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Everything posted by Zepher
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Oh yay I got big text notes!
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[it's (not) so Good To Be King] - From my (not) so good performance at the end of Steampunk Mafia. I figured out the scum... sort of, but it was far too late, and I was very very dead. Most likely thanks to Hinckley! [Two Scoops] - Probably (hopefully) from my job at an ice cream shop. Don't know who it could be from... [bAWK!] - From my most stunning EB Mafia role. I BAWK'd my way into near victory. A near victory. Also most likely from the Hinckster himself.
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Jebs, after closely following your first Quest and looking forward for all of 35 to see the other Maa'ri again, I can honestly say that story was heart-wrenching. And the option offered is even more incredible. This is the most morally ambiguous situation Heroica has seen. Thank you.
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I was also confused by Whitefang killing Scumba at a point when MOST of the town was saying he was pretty a-okay in their books. I can't wait for Shadows to show up.
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Oh, yes, before I forget, thank you for giving us personality quirks and insisting that we use them. I liked having fun in a mafia game again! I feel that by focusing on those, we were forced to pay less attention to being angry. Even when I was gunning for someone (and I personally think I'm rarely rude in mafia games.... but even so...) I could ALWAYS laugh at a clever post they made.
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BAWK! Hurrah! Put that in your pipe and smoke it Shadows. I KNEW you were fooling us. Sort of. I protected Whitefang after we both claimed to you. That way, if Rufus showed up town, I figured we'd have covered our bases. I thought out of the two of us, you would kill Whitefang. Turns out I was wrong. Too bad, I would have gotten you. I'm confused Whitefang didn't tell everyone that you were the only person other than him that knew I had a Night Action. I thought that would have been enough to lynch you... and the fact that Rufus was a Villager... WHICH MEANT HIS RESULTS WERE TRUE. You were right to kill me, I'd have gone after you like a hellhound the next day. Draggy... I voted for you once. So... small victory there too. Hincks, I always have fun. BAWK BAWKITY BAWK BWAK, BAWK BAWK!
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I think you were looking at your ether, your health was perfect in the original post. Also, Skorpios targetted the General, so Roderick is still kicking.
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Very nice design. The little dots on the stem is a cool touch, and breaks up the mass of green. I'd give the green a few more colors - do you have any dark green? That might go well, and help break up the leaves in particular, which are rarely a solid color like that. A few gray and white studs in the dirt, along with some rises and falls might give us more to look at as well, though I love the pot design. The mouth is perfect, and the teeth are beautiful. I like the use of small teeth instead of the bigger ones. The tongue is the other perfect piece of it. Love it sticking straight up.
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Classic, clean, simple, compelling. Just like the real cover in style AND appearance.
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Then they got a freebie dodge of a damage.
