Jump to content

Zepher

Eurobricks Fellows
  • Posts

    12,264
  • Joined

  • Last visited

Everything posted by Zepher

  1. OoC: So many OoCs in a row, but it's my fault for being so forgetful. I just rolled for him (6). So no Edgar. One day he shall rear his head again!!
  2. Fragile does effect counterstrike. Or at least it did in 66.
  3. OoC: Yes, they'll disappear. No, you can't use her's, but there are four among you.
  4. Logical nothing. You specify row or I'll assume, and I may not assume kindly. It's a part of the game. I will add in the 4 SP. I have also not been accounting for cursed. I have lowered the max health, but feel it would be unfair to deal the damage from what would have been the lowered health. For future reference, and this is how I have ALWAYS done it (though never noted it) - I will assume you used the same row you most recently used.
  5. EDIT: I'm removing my comment on the subject. It was rude. I don't think the change is going anywhere. Perhaps we should look to discussing the future instead of the past.
  6. "I will not stop defending myself. If you wish to truly show your support of the Guild, you will help defend me." Round Three Dining Hall Clusterfudge Guts uses Nostrum on Nyx Hybros v. Dark Minion - Special Damage (No Effect, Hybros Immune) >Docken uses Bone on Lord Chauncey Nyx v. Light Minion - Damage/Hit - 42 Damage >Hybros v. Dark Minion - Shield (Gold Reaper: 4+16+15+70+10+7=122 gold, 5241354 Henry Hinckwell Assassinated) Free Hits Samuel Shawe v. Guts - 15-4=11 Damage Lord Marsh v. Hybros - 10 Damage Lady Marsh v. Docken - Scared Madame Ladybug v. Nyx - 48 Damage The heroes continue their assault on the hapless partygoers. Hybros sinks his blade into Lord Hinckwell, and the man crumbles to the floor. Samuel Shawe laughs a high pitched titter, which doesn't prevent him from ramming his fist into Guts' nose. Most shocking of all is the jar of acid that shatter on Nyx's leg, burning through the fabric and eating away at her skin. Nyx stumbles backwards and slams into the wall next to the kitchen, still separated from her party by the minions. She is shocked moments later to see the kitchen door fly open and the two remaining waiters step into the room. They look appropriately disturbed by the chaos, but Nyx is certain that she locked the door behind her... someone must have opened it while the party was busy. They look around, but in the chaos it is impossible to tell who - only that it most certainly was not someone they had engaged in combat that round. The waiters thankfully stand at the sidelines, confused and not entering the fray. The Enemies U’Or Level 4 Humanoid Health: 320/400 Special: Loyalty – All damage done to Guffington next round is negated. Drops: 40 Gold NOTE: Does not deal free hits. Captain Elba Level 12 Humanoid Health: 120/300 Special: Loyalty – All damage done to Guffington next round is negated. Drops: Nothing NOTE: Does not deal free hits. Gerald Guffington Level 13 Humanoid Health: 230/300 Special: The Great and Powerful – Guffington exits the fight, taking U’Or with him. Drops: Nothing NOTE: Does not deal free hits. Samuel Shawe Level 15 Humanoid Health: 427/560 Special: Hide! – Samuel Shaw hides undercover, all damage done to him for the remainder of the round and the following round is negated. Drops: 1000 Gold NOTE: Deals damage to Henry Hinckwell on free hits. Free Hits have a 1/3 chance of hitting an fellow party goer. Lord Chauncey Level 70 Dark Humanoid *Immune to all effects and Instant Kill* *Immune to darkness and light elemental damage* Health: 1978/2050 SP: 4 Ether: 4/4 Special I: Dusk and Dawn Forces – Summons a dark and light minion to the field. Costs one ether. Special II: Day and Night – Deals 50 damage to all party members. Passive Special I: Dark Magic – On even rounds, Lord Chauncey’s damage rolls are darkness elemental. Passive Special II: Light Magic – On odd rounds, Lord Chauncey’s damage rolls are light elemental. Drops: Amethyst, Diamond, 1000 Gold, Hood of the Black Mage (SP: 4, Immunity to Darkness and Light Elemental Damage), Summoning Ring (Summons get +4 levels, suitable for Evokers), 3 Amethyst Lamps of Summoning Note: Lord Chauncey’s attacks ignore row, as he is a mage. Free hits have a 1/2 chance of hitting a random party goer instead of the hero (excluding U'Or, Captain Elba, and Guffington). Dark Minion Level 74 Ethereal *Immune to Instant Kill* *Blinded (3 Rounds)* Health: 92/100 Special Damage: Dark Damage – Deals 74 darkness elemental damage. Drops: Nothing Light Minion Level 74 Ethereal *Immune to Instant Kill* *Blinded (2 Rounds)* Health: 50/100 Special Damage: Light Damage – Deals 74 light elemental damage. Drops: Nothing Lord Marsh Level 10 Humanoid Health: 37/120 Special Damage: Call For Help! – Lord Marsh yells wildly for help. Drops: 1200 Gold Lady Marsh Level 7 Humanoid Health: 300/300 Special Damage: Slap – Deals 2 damage to the hero and stuns them. Drops: 50 gold Madame Ladybug Level 48 Humanoid *Immune to Effects and Instant Kill* *Lucky, Hastened, Blessed* Health: 698/700 Special Damage: Mixture – The alchemist mixes random ingredients together and creates a new item. She then uses it immediately. Drops: Remedy x2, Nostrum x2, Mead