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Zepher

Eurobricks Fellows
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  1. Battle of the Clock Round Three Docken - Retrieves Bedroll (-5) Guts v. Dark Gray Cog - Critical Hit (-[12x3]+18=54) (+3 to Guts) Hybros v. Dark Gray Cog - Critical Hit (-[12x2]+18=42) (No Assassination) Orange v. Docken - Scared Green Cog v. Guts - (-2) Light Gray Cog v. Hybros - (-3) The battle continues. Docken thinks about the bedroll he left behind longingly, and poof, there it is before him. A chill goes down his spine and he feels tired. Guts and Hybros double team the Dark Gray Cog and smash it repeatedly with their weapons. The remaining cogs ram into Hybros and Guts again. As the clock chimes nine times, the cogs fall out of the air and clatter to the ground. They buzz bizarrely before slowly lifting back into the air and beginning to spin menacingly again. THE TIME IS 9 O'CLOCK The Enemies Orange Clock Cog Level 3 Mechanical Health: 1389/2000 Special: Time – Deals the time on the clock at the beginning of the round as damage to its attacker, disregarding SP/row. Drops: Throwing Cog Green Clock Cog Level 2 Mechanical Health: 2437/3000 Special: Alarm! – Scares the hero, forcing them into the back row for the next 3 rounds or until the effect is remedied. Drops: Grand Tonic Dark Gray Clock Cog Level 3 Mechanical Health: 904/1500 Special: Tick Tock – The clock’s hand moves forward one. Drops: Grand Potion Light Gray Clock Cog Level 3 Mechanical Health: 3500/4000 Special: Midnight – The cog turns his opponent into a pumpkin, binding and sealing them for the next round. Drops: 150 Gold The Party Guts Holla, Level 18 Raider *Party Leader* Power: 30(26) Health: 25/31 Gold: 325 Inventory: Lifestealer (WP:12, Ice, attacks restore 3 health), Throwing Knife (WP: 8 Light, Retrievable), Beholder's Eye, Bedroll, Shovel, Mythril Shard, 6x Mead, 6x Nostrum, 6x Smelling Salts, 1x Grand Potion, Elixir,9x Grand Potion Grand Tonic, 5x Remedy, 1x Phoenix Essence, 2x Phoenix Essence. Hybros, Level 18 Assassin Power: 30 (26 for throwing weapons, except 23 for Shuriken of Mercutio) Health: 15/30 Gold: 608 Inventory: Zoot's Reaper (WP:12, Earth), Shuriken of Mercutio (WP:5, retrievable), 2 Throwing Knives (WP:8, retrievable), Banana Bladerang (WP:8, damage all, retrievable), Ancient Throwing Dagger (WP: 8, retrievable), Helmet (Max HP +1), Cat Statuette (Max HP +1), 3 Grand Potions, 7 Grand Potions 10 Potions, 5 Remedies, 2 Phoenix Essences, 2 Smoke Bombs, 3 Holy Bombs, 6 Nostrums, Mead, Smelling Salts, Deadly Venom, Bone, Bedroll, Skeleton Decoy, Shovel, Emerald Bartholomew Docken, Level 21.67 Warden *Scary* *Immune to Enamored* Power: 30 Health: 34/40 Defense: 15 Gold: 281 (50 Gold loaned to Arthur Justus Regulus VII [Flipz]) Inventory: Briar Bow (WP: 9; Wood Elemental), Mockthril Longbow (WP: 5), Mythril Shield (SP: 15), Dread Hat (enemies lower than half of wearer's Level won't attack directly), White Marksman's Hat (⅙ chance of Assassination vs. Flying monsters), Lover's Locket (immune to the Enamored effect), Bedroll, Mead, Venom, Smoke Bomb, Soma, Grand Potion Potions (5)
  2. DD, that was a twist I did not see coming.
  3. The first scenario is what would happen.
  4. Haha, that's a pretty great reason to take some time off! Congratulations, and only check in if you're feeling it, we certainly won't hold it against you if you want to spend some time with your new baby!