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OoC: From a QM stand-point, doing the little cross-off thing doesn't really help. What happens when a summon rolls damage? Nothing? Round Three Gray Battle Cronk v. Roderick - Hit (([35x2]x2)-5=135) Tesni v. Roderick - Hit [([36x2]x2)x2]-5=283) Arthur v. Roderick - Special Damage Damage (32/2=16) Alexis v. General - Critical Hit ([([11x2]+22)x2]x2=176) (1 ether) Scorpius v. General - (22x2=44) Sasha v. Roderick - Frenzy (General: 32) (Roderick: 27) Bal v. Roderick - Mugging ([2x3]+11=17) (General: No Damage, Undead) (Roderick: 12) (12 Gold) Triad v. General - Critical Hit (No Damage, General is Undead) Alexis v. General - Hit ([33x2]x2=132) (1 ether) Haldor v. General - Special Damage (Haldor is Cursed and Fragile) Gray heals Alexis - Shield ([12x2]+27=51 health all) Other General - Not Hexed McColt - No Effect Given The battle continues. Cronk and Tesni charge Roderick and while he dodges one, he weaves into the other's swing, and then repeats the action. Arthur charges up a spell but Roderick slices his cheek open, and Arthur becomes distracted as the blood begins to flow out. Sasha and Bal both hit both of their opponents with well placed attacks, and Triad fends off the General, though she seems unable to damage his old bones. Alexis does send him staggering with a strong spell, but he retaliates by choking Haldor, who feels his energy sap out of him. The Nord shoves the General away and coughs dangerously. The Gray Wizard heals the entire party as the Amulet hung around Roderick's neck flashes brightly and the a powerful light begins to shine behind both of their opponents, boosting their abilities. The Enemies The Last General of Ennon *Immune to Scroll Magic* *Cursed* *Blessed* *Lucky* Level 42 Holy Undead Health: 106/741 (-9) Special Damage: Lost Soul – The Last General of Ennon causes the attacker’s soul to dissociate with their body, causing them to be cursed and fragile until remedied. Drops: Nostrum x4, Soma x4, Phoenix Essence Possessed Sir Roderick *Cursed* *Fragile* *Blessed* *Hastened* Level 32 Holy Health: 79/616 (-9) SP: 5 Special Damage: Ennoc’s Glory – Ennoc’s Splinter inside Sir Roderick takes over for the next round. The splinter will take halved damage. Drops: Sir Roderick’s Sword (WP: 12, Darkness Elemental, Long Sword), Sir Roderick’s Shield (SP: 6, Immunity to Afraid), 500 Gold The Party Haldor Skovgaard Level 19 1/2 Shaman *Immune to Weakened* *Encouraged* *Cursed* *Fragile* Power: 29 Defense: 4 Health: 36/36 Ether: 23/27 Gold: 50 (Owed 50 from Elgar Gligin (Jedi Master Brick), (Owes 33 to Dyric Rone (The Legonater) Equipment: Bear Claw Gloves (WP:8, SP:+2), Ethereal Cloak (SP:+2, +4 Ether), Pugilist's Gloves (+2 Power, Weakened Immunity). Inventory: Heavy Metal Rod (WP:12, Light and Water elemental), Paper Doll (Hexed immunity), Scroll of Blindness (Blinded effect), Shovel, Pickaxe, Diamond of Thoric, Bluehood's Aquamarine, Emerald Lamp of Summoning, Health Core, Potion (x3), Remedy x2, Mead, Phoenix Essence, Zoot's Plaything Bal (Actions dictated by Cronk) Level 11 Rogue *Hastened* *Encouraged* Power: 16 Health: 18/18 Gold: 12 Equipped: Honor & Glory (Duel-Daggers, WP: 5, user is permanently hastened) Inventory: Potion x2, Emerald, Garnet, Throwing Dagger (WP: 2) Arthur Justus Regulus VII Level 17 Sorcerer*Immune to Sealed* *Lucky* *Encouraged* Power: 26 Health: 27/27 Ether: 14/27 Defense: 3 Gold: 139 (Owes 4 44 124 Gold to Alf (Bricksandparts) and 50 gold to Bartholomew