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Etzel

Eurobricks Fellows
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  1. Results of Round Five of Battle of Tanco The enemy advances to these positions: Catapult vs. D5 - Damage Ballista vs. H1 - Hit Archers vs. F1 - Hit Cronk and Glorfindel struggles with the catapult and can't get away a good shot. While they are working they are exposing themselves very much for the enemy archers but fortunately they are protected by the previous rain of arrows. The ballista arrow flies straight and steady right at square H1, just as intended. Unfortunately,,no enemies were there since they had moved to F1 instead. Elgar and his archers uses that opportunity to give the enemy cavalry some shots, taking out 10 men. Cavalry W has now reached the wall and will begin to scale it. One soldier from this company will appear up on the wall each round from now. Be prepared to have someone to fight them or the Paladin Archers will retreat. The enemy: Mercenary Infantry X Strength: 24/100 men Pace: 1 square/round Mercenary Infantry Y Strength: 24/100 men Pace: 1 square/round Mercenary Infantry Z Strength: 100/100 men Pace: 1 square/round Mercenary Cavalry V Strength: 50/50 men Pace: 2 squares/round Mercenary Cavalry W Strength: 40/50 men Pace: 2 square/round The party: Cronk *Blessed* (Played by CorneliusMurdock) Level 14.5 Knight Power: 25 Health: 23/23 Gold: 181 Inventory: Zoot's Bane (Long Sword) (WP: 11, Light Damage, suitable for Cronk), Sword of Bashing (WP: 5), Mockthrill Shield (SP: 4), Potion (2), Bedroll, Pointy Stick (WP:1), Fire bomb Sir Glorfindel *Blessed* (Played by soccerkid6) Level 8 Knight Power: 11 Health: 17/17 Gold: 71 Inventory: Ringil a sword (hollow blade [potion], Ice Elemental WP:3),Pongcanis Shield (SP:3) equipped, Lion Shield (SP:2), Bedroll, Potion (3)(one in sword), Ice bomb, Fire bomb Sir Leo Aragon (Played by JediAnakin) Level 12 Knight Power: 19 Health: 18/21 Gold: 135 Inventory: Burning Draken Sword (WP:7, Fire elemental), Paladin Shield (SP:5), Potion (2), Bedroll, Shovel, Mead Elgar Gligin *Blessed* (Played by Jedi master Brick) Level 8 Ranger Power: 12 Health: 13/13 Gold: 109 Inventory: Mockthril crossbow (WP:4 Lightning elemental), Smoke bomb, Bedroll, Remedy (2), Orc venom, Potion (2), Ice bomb, Venom Tomas (Played by Captain Tamamoro) Level 14 Cleric Power: 20 Health: 11/23 Ether: 6/19 Gold: 200 Inventory:Shadeaux Staff (WP: 6), Gold Staff (WP: 4), Pongcanis Staff (WP: 5), 2 Potions, 3 Remedies, 2 Bedrolls, 1 Tonics, Bone, Grand Tonic, Fire Bomb, Shovel, Mead, Venom, Smoke Bomb, Topaz Elemental Gem, Smelling Salts, Common Axe (WP:5), Healing Staff (WP:5, healing effect) Siege weapons available to the party: Catapult Power: 80%-20% Range: 4-8 squares Minimum crew: 2 Manned by: Cronk, Sir Glorfindel Malfunctions: 1/3 Ballista Power: 80%-60% Range: 1-5 squares Minimum crew: 2 Manned by: Tomas, Sir Leo Archers Power: 40%-20% Range: 1-2 squares Commanded by: Elgar
  2. "Good plan! I would feel a bit uncomfortable attacking a fellow cleric, even if it's a filthy pirate. The Pirate Raider from the front row it will be for me."
