-
Posts
12,366 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Everything posted by Sandy
-
Heroica RPG - Quest#15: Hoisting Down the Jolly Roger
Sandy replied to Sandy's topic in The Heroica Archive
Results of Round Seven of the Automaton Battle: >Ad-Hoh (Wood) vs. Automaton Beta - Great Spell Hybros vs. Automaton Gamma - Damage >Maurice uses Phoenix Essence on Eric Eric vs. Automaton Gamma - Damage Christopher vs. Automaton Beta Gamma - Special Damage >Erdathcath vs. Automaton Delta - Special Damage As the battle continues, Ad-Hoh finally manages to cast a magic spell that takes out one of the automatons. Hybros is knocked out by Automaton Gamma with a single hit. Meanwhile, Maurice is busy reviving Eric back to full health. The revived barbarian does not get a chance from the relentless automatons, but is immediately attacked again, losing 20 health. Christopher is hit by a Tri-Dazer, losing 1 health and 5 power. Erdathcath is likewise affected by the enfeebling Tri-Dazer, losing another 5 health and 5 power. Automaton Alpha will wake up after one more round. Again the heroes are one member short, but so are the automata. Enemies: Tritech Automaton Alpha *asleep* Type: Mechanic Level: 20 Health: 65/100 Special: Tri-Dazer - Removes 5 health, 5 ether and 5 power from the target regardless of row. Lost power will be restored after the battle. Drops: Ether Core (Restores ether completely when consumed.) Tritech Automaton Gamma Type: Mechanic Level: 20 Health: 11/100 Special: Tri-Dazer - Removes 5 health, 5 ether and 5 power from the target regardless of row. Lost power will be restored after the battle. Drops: Ether Core (Restores ether completely when consumed.) Tritech Automaton Delta Type: Mechanic Level: 20 Health: 3/100 Special: Tri-Dazer - Removes 5 health, 5 ether and 5 power from the target regardless of row. Lost power will be restored after the battle. Drops: Ether Core (Restores ether completely when consumed.) Party: Ad-Hoh (played by ADHO15) Level 13 Mage *resistant to magic* Power: 18 Health: 17/17 Ether: 9/17 Gold: 10 Inventory: Rhabdomance Staff (WP:5), Robe of Spell Resistance, Emerald (Wood), Amethyst (Darkness), Ruby (Fire) 3 Potions, 3 Tonics, Mead, 2 Rums, Lightning Bomb, Bedroll, Shovel, 1/6 of the Hinckwell Wares, Banana Sir Christopher Daggerfall (Fred Fred Burger) Level 12 Knight Power: 20 10 Defence: 4 Health: 20/21 Gold: 19 Inventory: Great Sword (WP:7), Mockthril Shield (WP:4), 3 Potions, Grand Potion, Remedy, Mead, 2 Rums, Smoke Bomb, Fire Bomb, Bedroll, Shovel, Pickaxe, Bone, 1/6 of the Hinckwell Wares Erdathcath Madilinas (played by The_Customizer) Level 12 Ranger Power: 17 7 Health: 13/18 Gold: 92 Inventory: Longbow (WP:5), Helmet (+1 max. health), Snake Eye Charm (protects from petrify), Potion, Grand Potion, Phoenix Essence, 3 Rums, 2 Smoke Bombs, 2 Ice Bombs, Water Bomb, Holy Bomb, Bedroll, Shovel, Pickaxe, Telescope, 1/6 of the Hinckwell Wares, Greasy Sausage Eric (played by Khorne) *Party Leader* Level 15 Barbarian Power: 23 13 (20 10 for dual strike) Health: 3/23 Gold: 8 Inventory: Godricsleif (WP:8, ice-elemental), Drengazuli Grom'az (WP:5, dual strike), Potion, Mead, 3 Rums, Venom, Bedroll, Bone, 1/6 of the Hinckwell Wares Hybros (played by JimButcher) Level 12½ Rogue *knocked out* Power: 22 17 (17 12 for ranged weapons) Health: 20/20 Gold: 270 Inventory: Zoot's Reaper (WP:10), Shuriken of Mercutio (WP:5), Throwing Knife (WP:5), Helmet (+1 max. health), 3 Potions, Grand Potion, Remedy, 2 Meads, 2 Nostrums, 2 Smelling Salts, 2 Rums, Smoke Bomb, Shovel, Bone, Bedroll, Skeleton Decoy, 1/6 of the Hinckwell Wares Maurice Ratibor (played by Etzel) Level 11½ Cleric *lucky* Power: 15 Health: 0/20 Ether: 5/15 Gold: 32 Inventory: Diamond Mace (WP:4, light-elemental), Helmet (+1 max. health), Scroll of Sleep, 2 Potions, 3 Tonics, Venom, Mead, Nostrum, Rum, Lightning Bomb, 1/6 of the Hinckwell Wares Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone have acted. -
I apologize, but you have to remember that English is not my first language, so the more subtle meanings of words and phrases sometimes elude me. If you have examples or suggestions, though, I can see what I can do about them.
