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Zepher

Eurobricks Fellows
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Everything posted by Zepher

  1. OoC: Right you are again. It appears I was initially right by accident. I thought it was the next damage/special damage, but you're right in saying that they should still be in effect, barring Apprentice B who technically died and therefore lost the effect.
  2. OoC: Sorry, they should no longer be stunned, that's just me being dumb again. I apologize profusely. I think the strategy still stands as is, but I will allow you time to fix it because of my mistakes. My goal is to run one battle in the entirety of the five Wren quests without a mistake, but my time is running out .
  3. Switching won't cost a turn. I've been wondering where those sticky gloves went! I keep checking Dyric and Alexis- you cheeky bastard, taking the gold earning equipment for yourself when optimizing the builds. I'll add the 100 gold next round!
  4. Fish Market Battle Round One >Skrall v. Archer A - Aim ((11+2+4)*3=17) >Hoke v. Cleric A - Hit (41*2=82) (-1 ether) >Haldor v. Vonnetate - Special Damage Special Damage (No Effect) >Haldor uses Scroll of Sleep on Vonnetate - Success (-1 ether) >Dyric v. Warrior A - Shield Shield (245622: No Assassinations) (46+(16*2)+(24*2)+(32*2)=190 gold) (AoE: Technically wake up Vonnetate, even though he is immune to it). >Dyric v. Warrior B - Shield Hit (115526: Clerics Assassinated) (46+(16*2)+(24*2)+(32*2)=190 gold) Phil v. Warrior A - Hit (36*2=72) (Ignores SP first Round) (Cursed) Gnash v. Archer B - Special Damage (Skrall: 24-5=19, Hoke: 24-5=19, Haldor: 24-5=19) (How do you all have the same SP?! It's a dream come true.) Atramor v. Cleric B - Miss (6 Damage to self) McColt encourages Hoke - Failure (5) The battle begins fiercely, with both sides fighting as hard as they can. Skrall fires off a bolt and Hoke blasts one of the Clerics with a spout of fire. The Cleric bursts into flames and growls fiercely, charging forward, but Dyric drops both him and his friend with well placed bolts to the head. Haldor tries to attack Vonnetate, but the Pongcanis picks him up and slams him into his knee, (a la Bane). Haldor's armor protects him, but he is rattled. Phil slams his hammer into a warrior's face and bloodies it considerable, but a rain of arrows from the above balcony pierce through Skrall, Haldor and Hoke's armors and skins. Atramor mishandles his new weapon and is burns his hands. He drops it with a clatter. The Fish Market Enemies Vonnetate Level 46 Bestial Humanoid *Immune to Fragile, Blinded, and Weakened* *Immune to Instant Kills* Health: 650/650 SP: 15 Special: Backbreaker – Vonnetate breaks the hero’s back. The hero is fragile until the end of the quest. Cannot be remedied. Passive Special I: Warrior’s Roar – All heroes targeting Vonnetate become enraged for the remainder of the battle unless remedied. Passive Special II: Warrior's Fortitude. All negative effects last only 3 rounds on Vonnetate. Drops: 340 Gold, Chains of the Pongcanis Chief, 2 Pongcanis Brew Pongacnis Archer A Level 24 Bestial Humanoid Health: 273/324 Special: Triple Shot – The Pongacnis Archer deals 24 damage to the first three enemies in the BO. Passive Special: Back Row – Takes 1/2 damage unless from ranged attack. Attacks ignore row. Drops: Precision Bow Pongacnis Archer B Level 24 Bestial Humanoid Health: 324/324 Special: Triple Shot – The Pongacnis Archer deals 24 damage to the first three enemies in the BO. Passive Special: Back Row – Takes 1/2 damage unless from ranged attack. Attacks ignore row. Drops: 8 Gold Pongacanis Warrior A Level 32 Bestial Humanoid *Cursed* Health: 364/436 SP: 4 Special: Defensive Strike – The Ponganis Warrior deals 15 damage to all opponents and is protected from all damage the following round. Drops: Pongcanis Flail (WP: 6) Pongacanis Warrior B Level 32 Bestial Humanoid Health: 436/436 SP: 4 Special: Defensive Strike – The Ponganis Warrior deals 15 damage to all opponents and is protected from all damage the following round. Drops: Pongcanis Brew The Fish-Market Party Skrall 80 year old Male Ogre Hunter Level 23 2/3 *Party Leader* *Favors Humanoid and Demon Enemies* *Immunity to Fragile* *Natural Respite* *Special Guard* Power: 36 (40 vs. Beasts) Defense: 5 Health: 18/37 Gold: 70 Equipment: Hunter's Crossbow (WP:11, +4 vs. Beasts), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Heavy Armor (SP: 5, wearer is immune to fragile effect, body wear), Lucky Doubloon (Grants "Special Guard") Inventory: Smoke Bomb, Mead, Grand Potion, 2 Potions, Minimizing Dust, Nostrum, Remedy Haldor Skovgaard Level 24 Shaman *Immune to Weakened and Fragile* *Natural Respite* *Lucky* Power: 40 Defense: 5 Health: 22/41 Ether: 25/30 Gold: 76 Equipment: Zoot er Isen (WP:14, Ice and Light Elemental), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Pugilist's Gloves (+2 Power, Weakened Immunity), Heavy Armour (SP:+5, Fragile Immunity). Inventory: Heavy Metal Rod (WP:12, Water Elemental), Bear Claw Gloves (WP:8, SP:+2), Shovel, Pickaxe, Bedroll, Emerald Lamp of Summoning, Scroll of Sealing, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether), Potion (x4), Remedy (x4), Mead , Nostrum, Smelling Salts (x2), Soma (x2), Venom, Mulled Wine Phil (Victor) Level 21 Dragon Knight *Immune to Fire, Air and Earth Elemental Attacks* *Immune to Asleep and Fast Asleep effects* *Natural Respite* Power: 36 Health: 39/39 Defense: 2 Gold: 50 Equipment: Hammer of Dastan (WP: 15, Fire/Earth Elemental), Helmet of Dastan (SP: 2), Ancient Crown (Deals Cursed Effect on First Successful Hit), Sandman's Parasol (Immune to Asleep and Fast Asleep effects) Inventory: Meads (x2), Dragon Scale Dyric Rone Level 18 1/2 Assassin *Hastened* *Lucky* Power: 29 Health: 29/29 Defense: 2 Gold: 2470 Equipment: Briar Bow (WP: 11; wood-elemental), Ring of Sight (protects from blinded), Elaborate Helmet (SP: 2) Inventory: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Longsword (WP: 3), Aquamarine (Water), 3 Potions, 4 Grand Potions, Grand Tonic, Elixir, 3 Remedies, Mead, 2 Venoms, Smoke Bomb, Skeleton Decoy, 2 Mythril Shards (2/4 of a Mythril), Silver Ore (Worth 60 gold), Winged Sandals, Phoenix Essence, Bone Atramor Gibbin Level 23 1/3 *Deals Badly Poisoned* *Immune to Blinded* Power: 35 Health: 38/44 Defense: 2 Ether: 14/25 Gold: 99 Equipment: Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)), Witch's Talisman (Suitable for witches, Posioned Hits become Badly Poisoned Hits, accessory), Ethereal Cloak (SP:+2, +4 Ether, Blinded Immunity), Jester's Hat (Gains one immunity from targeted enemy) Inventory: Ratsbane (WP: 10, absorbs 2 health on successful strike, fire, ice, earth, wind elemental), Sword of Ancestral Hatred (WP: 6, gains 1 WP every kill made with it), Staff of the Elven Warlock (WP: 5, wood elemental), Heavy Flail (WP: 5, deals the Fragile effect), White Cloak (Suitable for clerics, +3 maximum health, backwear), Topaz, Amethyst (Loaned to Mallelio), Fire