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Everything posted by Zepher
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I think Quest 19's Fake Felton turned everyone against my NPCs permanently. I'm going to have to work hard with lots of honest NPCs to make up for that.
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Heroica RPG - Quest #39: The Great Guffington
Zepher replied to Zepher's topic in The Heroica Archive
"Out here? To see the world, of course! To experience life! Why else would anyone do anything? Leaving home was tough, admittedly, but it was something that needed to be done! I was born in a smaller town, on one of the smallest Free Isles. Nothing to see there, nothing to do. It was too small for me. Eubric, on the other hand... can you imagine? The Grand Houses, the wonderful creatures! Before I came here, I had never seen a Vampire, or worked alongside an Orc, and I've only been here for a year or two!" -
Heroica RPG - Quest #39: The Great Guffington
Zepher replied to Zepher's topic in The Heroica Archive
"Depends on how my ventures turn out! Of course, if I do well and make more money, you'll be given a gift of thanks for your generous donation, along with the money you gave originally!" -
NPC INDEX UPDATE - As I prepare to have to update for Dastan ( ) I want to make sure the NPC Index is in order. Rumble Strike, I still have to place your most recent NPCs (sorry, just never got around to it, but I have them, so don't fear). ALL OTHER QMs - please make sure the list is up to snuff. WBD and BD owe me some for 17 and 28 respectively, but there may be others who also owe me?
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Heroica RPG - Quest #39: The Great Guffington
Zepher replied to Zepher's topic in The Heroica Archive
The heroes are directed to their chairs and are strapped in. They feel light headed for a few seconds, and then their vision is assaulted by a pure white screen. The heroes stand in an area of pure white. They glance around, but can see nothing. The whiteness slowly turns to fog, and the area around them turns more gray. Off in the far distance, they can see a giant clock tower. Seeing nothing else, the heroes decide to make their way towards it. It rings twelve times as they march. Finally, after what feels like hours, the heroes arrive at its base. They are greeted by an extremely young man in a suit. "Hello, travelers! Have you come to see the Great Clock?! I too would one day love to be a Great something... though I hear that all Greats have terrible secrets on their insides. This Clock, for example, is said to be cursed. No one can figure out how to defeat the curse on it... anyway, enough idle chitter-chatter! My name is Gerald! Gerald Guffington. My friends call me Guffy for short... I don't know if you want to, you can." "Anyway, I had this crazy idea. You see, I'm pretty smart, and I was thinking maybe I should make some money so I can pay people to do great things. Then I'd be able to see Great things all the time! But I'm low on gold. Would any of you loan me gold? The more, the better. I promise to pay you back... if my business does well..." -
Heroica RPG - Quest #39: The Great Guffington
Zepher replied to Zepher's topic in The Heroica Archive
Guts Holla, Level 18 Raider *Party Leader* Power: 30(26) Health: 31/31 Gold: 425 Inventory: Lifestealer (WP:12, Ice, attacks restore 3 health), Throwing Knife (WP: 8 Light, Retrievable), Beholder's Eye, Bedroll, Shovel, Mythril Shard, 6x Mead, 6x Nostrum, 6x Smelling Salts, 1x Grand Potion, 9x Grand Potion Grand Tonic, Elixir, 5x Remedy, 1x Phoenix Essence, 2x Phoenix Essence. Hybros, Level 18 Assassin Power: 30 (26 for throwing weapons, except 23 for Shuriken of Mercutio) Health: 30/30 Gold: 708 Inventory: Zoot's Reaper (WP:12, Earth), Shuriken of Mercutio (WP:5, retrievable), 2 Throwing Knives (WP:8, retrievable), Banana Bladerang (WP:8, damage all, retrievable), Ancient Throwing Dagger (WP: 8, retrievable), Helmet (Max HP +1), Cat Statuette (Max HP +1), 3 Grand Potions, 7 Grand Potions 10 Potions, 5 Remedies, 2 Phoenix Essences, 2 Smoke Bombs, 3 Holy Bombs, 6 Nostrums, Mead, Smelling Salts, Deadly Venom, Bone, Bedroll, Skeleton Decoy, Shovel, Emerald Bartholomew Docken, Level 21.67 Warden *Scary* *Immune to Enamored* Power: 30 Health: 40/40 Defense: 15 Gold: 381 (50 Gold loaned to Arthur Justus Regulus VII [Flipz]) Inventory: Briar Bow (WP: 9; Wood Elemental), Mockthril Longbow (WP: 5), Mythril Shield (SP: 15), Dread Hat (enemies lower than half of wearer's Level won't attack directly), White Marksman's Hat (⅙ chance of Assassination vs. Flying monsters), Lover's Locket (immune to the Enamored effect), Bedroll, Mead, Venom, Smoke Bomb, Soma, Grand Potion, Potions (5) "Listen. If you are really in a pinch during battle, then you may spend five life, and we can send you an item that you possess but did not bring with you. You will then have that item for the rest of the quest." "I told you they'd ask about coming back... listen, when you find Guffington, really find Guffington, that is, you need to convince him to come back. That's the only way for you to escape with him, as it is his reality that you will be in that will be the only way to escape. If you do not, or cannot, we can still extract you, but everything that happened to you during your time there will be for naught." Are the heroes ready? -
Heroica RPG - Quest #30: Ambassadors to Dastan
Zepher replied to Zepher's topic in The Heroica Archive
Without giving away too much, they must enter through an entrance on the first floor. That now gives them two options. We will also most likely extend this round slightly because of all of our mistakes, we need to give you time to regroup and deal with the things we told you were so, but aren't. -
Heroica RPG - Quest #30: Ambassadors to Dastan
Zepher replied to Zepher's topic in The Heroica Archive
"You must prioritize, heroes. As awful as it is, you can't fight everyone at once. If you want to survive, you cannot be actively fighting all four forces. You do not have the troops for that. Pick groups to destroy, slaughter them, and then attack the threat crowd, or you will not survive." -
Q39ers, I know it appears that Q30 is getting all my love and attention right now, but that will change starting tomorrow. Sorry for the slow start, the quest still shouldn't take more than a month, and we'll get into the true swing of things tomorrow!