x1, Dragon Scale x4, Phoenix Essence, Tome of the Alchemist (All mixtures involving the a roll of 1 will be re-rolled, Accessory, Suitable for Alchemists) NOTE: As an expert alchemist, Madame Ladybug will not create anything that uses a 1 in the roll. Free hits have a 1/3 chance of hitting a fellow party goer instead of the heroes. The Party Hybros *Party Leader* Level 26 Assassin *Hastened* *Immune to Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements* *Cursed* Power: 32 Defense: 0 Health: 30/31(40) Gold: 850 Equipment: Sword of Ancestral Hatred (WP: 6, gains 1 WP every kill made with it, light- and darkness-elemental; longsword), Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, wood-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up); handwear), Eye of the Beholder Amulet (Accessory, Once per quest the hero may re-roll the last round) Inventory: Zoot's Reaper (WP:15, earth-elemental; scythe), Clock Cog (WP: 14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Eye-poking Sai (WP:8, blinded-effect, dagger), Twin Kunai (WP:6, dual strike, dagger), Blessed Amulet (protects from cursed-effect; accessory), Wrench (WP:3, decreases the target’s level by 1, retrievable), 14 Potions, 14 Grand Potions, 22 Health Cores, 12 Remedies, 2 Neutralizers, 2 Elixirs, 5 Phoenix Essences, Deadly Venom, 2 Smoke Bombs, 3 Lightning Bombs, 3 Holy Bombs, 14 Nostrums, 2 Meads, 5 Mulled Wines, Minimizing Dust, Bedroll, Shovel, Skeleton Decoy, Certificate for a Cloak of a Red Assassin (The next red assassin met is forced to give up his cloak) Bartholomew Docken, Dragonslayer Level 31.5 Warden *Gains Triple XP* *Takes Halved Damage from Free Hits* *Scary* *Immune to Defense Reduction, Confusion, Blindness, Badly Poisoned, and Fragile* *Aura* Power: 41 Defense: 23 Health: 60/60 Gold: 865 GP: 4 Equipment: Darksteel Crossbow (WP: 10; Blinded-effect), Mythril Shield (SP: 20), Dread Hat (permanent Scary-effect; immune to Defense Reduction, Confusion, Blindness, Badly Poisoned, and Fragile; Headwear), Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; Bodywear), Eye of the Beholder Amulet (Accessory, Once per quest the hero may re-roll the last round), Cobweb Cowl (immune to Instant-KO; Backwear) Inventory: Health Cores (3), Grand Potions (5), Remedies (5), Phoenix Incense, Phoenix Essences (2), Bones (7), Smoke Bombs (3), Teleportapple, Bedroll, Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; Handwear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; Accessory) Nyx Level 27 2/3 Battle Mage *Natural Respite* *Immune to Sealed effects* *Immune to Asleep and Fast Asleep effects* *Inspired* Power: 42 Power Bonus: 1 Defense: 3 Health: 28/76 Ether: 37/38 Gold: 61 Equipment: Zee Standard (Staff, WP: 14 Ice and Darkness Elemental, Necromancers Raise Enemies with 2 extra levels), Robe of the Archmagi (SP:3, Max. Ether +5, protects from sealed-effect), High Heels (+1 Power), Sandman's Parasol (Immune to Asleep and Fast Asleep effects) Inventory: Book of a Thousand Creatures (WP:14, each roll has a 1/6 chance to summon a creature to aid the hero), Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)), Healing Staff (WP: 5), Shiny Helmet (+1 max health), Monkey Bar (all minions, pets, summons etc are Hastened), Ruby (Fire), Diamond (Light), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water) Opal (Ice), Scroll of Sleep, 2 Meads, 4 Deadly Venoms, 3 Cosmic Essences (Revives a knocked out ally with full health and ether and gives them the blessed-effect), Potion, 3 Tonics, 2 Grand Tonics, Ether Core, Fire Bomb, Smoke Bomb, 2 Chaotic Bombs (Causes 100 random elemental damage to all opponents), Bomb 'X2' (May be combined with a bomb to get it to ignore SP), 2 Bedrolls, 5 Bones, Guts Holla Level 27 Raider *Immune to Fragile, Asleep, Confused and Blinded**Immune to Darkness, Light, Water, Fire, Air, Earth, Wood, Lightning and Ice Elemental Damage* Power: 57 (37 for ranged attacks) Power Bonus: 1 (Shroom!) Health: 26/41 Defense: 4 Gold: 394 Equipment: Lifestealer (WP: 29, Ice, Darkness, attacks restore 3 health, dagger, Deadly Poisoned), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightningand Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Eye of the Beholder Amulet (Accessory, Once per quest the hero may re-roll the last round) Inventory: Stag Antlers (WP:10, Intimidation, halberd), Throwing Knife (WP: 9, Light, Retrievable),1x Ambrosia, 10x Mead, 10x Smelling Salts, 9x Nostrum, 20x Grand Potion, 1x Elixir, 1x Grand Tonic, 12x Remedy, 3x Phoenix Essence, 5x Smoke Bomb, 3x Deadly Venom, 2x Neutralizer, Shovel, Telescope, Magic Compass, Magnifying Glass, Pickaxe, Bedroll, 4x Mythril Shard, Metasimian Ale, Opal, Grating Stone, Pugilist's Gloves (2+ Power, Immune to Weakened, handwear), Chef’s Apron (Bodywear, Immunity to fire and poisons), Pan (WP: 1, +1 Max Health, suitable for all classes), Fishstick (WP: 7, deals double damage on ships, club), Phoenix Essence, Oneupshroom cap (When eaten, works as a Pheonix Essence) The Time: 8:50