Bomb, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Shovel, Pickaxe, Grating Stone, Health Core Hoke Ablesword Level 20 2/3 Mystic Knight *Counterstriking* Power: 41 Defense: 5 Health: 19/38 Ether: 13/20 Gold: 125 Equipment: Twin Broadswords (WP:21, user can attacks 2 enemies in the same turn, user is unable to use a shield), Warrior's Treads (SP:2, Health +1), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level, handwear), Lieutenant's Helmet (SP:3, protects from fragile) Inventory: Opal, Ruby, Sapphire, Emerald, Aquamarine, Amethyst, Diamond, Topaz, 2 Phoenix Essence, 5 Potions, Grand Tonic, 2 Remedies, Smoke Bomb, Bedroll, Pickaxe, Shovel, Hollow Blade (Dagger: WP 6), Tonic, Grating Stone, Nostrum, Ether Core, Healing Staff (WP:5; heals instead of damaging), Fire Bomb, Scrap Metal, Vintul (Great sword: WP 15), Steel Buckler (Shield: SP 7), Ether Core Gnash Level 15 City Watch Guard Power: 23 Health: 29/29 Defense: 3 Gold: 17 Equipment: City Watch Halberd (WP: 6), City Watch Helmet (SP: 1), Tricorne (SP: 3) McColt (Controlled by PL) Has a 1/2 chance of either encouraging or hastening any given hero. Alternatively, has a 1/6 chance of inspiring a hero. Paladin Shrine Battle Round Two >Cronk v. Expert B - Critical Hit >Hans v. Master B - Special Damage (Creepy Croak) (-20 Damage All Party, Doubles Own Health, -1 ether) >Nyx v. Master A - Damage Hit (39*2*2=156) Thothwick v. Master B - Damage ([32/2]-10=6) Alexis v. Apprentice A - Critical Hit Special Damage ((([9*2]+27)/7=7 damage all, Zee damage redirected to Master A)(51, Apprentice B Assassinated) Alexis v. Apprentice A - Special Damage Hit (36/7=6 Damage to all, Zee's Damage Redirected to Master B) (2, No Assassination) Arthur v. Expert A - Critical Hit Miss - (([5*2]+20)*2/2=30) (+2 Ether) Poletad Zee v. Cronk - ([40/2]-17=3) (Zee: 28/2=19, Redirected to Apprentice A) Zee - Undying Love (-1 ether) One of the master issues forth a creepy croak. He seems to grow in stature, and the party stumbles back, rocked to their very core. The little brave Frog Paladin can't handle the soulless scream, and faints. The party rallies quickly to rain down merciless blows, and Alexis assassinates one of the Apprentices, but Zee brings him back quickly. The Paladin Shrine Enemies Zee, Queen of the Undead Level 40 Ice *Immune Instant Kills* Health: 520/520 Ether: 15/16 Special I: Helvetia’s Kiss – Zee deals 10 ice-elemental damage to the entire party, disregarding row and SP. This costs 1 ether. Special II: (Used if ether is depleted) All of Hel’s Wrath – Deals 30 ice-elemental damage to entire party. Passive Special I: Miracle of the Court – Negative effects inflicted on Zee last only one round. Passive Special II: Undying Love – At the end of each round, at the cost of one ether, Zee revives all fallen comrades at 0 health. They become SOULLESS. They cannot again be killed until Zee dies or runs out of ether. Passive Special III: Human Shield – All attacks directed at Zee are redirected to a random ally as long as said ally is not SOULLESS. Drops: Phoenix Incense, Zee’s Standard, Opal Master of the Court of Demons A Level 32 Dark Humanoid *Immune to Blind, Stunned, Sealed, Bound, and Instant Kills* Health: 98/464 Ether: 7/7 Special I: Creepy Croak - The Master gives a mighty croak, and doubles his health, at the loss of 20 health from each party member. Costs 1 ether. Note: Specials alternate. If ether is depleted, special damage will count as normal damage. Special II: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether.
 Special III: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Drops: Health Core Master of the Court of Demons B Level 32 Dark Humanoid *Immune to Blind, Stunned, Sealed, Bound, and Instant Kills* Health: 881/464 Ether: 6/7 Special I: Creepy Croak - The Master gives a mighty croak, and doubles his health, at the loss of 20 health from each party member. Costs 1 ether. Note: Specials alternate. If ether is depleted, special damage will count as normal damage. Special II: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether.
 Special III: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Drops: Health Core Expert of the Court of Demons A Level 26 Dark Humanoid *Immune to Instant Kill* *Stunned* Health: 255/305 Ether: 5/5 Special I:Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether. Note: Specials alternate. If ether is depleted, nothing happens. Special II: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Drops: 12 Gold, Potion Expert of the Court of Demons B Level 26 Dark Humanoid *Immune to Instant Kill* *Stunned* Health: 285/305 Ether: 5/5 Special I: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether. Note: Specials alternate. If ether is depleted, nothing happens. Special II: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Drops: 12 Gold, Potion Apprentice to the Court of Demons A Level 22 Dark Humanoid *Stunned* Health: 117/156 Ether: 3/3 Special: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Passive Special: Lust - This Apprentice wants to prove himself. When doing damage to heroes that are of higher level then him, he will defy SP. Drops: 4 Gold Apprentice to the Court of Demons B Level 22 SOULLESS Health: 0/156 Ether: 3/3 Special: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Passive Special: Lust - This Apprentice wants to prove himself. When doing damage to heroes that are of higher level then him, he will defy SP. Drops: 4 Gold The Paladin Shrine Party Cronk Level 28 1/3 Paladin *Party Leader* *Counterstriking* *Immune to Fragile* Power: 40 Defense: 14 Health: 23/46 Ether: 18/29 Gold: 78 Equipment: Zoot's Bane (Suitable only for Cronk; WP: 12, Light), Ennoc's Blessing (Shield, SP: 9), Paladin's Armour (Suitable for Paladins, +5 SP, +2 Max Ether), Counterstrike Gloves (After the wearer is struck by a Free Hit, they counter with strength equal to their level), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent) Inventory: Amethyst, Beast Skewer (Lance; WP: 12), Ennoc's Gratitude (Artifact, Accessory, User Perma-Blessed, Requires Light Weapon), Sword of Bashing (Longsword; WP:5), Bedroll, Shovel, Holy Bomb, 3 Stakes (WP:1 to each of them), 2 Remedies, Bennetton's Seal, Topaz, Health Core, 2 Lightning Bombs, Bloody Pointy Stick (WP: 1), Health Core Thothwick Level 21 1/3 Black Knight *Damage Undead* *Immune to Stunned and Hexed* Power: 33 (29 Ranged) Defence: 10 Health: 10/36 Gold: 285 Equipment: Banana Sabre (WP: 12, Heals Metasimians when used on them), Skull Shield (SP:6; immunity to darkness-elemental damage; suitable to Black Knights only), Black Knight's Armour (SP:4, protects from stunned-effect), Cultist's Hat (regular attacks do Damage to Undead), Paper Doll (Hexed immunity) Inventory: Shuriken (WP 8), 1 Bedroll, 1 Telescope, 1 Potion, 2 Grand Potions, 1 Bone, Sabre (WP 10), Venom, Phoenix Essence Sir Earl Poletad Level 17 1/2 Frog Paladin *KO'd* Power: 17 Health: 0/17 Ether: 15/17 Alexis Fenral Level 27 Assassin *Hastened* *Lucky* *Damage Undead* Power: 36 Health: 25/45 Gold: 1236 Equipment: Cat-o'-Nine-Tails (WP:9, damage divided between all enemies, Suitable For Rouges), Quickdraw Quiver (permanent hastened-effect), Loaded Die (permanent lucky-effect; accessory), Cultist Hat (damage vs undead) Inventory: Mockthril Longbow (WP:14, ranged), Flute of the Magi (WP:3, asleep-effect), Diamond, Tonic, 2 Meads, 2 Nostrums, Venom, Fire Bomb, Lightning Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Holy Bomb, 2 Remedies, 3 Somas, Phoenix Essence, 3 Grand Potions, Carrot, Fifty Shades of Bley, 2 Lightning Bomb, Venom, Health Core, Potion Hans Level 17 Chaos Regulator *Chaotic* *Sealed* *Deals Water-elemental damage* *Immune to Water-elemental damage* Power: 27 Health: 9/29 Defense: 6 Gold: 56 Equipment: Sword of Dastan (WP: 10), Armor of the Arena (SP: 4), Cast Iron Haddon Guard Helmet (SP: 2), Aqua Gear (Adds water-element to physical attacks and protects from water-elemental damage, accessory) Inventory: Arthur Justus Regulus VII Level 20 Sorcerer, *Immune to Sealed* *Lucky* Power: 32 Health: 10/30 Ether: 17/30 Defense: 3 Gold: 436 Equipment: Sir Roderick's Sword (WP:12, Longsword), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Sticky Gloves (Increases amount of gold stolen by 50%; handwear), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory) Inventory: Equipment: Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP: 5; healing effect), Staff of Ennon - (WP: 5, Light Elemental, Restores 2 ether on a roll of 2, 3, or 4) Gems: 2 Opal (Ice), 2 Amethyst (Darkness), 2 Topaz (Lightning), 2 Diamond (Light), Garnet (Earth), Ruby (Fire), Aquamarine (Water), Sapphire (Wind) Tools: Bedroll, Telescope, Shovel, Magnifying Glass Consumables: Remedy (x2), Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle), Paralyzing Venom, Mead (x2), Potions (x2), Zoot's Plaything Nyx Level 24 Battle Mage *Secondary Party Leader* *Natural Respite* *Encouraged* *Lucky* Power: 39 Defense: 3 Health: 13/33 Ether: 32/34 Gold: 78 Equipment: Book of a Thousand Creatures (WP:14, each roll has a 1/6 chance to summon a creature to aid the hero), Robe of the Archmagi (SP:3, Max. Ether +5, protects from sealed-effect), High Heels (+1 Power), Amulet of the Court (Negative Effects last one round) Inventory: Dawnstar II (WP: 9), The Fishstick (WP:7 Double damage while on ships), Healing Staff (WP: 5), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water), Diamond (Light), Potion, 3 Tonics, 2 Grand Tonics, Ether Core, 2 Bedrolls, 5 Bones, 2 Bomb XX, Spider Leg (WP:8, doubled against flying enemies; spear), Remedy, Shiny Helmet (+1 max health), Phoenix Essence, Monkey Bar (all minions, pets, summons etc are Hastened), Scroll of Frailty, Fire Bomb, Scrap Metal, Smoke Bomb, 3 X1 (May be combined with a bomb to double it's damage output - CAN stack), 2 X2 (May be combined with a bomb to get it to ignore SP)
  5. Flipz, please stop commenting on other battles. I split you guys up so you have to split up resources, and your brain is considered a resource.
  6. Hey all y'all voters! With only 5 days left until the polls close, we are proud to announce a little twist! If you had (or are having) trouble choosing ONE thing to vote for in ONE of the categories, don't despair! We're here to help. Every voter (those who have already voted, and those we're waiting on- and there are still quite a few of you out there) may now have ONE extra vote in one category in EACH section! Those sections and categories are, again: QMs/NPCs (send these votes to Zepher) (This is a section, pick ONE of the below categories for your extra vote): Best Scenery/Photography Best Game Mechanic (including battle mechanic, puzzles, riddles, etc.) Best Item Best Friendly NPC (Roleplaying) Best Villianous NPC (Roleplaying) Best Villain/Enemy (Game Mechanic-wise) Best Story *Note: You may not use your extra vote to vote for something twice!* Players/Character (send these votes to WBD) (This is a section, pick ONE of the below categories for your extra vote): Best Roleplayer Best Battle Strategist Best Character Optimizer Most Badass Character Most Original Character Most Powerful/Meaningful Relationship (Doesn't have to be a love relationship) Best Party Dynamic (Quest #) *Note: You may not use your extra vote to vote for something twice!* And just you wait to see which celebrity hosts we've got waiting around to present the awards (QMs, again, you may be contacted shortly after the voting closes).
  7. I will one day, when hosting Atramor (if I ever get back to him) make an enemy with a special damage that KO's the rest of it's party, can only be targeted by witches, and is lucky!
  8. Copy and paste error! Woohoo!
  9. I did not, but now have and it resulted in a damage, so remains the same. I am retracting that note. It was originally a way to sort of get around immunity (the original version of that attack ignored immunity all together, but then I changed it to them being able to weather the hit once, and now I'm getting rid of that clause). Immunity is immunity- sorry for trying to circumvent it. Assume that part of the special doesn't exist, in future rounds it will read like this: Special: Backbreaker – Vonnetate breaks the hero’s back. The hero is fragile until the end of the quest. Cannot be remedied.
  10. "Very well. Let the blood flow." The Fish Market Enemies Vonnetate Level 46 Bestial Humanoid *Immune to Fragile, Blinded, and Weakened* *Immune to Instant Kills* Health: 650/650 SP: 15 Special: Backbreaker – Vonnetate breaks the hero’s back. The hero is fragile until the end of the quest. Cannot be remedied. Passive Special I: Warrior’s Roar – All heroes targeting Vonnetate become enraged for the remainder of the battle unless remedied. Passive Special II: Warrior's Fortitude. All negative effects last only 3 rounds on Vonnetate. Drops: 340 Gold, Chains of the Pongcanis Chief, 2 Pongcanis Brew Pongcanis Cleric A Level 16 Bestial Humanoid Health: 430/430 Ether: 4/4 Special I: Miracle - The Pongcanis Cleric restores the health of all allies by 50. Special II: (Used if ether depleted) Meditate – Restores 1 ether. Drops: Potion *Note: On even rounds, free hits will be treated as special damage.* Pongcanis Cleric B Level 16 Bestial Humanoid Health: 430/430 Ether: 4/4 Special I: Miracle - The Pongcanis Cleric restores the health of all allies by 50. Special II: (Used if ether depleted) Meditate – Restores 1 ether. Drops: 2 Gold *Note: On even rounds, free hits will be treated as special damage.