having one right before running 53 where I like as a human regular sized played through 53 with a few of the heroes (Hybros is the only one I can remember) and almost restructured 53 to fit it but then I forgot the dream too quickly. Also it was also probably nonsense. The only part I can still remember is chasing like a volleyball down some alleyways.
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Heroica RPG - Quest #139: Around the World (West)
Zepher replied to Zepher's topic in The Heroica Archive
McColt cannot encourage Guts since Guts is removed from the battle for this one round.- 603 replies
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Heroica RPG - Quest #136: The Sorcerer's Stone
Zepher replied to Purpearljellyblob's topic in The Heroica Archive
OoC: Good catch! Bobby stares at his uncorked potion, and then swiftly corks it once more, stowing it away in his bag. "Na'im, you're the man, man. I never can tell what magic is floating around, you dig. Damn dude, it's straight dope how you magic dudes can just sense that stuff." Bobby instead attacks Mob C from the front row. -
OoC: Fixed, but without much improvement for you guys.
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I understand that for simplicities sake, but find it really cheap. It essentially allows heroes to ignore buffs, especially since they can at will switch their more powerful weapon to their "secondary". I really like the class, but I do feel it has a few bugs that still need working out.
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OoC: I never wrote in an enemy type for the Pongcanis. They are, like all their brothers, beast humanoids. Let's Stop a Riot! Round Two Vipera grants U'Daras Lucky - Success >Arthur v. Disgruntled Soldiers B - Complete Jump Hit ([100+39+3]*2*2=508 Damage, KO) >Hoke v. Disgruntled Soldiers A - Damage/Special Damage (160/2-42=38 Damage) >Hybros drinks a Mead >Hybros v. Armored Protesters A/Pongcanis Protester A - Critical Hit/Critical Hit (([45*2]+37+8)*2*2*2-30=1050) ([60+8+37]*2=210 Damage, Poisoned -7, Cursed) >U'Daras v. Civilian Mob B - Shield Bash/Shield Bash/Special Damage/Shield Bash (No Effect, No Shield) >Purpearl v. Civilian Mob B - Damage ([90/2]-24=21) Torc v. Civilian Mob A - Breath (53 Damage) Miirym v. Armored Protester B - Breath/Special Damage (39-30=9 Damage) Natasha v. Armored Protester B - Special Damage/Hit (92-30=62 Damage, Jinxed) Felix v. Pongcanis Protester B - Shield/Critical Hit ([14*3]+28=70) Felix v. Pongcanis Protester B - Hide/Special Damage (Hides) U'Voros v. Armored Protester A - Hit (19*2-5=33 Damage) Civilian Mob C v. Arthur - 110/2-49=6 Damage Sven v. Hoke - 102/2-42=9 Damage Pongcanis A -7 poison Pongcanis A cursed The heroes continue to fight all back to back. Purpearl has some trouble holding a crushing mob off, and is almost swept away. Meanwhile, Arthur has similar trouble, overwhelmed simply by numbers. In the end, though, it is Hoke who suffers the worst, dragged out of the tight shoulder to shoulder formation, hurled around by soldiers until he comes face to face with Sven, who stabs him in the gut. The Enemies The Western Front Civilian Mob A *Mob 10* Level 100 Humanoid (10x10) Health: 1694/1800 (180x10) Special: Rabble Rousers! - The mob gains an additional member. Drops: 200 Gold Armored Protestors A *Mob 1* *Immune to Blinded and Sleep* *Fragile (2 Rounds)* Level 21 (21x1) SP: 5 (5x1) Health: 157/210 (210x1) Special: Formation - The Armored Protestors deal damage equal to double their level and have doubled SP the following round. Drops: Mead, Nostrum Pongcanis Protestors A *Mob 4* *Immune to Weakened, Fragile, and Instant Death* *Blinded (2 Rounds)* *Poisoned -7* *Cursed* Level 120 Beast Humanoid (30*4) Health: 466/600 540 (150*4) Special: For Tarban - The mob stuns the target and de-equips their weapon/shield. The target must spend the next turn re-equipping them, or switch to a different weapon/shield. Drops: Trial Brew The Southern Front Civilian Mob B *Mob 9* *Jinxed (3 Rounds)* Level 90 Humanoid (10x9) Health: 1614/1620 (180x9) Special: Rabble