  5. Results of Round 5 of Battle for Dastan Heroes in Throne Room (First Floor): Tarn - Remedy into Hollow Blade Atramor heals Knyghton - Miss Heal Less (+20) Phil does nothing Count Knyghton does nothing Heroes in Alandri's Wing (First Floor): Alexandre does nothing Nyx does nothing Luke does nothing Galen - Venom on his Throwing Dagger Heroes in Southernmost Corridor (First Floor): De'kra - Drinks Potion Cronk v. Chimera Guard C - Damage (-[12-9]=3) Thothwick v. Chimera Guard D - Critical Hit (-([8x2]+17=33)) William v. Chimera Guard A - Hit (-[19x2]=38) William v. Chimera Guard B - Damage (-12/2=6) Arthur blinds Blackenord - Critical Hit Success Heroes in Emeraldo's Wing (First Floor): Denerii v. Emperor - Damage (-20) Invulnerable Skrall v. Elite Archer A - Damage Hit (-[54x3]=162) Isabella v. Imperial Guard D - Shield Miss (-[([8x3]+12)-1]=35) (+35 gold) Sarick v. Elite Archer C - Hit (-18) Xander v. Elite Archer B - Hit Special Damage (-24) Nerwen heals Xander - Hit Heal (+16) Free Hits Imperial Guard A v. Denerii - Invulnerable Imperial Guard B v. Skrall - (-6/2=3) Imperial Guard C v. Isabella - (-[6-1]=5) Imperial Guard E v. Sarick - (-6/2=3) Imperial Guard F v. Xander - (-6) Heavy Elite A v. Nerwen - (-12/2=6) Heavy Elite B v. Denerii - Invulnerable Heavy Elite C v. Skrall (-12/2=6) Effects Poison: All Imperial Guards (-1), Archer B (-1) Blessed: Skrall (+3) The heroes in the throne room and Alandri's Wing brace themselves as the Lion Knights split up and bear down on both of them. Cronk and Thothwick smash Chimera Guards, while William takes one down before he is crushed under the claws of the mechanical beasts. Arthur fires a quick spell that rams into Blackenord's eyes. He stumbles backwards, eyelids closed. Meanwhile, in Emerlado's Wing, the battle heats up. Denerri narrowly misses a swing from the Emperor, while the rest of the team rams up against the Emperor's Archers. They are repelled by the remainder of the force, who slice and hack at them. The Enemies: Rogue Lion Pikeman A Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Alandri's Quarters (First Floor) Rogue Lion Pikeman B Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Alandri's Quarters (First Floor) Rogue Lion Pikeman C Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Alandri's Quarters (First Floor) Rogue Lion Pikeman D Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Alandri's Quarters (First Floor) Rogue Lion Pikeman E Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Alandri's Quarters (First Floor) Rogue Lion Pikeman F Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Alandri's Quarters (First Floor) Rogue Lion Pikeman G Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Far North Corridor (First Floor) Rogue Lion Pikeman H Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Alandri's Quarters (First Floor) Imperial Guard A *Poisoned* Type: Humanoid Level: 6 Health: 102/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Location: West Corridor (First Floor) Imperial Guard B ~Poisoned~ Type: Humanoid Level: 6 Health: 77/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Location: West Corridor (First Floor) Imperial Guard C *Poisoned* Type: Humanoid Level: 6 Health: 126/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Location: West Corridor (First Floor) Imperial Guard D *Poisoned* Type: Humanoid Level: 6 Health: 5/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Location: West Corridor (First Floor) Imperial Guard E *Poisoned* Type: Humanoid Level: 6 Health: 109/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Location: West Corridor (First Floor) Imperial Guard F *Poisoned* Type: Humanoid Level: 6 Health: 126/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Location: West Corridor (First Floor) Chimera Guard B Level 12 Mechanical, Demon Health: 19/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Location: South Corridor (First Floor) Chimera Guard C Level 12 Mechanical, Demon Health: 50/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Location: South Corridor (First Floor) Chimera Guard D Level 12 Mechanical, Demon Health: 17/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Location: South Corridor (First Floor) Chimera Guard E Level 12 Mechanical, Demon Health: 50/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Location: Eastern Corridor (First Floor) Chimera Guard F Level 12 Mechanical, Demon Health: 50/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Location: Eastern Corridor (First Floor) Chimera Guard G Level 12 Mechanical, Demon Health: 50/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Location: Eastern Corridor (First Floor)) Chimera Guard H Level 12 Mechanical, Demon Health: 50/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Location: Eastern Corridor (First Floor) Chaos Beast of Dastan A Type: Demon, Holy Level: 20 Health: 300/300 Defense: 5 Special: Chaos - The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1. Drops: Zoot's Plaything Location: Eastern Corridor (First Floor) Chaos Beast of Dastan B Type: Demon, Holy Level: 20 Health: 300/300 Defense: 5 Special: Chaos - The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1. Drops: Nothing Location: Eastern Corridor (First Floor) Chaos Beast of Dastan C Type: Demon, Holy Level: 20 Health: 300/300 Defense: 5 Special: Chaos - The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1. Drops: Nothing Location: Eastern Corridor (First Floor) Heavy Elite Guard A Type: Humanoid Level: 12 Health: 292/300 Defense: 3 Special I: Rally - Encourages all allies for the next round. Special II: Pummel - Deals damage to the foe and stuns them for the next round. Used only if Rally is already in effect. Drops: 100 gold Location: West Corridor (First Floor) Heavy Elite Guard B Type: Humanoid Level: 12 Health: 292/300 Defense: 3 Special I: Rally - Encourages all allies for the next round. Special II: Pummel - Deals damage to the foe and stuns them for the next round. Used only if Rally is already in effect. Drops: 100 gold Location: West Corridor (First Floor) Heavy Elite Guard C Type: Humanoid Level: 12 Health: 292/300 Defense: 3 Special I: Rally - Encourages all allies for the next round. Special II: Pummel - Deals damage to the foe and stuns them for the next round. Used only if Rally is already in effect. Drops: 100 gold Location: West Corridor (First Floor) Elite Archer A Type: Humanoid Level: 15 Health: 5/175 Defense: 0 Special I: Double Shot - Accurately shoots a single arrow through the foe and the next in the battle order, dealing normal damage to both. Special II: Tempest: Rains arrows down on all foes, dealing 7 damage each. Drops: Nothing Note: Specials alternate Location: West Corridor (First Floor) Elite Archer B *Poisoned* Type: Humanoid Level: 15 Health: 142/175 Defense: 0 Special I: Double Shot - Accurately shoots a single arrow through the foe and the next in the battle order, dealing normal damage to both. Special II: Tempest: Rains arrows down on all foes, dealing 7 damage each. Drops: Nothing Note: Specials alternate Location: West Corridor (First Floor) Elite Archer C Type: Humanoid Level: 15 Health: 149/175 Defense: 0 Special I: Double Shot - Accurately shoots a single arrow through the foe and the next in the battle order, dealing normal damage to both. Special II: Tempest: Rains arrows down on all foes, dealing 7 damage each. Drops: Nothing Note: Specials alternate Location: West Corridor (First Floor) Rogue Lion Commander A Type: Humanoid Level: 15 Health: 150/150 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Location: Lower North Corridor (First Floor) Rogue Lion Commander B Type: Humanoid Level: 15 Health: 150/150 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Location: Lower North Corridor (First Floor) Rogue Lion Commander C Type: Humanoid Level: 15 Health: 135/150 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Location: Lower North Corridor (First Floor) Rogue Lion Commander D Type: Humanoid Level: 15 Health: 150/150 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Location: Lower North Corridor (First Floor) Rogue Lion Commander E Type: Humanoid Level: 15 Health: 150/150 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Location: Lower North Corridor (First Floor) Lord Lucan Type: Humanoid Level: 10 Health: 500/500 Defense: 3 Special: Lucky Hit - Lord Lucan flails around with his short decorative sword