* Pongacnis Archer A Level 24 Bestial Humanoid Health: 324/324 Special: Triple Shot – The Pongacnis Archer deals 24 damage to the first three enemies in the BO. Passive Special: Back Row – Takes 1/2 damage unless from ranged attack. Attacks ignore row. Drops: Precision Bow Pongacnis Archer B Level 24 Bestial Humanoid Health: 324/324 Special: Triple Shot – The Pongacnis Archer deals 24 damage to the first three enemies in the BO. Passive Special: Back Row – Takes 1/2 damage unless from ranged attack. Attacks ignore row. Drops: 8 Gold Pongacanis Warrior A Level 32 Bestial Humanoid Health: 436/436 SP: 4 Special: Defensive Strike – The Ponganis Warrior deals 15 damage to all opponents and is protected from all damage the following round. Drops: Pongcanis Flail (WP: 6) Pongacanis Warrior B Level 32 Bestial Humanoid Health: 436/436 SP: 4 Special: Defensive Strike – The Ponganis Warrior deals 15 damage to all opponents and is protected from all damage the following round. Drops: Pongcanis Brew The Fish-Market Party Skrall 80 year old Male Ogre Hunter Level 23 2/3 *Party Leader* *Favors Humanoid and Demon Enemies* *Immunity to Fragile* *Natural Respite* *Special Guard* Power: 36 (40 vs. Beasts) Defense: 5 Health: 37/37 Gold: 70 Equipment: Hunter's Crossbow (WP:11, +4 vs. Beasts), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Heavy Armor (SP: 5, wearer is immune to fragile effect, body wear), Lucky Doubloon (Grants "Special Guard") Inventory: Smoke Bomb, Mead, Grand Potion, 2 Potions, Minimizing Dust, Nostrum, Remedy Haldor Skovgaard Level 24 Shaman *Immune to Weakened and Fragile* *Natural Respite* *Lucky* Power: 40 Defense: 5 Health: 41/41 Ether: 26/30 Gold: 76 Equipment: Zoot er Isen (WP:14, Ice and Light Elemental), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Pugilist's Gloves (+2 Power, Weakened Immunity), Heavy Armour (SP:+5, Fragile Immunity). Inventory: Heavy Metal Rod (WP:12, Water Elemental), Bear Claw Gloves (WP:8, SP:+2), Shovel, Pickaxe, Bedroll, Emerald Lamp of Summoning, Scroll of Sealing, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether), Potion (x4), Remedy (x4), Mead , Nostrum, Smelling Salts (x2), Soma (x2), Venom, Mulled Wine Phil (Victor) Level 21 Dragon Knight *Immune to Fire, Air and Earth Elemental Attacks* *Immune to Asleep and Fast Asleep effects* *Natural Respite* Power: 36 Health: 39/39 Defense: 2 Gold: 50 Equipment: Hammer of Dastan (WP: 15, Fire/Earth Elemental), Helmet of Dastan (SP: 2), Ancient Crown (Deals Cursed Effect on First Successful Hit), Sandman's Parasol (Immune to Asleep and Fast Asleep effects) Inventory: Meads (x2), Dragon Scale Dyric Rone Level 18 1/2 Assassin *Hastened* *Lucky* Power: 29 Health: 29/29 Defense: 2 Gold: 2470 Equipment: Briar Bow (WP: 11; wood-elemental), Ring of Sight (protects from blinded), Elaborate Helmet (SP: 2) Inventory: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Longsword (WP: 3), Aquamarine (Water), 3 Potions, 4 Grand Potions, Grand Tonic, Elixir, 3 Remedies, Mead, 2 Venoms, Smoke Bomb, Skeleton Decoy, 2 Mythril Shards (2/4 of a Mythril), Silver Ore (Worth 60 gold), Winged Sandals, Phoenix Essence, Bone Atramor Gibbin Level 23 1/3 *Deals Badly Poisoned* *Immune to Blinded* Power: 35 Health: 44/44 Defense: 2 Ether: 14/25 Gold: 99 Equipment: Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)), Witch's Talisman (Suitable for witches, Posioned Hits become Badly Poisoned Hits, accessory), Ethereal Cloak (SP:+2, +4 Ether, Blinded Immunity), Jester's Hat (Gains one immunity from targeted enemy) Inventory: Ratsbane (WP: 10, absorbs 2 health on successful strike, fire, ice, earth, wind elemental), Sword of Ancestral Hatred (WP: 6, gains 1 WP every kill made with it), Staff of the Elven Warlock (WP: 5, wood elemental), Heavy Flail (WP: 5, deals the Fragile effect), White Cloak (Suitable for clerics, +3 maximum health, backwear), Topaz, Amethyst (Loaned to Mallelio), Fire Bomb, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Shovel, Pickaxe, Grating Stone, Health Core Hoke Ablesword Level 20 2/3 Mystic Knight *Counterstriking* Power: 41 Defense: 5 Health: 38/38 Ether: 14/20 Gold: 125 Equipment: Twin Broadswords (WP:21, user can attacks 2 enemies in the same turn, user is unable to use a shield), Warrior's Treads (SP:2, Health +1), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level, handwear), Lieutenant's Helmet (SP:3, protects from fragile) Inventory: Opal, Ruby, Sapphire, Emerald, Aquamarine, Amethyst, Diamond, Topaz, 2 Phoenix Essence, 5 Potions, Grand Tonic, 2 Remedies, Smoke Bomb, Bedroll, Pickaxe, Shovel, Hollow Blade (Dagger: WP 6), Tonic, Grating Stone, Nostrum, Ether Core, Healing Staff (WP:5; heals instead of damaging), Fire Bomb, Scrap Metal, Vintul (Great sword: WP 15), Steel Buckler (Shield: SP 7), Ether Core Gnash Level 15 City Watch Guard Power: 23 Health: 29/29 Defense: 3 Gold: 17 Equipment: City Watch Halberd (WP: 6), City Watch Helmet (SP: 1), Tricorne (SP: 3) McColt (Controlled by PL) Has a 1/2 chance of either encouraging or hastening any given hero. Alternatively, has a 1/6 chance of inspiring a hero. Paladin Shrine Battle Round One Hans v. Master A - (27) >Cronk v. Expert B - Meditate >Hans v. Master B - Hit (([10*2]+17)/2=19) >Nyx v. Master A - Hit (39*2*2=156) (-1 ether) >Thothwick v. Master B - Damage ([32/2]-10=6) >Alexis v. Apprentice A - Critical Hit Special Damage (([9*2]+27)/7=7 damage all, Zee damage redirected to Master B) (34, No Assassination) >Alexis v. Apprentice B - Hit Shield (40+(32*2)+(26*2)+(22*2)=200 gold) (36, No Assassination) >Arthur v. Expert A - Miss Shield (40+(32*2)+(26*2)+(22*2)=200 gold) (All Stunned) >Poletad heals Thothwick - Shield (+17 health all) Free Hits Zee - Stunned The party wails on the enemies, and survives the round without a scratch. Zee shrieks angrily. The Paladin Shrine Enemies Zee, Queen of the Undead Level 40 Ice *Immune Instant Kills* Health: 520/520 Ether: 16/16 Special I: Helvetia’s Kiss – Zee deals 10 ice-elemental damage to the entire party, disregarding row and SP. This costs 1 ether. Special II: (Used if ether is depleted) All of Hel’s Wrath – Deals 30 ice-elemental damage to entire party. Passive Special I: Miracle of the Court – Negative effects inflicted on Zee last only one round. Passive Special II: Undying Love – At the end of each round, at the cost of one ether, Zee revives all fallen comrades at 0 health. They become SOULLESS. They cannot again be killed until Zee dies or runs out of ether. Passive Special III: Human Shield – All attacks directed at Zee are redirected to a random ally as long as said ally is not SOULLESS. Drops: Phoenix Incense, Zee’s Standard, Opal Master of the Court of Demons A Level 32 Dark Humanoid *Immune to Blind, Stunned, Sealed, Bound, and Instant Kills* Health: 274/464 Ether: 7/7 Special I: Creepy Croak - The Master gives a mighty croak, and doubles his health, at the loss of 20 health from each party member. Costs 1 ether. Note: Specials alternate. If ether is depleted, special damage will count as normal damage. Special II: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether.
 Special III: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Drops: Health Core Master of the Court of Demons B Level 32 Dark Humanoid *Immune to Blind, Stunned, Sealed, Bound, and Instant Kills* Health: 450/464 Ether: 7/7 Special I: Creepy Croak - The Master gives a mighty croak, and doubles his health, at the loss of 20 health from each party member. Costs 1 ether. Note: Specials alternate. If ether is depleted, special damage will count as normal damage. Special II: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether.