  7. Read the side quests, very interesting stuff! Arthur and Boomingham had almost exactly the same interaction. Spooky. I'll also note, as a final thing, that while Boomingham handled it poorly, I agree with him in his conviction that Masson is one evil dude. Both Boomingham and I believe in second chances... but sometimes it takes a while to win trust. Masson can't just say "you know what, you guys are right, sorry." That means nothing. If someone showed up at your house with... heck, even someone you hated, and told you that they'd erased their memory of YOU but they were still the same person, you'd be pissed. Even if they said sorry. So I don't think Boomingham is evil now, just that he handled a righteous cause poorly, or even pettily. Two more notes I forgot: Boomingham did not fight the Stealer because he was afraid to. He is an intelligent man in many ways (if not all ways) and he knew that he would not win without his party's backing, and they had taught him to not trust them. This is another dark moment for Boomingham - seeing something evil and not being able to stop it because your friends have abandoned you is a dark place. Finally, if you picked up a moodiness in Boomingham between Karie's kidnapping and her reveal, it was because he was pretty sure he would have to kill her if her memories got screwed up, as an act of kindness (if Boomingham's memories were perverted, he'd want someone to kill him because he'd only be an echo of what he was). That's it, I think. Lots of things arose from the quest, clearly, so another huge , Endgame.
  8. I generally let you (the host, in this case Endgame) have the first say, but I've got lots of notes dancing around in my head, and I want to put them down somewhere before they exit. They're mostly about roleplaying, so people not on the quest who want to hear a Zepher opinion on story-telling, role-play, and those who have even a slight interest in Boomingham, you'd do well to read the following notes. So, first, technical aspects. Scenery was LDD. I just don't like it. It was nice for what it was, but I just am personally not a fan. Sorry. I think you're a smart enough person to understand that it's not at all personal. The loot was VERY GOOD. Nothing over-powered, felt appropriate for the people dropping them and the length of the quest. The battles were mostly Endgame level, which I liked. Last one was supposed to be easy, I understand, but it was still a little flat for our final battle. My only complaint were the immunities (I too need to improve) which were mostly fixed, and the lust special. I know I've spoken out on my love for it, but it's a good thing for level mixed parties. I felt too many high leveled enemies had it. My SP was relatively useless all quest. Now, the story, and I'm trying to say this in an organized manner, but there's lots. Firstly, and most importantly: this was a Karie themed quest. She stole the quest. HOWEVER (and this is rare) that did not make it unenjoyable for the other players. It is not (as Flipz said) what I expected upon entering, but it seemed to be YOUR intent, and not Kintober rail-roading the party. You as a QM designed a quest based around a HERO, and it worked, so congrats. My gripes with your story are as follows (there are 3 of them): 1) Masson was too immaculate. I understand you wanted him to be a good person using bad means... but he was TOO good of a person. There was no real conflict. That's why I say that Karie was the character of this quest. Masson wasn't really complex because when confronted with his flaws, he immediately amended them. No conflict. 2) Nevron. Nevron was not really fleshed out enough, for me. In many ways, I feel he could have been left out of the quest entirely after we saved him. Same thing as Masson - I didn't see any bad in him, or any questionable. There were no ticks. 3) Nevron and Masson got chummy too quick. I think you wanted to paint Masson in a perfectly reformed light, but the Town Watch accepting the Syndicate so quickly and completely was kind of a let down to me. A cool final battle instead of extra Wolfgang goons would have been Nevron saying "LOL, we don't at all condone vigilantism, you're insane," and Masson and him going toe to toe. How much more exciting would that have been for me and Arnulf (who wanted to fight Masson) AND Em and Arthur (who were on the edge and would have to make a TOUGH choice) AND Karie (who already has a love for Masson and a hatred for the City Watch)? I think you let your plot force your characters to do some things that I found unbelievable. Never do that to your characters. NOW, that being said, I LOVED THE QUEST. It was fun, it was challenging, it had great interactions and a cast of, (while sometimes black or white) really fun characters. Little Proggs were great, bar scene was great. You gave us a huge amount of freedom, the amount I wish I could offer, but have never been able to pull off. I never felt rail-roaded, and no plot point seemed out of place or confusing. To my fellow players now: Arnulf - Man, thank god you were a long. You were my only friend this quest. Arnulf seems likable, has a good heart, and he and Boomingham would most definitely be friends. I feel like I want one more quest with you - we got separated in 66, and then in this quest were so staunchly dealing with the rest of the party, we didn't get to actually have our friendship flourish. I (and Boomers) will NOT forget