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Sandy

Eurobricks Fellows
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  1. "What happened here?" Ellaria asked worriedly as her companions rushed to put out the fire.
  2. QM Note: Okay, I'm borrowing a friend's computer for the moment, so I'll finally get an update in. Let's see how it goes... Results of Round Two of the Labyrinth Battle: Crystal Titan hits Electrocuted Puppet (Electrocuted Puppet: 402 health-94 dmg=308 health; Namyrra: -1 ether) Rastaban hits Electrocuted Puppet (Electrocuted Puppet: 308 health-52 dmg=256 health; Namyrra: -1 ether) Rockling Male (Blue) hits Electrocuted Puppet (Electrocuted Puppet: 256 health-30 dmg=226 health; Namyrra: -1 ether) Rockling Male (Red) hits Electrocuted Puppet (Electrocuted Puppet: 226 health-30 dmg=196 health; Namyrra: -1 ether) >Nerwen vs. Monk Pretzel - Shield (Sound of Music - Farfarello: 2822 health-51 dmg=2771 health; Burned Puppet: 450 health-51 dmg=399 health; Electrocuted Puppet: 196 health-51 dmg=145 health; Monk Pretzel: 59 health+12 SP-51 dmg=20 health, released from control; Nerwen sings Dirge of the Phoenix for free) >Nerwen sings Angelic Aria - (Farfarello: 2771 health-(39x2=78 dmg)=2693 health; Burned Puppet: 399 health-(39x2=78 dmg)=321 health; Electrocuted Puppet: 145 health-(39x2=78 dmg)=67 health; Nerwen: -6 ether) Thormanil vs. Electrocuted Puppet (twice) - Hit/Dragon Aid (Electrocuted Puppet: 67 health-(65+65=130 dmg)=0 health) Thormanil vs. Electrocuted Puppet Farfarello (twice) - Dragon Aid/Special Damage (Farfarello: 2693 health-48 dmg=2645 health) >Namyrra (Light) vs. Farfarello - Shield (Raise Army - Frozen Puppet & Electrocuted Puppet join the undead army; Namyrra: -2 ether) >Arx vs. Burned Puppet - Shield (Dragon's Wrath: Fury From Above - Burned Puppet: 321 health-((97+97=194)+(48x2=96)=290 dmg)=31 health; Farfarello: 2645 health-(48x2=96 dmg)=2549 health) Johon uses a Grand Potion on himself - (Johon: +25 health) Monk Pretzel vs. Farfarello (twice) - Upgraded Hit/Special Damage (Farfarello: 2549 health-(84x2=168+168=336 dmg)=2213 health) Monk Pretzel vs. Farfarello (twice) - Enhancement/Special Damage (Dual Staff: WP+1) As the undead wail on the electrified puppet, Nerwen's music releases Pretzel from the demon's control while also damaging all the enemies as well. The electrocuted puppet goes down, and Namyrra reanimates the two fallen undead to her ranks. The rest of the party focuses on Farfarello while Arx keeps the remaining puppet at bay. Johon takes the opportunity to regain his lost health. Two enemies remain. "WHO WANTS TO DANCE NEXT?" Current Weather: Electrified (doubles lightning-damage, halves water-damage) Enemies: Farfarello, the Demon Puppeteer *Absorbs darkness* *Immune to all negative effects and sudden death* Type: Demon Level: 70 Health: 2549/2822 Special I: Dance Macabre – Farfarello ties strings onto the target, making them his puppet and using their skills against the opponents. The target cannot control their own actions during this time. The only way to release the target from the strings is to attack them physically. The demon can only control one hero at a time. If all other opponents are defeated during this time, the battle is lost. Special II: Mist – Negates elemental immunities (not absorption) from all combatants until the end of the next round. Used only if someone is affected by the Dance Macabre. Special III: Demonic Ditty – Causes 70 darkness-elemental damage to all opponents. Used only if someone is affected by the Dance Macabre (that target is not affected) and Mist is in effect. Drops: 