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De Fiori Family Tree
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The De Fiori's are experienced sword-makers and the masters of that trade in Varlyrio. At least once within inches of ruling the guild - about six inches of a cold steel from it - the De Fiori's still hold their place among the top three, and might just be glancing surreptitiously once again at the throne... Alesio de Fiori The grand-nephew of Dialto De Fiori, Alesio De Fiori is the current head of the family and master of the large sword-making business. A deal of political experience and a mind for intrigue have help him survive and hold his family's place near the top so far. He lost his left eye years ago in a duel with a Baiamonte, and since then, especially, he has been deadset on keeping above them in the ranks. His immediate family consists of his wife, two sons, Callito and Aureo De Fiori, and his daughter, Capri. Callito de Fiori Alesio's eldest son is Callito de Fiori, and - well, everybody wishes he wasn't. He's very fine and good in his own way, very clever, great at getting into trouble, and useful delivering swords and stuff, but heir to the family business? The very idea is ludicrous! But the eldest son he is, whether anybody likes it or not, and he takes a kind of mischievous pleasure in messing up everybody's plans, both by being born and by everything else he does, which is constantly throwing wrenches into his father and brother's masterplans. The more adventuresome members of the family look forward to the time that he'll take over, but his more serious and business-like relations have long been revolving how to avoid such a scenario at almost any costs. The best ideas so far include offering him a dukedom of some far-distant and probably non-existant island and sending him to find it, and marrying him off to some domineering lady who lives far, far away. Aureo de Fiori Alesio's second son, Aureo, is about as business-like, ambitious, and intrigue-loving as his father. He most certainly "should have been born first," and is the embodiment of all his family's hopes. Aureo pretty much takes care of all the business and family correspondence and is in charge of making sure that all is running smoothly and keeping the family in line - a position which he excels at. He's also supposed to keep Callito out of trouble and fix things when he gets into it - something which he finds a great deal more complicated. Capri de Fiori The only daughter and youngest child of Alesio de Fiori, Capri is about as mischievous, lighthearted, and capricious as she sounds. Despite the fact that she's rarely obedient, too willful, and always to be found where she is not supposed to be, Capri is the pet and favorite of the family, and adored and jealously protected by her father and brother. The best way to secure a very short life and the de Fiori's eternal hatred of your family is to think about touching a hair of her head. Cadgie de Fiori - deceased Captain of the city guard and brother to Alesio, Cadgie de Fiori is about as ruthless as they come. Totally devoted to the family interests and loyal to his brother and nephew (Aureo, that is), Cadgie is ready to propose and carry out any devious mission, either with the guard at his back or with his sons' or his own daggers. He is well-respected by the guard and very appreciated by Alesio and Aureo, but is regarded as somewhat harsh and cruel by the population in general, making him one of the less popular family members. Susto and Falco de Fiori The two sons of Cadgie de Fiori (nephews of Alesio, the current head of the family), Susto and Falco de Fiori, along with their father, are the muscle of the family. While Alesio's side of the family runs the business and intrigue part, and the younger end does most of the actual sword-making, these guys are more likely to be using the point of the swords than forging them. Their characters are about as fiery and volatile as their hair, but Alesio knows well that they can be absolutely depended upon on "family business." Cioro de Fiori On the younger end of the family comes Cioro de Fiori, nephew to Alesio de Fiori. A master blacksmith, he traveled the lands of Historica in his youth, learning the art of the sword-making craft from the finest blade-makers on the continent. While in Mitgardia he fell in love with and married the daughter of a lesser Mitgardian Jarl, and he returned with her to Varlyrio to form the backbone of the de Fiori family business. Honest to the core and devoted to his (immediate) family, he is left out of the larger family intrigue, but he is quite respected by its other members for the quality and strength of his blades. Bjarke de Fiori Born aboard a ship on a trading voyage to Mitgardia, Bjarke De Fiori is the son of the nephew of Alesio, who had married a young Mitgardian lady of noble lineage - and, as he was neither too important to his own family, nor she too great an heiress in hers, nobody put up much of a fuss. Young Bjarke has his family's knack for sword-making, but he also inherited the Varlyrian love for adventure, excitement, and conquest of the waves, and the boldness and daring characteristic of his Mitgardian ancestors. Gionna de Fiori Cioro de Fiori's daughter and Bjarke's sister, Gionna has been her father's right hand ever since her mother died when she was about ten. Inheriting both her character and disposition, she keeps house for her father and brother and helps them in the business however she can, and though rumor has it that she loves a young Varlyrian noble, she has not avowed it openly - some say only because she cannot bear the idea of leaving her father by himself. With the scarcity of marriageable girls in the family, however, it is quite possible that her wishes may come into conflict with those of the higher-ups in the family... Xari Spadro Nobody sees the face of this elusive and mysterious pirate and lives to tell the tale... unless their name ends in "de Fiori". His precise relationship to the current family is known only to himself, Alesio, and maybe one or two others, but it is popularly thought that he is a descendant of the upper line of the family which was lost a few generations back, and that he has more than once helped the de Fiori's when they've asked. Mostly, though, he spends his time roaming the seas around Varlyrio terrorizing the trading ships of other guilds and leaving his fellow Varlyrians in relative peace... unless he feels cornered or threatened.