that you have good morals, though. Em - You are one of the best players here. Silent, deadly, thoughtful.... I love Em. I do. I think that you are a wonderful team player both battle-wise and roleplaying wise. You wait your turn, look out for the party, and when you speak its because you HAVE SOMETHING TO SAY. So many characters talk so much, you talk so little. But its because Em is thinking about things and evaluating things. He doesn't appear checked-out, just silent, and it's great to have another character like that around. Arthur - Oh my little Flipz. You just love fighting with your party, don't you? At the beginning of the quest you HATED Karie, Arnulf and Em for knowing the Stealer already (and siding with him) and by the end you HATED me and Arnulf for being against him. Same advice as always - write less. Silence can be just as profound, as Em taught me. No big speeches, let others respond. Don't say everything that's on your mind, allow for subtext, or for someone else's reaction. It's hard to respond to everything you say. Arthur is a great character though, and you're a genius strategist. Arthur is malleable, and willing to change, and I love it. You never enter and leave a quest with the same Arthur, so it's always exciting, and ALWAYS justified. Karie - I saved you for last. It is a shame that you are Boomingham's enemy now, because Karie is one of my favorite characters (you get to join Cronk and Skrall as characters I love who I can't play with ). Karie is fantastic. She is crazy, has got a great past, and, you may think I'm joking - the fact that she gets sick around bloodshed is possibly my favorite trait in this whole RPG. I think Karie is real. She's young and reckless, she's confused and sort of screwed up (I love the fact that she was hexed in that first quest). Hell, I love the fact that she got her @ss handed to her by Guts and YOU LET IT HAPPEN. Not everyone needs to be the smartest or greatest or most badass. Karie is an intriguing person without all of that. I can't wait to see where she goes, and hope to host her again soon (or somehow end up on a quest with her). And I'm going to keep on talking, just about myself now, because why not? Boomingham - This may be a little conceded to say, and others may not agree, but I think it's true: while Karie was the protagonist of this quest, Boomingham was the antagonist. I don't think he was an evil antagonist, or even a malicious one. But this quest brought out some of the best in him, and a lot of the worst. I was happy to explore him commanding unruly individuals. Arthur and Karie really showed that he was a good commander. I at least think he did, and I think he dealt with them very well until the end, but I'll talk about that more later. I really think he showed some real honor and valor and tried to teach these kids a lesson. But, and this is something I'm so happy this quest brought up: Boomingham is a total hypocrite. In a really awful evil way. Boomingham wants people to shape the world into the world they wish to see, and that's what the Stealer was doing. But Boomingham didn't agree with the Stealer's vision of the world, so he wanted to kill him. And the reason he didn't like the Stealer's vision of the world was because the Stealer was (in Boomingham's eyes) killing people to achieve it. It's really terrible. It's a terrible thing for Boomingham to do. And then he lost. This is the first quest Boomingham lost. Really, miserably failed at. I don't think he'll ever forgive himself for leaving Masson alive. He (and I, actually) consider Masson to be truly evil. Taking away someone's memories or their ability to choose is probably the worst thing you can do to them. The Wolfgang members chose to be Wolfgang members - even if Masson turns them and "leaves them the same person" they aren't, because what are we but the sum of our actions? Furthermore, they didn't make the choice to leave the Wolfgang, they were forced to. And Masson got away with it. He knows how to build the Harvester. Leaving him alive was a dark step back for Boomingham. He will probably never forgive himself. I think he personally would have preferred to fight to his death. Finally, Karie betrayed her party. I know others don't see it that way, but Boomingham does. She walked free too. That is (for obvious reasons if anyone knows his backstory) the worst thing anyone could do to him. THE END. Thanks for the quest EVERYONE, and thanks to whoever reads everything I just wrote.
  9. SP and back-row fighting stop counterstriking cold. It's probably a little tougher in the fields where you can't design your own enemies.
  10. Boomingham, having nothing to say, salutes the party as a whole and sets out into the alleys of Eubric.
  11. "I believe the girl can explain it best," Boomingham says, glancing lazily over to Karie.
  12. Or stay silent. That's the biggest roleplaying lesson I learned this quest. Silence can say so much more than words can.
  13. Actions speak louder than words, don't they.
  14. I'm a QM too. In comparison to me, you live up to your name of the superhuman computer. And without ruining anything about my post-quest analysis, this is probably right up there with my very favorite quests.