Docken (Brickdoctor) debt entrusted to Boomingham) Equipment: Cat-o'-Nine-Tails (WP:9; damage divided between all enemies, suitable for rogues), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin) Inventory: Staff of the Cultist Battlemage (WP: 7; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Bedroll, Telescope, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Shovel, Grand Tonic, Holy Bomb, Remedy Sasha (Actions dictated by Tesni) Level 18 Barbarian *Encouraged* Power: 32 Health: 25/25 Gold: 0 Equipped: Axe of Ilrion (WP: 14, Fire Ice Elemental) Inventory: Mead, Potion Triad (Actions dictated by Arthur) Level 22 1/3 Ranger Power: 37 (43) Health: 28/28 Gold: 0 Equipped: Acerpusculum Blade (Acerpusculum Shuriken) (WP: 15 [21, Retrievable], suitable for rangers/rouges), Cowl of the Acerpusculum (Headwear, User is Immune to Status Effects) Inventory: None Skorpio (controlled by Masked Builder) Element: Darkness Power: 22 Alexis Fenral Level 22 2/3 *Hastened* *Immune to Fragile* *Encouraged* Power: 33 Defense: 3 Health: 35/35 Ether: 11/23 Gold: 142 GP: 3 Equipment: Mockthril Longbow (WP:11, ranged), Quickdraw Quiver (permanent hastened-effect), Lieutenant's Helmet (SP:3, protects from fragile) Inventory: Flute of the Magi (WP:3, asleep-effect), Staff of Ennon - (WP: 5, Light Elemental, Restores 2 ether on a successful hit), Opal (Ice), Topaz (Lightning), Ruby (Fire), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Tonic, Grand Tonic, Milk, 2 Meads, Nostrum, Venom, Smoke Bomb, Fire Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Potion, Holy Bomb, 2 Remedies Spirits: Skorpios (Amethyst), Ocven the Ice Dragon (Opal), Shalma the Thunderbird (Topaz), Sarp Zarra (Aquamarine), Mandy (Ruby), ???? (Diamond) Cronk Level 23 2/3 Paladin *Encouraged* Power: 35 Defense: 14 Health: 43/43 Ether: 8/26 Gold: 90 Equipment: Beast Skewer (Lance; WP: 12, Ice), Ennoc's Blessing (Shield, SP: 8), Elaborate Helmet (SP: 2), Paladin's Armour (Suitable for Paladins, +4 SP, +2 Max Ether) Inventory: Zoot's Bane (Suitable only for Cronk; WP: 12, Light), Sword of Bashing (Longsword; WP:5), Healing Staff (WP: 5; healing effect), Heavy Armor (SP:6, Power -6), Blacksmith Writ, Bedroll, Phoenix Essence, Holy Bomb, Remedy Tesni Hightribe Level 25 1/3 Berserker *Encouraged* Power: 36 Defence: 11 Health: 45/45 Gold: 655 Equipped: Cysgodion (WP: 11, Darkness, greatsword), Bone Claws (WP:3, SP:2), Mockthril Shield (SP:5), Dragon Bone Armor (SP:4)(+2 max health) Inventory: Mellt (Warhammer, Lightning, Ice (WP:10), Dryw ar Zoot (WP:14, Light, longsword), Spiked Club (WP:8), Cryfder (WP:6), Emerald (Wood), 2 Potions, 3 Remedies, 2 Phoenix Essences, 2 Meads, 5 Venoms, Nostrum, Smoke Bomb, Minimizing Dust, Holy Bomb Gray Wizard Level 27 Cleric *Too Weak For Physical Attacks* (Actions dictated by Haldor) *Encouraged* Power: 39 Health: 35/35 Ether: 3/31 Gold: 0 Equipped: Old Stone Staff (WP: 12, Light Elemental) Inventory: None
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Boo internal bleeding. We live in a magical world. Make him suffer through a curse that he finally succumbs to upon either succeeding or failing the quest. His power slowly drains, but he works hard to make his final act be worth it.
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I remember that too. I was hoping you'd forget. It's a ballsy move, I'll give you that, and very cool, but I don't think I'd be able to do it personally. You might want to wait until the quest is over to appease your QM, though.