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Heroica RPG - Quest #30: Ambassadors to Dastan
Zepher replied to Zepher's topic in The Heroica Archive
OoC: Please note, we will fix it as soon as BD is online again, and we can get to the post, but Imperial Guards C-F should have dealt free hits against Xander, Skrall, Denerii and Sarick. Skrall's Blessed effect brings him back up to full health, but the proper health of all players is found below. Free Hits Xander (-6) Skrall (-3) Denerii (-3) Sarick (-3) The Party: Thothwick, Level 17 1/2 Rouge Power: 25 (23 Ranged) Health: 28/28 Gold: 557 Inventory - Sabre (WP 8), Whip Chain (WP 6), Shuriken (WP 5), 1 Bedroll, 1 Telescope, Cultist's Hat Nyx, Level 20 1/3 Battle Mage *Immune to Asleep-effect* *Lucky* *Blessed* Power: 33 Health: 30/30 Ether: 25/25 Defense: 0 Gold: 40 Inventory: Book of a Thousand Creatures (WP:13, each roll has a 1/6 chance to summon a creature to aid the hero), Dawnstar II (WP: 9), Healing Staff (WP: 5), Shiny Helmet (+1 max health), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Sandman's Parasol, Potion, Remedy, 2 Tonics, 2 Grand Tonics, Holy Bomb, Bedroll, 5 Bones, Wooden Shield (SP:2), Bomb XX, Phoenix Essence, Ether Core Atramor Gibbin, Level 20 Witch Power: 30 Health: 23/23 (-14 for remainder of Quest) Ether: 7/9 (-9 for remainder of Quest) Gold: 52 Inventory: Ratsbane, WP: 10, Witch's Talisman, Black Katana, WP: 8, Staff of the Elven Warlock, WP: 5, Grand Tonic, Fire Bomb, Ancient Crown (Give Enemy Cursed Effect on first hit of battle), Scroll of Sealing Tarn Valco, Level 15 1/2 Barbarian Power: 25 Health: 18/22 Defense: 2 Gold: 13 Inventory: Lion’s Heart (WP: 13, Suitable for Barbarians and Knights, stuns target on successful hits), Helbaerend (WP: 10, Water, Ice and Lightning Elemental, Hollow Blade), Fauxthril Spear (WP: 6), Sand Worm Hide, Remedy, Shovel, Pickaxe William Harkenshire, Level 14 Ranger Power: 19 Health: 19/19 Gold: 20 Inventory: Hand Cannon (WP: 5; Lightning, Wood) Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Lion Knight Shield (SP: 4, Unsuitable), Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb Phil (NPC) *Encouraged* Level 20 1/3 Dastanian Power: 35 70 Health: 22/22 Gold: 50 Inventory: Dastan War Hammer (WP: 15, Fire/Earth Elemental) Shield – Strikes the enemy with a terrific hit, halving their current health. Critical Hit – Attacks with WPx2 + Lvl Skrall, Level 19.5 Hunter (Waterbrick Down) *Party Leader* *Favors Humanoid Enemies* *Blessed* *Lucky* *Encouraged* Power: 54 Health: 32/32 Defense: 0 Gold: 49 Inventory: Heavy Crossbow (WP: 8; Knock-back), Hunter's Crossbow (WP: 11; +4 vs. Beasts), Greatsword of Lion Nobles (WP: 20; User is Slowed), Smoke Bomb, Zoot's Cookie Alexandre le Chevalier, Level 13.5 Knight (Capt.JohnPaul) Power: 21 Health: 22/22 Defense: 7 Gold: 77 Inventory: Sword of the Elven Blademaster (WP: 8; ignores SP), Standard-Issue Crossbow (WP: 1), Cross Heater Shield (SP: 7), Potions (6), Tonic, Remedy, Smoke Bomb, Fire Bomb Isabella del Toboso, Level 12 Rogue (Dharkan) *Lucky* Power: 21 Health: 18/18 Defense: 1 Gold: 74 Inventory: Fauxthril Dagger (WP: 8), Golden Dagger (WP: 3), Standard-Issue Crossbow (WP: 1), Cloak of the Invisible Elf (SP: 1; untargetable for first 2 Rounds of every Battle), Venom, Potions (7), Tonics (5), Remedy, Phoenix Essence, Bedroll, Fire Bombs (3), Dragon Scales (2) Arthur Justus Regulus VII, Level 13.5 Mage (controlled by QM) Power: 20 Health: 19/19 Ether: 12/17 Defense: 1 Gold: 58 Inventory: Staff of the Cultist Battlemage (WP: 7; 50% chance of Fleeing instead of being KO'd), Standard-Issue Crossbow (WP: 1), Robe of Magi (SP:1), Potion(x2), Bedroll, Healing Staff (WP: 5), Scroll of Sealing, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Shovel, Grand Tonic, Opal (Ice), Telescope, Amethyst (Darkness), Tonic, Mead Luke, Level 19.5 Sage (controlled by Waterbrick Down) *Pacifist* Power: 24 Health: 27/34 Ether: 20/26 Defense: 0 Gold: 0 Inventory: Arthur's Staff of Elven Necromancy (WP: 5), Standard-Issue Crossbow (WP: 1), Wooden Staff (WP: 1), Diamond (Light), Tonics (1), Bedroll Count Lewis Knyghton, Level 14.5 Engineer (controlled by Capt.JohnPaul) Power: 15 Health: 9/21 Defense: 0 Gold: 0 Inventory: Spatha (WP: 3), Standard-Issue Crossbow (WP: 1) Nerwen Calmcacil (played by Chromeknight) Level 10.5 Cleric *Immune to wind-based attacks* Power: 16 Health: 19/19 Ether: 11/15 Defense: 2 Gold: 93 Inventory: Peace (Hammer, WP: 6), Wooden Staff (WP:3), Bedroll, Shovel, 2x Potion, Tonic, Remedy, Elixir, Grand Tonic, Venom, Bone, Winged Helmet (SP:2, Immune to wind attacks), Phoenix Essence Galen Woodward (played by Fugazi) Level 10.5 Rogue Power: 15 Health: 20/20 (+4) Defense: 1 (+1) Gold: 242 Inventory: Sword of Bashing (WP: 5; Ice; *Poisoned*), Throwing Dagger (WP:4), Chimera Headdress (Headwear, Suitable for Ranger and Rouges, +1 SP +4 Health), Venom, Smoke Bomb, Bedroll De'kra (played by Tanma) Level 16 Rogue Power: 21 Health: 17/22 Defense: 1 Gold: 303 Inventory: Kapura (WP:5, Fire), Chiara (WP:5, Lightning), Shadeaux Dagger (WP:5), Fauxthril Hand Cannon (WP:5, unsuitable), Cloak of the Blue Assassin (SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Potion, 2x Remedy, Smoke Bomb, Phoenix Essence, Bone Sarick Lanse (played by Xarrzan) Level 11 Mage Power: 18 Health: 12/15 Ether: 5/15 Defense: 0 Gold: 59 Inventory: Dragon's Wrath (Staff WP: 6), Healing Staff (WP:5, healing effect), Dragon's Heart (WP: 15, Fire/Wind Elemental, Suitable to Knights and Rogues), Opal(Ice), Sapphire(Wind), Topaz(Lightning), Potion, Tonics (2), Bone Cronk (played by CorneliusMurdock) Level 21 Paladin Power: 33 Defense: 9 Health: 40/43 (+2) Ether: 14/24 (+2) Gold: 70 Inventory: Zoot's Bane (WP:12, Light, Paralyzing Venom Applied), Healing Staff (WP:5 Healing effect), Bloody Pointy Stick (WP:1), Lance (WP:12), Ennoc's Blessing (Shield, SP:7), Elaborate Helmet (SP:2), Cloak of Chimera (Backwear, Suitable for Mage and Clerics, +2 Health, +2 Ether) Potion, Holy Bomb, Bedroll, Blacksmith Writ, Bone, Cultist Documents, Lightning Bomb, Tonic Xander Unth'or (played by posades) *Lucky* Level 14.5 Barbarian Power: 22 (24 if fighting from front row) Health: 9/21 Gold: 311 Defense: 0 (1 if fighting from