-
Ellaria once again attacks Atticus from the front row.
-
Heroica RPG - Quest#15: Hoisting Down the Jolly Roger
Sandy replied to Sandy's topic in The Heroica Archive
OoC: You can act since you've been revived. And you can post the battle order nevertheless, since you're not actually dead. -
This discussion is absolutely hilarious in all of its absurdity.
-
No more virgins except me, that is? I've been enjoying this little show, but I think it's time to face the facts: you're not going to evade getting lynched, and we innocents have won this game. Can I shake your hand for good sportmanship?
-
I thought the others wouldn't be able to find the traitor without your help? What happened to your "spare me, I'm important!" strategy? It was going so well...
-
Of course, I've actively participated in the lynching of all of my Cultist mates, and now this ingenious evil plan of mine is coming into its fruition when I lynch the "honorary cultist". Tomorrow morning I will continue to laugh as I've suddenly caused the death of all the remaining virgins all by myself, without any of the protectors or blockers or investigators intervening since I've managed to evade them all as well. I! AM! VICTORIOUS!!!! Mwahahahahahaaaaaa!!!! ... megablock.
-
No, he just likes to apply it on every evening before he goes out as... THOTHWICTORIA
-
Yes, you will see my "evil" victory once we convict you (if you'd still be alive, that is). It's all a matter of perspective, really, although I can't fathom what we virgins ever did to you guys to make you feed us to this statue... But I guess the existence of people who have not had sex with you is evil in your eyes. Sure, that's exactly what the hosts would say... "Try not to kill the innocents too much, because that's bad sportmanship, you know?"
-
Well, I've been conveniently rotting in this same hellhole with the lot of you for these seven days, so I don't think my appearance can be considered a big miracle. Seriously, your story is so full of holes that it literally leaks. No almighty voice-in-the-sky with half-a-brain would ever make a scum turn into a neutral at any circumstance. How easy would it be for them to reveal the entire list of ex-teammates to the public and win the whole game? This whole story about a hidden traitor that's unlocked after crap happens is so preposterous that I can't believe anyone would fall for it. You're doomed, you and your whole twisted cult. Now let's feed you to the statue and get a chopper hot-air balloon out of here, already! What a marvelous idea, Fitzcorney! Why didn't I think of that? Pip-pip, old mate!
-
...And to think I was willing to give you the benefit of a doubt when this day started. Good riddance, you lying scumbag. And Hugh, what the hell?!
-
Another long semi-circular path takes the party to yet another crossing, but now they can see a glimmer of water ahead. Will the party go towards the water by turning right or going straight, or walk away from it by turning left?