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Mafia School: Police Infiltration - Sign Up Thread
Zepher replied to Pandora's topic in LEGO Mafia and Role-Play Games
I'd like to apply for the part of the rough and tumble, plays by his own book, Detective Treestump. -
Heroica RPG - Quest #40: The Strivvian Job
Zepher replied to Scubacarrot's topic in The Heroica Archive
OoC: You didn't mark down my health. Also, just realized you haven't been taking my elemental damage into account... my sword should be doing double damage, PLUS I'm encouraged. Round 3 I should have dealt 128 dmage (WP: 9 + Level 19 + 4 Bluehood Powerrr = 32 Damage x 2 Encouraged = 64 Damage Dealt x2 Darkness = 128. "Alright, no one touch the Rat or Buggerer! The first will be mine, the second will wreck havoc among it's mates. Can't say it's surprising to see Orcs hurting Orcs so much. They really are brutal creatures." Boomingham turns to Nyx. "I got you into a mess, I got you out of it. That's the way the world ought to work. I promise you, if you think I've screwed up, you tell me, and I'll amend it. Always." "Bosun, you and I have yet to finish our sparring match. While I finish this green-faced coward off, I'd appreciate it if you took out Orc B, Bob and Lorenzo. If he falls to Mac first, please change your attack to be against Orc A." Boomingham continues hacking with his King of the Desert, but remains in the back row. Battle Order Boomingham Atramor Nyx Mac Jacob Christian Lorenzo Bob Ignacio Ellaria Rufindel Skrall -
Round Two Gray Battle Cronk heals Self - Heal Less (23 health restored) (1 ether) Tesni v. Roderick - Shield (All Heroes Encouraged) Arthur uses Scroll of Fragility on Roderick - Success Success (1 ether, Roderick Fragile) Alexis v. General - Aim (11x2=22) (1 ether) Triad does nothing Bal v. General - Hit (11) Bal v. General - Special Damage (Roderick is Cursed & Fragile) Sasha v. General - Special Damage (Roderick is Cursed & Fragile) Alexis v. General - Hit (33x2=66) (1 ether) Haldor v. General - Special Damage (Roderick is Cursed & Fragile) Gray heals Triad - Heal More ([12x2]+27=51) (1 ether) Skorpio v. General - Hit (22x2=44) Other General - Not Hexed The battle continues. Cronk takes a quick breather, and Tesni calls out, encouraging her allies the for the remainder of the battle. Alexis and Bal fire a spell and stab at the General respectively, before he goes mad and turns on Roderick, flinging a series of spells at the possessed Knight. The Gray Wizard, supported by McColt, makes his way over to Triad and heals her. Skorpio stabs the General through his his stinger, revealing bones under the plated armor on the General's torso. Light suddenly shines down on the General, blessing him, and the battle continues. The Enemies The Last General of Ennon *Immune to Scroll Magic* *Cursed* *Blessed* Level 42 Holy Undead Health: 597/744 (-6) Special Damage: Lost Soul – The Last General of Ennon causes the attacker’s soul to dissociate with their body, causing them to be cursed and fragile until remedied. Drops: Nostrum x4, Soma x4, Phoenix Essence Possessed Sir Roderick *Cursed* *Fragile* Level 32 Holy Health: 423/619 (-6) SP: 5 Special Damage: Ennoc’s Glory – Ennoc’s Splinter inside Sir Roderick takes over for the next round. The splinter will take halved damage. Drops: Sir Roderick’s Sword (WP: 12, Darkness Elemental, Long Sword), Sir Roderick’s Shield (SP: 6, Immunity to Afraid), 500 Gold The Party Haldor Skovgaard Level 19 1/2 Shaman *Immune to Weakened* *Encouraged* Power: 29 Defense: 4 Health: 36/36 Ether: 23/27 Gold: 50 (Owed 50 from Elgar Gligin (Jedi Master Brick), (Owes 33 to Dyric Rone (The Legonater) Equipment: Bear Claw Gloves (WP:8, SP:+2), Ethereal Cloak (SP:+2, +4 Ether), Pugilist's Gloves (+2 Power, Weakened Immunity). Inventory: Heavy Metal Rod (WP:12, Light and Water elemental), Paper Doll (Hexed immunity), Scroll of Blindness (Blinded effect), Shovel, Pickaxe, Diamond of Thoric, Bluehood's Aquamarine, Emerald Lamp of