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Thanks guys! I'm looking forward to seeing how this goes! Well, thanks for figuring it out, guys! Thanks mate! It's almost the same as this boat, of which I do have a top-down picture - not sure just how much that helps, though! I'll try to remember to take a couple of break-down pics the next time I use this technique! Oh, never fear! I think he was just planning an attack on Lavalette or something
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Great little build, ZG, I'll definitely agree with the others about those ground colors - excellent combination there! The shack and tree are quite nice as well, and the rounded stone wall is pretty sweet too!
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Excellently done, Rogue! Great job with all the stalls and vendors, along with the busy market feel Gotta love the tights stand too! The barracks, Mitgardian ship, and gnome inventions are all neat as well - a great Varlyrian port all around!
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Excellent interior, Henjin, as others have mentioned, those windows and the lighting are excellent! The chandelier, dragon, and lighted fireplace caught my attention as well, and that flooring technique looks great here as well Looking forward to the new interaction between Varlyrio and the other guilds!
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A Varlyrian build, woot! Can't wait to keep seeing these rolling in! Love the variation in the wet line on the dock, and as others have mentioned, those signs are great! Nice place for that plant right on the corner as well!
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Great job, dG, always awesome to see the dinos popping up! I really like the floor pattern around the fountain, and the flower pots, tree, and statues are great details too!
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Haha! Looking forward to it! Thanks mate! I think I'd call them rafters - but rounded beams works fine! That's a possibility... Thanks SK! - had to get some use out of all these nice curved parts I have on hand! Yep, some details definitely get lost in all the brown, but as HQ mentioned, I kind of was trying to go for a background that would make the minifig really stand out. A little more color probably would have been a good idea, though! Thanks HQ! The window idea came from Forlorn Empire's build, and I knew I'd have to make a note of it! Thanks, my man! Hmm, good question... on... the helmet? Honestly, though, even if the official flag colors are white and black, I kind of picture the 'Varlyrian colors' to be black, dark red, brown, and gold. I can't exactly say why, but they do kind of go with the Venice vibe...
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That roof! All the texture really works well here, IMHO, and the olive and sand greens are excellent for the Mitgardian mountain-grass feel The yellow flowers are a bold move, but end up providing just the perfect splash of color too. Can't wait to see more of your adventures in Mitgardia!
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Nice! I must say, I really do like this better like so than as a castle build, strangely enough! The blue suits it really well, and your Tudor-work is excellent as usual Great job with all the minifig activity and details - signs, lanterns, etc., etc. - and I hope this is just the start for you as far as getting back into BoBS again!
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Book III - Mitgardia: Guild sign-up and Discussion
Garmadon replied to soccerkid6's topic in Guilds of Historica
Great to see you in the guilds, @Ayrlego! Welcome to the coolest (but not quite the most amazing) of them! I'm sure you'll have a blast! -
Royal Engineer Support for Lavalette
Garmadon replied to Bregir's topic in Brethren of the Brick Seas
Great little outpost, Bregir - Lavalette is certainly on its road to becoming the most fortified settlement in New Terra (if it's not already! ) The dark red roof is excellent (it always is!), and those arches over the windows are quite nice! -
Otherwise known as, the Night's Shadow. Which sounds much more sinister... which, of course, was exactly the good Captain's intent. And if you happen be one of those people wondering why there are five oars sticking off a rowboat (as if his last boat wasn't small enough...) with only the Captain and a monkey on it, let me remind you that monkeys do have four hands. Or, if you are Captain Braunsfeld, you might argue that Captain Nordau can row with both his hands and his feet. We're getting a little off topic here, however... Just a little Class 0 rowboat from me! Designed, obviously, to be able to execute cunning raids in the dead of night... (I did not just say that out loud, ) (@Capt Wolf, hmhmm, raiding forms? ) Thanks for viewing, C&C are welcome!