back row) Inventory: Pongcanis Club (WP: 8; *Poisoned*), Double-Sided Battle Ax (WP:6, Aim), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: 1 Front Row)(SP: 1 Back Row), Precision Bow (WP:6; all 'Aim's become 'Hit's; unsuitable), Potion (2), Grand Potion, Horse (WP: 1 Front Row), Skeleton Decoy, Venom, Elven Bomb Flavius (controlled by Xarrzan) Level 12.5 Winged Warrior *Knocked Out* Power: 17 Health: 0/18 Defense: 2 Gold: 0 Inventory: Handcrafted Bow (WP:5, ranged), Rock Shield (SP: 2) Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round. Denerii (controlled by Chromeknight) Level 16.5 Winged Warrior Power: 21 Health: 19/22 Defense: 0 Gold: 0 Inventory: Handcrafted Bow (WP: 5, ranged), Stone Knife (WP: 8) Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round. There is a rumbling, and the heroes are greeted with the all too familiar sound of a Bomb XX going off. Vipera warns the heroes. <You have more invaders. In Septrine's bathroom, first floor.> The images that Vipera relays sends a shiver down nearly every hero's spine. The heroes get a brief mental image of smoke clearing, and old foes stepping through the rubble. 4 Chimera Guards, 3 Chaos Beasts of Dastan, and finally, XX. The Enemies: Rogue Lion Pikeman A Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Rogue Lion Pikeman B Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Rogue Lion Pikeman C Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Rogue Lion Pikeman D Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Rogue Lion Pikeman E Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Rogue Lion Pikeman F Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Rogue Lion Pikeman G Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Rogue Lion Pikeman H Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Imperial Guard A *Poisoned* Type: Humanoid Level: 6 Health: 128/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Imperial Guard B ~Poisoned~ Type: Humanoid Level: 6 Health: 79/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Imperial Guard C *Poisoned* Type: Humanoid Level: 6 Health: 128/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Imperial Guard D *Poisoned* Type: Humanoid Level: 6 Health: 69/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Imperial Guard E *Poisoned* Type: Humanoid Level: 6 Health: 111/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Imperial Guard F *Poisoned* Type: Humanoid Level: 6 Health: 128/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Chimera Guard B Level 12 Mechanical, Demon Health: 19/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Chimera Guard C Level 12 Mechanical, Demon Health: 50/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Chimera Guard D Level 12 Mechanical, Demon Health: 50/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Chimera Guard E Level 12 Mechanical, Demon Health: 50/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Chimera Guard F Level 12 Mechanical, Demon Health: 50/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Chimera Guard G Level 12 Mechanical, Demon Health: 50/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Chimera Guard H Level 12 Mechanical, Demon Health: 50/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Chaos Beast of Dastan A Type: Demon, Holy Level: 20 Health: 300/300 Defense: 5 Special: Chaos - The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1. Drops: Zoot's Plaything Chaos Beast of Dastan B Type: Demon, Holy Level: 20 Health: 300/300 Defense: 5 Special: Chaos - The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1. Drops: Nothing Chaos Beast of Dastan C Type: Demon, Holy Level: 20 Health: 300/300 Defense: 5 Special: Chaos - The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1. Drops: Nothing Heavy Elite Guard A Type: Humanoid Level: 12 Health: 292/300 Defense: 3 Special I: Rally - Encourages all allies for the next round. Special II: Pummel - Deals damage to the foe and stuns them for the next round. Used only if Rally is already in effect. Drops: 100 gold Heavy Elite Guard B Type: Humanoid Level: 12 Health: 292/300 Defense: 3 Special I: Rally - Encourages all allies for the next round. Special II: Pummel - Deals damage to the foe and stuns them for the next round. Used only if Rally is already in effect. Drops: 100 gold Heavy Elite Guard C Type: Humanoid Level: 12 Health: 292/300 Defense: 3 Special I: Rally - Encourages all allies for the next round. Special II: Pummel - Deals damage to the foe and stuns them for the next round. Used only if Rally is already in effect. Drops: 100 gold Elite Archer A Type: Humanoid Level: 15 Health: 167/175 Defense: 0 Special I: Double Shot - Accurately shoots a single arrow through the foe and the next in the battle order, dealing normal damage to both. Special II: Tempest: Rains arrows down on all foes, dealing 7 damage each. Drops: Nothing Note: Specials alternate Elite Archer B Type: Humanoid Level: 15 Health: 167/175 Defense: 0 Special I: Double Shot - Accurately shoots a single arrow through the foe and the next in the battle order, dealing normal damage to both. Special II: Tempest: Rains arrows down on all foes, dealing 7 damage each. Drops: Nothing Note: Specials alternate Elite Archer C Type: Humanoid Level: 15 Health: 167/175 Defense: 0 Special I: Double Shot - Accurately shoots a single arrow through the foe and the next in the battle order, dealing normal damage to both. Special II: Tempest: Rains arrows down on all foes, dealing 7 damage each. Drops: Nothing Note: Specials alternate Rogue Lion Commander A Type: Humanoid Level: 15 Health: 150/150 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Rogue Lion Commander B Type: Humanoid Level: 15 Health: 150/150 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Rogue Lion Commander C Type: Humanoid Level: 15 Health: 135/150 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Rogue Lion Commander D Type: Humanoid Level: 15 Health: 150/150 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Rogue Lion Commander E Type: Humanoid Level: 15 Health: 150/150 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Imperial Bodyguard Russel *Poisoned* *Back Row* Level 16 Humanoid Health: 217/400 Defense: 1 Special: Deceive: Deals