Summoning, Health Core, Potion (x3), Remedy x2, Mead, Phoenix Essence, Zoot's Plaything Bal (Actions dictated by Cronk) Level 11 Rogue *Hastened* *Encouraged* Power: 16 Health: 18/18 Gold: 0 Equipped: Honor & Glory (Duel-Daggers, WP: 5, user is permanently hastened) Inventory: Potion x2, Emerald, Garnet, Throwing Dagger (WP: 2) Arthur Justus Regulus VII Level 17 Sorcerer*Immune to Sealed* *Lucky* *Encouraged* Power: 26 Health: 27/27 Ether: 14/27 Defense: 3 Gold: 139 (Owes 4 44 124 Gold to Alf (Bricksandparts) and 50 gold to Bartholomew Docken (Brickdoctor) debt entrusted to Boomingham) Equipment: Cat-o'-Nine-Tails (WP:9; damage divided between all enemies, suitable for rogues), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin) Inventory: Staff of the Cultist Battlemage (WP: 7; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Bedroll, Telescope, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Shovel, Grand Tonic, Holy Bomb, Remedy Sasha (Actions dictated by Tesni) Level 18 Barbarian *Encouraged* Power: 32 Health: 25/25 Gold: 0 Equipped: Axe of Ilrion (WP: 14, Fire Ice Elemental) Inventory: Mead, Potion Triad (Actions dictated by Arthur) Level 22 1/3 Ranger Power: 37 (43) Health: 28/28 Gold: 0 Equipped: Acerpusculum Blade (Acerpusculum Shuriken) (WP: 15 [21, Retrievable], suitable for rangers/rouges), Cowl of the Acerpusculum (Headwear, User is Immune to Status Effects) Inventory: None Skorpio (controlled by Masked Builder) Element: Darkness Power: 22 Alexis Fenral Level 22 2/3 *Hastened* *Immune to Fragile* *Encouraged* Power: 33 Defense: 3 Health: 22/35 Ether: 14/23 Gold: 142 GP: 3 Equipment: Mockthril Longbow (WP:11, ranged), Quickdraw Quiver (permanent hastened-effect), Lieutenant's Helmet (SP:3, protects from fragile) Inventory: Flute of the Magi (WP:3, asleep-effect), Staff of Ennon - (WP: 5, Light Elemental, Restores 2 ether on a successful hit), Opal (Ice), Topaz (Lightning), Ruby (Fire), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Tonic, Grand Tonic, Milk, 2 Meads, Nostrum, Venom, Smoke Bomb, Fire Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Potion, Holy Bomb, 2 Remedies Spirits: Skorpios (Amethyst), Ocven the Ice Dragon (Opal), Shalma the Thunderbird (Topaz), Sarp Zarra (Aquamarine), Mandy (Ruby), ???? (Diamond) Cronk Level 23 2/3 Paladin *Encouraged* Power: 35 Defense: 14 Health: 43/43 Ether: 8/26 Gold: 90 Equipment: Zoot's Bane (Suitable only for Cronk; WP: 12, Light) Ennoc's Blessing (Shield, SP: 8), Elaborate Helmet (SP: 2), Paladin's Armour (Suitable for Paladins, +4 SP, +2 Max Ether) Inventory: Beast Skewer (Lance; WP: 12, Ice), Sword of Bashing (Longsword; WP:5), Healing Staff (WP: 5; healing effect), Heavy Armor (SP:6, Power -6), Blacksmith Writ, Bedroll, Phoenix Essence, Holy Bomb, Remedy Tesni Hightribe Level 25 1/3 Berserker *Encouraged* Power: 39 Defence: 11 Health: 45/45 Gold: 655 Equipped: Cysgodion (WP: 11, Darkness, greatsword), Bone Claws (WP:3, SP:2), Mockthril Shield (SP:5), Dragon Bone Armor (SP:4)(+2 max health) Inventory: Mellt (Warhammer, Lightning, Ice (WP:10), Dryw ar Zoot (WP:14, Light, longsword), Spiked Club (WP:8), Cryfder (WP:6), Emerald (Wood), 2 Potions, 3 Remedies, 2 Phoenix Essences, 2 Meads, 5 Venoms, Nostrum, Smoke Bomb, Minimizing Dust, Holy Bomb Gray Wizard Level 27 Cleric *Too Weak For Physical Attacks* (Actions dictated by Haldor) *Encouraged* Power: 39 Health: 35/35 Ether: 3/31 Gold: 0 Equipped: Old Stone Staff (WP: 12, Light Elemental) Inventory: None "Haldor, I did not bring a sword into the VAlley because I thought it was a place of Gods, and I didn't want to be disrespectful. I can still serve, however. I am a tactician, I know how you can best use the terrain. Have me advise one member of your party each round, and I can help you still." OoC: Haldor, you may ask McColt to target one member of the party each round. Also, pick one of the following status effects: Hastened, Encouraged, Lucky, Blessed. McColt will have a 1/4 chance of giving them that effect.