5 Ancient Bones, Deluxe Skeleton Decoy (Can be used to absorb enemy Free Hits for up to 100 points of damage before it breaks.), Demonic Ditty (Minstrel’s Battle Song; Causes darkness-elemental damage equal to the minstrel’s level to all enemies instantly. Costs 2 ether per damaged enemy.) Note: Farfarello uses Dance Macabre as a Free Hit if no one is affected by it yet. Burned Puppet *Fire-elemental attacks* *Immune to poisoned, bleeding, stunned, sealed, blinded, confused, hexed, enamored, minimized, petrified, doomed, and sudden death* Type: Undead/Fiery Level: 45 Health: 31/450 Special I: Hot Jig – Changes current weather to “hot” (doubles fire, halves ice) Special II: Burninate – Causes 45 fire-elemental damage and bleeding-effect to all opponents. Used only during hot weather. Drops: Ruby, Bone, Shroud of Fiery Death (Makes all undead raised while wearing the shroud deal fire-elemental damage instead of darkness-elemental; suitable to necromancers only; backwear.) Party: Johon, The Champion of Darkness (Bricksandparts) 26 years old male human Raider Level 33 2/4 *Natural Respite* *Permanently Lucky* *1.5 stealing multiplier* *Hide of The Bleeding* Power: 43 (33+10) Defense: 1 Health: 29/47 (32+7+7) Gold: 6962 Equipment: Muckraker (WP:+13, suit: Barbarians/Knights/Beast Warriors/Necromancers/Regulators, *Water, Wood, Earth*, Causes *Weakened*), Satchel of Awesomeness (suit: Anyone, *Permanently Lucky*), Hide of The Bleeding (suit: Anyone, +10HP +5ETH for every enemy user defeats), Sticky Gloves (suit: Rogues/Beast Warriors, 1.5 multiplier for stealing), Dog Statuette (Rover) (suit: Anyone, SP:+1) Inventory: Weapons: Old Whip (WP:+10, suit: Rogues/Artisans/Beast Warriors/Decamon Drafters/Harlots/Marauders/Necromancers, 2X damage vs. Beasts), Sword of Decay (WP:+8, suit: Barbaians/Knights/Mages, Causes *Decayed by X-3 rounds* X=dmg dealt/4, Effect does not stack), Greatsword (WP:+3, suit: Barbarians/Knights/Beast Warriors/Necromancers/Regulators), Focal Staff (WP:+5, suit: Clerics/Mages, Ability: Roll 3 at cost of 5 ether), Gladius (WP:+15, suit: Anyone, Darkness, 1/3 chance of causing *Fragile* on succesful hits), Stalker’s Mallet (WP:+8, suit: Barbarians/Knights/Harlots, 1/2 chance of causing *sealed*), Lullaby Wand (WP:+6, suit: Mages/Necromancers, Causes *asleep*), Lovelorn Wand (WP:+6, suit: Mages/Necromancers, Causes *enamored*), Scaridy Wand (WP:+6, suit: Mages/Necromancers, Causes *afraid*), Wand of Wrath (WP:+6, suit: Mages/Necromancers, Causes *enraged*), Shield (SP:+5, Suit: Knights/Dragoons/Regulators/Skirmishers), Qlice (WP:+8, club, Causes *Poisoned-by-4*), Luminous Bow (WP:+9, suit: Rangers/Beast Warriors/Weather Mages/Winged Warriors, 3X damage vs. Fiery/Dark, 0X damage vs. Plants/Aquatic) Artifacts: Simple Helmet (suit: Anyone, HP:+1), Pseudo's hood (suit: Anyone, Ignores Undead immunity), Quiver of Poisoning (suit: Rangers/Beast Warriors/Infiltrators/Winged Warriors, Causes *Poisoned by 1* using bows/crossbows), Blessed Amulet (suit: Anyone, *Immune to cursed*), Barbarian's Boots (suit: Barbarians/Chi Monks/Beast Warriors, *Restoration*), Counterstrike Gloves (suit: Anyone, deals damage equal to level when hit with free-hit), Sterile Gloves (Suit: Anyone, *Immune to Poisoned/Bleeding*), Bravado Boots (suit: Anyone, 1/6 chance of receiving *Lucky* at start of battle), Scarlet Hood (suit: Anyone, pwr:+4, *immune to stunned*), Steel Core (suit: Anyone, +7 power), Heavy Armour (suit: Barbarians/Knights, SP:+5, *Immune to Fragile*), Tin Helmet (suit: Anyone, *Immune to Hexed/Confused*), Brimstone Armor (SP:6, absorbs fire damage; causes fire damage