Rousers! - The mob gains an additional member. Drops: 200 Gold Armored Protestors B *Mob 6* *Immune to Blinded and Sleep* *Jinxed (3 Rounds)* Level 126 (21x6) SP: 30 (5x6) Health: 1127/1260 (210x6) Special: Formation - The Armored Protestors deal damage equal to double their level and have doubled SP the following round. Drops: Mead, Nostrum Disgruntled Soldiers A *Mob 4* *Immune to Earth and Negative Effects* Level 160 (40*4) Health: 388/400 (100*4) SP: 80 (20*4) Special: Dragon Knight Strike! - The guards attack in a powerful frenzy, attacking the hero with fire damage equal to their level. They also hit heroes down the battle order with the same attack, depending on how many are left in the mob (i.e. if there is a mob 2, they will hit the hero and then one below them, mob 7 they will hit the hero and then all 6 heroes below them). Drops: Dastan Greatsword (WP: 10, +2 WP for all other Dastan Equipment), Dastan Armor (SP: 3 Bodywear, Immune to Earth and Fire, +2 SP for all other Dastan Equipment, Suitable for Knights, Regulators, Winged Warriors, Dragoons, and Vindicators) The Eastern Front Civilian Mob C *Mob 11* Level 110 Humanoid (10x11) Health: 1980/1980 (180x11) Special: Rabble Rousers! - The mob gains an additional member. Drops: 200 Gold Pongcanis Protestors B *Mob 6* *Immune to Weakened, Fragile, and Instant Death* Level 180 Beast Humanoid (30*6) Health: 830/900 (150*6) Special: For Tarban - The mob stuns the target and de-equips their weapon/shield. The target must spend the next turn re-equipping them, or switch to a different weapon/shield. Drops: Nothing Sven Level 102 Humanoid *Immune to Negative Effects, Fire, Wind, Earth and Instant Death* Health: 900/900 SP: 20 Special: Right of the People - Deals earth damage equal to the number of enemies left to the entire party. Passive Special: People's Choice Award - Any damage to Sven is divided by the number of enemies left on his front before being applied. Drops: Sven's Dagger (WP: 14, Fire-Earth Elemental), Sven's Heavy Armor (SP: 6, Fire, Earth, Wind Immunity, Suitable for all classes Heavy Armor is Suitable for) NOTE: Sven does not have to be defeated for the battle to be victorious. In Sven's specials, "number of enemies" refers to all enemies, so each member of a mob is counted separately. The Party Arthur Justus Regulus VII Ziegfried, a Hero Who Is Actually Worth Something (played by Flipz), Level 39 Dragoon, 23-year-old male Human *Immune to Hexed, Petrified, Minimized, Jinxed, Stunned, Slowed, Hastened, Blind, Confused, and Defense Reduction* *Encouraged* *Gains Triple XP* Power Bonus: +3 Health: 58/64 Defense: 49 Gold: 1787 (Owed 128 gold by Boomingham) Equipment: Dauntlet Index (WP: 20, doubled against humanoids, Darkness-elemental; spear), Blue Hand Shield (SP:15, Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield), Tin Armor (SP:6, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; bodywear), Tin Gloves (Power +1, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; handwear), Shadeaux Cape (SP:11, Immune to Blind, Confused, and Defense Reduction, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), Tin Greaves (Immunity to Stunned-, Slowed-, and Hastened-effects; footwear), Medal of Glory (Wearer Gains Triple SP) Inventory: Weapons: Zoot's Rebel (WP:20 "halberd", suitable to Arthur only), Clockwork Lance (WP:12, Light-elemental, has 1/3 chance to cause slowed-effect on the target; lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Stag Antlers (WP:10, grants Intimidation; halberd), Metasimian Dory (WP:10, pierces defense; spear), Spider Leg (WP:10, doubled against flying enemies, Lightning- and Wind-elemental; spear), Duplovian Swift Halberd (WP:3, halberd, stuns on successful hits, Hollow [Phoenix Essence]), Artifacts: Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear, suitable for anyone), Sylvania's Cowl (Permits Animal Talk, Headwear), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear, suitable for anyone), Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear, wearable by everybody), Overkill Gloves (Grants Overkill gold on