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Varlyrian Family Affairs Home to tumultuous political intrigue, deadly family rivalries, and chaotic trade wars, Varlyrio is not a place where it's easy to rise to the top. And once a family has, it is even more difficult to stay there. Marriages, assassinations, backstabbing, and everything else must be carefully calculated in order to move up in the ranks, and only the most consummate cunning will enable one to surpass their rivals and build their family's influence, power, and prestige. Varlyians! It's time to put your ingenuity, tenacity, and building skills to the test! Welcome to the family intrigue of Varlyrio. Check out the spoiler for the Family Affairs guild challenge info - entries to that should be posted in the Guild thread rather than here, though, unless specifically related to political developments. Varlyrian Family Ranking: Leading Family (Rego): Moccenigo, Rego of Varlyrio, architects (@TalusMoonbreaker)Secondary Families: Lords of Baiamonte, soldiery (unclaimed family), Chiaro, merchants (unclaimed family),Third rank: De Fiori, sword-makers (@Garmadon), Amancio, shipmasters (@Rogue Angel), Conzaga, wine-makers (@Basiliscus)Fourth rank: De Cioto, aristocrats and gold-hunters (@W Navarre), di Carlo, merchants (@ZlatanXVIGustaf)Fifth rank: Khaor, cloth and leather merchants, tailors (@narbilu) Sixth rank: D'Gatto, artists and antiquarians (@mccoyed), Waythe, judge and mercenary (@Judge of the Wastelands) The main things which affect family ranking and change of positions: - Number and quality of builds and participation in guild specific and in major challenges - Builds related to one's family and trade (as opposed to simply building for your sigfig without much concern for the family overall) - Builds related to intrigue; originality, ingenuity, and story - Consistent participation and activity Note that the unclaimed families may be won through the Family Affairs challenge if desired (and if you're coming up with your own family, we encourage you to tie it into the current history line if you'd like to), but that they require more builds than coming up with a new one depending on the rank of the family you'd like to obtain. PM guild leadership if you're interested in one of them! Additionally, note that the top three ranks in particular will be GMed more significantly by the leadership. And, of course, we're the GMs That means we're allowed to do things like throw in plot twists where someone in the fourth rank suddenly gets launched to Rego. Remember that this is all in-game story related, and a good story, clever assassination, or tactful marriage could help your family tremendously. Challenges and suchlike are definitely helpful, but if you're not clever enough to master the intrigue, chances aren't good for you making it to the top. In general, we hope to be able to approve of whatever madcap schemes you all can come up with to get to the top, but anything major like assassinating the head of a different house or kidnapping an heir or arranging a marriage or something would need to be PMed to Rogue and me for approval, however - but we hope to be able to say yes to your plans as often as possible. As a general rule, making your sig-fig the leader of your family is discouraged, as well as becoming excessively attached to somewhat distant family members: we want to be able to allow you all to do whatever is necessary to rise in the ranks (subject to prior leadership review, as mentioned before), and obviously we can't go around approving the murder of sig-figs or characters the member is really very fond of without getting in contact with that member and working things out to make sure they're ok with it (otherwise we'll just have to say no to the assassination), which clearly involves a deal of complications. Leadership will use its discretion to determine when a proposed development must be turned down and/or when it requires them to get into contact with the other member involved (otherwise we will keep your idea a secret until you put it into action). Expect many members of your family to be assassinated, blackmailed, or otherwise bushwacked! An example of Varlyrian family intrigue in practice: @Rogue Angel and myself (@Garmadon) will do our best to keep things rolling efficiently, keeping the ranking here up-to-date (Garmadon), as well as handing out titles and trade and ministry positions where deserved (Rogue). This thread: This is where you will introduce your family and trade, post important family developments, where the leadership will keep the up-to-date rankings, and where we will post the results of events on families' ranks and influence in Varlyrio. As a general rule, if your build is associated to your family and may affect your ranking, please link it here. This thread is meant to work kind of like a story thread and less like a Q&A thread, so if you have any questions about the Varlyrian family ranking and political possibilities, or general questions about how this works, please post them in the Varlyrio Thread.