  3. The Friends theme is not perfect, far from it, when it comes to dealing with stereotypes. But it's better then Belville and Scala so I get a feeling that TLG might be on the right way. Very small steps now in the beginning maybe, but I'm not surprised, it's not like they are the expected organisation to break new borders in gender science. I think that we in coming years will see that sets that is now targeted specifically towards boys or girls will be less specific and more neutral. I think we can see this effect already today, look at the many of the civilian sets in CITY today and compare to those in the beginning of the 00's, e.g. the only civ set in World City 2003, 7045, vs. one from 2012, 4435. LEGO isn't doing the best thing now, but I don't think Friends is a bad move either. They are following how our society is changing, and by doing that they are changing it too. But they don't want to change to fast because that is risky and that's why they are acting a bit cowardly. But business is business I presume and they can't do it all alone. When the world changes, so will LEGO. On a side note I think this is a great example on how companies can use anthropological studies to improve their work.
  4. I'm a lucky duck! I even got the price I thought was best too, C. Thanks Micke!
  5. Nope, Cronk will have to do some close-up bashing too.
  6. OoC: Tomas is really the guy with worst luck in this party! He should team up with Maurice next time. And the cavalry will always move two spaces.
  7. Results of Round Four of Battle of Tanco The enemy advances to these positions: Catapult vs. B5 - Critical Hit Ballista vs. H1 - Damage Archers vs. H1 - Shield The enemy doesn't move where Cronk and Glorfindel expected but it doesn't matter when the stones rain over a large area of the battle field. Infantry X and Y get hit again taking away 40% of their strength, leaving them with only 24 men each. The ballista crew, Tomas and Leo, is once again hit by the enemy archers. Tomas loses 5 health but Leo only one, thanks to his shield. Elgar sees his friend's trouble and leads the archers of the Paladin Order in a synchronized attack with a rain of arrows falling down on the enemy archers. The party is protected from damage next round. The enemy: Mercenary Infantry X Strength: 24/100 men Pace: 1 square/round Mercenary Infantry Y Strength: 24/100 men Pace: 1 square/round Mercenary Infantry Z Strength: 100/100 men Pace: 1 square/round Mercenary Cavalry V Strength: 50/50 men Pace: 2 squares/round Mercenary Cavalry W Strength: 50/50 men Pace: 2 square/round The party: Cronk *Blessed* (Played by CorneliusMurdock) Level 14.5 Knight Power: 25 Health: 23/23 Gold: 181 Inventory: Zoot's Bane (Long Sword) (WP: 11, Light Damage, suitable for Cronk), Sword of Bashing (WP: 5), Mockthrill Shield (SP: 4), Potion (2), Bedroll, Pointy Stick (WP:1), Fire bomb Sir Glorfindel *Blessed* (Played by soccerkid6) Level 8 Knight Power: 11 Health: 17/17 Gold: 71 Inventory: Ringil a sword (hollow blade [potion], Ice Elemental WP:3),Pongcanis Shield (SP:3) equipped, Lion Shield (SP:2), Bedroll, Potion (3)(one in sword), Ice bomb, Fire bomb Sir Leo Aragon (Played by JediAnakin) Level 12 Knight Power: 19 Health: 18/21 Gold: 135 Inventory: Burning Draken Sword (WP:7, Fire elemental), Paladin Shield (SP:5), Potion (2), Bedroll, Shovel, Mead Elgar Gligin *Blessed* (Played by Jedi master Brick) Level 8 Ranger Power: 12 Health: 13/13 Gold: 109 Inventory: Mockthril crossbow (WP:4 Lightning elemental), Smoke bomb, Bedroll, Remedy (2), Orc venom, Potion (2), Ice bomb, Venom Tomas (Played by Captain Tamamoro) Level 14 Cleric Power: 20 Health: 11/23 Ether: 6/19 Gold: 200 Inventory:Shadeaux Staff (WP: 6), Gold Staff (WP: 4), Pongcanis Staff (WP: 5), 2 Potions, 3 Remedies, 2 Bedrolls, 1 Tonics, Bone, Grand Tonic, Fire Bomb, Shovel, Mead, Venom, Smoke Bomb, Topaz Elemental Gem, Smelling Salts, Common Axe (WP:5), Healing Staff (WP:5, healing effect) Siege weapons available to the party: Catapult Power: 80%-20% Range: 4-8 squares Minimum crew: 2 Manned by: Cronk, Sir Glorfindel Malfunctions: 1/3 Ballista Power: 80%-60% Range: 1-5 squares Minimum crew: 2 Manned by: Tomas, Sir Leo Archers Power: 40%-20% Range: 1-2 squares Commanded by: Elgar
  8. Happy Birthday Skalldyr! Here, have a Swedish sandwich cake with shellfish:
  9. No, as I said, you are included in the archer squad now. So only one target please.
  10. "Well, I'm fine with whatever. I wouldn't mind taking revenge on some pirates. If we take stand here by the door we should have a good defensive position in the battle, right?"