and manages to get behind his target's defenses, dealing 15 Damage. Being a treacherous member of the nobility, Lord Lucan also inflicts his target with the Poisoned effect. Drops: Venom, 200 Gold Location: Alandri's Quarters (First Floor) Lord Blackenord Level 18 Mechanical, Humanoid Health: 387/525 SP: 2 Special I: Repair Man - Heals all Mechanical Enemies by 25 points. Special II: Scatter-shot - Deals 10 damage to all heroes, disregarding row/SP. Drops: Topaz, 500 Gold Note - Specials will alternate. Location: South Corridor (First Floor) Sir Lamorak Type: Humanoid Level: 15 Health: 600/600 Defense: 5 Special: Call for Backup - Sir Lamorak calls for a Rogue Lion Commander to assist him. Drops: Mail of the Renegade Commander Location: Alandri's Quarters (First Floor) Sir Loren Type: Humanoid Level: 15 Health: 1000/1000 Defense: 10 Special: Angered Slash - Enraged, Sir Loren slashes at his target, pushing the target back as part of the Afraid effect. Sir Loren's increasing rage raises his Level by 1. Drops: Sword of Ancestral Hatred Location: Alandri's Quarters (First Floor) XX Level 20 Fiery, Humanoid Health: 1500/1500 Special I: Countdown – All Bombs dials go down by one Special II: Explosion – Does 5 damage to all heroes, regardless of row/SP and burns the hero targeting XX, dealing a further 2 damage each round until the end of the battle (does not stack). Drops: Bomb XX x5, Explosive Staff, Fire Amulet Note: Will be defeated when health reaches 250. Drops will be dropped, and XX will flee. Location: Eastern Corridor (First Floor) Emperor Roland Emeraldo Level 20 Humanoid Health: 670/678 Defense: 6 Special I: Deceive: Deals damage equal to the enemy's level. Special II: Corrupt: Turns a random opponent against their party for one turn. Drops: Twin Broadswords, Crown, Golden Armor Note: Specials alternate. Location: West Corridor (First Floor) The Party: Thothwick, Level 17 1/2 Rouge Power: 25 (23 Ranged) Health: 28/28 Gold: 557 Inventory - Sabre (WP 8), Whip Chain (WP 6), Shuriken (WP 5), 1 Bedroll, 1 Telescope, Cultist's Hat Nyx, Level 20 1/3 Battle Mage *Immune to Asleep-effect* *Lucky* *Blessed* Power: 33 Health: 30/30 Ether: 25/25 Defense: 0 Gold: 40 Inventory: Book of a Thousand Creatures (WP:13, each roll has a 1/6 chance to summon a creature to aid the hero), Dawnstar II (WP: 9), Healing Staff (WP: 5), Shiny Helmet (+1 max health), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Sandman's Parasol, Potion, Remedy, 2 Tonics, 2 Grand Tonics, Holy Bomb, Bedroll, 5 Bones, Wooden Shield (SP:2), Bomb XX, Phoenix Essence, Ether Core Atramor Gibbin, Level 20 Witch Power: 30 Health: 23/23 (-14 for remainder of Quest) Ether: 6/9 (-9 for remainder of Quest) Gold: 52 Inventory: Ratsbane, WP: 10, Witch's Talisman, Black Katana, WP: 8, Staff of the Elven Warlock, WP: 5, Grand Tonic, Fire Bomb, Ancient Crown (Give Enemy Cursed Effect on first hit of battle), Scroll of Sealing Tarn Valco, Level 15 1/2 Barbarian Power: 25 Health: 18/22 Defense: 2 Gold: 13 Inventory: Lion’s Heart (WP: 13, Suitable for Barbarians and Knights, stuns target on successful hits), Helbaerend (WP: 10, Water, Ice and Lightning Elemental, Hollow Blade, Remedy Stored), Fauxthril Spear (WP: 6), Sand Worm Hide, Shovel, Pickaxe William Harkenshire, Level 14 Ranger *KO'd* Power: 19 Health: 0/19 Gold: 20 Inventory: Hand Cannon (WP: 5; Lightning, Wood) Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Lion Knight Shield (SP: 4, Unsuitable), Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb Phil (NPC) *Encouraged* Level 20 1/3 Dastanian Power: 35 70 Health: 22/22 Gold: 50 Inventory: Dastan War Hammer (WP: 15, Fire/Earth Elemental) Shield – Strikes the enemy with a terrific hit, halving their current health. Critical Hit – Attacks with WPx2 + Lvl Skrall, Level 19.5 Hunter (Waterbrick Down) *Party Leader* *Favors Humanoid Enemies* *Blessed* *Lucky* *Encouraged* Power: 54 Health: 26/32 Defense: 0 Gold: 49 Inventory: Heavy Crossbow (WP: 8; Knock-back), Hunter's Crossbow (WP: 11; +4 vs. Beasts), Greatsword of Lion Nobles (WP: 20; User is Slowed), Smoke Bomb, Zoot's Cookie Alexandre le Chevalier, Level 13.5 Knight (Capt.JohnPaul) Power: 21 Health: 22/22 Defense: 7 