damage equal to the enemy's level. Drops: 100 gold Lord Lucan Type: Humanoid Level: 10 Health: 500/500 Defense: 3 Special: Lucky Hit - Lord Lucan flails around with his short decorative sword and manages to get behind his target's defenses, dealing 15 Damage. Being a treacherous member of the nobility, Lord Lucan also inflicts his target with the Poisoned effect. Drops: Venom, 200 Gold Lord Blackenord Level 18 Mechanical, Humanoid Health: 387/525 SP: 2 Special I: Repair Man - Heals all Mechanical Enemies by 25 points. Special II: Scatter-shot - Deals 10 damage to all heroes, disregarding row/SP. Drops: Topaz, 500 Gold Note - Specials will alternate. Sir Lamorak Type: Humanoid Level: 15 Health: 600/600 Defense: 5 Special: Call for Backup - Sir Lamorak calls for a Rogue Lion Commander to assist him. Drops: Mail of the Renegade Commander XX Level 20 Fiery, Humanoid Health: 1500/1500 Special I: Countdown – All Bombs dials go down by one Special II: Explosion – Does 5 damage to all heroes, regardless of row/SP and burns the hero targeting XX, dealing a further 2 damage each round until the end of the battle (does not stack). Drops: Bomb XX x5, Explosive Staff, Fire Amulet Note: Will be defeated when health reaches 250. Drops will be dropped, and XX will flee. (Atramor has made this note necessary by firing a bullet through U'Vires nose ). Sir Loren Type: Humanoid Level: 15 Health: 1000/1000 Defense: 10 Special: Angered Slash - Enraged, Sir Loren slashes at his target, pushing the target back as part of the Afraid effect. Sir Loren's increasing rage raises his Level by 1. Drops: Sword of Ancestral Hatred Emperor Roland Emeraldo Level 20 Humanoid Health: 670/678 Defense: 6 Special I: Deceive: Deals damage equal to the enemy's level. Special II: Corrupt: Turns a random opponent against their party for one turn. Drops: Twin Broadswords, Crown, Golden Armor Note: Specials alternate. -
I know. I promise, JB, I am not targeting you. There is a rhyme and reason behind doing this, I promise. I've also observed from a previous Quest of mine that 0 items is no fun, so there was little point in that. I am surprised, however, that they divided the number so evenly.
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Heroica RPG - Quest #39: The Great Guffington
Zepher replied to Zepher's topic in The Heroica Archive
Guts Holla, Level 18 Raider *Party Leader* Power: 30(26) Health: 31/31 Gold: 425 Inventory: Lifestealer (WP:12, Ice, attacks restore 3 health), Throwing Knife (WP: 8 Light, Retrievable), Beholder's Eye, Bedroll, Shovel, Mythril Shard, 6x Mead, 6x Nostrum, 6x Smelling Salts, 10x Grand Potion, Grand Tonic, Elixir, 5x Remedy, 3x Phoenix Essence. Hybros, Level 18 Assassin Power: 30 (26 for throwing weapons, except 23 for Shuriken of Mercutio) Health: 32/32 Gold: 708 Inventory: Zoot's Reaper (WP:12, Earth), Shuriken of Mercutio (WP:5, retrievable), 2 Throwing Knives (WP:8, retrievable), Banana Bladerang (WP:8, damage all, retrievable), Ancient Throwing Dagger (WP: 8, retrievable), Helmet (Max HP +1), Cat Statuette (Max HP +1), 10 Grand Potions, 10 Potions, 5 Remedies, 2 Phoenix Essences, 2 Smoke Bombs, 3 Holy Bombs, 6 Nostrums, Mead, Smelling Salts, Deadly Venom, Bone, Bedroll, Skeleton Decoy, Shovel, Emerald Bartholomew Docken, Level 21.67 Warden *Scary* *Immune to Enamored* Power: 30 Health: 40/40 Defense: 15 Gold: 381 (50 Gold loaned to Arthur Justus Regulus VII [Flipz]) Inventory: Briar Bow (WP: 9; Wood Elemental), Mockthril Longbow (WP: 5), Mythril Shield (SP: 15), Dread Hat (enemies lower than half of wearer's Level won't attack directly), White Marksman's Hat (⅙ chance of Assassination vs. Flying monsters), Lover's Locket (immune to the Enamored effect), Bedroll, Mead, Venom, Smoke Bomb, Soma, Grand Potion, Potions (5) Golden ornate font. Tannish gold background. "Lord Hughes has not technically done anything wrong. He sent an apology letter saying he did not know what the dust would do, and that he himself received it as a gift before sending it on it's way. He claims that the dust put him to sleep for a day of extremely vivid dreams, but that he did not stay under longer than that he claims. Lord Hughes and Master Guffington have an interesting relationship. I do not pretend to understand the relation of Guffington and Lord Hughes, they are enemies, but also friends. Great men behave strangely." "As for your other questions, it sounds like you'd both benefit from talking to Doc for your other questions. This is my associate, Doc Daneeka." A creature steps into the light, one that the heroes had never seen before. His voice sounds muffled and but smooth and calm. He extends a gloved hand. "My name is Doc Daneeka. I am Guffington's private doctor and scientist. I have worked with the Ji Pei before, and served as Eubric's premiere scientist before the Je Pei arrived in Eubric. I am a Sayyip. My species is rare. I am seven hundred, fifty five years, three months, fourteen days, thirty-two minutes and fifteen seconds old. You would do well to follow me." Doc Daneeka leads the heroes to a machine. "You will be strapped into one of these. There are three more in the back of the warehouse, one of which has Guffington in it. I have harnessed the dust so that you may enter into the same state as Guffington, but still be aware that you are in something that is not reality. I will then inject you into Guffington's fake reality, and you will track him down and extract him." "There is one complication. Because you will be in a fake reality, you may bring none of your supplies. That does not mean that you will be left defenseless. Using a process that will again, no doubt bore you, I can inject fifteen items, total, into the fake reality. Once you have picked those items, we may begin." "Doc, you never astound to fail me... oh, I'm sorry, I meant you never fail to astound me." "Thank you, U'Or." -
I am waiting for Dastan to be over completely, so I stay sane and those heroes get a chance to sign-up... perhaps I will expand the number of heroes allowed on that quest to 5 again, it seems like a good number for the Wren Quests and there are so many players I want to take. Yes, that was on me, sorry Sandy. The way he has it in his about me works well.