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Thanks Kai! Came across those parts as I was wondering what to do for the roof, and as soon as I found out they fit so well I knew I'd have to get them in there! And gotta use all those lovely quarter circles! Thanks man! The axe is slightly ironic since I said his family is in the sword-making business, but as a matter of fact, I actually don't have a single sword with me at the moment... So axe it is! Thanks mate! Thanks Gideon, I'm definitely looking forward to building them! Can't wait to see what you come up with in Kali either! (Though it is too bad we couldn't quite sway you into coming on over to Varlyrio with us! ) Thanks man!
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Book III - Varlyrio: Guild sign-up and Discussion
Garmadon replied to Rogue Angel's topic in Guilds of Historica
The De Fiori's are experienced sword-makers and the masters of that trade in Varlyrio. At least once within inches of ruling the guild - about six inches of a cold steel from it - the De Fiori's still hold their place among the top three, and might just be glancing surreptitiously once again at the throne... The current head of the family is Alesio De Fiori, grand-nephew of Dialto De Fiori. Born aboard a ship on a trading voyage to Mitgardia, Bjarke De Fiori is the son of the nephew of Alesio, who had married a young Mitgardian lady of noble lineage - and, as he was neither too important to his own family, nor she too great an heiress in hers, nobody put up much of a fuss. Young Bjarke has his family's knack for sword-making, but he also inherited the Varlyrian love for adventure, excitement, and conquest of the waves, and the boldness and daring characteristic of his Mitgardian ancestors. Intro build thread here! Great job Rogue and Narb on fleshing out the guild and working on the write-ups here! And that's some pretty epic concept art, Rogue! -
The De Fiori's are experienced sword-makers and the masters of that trade in Varlyrio. At least once within inches of ruling the guild - about six inches of a cold steel from it - the De Fiori's still hold their place among the top three, and might just be glancing surreptitiously once again at the throne... The current head of the family is Alesio De Fiori, grand-nephew of Dialto De Fiori. Born aboard a ship on a trading voyage to Mitgardia, Bjarke De Fiori is the son of the nephew of Alesio, who had married a young Mitgardian lady of noble lineage - and, as he was neither too important to his own family, nor she too great an heiress in hers, nobody put up much of a fuss. Young Bjarke has his family's knack for sword-making, but he also inherited the Varlyrian love for adventure, excitement, and conquest of the waves, and the boldness and daring characteristic of his Mitgardian ancestors. Just a little build to introduce my new sigfig! Credit goes to Forlorn Empire for the glass window idea. Thanks for viewing, C&C are welcome!
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Uridius Dratiphe remains forever loyal to Mitgardia!!! Unfortunately, he's not my main character anymore... Varlyrio, here we come! Bjarke De Fiori -
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Nice! Sweet storehouse, and great way to spice up the landscaping with some elevation changes. That birch I'd fantastic as well, and I'll echo Mythical on the roof!
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[OL-Ch2] Incompetent Adventurers!
Garmadon replied to Capn Frank's topic in Brethren of the Brick Seas
Nicely done, Phred! I'm really liking the angles of the buildings, and the school in particular is excellent! The teacher out front with the stick for all late-comers is great as well Looking forward to these guys' adventures! -
Excellent rock-work and pathway Kevin! - I know how complicated those can be (and usually are ) Great job on the church and walls as well, and it's awesome that you managed to fit in so many interiors, even with such a small space!
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What everyone else said Kai pretty much nailed it - the big difference is that the Guilds are basically community-driven (we're here to hang out, tell our stories, get feedback from each other, and improve while we're at it), whereas BoBS has much more gameplay involved. GoH doesn't have any complicated rules lists or anything to keep track of - if you've learned a little bit about each Guild and what they're like, you're pretty much good to go!