Gold: 77 Inventory: Sword of the Elven Blademaster (WP: 8; ignores SP), Standard-Issue Crossbow (WP: 1), Cross Heater Shield (SP: 7), Potions (6), Tonic, Remedy, Smoke Bomb, Fire Bomb Isabella del Toboso, Level 12 Rogue (Dharkan) *Lucky* Power: 21 Health: 13/18 Defense: 1 Gold: 109 Inventory: Fauxthril Dagger (WP: 8), Golden Dagger (WP: 3), Standard-Issue Crossbow (WP: 1), Cloak of the Invisible Elf (SP: 1; untargetable for first 2 Rounds of every Battle), Venom, Potions (7), Tonics (5), Remedy, Phoenix Essence, Bedroll, Fire Bombs (3), Dragon Scales (2) Arthur Justus Regulus VII, Level 13.5 Mage (controlled by QM) Power: 20 Health: 11/19 Ether: 12/17 Defense: 1 Gold: 58 Inventory: Staff of the Cultist Battlemage (WP: 7; 50% chance of Fleeing instead of being KO'd), Standard-Issue Crossbow (WP: 1), Robe of Magi (SP:1), Potion(x2), Bedroll, Healing Staff (WP: 5), Scroll of Sealing, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Shovel, Grand Tonic, Opal (Ice), Telescope, Amethyst (Darkness), Tonic, Mead Luke, Level 19.5 Sage (controlled by Waterbrick Down) *Pacifist* Power: 24 Health: 27/34 Ether: 20/26 Defense: 0 Gold: 0 Inventory: Arthur's Staff of Elven Necromancy (WP: 5), Standard-Issue Crossbow (WP: 1), Wooden Staff (WP: 1), Diamond (Light), Tonics (1), Bedroll Count Lewis Knyghton, Level 14.5 Engineer (controlled by Capt.JohnPaul) Power: 15 Health: 21/21 Defense: 0 Gold: 0 Inventory: Spatha (WP: 3), Standard-Issue Crossbow (WP: 1) Nerwen Calmcacil (played by Chromeknight) Level 10.5 Cleric *Immune to wind-based attacks* Power: 16 Health: 13/19 Ether: 11/15 Defense: 2 Gold: 93 Inventory: Peace (Hammer, WP: 6), Wooden Staff (WP:3), Bedroll, Shovel, 2x Potion, Tonic, Remedy, Elixir, Grand Tonic, Venom, Bone, Winged Helmet (SP:2, Immune to wind attacks), Phoenix Essence Galen Woodward (played by Fugazi) Level 10.5 Rogue Power: 15 Health: 20/20 (+4) Defense: 1 (+1) Gold: 242 Inventory: Sword of Bashing (WP: 5; Ice; *Poisoned*), Throwing Dagger (WP:4, Poisoned), Chimera Headdress (Headwear, Suitable for Ranger and Rouges, +1 SP +4 Health), Smoke Bomb, Bedroll De'kra (played by Tanma) Level 16 Rogue Power: 21 Health: 22/22 Defense: 1 Gold: 303 Inventory: Kapura (WP:5, Fire), Chiara (WP:5, Lightning), Shadeaux Dagger (WP:5), Fauxthril Hand Cannon (WP:5, unsuitable), Cloak of the Blue Assassin (SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, 2x Remedy, Smoke Bomb, Phoenix Essence, Bone Sarick Lanse (played by Xarrzan) Level 11 Mage Power: 18 Health: 9/15 Ether: 4/15 Defense: 0 Gold: 59 Inventory: Dragon's Wrath (Staff WP: 6), Healing Staff (WP:5, healing effect), Dragon's Heart (WP: 15, Fire/Wind Elemental, Suitable to Knights and Rogues), Opal(Ice), Sapphire(Wind), Topaz(Lightning), Potion, Tonics (2), Bone Cronk (played by CorneliusMurdock) Level 21 Paladin Power: 33 Defense: 9 Health: 37/43 (+2) Ether: 15/24 (+2) Gold: 70 Inventory: Zoot's Bane (WP:12, Light, Paralyzing Venom Applied), Healing Staff (WP:5 Healing effect), Bloody Pointy Stick (WP:1), Lance (WP:12), Ennoc's Blessing (Shield, SP:7), Elaborate Helmet (SP:2), Cloak of Chimera (Backwear, Suitable for Mage and Clerics, +2 Health, +2 Ether) Potion, Holy Bomb, Bedroll, Blacksmith Writ, Bone, Cultist Documents, Lightning Bomb, Tonic Xander Unth'or (played by posades) *Lucky* Level 14.5 Barbarian Power: 22 (24 if fighting from front row) Health: 15/21 Gold: 311 Defense: 0 (1 if fighting from back row) Inventory: Pongcanis Club (WP: 8; *Poisoned*), Double-Sided Battle Ax (WP:6, Aim), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: 1 Front Row)(SP: 1 Back Row), Precision Bow (WP:6; all 'Aim's become 'Hit's; unsuitable), Potion (2), Grand Potion, Horse (WP: 1 Front Row), Skeleton Decoy, Venom, Elven Bomb Flavius (controlled by Xarrzan) Level 12.5 Winged Warrior *Knocked Out* Power: 17 Health: 0/18 Defense: 2 Gold: 0 Inventory: Handcrafted Bow (WP:5, ranged), Rock Shield (SP: 2) Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round. Denerii (controlled by Chromeknight) Level 16.5 Winged Warrior Power: 21 Health: 19/22 Defense: 0 Gold: 0 Inventory: Handcrafted Bow (WP: 5, ranged), Stone Knife (WP: 8) Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round.