 Special III: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Drops: Health Core Expert of the Court of Demons A Level 26 Dark Humanoid *Immune to Instant Kill* *Stunned* Health: 298/305 Ether: 5/5 Special I:Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether. Note: Specials alternate. If ether is depleted, nothing happens. Special II: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Drops: 12 Gold, Potion Expert of the Court of Demons B Level 26 Dark Humanoid *Immune to Instant Kill* *Stunned* Health: 298/305 Ether: 5/5 Special I: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether. Note: Specials alternate. If ether is depleted, nothing happens. Special II: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Drops: 12 Gold, Potion Apprentice to the Court of Demons A Level 22 Dark Humanoid *Stunned* Health: 149/156 Ether: 3/3 Special: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Passive Special: Lust - This Apprentice wants to prove himself. When doing damage to heroes that are of higher level then him, he will defy SP. Drops: 4 Gold Apprentice to the Court of Demons B Level 22 Dark Humanoid *Stunned* Health: 114/156 Ether: 3/3 Special: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Passive Special: Lust - This Apprentice wants to prove himself. When doing damage to heroes that are of higher level then him, he will defy SP. Drops: 4 Gold The Paladin Shrine Party Cronk Level 28 1/3 Paladin *Party Leader* *Counterstriking* *Immune to Fragile* Power: 40 Defense: 14 Health: 46/46 Ether: 18/29 Gold: 78 Equipment: Zoot's Bane (Suitable only for Cronk; WP: 12, Light), Ennoc's Blessing (Shield, SP: 9), Paladin's Armour (Suitable for Paladins, +5 SP, +2 Max Ether), Counterstrike Gloves (After the wearer is struck by a Free Hit, they counter with strength equal to their level), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent) Inventory: Amethyst, Beast Skewer (Lance; WP: 12), Ennoc's Gratitude (Artifact, Accessory, User Perma-Blessed, Requires Light Weapon), Sword of Bashing (Longsword; WP:5), Bedroll, Shovel, Holy Bomb, 3 Stakes (WP:1 to each of them), 2 Remedies, Bennetton's Seal, Topaz, Health Core, 2 Lightning Bombs, Bloody Pointy Stick (WP: 1), Health Core Thothwick Level 21 1/3 Black Knight *Damage Undead* *Immune to Stunned and Hexed* Power: 33 (29 Ranged) Defence: 10 Health: 36/36 Gold: 285 Equipment: Banana Sabre (WP: 12, Heals Metasimians when used on them), Skull Shield (SP:6; immunity to darkness-elemental damage; suitable to Black Knights only), Black Knight's Armour (SP:4, protects from stunned-effect), Cultist's Hat (regular attacks do Damage to Undead), Paper Doll (Hexed immunity) Inventory: Shuriken (WP 8), 1 Bedroll, 1 Telescope, 1 Potion, 2 Grand Potions, 1 Bone, Sabre (WP 10), Venom, Phoenix Essence Sir Earl Poletad Level 17 1/2 Frog Paladin Power: 17 Health: 17/17 Ether: 15/17 Alexis Fenral Level 27 Assassin *Hastened* *Lucky* *Damage Undead* Power: 36 Health: 45/45 Gold: 1236 Equipment: Cat-o'-Nine-Tails (WP:9, damage divided between all enemies, Suitable For Rouges), Quickdraw Quiver (permanent hastened-effect), Loaded Die (permanent lucky-effect; accessory), Cultist Hat (damage vs undead) Inventory: Mockthril Longbow (WP:14, ranged), Flute of the Magi (WP:3, asleep-effect), Diamond, Tonic, 2 Meads, 2 Nostrums, Venom, Fire Bomb, Lightning Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Holy Bomb, 2 Remedies, 3 Somas, Phoenix Essence, 3 Grand Potions, Carrot, Fifty Shades of Bley, 2 Lightning Bomb, Venom, Health Core, Potion Hans Level 17 Chaos Regulator *Chaotic* *Sealed* *Deals Water-elemental damage* *Immune to Water-elemental damage* Power: 27 Health: 29/29 Defense: 6 Gold: 56 Equipment: Sword of Dastan (WP: 10), Armor of the Arena (SP: 4), Cast Iron Haddon Guard Helmet (SP: 2), Aqua Gear (Adds water-element to physical attacks and protects from water-elemental damage, accessory) Inventory: Arthur Justus Regulus VII Level 20 Sorcerer, *Immune to Sealed* *Lucky* Power: 32 Health: 30/30 Ether: 15/30 Defense: 3 Gold: 336 Equipment: Sir Roderick's Sword (WP:12, Longsword), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Sticky Gloves (Increases amount of gold stolen by 50%; handwear), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory) Inventory: Equipment: Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP: 5; healing effect), Staff of Ennon - (WP: 5, Light Elemental, Restores 2 ether on a roll of 2, 3, or 4) Gems: 2 Opal (Ice), 2 Amethyst (Darkness), 2 Topaz (Lightning), 2 Diamond (Light), Garnet (Earth), Ruby (Fire), Aquamarine (Water), Sapphire (Wind) Tools: Bedroll, Telescope, Shovel, Magnifying Glass Consumables: Remedy (x2), Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle), Paralyzing Venom, Mead (x2), Potions (x2), Zoot's Plaything Nyx Level 24 Battle Mage *Secondary Party Leader* *Natural Respite* *Encouraged* *Lucky* Power: 39 Defense: 3 Health: 33/33 Ether: 32/34 Gold: 78 Equipment: Book of a Thousand Creatures (WP:14, each roll has a 1/6 chance to summon a creature to aid the hero), Robe of the Archmagi (SP:3, Max. Ether +5, protects from sealed-effect), High Heels (+1 Power), Amulet of the Court (Negative Effects last one round) Inventory: Dawnstar II (WP: 9), The Fishstick (WP:7 Double damage while on ships), Healing Staff (WP: 5), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water), Diamond (Light), Potion, 3 Tonics, 2 Grand Tonics, Ether Core, 2 Bedrolls, 5 Bones, 2 Bomb XX, Spider Leg (WP:8, doubled against flying enemies; spear), Remedy, Shiny Helmet (+1 max health), Phoenix Essence, Monkey Bar (all minions, pets, summons etc are Hastened), Scroll of Frailty, Fire Bomb, Scrap Metal, Smoke Bomb, 3 X1 (May be combined with a bomb to double it's damage output - CAN stack), 2 X2 (May be combined with a bomb to get it to ignore SP)
  11. OoC: Sorry, will update seriously in a few hours, but want to clarify now. Elemental weaknesses and resistances always confuse me a bit with double types- Light should do double damage (double damage to dark, normal damage to humanoid=double damage). Darkness should be normal damage (no damage to dark, double damage to humanoid=normal damage). I think that's right, and will be how I run it unless I am corrected!
  12. "HAHAHAHA. You all speak with little understanding of the Pongcanis. We fight because we can, not for a cause. You also say you've changed. HA! You do not change. Once you've been stripped of your honor, you will be dead. My men at Haddon and my men here died with much honor. They fought to the last breath. We do not mind dying- we live only in killing, and die when we have been killed by a worthy foe. That all there is to life. If I stopped fighting now, that would be a disgrace to my people for years to come. After this battle, my children will be able to wear my bones with honor. I killed many in Haddon, but Eubric has so much weak, it is a true feast." "As for a Wren woman, when I am done with her I will crack her open and slurp the marrow from her bones. She is a mortal like you are a mortal, and I will eat her like I will eat you. She has served me Eubric, but when I have had my fill, we will turn on her. So save your words, we will fight to the last breath. Skrall, you led this pathetic band in Haddon, and they seem to cling to your teats for nourishment in the same way now. When they are done suckling, tell me, and we will match swords properly.