  11. No diagonal moves, standard LEGO Games rules.
  12. OoC: you are part of the archer squad now, so when they attack you are included in that. Results of Round Three of Battle of Tanco The enemy advances to these positions: Catapult vs. B6 - Shield Ballista vs. H3 - Miss Tomas and Sir Leo fires the ballista but the wind takes the arrow and it lands besides the cavalry company, doing no damage. Cronk and Glorfindel however have finally managed to understand the principles of the catapult and loads it with several large stones and sends them flying through the air. The stones spread nicely and lands all over the sixth row. The infantry companies X and Y gets hit and are reduced to only 40 men each. The enemy: Mercenary Infantry X Strength: 40/100 men Pace: 1 square/round Mercenary Infantry Y Strength: 40/100 men Pace: 1 square/round Mercenary Infantry Z Strength: 100/100 men Pace: 1 square/round Mercenary Cavalry V Strength: 50/50 men Pace: 2 squares/round Mercenary Cavalry W Strength: 50/50 men Pace: 2 square/round The party: Cronk *Blessed* (Played by CorneliusMurdock) Level 14.5 Knight Power: 25 Health: 23/23 Gold: 181 Inventory: Zoot's Bane (Long Sword) (WP: 11, Light Damage, suitable for Cronk), Sword of Bashing (WP: 5), Mockthrill Shield (SP: 4), Potion (2), Bedroll, Pointy Stick (WP:1), Fire bomb Sir Glorfindel *Blessed* (Played by soccerkid6) Level 8 Knight Power: 11 Health: 17/17 Gold: 71 Inventory: Ringil a sword (hollow blade [potion], Ice Elemental WP:3),Pongcanis Shield (SP:3) equipped, Lion Shield (SP:2), Bedroll, Potion (3)(one in sword), Ice bomb, Fire bomb Sir Leo Aragon (Played by JediAnakin) Level 12 Knight Power: 19 Health: 19/21 Gold: 135 Inventory: Burning Draken Sword (WP:7, Fire elemental), Paladin Shield (SP:5), Potion (2), Bedroll, Shovel, Mead Elgar Gligin *Blessed* (Played by Jedi master Brick) Level 8 Ranger Power: 12 Health: 13/13 Gold: 109 Inventory: Mockthril crossbow (WP:4 Lightning elemental), Smoke bomb, Bedroll, Remedy (2), Orc venom, Potion (2), Ice bomb, Venom Tomas (Played by Captain Tamamoro) Level 14 Cleric Power: 20 Health: 16/23 Ether: 6/19 Gold: 200 Inventory:Shadeaux Staff (WP: 6), Gold Staff (WP: 4), Pongcanis Staff (WP: 5), 2 Potions, 3 Remedies, 2 Bedrolls, 1 Tonics, Bone, Grand Tonic, Fire Bomb, Shovel, Mead, Venom, Smoke Bomb, Topaz Elemental Gem, Smelling Salts, Common Axe (WP:5), Healing Staff (WP:5, healing effect) Siege weapons available to the party:[/i] Catapult Power: 80%-20% Range: 4-8 squares Minimum crew: 2 Manned by: Cronk, Sir Glorfindel Malfunctions: 1/3 Ballista Power: 80%-60% Range: 1-5 squares Minimum crew: 2 Manned by:
  13. "I think we should continue to explore this floor before going up the stairs, so I vote for going through the door on the opposite side of where we came from."