  6. No, sorry. Also, Hybros, I apologize, I will note it from now on, I did roll for you. Battle of the Clock Round Two Docken v. Green Cog - Aim (-9) Guts v. Green Cog - Critical Hit (-[12x3]+18=54) Hybros v. Green Cog - Damage (-3) Orange v. Docken - Scared Dray Gray Cog v. Guts - (-3) Lght Gray Cog v. Hybros - (-3) The battle continues. Docken fires a weak wobbly shot at the Green Cog. Guts stabs at the cog and feels his minor scraps and bruises healing. Hybros is rammed by the spinning cog and thrown back. Two of the cogs slam into Guts and Hybros. The clock rings out twice, and all the heroes feel rattled (-1) (-4) (-4). THE TIME IS 2 O'CLOCK The Enemies Orange Clock Cog Level 3 Mechanical Health: 1889/2000 Special: Time – Deals the time on the clock at the beginning of the round as damage to its attacker, disregarding SP/row. Drops: Throwing Cog Green Clock Cog Level 2 Mechanical Health: 2937/3000 Special: Alarm! – Scares the hero, forcing them into the back row for the next 3 rounds or until the effect is remedied. Drops: Grand Tonic Dark Gray Clock Cog Level 3 Mechanical Health: 1500/1500 Special: Tick Tock – The clock’s hand moves forward one. Drops: Grand Potion Light Gray Clock Cog Level 3 Mechanical Health: 4000/4000 Special: Midnight – The cog turns his opponent into a pumpkin, binding and sealing them for the next round. Drops: 150 Gold The Party Guts Holla, Level 18 Raider *Party Leader* Power: 30(26) Health: 24/31 Gold: 325 Inventory: Lifestealer (WP:12, Ice, attacks restore 3 health), Throwing Knife (WP: 8 Light, Retrievable), Beholder's Eye, Bedroll, Shovel, Mythril Shard, 6x Mead, 6x Nostrum, 6x Smelling Salts, 1x Grand Potion, 9x Grand Potion Grand Tonic, Elixir, 5x Remedy, 1x Phoenix Essence, 2x Phoenix Essence. Hybros, Level 18 Assassin Power: 30 (26 for throwing weapons, except 23 for Shuriken of Mercutio) Health: 18/30 Gold: 608 Inventory: Zoot's Reaper (WP:12, Earth), Shuriken of Mercutio (WP:5, retrievable), 2 Throwing Knives (WP:8, retrievable), Banana Bladerang (WP:8, damage all, retrievable), Ancient Throwing Dagger (WP: 8, retrievable), Helmet (Max HP +1), Cat Statuette (Max HP +1), 3 Grand Potions, 7 Grand Potions 10 Potions, 5 Remedies, 2 Phoenix Essences, 2 Smoke Bombs, 3 Holy Bombs, 6 Nostrums, Mead, Smelling Salts, Deadly Venom, Bone, Bedroll, Skeleton Decoy, Shovel, Emerald Bartholomew Docken, Level 21.67 Warden *Scary* *Immune to Enamored* Power: 30 Health: 39/40 Defense: 15 Gold: 281 (50 Gold loaned to Arthur Justus Regulus VII [Flipz]) Inventory: Briar Bow (WP: 9; Wood Elemental), Mockthril Longbow (WP: 5), Mythril Shield (SP: 15), Dread Hat (enemies lower than half of wearer's Level won't attack directly), White Marksman's Hat (⅙ chance of Assassination vs. Flying monsters), Lover's Locket (immune to the Enamored effect), Bedroll, Mead, Venom, Smoke Bomb, Soma, Grand Potion Potions (5)
  7. OoC: Will update in about 5 hours! WBD, still waiting on a battle order.
  8. Boomingham snores, head on the bar, drool dribbling out. Hybros and Nur had left him after a few more drinks, and he hadn't bothered to talk to any of the other heroes. Down a floor, near the quest board, a quill lifts apparently of its own free will. A slight shimmer of light accompanies it. The quill elegantly scribbles "Lord Lawrence T. Boomingham" on the parchment for Quest 40.