equal to wearer’s defense to those that hit the wearer with normal attacks; suitable to barbarians, knights, dragoons, skirmishers, regulators and vindicators; bodywear) Spell Items: Aquamarine (2), Emerald (1), Garnet (1), Opal (1), Ruby (1), Sapphire (1), Topaz (1), Diamond (2), Amethyst (2), Scroll of Sleep (1), Scroll of Blindness (1), Scroll of Sealing (1), Scroll of Confusion (1), Scroll of Frailty (1), Scroll of Weakening (1), Scroll of Antimagic (1) Consumables: Potion (30), Grand Potion (16), Grand Tonic (1), Health Core (3), Remedy (12), Phoenix Essence (3), Mead (14), Smelling Salts (16), Nostrum (16), Ambrosia (2), Mulled Wine (1), Titan Heart (encouraged & inspired), Venom (10), Deadly Venom (7), Smoke Bomb (1) , Fire Bomb (1), Water Bomb (4), Lightning Bomb (14), Seal Bomb, Bone (14), Skeleton Decoy (2), Trial Brew (1), Ectoplasm (1), Level-Up Mushroom (1), Grating Stone (1), Blind Fury (1), Neutralizer (1), Equilibrium Tonic (1), Oculoid Miasma (1) Tools etc.: Shovels (1), Pick-axes (2), Magic Compasses (1), Water Canteens (2), Lonely Island Magniscope (1), Blue Rose (Invasion of Luosh) (1), Fifty Shades of Bley (1), Mythril Shards (1), Silver Ore (1) Namyrra Uq (Quarryman) *Party Leader* 1337 years old female Fenarian Necromancer Level 51 1/5 *Immune to Sealed, Slowed, Bound, Confused, Fire, Wind, Water, Lightning and Earth* *Gains Triple EXP* Power: 96 (51+45) Defense: 10 Health: 64/65 (5+50+5+5) Ether: 24/70 (5+50+1+5+4+5) Gold: 698 Equipment: Crystal Mace (WP: 45 (5*gems imbued); Fire-, Ice-, Wind-, Water-, Lightning-, Earth-, Wood-, Light-, and Darkness-elemental; Mace), Robe of the Archmagi (SP:3, Ether:5. immune to Sealing, Fire, Wind, Water, Lightning and Earth, bodywear), Medal of Glory (gain triple XP; accessory), Ethereal Cloak (SP:2, Max. Ether +4, backwear), Fanged Helm (SP:5, headwear), Winged Sandals (Immune to bound and slowed, footwear) Inventory: Weapons: Mythril Empyreal Staff (WP:28), Nocturne Flute (WP: 6; inflicts the Asleep effect; Instrument), Pongcanis Shield (SP: 7; Shield) Artifacts: Gold Dragon Crown (max Ether +6; immune to Stunned; suitable for anyone; Headwear), Desert Cloak (immune to Fire; suitable for anyone; Backwear), Water Canteen (Carries 3 portions of water; Accessory), Cobweb Cowl (immune to Sudden Death; suitable for anyone; Backwear), Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Paper Doll (immune against Hexed, Accessory) Spell Items: Amethyst, Emerald, Topaz, Garnet, Diamond, Sapphire, Ruby, Aquamarine, Scroll of Blinding, Scroll of Arc Blinding, Scroll of Sealing, Scroll of Sleep, Scroll of Frailty, Scroll of Weakening, Naamah's Hourglass (Randomly causes either Hastened or Slowed to the target at the cost of 3 Ether), Jade Lamp of Summoning (summons Mediq, restoring health equal to the level of the summoner at the cost of 5 Ether) Consumables: Potions (10), Grand Potions (4), Health Core, Tonics (9), Ether Cores (3), Remedies (12), Phoenix Essences (5), Phoenix Incenses (2), Mead (13), Smelling Salts (4), Nostrum (5), Ambrosia, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired) (2), Deadly Venom (3), Smoke Bombs (2), Holy Bomb, Water Bomb (14), Lightning Bomb (14), Dirt Bomb (3), Aeolus Bomb, Rudra Bomb, Flash Bomb, Demon Repellant (Makes the user impervious to direct attacks from demons for one battle, unless the user is the last one standing), Soul Cage (Doomed-effect to all combatants), Skeleton Decoys (2), Bones (17) Tools etc.: Pickaxe, Bedroll Undead (14) Rastaban, Level 52 Dark Undead Frozen Puppet, Level 45 Dark Undead Electrocuted Puppet, Level 45 Dark Undead Crystal Titan, Level 94 