  15. OoC: Tome of Affluence. Boomingham hands the Seventh Heaven to Arnulf, the Double Rainbow to Arthur and the Pixie Dust to Karie. He then gives 10 gold to each of them, and splits the remaining gold between himself and Em. "Let's go back to the Town Watch and see what they have to say," he says flatly. Loot Distribution Arnulf - Seventh Heaven, 10 Gold Arthur - Double Rainbow, 10 Gold Karie - Pixie Dust, 10 Gold Boomingham - 35 Gold Em - 35 Gold
  16. Boomingham remains quiet, and swings at Blondie from the front row. Arthur tries twice to seal Goon A, and then attacks twice unless he is hurt the first time, in which case he drinks a grand potion. Nevron attacks Goon A from the front row. Battle Order Boomingham Karie Masson Peon Peon Octayvn Arthur Arthur Arnulf Em Nevron
  17. OoC: I read the effects of Aura before dishing out damage. It says, simply, "all hostile attacks/free hits", so I counted those. Once Aura is dropped, they will go back to attacking each other. Remembered the mail. Forgot row and dread hat. Fixed! Guts crouches down next to the body and investigates. The mace has razor sharp spikes, serrated, clearly meant to grip and tear through skin. It is unreasonably heavy for him to pick up. He finds his second prize lying next to her - an Eye of the Beholder Amulet with its chain clearly snapped. Daneeka nods thoughtfully. "Guffington expected she would keep one." Guts rushes towards the Courtyard, only to be reminded by Daneeka and Everstien that his friends are in the Dining Hall. He enters just as the most recent series of blows ends... Round Two Dining Hall Clusterfudge Nyx v. Light Minion - Shield (No Damage, Immune to Elemental Damage) Hybros v. Lady Butterfly - Critical Hit/Damage ([48/2]-23=1) >Docken v. Dark Minion - Special Damage ([74/2]-23=14) Hybros v. Dark Minion - Lethal Aim (8 Damage, Blinded) Free Hits ([([48+16]/2)+70]/2)-23=28 The Enemies U’Or Level 4 Humanoid Health: 320/400 Special: Loyalty – All damage done to Guffington next round is negated. Drops: 40 Gold NOTE: Does not deal free hits. Captain Elba Level 12 Humanoid Health: 120/300 Special: Loyalty – All damage done to Guffington next round is negated. Drops: Nothing NOTE: Does not deal free hits. Gerald Guffington Level 13 Humanoid Health: 230/300 Special: The Great and Powerful – Guffington exits the fight, taking U’Or with him. Drops: Nothing NOTE: Does not deal free hits. Lord Henry Hinckwell Level 16 Humanoid SP: 10 Health: 224/250 Special: Hide! – Henry Hinckwell hides undercover, all damage done to him for the remainder of the round and the following round is negated. Drops: 1500 Gold NOTE: Deals damage to Samuel Shawe on free hits. Samuel Shawe Level 15 Humanoid Health: 427/560 Special: Hide! – Samuel Shaw hides undercover, all damage done to him for the remainder of the round and the following round is negated. Drops: 1000 Gold NOTE: Deals damage to Henry Hinckwell on free hits. Lord Chauncey Level 70 Dark Humanoid *Immune to all effects and Instant Kill* *Immune to darkness and light elemental damage* Health: 1978/2050 SP: 4 Ether: 4/4 Special I: Dusk and Dawn Forces – Summons a dark and light minion to the field. Costs one ether. Special II: Day and Night – Deals 50 damage to all party members. Passive Special I: Dark Magic – On even rounds, Lord Chauncey’s damage rolls are darkness elemental. Passive Special II: Light Magic – On odd rounds, Lord Chauncey’s damage rolls are light elemental. Drops: Amethyst, Diamond, 1000 Gold, Hood of the Black Mage (SP: 4, Immunity to Darkness and Light Elemental Damage), Summoning Ring (Summons get +4 levels, suitable for Evokers), 3 Amethyst Lamps of Summoning Note: Lord Chauncey’s attacks ignore row, as he is a mage. Free hits have a 1/2 chance of hitting a random party goer instead of the hero (excluding U'Or, Captain Elba, and Guffington). Dark Minion Level 74 Ethereal *Immune to Instant Kill* *Blinded (3 Rounds)* Health: 92/100 Special Damage: Dark Damage – Deals 74 darkness elemental damage. Drops: Nothing Light Minion Level 74 Ethereal *Immune to Instant Kill* *Blinded (2 Rounds)* Health: 92/100 Special Damage: Light Damage – Deals 74 light elemental damage. Drops: Nothing Lord Marsh Level 10 Humanoid Health: 37/120 Special Damage: Call For Help! – Lord Marsh yells wildly for help. Drops: 1200 Gold Lady Marsh Level 7 Humanoid Health: 300/300 Special Damage: Slap – Deals 2 damage to the hero and stuns them. Drops: 50 gold Madame Ladybug Level 48 Humanoid *Immune to Effects and Instant Kill* *Lucky, Hastened, Blessed* Health: 698/700 Special Damage: Mixture – The alchemist mixes random ingredients together and creates a new item. She then uses it immediately. Drops: Remedy x2, Nostrum x2, Mead x1, Dragon Scale x4, Phoenix Essence, Tome of the Alchemist (All mixtures involving the a roll of 1 will be re-rolled, Accessory, Suitable for Alchemists) NOTE: As an expert alchemist, Madame Ladybug will not create anything that uses a 1 in the roll. Free hits have a 1/3 chance of hitting a fellow party goer instead of the heroes. The Party Hybros *Party Leader* Level 26 Assassin *Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements* Power: 32 Defense: 0 Health: 40/40 Gold: 728 Equipment: Sword of Ancestral Hatred (WP: 6, gains 1 WP every kill made with it, light- and darkness-elemental; longsword), Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, wood-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up); handwear), Eye of the Beholder Amulet (Accessory, Once per quest the hero may re-roll the last round) Inventory: Zoot's Reaper (WP:15, earth-elemental; scythe), Clock Cog (WP: 14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Eye-poking Sai (WP:8, blinded-effect, dagger), Twin Kunai (WP:6, dual strike, dagger), Blessed Amulet (protects from cursed-effect; accessory), Wrench (WP:3, decreases the target’s level by 1, retrievable), 14 Potions, 14 Grand Potions, 22 Health Cores, 12 Remedies, 2 Neutralizers, 2 Elixirs, 5 Phoenix Essences, Deadly Venom, 2 Smoke Bombs, 3 Lightning Bombs, 3 Holy Bombs, 14 Nostrums, 2 Meads, 5 Mulled Wines, Minimizing Dust, Bedroll, Shovel, Skeleton Decoy, Certificate for a Cloak of a Red Assassin (The next red assassin met is forced to give up his cloak) Bartholomew Docken, Dragonslayer Level 31.5 Warden *Gains Triple XP* *Takes Halved Damage from Free Hits* *Scary* *Immune to Defense Reduction, Confusion, Blindness, Badly Poisoned, and Fragile* *Aura* Power: 41 Defense: 23 Health: 60/60 Gold: 865 GP: 4 Equipment: Darksteel Crossbow (WP: 10; Blinded-effect), Mythril Shield (SP: 20), Dread Hat (permanent Scary-effect; immune to Defense Reduction, Confusion, Blindness, Badly Poisoned, and Fragile; Headwear), Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; Bodywear), Eye of the Beholder Amulet (Accessory, Once per quest the hero may re-roll the last round), Cobweb Cowl (immune to Instant-KO; Backwear) Inventory: Health Cores (3), Grand Potions (5), Remedies (5), Phoenix Incense, Phoenix Essences (2), Bones (7), Smoke Bombs (3), Teleportapple, Bedroll, Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; Handwear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; Accessory) Nyx Level 27 2/3 Battle Mage *Natural Respite* *Immune to Sealed effects* *Immune to Asleep and Fast Asleep effects* *Inspired* Power: 42 Power Bonus: 1 Defense: 3 Health: 76/76 Ether: 37/38 Gold: 61 Equipment: Zee Standard (Staff, WP: 14 Ice and Darkness Elemental, Necromancers Raise Enemies with 2 extra levels), Robe of the Archmagi (SP:3, Max. Ether +5, protects from sealed-effect), High Heels (+1 Power), Sandman's Parasol (Immune to Asleep and Fast Asleep effects) Inventory: Book of a Thousand Creatures (WP:14, each roll has a 1/6 chance to summon a creature to aid the hero), Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)), Healing Staff (WP: 5), Shiny Helmet (+1 max health), Monkey Bar (all minions, pets, summons etc are Hastened), Ruby (Fire), Diamond (Light), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water) Opal (Ice), Scroll of Sleep, 2 Meads, 4 Deadly Venoms, 3 Cosmic Essences (Revives a knocked out ally with full health and ether and gives them the blessed-effect), Potion, 3 Tonics, 2 Grand Tonics, Ether Core, Fire Bomb, Smoke Bomb, 2 Chaotic Bombs (Causes 100 random elemental damage to all opponents), Bomb 'X2' (May be combined with a bomb to get it to ignore SP), 2 Bedrolls, 5 Bones, Guts Holla Level 27 Raider *Immune to Fragile, Asleep, Confused and Blinded**Immune to Darkness, Light, Water, Fire, Air, Earth, Wood, Lightning and Ice Elemental Damage* Power: 57 (37 for ranged attacks) Power Bonus: 1 (Shroom!) Health: 41/41 Defense: 4 Gold: 394 Equipment: Lifestealer (WP: 29, Ice, Darkness, attacks restore 3 health, dagger, Deadly Poisoned), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightningand Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Eye of the Beholder Amulet (Accessory, Once per quest the hero may re-roll the last round) Inventory: Stag Antlers (WP:10, Intimidation, halberd), Throwing Knife (WP: 9, Light, Retrievable),1x Ambrosia, 10x Mead, 10x Smelling Salts, 9x Nostrum, 20x Grand Potion, 1x Elixir, 1x Grand Tonic, 12x Remedy, 3x Phoenix Essence, 5x Smoke Bomb, 3x Deadly Venom, 2x Neutralizer, Shovel, Telescope, Magic Compass, Magnifying Glass, Pickaxe, Bedroll, 4x Mythril Shard, Metasimian Ale, Opal, Grating Stone, Pugilist's Gloves (2+ Power, Immune to Weakened, handwear), Chef’s Apron (Bodywear, Immunity to fire and poisons), Pan (WP: 1, +1 Max Health, suitable for all classes), Fishstick (WP: 7, deals double damage on ships, club), Phoenix Essence, Oneupshroom cap (When eaten, works as a Pheonix Essence) Time: 8:49