  14. OoC: Yes, please state your target by writing it in bold text when you have decided. Elgar goes over to the archers that are joining the heroes on the wall. Archers of the Paladin Order Power: 40%-20% Range: 1-2 The Paladin Order is not just knights in shiny armour, there are footsoldiers like the Soldiers of the Light and archers as well. These archers are well trained and can do much damage to the enemy as long as they are protected from any harm. If too many enemies get a stand on the battlements, the archers will retreat to be able to fight another day. 1. SHIELD: Rain of Arrows - the archers releases a rain of arrows which forces the enemy's archers to take cover and unable to do damage to the heroes the next round. 2. CRITICAL HIT: Hits the target, taking away 40% of its strength. 3. HIT: Hits the target, taking away 20% of its strength. 4. MISS: No hits. 5. DAMAGE: Any hero on the battlement that is not controlling one of the machines gets hit by the enemy archers, taking away 1/3 of their health. 6. SPECIAL DAMAGE: The enemy archers fires their own rain of arrows, forcing the Paladin Order's archers to take cover for the next round. One of the archers turn to Elgar as he approaches. "Sir, please serve as our commander during the battle. Your experience will be much needed." The archers are now commanded by Elgar. Results of Round Two of Battle of Tanco The enemy advances to these positions: Catapult vs. B6 - Miss Ballista vs. D4 - Damage Cronk and Glorfindel continues to struggle with the catapult and the stones miss their original target and instead lands on A6 where no enemies are hurt. Tomas and Leo are busy aiming the ballista and doesn't notice how the enemy archers are firing upon them and get hits, losing 7 resp. 2 health each. The enemy: Mercenary Infantry X Strength: 100/100 men Pace: 1 square/round Mercenary Infantry Y Strength: 100/100 men Pace: 1 square/round Mercenary Infantry Z Strength: 100/100 men Pace: 1 square/round Mercenary Cavalry V Strength: 50/50 men Pace: 2 squares/round Mercenary Cavalry W Strength: 50/50 men Pace: 2 square/round The party: Cronk *Blessed* (Played by CorneliusMurdock) Level 14.5 Knight Power: 25 Health: 23/23 Gold: 181 Inventory: Zoot's Bane (Long Sword) (WP: 11, Light Damage, suitable for Cronk), Sword of Bashing (WP: 5), Mockthrill Shield (SP: 4), Potion (2), Bedroll, Pointy Stick (WP:1), Fire bomb Sir Glorfindel *Blessed* (Played by soccerkid6) Level 8 Knight Power: 11 Health: 17/17 Gold: 71 Inventory: Ringil a sword (hollow blade [potion], Ice Elemental WP:3),Pongcanis Shield (SP:3) equipped, Lion Shield (SP:2), Bedroll, Potion (3)(one in sword), Ice bomb, Fire bomb Sir Leo Aragon (Played by JediAnakin) Level 12 Knight Power: 19 Health: 19/21 Gold: 135 Inventory: Burning Draken Sword (WP:7, Fire elemental), Paladin Shield (SP:5), Potion (2), Bedroll, Shovel, Mead Elgar Gligin *Blessed* (Played by Jedi master Brick) Level 8 Ranger Power: 12 Health: 13/13 Gold: 109 Inventory: Mockthril crossbow (WP:4 Lightning elemental), Smoke bomb, Bedroll, Remedy (2), Orc venom, Potion (2), Ice bomb, Venom Tomas (Played by Captain Tamamoro) Level 14 Cleric Power: 20 Health: 16/23 Ether: 6/19 Gold: 200 Inventory:Shadeaux Staff (WP: 6), Gold Staff (WP: 4), Pongcanis Staff (WP: 5), 2 Potions, 3 Remedies, 2 Bedrolls, 1 Tonics, Bone, Grand Tonic, Fire Bomb, Shovel, Mead, Venom, Smoke Bomb, Topaz Elemental Gem, Smelling Salts, Common Axe (WP:5), Healing Staff (WP:5, healing effect) Siege weapons available to the party:[/i] Catapult Power: 80%-20% Range: 4-8 squares Minimum crew: 2 Manned by: Cronk, Sir Glorfindel Malfunctions: 1/3 Ballista Power: 80%-60% Range: 1-5 squares Minimum crew: 2 Manned by:
  15. I'm happy you like it. I'm a bit embarrassed by the awful pictures of the battlefield but I'm experiencing some computer problems at the moment and it keeps freezing up and works extremely slow. I was very close to throwing my laptop out the window yesterday... Works OK right now though.