  9. I think it's been too long since I've been on a Sandy Quest.
  10. Creative and logical. I'd say that would be an okay strategy to me!
  11. Battle of the Clock Round One Docken v. Orange Cog - Critical Hit ([9x2]+21=39) Guts v. Orange Cog - Hit (30) Hybros v. Orange Cog - Critical Hit ([12x2]+18=42) Green Cog v. Docken - Scared Dray Gray Cog v. Guts - (-2) Lght Gray Cog v. Hybros - (-2) The battle begins. Docken, Guts and Hybros all rain down attacks on the Orange Cog, denting it slightly. The other clogs whirl around the heroes, bashing into Guts and Hybros, but too terrified of Docken to approach him. Suddenly, the clock's great hand moves forward to 4 o'clock, and all the cogs glow and grow faster. THE TIME IS 4 O'CLOCK The Enemies Orange Clock Cog Level 3 Mechanical Health: 1889/2000 Special: Time – Deals the time on the clock at the beginning of the round as damage to its attacker, disregarding SP/row. Drops: Throwing Cog Green Clock Cog Level 2 Mechanical Health: 3000/3000 Special: Alarm! – Scares the hero, forcing them into the back row for the next 3 rounds or until the effect is remedied. Drops: Grand Tonic Dark Gray Clock Cog Level 3 Mechanical Health: 1500/1500 Special: Tick Tock – The clock’s hand moves forward one. Drops: Grand Potion Light Gray Clock Cog Level 3 Mechanical Health: 4000/4000 Special: Midnight – The cog turns his opponent into a pumpkin, binding and sealing them for the next round. Drops: 150 Gold The Party Guts Holla, Level 18 Raider *Party Leader* Power: 30(26) Health: 29/31 Gold: 325 Inventory: Lifestealer (WP:12, Ice, attacks restore 3 health), Throwing Knife (WP: 8 Light, Retrievable), Beholder's Eye, Bedroll, Shovel, Mythril Shard, 6x Mead, 6x Nostrum, 6x Smelling Salts, 1x Grand Potion, 9x Grand Potion Grand Tonic, Elixir, 5x Remedy, 1x Phoenix Essence, 2x Phoenix Essence. Hybros, Level 18 Assassin Power: 30 (26 for throwing weapons, except 23 for Shuriken of Mercutio) Health: 28/30 Gold: 608 Inventory: Zoot's Reaper (WP:12, Earth), Shuriken of Mercutio (WP:5, retrievable), 2 Throwing Knives (WP:8, retrievable), Banana Bladerang (WP:8, damage all, retrievable), Ancient Throwing Dagger (WP: 8, retrievable), Helmet (Max HP +1), Cat Statuette (Max HP +1), 3 Grand Potions, 7 Grand Potions 10 Potions, 5 Remedies, 2 Phoenix Essences, 2 Smoke Bombs, 3 Holy Bombs, 6 Nostrums, Mead, Smelling Salts, Deadly Venom, Bone, Bedroll, Skeleton Decoy, Shovel, Emerald Bartholomew Docken, Level 21.67 Warden *Scary* *Immune to Enamored* Power: 30 Health: 40/40 Defense: 15 Gold: 281 (50 Gold loaned to Arthur Justus Regulus VII [Flipz]) Inventory: Briar Bow (WP: 9; Wood Elemental), Mockthril Longbow (WP: 5), Mythril Shield (SP: 15), Dread Hat (enemies lower than half of wearer's Level won't attack directly), White Marksman's Hat (⅙ chance of Assassination vs. Flying monsters), Lover's Locket (immune to the Enamored effect), Bedroll, Mead, Venom, Smoke Bomb, Soma, Grand Potion Potions (5)
  12. Phil hefts his hammer and grins his gritty grin at Atramor. "Good to see you, Witch. I'm even more pleased to see that the fight is coming to me. I think it's high time that we show the Lions how unwelcome their invasion is."
  13. Welcome back. You've got some reading to do. I assume you'll finish it by the end of the evening. Q 30 only, but you may be able to hop on Q38... maybe I should expand it to 6 players. EDIT: Ella looks so lonely.
  14. Many enemies have the healing ability. The next Wren quest will feature an enemy that can heal. The Chimera Guards can heal.
  15. If it's any consolation, until we saw it in action during Badger, I thought it worked the way you thought it worked.
  16. Cursed doesn't work that way, CMP. It takes 3 away from total health, it doesn't deal 3 every round.
  17. The one with sign-ups already up!! If you look at the characters who have already been on a Wren Quest, there is more than you' think. Cronk, Thothwick, Eric, Hybros, Docken, Jess, Henry, Daggerfall, Tesni, Haldor, Rone, Skrall, Hoke, Atramor, Nyx, Tarn, and William. That's 17 already. I'm probably going to bring 4 returning questers on the newest quest, and a 5th new one. That gives me 18 heroes to pick from, assuming that they all sign up for the final quest. I've thought out all the combinations, and they are all awesome. It will be very very tough.