kills; handwear, suitable for anyone) (currently loaned indefinitely to Namyrra), Winged Sandals (Protects from bound- and slowed-effects; footwear), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone), Shackles of War (Prevents anyone from fleeing battles; Accessory, suitable for anyone), Macabre Collar (Provides immunity to Insta-Kill and Doomed; Accessory, suitable for anyone), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; Accessory, suitable for anyone), Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Enchanted Bracelet (Protects from sealed-effect; accessory), Comfy Pillow (If the user is inflicted by asleep- or fast asleep-effect, they regain full health and ether; accessory.), Unsuitable Weapons/Artifacts: Weatherfax Broom (WP:25; makes weather forecasts instant instead of being applied at the end of the round; suitable to weather mages; broomstick), Sword of the Vampir (WP:17, user is Jinxed), Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Pointy Hat (+2 Max Ether), White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear), Spell Items (unsuitable): Opal (Ice), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass, Consumables: Potion, 15x Grand Potion, Tonic, Grand Tonic, 10x Remedy, 2x Elixir, 14x Mead, 9x Nostrum, 1x Ambrosia, 1x Tiger Balm, Phoenix Essence, Fenghuang Incense, Hurricane, 3x Neutralizer, Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Love Potion, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), 3x Stun Bomb, 5x Smoke Bomb, 3x Bone, Negative Nelly (Causes 30 damage and jinxed but has 1/6 chance to break whenever used), 2x Silver Ore, Miirym, 8-month-old Dragon hatchling (dragon companion controlled by Flipz), Level 39 Dragon Power Bonus: 0 Power: 39 Health: 67/67 Element: none Ability: May pay 10 health for a 1/6 chance to make a party member Lucky. Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, and Rock Champion of Decamon (UsernameMDM) Human Male Dragoon Level 53.2 *Immune: Fragile, Weakened, Confused, Sealed, Dark, Lightning / Absorbs Poison / Deals Poison +3 and SP -1, Dark, Light, Ice, Lightning* Power Bonus: 4, +4 WP Defense: 42 Health: 44/91 (+10 Knight, +15 Dragoon, +53 Level, +2 Chicken Drumsticks, +10 Raw Meats, +1 Warrior's Tread) Gold: 1213 Equipment: Zoot's Order (WP:40; Darkness, Light, Ice, permanently Poisoned-by-3, hits reduce enemy SP by 1; spear, suitable for Hoke only), Steel Buckler (SP:31, Darkness-elemental), Heavy Armor (SP:5, immune Fragile), Pugilist Gloves (+2 to power, immune Weakened), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Warrior's Treads (SP:2, Health +1), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory) Inventory: Weapons - Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind), Fang Dagger (WP:5, double damage to beasts, dagger), Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow (Empty), lance), Artefacts - Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Cultist Hat (damage vs undead), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Gems - Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Topaz (Lightning), Garnet ( Earth) Scrolls - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools - Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, x2 Stun Bombs, Skadi Bomb Consumables - 4x Phoenix Essence, 11x Grand Potion, Health Core, 2x Remedy, 2x Grand Tonic, 5x Ether Core, Elixir, Neutralizer, 2x Ambrosia, Soma, 4x Mead, 2x Smelling Salts, 2x Nostrum, Mulled Wine, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 6x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Mythril, Bone, Crystal Ball (Worth 50 gold, 100 in magic shops), Used Summoning Amulet (Worth 25 gold) Decamon Deck - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Torc the Adult Brown Dragon Female Dragon Adult Level 53.2 Health: 83/83 Element: Fire Ability: May pay 10 health for a 3/6 chance to make a party member Lucky. Hybros (played by JimButcher) 54-year-old male imp Marauder *Permanently Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened, Poisoned, Bleeding and all elements* *Intimidation* *Gains triple