  16. I changed the battlefield plan now so the numbers go from the bottom to the top, so your target will be C7 now. Please note this change in the coordination system because it's this that will be used for the rest of the battle. Results of Round One of Battle of Tanco The enemy advances to these positions: Catapult vs. C7 - Special Damage Sir Glorfindel and Cronk tries to work the catapult but they are still quite inexperienced with siege weapons and the catapult doesn't fire. Tomas and Sir Leo comes running up to the battlements and will be ready to fight the next round. The enemy: Mercenary Infantry X Strength: 100/100 men Pace: 1 square/round Mercenary Infantry Y Strength: 100/100 men Pace: 1 square/round Mercenary Infantry Z Strength: 100/100 men Pace: 1 square/round Mercenary Cavalry V Strength: 50/50 men Pace: 2 squares/round Mercenary Cavalry W Strength: 50/50 men Pace: 2 square/round The party: Cronk *Blessed* (Played by CorneliusMurdock) Level 14.5 Knight Power: 25 Health: 23/23 Gold: 181 Inventory: Zoot's Bane (Long Sword) (WP: 11, Light Damage, suitable for Cronk), Sword of Bashing (WP: 5), Mockthrill Shield (SP: 4), Potion (2), Bedroll, Pointy Stick (WP:1), Fire bomb Sir Glorfindel *Blessed* (Played by soccerkid6) Level 8 Knight Power: 11 Health: 17/17 Gold: 71 Inventory: Ringil a sword (hollow blade [potion], Ice Elemental WP:3),Pongcanis Shield (SP:3) equipped, Lion Shield (SP:2), Bedroll, Potion (3)(one in sword), Ice bomb, Fire bomb Sir Leo Aragon (Played by JediAnakin) Level 12 Knight Power: 19 Health: 21/21 Gold: 135 Inventory: Burning Draken Sword (WP:7, Fire elemental), Paladin Shield (SP:5), Potion (2), Bedroll, Shovel, Mead Elgar Gligin *Blessed* (Played by Jedi master Brick) Level 8 Ranger Power: 12 Health: 13/13 Gold: 109 Inventory: Mockthril crossbow (WP:4 Lightning elemental), Smoke bomb, Bedroll, Remedy (2), Orc venom, Potion (2), Ice bomb, Venom Tomas (Played by Captain Tamamoro) Level 14 Cleric Power: 20 Health: 23/23 Ether: 6/19 Gold: 200 Inventory:Shadeaux Staff (WP: 6), Gold Staff (WP: 4), Pongcanis Staff (WP: 5), 2 Potions, 3 Remedies, 2 Bedrolls, 1 Tonics, Bone, Grand Tonic, Fire Bomb, Shovel, Mead, Venom, Smoke Bomb, Topaz Elemental Gem, Smelling Salts, Common Axe (WP:5), Healing Staff (WP:5, healing effect) Siege weapons available to the party: Catapult Power: 80%-20% Range: 4-8 squares Minimum crew: 2 Manned by: Cronk, Sir Glorfindel Malfunctions: 1/3 Ballista Power: 80%-60% Range: 1-5 squares Minimum crew: 2 Manned by: Note: Elgar, who has a ranged weapon will be able to use it once the enemy in within the range of 1-2 squares. Please state which machine you want to operate and which square you want to target, or if you want to heal or use an item.
  17. It means the first 5 in front of you. I was planning to have the numbers going from bottom and up so that it would be easier to understand but I must have screwed up. I'll have a new plan of the battlefield up shortly (if my computer cooperates with me). Remember that the companies will move before you hit your target. You can of course aim for one of the starting positions if you want to, but it's not a very good idea since that is the only place they definitely will not go to.
  18. OoC: I believe I've woken up now that the battle is over. Maurice comes back to life with tremendous craving for bananas. And how lucky, the party leader gives him one of the yellow delicacies. Maurice will eat the banana at once.