  13. Bombs don't consider row, no.
  14. Yes. It says damage output. But ratio wise, it's well worth it.
  15. This is being done too. Military grade does 10 damage, and I have just tried to introduce a few items that will up the damage output of bombs. Bomb XXs are in fairly wide circulation among parties too, and will probably continue to appear if I can swing it, because I like them! I think ignoring SP would be nice though. A lot of enemies are upping the SP, so there are actual points in battle where 10 guaranteed damage to everyone, ignoring SP, could actually be a pretty sound strategy (it would sort of like being getting an AIM on every enemy, which I think people would be pretty pleased with).
  16. I have a suggestion to make bombs more powerful and useful- they should become SP piercing. That wouldn't really change them for early heroes (most basic enemies for basic quests don't have SP anyway) but would make them useful for higher levels (who have SPs that are hard to get through). It would also make logical sense, because shields wouldn't really stop bombs.
  17. Boomingham's head swims. He has, as always, drank too much upon returning to the hall. Conversation, and not shockingly, arguement, had sprung up around him, but he simply sipped his wine and kept his peace. He would retire soon, but for the time being listened to the voices around him, angry for one reason or another, all of them demanding respect for things he didn't understand. His response was sloopy, but it was the only thing he could think of. "You want respect, you earn it. Do something worth respecting. Let other people see it. Then you will get respect, you guess."
  18. Atramor successfully uses his scroll of luck before the parties part ways. The fish market party moves to the fish market. The hustle and bustle of the market doesn't seem to have slowed down, but in the corner, down one alley, they see a huge force of Pongcanis. The party walks towards the alley, and soon have Pongcanis at their backs as well. "Hello hello, heroes. Come to die?" "We have you surrounded. Our arrows will rain down on you and pierce your puny hearts." "Step aside. Let me speak with them." The Pongcanis part and the largest Pongcanis of them all, with tattered seared fur and scars all over, steps forward. "It has been a long time since you stood in my camp, heroes, yet here we are again. I see you are weak as ever. I have not forgotten your cowardly betrayal at Haddon. Your betrayal cost my tribe many powerful warriors- now I bare these scars with pride. I alone crawled out of battle, crawled under the dead bodies of my dead men. Now it is my turn. Dyric, the coward who ran in battle, you will die first. And you, the one with the hat- I saw you snivel and shake as I tore your friend apart. You too will fall fast." "You destroyed my village." "Hahaha. McColt you fool. You fight without ferocity, you fight with too much thought. Your village got what it deserved- it fell to my might. Prepare yourselves, heroes. This will be a far fight, you will die because we are better and stronger. Tell me when you are ready to begin." The Fish-Market Party Skrall 80 year old Male Ogre Hunter Level 23 2/3 *Party Leader* *Favors Humanoid and Demon Enemies* *Immunity to Fragile* *Natural Respite* Power: 36 (40 vs. Beasts) Defense: 8 Health: 37/37 Gold: 70 Equipment: Hunter's Crossbow (WP:11, +4 vs. Beasts), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile effect, body wear) Inventory: Smoke Bomb, Mead, Grand Potion, 2 Potions, Minimizing Dust, Nostrum, Remedy Haldor Skovgaard Level 24 Shaman *Immune to Weakened and Fragile* *Natural Respite* *Lucky* Power: 40 Defense: 5 Health: 41/41 Ether: 26/30 Gold: 76 Equipment: Zoot er Isen (WP:14, Ice and Light Elemental), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Pugilist's Gloves (+2 Power, Weakened Immunity), Heavy Armour (SP:+5, Fragile Immunity). Inventory: Heavy Metal Rod (WP:12, Water Elemental), Bear Claw Gloves (WP:8, SP:+2), Shovel, Pickaxe, Bedroll, Emerald Lamp of Summoning, Scroll of Sealing, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether), Potion (x4), Remedy (x4), Mead , Nostrum, Smelling Salts (x2), Soma (x2), Venom, Mulled Wine Phil (Victor) Level 21 Dragon Knight *Immune to Fire, Air and Earth Elemental Attacks* *Immune to Asleep and Fast Asleep effects* *Natural Respite* Power: 36 Health: 39/39 Defense: 2 Gold: 50 Equipment: Hammer of Dastan (WP: 15, Fire/Earth Elemental), Helmet of Dastan (SP: 2), Ancient Crown (Deals Cursed Effect on First Successful Hit), Sandman's Parasol (Immune to Asleep and Fast Asleep effects) Inventory: Meads (x2), Dragon Scale Dyric Rone Level 18 1/2 Assassin *Hastened* *Lucky* Power: 29 Health: 29/29 Defense: 2 Gold: 2470 Equipment: Briar Bow (WP: 11; wood-elemental), Ring of Sight (protects from blinded), Elaborate Helmet (SP: 2) Inventory: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Longsword (WP: 3), Aquamarine (Water), 3 Potions, 4 Grand Potions, Grand Tonic, Elixir, 3 Remedies, Mead, 2 Venoms, Smoke Bomb, Skeleton Decoy, 2 Mythril Shards (2/4 of a Mythril), Silver Ore (Worth 60 gold), Winged Sandals, Phoenix Essence, Bone Atramor Gibbin Level 23 1/3 *Deals Badly Poisoned* *Immune to Blinded* Power: 35 Health: 44/44 Defense: 2 Ether: 14/25 Gold: 99 Equipment: Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)), Witch's Talisman (Suitable for witches, Posioned Hits become Badly Poisoned Hits, accessory), Ethereal Cloak (SP:+2, +4 Ether, Blinded Immunity), Jester's Hat (Gains one immunity from targeted enemy) Inventory: Ratsbane (WP: 10, absorbs 2 health on successful strike, fire, ice, earth, wind elemental), Sword of Ancestral Hatred (WP: 6, gains 1 WP every kill made with it), Staff of the Elven Warlock (WP: 5, wood elemental), Heavy Flail (WP: 5, deals the Fragile effect), White Cloak (Suitable for clerics, +3 maximum health, backwear), Topaz, Amethyst (Loaned to Mallelio), Fire Bomb, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Shovel, Pickaxe, Grating Stone, Health Core Hoke Ablesword Level 20 2/3 Mystic Knight *Counterstriking* Power: 41 Defense: 5 Health: 38/38 Ether: 14/20 Gold: 125 Equipment: Twin Broadswords (WP:21, user can attacks 2 enemies in the same turn, user is unable to use a shield), Warrior's Treads (SP:2, Health +1), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level, handwear), Lieutenant's Helmet (SP:3, protects from fragile) Inventory: Opal, Ruby, Sapphire, Emerald, Aquamarine, Amethyst, Diamond, Topaz, 2 Phoenix Essence, 5 Potions, Grand Tonic, 2 Remedies, Smoke Bomb, Bedroll, Pickaxe, Shovel, Hollow Blade (Dagger: WP 6), Tonic, Grating Stone, Nostrum, Ether Core, Healing Staff (WP:5; heals instead of damaging), Fire Bomb, Scrap Metal, Vintul (Great sword: WP 15), Steel Buckler (Shield: SP 7), Ether Core Gnash Level 15 City Watch Guard *Special Guard* Power: 23 Health: 29/29 Defense: 1 Gold: 17 Equipment: City Watch Halberd (WP: 6), City Watch Helmet (SP: 1), Lucky Doubloon (Grants "Special Guard"), McColt (Controlled by PL) Has a 1/2 chance of either encouraging or hastening any given hero. Alternatively, has a 1/6 chance of inspiring a hero. The party marches north, guided by Vipera. Eventually they see a small white building shining in the mid-day sun. They step inside. The party only gets a few seconds to appreciate the calm and serenity of the shrine before the door flies in and what they assume must be the final few members of the once proud Court of Demons charges in. Zee's face has ice hanging from it, and her empty sockets are wild. "Kill them all. ZOOT SHALL RISE." The Paladin Shrine Enemies Zee, Queen of the Undead Level 40 Ice *Immune Instant Kills* Health: 520/520 Ether: 16/16 Special I: Helvetia’s Kiss – Zee deals 10 ice-elemental damage to the entire party, disregarding row and SP. This costs 1 ether. Special II: (Used if ether is depleted) All of Hel’s Wrath – Deals 30 ice-elemental damage to entire party. Passive Special I: Miracle of the Court – Negative effects inflicted on Zee last only one round. Passive Special II: Undying Love – At the end of each round, at the cost of one ether, Zee revives all fallen comrades at 0 health. They become SOULLESS. They cannot again be killed until Zee dies or runs out of ether. Passive Special III: Human Shield – All attacks directed at Zee are redirected to a random ally as long as said ally is not SOULLESS. Drops: Phoenix Incense, Zee’s Standard, Opal Master of the Court of Demons A Level 32 Dark Humanoid *Immune to Blind, Stunned, Sealed, Bound, and Instant Kills* Health: 464/464 Ether: 7/7 Special I: Creepy Croak - The Master gives a mighty croak, and doubles his health, at the loss of 20 health from each party member. Costs 1 ether. Note: Specials alternate. If ether is depleted, special damage will count as normal damage. Special II: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether.