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I would never kill a PC without the players consent! If the player gave consent....
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I'll wait until I find a suitable quest, thematically, and then see if it evolves in a way that Boomingham will die. Essentially, if a ending to his arc presents itself, I will kill him off. If not, I'd love for him to die near the end of Heroica, if there ever is some final epic quest that results in a Hero slaughter, I'd love to have him be part of that.
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Round One Gray Battle Cronk v. Roderick - Damage (32-14=18) Tesni v. Roderick - Critical Hit ([([14x3]+25)x2]-5=129) Arthur v. Roderick - Hit Special Damage (26/2=13 damage to all[-5 Roderick=8]) (all cursed) Alexis v. Roderick - Damage ([32/2]-3=13) Triad v. The General - Damage ([42/2=21) Bal v. Roderick - Damage (32/2=16) Sasha v. Roderick - Hit (32-5=27) Alexis v. Roderick - Shield (Skorpios) Haldor v. Roderick - Critical Hit (([8x3]+19)-5=38) Gray heals Bal - Heal Less (27) (1 ether) General - Hexed The battle commences. Cronk and Roderick exchange blows, but Roderick is too fast for Cronk, and skewers him in the stomach. Tesni slams her sword into his back while he is bent over Cronk. Roderick's armor takes some of the damage, but even so he slams into the ground hard. He rolls over and tries to spring to his feet, but Arthur is already there, whip flying. He lashes Roderick across the face, and then whips he General as well. Roderick retrieves his sword from where he dropped it. He rams the butt of it into Alexis' gut as she tries to chant a spell, and the General fires a bolt of light that catches Triad in the face, knocking her back into a wall. Bal lifts his dagger, ready to throw it, but Roderick is already upon him, and a slash is made down Bal's face that leaves his nose and one of his ears hanging by a few bloody threads. Sasha cries out, ramming her axe into her former lover and inspiration with a shockingly powerful blow that sends him sprawling into the staircase. Alexis takes the break in the battle to summon forth Skorpios. The giant scorpion fills one of the corners of the tower and begins to strike the next round. Haldor pounces on the downed Roderick and sinks his claws into a gap in his armor, twisting at the corrupted flesh. Instead of blood, rays of blinding light start to poke through, and Haldor pulls back in shock. The Gray Wizard heals Bal as the enemies collect themselves and prepare for another barrage of attacks. The General shakes his head, and the lights in his skull dim. He turns to the heroes. "I will help destroy the monster I've created.... for the true righteous light..." The Enemies The Last General of Ennon *Immune to Scroll Magic* *Cursed* *Hexed (1 Round)* Level 42 Holy Undead Health: 737/747 (-3) Special Damage: Lost Soul – The Last General of Ennon causes the attacker’s soul to dissociate with their body, causing them to be cursed and fragile until remedied. Drops: Nostrum x4, Soma x4, Phoenix Essence Possessed Sir Roderick *Cursed* Level 32 Holy Health: 423/622 (-3) SP: 5 Special Damage: Ennoc’s Glory – Ennoc’s Splinter inside Sir Roderick takes over for the next round. The splinter will take halved damage. Drops: Sir Roderick’s Sword (WP: 12, Darkness Elemental, Long