  19. Tomas, Sir Glorfindel and Sir Leo are left on the battlement while the other goes down to get some sleep before it's their turn. The first watch passes without any to report. Cronk and Elgar comes up and takes over the midnight watch. Some noises are heard from the field but it turns out to just be some wild animals. Just a few hours of sleep for Tomas and Sir Leo before they get back up to take the third watch. Still, no sign of any enemies and the cleric and the knight goes thankfully back to sleep while Cronk, Elgar and Sir Glorfindel comes back to take the final watch. When the dawn comes closer the sky begin to light up and when the heroes spy out against the distant forest they see shapes moving around. Soon it's light enough to recognize the shapes as people, lots of them, marching out of the forest in close formations. Cronk sounds the alarm and sees how more and more soldiers are pouring out of the forest, his rough estimate is that it's almost half a thousand soldiers... Note: Each minifig represents one company of mercenaries, it might be hard to see on the picture but the third and the fifth minifig from the left are wearing great helmets and represents cavalry companies. PREPARE FOR GREAT BATTLE! The enemy: Mercenary Infantry X Strength: 100/100 men Pace: 1 square/round Mercenary Infantry Y Strength: 100/100 men Pace: 1 square/round Mercenary Infantry Z Strength: 100/100 men Pace: 1 square/round Mercenary Cavalry V Strength: 50/50 men Pace: 2 squares/round Mercenary Cavalry W Strength: 50/50 men Pace: 2 square/round The party: Cronk *Blessed* (Played by CorneliusMurdock) Level 14.5 Knight Power: 25 Health: 23/23 Gold: 181 Inventory: Zoot's Bane (Long Sword) (WP: 11, Light Damage, suitable for Cronk), Sword of Bashing (WP: 5), Mockthrill Shield (SP: 4), Potion (2), Bedroll, Pointy Stick (WP:1), Fire bomb Sir Glorfindel *Blessed* (Played by soccerkid6) Level 8 Knight Power: 11 Health: 17/17 Gold: 71 Inventory: Ringil a sword (hollow blade [potion], Ice Elemental WP:3),Pongcanis Shield (SP:3) equipped, Lion Shield (SP:2), Bedroll, Potion (3)(one in sword), Ice bomb, Fire bomb Sir Leo Aragon (Played by JediAnakin) Level 12 Knight Power: 19 Health: 21/21 Gold: 135 Inventory: Burning Draken Sword (WP:7, Fire elemental), Paladin Shield (SP:5), Potion (2), Bedroll, Shovel, Mead Elgar Gligin *Blessed* (Played by Jedi master Brick) Level 8 Ranger Power: 12 Health: 13/13 Gold: 109 Inventory: Mockthril crossbow (WP:4 Lightning elemental), Smoke bomb, Bedroll, Remedy (2), Orc venom, Potion (2), Ice bomb, Venom Tomas (Played by Captain Tamamoro) Level 14 Cleric Power: 20 Health: 23/23 Ether: 6/19 Gold: 200 Inventory:Shadeaux Staff (WP: 6), Gold Staff (WP: 4), Pongcanis Staff (WP: 5), 2 Potions, 3 Remedies, 2 Bedrolls, 1 Tonics, Bone, Grand Tonic, Fire Bomb, Shovel, Mead, Venom, Smoke Bomb, Topaz Elemental Gem, Smelling Salts, Common Axe (WP:5), Healing Staff (WP:5, healing effect) Sieage weapons available to the party: Catapult Power: 80%-20% Range: 4-8 squares Minimum crew: 2 Manned by: Ballista Power: 80%-60% Range: 1-5 squares Minimum crew: 2 Manned by: As you might understand, this battle is quite different then previous ones. The operators of the machines must choose a target square that they will try and hit in the next round. The enemy moves on the battlefield according to a predestined pattern so it's not possible to be certain where the enemy will go next, but thinking logically might help in some cases. E.g. the stones on the battlefield are inaccessible areas for the enemy that they have to move around, taking away option for where they are going, and the enemy never walks backwards. The different ranges of the siege weapons is important to keep in mind. The catapult can hit targets in row 8 to 4, the ballista in row 5 to 1. Their ammunition is unlimited. If the enemy reaches the wall they will scale it and appear on the battlement for mêlée battle. One soldier at the time from each company that has reached the wall will appear each round. These must be fought in traditional style battle. It might sound very complicated now, but believe me, it's much more complicated for me who has to do the calculation it will be easier to understand once the rounds has begun. So, please state which machine you want to operate and which square you want to target. It would be great if you decide one of you in each machine to be the chief operator and be the one to state the target each round, makes it easier for me and probably speeds up the game a bit too. But please discuss you strategy with each other. An important QM note: This quest is most likely to continue into the Christmas holiday by the looks of it. That causes some problem since I'm not at home during that time and will have very limited internet connection. I will try and prepare as much of the quest as possible so it's just for me to put up the new scenes whenever I get access to a computer. But be prepared that it might mean slow progress, less pictures and more rough location and character descriptions.