Dark Undead Rockling Male (Red), Level 30 Dark Undead Rockling Male (Blue), Level 30 Dark Undead Rockling Male (Green), Level 30 Dark Undead Rockling Male (Yellow), Level 30 Dark Undead Rockling Male (Orange), Level 30 Dark Undead Rockling Female, Level 20 Dark Undead Will-o'-the-Wisp A, Level 21 Dark Undead Will-o'-the-Wisp B, Level 21 Dark Undead Will-o'-the-Wisp C, Level 21 Dark Undead Will-o'-the-Wisp D, Level 21 Dark Undead Nerwen Calmcacil (Chromeknight) 264 year old female Elven Minstrel Level 39 *Immune to sealed* *Gains Double EXP* *Permanently Hastened* Power: 51 (39+4+8) Defense: 2 (1+1) Health: 53/53 (9+38+11-5) Ether: 36/51 (5+38+4+1+3) Gold: 645 Equipment: Party Maracas (WP:4; user is hastened; instrument), Lesser Ethereal Cloak (SP:1, Max. ether +3, immune to sealed; backwear), Leather armour (SP:1; Bodywear), Medal of Valor (Double experience from battles; accessory) Inventory: Weapons: Elbereth (WP:12, ice-, wind- and light-elemental wand), Mutt's Flute (WP:10; inflicts Weakened-effect; instrument), Nocturne Flute (WP:6; causes asleep-effect; instrument), Battered wooden flute (WP:6; Darkness-elemental; instrument), Sword of the Warrior of the Light (WP: 14; Light-Elemental, Meditate becomes hits; longsword), Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanical enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened, cannot be equipped at the same time as a shield; axe), Shield (SP: 5) Artifacts: Elven Robes (SP:1, Max. ether +2, immune to sealed, slowed and jinxed; suitable to elves only; bodywear), Nordic Stomach Guard (SP: 3; Immunity to Ice and Water; Bodywear; Suitable for Barbarians, Regulators, and Beast Warriors), Shield of the Red Lizard (SP: 2; Immune to Blind), Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired; Accessory; Suitable for Paladins), Trickster's Mask of the Angel, Order Imperial's Assassin Cowl (Immune to Light and Darkness, Wearer is Nimble; headwear; Suitable for Assassins, Chi Monks, Infiltrators, Rogue Thieves, Paragons), Razor (user is Blessed and Immune to Bleeding, Enraged, and Encouraged; May take up any artifact slot; requires a shaved head), Helm of the Lord of Light (Immune to Light and Jinxed; headwear; Suitable for Knights), Sylvania's Cowl (Permits Animal Talk, Headwear), Counterstrike Gloves, Zap-Tap Badge (1/2 chance to make lighting-elemental counterstrike an opponent who has dealt damage to a hero, equal to the hero's level; Accessory), Spell Items: Scroll of Sleep (2), Scrolls of Blindness (2), Scroll of Sealing, Scroll of Weakening (2), Scroll of Frailty (2), Scroll of Confusion (2), Scroll of Lesser Fire Warding (Enables the user to make the target immune to fire for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Lesser Earth Warding (Enables the user to make the target immune to earth for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Lesser Darkness Warding (Enables the user to make the target immune to darkness for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Hundred Hero Hymn (Battle Song that doubles the current and maximum health for the rest of the party for the remainder of the round. Stacks with the inspired-effect. Costs 2 ether per ally.) Consumables: Potions (10), Grand Potion (2), Health Core, Tonics (3), Grand Tonic, Ether Core (2), Elixir (2), Remedy (6), Neutralizer (2), Tiger Balm (2), Herbal Infusion (Remove negative effects and cause blessed- and transcended-effects) (3), Phoenix Essence (3), Nostrum (2), Smelling Salts (2), Ambrosia (4), Mulled Wine, Dragon Scale (lucky & blessed) (2), Titan Heart (encouraged & inspired), Venom (4), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Baldur Bomb, Bone, Milk (restores 15 HP and 15 Ether), Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Sushi (restores 5 health and ether), Feather of Lithe, Grating Stone Tools etc.: Shovel, Bedroll, Magnifying Glass, Telescope, Pickaxe Thormanil Nihai, Dragonslayer, Orc-kin (swils) 23 years old male vertically challenged giant Dragoon Level 48 1/5 *Immune to Darkness, Light, Water, Fire, Wind, Earth, Lightning, and Asleep, Blinded, Bound, Confused, Fragile,Slowed, and Weakened* *Soul Linked: *Immune to Magic and Healing* *Lucky* *Hastened* *Triple Exp** Power: 65 (48+16+1) Defense: 13 (10+3) Health: 44/70 (8+47+15) Gold: 2099 Equipment: Shishkebab (WP:16, dual-strike, darkness-elemental, lance),Skirmisher's Shield (SP:10, shield), Bright Armor (SP:3, Wearer is immune to Darkness, bodywear), Winged Sandals (Wearer is immune to Light, Water, Fire, Wind, Earth, and Lightning, and the Asleep, Blinded, Bound, Confused, Fragile, Slowed, and Weakened-effects; footwear), Soul Link Chain (Allows the user to pair up with another party member, both of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); Accessory) Inventory: Weapons: Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Gladiator Trident (WP:11, Spear, causes bleeding-by-5 effect), Guardian Halberd (WP: 5, target's defense is used as additional WP, halberd), Duplovian Swift Halberd (WP:3, deals Stunned, halberd), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP:9, longsword, Stuns enemies), Repeater Crossbow (WP:7, crossbow. Hastened for first round of combat while equipped.), Mercutio's Dagger of Mugging (WP:5, +5 gold from stealing; dagger), Composite Bow (WP:11, ignores defense, bow), Crystal Shield (SP:2 multiplied by the amount of gems imbued; cannot be upgraded otherwise; shield) Artifacts:Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf (Accessory), Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up)), Aqua Gear (Wearer deals and is immune to water-elemental damage, accessory) Spell Items: 2x Amethyst (Darkness), Emerald (Wood), Opal (Ice) Consumables: 2x Potion, Diluted Arc Tonic, Grand Tonic, 4x Remedy, 3x Phoenix Essence, Neutralizer, Milk, 2x Elixir, 2x Nostrum, 3x Smelling Salts, 3x Mulled Wine, Soma, Dragon Scale (lucky & blessed), Jinxy Juice, 2x Feather of Lithe, 3x Venom, 2x Deadly Venom, 2x Fire Bomb, Lightning Bomb, 3x Smoke Bomb, Ice Bomb, 4x Water Bomb, Doomsday Bomb (99 damage to all enemies), 2x Grating Stone, Teleportapple Tools etc.: Pickaxe, Shovel, Magnifying Glass Arx the Youngling (Pet Dragon controlled by swils) Level: 48 1/5 Health: 53/78 (30+48) Element: Ice Monk Pretzel and His 99 Pieces, the Super Sleuth (Palathadric) 463-year-old male "hermit" Artisan Level 34 1/4 *Immune to Magic and Healing* *Lucky* *Hastened* *Triple Exp* *Soul Linked: *Immune to Darkness, Light, Water, Fire, Wind, Earth, Lightning, and Asleep, Blinded, Bound, Confused, Fragile,Slowed, and Weakened** Power: 45 (34+9+2) Defense: 12 (10+2) Health: 20/59 (9+33+15+2) Gold: 105 Equipment: Dual Staff (WP:9; Ice, Lightning, Fire, Wind, Light; Dual Strike; Staff), Armour of Dark Arts (SP: 10; Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; Suitable to Knights, Dragoons, and Skirmishers), Duplovian Helmet (SP:2; Immune to Magic and Healing; Headwear), Soul Link Chain (Allows the user to pair up with another party member, both of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); Accessory), Medal of Glory (Wearer gains triple experience, accessory) Inventory: Weapons: Splinter Broom (WP: 9; Broomstick; defies SP), Flying Cross (WP: 