 Special III: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Drops: Health Core Master of the Court of Demons B Level 32 Dark Humanoid *Immune to Blind, Stunned, Sealed, Bound, and Instant Kills* Health: 464/464 Ether: 7/7 Special I: Creepy Croak - The Master gives a mighty croak, and doubles his health, at the loss of 20 health from each party member. Costs 1 ether. Note: Specials alternate. If ether is depleted, special damage will count as normal damage. Special II: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether.
 Special III: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Drops: Health Core Expert of the Court of Demons A Level 26 Dark Humanoid *Immune to Instant Kill* Health: 305/305 Ether: 5/5 Special I: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether. Note: Specials alternate. If ether is depleted, nothing happens. Special II: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Drops: 12 Gold, Potion Expert of the Court of Demons B Level 26 Dark Humanoid *Immune to Instant Kill* Health: 305/305 Ether: 5/5 Special I: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether. Note: Specials alternate. If ether is depleted, nothing happens. Special II: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Drops: 12 Gold, Potion Apprentice to the Court of Demons A Level 22 Dark Humanoid Health: 156/156 Ether: 3/3 Special: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Passive Special: Lust - This Apprentice wants to prove himself. When doing damage to heroes that are of higher level then him, he will defy SP. Drops: 4 Gold Apprentice to the Court of Demons B Level 22 Dark Humanoid Health: 121/156 Ether: 3/3 Special: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Passive Special: Lust - This Apprentice wants to prove himself. When doing damage to heroes that are of higher level then him, he will defy SP. Drops: 4 Gold The Paladin Shrine Party Cronk Level 28 1/3 Paladin *Party Leader* *Counterstriking* *Immune to Fragile* Power: 40 Defense: 14 Health: 46/46 Ether: 18/29 Gold: 78 Equipment: Zoot's Bane (Suitable only for Cronk; WP: 12, Light), Ennoc's Blessing (Shield, SP: 9), Paladin's Armour (Suitable for Paladins, +5 SP, +2 Max Ether), Counterstrike Gloves (After the wearer is struck by a Free Hit, they counter with strength equal to their level), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent) Inventory: Amethyst, Beast Skewer (Lance; WP: 12), Ennoc's Gratitude (Artifact, Accessory, User Perma-Blessed, Requires Light Weapon), Sword of Bashing (Longsword; WP:5), Bedroll, Shovel, Holy Bomb, 3 Stakes (WP:1 to each of them), 2 Remedies, Bennetton's Seal, Topaz, Health Core, 2 Lightning Bombs, Bloody Pointy Stick (WP: 1), Health Core Thothwick Level 21 1/3 Black Knight *Damage Undead* *Immune to Stunned and Hexed* Power: 33 (29 Ranged) Defence: 10 Health: 36/36 Gold: 285 Equipment: Banana Sabre (WP: 12, Heals Metasimians when used on them), Skull Shield (SP:6; immunity to darkness-elemental damage; suitable to Black Knights only), Black Knight's Armour (SP:4, protects from stunned-effect), Cultist's Hat (regular attacks do Damage to Undead), Paper Doll (Hexed immunity) Inventory: Shuriken (WP 8), 1 Bedroll, 1 Telescope, 1 Potion, 2 Grand Potions, 1 Bone, Sabre (WP 10), Venom, Phoenix Essence Sir Earl Poletad Level 17 1/2 Frog Paladin Power: 17 Health: 17/17 Ether: 15/17 Alexis Fenral Level 27 Assassin *Hastened* *Lucky* *Damage Undead* Power: 36 Health: 45/45 Gold: 1036 Equipment: Cat-o'-Nine-Tails (WP:9, damage divided between all enemies, Suitable For Rouges), Quickdraw Quiver (permanent hastened-effect), Loaded Die (permanent lucky-effect; accessory), Cultist Hat (damage vs undead) Inventory: Mockthril Longbow (WP:14, ranged), Flute of the Magi (WP:3, asleep-effect), Diamond, Tonic, 2 Meads, 2 Nostrums, Venom, Fire Bomb, Lightning Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Holy Bomb, 2 Remedies, 3 Somas, Phoenix Essence, 3 Grand Potions, Carrot, Fifty Shades of Bley, 2 Lightning Bomb, Venom, Health Core, Potion Hans Level 17 Chaos Regulator *Chaotic* *Sealed* *Deals Water-elemental damage* *Immune to Water-elemental damage* Power: 27 Health: 29/29 Defense: 6 Gold: 56 Equipment: Sword of Dastan (WP: 10), Armor of the Arena (SP: 4), Cast Iron Haddon Guard Helmet (SP: 2), Aqua Gear (Adds water-element to physical attacks and protects from water-elemental damage, accessory) Inventory: Arthur Justus Regulus VII Level 20 Sorcerer, *Immune to Sealed* *Lucky* Power: 32 Health: 30/30 Ether: 15/30 Defense: 3 Gold: 136 Equipment: Sir Roderick's Sword (WP:12, Longsword), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Sticky Gloves (Increases amount of gold stolen by 50%; handwear), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory) Inventory: Equipment: Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP: 5; healing effect), Staff of Ennon - (WP: 5, Light Elemental, Restores 2 ether on a roll of 2, 3, or 4) Gems: 2 Opal (Ice), 2 Amethyst (Darkness), 2 Topaz (Lightning), 2 Diamond (Light), Garnet (Earth), Ruby (Fire), Aquamarine (Water), Sapphire (Wind) Tools: Bedroll, Telescope, Shovel, Magnifying Glass Consumables: Remedy (x2), Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle), Paralyzing Venom, Mead (x2), Potions (x2), Zoot's Plaything Nyx Level 24 Battle Mage *Secondary Party Leader* *Natural Respite* *Encouraged* *Lucky* Power: 37 Defense: 3 Health: 33/33 Ether: 33/34 Gold: 78 Equipment: Book of a Thousand Creatures (WP:14, each roll has a 1/6 chance to summon a creature to aid the hero), Robe of the Archmagi (SP:3, Max. Ether +5, protects from sealed-effect), High Heels (+1 Power), Amulet of the Court (Negative Effects last one round) Inventory: Dawnstar II (WP: 9), The Fishstick (WP:7 Double damage while on ships), Healing Staff (WP: 5), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water), Diamond (Light), Potion, 3 Tonics, 2 Grand Tonics, Ether Core, 2 Bedrolls, 5 Bones, 2 Bomb XX, Spider Leg (WP:8, doubled against flying enemies; spear), Remedy, Shiny Helmet (+1 max health), Phoenix Essence, Monkey Bar (all minions, pets, summons etc are Hastened), Scroll of Frailty, Fire Bomb, Scrap Metal, Smoke Bomb, 3 X1 (May be combined with a bomb to double it's damage output - CAN stack), 2 X2 (May be combined with a bomb to get it to ignore SP)
  19. I'll also be having an update for you guys tomorrow (you don't have to manually do each trade, but if you want to sound off if you're okay with the switches in the meantime, that'd be nice so I don't go against anyone's potential wishes). CM, thank you for sending the whole 19 party after Vonnetate. It's very considerate and once more proves that while Cronk is a simple Orc, CM pays a vast amount of attention.