  18. Round One Dining Hall Clusterfudge >Nyx v. Madame Ladybug - Damage (48/2-3=21 Damage) Hybros uses Bone on Chauncey Docken v. Dark Minion - Shield (Aura) Hybros v. Light Minion - Lethal Aim (8 Damage, Blinded, 6: No Assassination) Free Hits Madame Ladybug + Samuel Shawe + Lord Hinckwell + Lord Marsh + Lady Marsh v. Docken (([48+16]/2/2)-23=0) The Enemies U’Or Level 4 Humanoid Health: 320/400 Special: Loyalty – All damage done to Guffington next round is negated. Drops: 40 Gold NOTE: Does not deal free hits. Captain Elba Level 12 Humanoid Health: 120/300 Special: Loyalty – All damage done to Guffington next round is negated. Drops: Nothing NOTE: Does not deal free hits. Gerald Guffington Level 13 Humanoid Health: 230/300 Special: The Great and Powerful – Guffington exits the fight, taking U’Or with him. Drops: Nothing NOTE: Does not deal free hits. Lord Henry Hinckwell Level 16 Humanoid SP: 10 Health: 224/250 Special: Hide! – Henry Hinckwell hides undercover, all damage done to him for the remainder of the round and the following round is negated. Drops: 1500 Gold NOTE: Deals damage to Samuel Shawe on free hits. Samuel Shawe Level 15 Humanoid Health: 427/560 Special: Hide! – Samuel Shaw hides undercover, all damage done to him for the remainder of the round and the following round is negated. Drops: 1000 Gold NOTE: Deals damage to Henry Hinckwell on free hits. Lord Chauncey Level 70 Dark Humanoid *Immune to all effects and Instant Kill* *Immune to darkness and light elemental damage* Health: 1978/2050 SP: 4 Ether: 4/4 Special I: Dusk and Dawn Forces – Summons a dark and light minion to the field. Costs one ether. Special II: Day and Night – Deals 50 damage to all party members. Passive Special I: Dark Magic – On even rounds, Lord Chauncey’s damage rolls are darkness elemental. Passive Special II: Light Magic – On odd rounds, Lord Chauncey’s damage rolls are light elemental. Drops: Amethyst, Diamond, 1000 Gold, Hood of the Black Mage (SP: 4, Immunity to Darkness and Light Elemental Damage), Summoning Ring (Summons get +4 levels, suitable for Evokers), 3 Amethyst Lamps of Summoning Note: Lord Chauncey’s attacks ignore row, as he is a mage. Free hits have a 1/2 chance of hitting a random party goer instead of the hero (excluding U'Or, Captain Elba, and Guffington). Dark Minion Level 74 Ethereal *Immune to Instant Kill* Health: 100/100 Special Damage: Dark Damage – Deals 74 darkness elemental damage. Drops: Nothing Light Minion Level 74 Ethereal *Immune to Instant Kill* *Blinded (3 Rounds)* Health: 92/100 Special Damage: Light Damage – Deals 74 light elemental damage. Drops: Nothing Lord Marsh Level 10 Humanoid Health: 37/120 Special Damage: Call For Help! – Lord Marsh yells wildly for help. Drops: 1200 Gold Lady Marsh Level 7 Humanoid Health: 300/300 Special Damage: Slap – Deals 2 damage to the hero and stuns them. Drops: 50 gold Madame Ladybug Level 48 Humanoid *Immune to Effects and Instant Kill* *Lucky, Hastened, Blessed* Health: 698/700 Special Damage: Mixture – The alchemist mixes random ingredients together and creates a new item. She then uses it immediately. Drops: Remedy x2, Nostrum x2, Mead x1, Dragon Scale x4, Phoenix Essence, Tome of the Alchemist (All mixtures involving the a roll of 1 will be re-rolled, Accessory, Suitable for Alchemists) NOTE: As an expert alchemist, Madame Ladybug will not create anything that uses a 1 in the roll. Free hits have a 1/3 chance of hitting a fellow party goer instead of the heroes. The Party Hybros *Party Leader* Level 26 Assassin *Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements* Power: 32 Defense: 0 Health: 40/40 Gold: 728 Equipment: Sword of Ancestral Hatred (WP: 6, gains 1 WP every kill made with it, light- and darkness-elemental; longsword), Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, wood-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up); handwear), Eye of the Beholder Amulet (Accessory, Once per quest the hero may re-roll the last round) Inventory: Zoot's Reaper (WP:15, earth-elemental; scythe), Clock Cog (WP: 14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Eye-poking Sai (WP:8, blinded-effect, dagger), Twin Kunai (WP:6, dual strike, dagger), Blessed Amulet (protects from cursed-effect; accessory), Wrench (WP:3, decreases the target’s level by 1, retrievable), 14 Potions, 14 Grand Potions, 22 Health Cores, 12 Remedies, 2 Neutralizers, 2 Elixirs, 5 Phoenix Essences, Deadly Venom, 2 Smoke Bombs, 3 Lightning Bombs, 3 Holy Bombs, 14 Nostrums, 2 Meads, 5 Mulled Wines, Minimizing Dust, Bedroll, Shovel, Skeleton Decoy, Certificate for a Cloak of a Red Assassin (The next red assassin met is forced to give up his cloak) Bartholomew Docken, Dragonslayer Level 31.5 Warden *Gains Triple XP* *Takes Halved Damage from Free Hits* *Scary* *Immune to Defense Reduction, Confusion, Blindness, Badly Poisoned, and Fragile* *Aura* Power: 41 Defense: 23 Health: 95/120 Gold: 865 GP: 4 Equipment: Darksteel Crossbow (WP: 10; Blinded-effect), Mythril Shield (SP: 20), Dread Hat (permanent Scary-effect; immune to Defense Reduction, Confusion, Blindness, Badly Poisoned, and Fragile; Headwear), Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; Bodywear), Eye of the Beholder Amulet (Accessory, Once per quest the hero may re-roll the last round), Cobweb Cowl (immune to Instant-KO; Backwear) Inventory: Health Cores (3), Grand Potions (5), Remedies (5), Phoenix Incense, Phoenix Essences (2), Bones (7), Smoke Bombs (3), Teleportapple, Bedroll, Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; Handwear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; Accessory) Nyx Level 27 2/3 Battle Mage *Natural Respite* *Immune to Sealed effects* *Immune to