11; Darkness; Broomstick), , Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the Slowed effect; Whip), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Shadeaux Mace (WP: 9; deals Fragile effect, Mace), Steak (WP: 1, instantly kills vampires on successful hits; suitable for all), Mythril Shield (SP: 20) Artifacts: Marauder’s Mantle (Grants permanent reinforced effect; Suitable to Marauders; Backwear), Darksteel Armour (SP: 6; Max. Health +3; Bodywear), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; Headwear), Burning Knuckle Helmet (SP: 10; Wearer suffers Burning -3 effect; Suitable for Anyone; Headwear), Bumble Fanshirt (SP: 1, Vermin with level less than half of the wearers are scared and won't directly attack the wearer; Bodywear), Order Imperial Prophet's Armor (SP: 8; Grants Command; Suitable for Prophets; Bodywear), Duke's Coat-of-Arms (SP: 5, Protects against Fragile and all Poisons; Suitable for Knights, Dragoons, Skirmishers and Regulators, Bodywear), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; Suitable for Battle Mages, Necromancers, and Scholars; Backwear), Ethereal Cloak (SP: 2, Max Ether +4; Backwear), Cloak of Necrotic Shielding (SP: 3; Provides Special Guard against Undead enemies; Backwear), Rock Gauntlets (Grants the wearer Iron Fist at no ether cost; Suitable for anyone; Handwear), Counterstrike Gloves (Handwear), Soothing Slippers (Meditation restores 5 ether; Footwear), Shackles of War (Accessory), Lens of Speed Reading (allows a scroll to be read in addition to a normal action; accessory, suitable for scroll users), Spell Items: 2 Amethysts, 2 Emeralds, Garnet, 2 Aquamarines, Diamond, Ruby, Scroll of Sealing, Scroll of Blindness x 2, Scroll of Confusion x 2, Scroll of Sleep, Scroll of Frailty, Scroll of Weakening, Scroll of Minimizing (Has 1/2 chance of causing the minimized-effect on the target; costs 10 ether.), Scroll of Arc Sleep Consumables: 5 Potions, 15 Grand Potions, Cherry (Restores 1 ether), 2 Tonics, Ether Core, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 8 Remedies, 3 Neutralizers, Tiger Balm, 5 Phoenix Essences, 2 Phoenix Incenses, 4 Meads, 2 Smelling Salts, 2 Nostrums, Soma, Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Jinxy Juices, 5 Smoke Bombs, 2 Fire Bombs, Holy Bomb, Agni Bomb, Military Grade Fire Bomb, 2 Blind Bombs, 2 Seal Bombs, 2 Sleep Bombs, 6 Bones, Raw Meat (+5 max. health upon consumption), Crimson Haze (Causes a weapon to deal the Poisoned by 7 and Cursed effects permanently), Strong Wasabi (-2 Poisoned permanently), Grating Stone (Increases WP of any weapon by 1.) Tools etc.: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (1/3 uses) (will always find something when used, limited to three uses per quest)
  3. I'm also voting as soon as possible. I'm borrowing my friends computer again today, so I hope to get a lot of updating done.
  4. "Yes, it's about time we finally solve this mess."
  5. "So the mythril is disappearing somewhere between the mines and the depot! Doesn't this prove it, Dumora?"
  6. TERRIBLE NEWS! The problem with Windows 10 returned, and worse than before. Now I can't access anything on my computer... The maintenance firm is SO going to hear from me tomorrow! Unfortunately everything is on hold until I get this sorted out. I'm so sorry...
  7. Yes towards the 15 quest participations required for a second character. No towards the 10 successful quests for the Veteran classes.
  8. I didn't even realize I was doing that, so my apologies if anyone felt controlled. I just wanted to emphasize her sudden breakdown, that's all, since its the reason she has the barbarian job class.