  20. I'll admit, there's probably one or two inconsistencies in there. It's hard for me to remember EVERYTHING as well.
  21. "You think Nyx wants or needs me to protect her? I'm doubtful there, Cronk." "I was here because it was the safest place in the city- but with Bennetton dead and the Gray Wizard gone, sounds like not being in the city is safer yet!" "It isn't fear, there just isn't anything to be gained here. And I don't keep friends- just folks who have the same needs as me." "Never said a word about sticking around. I said you could come with me, and you still can, just meet me down at the docks within the half an hour. Though I doubt you will, and I don't particularly want you to. You've got to finish your fight because that's what you want to do. But I do intend to see you again, Nyx. If there's ever a baddie you can't take down on your own, and you've got a gold or two to toss my way, I'd love to see you. Or, who knows, maybe next time we'll be trying to blow each other up again. Both would be fun." XX pats her roughly on the back and leans in to whisper in her ear. "Sphinx said you'd need those bombs. Don't waste them beforehand. And I mean it, Nyx. You stay alive, I want to see you again. We've got a long road ahead of us." "Adios, heroes! I hope you win and stuff, ya know?" "We are all rooting for you, more or less." The trio disappears down the road. The party barely has a chance to respond to the departure before a vision blossoms into their minds. They realize nearly instantly that they are looking through Wren's eyes. The party watches as she marches forth into a closed shop, the name "Shrooft's Scripts and Tomes" boarded up outside. Sphinx leads the way down a series of steps into the basement, and then unlocks a hidden door and the party continues to watch as they walk forth. Wren (and the party through extension) glances side to side and the heroes see an army of Chaos Beasts larger than they've ever seen before marching around and behind Wren. The party descends, alongside Wren, into the crypts. There they see the Gray Wizard standing bravely. "So you've come to stop me, Passion?" "My brother made a deal with me, saying I'd have to go with you when it was time. I am here, going with you. He didn't say, however, where we needed to go. So perhaps we'll go together into the jaws of Hel." "I think not. You want to see this summoning as badly as I do. As badly as your brother does, as badly as your sister does." "Perhaps for the passion yes. And to see what happens when the Grand Gods walk among mortals. But I will stop you on moral grounds. Bal and Triad are dead. You are a monster. Mortals are not supposed to live the length of Gods. You see too much." The Gray Wizards eyes are downcast. "You and I see the beauty and the sadness of the world quite clearly, Passion. You see my passion, and you want to know the result of it, be it good or bad. I think it is time we see something else together, my once mentor." Wren fires a single bolt of darkness at Passion without warning, and he collapses. Sphinx goes to pick him up as Wren opens a secret panel and turns to two the Chaos Beasts. "Destroy this place once we have left. Make sure none can follow." She hands them a high number of Bomb XXs before she steps inside the panel. Ahead of her is a dark stone staircase descending even further into darkness. "Heroes, I let you see this to let you know the end is here. You cannot follow me. You are stranded. It has been fun, but next time I see you, I shall be a goddess, or I shall be dead... and you shall never see me again at all." As abruptly as it started, the vision cuts out. The heroes stumble, and blink, and are greeted by Felton and Vipera. "Time is short. There are five spires left. You must go close as many of them as possible while I attempt to find another entrance to the temple." <Of the five, three are poorly defended. The first is at the embassy, and will make the summon more powerful. The second is at the docks, and will give it more defense. The third is at the Glass Blowers, and will make it more robust. A small team may be able to deal with one of them.> "The other two are a little bit harder to deal with. Vonnetate is moving on a spire in the fish market that will give the summon the ability to cut through our shields. Meanwhile, Zee, insane with her rage and grief, most likely still commanded by the archdemons, is attempting to activate one that will drain our magical resources. She is at a Paladin Shrine, not a large one, but rather a small place of worship, built against the north wall of the city. We must prevent them as best we can. McColt, I have no doubt you'll want to fight Vonnetate. I too wish I could, though I must remain here with Vipera and attempt to locate another entrance to the temple. Unless we find one, all will be lost." "Cronk, divide us up and let's go bash some skulls in." "I like it when Phil- er- Victor, puts things nice and simple. Let's go get us some monster heads." <Nyx!! I am so glad you are alive!! I'm ready to get hopping!! I will fight by your side once more!> "I stay by your side, heroes. Though Bennetton is dead, I support you. It is Gnash's duty." "Vonnetate's time is now. Tell me who I have with me, Cronk."
  22. D'aww. Also, sorry all, I have an uber busy weekend what with student films and all that, but I'll try to power through!!
  23. Johnny's not a guard, that's Gnash. Johnny's a scummy low-life of Eubric who has been chilling around with you guys. He's basically just a gossip. Haven't you noticed his distinct lack of an uniform.
  24. "She'll be alright, she's just a little shocked right now. Don't bother to use your ether on her, she's not hurt physically. I wouldn't let that happen." "I've never really been that much of a believer in shame. We do what we can." "Oh yeah, trouble may follow me, but I like a bit of trouble here and there. Life would be a bit of a bore without it. As for what the Magician left me- hello heroes, I'm in here too. Zane's driving for the time being, but only because he wants to talk to you and I don't- there's a whole lot of them poking around in there. I got her whole soul, so she can still speak, but since she's no archdemon, she didn't burn out my brain. Smart, huh?" "You know the funny thing, Cronk, is that none of us really doubt you'll be winning. We just don't want be caught in the collateral damage." "There aren't greater powers, Cronk. There just aren't. I'm still doubting that Zoot is poking around anywhere. And you're right, it is up to us to grasp it. But I'm not much one for destiny, and I don't think the others are either. And the choice we're making is to get the Hel out." "You've all got a interesting way of phrasing your fight with Wren. Whenever you all talk about it, it sounds like you expect to lose. Maybe the only difference, beyond me not wanting to stick around and fight, is that I think you're all going to win. I don't think you need my help." "I think it might be more chaotic if I turned around and helped you folks now, actually. The logical choice is to take myself out of the situation entirely, so that's what I'll be doing." XX walks over to Nyx. He squats and gives her a kiss on the cheek before laying a kit at her feet. "Sphinx said you'd need this, my fiery lady. Make good use of it." XX's Bomb Kit x1 - Bomb XX x3 - X1 (May be combined with a bomb to double it's damage output - CAN stack) x2 - X2 (May be combined with a bomb to get it to ignore SP) XX turns back to the heroes. "That's all we have for you. If you're done with us, our ship awaits, and we'll bid you farewell."
  25. They're all the neutral neutrals. Who knows how they'll turn up in the future quests!
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