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Heroica RPG - Quest #30: Ambassadors to Dastan
Zepher replied to Zepher's topic in The Heroica Archive
From here on in, we will only use the bolded actions of the players. If you accidently move into the wrong room or double target someone, it will stay that way. It was confusing, so we've been nice, but I think you've got the hang of it now, so you will do what you bold. -
Heroica RPG - Quest #39: The Great Guffington
Zepher replied to Zepher's topic in The Heroica Archive
"Oops, Riot might be the wrong word. Loot the manor? Move in on his business ventures? Turn against him? I am afraid if they know that he is not up to snuff, they will some how take advantage of the fact that he is not up to snuff!" -
Yes, I realized essentially the second that I finished the quest that the premise sounds a LOT like Inception. The actions and events will be significantly different in style, luckily, and there will not be any dreaming within the dream. And as the party leader, he is entitled to withhold that order as long as he likes. Though if he waits more than 2 hours more, we'll be running this round with last rounds order. That being said, players, you signed on to play. Hopefully you'll be attentive enough to read the posts in front of your's, at least from the players in the same room.
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To those whose NPCs I used in the opening of #39, please tell me if you'd prefer them to not be in the intro, and we will retcon! I checked, and according to the NPC index, they should all be in Eubric, but even so, if you don't want them there, that's okay with me. I'd be angry if certain NPCs showed up without my consent, even for a one-liner, so I understand 100%. I would have asked beforehand, but I thought it up as I posted. I thought it would be funny if all the NPCs knew Guffington, even though no one had ever mentioned him before.
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The heroes leave the Hall and ask for directions to Guffington Manor. To their surprise, most everyone they meet on the way knows where it is. "Just head to the North, you can't miss it!" "Dis is ridic-u-lous. You muzt know where it iz. 'Oo does not know where de Great Guffington Manor iz?" "What, ya not going to buy anything?!" "Oh, I wish I'd be invited to go places sometimes. Tell him Ratabor says hi... not that he knows me. Oh, I wish I was invited places." As the heroes approach the Manor, they are pulled aside by a U'Kin. "Follow me," he commands. "My name is U'Ordiussum and you must follow me. We are not going to the Manor." The heroes follow the U'Kin down to the docks instead. The U'Kin steps inside a building, and ushers the heroes in. "Hello, heroes. I am U'Ordiussum, Master of the Guffington Estate. I am a U'Kin. I do not know if you have met U'Kin before I do not know. There are only ten to fifteen U'Kin in the city. U'Kins does not usually leave Dastan. Perhaps you have run into one or two of us. Madame Butterfly is our most esteemed member on the island, no doubt. I hear she recently hired heroes. At Guffington Manor, Guffington Manor watches everything and listens to everything at Guffington Manor. Knowledge is power. I apologize, I have mostly lost my accent, but sometimes I relapse." "Enough idle chit-chat. You must have many questions, which I will gladly answer before taking you to the Doc. I assume that you all know Gerald Guffington and his great doings? He is the richest singular man in Eubric. He does not, like the houses, squabble for power like the houses, however. Guffington does, and always has, labelled himself as an 'explorer'. I do not know what that means, exactly. He is always leaving the Manor, going to new lands, inviting over esteemed guests, going to new lands, so on and so forth. He is a truly incredible man." "Sadly, this has made Guffington a number of enemies, men who are jealous of him and his experiences. Recently, his nemesis, Lord Hughes, sent Guffington a box with a note on it. Doc and I read the note. 'Bet you've never seen this before.' It was a perfect trap. Guffington opened the box, and fell into a deep sleep. Doc and I could not wake him, so Doc and I sent for you. Doc will explain all the science of it will be explained by Doc. You will need to go into Guffington's mind, and retrieve him." "We have moved him to this warehouse, his only warehouse, so that he will be out of the public's eye in his only warehouse. Doc and I are the only servants who know what has befallen Guffington. We do not want his position weakened. We are afraid, if people know that Guffington is unable to act, they will riot, and his reputation will be lost. We expect your discretion in this." Guts Holla, Level 18 Raider *Party Leader* Power: 30(26) Health: 31/31 Gold: 425 Inventory: Lifestealer(WP:12, Ice, attacks restore 3 health), Throwing Knife(WP: 8 Light, Retrievable), Beholder's Eye, Bedroll, Shovel, Mythril Shard, 6x Mead, 6x Nostrum, 6x Smelling Salts, 10x Grand Potion, Grand Tonic, Elixir, 5x Remedy, 3x Phoenix Essence. Hybros, Level 18 Assassin Power: 30 (26 for throwing weapons, except 23 for Shuriken of Mercutio) Health: 32/32 Gold: 708 Inventory: Zoot's Reaper (WP:12, Earth), Shuriken of Mercutio (WP:5, retrievable), 2 Throwing Knives (WP:8, retrievable), Banana Bladerang (WP:8, damage all, retrievable), Ancient Throwing Dagger (WP: 8, retrievable), Helmet (Max HP +1), Cat Statuette (Max HP +1), 10 Grand Potions, 10 Potions, 5 Remedies, 2 Phoenix Essences, 2 Smoke Bombs, 3 Holy Bombs, 6 Nostrums, Mead, Smelling Salts, Deadly Venom, Bone, Bedroll, Skeleton Decoy, Shovel, Emerald Bartholomew Docken, Level 21.67 Warden *Scary* *Immune to Enamored* Power: 30 Health: 40/40 Defense: 15 Gold: 381 (50 Gold loaned to Arthur Justus Regulus VII [Flipz]) Inventory: Briar Bow (WP: 9; Wood Elemental), Mockthril Longbow (WP: 5), Mythril Shield (SP: 15), Dread Hat (enemies lower than half of wearer's Level won't attack directly), White Marksman's Hat (⅙ chance of Assassination vs. Flying monsters), Lover's Locket (immune to the Enamored effect), Bedroll, Mead, Venom, Smoke Bomb, Soma, Grand Potion, Potions (5)