-
Heroica RPG - Quest#15: Hoisting Down the Jolly Roger
Sandy replied to Sandy's topic in The Heroica Archive
Results of Round Six of the Automaton Battle: Eric vs. Automaton Delta - Damage >Ad-Hoh (Wood) vs. Automaton Beta - Damage >Maurice heals Christopher - No Healing/Shield (Miracle) Christopher vs. Automaton Beta - Hit >Erdathcath vs. Automaton Gamma - Aim >Hybros (Throwing Knife) vs. Automaton Gamma - Miss The battle takes another turn for the worse. Automaton Delta knocks out Eric with a slam of its metallic fists. Automaton Beta takes 10 health from Ad-Hoh. Seeing the party leader fall, Maurice focuses his prayers and receives a Miracle from Ennoc that restores up to 19 health to all remaining heroes. The refreshed knight manages to get a hit on Automaton Beta amidst all the mayhem, causing 15 damage to it. Erdathcath aims at Automaton Gamma, managing to raze 5 health off of it. Hybros throws his knife but misses, losing the weapon at the same time. Automaton Alpha will wake up in two rounds. There are now five heroes left to fight against the four automata. Enemies: Tritech Automaton Alpha *asleep* Type: Mechanic Level: 20 Health: 65/100 Special: Tri-Dazer - Removes 5 health, 5 ether and 5 power from the target regardless of row. Lost power will be restored after the battle. Drops: Ether Core (Restores ether completely when consumed.) Tritech Automaton Beta Type: Mechanic Level: 20 Health: 11/100 Special: Tri-Dazer - Removes 5 health, 5 ether and 5 power from the target regardless of row. Lost power will be restored after the battle. Drops: Ether Core (Restores ether completely when consumed.) Tritech Automaton Gamma Type: Mechanic Level: 20 Health: 11/100 Special: Tri-Dazer - Removes 5 health, 5 ether and 5 power from the target regardless of row. Lost power will be restored after the battle. Drops: Ether Core (Restores ether completely when consumed.) Tritech Automaton Delta Type: Mechanic Level: 20 Health: 3/100 Special: Tri-Dazer - Removes 5 health, 5 ether and 5 power from the target regardless of row. Lost power will be restored after the battle. Drops: Ether Core (Restores ether completely when consumed.) Party: Ad-Hoh (played by ADHO15) Level 13 Mage *resistant to magic* Power: 18 Health: 17/17 Ether: 10/17 Gold: 10 Inventory: Rhabdomance Staff (WP:5), Robe of Spell Resistance, Emerald (Wood), Amethyst (Darkness), Ruby (Fire) 3 Potions, 3 Tonics, Mead, 2 Rums, Lightning Bomb, Bedroll, Shovel, 1/6 of the Hinckwell Wares, Banana Sir Christopher Daggerfall (Fred Fred Burger) Level 12 Knight Power: 20 15 Defence: 4 Health: 21/21 Gold: 19 Inventory: Great Sword (WP:7), Mockthril Shield (WP:4), 3 Potions, Grand Potion, Remedy, Mead, 2 Rums, Smoke Bomb, Fire Bomb, Bedroll, Shovel, Pickaxe, Bone, 1/6 of the Hinckwell Wares Erdathcath Madilinas (played by The_Customizer) Level 12 Ranger Power: 17 12 Health: 18/18 Gold: 92 Inventory: Longbow (WP:5), Helmet (+1 max. health), Snake Eye Charm (protects from petrify), Potion, Grand Potion, Phoenix Essence, 3 Rums, 2 Smoke Bombs, 2 Ice Bombs, Water Bomb, Holy Bomb, Bedroll, Shovel, Pickaxe, Telescope, 1/6 of the Hinckwell Wares, Greasy Sausage Eric (played by Khorne) *Party Leader* Level 15 Barbarian Power: 23 13 (20 10 for dual strike) Health: 0/23 Gold: 8 Inventory: Godricsleif (WP:8, ice-elemental), Drengazuli Grom'az (WP:5, dual strike), Potion, Mead, 3 Rums, Venom, Bedroll, Bone, 1/6 of the Hinckwell Wares Hybros (played by JimButcher) Level 12½ Rogue Power: 22 17 (17 12 for ranged weapons) Health: 20/20 Gold: 270 Inventory: Zoot's Reaper (WP:10), Shuriken of Mercutio (WP:5), Throwing Knife (WP:5), Helmet (+1 max. health), 3 Potions, Grand Potion, Remedy, 2 Meads, 2 Nostrums, 2 Smelling Salts, 2 Rums, Smoke Bomb, Shovel, Bone, Bedroll, Skeleton Decoy, 1/6 of the Hinckwell Wares Maurice Ratibor (played by Etzel) Level 11½ Cleric *lucky* Power: 15 Health: 20/20 Ether: 5/15 Gold: 32 Inventory: Diamond Mace (WP:4, light-elemental), Helmet (+1 max. health), Scroll of Sleep, 2 Potions, 3 Tonics, Phoenix Essence, Venom, Mead, Nostrum, Rum, Lightning Bomb, 1/6 of the Hinckwell Wares Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone have acted. -