XP* *Party Leader* *Inspired* *Lucky* Level: 37 3/4 Power Bonus: +3*, +8 in front row Defense: 0 Health: 63/63 126/126(7+36+15+5*) Ether: 0/0 (+2*) Gold: 1691 Equipment: Mythrilized Zoot's Reaper (WP:30, permanently deals Cursed and Poisoned:7; longsword, suitable to Hybros), Sword of Ancestral Hatred (WP:45.75, darkness-, fire-, ice-, wind-elemental, gains 1/4 WP every kill made with it; longsword), Golden Armor (user is permanently Hastened and Cursed, fire-, water-, earth-, wind-, ice-, lightning-, wood-, darkness-, light-elemental, immune to Asleep, Blinded, Confused, Fragile, and Weakened; bodywear), The Black Hat (grants Intimidation, immune to darkness and Cursed; headwear), Medal of Glory (Wearer gains triple experience; accessory), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Inventory: • Iustitia (WP:12, causes blinded-effect; light-elemental dagger), Heavy Flail (WP:5, deals Fragile on successful hits; mace), Twin Kunai (WP:6, dual strike; darkness-elemental daggers), Hollow Dagger (WP:6, hollow [Phoenix Incense]; dagger), Clock Cog (WP:14; throwing weapon), Banana Bladerang (WP:9, damage all; throwing weapon), Spinning Bolas (WP: 5 deals the Slowed effect, but the effect is removed when retrieved; throwing weapon), Skirmisher's Shield (SP:10; shield) • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Pugilist's Gloves (Power +2, protects from Weakened-effect; handwear), Alchemist's Cheatsheet (1/3 chance to make two of the same Mixture on rolls of Shield, accessory, suitable to Alchemists), Lichen Armor (The wearer’s ether is counted as additional health if health is depleted; suitable to classes with ether; bodywear), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; backwear), Sterile Gloves (immune to Poisoned and Bleeding handwear), Dastan Helmet (SP: 4, Immune to Earth) • Garnet • 20x Potion, 23x Grand Potion, 15x Health Core, Diluted Arc Tonic, Hyper Arc Tonic, 4x Elixir, 2x Arc Elixir, 13x Remedy, 3x Neutralizer, 2x Purging Water, Tiger Balm, Phoenix Essence, 3x Phoenix Incense, Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out), 2x Last Resort, 10x Nostrum, 8x Mead, Soma, 6x Mulled Wine, 2x Cloud of Celerity, 2x Bravado Brew, Smile of the Gods, Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), 2x Minimizing Dust, Bad Breath, 2x Wyvern's Breath, Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver), 4 Smoke Bombs, 2 Holy Bombs, Demeter Bomb (100 wood-elemental damage), Rudra Bomb (100 lightning-elemental damage), Pumpkin Bomb (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), 2x Fog Bomb, Mystic Bomb, Baffle Bomb, 2x Bone, Skeleton Decoy, 4x Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy) • Bedroll, Shovel, Pickaxe, Crystal Ball (Worth 800 gold, 1600 in magic shops) Purpearl Berthadhiell, the Carnival Crusader (Purpearljellyblob) 180 Years Old Female Elven Mystic Knight Level 23 *Immune to Earth, Fragile* Power Bonus: 4 Defense: 24 (15 + 4 + 5) Health: 11/32 (Base 5 + 22 Levels + 7 Health Bonus - 2 Penalty #102) Ether: 30/31 (Base 5 + 22 Levels + 4 Bonus #102) Gold: 828 GP: 44 Equipment: Zelphie's Staff (WP: 20, cannot be imbued with elements, damages undead), Arm Shield (SP:15, shield), Heavy Armour (SP: 5, immune to Fragile, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators), Stingy Gloves (Prevents the wearer from having gold stolen, hand wear), Dastan Helmet (SP: 4, Immune to Earth) Inventory: Equipment: Lullaby Wand (WP:8, Sleep effect), Crimson Arcanon (Wand WP:3), Chaotic Whip (WP: 5, Darkness Elemental), Thorny Rose (WP: 17,wood-elemental, deals the Poisoned by 3 effect, mace), Crescent Shield (SP: 7, halved damage from elemental attacks, shield), Crocodile Handbag (Max Ether +2; accessory), Tunic of Elven Acrobat (+4 HP, Provides Nimble Effect with 1/3 chance to completely avoid rolls of COUNTER, DAMAGE and Free Hits, torso wear), Aventine's Tricorne (SP: 3, Immunity to Fire) Spell Items: Ruby (Fire), Topaz (Lightning), Amethyst (Darkness), Sapphire (Wind), Diamond (Light), Scroll of Confusion, Scroll of Electrical Warding (1/2 chance to make the target