  9. QM Note: Sorry, had an extremely busy day today. Update coming tomorrow!
  10. "Sugar and some spearmint for flavor", Quintessa mused. "Our grandchildren love them. Especially little Julien, but he got too chubby so We had to stop giving them to him."
  11. I moved the discussion here to Rules & FAQ, where it belongs. My take is that conditional actions allow for more strategy for the players, but if they don't use them, I as a QM won't do it for them. In that case if their target is dead, they will always move to the next enemy in the list (unless they specifically state otherwise). Sometimes I allow a player that hasn't submitted an action to repeat an attack, if the battle has already been practically won, but usually I'll just make them do nothing or prompt the Party Leader to choose their action for them.
  12. I opted not to have it that way. Dance Macabre is not an effect, really, it's more like a "stance" like Sentinel and Guardian Angel. I could have made the enemy hex the target of Dance Macabre, but I wanted this to work a bit differently.
  13. QM Note: Yes, it does. Spells, items and unblockable minions don't.
  14. Quoted for truth.
  15. Again, you are making assumptions on what the event entails. It won't matter if the factions have an uneven number of heroes on their side. But you won't have to wait for details much longer, because I'm certain I'll get the event up by this weekend.
  16. QM Note: I apologize if it wasn't made clear, but attacks against the person under Dance Macabre can fail, and on a roll of 5 and 6 the controlled party member will make a normal hit against the attacker. I'm clarifying this because if the possessed Monk Pretzel gets his turns, you'll pretty much get creamed. So, does knowing this make anyone want to change their actions?
  17. For the last time, nobody knows. I am just making wild predictions here, since people are prodding me to.
  18. Necromancer is so going to get nerfed after Quest#135!
  19. As Sarge inspected the statue made of stone with metal embedding, the priest appeared behind Sarge. "All those who rest here woke up feeling blessed in the morning. So strong is the angel's love towards mortals." The orcish woman glared at Sarge, misunderstanding his intentions. "Old man cannot convert Kroot! Kroot already abandon mighty Tarok for angel. Angel good to Krool, make Krool happy." The compass pointed towards the Slums.
  20. Sarge returned to the Sanctuary, and was greeted by the same priest as a couple of days ago. "Welcome back, weary traveller. Would you like to rest under the protective wings of Ophaniel now?" The beggar called Brown also noticed Sarge's return. "Hey, you! I was beginning to think you've bailed on me... Any luck turning my straws into profit?" Like the others said, Azure Eagle Knight returned to his post in the evening. He gave Boomingham an unhappy smile as he walked to him. Something seemed to bother him. "Good evening to you, Bear. How was your day? Listen, I talked to Baboon and Wolf just now, and it looks like we might have to lose hope in getting our brother Scorpion back into our ranks. My sister can make it look like an accident... What do you think?"
  21. Who says she was killed in the evening? Although you could still megabluck up space and time, and remove her body so Sarge and Eric couldn't have found her...
  22. QM Note: Still missing an action for Johon...
  23. "You may call Us Quintessa. No need to be formal with Us, young woman. Here, have a candy cane. But yes, this hall might use a bit of a woman's touch..." "Now wait a minute!" Scheherazade exclaimed from the other side of the counter, but Quintessa ignored her and moved towards the windows. "Yes, some velvet curtains and a few tapestries hanging on the walls would make this place feel more like home. Maybe a few suits of armor standing over there..." Quintessa tapped her lips with the rolling pin. Scheherazade looked flabbergasted and disappeared into the kitchen to let out the fumes.
  24. Quintessa turned to greet Karie. "Why, yes We are. Just arrived from Heartland this morning. The journey on one of the Miranda Trading Company's vessels was pleasant, thank you for asking." Quintessa was not even aware that Karie had not asked anything of the sort. "You have a lovely place here. Very... atmospheric. The gin is excellent, as well." Quintessa raised her goblet.
  25. "Thanks for your insight, Jimmimiah, and good day to you." Ellaria said and returned to the others. She bit her tongue to say more, for she felt frustrated to run into false leads all the time. She did not want to vent off towards innocent citizens... "That wizard over there has a pretty useful scroll he would be willing to part with for 150 gold", Ellaria told the party. "I'm totally broke, as usual, but perhaps you guys are interested."
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