  20. How do you put light in a jar?
  21. Cronk examines the catapult and discovers that the party is able to operate that machine as well: Catapult Power: 80%-20% Range: 4-8 Minimum crew: 2 This long ranged siege weapon hurls big stones at the enemy. By loading the catapult with several stones at once it can do damage to a larger area then a ballista. 1. SHIELD: Hits the target and anything else in the same row, taking away 60% of the target's strength. 2. CRITICAL HIT: Hits the target, taking away 80% of its strength, + 40% from all adjacent squares. 3. HIT: Hits the target, taking away 60% of its strength, + 20% from all adjacent squares. 4. MISS: Hits an adjacent square to the target with a strength of 40%. 5. DAMAGE: The heroes controlling the ballista gets hit by the enemy archers, taking away 1/3 of their health. 6. SPECIAL DAMAGE/MALFUNCTION: The catapult doesn't fire. After 3 malfunctions the ballista breaks and requires one round to be repaired. Yes, at least 2 are required to repair the machine (just as 2 are required to operate it). The night is starting to fall in Tanco, and the heroes are quite tired after a day filled with battles, unpleasant meetings and blessings. All of them can't go to sleep though, the walls can't be left unguarded. Please make a night shift scheme to make sure the town in well guarded during the night: 1st watch, from sunset to the hour of the owl: 2nd watch, from the hour of the owl to the hour of the wolf: 3rd watch, from the hour of the wolf to the hour of the dog: 4th watch, from the hour of the dog to dawn: All watches must be filled. Several heroes can be on watch at the same time. Those who are not on the walls when an attack begins will miss the first round. If a hero takes more then one watch in a row he will receive a penalty of -5 health because of the lack of sleep.
  22. Cronk looks out from the battlement and sees a large plain, spotted with some rocks, that stretches from the walls to a distant forest, about 3/4 of a mile away. If the enemy would attack, they surely would be spotted in good time. Sir Glorfindel examines the ballista and finds himself able to operate it: Ballista Power: 80%-60% Range: 1-5 Minimum crew: 2 This short ranged siege weapon fires giant arrows with great strength. It as better accuracy then a catapult but not the splash bonus. 1. SHIELD: Hits the target and any other in the same column (within range), taking away 60% of the target's strength. 2. CRITICAL HIT: Hits the target, taking away 80% of its strength. 3. HIT: Hits the target, taking away 60% of its strength. 4. MISS: Hits an adjacent square to the target with a strength of 60%. 5. DAMAGE: The heroes controlling the ballista gets hit by the enemy archers, taking away 1/3 of their health. 6. SPECIAL DAMAGE/MALFUNCTION: The ballista doesn't fire. After 3 malfunctions the ballista breaks and requires one round to be repaired. QM note:Sounds weird? Don't worry, it will be much clearer when the battle starts and I will explain it more then. As the heroes walk on the battlement they see how the Paladin Order's cavalry rides out of the gates and follows the north road away from Tanco. The hunt for the routing mercenaries had begun with the heroes left behind in the town.
  23. Apparently some followers of Ennoc had kidnapped the Orcish group's friends and demanded ransom for them. That was why the orcs wanted to be the ones to return the kids to the gnome inventor and get the reward so they could pay the gold. Although, this is just based on what the orcs themselves said, and we all know that greenskins are liars.
  24. Ellaria follows Sylvania, the forest goddess. Maurice, however, is a faithful follower of the Righteous Light.
  25. OK, thanks! Slaughter all followers of Ennoc? Who is being prejudiced now?
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