immune to electric for the duration of one battle at the cost of 1 ether) Consumables: 3 Potions, 8 Grand Tonics, 3 Remedy, Tiger Balm, 4 Mead, Ambrosia, 5 Venoms, Deadly Venom, Raw Sushi (Restores 5 Health and 5 Ether when consumed), 2 Tasty Pretzels (1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption), Tinyshroom, 2 Level Up Mushroom, 3 Bone, Skeleton Decoy, Ice Bomb, Enchanted Braclet (Protects from Sealed Effect, hand wear) Decamon Deck: Lucky Rabbit (Icy 1), Scarab (Rock 1), Barghest (Electric 2), Automaton (Electric 5) Tools: Bedroll, Shovel, Magnifying Glass Natasha, Bearer of the Golden Light Level 52 Mime *Cannot Mimic Mage* *Nimble* *Lucky* Health: 140/140 SP: 40 Equipment: Great Golden Sword (WP: 40, Suitable for Natasha), Golden Shield (SP: 40, Has a 1/3 chance to blind enemies who damage the holder, Suitable for Natasha), Prophetess (Non-Artifact, Grants Lucky/Nimble Permanently, Attacks have a 1/3 chance of jinxing, Suitable for Natasha) Inventory: None Lady Felix (Controlled by Hybros) Level 28.66 Rogue *Genetic Regrowth* *Immune to Instant Kill* *Causes Bleeding -10* *Lucky* *Hastened* Power: 28 Health: 29/29 Gold: ??? Equipment: Lady Felix's Very Precise Mace (WP: 14, Causes bleeding -10, Suitable to Lady Felix), Eye of the Beholder Amulet (Accessory, Once per quest the hero may re-roll the last round), Hereditary Genetics (Non-artifact, Immune to Instant Kill, Genetic Regrowth [hero regain 20 health on rounds that are multiples of three], usable by Selkreeths only), Notes of the Master Thief (Starts battles Hastened & Lucky) Inventory: ??? U'Daras (Controlled by Arthur) Level 41.2 Guardian Knight *Immune to Blind and Wind Damage* *Reinforced* Health: 32/58 SP: 12 24 Equipment: Dragon Knight Halberd (WP: 40, Fire-Light-Wind Elemental), Dragon Knight Uniform (SP: 10, Bodywear, Immune to Blind and Wind Damage) Inventory: Greater Potion (Restores 50 Health), Military Grade Fire Bomb x2, Mead, Nostrum U'Voros (Controlled by Arthur) Level 12.5 Knight Power: 19 Health: 21/21 Defense: 9 Gold: 37 Equipment: Dastan Halberd (WP: 7), Not-so-fashionable Shield (SP: 7), Secondhand Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent) Inventory: Grand Potion Vipera (Controlled by Hoke) Has a 1/6 chance to grant Inspired Has a 1/3 chance to grant Lucky
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- Guffington
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Okay, new question about Marauders... since they're very confusing to me. So, are they technically targeting two enemies? But with one roll, right? So what if one enemy is lucky, say, or jinxed. What happens then?
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I think Arthur's story in 53 was good. Could have been handled better by both me and Flipz, but still certainly interesting. I was more bothered by it at the time, but I was younger back then. But seriously, even angry dwarf in 100 was well handled. Contradiction can work in this game, we've proven - even better that in video gams because the QMs can adapt.
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Me too - I thought I was veto'd on that front though when we discussed it a while back. Someone tell me who to vote for.
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Really?? I was under the impression we had thought to do them cumulatively.
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Heroica RPG - Quest #136: The Sorcerer's Stone
Zepher replied to Purpearljellyblob's topic in The Heroica Archive
Bobby uses a Grand Potion on Elnath from the back row. "We gotta take that dude out, or there will be way too many Star Elves, yo." -
I'm afraid of missing some moments. I can only think of really recent ones. Heartbreaking... Jules' death? WBD's little girl's death (I'll admit, even that someone reminded me of relatively recently). What about the dragon dude from the hotel quest of WBD's? I was also sad when half the Fearsome Four died for no reason. And I still get sad reading the reaction to the end of 53 - it wasn't the quest, it was the way the characters reacted to it.