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Excalibur 2.0: Confirmation and Discussion
Zepher replied to Bob's topic in LEGO Mafia and Role-Play Games
Huzzah! -
Heroica RPG - Quest #30: Ambassadors to Dastan
Zepher replied to Zepher's topic in The Heroica Archive
You will be protected, I apologize, I've never noted that before in previous quests as it's simply not my practice, but I will do so form now on in this battle. This protection will also follow you if you choose to move rooms this round, and you will not be hit by a free hit. No, this is a dumb oversight on my part. I am posting from work and will fix it when I get home. -
Heroica RPG - Quest #30: Ambassadors to Dastan
Zepher replied to Zepher's topic in The Heroica Archive
OoC: I'm running round 1. Technically, Flavius was never given an action, but if he stays in the room, he suffers 5 free hits, and if he leaves, he suffers only one. I also placed him in the back row. Nerwen, I've moved you as the plan has changed slightly... however, if you'd like to remain where you were, I will change it. Round One Battle for Dastan Flavius - Moves to Corridor to the South Arthur - Moves to Stairwell to the North Harkenshire - Moves to Stairwell to the North Thothwick - Moves to Stairwell to the North Nerwen - Moves to Stairwell to the North Nyx - Moves to Corridor to the North Phil - Moves to Throne Room Galen - Moves to Stairwell to the West Luke - Moves to Stairwell to the West Alexandre - Moves to Stairwell to the West Isabella - Does Nothing Skrall - Does Nothing Sarick - Does Nothing Xander - Does Nothing Denerii - Does Nothing Tarn v. Chimera Guard A - Special Damage (No Effect) Atramor v. U'Vires - Shield (Fails) Count Lewis v. Chimera Guard C - Damage (-12) De'Kra v. Chimera Guard B - Shield (-[([3x5]+16)x2]/2=31) Cronk v. Blackenord - Shield Free Hits Chimera Guard D v. Tarn - (-[(12/2)-2]=4) Rogue Lion Knight Commander A v. Flavius (-([15/2]-2)=8) The heroes rush around the palace as they reorganize. The battle near the front door heats up. Tarn and a Chimera Guard grapple, and Atramor attempts to hex U'Vires, but the U'Kin's strong mental fortitude prevents him. Count Lewis is not used to the mechanical beast he is fighting, and the monster lunges forward and gashes open his shoulder with one of its razor sharp claws. De'kra's blade whizzes through the air and sends sparks cascading through the Chimera Guard's body. Cronk prays to his angel, who flies in, and protects everyone in the room with him. A free Chimera Guard rips open Tarn's calf, and as Flavius retreats, a Lion Knight takes a swing at him, damaging one of his feathers. As that Commander recovers from the swing, the other four chase Flavius into the next room. The Enemies Rogue Lion Pikeman A Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Rogue Lion Pikeman B Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Rogue Lion Pikeman C Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Rogue Lion Pikeman D Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Rogue Lion Pikeman E Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Rogue Lion Pikeman F Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Rogue Lion Pikeman G Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Rogue Lion Pikeman H Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Imperial Guard A Type: Humanoid Level: 6 Health: 150/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Imperial Guard B Type: Humanoid Level: 6 Health: 150/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Imperial Guard C Type: Humanoid Level: 6 Health: 150/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Imperial Guard D Type: Humanoid Level: 6 Health: 150/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Imperial Guard E Type: Humanoid Level: 6 Health: 150/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Imperial Guard F Type: Humanoid Level: 6 Health: 150/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Chimera Guard A Level 12 Mechanical, Demon Health: 50/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Chimera Guard B Level 12 Mechanical, Demon Health: 19/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Chimera Guard C Level 12 Mechanical, Demon Health: 50/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Chimera Guard D Level 12 Mechanical, Demon Health: 50/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Heavy Elite Guard A Type: Humanoid Level: 12 Health: 292/300 Defense: 3 Special I: Rally - Encourages all allies for the next round. Special II: Pummel - Deals damage to the foe and stuns them for the next round. Used only if Rally is already in effect. Drops: 100 gold Heavy Elite Guard B Type: Humanoid Level: 12 Health: 292/300 Defense: 3 Special I: Rally - Encourages all allies for the next round. Special II: Pummel - Deals damage to the foe and stuns them for the next round. Used only if Rally is already in effect. Drops: 100 gold Heavy Elite Guard C Type: Humanoid Level: 12 Health: 292/300 Defense: 3 Special I: Rally - Encourages all allies for the next round. Special II: Pummel - Deals damage to the foe and stuns them for the next round. Used only if Rally is already in effect. Drops: 100 gold Elite Archer A Type: Humanoid Level: 15 Health: 167/175 Defense: 0 Special I: Double Shot - Accurately shoots a single arrow through the foe and the next in the battle order, dealing normal damage to both. Special II: Tempest: Rains arrows down on all foes, dealing 7 damage each. Drops: Precision Bow Note: Specials alternate Elite Archer B Type: Humanoid Level: 15 Health: 167/175 Defense: 0 Special I: Double Shot - Accurately