Ellaria gives a weak smack on the back of Alexis' head. "Again, Lexie?! Can you please leave hurting us to our enemies, please?" With a tut, Ellaria turns to face Atticus again, preparing to attack him from the front row.
-
It was changed because sometimes Mages attack physically and thus do not choose an element. It felt more fair that the selection was random instead of the QM having to choose the element in those cases. The mages are already the most useful class if they have most of the gems, so they needed at least a minor hindrance to their power...
-
The party turns right upon Thormanil's suggestion. They walk along a semi-circular path and end up in another crossing of paths. Left, right or straight?
-
Heroica RPG - Quest#15: Hoisting Down the Jolly Roger
Sandy replied to Sandy's topic in The Heroica Archive
OoC: You still have your Throwing Knife, since you failed to use it on Round Four. Also, you need to use the Skeleton Decoy in order to activate it, since it's a one-use-only item. -
"Maybe next round, Atramor. You're not likely to go down in one hit yet." Instead of healing, Ellaria focuses her lucky attack on Atticus, from the front row.
-
Nothing you've said makes me want to unvote you, on the contrary. Doing a flip on us like that has only cemented my belief that we're actually making the right choice. And if you somehow happen to be telling the truth and there's one last cultist to be found, we will find him or her. You can bet on it.
-
The Copper Fox bids farewell and a few last words to Tomas before the sage leaves the Training Room. "Choosing the way of wisdom seems to suit you, old chap. Just remember that the powers of healing and spellcasting has rendered you unable to attack physically for now. So be mindful that you don't end up in a situation where your ether has run out. I would certainly make a visit to the Marketplace and get myself a few of those handy tonics if I were you..."
-
Too late for that now. Vote: Sheila Suxsumb (Tamamono) I don't know about the rest of you, but somehow I'm not feeling overly confident about this vote. Sure, we have no evidence either for or against Sheila's guiltiness, but she's certainly put up a bigger resistance than any of the cultists we've lynched this far. On the other hand, this could also be because she knows she's the last cultist remaining, so this is a make-or-break situation for her. Despite my worries, I don't think being wrong with this vote will cost us the "game". Even if we make a mistake here, there's still enough of us virgins remaining so that the cultists cannot win by default - I believe this because I'm confident that the cultists need to kill all virgins in order to win.
-
Yes, that's exactly what I'm doing. I really want to see you dead so I can end the quest prematurely.
-
Ellaria gringes as the dreadful phoenix appears again. Her weapon is still useless against it, but at least she could shower it with her ailing spells. Before that, Ellaria decides to consume her Nostrum in order to improve her performance.
-
The noises of the bog envelop the party as they step deeper into the wetlands. They have to tread carefully in order to avoid getting their feet soaked. The foliage is so dense that they cannot see very far ahead, so it is anyone's guess where the witch's walking hut lies. Decisively Cinna leads the party to the right, and after a bend in the path they soon come to a fourway crossing. Left, right or straight ahead?