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Heroica RPG - Quest #139: Around the World (West)
Zepher replied to Zepher's topic in The Heroica Archive
Big Bad Golem Battle Round Two Guts recovers from stunned Pylon heals Matthias - Success McColt hastens Dyric - Success Matthias recovers from stunned Guts v. Left Leg - Special Damage/Special Damage (Guts removed from combat) Eyric v. Right Axe - Critical Hit ([12*2]+25-12=37) Dyric v. Left Leg - Shield/Hit (No Assassination, 55 Gold Stolen) Dyric v. Left Leg - Hit/Miss ([26+31]=57 Damage, -4 leg, -12 for axe, hits axe twice) The heroes are able to continue to rag on their badly injured foe, who fights with as much verve as ever though he is clearly falling apart, one of his legs crippled and his face smashed to nothing. With a ferocious kick he sends Guts flying down the enormous hall, disappearing into the darkness. The remaining heroes face down the monster without their fearless leader. The Enemies Axe (Right) Level 60 Mechanical *Immune to Instant Death, Weakened, and Fragile* Health: 108/400 SP: 12 Special: Double Sided Axe - Deals 30 damage and the stunned effect to the hero and the hero below them on the battle order. Drops: Nothing Leg (Left) Level 55 Mechanical *Immune to Stunned, Blinded, Sealed and Sleep* Health: 567/620 SP: 4 Special: Punt - The leg punts the hero, removing them from combat for the following round. Drops: 40 Gold The Party Guts Holla (Scubacarrot) *Dancing**Dualstriking**Immune to all Elements, Weakened, Fragile, Asleep, Confused, Slowed, Afraid, Blinded and first negative effect.* *Lucky* *Hastened* *Inspired* *Reinforced* *Encouraged* *Stunned* 45 year old male human Marauder Level: 39.5 Power Bonus: 4 Health: 63/63 104/126 (+1 bonus) Defense: 4 8 Gold: 9111 Equipment: Balanced Rapier (WP: 20, ignores defense, second weapon ignores defense, Longsword, suitable for Marauders) & Mythril Edge (WP: 64, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Slowed, Afraid, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear), Orange Mask of Z (Headwear, if an attack would KO a foe the remaining damage is applied to the next enemy) Inventory: • Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe), • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet (Immunity to Cursed, accessory), Bomber's Belt (Craft Bomb creates Potent bombs, doubling the damage output of all bombs created, does not stack, accessory, suitable for cannoneers), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; back wear), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear), • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier, Magic Compass • 92x Potion, 16x Grand Potion, 3x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 3x Elixir, 12x Phoenix Essence, 28x Remedy, Neutralizer, Tiger Balm, Crimson Serum (Grants Mutated Effect for one battle.), x2 Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 19x Mead, 13x Smelling Salts, 10x Nostrum, x4 Bad Breath, 2x Wyvern's Breath, 2x Tonic, Grand Tonic, 2x Purging Water, 3x Smile of the Gods, 3x Fortune Flush, 5x Venom, 2x Bone, Soma, Silver Ore (worth 60 gold), x2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Ether Core, Last Resort, 2x Bravado Brew, 12x Rum • 6x Smoke Bomb, Neptune Bomb, Dirt Bomb, 2x Water Bomb, Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, Sleep Bomb, 5x Mystic Bomb, Sand Bomb (Deals 30 earth-elemental damage and the blinded-effect to all enemies), Baffle Bomb, Aeolus Bomb • Topaz, Amethyst, Sapphire, Crystal Ball (Worth 200 gold, 400 in magic shops), Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver) Dyric Rone (The Legonater) Human male, Assassin *Immune to All Elements and Blinded* *Permanently Lucky* Level 31.25 Power Bonus: 0 Defense: 6 Health: 43/43 Gold: 166 Equipment: Crossbow of Incessant Warmongerers (WP: 26; Darkness-elemental, on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear) Inventory: • Mockthril Longbow (WP: 27; Ice-elemental; Longbow), Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger),, Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect), Banana Bladerang (WP:9, damage all; throwing weapon), • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), • Diamond, Opal, 3 Silver Ore (Worth 60 gold) • Bedroll, Shovel, Magic Compass • Potions (3), Grand Potions (6), Tonic, Remedies (2), Banana (restores full HP to target), Elixir (2), Cosmic Essence, Meads (3), Nostrum, Mulled Wine (2), Soma, Venom (2), Smelling Salts, Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursed effects for the duration of one battle), Mythril Shards (4/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (2), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle) Matthias the Carnival Crusader (StickFig) Level 24⅔ Druid *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* *Encouraged* Power Bonus: 20 (+2 WP) Defense: 4 Health: 36/36 Ether: 24/24 Gold: 1219 Equipment: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target, Darkness- and Lightning-elemental, user is Slowed, hand cannon, poisoned -1), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects from Bound and Slowed effects, footwear), DDSSA (+2 health, +2 WP, +10 power) Inventory: Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Ruby (Fire), 4x Bone, Deadly Venomn, 2x Elixir, Grand Potion, Grating Stone, Mead, Nostrum, Potion, 2x Red Death Blood, 4x Remedy, 5x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear, suitable for anyone), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Crocodile Handbag (Max. ether +2, immunity to water; accessory) High Priest Pylon (Takes Commands from Matthias) Level 30.25 Frog Rolls: 1-3: Heal - Heals the target equal to his level. 4-6: Nothing Note: Cannot take free hits. Does not count as targeting. Eyric Rone (Takes Commands from Dyric) Level 25 Rogue *Immune to Afraid, Blind, and Weakened* Health: 31/31 SP: 8 Equipment: Duplovian Dagger (WP: 12, Deals Weakened), Duplovian Royal Hood (SP: 2, Defends against Afraid, Blind, and Weakened), Duplovian Royal Cape (SP: 2, +2 SP for all other Duplovian Equipment) Inventory: Greater Potion McColt (Takes Commands from Dyric) Has a 1/2 chance of either encouraging or hastening any given hero. Alternatively, has a 1/6 chance of inspiring a hero.- 603 replies
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- Baltarok
- High Kingdoms
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Seriously, reminisce! I need some help remembering some of these things.