  18. 8 players (all of whom must have been on a Wren Quest), 4 returning villain NPCs (well, 5 in a sort...), 12 returning friendly NPCs (8 of whom can die during the quest). I have the outline written up in its entirety already. I'm really really really excited.
  19. At least wait until Winter so Wren can murder him on her final quest.
  20. Sorry, totally forgot, you should certainly be told what time it is, or else the puzzle is impossible. It is 12. That you DON'T know is how each cog changes the clock. Some advance it X number of hours when targeted, some move it back X number of hours when targeted. Those numbers will all be added together at the end of the round. EX: Blue Cog moves clock forward 5 hours, Red Cog moves it back 2, clock advances 1 no matter what, and the clock starts at twelve: 5-2+1=4. The time would then be 4 o'clock.
  21. Absolutely not! You can always join. We run player 1 quests all the time! Get some of your best EB friends to join too, and I'll run a level 1s quest for you. Read the NPC Index (bias...) and you'll know lots about the characters you may run into. Read the Library. Read through something like Quest 1 or 2, and then through some recent ones, like 32 or 37, which had level ones in it, but are recent, so have the newer mechanics and stories. WBD, do not get rid of Skrall. Wren and I would miss him dearly.
  22. "Awesome, thanks!" Guffington accepts the gold and then turns and walks through the wall of the clock tower. Suddenly, there is a whirring sound, and through the mist come four giant clock cogs. A note flutters back through the wall where Guffington passed through. THE TIME IS 12 O'CLOCK The Enemies Orange Clock Cog Level 2 Mechanical Health: 2000/2000 Special: Time – Deals the time on the clock at the beginning of the round as damage to its attacker, disregarding SP/row. Drops: Throwing Cog Green Clock Cog Level 1 Mechanical Health: 3000/3000 Special: Alarm! – Scares the hero, forcing them into the back row for the next 3 rounds or until the effect is remedied. Drops: Grand Tonic Dark Gray Clock Cog Level 2 Mechanical Health: 1500/1500 Special: Tick Tock – The clock’s hand moves forward one. Drops: Grand Potion Light Gray Clock Cog Level 2 Mechanical Health: 4000/4000 Special: Midnight – The cog turns his opponent into a pumpkin, binding and sealing them for the next round. Drops: 150 Gold The Party Guts Holla, Level 18 Raider *Party Leader* Power: 30(26) Health: 31/31 Gold: 325 Inventory: Lifestealer (WP:12, Ice, attacks restore 3 health), Throwing Knife (WP: 8 Light, Retrievable), Beholder's Eye, Bedroll, Shovel, Mythril Shard, 6x Mead, 6x Nostrum, 6x Smelling Salts, 1x Grand Potion, 9x Grand Potion Grand Tonic, Elixir, 5x Remedy, 1x Phoenix Essence, 2x Phoenix Essence. Hybros, Level 18 Assassin Power: 30 (26 for throwing weapons, except 23 for Shuriken of Mercutio) Health: 30/30 Gold: 608 Inventory: Zoot's Reaper (WP:12, Earth), Shuriken of Mercutio (WP:5, retrievable), 2 Throwing Knives (WP:8, retrievable), Banana Bladerang (WP:8, damage all, retrievable), Ancient Throwing Dagger (WP: 8, retrievable), Helmet (Max HP +1), Cat Statuette (Max HP +1), 3 Grand Potions, 7 Grand Potions 10 Potions, 5 Remedies, 2 Phoenix Essences, 2 Smoke Bombs, 3 Holy Bombs, 6 Nostrums, Mead, Smelling Salts, Deadly Venom, Bone, Bedroll, Skeleton Decoy, Shovel, Emerald Bartholomew Docken, Level 21.67 Warden *Scary* *Immune to Enamored* Power: 30 Health: 40/40 Defense: 15 Gold: 281 (50 Gold loaned to Arthur Justus Regulus VII [Flipz]) Inventory: Briar Bow (WP: 9; Wood Elemental), Mockthril Longbow (WP: 5), Mythril Shield (SP: 15), Dread Hat (enemies lower than half of wearer's Level won't attack directly), White Marksman's Hat (⅙ chance of Assassination vs. Flying monsters), Lover's Locket (immune to the Enamored effect), Bedroll, Mead, Venom, Smoke Bomb, Soma, Grand Potion, Potions (5)
  23. BD, we need you to declare how much gold, if any, you'll be giving Guffington.
  24. From now on, we will put the room that the player/enemy is in in paranthesis next to their name.
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