shoots a single arrow through the foe and the next in the battle order, dealing normal damage to both. Special II: Tempest: Rains arrows down on all foes, dealing 7 damage each. Drops: Nothing Note: Specials alternate Elite Archer C Type: Humanoid Level: 15 Health: 167/175 Defense: 0 Special I: Double Shot - Accurately shoots a single arrow through the foe and the next in the battle order, dealing normal damage to both. Special II: Tempest: Rains arrows down on all foes, dealing 7 damage each. Drops: Nothing Note: Specials alternate Rogue Lion Commander A Type: Humanoid Level: 15 Health: 150/150 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Rogue Lion Commander B Type: Humanoid Level: 15 Health: 150/150 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Rogue Lion Commander C Type: Humanoid Level: 15 Health: 150/150 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Rogue Lion Commander D Type: Humanoid Level: 15 Health: 150/150 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Rogue Lion Commander E Type: Humanoid Level: 15 Health: 150/150 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Imperial Bodyguard Russel Level 16 Humanoid Health: 400/400 Defense: 1 Special: Deceive: Deals damage equal to the enemy's level. Drops: 100 gold Lord Lucan Type: Humanoid Level: 10 Health: 500/500 Defense: 3 Special: Lucky Hit - Lord Lucan flails around with his short decorative sword and manages to get behind his target's defenses, dealing 15 Damage. Being a treacherous member of the nobility, Lord Lucan also inflicts his target with the Poisoned effect. Drops: Venom, 200 Gold Lord Blackenord Level 18 Mechanical, Humanoid Health: 525/525 SP: 2 Special I: Repair Man - Heals all Mechanical Enemies by 25 points. Special II: Scatter-shot - Deals 10 damage to all heroes, disregarding row/SP. Drops: Topaz, 500 Gold Note - Specials will alternate. Sir Lamorak Type: Humanoid Level: 15 Health: 600/600 Defense: 5 Special: Call for Backup - Sir Lamorak calls for a Rogue Lion Commander to assist him. Drops: Mail of the Renegade Commander U’Vires Level 2 Humanoid Health: 125/125 SP: 2 Special: Fire! – U’Vires fires a shot, instantly KOing the player. A roll of Damage is counted as a roll of Special Damage. Drops: Amulet of U’Kin Nobility *Note* - U'Vires cannot be effected by negative status effects. Sir Loren Type: Humanoid Level: 15 Health: 1000/1000 Defense: 10 Special: Angered Slash - Enraged, Sir Loren slashes at his target, pushing the target back as part of the Afraid effect. Sir Loren's increasing rage raises his Level by 1. Drops: Sword of Ancestral Hatred Emperor Roland Emeraldo Level 20 Humanoid Health: 670/678 Defense: 6 Special I: Deceive: Deals damage equal to the enemy's level. Special II: Corrupt: Turns a random opponent against their party for one turn. Drops: Twin Broadswords, Crown, Golden Armor Note: Specials alternate. The Party Thothwick, Level 17 1/2 Rouge Power: 25 (23 Ranged) Health: 28/28 Gold: 557 Inventory - Sabre (WP 8), Whip Chain (WP 6), Shuriken (WP 5), 1 Bedroll, 1 Telescope, Cultist's Hat Nyx, Level 20 1/3 Battle Mage *Immune to Asleep-effect* *Lucky* *Blessed* Power: 33 Health: 30/30 Ether: 25/25 Defense: 0 Gold: 40 Inventory: Book of a Thousand Creatures (WP:13, each roll has a 1/6 chance to summon a creature to aid the hero), Dawnstar II (WP: 9), Healing Staff (WP: 5), Shiny Helmet (+1 max health), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Sandman's Parasol, Potion, Remedy, 2 Tonics, 2 Grand Tonics, Holy Bomb, Bedroll, 5 Bones, Wooden Shield (SP:2), Bomb XX, Phoenix Essence, Ether Core Atramor Gibbin, Level 20 Witch *Protected by Angel* Power: 30 Health: 23/23 (-14 for remainder of Quest) Ether: 7/9 (-9 for remainder of Quest) Gold: 52 Inventory: Ratsbane, WP: 10, Witch's Talisman, Black Katana, WP: 8, Staff of the Elven Warlock, WP: 5, Grand Tonic, Fire Bomb, Ancient Crown (Give Enemy Cursed Effect on first hit of battle), Scroll of Sealing Tarn Valco, Level 15 1/2 Barbarian *Protected by Angel* Power: 25 Health: 18/22 Defense: 2 Gold: 13 Inventory: Lion’s Heart (WP: 13, Suitable for Barbarians and Knights, stuns target on successful hits), Helbaerend (WP: 10, Water, Ice and Lightning Elemental, Hollow Blade), Fauxthril Spear (WP: 6), Sand Worm Hide, Remedy, Shovel, Pickaxe William Harkenshire, Level 14 Ranger Power: 19 Health: 19/19 Gold: 20 Inventory: Hand Cannon (WP: 5; Lightning, Wood) Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Lion Knight Shield (SP: 4, Unsuitable), Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb Phil (NPC) *Encouraged* Level 20 1/3 Dastanian Power: 35 70 Health: 22/22 Gold: 50 Inventory: Dastan War Hammer (WP: 15, Fire/Earth Elemental) Shield – Strikes the enemy with a terrific hit, halving their current health. Critical Hit – Attacks with WPx2 + Lvl Skrall, Level 19.5 Hunter (Waterbrick Down) *Party Leader* *Favors Bestial Enemies* *Blessed* *Lucky* *Encouraged* Power: 54 Health: 32/32 Defense: 0 Gold: 49 Inventory: Heavy Crossbow (WP: 8; Knock-back), Hunter's Crossbow (WP: 11; +4 vs. Beasts), Greatsword of Lion Nobles (WP: 20; User is Slowed), Smoke Bomb, Zoot's Cookie Alexandre le Chevalier, Level 13.5 Knight (Capt.JohnPaul) *Party Second-in-Command* Power: 21 Health: 22/22 Defense: 7 Gold: 77 Inventory: Sword of the Elven Blademaster (WP: 8; ignores SP), Standard-Issue Crossbow (WP: 1), Cross Heater Shield (SP: 7), Potions (6), Tonic, Remedy, Smoke Bomb, Fire Bomb Isabella del Toboso, Level 12 Rogue (Dharkan) Power: 21 Health: 18/18 Defense: 1 Gold: 74 Inventory: Fauxthril Dagger (WP: 8), Golden Dagger (WP: 3), Standard-Issue Crossbow (WP: 1), Cloak of the Invisible Elf (SP: 1; untargetable for first 2 Rounds of every Battle), Venom, Potions (7), Tonics (5), Nostrum, Remedy, Phoenix Essence, Bedroll, Fire Bombs (3), Dragon Scales (2) Arthur Justus Regulus VII, Level 13.5 Mage (controlled by QM) Power: 20 Health: 19/19 Ether: 12/17 Defense: 