Sword), Sir Roderick’s Shield (SP: 6, Immunity to Afraid), 500 Gold The Party Haldor Skovgaard Level 19 1/2 Shaman *Immune to Weakened* Power: 29 Defense: 4 Health: 36/36 Ether: 23/27 Gold: 50 (Owed 50 from Elgar Gligin (Jedi Master Brick), (Owes 33 to Dyric Rone (The Legonater) Equipment: Bear Claw Gloves (WP:8, SP:+2), Ethereal Cloak (SP:+2, +4 Ether), Pugilist's Gloves (+2 Power, Weakened Immunity). Inventory: Heavy Metal Rod (WP:12, Light and Water elemental), Paper Doll (Hexed immunity), Scroll of Blindness (Blinded effect), Shovel, Pickaxe, Diamond of Thoric, Bluehood's Aquamarine, Emerald Lamp of Summoning, Health Core, Potion (x3), Remedy x2, Mead, Phoenix Essence, Zoot's Plaything Bal (Actions dictated by Cronk) Level 11 Rogue *Hastened* Power: 16 Health: 18/18 Gold: 0 Equipped: Honor & Glory (Duel-Daggers, WP: 5, user is permanently hastened) Inventory: Potion x2, Emerald, Garnet, Throwing Dagger (WP: 2) Arthur Justus Regulus VII Level 17 Sorcerer*Immune to Sealed* *Lucky* Power: 26 Health: 27/27 Ether: 15/27 Defense: 3 Gold: 139 (Owes 4 44 124 Gold to Alf (Bricksandparts) and 50 gold to Bartholomew Docken (Brickdoctor) debt entrusted to Boomingham) Equipment: Cat-o'-Nine-Tails (WP:9; damage divided between all enemies, suitable for rogues), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin) Inventory: Staff of the Cultist Battlemage (WP: 7; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Bedroll, Telescope, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Shovel, Grand Tonic, Holy Bomb, Remedy Sasha (Actions dictated by Tesni) Level 18 Barbarian Power: 32 Health: 25/25 Gold: 0 Equipped: Axe of Ilrion (WP: 14, Fire Ice Elemental) Inventory: Mead, Potion Triad (Actions dictated by Arthur) Level 22 1/3 Ranger Power: 37 (43) Health: 7/28 Gold: 0 Equipped: Acerpusculum Blade (Acerpusculum Shuriken) (WP: 15 [21, Retrievable], suitable for rangers/rouges), Cowl of the Acerpusculum (Headwear, User is Immune to Status Effects) Inventory: None Alexis Fenral Level 22 2/3 *Hastened* *Immune to Fragile* Power: 33 Defense: 3 Health: 22/35 Ether: 16/23 Gold: 142 GP: 3 Equipment: Mockthril Longbow (WP:11, ranged), Quickdraw Quiver (permanent hastened-effect), Lieutenant's Helmet (SP:3, protects from fragile) Inventory: Flute of the Magi (WP:3, asleep-effect), Staff of Ennon - (WP: 5, Light Elemental, Restores 2 ether on a successful hit), Opal (Ice), Topaz (Lightning), Ruby (Fire), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Tonic, Grand Tonic, Milk, 2 Meads, Nostrum, Venom, Smoke Bomb, Fire Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Potion, Holy Bomb, 2 Remedies Spirits: Skorpios (Amethyst), Ocven the Ice Dragon (Opal), Shalma the Thunderbird (Topaz), Sarp Zarra (Aquamarine), Mandy (Ruby), ???? (Diamond) Cronk Level 23 2/3 Paladin Power: 35 Defense: 14 Health: 25/43 Ether: 8/26 Gold: 90 Equipment: Zoot's Bane (Suitable only for Cronk; WP: 12, Light) Ennoc's Blessing (Shield, SP: 8), Elaborate Helmet (SP: 2), Paladin's Armour (Suitable for Paladins, +4 SP, +2 Max Ether) Inventory: Beast Skewer (Lance; WP: 12, Ice), Sword of Bashing (Longsword; WP:5), Healing Staff (WP: 5; healing effect), Heavy Armor (SP:6, Power -6), Blacksmith Writ, Bedroll, Phoenix Essence, Holy Bomb, Remedy Tesni Hightribe Level 25 1/3 Berserker Power: 39 Defence: 11 Health: 45/45 Gold: 655 Equipped: Cysgodion (WP: 11, Darkness, greatsword), Bone Claws (WP:3, SP:2), Mockthril Shield (SP:5), Dragon Bone Armor (SP:4)(+2 max health) Inventory: Mellt (Warhammer, Lightning, Ice (WP:10), Dryw ar Zoot (WP:14, Light, longsword), Spiked Club (WP:8), Cryfder (WP:6), Emerald (Wood), 2 Potions, 3 Remedies, 2 Phoenix Essences, 2 Meads, 5 Venoms, Nostrum, Smoke Bomb, Minimizing Dust, Holy Bomb Gray Wizard Level 27 Cleric *Too Weak For Physical Attacks* (Actions dictated by Haldor) Power: 39 Health: 35/35 Ether: 4/31 Gold: 0 Equipped: Old Stone Staff (WP: 12, Light Elemental) Inventory: None OoC: Alexis, please direct me to where I can find the summon's stats. I swear I've seen them somewhere.
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No, that's fantastic. I want more Scuba drops and story and actually challenging battles, AND more player interaction. Gotta love this party. And I'm not trying to cause a huge fuss over the Hexed effect. I've seen it always as redirected because it says "instead of", which meant to me the enemy would still technically "target" a party member, but then turn on an enemy instead. Much like if 3 players target it, and it rolls damage, even though the heroes targeted it, the enemy is hit. That's the way I've seen it done (and done it) in the past. I'm fine with it being different, I just wish you had told us the way you were doing it when you had seen my explanation of the reasoning of the battle order. I was clearly planning and paying attention, but was expecting something different than what happened RULES wise. I don't think it would have been unfair to warn me that I had a bad understanding of your interpretation of the rules.
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Heroica RPG - Quest #40: The Strivvian Job
Zepher replied to Scubacarrot's topic in The Heroica Archive
I know it's not your job to help us strategize, but if you see us strategize using a style that other QMs use, but you don't, you could at least warn us that there will be a difference. My expectations were pretty clear there. You could have just nudged me and said "oh, sorry, that's how we've seen it on other quests, but I won't be doing it that way." But I guess no sense crying over spilled milk. "Alright. Sorry for the bum job Nyx, turns out my brain is idling. I'll just go ahead and patch you up." Boomingham tries his hand at healing his friend from the back row as both Bob and Lorenzo attack Orc B from the front row. "Leave the rat untargetted. We can't hurt it, and it will come after me this round, but do very little damage. Leave another two untargetted as well, Atramor will be able to whack them while he's behind his plank of wood." Battle Order Boomingham Atramor Skrall Nyx Lorenzo Bob Ignacio Christian Jacob Mac Ellaria Rufindel -
Bal and Triad need to be in that order.
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Heroica RPG - Quest #40: The Strivvian Job
Zepher replied to Scubacarrot's topic in The Heroica Archive
Why wouldn't you tell that to us that's how you'd do it while we were planning for the round. -
Heroica RPG - Quest #40: The Strivvian Job
Zepher replied to Scubacarrot's topic in The Heroica Archive
Blackpeg should have targeted Nyx before redirecting his attack . I should have taken that Orc A free hit. Or at least that's the way I've seen it done in the past. -