Asleep and Fast Asleep effects* *Inspired* Power: 42 Power Bonus: 1 Defense: 3 Health: 76/76 Ether: 37/38 Gold: 61 Equipment: Zee Standard (Staff, WP: 14 Ice and Darkness Elemental, Necromancers Raise Enemies with 2 extra levels), Robe of the Archmagi (SP:3, Max. Ether +5, protects from sealed-effect), High Heels (+1 Power), Sandman's Parasol (Immune to Asleep and Fast Asleep effects) Inventory: Book of a Thousand Creatures (WP:14, each roll has a 1/6 chance to summon a creature to aid the hero), Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)), Healing Staff (WP: 5), Shiny Helmet (+1 max health), Monkey Bar (all minions, pets, summons etc are Hastened), Ruby (Fire), Diamond (Light), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water) Opal (Ice), Scroll of Sleep, 2 Meads, 4 Deadly Venoms, 3 Cosmic Essences (Revives a knocked out ally with full health and ether and gives them the blessed-effect), Potion, 3 Tonics, 2 Grand Tonics, Ether Core, Fire Bomb, Smoke Bomb, 2 Chaotic Bombs (Causes 100 random elemental damage to all opponents), Bomb 'X2' (May be combined with a bomb to get it to ignore SP), 2 Bedrolls, 5 Bones, ---------------------------------------------------- Round Eight Lady Felix Fight Guts takes Health Core Guts v. Lady Felix - Damage/Extra-Critical Hit (([29*3]+27)*2*2=456, KO) Party Guts Holla Level 27 Raider *Immune to Fragile, Asleep, Confused and Blinded**Immune to Darkness, Light, Water, Fire, Air, Earth, Wood, Lightning and Ice Elemental Damage* Power: 57 (37 for ranged attacks) Power Bonus: 1 (Shroom!) Health: 41/41 Defense: 4 Gold: 394 Equipment: Lifestealer (WP: 29, Ice, Darkness, attacks restore 3 health, dagger, Deadly Poisoned), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightningand Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Eye of the Beholder Amulet (Accessory, Once per quest the hero may re-roll the last round) Inventory: Stag Antlers (WP:10, Intimidation, halberd), Throwing Knife (WP: 9, Light, Retrievable),1x Ambrosia, 10x Mead, 10x Smelling Salts, 9x Nostrum, 20x Grand Potion, 1x Elixir, 1x Grand Tonic, 12x Remedy, 3x Phoenix Essence, 5x Smoke Bomb, 3x Deadly Venom, 2x Neutralizer, Shovel, Telescope, Magic Compass, Magnifying Glass, Pickaxe, Bedroll, 4x Mythril Shard, Metasimian Ale, Opal, Grating Stone, Pugilist's Gloves (2+ Power, Immune to Weakened, handwear), Chef’s Apron (Bodywear, Immunity to fire and poisons), Pan (WP: 1, +1 Max Health, suitable for all classes), Fishstick (WP: 7, deals double damage on ships, club), Phoenix Essence, Oneupshroom cap (When eaten, works as a Pheonix Essence) Time: 8:48 As Lady Felix falls she reaches for her neck and yanks at something. She sighs as she dies, and winks at Guts once before the breath leaves her body. Her mace is too dangerous for the raider to touch. Even as the common feelings of victory enter his body, all those chemical agents... Daneeka appears at the top of the stairs clutching the book Guts sent him to get. He does not seem marginally disturbed by the dead body. "Where are the others? If you do not go back shortly, you will go back at the wrong time. It will not be the end of the world, but it will cost you time to figure out this mystery, and some of what you implemented here will remain in effect."
  19. I've responded to this thread since this was written, but I think that this should be carved into stone somewhere. I think we've always had an understanding that if you already have certain effects, you're not immune to them. I'll edit it to say all negative effects though, just to be nice. Today was split between my two jobs! 4 hours of scooping ice cream, 6 hours of being the single cashier/bag packer at a hopping mexican take-out place. My feet are killing me. I'm very excited to read it, very happy that Tarn is going back and as party leader too. I feel bad that I didn't release Hybros in time, and Boomingham would have liked to go, but this frees me up for BD and Flipz!
  20. Boomingham swings silently at Briar. OoC: Did you roll for special guard? Could I see the roll in the future if so? Same Battle Order!
  21. Gold in drops. Easy to notice, easy for QMs to add in, will allow for more gold in drops anyway, which will make things better for everyone. Since we're all voicing opinions.
  22. 72, it's a sunday, which means (today) a 10 hour shift. You'll get an update tonight!!
  23. "Syndicate, take on the mustached man. Arthur, boy-o, if you and Em wouldn't mind dealing with the chap with the patch on his head, that'd be perfect. If you want to toss a blindness spell at the two lackeys, I'd appreciate that as well. Karie, Arnulf, you and I are taking out the big boy. Nevron, hang back for now." Boomingham attacks Briar from the back row. Battle Order Boomingham Masson Karie Arthur Arthur Octavyn Syndicate Elites Arnulf Em Nevron
  24. OoC: I should warn, particularly because you asked before, that you should read carefully Lord Chauncey's passive specials. They do say rolls of damage.
  25. I, as I said, have a ton to say to both my fellow players and my QM of 70, but I'm saving it until we're done.
×
×
  • Create New...