1 Gold: 58 Inventory: Staff of the Cultist Battlemage (WP: 7; 50% chance of Fleeing instead of being KO'd), Standard-Issue Crossbow (WP: 1), Robe of Magi (SP:1), Potion(x2), Bedroll, Healing Staff (WP: 5), Scroll of Sealing, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Shovel, Grand Tonic, Opal (Ice), Telescope, Amethyst (Darkness), Tonic, Mead Luke, Level 19.5 Sage (controlled by Waterbrick Down) *Pacifist* Power: 24 Health: 27/34 Ether: 20/26 Defense: 0 Gold: 0 Inventory: Arthur's Staff of Elven Necromancy (WP: 5), Standard-Issue Crossbow (WP: 1), Wooden Staff (WP: 1), Diamond (Light), Tonics (1), Bedroll Count Lewis Knyghton, Level 14.5 Engineer (controlled by Capt.JohnPaul) *Protected by Angel* Power: 15 Health: 9/21 Defense: 0 Gold: 0 Inventory: Spatha (WP: 3), Standard-Issue Crossbow (WP: 1) Nerwen Calmcacil (played by Chromeknight) Level 10.5 Cleric *Immune to wind-based attacks* Power: 16 Health: 19/19 Ether: 11/15 Defense: 2 Gold: 93 Inventory: Peace (Hammer, WP: 6), Wooden Staff (WP:3), Bedroll, Shovel, 2x Potion, Tonic, Remedy, Elixir, Grand Tonic, Venom, Bone, Winged Helmet (SP:2, Immune to wind attacks), Phoenix Essence Galen Woodward (played by Fugazi) Level 10.5 Rogue Power: 15 Health: 20/20 (+4) Defense: 1 (+1) Gold: 242 Inventory: Sword of Bashing (WP: 5, Ice), Throwing Dagger (WP:4), Chimera Headdress (Headwear, Suitable for Ranger and Rouges, +1 SP +4 Health), 2x Venom, Smoke Bomb, Bedroll De'kra (played by Tanma) *Protected by Angel* Level 16 Rogue Power: 21 Health: 22/22 Defense: 1 Gold: 303 Inventory: Kapura (WP:5, Fire), Chiara (WP:5, Lightning), Shadeaux Dagger (WP:5), Fauxthril Hand Cannon (WP:5, unsuitable), Cloak of the Blue Assassin (SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Potion, 2x Remedy, Smoke Bomb, Phoenix Essence, Bone Sarick Lanse (played by Xarrzan) Level 11 Mage Power: 18 Health: 15/15 Ether: 7/15 Defense: 0 Gold: 59 Inventory: Dragon's Wrath (Staff WP: 6), Healing Staff (WP:5, healing effect), Dragon's Heart (WP: 15, Fire/Wind Elemental, Suitable to Knights and Rogues), Opal(Ice), Sapphire(Wind), Topaz(Lightning), Potion, Tonics (2), Bone Cronk (played by CorneliusMurdock) *Protected by Angel* Level 21 Paladin Power: 33 Defense: 9 Health: 43/43 (+2) Ether: 13/24 (+2) Gold: 70 Inventory: Zoot's Bane (WP:12, Light, Paralyzing Venom Applied), Healing Staff (WP:5 Healing effect), Bloody Pointy Stick (WP:1), Lance (WP:12), Ennoc's Blessing (Shield, SP:7), Elaborate Helmet (SP:2), Cloak of Chimera (Backwear, Suitable for Mage and Clerics, +2 Health, +2 Ether) Potion, Holy Bomb, Bedroll, Blacksmith Writ, Bone, Cultist Documents, Lightning Bomb, Tonic Xander Unth'or (played by posades) *Lucky* Level 14.5 Barbarian Power: 22 (24 if fighting from front row) Health: 21/21 Gold: 311 Defense: 0 (1 if fighting from back row) Inventory: Pongcanis Club (WP: 8; *Poisoned*), Double-Sided Battle Ax (WP:6, Aim), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: 1 Front Row)(SP: 1 Back Row), Precision Bow (WP:6; all 'Aim's become 'Hit's; unsuitable), Potion (2), Grand Potion, Horse (WP: 1 Front Row), Skeleton Decoy, Venom, Elven Bomb Flavius (controlled by Xarrzan) Level 12.5 Winged Warrior Power: 17 Health: 10/18 Defense: 2 Gold: 0 Inventory: Handcrafted Bow (WP:5, ranged), Rock Shield (SP: 2) Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round. Denerii (controlled by Chromeknight) Level 16.5 Winged Warrior Power: 21 Health: 22/22 Defense: 0 Gold: 0 Inventory: Handcrafted Bow (WP: 5, ranged), Stone Knife (WP: 8) Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round. -
We're waiting for everyone's actions, or the 24 hour mark. I'm praying I'm not the QM around when the time strikes.
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Heroica RPG - Quest #30: Ambassadors to Dastan
Zepher replied to Zepher's topic in The Heroica Archive
Nope. Not sure at all! Good luck! Be daring. If you all sit around and just target enemies one at a time as they come to you, that could work, but if you really plan and think out where each specific person needs to be, then you'll do much better. Phil can move if you ask him to. Bold your request, and he will follow it. Anyone not in the "party" will stay where they are. You may use whichever weapon you deem appropriate. We won't pick for you. To clarify, please bold which of your weapons you wish to use each round, as is the convention with people with two weapons (it's a hassle, but Boomingham does it too ). "I'll move to the throne room to cover while Nyx fights, but I won't go further! I refuse to leave Septrine without a defense. Thothwick, William, Nerwen, Arthur, while I don't advise leaving Ella without a defense... things are getting rather dicey down here. We could use some reinforcements. If you move towards Blackenord and U'Vires, some of those folks could peel off to help us against the Lion Knights. They can get to us faster than you can, so relieve them of their duty at the front door!" Don't forget battle order either, WBD! The OoC's should go down after this round, hopefully, but these questions are valid and good, so ask 'em now! -
A young orc in a expensive suit walks into the Hall and pins this notice to the board. He then leaves. OoC: We're departing either late tomorrow or early the next day.
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Quest 30 actually has had the most changes due to player actions than any of my other quests. Two invented side-quests, two battles that were originally never supposed to happen... even this final battle had 3 major NPCs who COULD have been here depending on actions, and only 1 of them is. The number of enemies is drastically lower from my characters, too, because of actions taken in the quest. I will address this too when we're done. And, yes, CMP, that is the way I framed my lessons. Politics do suck. I'm making you wait on purpose. Just as a taste of what is to come.