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OoC: Just waiting on a battle order.
- 1,528 replies
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- Guffington
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Heroica RPG - Quest #136: The Sorcerer's Stone
Zepher replied to Purpearljellyblob's topic in The Heroica Archive
"Yo bro, I'm gonna be real with you. When we rolled into this area I was a-okay with giving you dudes back the Nekrastone, but you all seem like grade-a jerks the more I get to know you, you dig? Like, no one has even explained why you need it, you know? To hold off the Fenarians? But like it's been missing for years and it was no biggie. And the Guardians of the Forest had that other one too. So like seems like you're just being greedy for no reason." -
Boomingham really wishes he could drink a nostrum to calm his nerves, but he can't lift the visor or he'd blow his whole deal. He glances over at Rex, to ensure the Paragon was indeed hovering in the wings if things got dicey. Everything up to this point had been a gamble, but now it was a gamble with some other lives in the balance. "I think it would be best if we strike tonight. I was in the slums earlier and was accosted myself. That idiot may already be blabbing. How swiftly could you order a strike? If you slip off now, I could defend the palace alone for a short while. Not like anyone ever comes here anyway."
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Heroica RPG - Quest #139: Around the World (West)
Zepher replied to Zepher's topic in The Heroica Archive
OoC: No, you realized I'm an idiot. I'll go fix it.- 603 replies
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- Baltarok
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Boomingham has a small apartment that he sort of shares with Servus, but I don't think he remembers to stop by often.
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Blacktron Mafia: Sign-ups!
Zepher replied to Dannylonglegs's topic in LEGO Mafia and Role-Play Games
Good luck, guys. I don't have the time right now (probably... but if you're having trouble making it to 21 maybe I'll throw my hat back in the ring) and I loved Prometheus, but this looks great.- 101 replies
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Guts is a monster.
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Heroica RPG - Quest #139: Around the World (West)
Zepher replied to Zepher's topic in The Heroica Archive
Big Bad Golem Battle Round One Guts v. Guardian - Shield/Riposte (([64+20]*3+39)*2=590*2=1180) Eyric v. Axe (Right) - Hit (37-12=25 Damage) McColt hastens Matthias - Failure (4) Guts v. Right Leg - Shield/Riposte (([64+20]*3+39)*2=590) (590-30=560, 560-20=540, 540-400=140, >Dyric v. Left Leg - Damage/Special Damage ([55/2]-6=22 Damage) Matthias v. Axe (Left) - Special Damage ([30/2]-4=11 Damage, Stunned) (Guts: 30-8=22 Damage, Stunned* Pylon heals Dyric - Success (1) The Enemies Axe (Right) Level 60 Mechanical *Immune to Instant Death, Weakened, and Fragile* Health: 235/400 SP: 12 Special: Double Sided Axe - Deals 30 damage and the stunned effect to the hero and the hero below them on the battle order. Drops: Nothing Leg (Left) Level 55 Mechanical *Immune to Stunned, Blinded, Sealed and Sleep* Health: 620/620 SP: 4 Special: Punt - The leg punts the hero, removing them from combat for the following round. Drops: 40 Gold The Party Guts Holla (Scubacarrot) *Dancing**Dualstriking**Immune to all Elements, Weakened, Fragile, Asleep, Confused, Slowed, Afraid, Blinded and first negative effect.* *Lucky* *Hastened* *Inspired* *Reinforced* *Encouraged* *Stunned* 45 year old male human Marauder Level: 39.5 Power Bonus: 4 Health: 63/63 104/126 (+1 bonus) Defense: 4 8 Gold: 9111 Equipment: Balanced Rapier (WP: 20, ignores defense, second weapon ignores defense, Longsword, suitable for Marauders) & Mythril Edge (WP: 64, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Slowed, Afraid, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear), Orange Mask of Z (Headwear, if an attack would KO a foe the remaining damage is applied to the next enemy) Inventory: • Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe), • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet (Immunity to Cursed, accessory), Bomber's Belt (Craft Bomb creates Potent bombs, doubling the damage output of all bombs created, does not stack, accessory, suitable for cannoneers), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; back wear), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear), • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier, Magic Compass • 92x Potion, 16x Grand Potion, 3x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 3x Elixir, 12x Phoenix Essence, 28x Remedy, Neutralizer, Tiger Balm, Crimson Serum (Grants Mutated Effect for one battle.), x2 Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 19x Mead, 13x Smelling Salts, 10x Nostrum, x4 Bad Breath, 2x Wyvern's Breath, 2x Tonic, Grand Tonic, 2x Purging Water, 3x Smile of the Gods, 3x Fortune Flush, 5x Venom, 2x Bone, Soma, Silver Ore (worth 60 gold), x2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Ether Core, Last Resort, 2x Bravado Brew, 12x Rum • 6x Smoke Bomb, Neptune Bomb, Dirt Bomb, 2x Water Bomb, Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, Sleep Bomb, 5x Mystic Bomb, Sand Bomb (Deals 30 earth-elemental damage and the blinded-effect to all enemies), Baffle Bomb, Aeolus Bomb • Topaz, Amethyst, Sapphire, Crystal Ball (Worth 200 gold, 400 in magic shops), Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver) Dyric Rone (The Legonater) Human male, Assassin *Immune to All Elements and Blinded* *Permanently Lucky* Level 31.25 Power Bonus: 0 Defense: 6 Health: 43/43 Gold: 111 Equipment: Crossbow of Incessant Warmongerers (WP: 26; Darkness-elemental, on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear) Inventory: • Mockthril Longbow (WP: 27; Ice-elemental; Longbow), Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger),, Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect), Banana Bladerang (WP:9, damage all; throwing weapon), • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), • Diamond, Opal, 3 Silver Ore (Worth 60 gold) • Bedroll, Shovel, Magic Compass • Potions (3), Grand Potions (6), Tonic, Remedies (2), Banana (restores full HP to target), Elixir (2), Cosmic Essence, Meads (3), Nostrum, Mulled Wine (2), Soma, Venom (2), Smelling Salts, Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursed effects for the duration of one battle), Mythril Shards (4/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (2), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle) Matthias the Carnival Crusader (StickFig) Level 24⅔ Druid *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* *Encouraged* Power Bonus: 20 (+2 WP) Defense: 4 Health: 21/36 Ether: 24/24 Gold: 1219 Equipment: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target, Darkness- and Lightning-elemental, user is Slowed, hand cannon, poisoned -1), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects from Bound and Slowed effects, footwear), DDSSA (+2 health, +2 WP, +10 power) Inventory: Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Ruby (Fire), 4x Bone, Deadly Venomn, 2x Elixir, Grand Potion, Grating Stone, Mead, Nostrum, Potion, 2x Red Death Blood, 4x Remedy, 5x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear, suitable for anyone), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Crocodile Handbag (Max. ether +2, immunity to water; accessory) High Priest Pylon (Takes Commands from Matthias) Level 30.25 Frog Rolls: 1-3: Heal - Heals the target equal to his level. 4-6: Nothing Note: Cannot take free hits. Does not count as targeting. Eyric Rone (Takes Commands from Dyric) Level 25 Rogue *Immune to Afraid, Blind, and Weakened* Health: 31/31 SP: 8 Equipment: Duplovian Dagger (WP: 12, Deals Weakened), Duplovian Royal Hood (SP: 2, Defends against Afraid, Blind, and Weakened), Duplovian Royal Cape (SP: 2, +2 SP for all other Duplovian Equipment) Inventory: Greater Potion McColt (Takes Commands from Dyric) Has a 1/2 chance of either encouraging or hastening any given hero. Alternatively, has a 1/6 chance of inspiring a hero.- 603 replies
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As tempting as it is, I guess I'll not make your life terrible. How would you even deal with that? Maybe I'll have Boomingham pee into the fountain, and that's what poisoned it.