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Results of Round Four of the Battle on the Wall. Cronk vs. Mercenary Bodyguard A - Shield (Sentinel) Sir Leo vs. Mercenary Captain - Critical Hit >Elgar uses a potion Sir Glorfindel vs. Mercenary Bodyguard A - Hit Tomas vs. Mercenary Bodyguard A - Hit Cronk decides to go into defensive mode and prepare to protect the party the next round. Sir Leo on the other hand is in attack mode and kills the Mercenary Captain with a quick and hard stab through the throat (26 damage). Elgar consumes a potion and is restored back to full health. Sir Glorfindel and Tomas cooperates and tries to bring the last enemy down, but their effort is just short of enough, the bodyguard clings on to life with only 1 health left. The enemy: Mercenary Bodyguard A Type: Humanoid Level: 15 Health: 1/60 Special: Cooperation - The two bodyguards help each other and both scores a hit on the target. Drops: Spear, 30 gold The party: Cronk *Sentinel* (Played by CorneliusMurdock) Level 15 Knight Power: 26 Health: 24/24 Gold: 181 Inventory: Zoot's Bane (Long Sword) (WP: 11, Light Damage, suitable for Cronk), Sword of Bashing (WP: 5), Mockthrill Shield (SP: 4), Potion (2), Bedroll, Pointy Stick (WP:1) Sir Glorfindel (Played by soccerkid6) Level 9 Knight Power: 12 Health: 18/18 Gold: 71 Inventory: Ringil a sword (hollow blade, Ice Elemental WP:3),Pongcanis Shield (SP:3) equipped, Lion Shield (SP:2), Bedroll, Potion (2)(one in sword), Fire bomb Sir Leo Aragon (Played by JediAnakin) Level 12.5 Knight Power: 19 Health: 21/21 Gold: 135 Inventory: Burning Draken Sword (WP:7, Fire elemental), Paladin Shield (SP:5), Potion (2), Bedroll, Shovel, Mead Elgar Gligin (Played by Jedi master Brick) Level 8 Ranger Power: 12 Health: 13/13 Gold: 109 Inventory: Mockthril crossbow (WP:4 Lightning elemental), Smoke bomb, Bedroll, Remedy (2), Orc venom, Venom Tomas (Played by Captain Tamamoro) Level 14 Cleric Power: 20 Health: 23/23 Ether: 6/19 Gold: 200 Inventory:Shadeaux Staff (WP: 6), Gold Staff (WP: 4), Pongcanis Staff (WP: 5), 3 Remedies, 2 Bedrolls, 1 Tonics, Bone, Grand Tonic, Shovel, Mead, Venom, Smoke Bomb, Topaz Elemental Gem, Smelling Salts, Common Axe (WP:5), Healing Staff (WP:5, healing effect) Only one enemy remains (and he is almost fainting already) so the battle continues automatically: Cronk vs. Mercenary Bodyguard A - Miss Sir Leo vs. Mercenary Bodyguard A - Critical Hit >Elgar vs. Mercenary Bodyguard A - Sir Glorfindel vs. Mercenary Bodyguard A - Tomas vs. Mercenary Bodyguard A - Cronk misses but Sir Leo once again manage to take out his enemy. THE BATTLE IS VICTORIOUS! Sir Leo, Elgar and Sir Glorfindel gain a level of experience, Tomas and Cronk gain a half level. The party: Cronk (Played by CorneliusMurdock) Level 15.5 Knight Power: 26 Health: 24/24 Gold: 181 Inventory: Zoot's Bane (Long Sword) (WP: 11, Light Damage, suitable for Cronk), Sword of Bashing (WP: 5), Mockthrill Shield (SP: 4), Potion (2), Bedroll, Pointy Stick (WP:1) Sir Glorfindel (Played by soccerkid6) Level 10 Knight Power: 13 Health: 18/18 Gold: 71 Inventory: Ringil a sword (hollow blade, Ice Elemental WP:3),Pongcanis Shield (SP:3) equipped, Lion Shield (SP:2), Bedroll, Potion (2)(one in sword), Fire bomb Sir Leo Aragon (Played by JediAnakin) Level 13 Knight Power: 20 Health: 21/21 Gold: 135 Inventory: Burning Draken Sword (WP:7, Fire elemental), Paladin Shield (SP:5), Potion (2), Bedroll, Shovel, Mead Elgar Gligin (Played by Jedi master Brick) Level 9 Ranger Power: 13 Health: 13/13 Gold: 109 Inventory: Mockthril crossbow (WP:4 Lightning elemental), Smoke bomb, Bedroll, Remedy (2), Orc venom, Venom Tomas (Played by Captain Tamamoro) Level 14.5 Cleric Power: 20 Health: 23/23 Ether: 6/19 Gold: 200 Inventory:Shadeaux Staff (WP: 6), Gold Staff (WP: 4), Pongcanis Staff (WP: 5), 3 Remedies, 2 Bedrolls, 1 Tonics, Bone, Grand Tonic, Shovel, Mead, Venom, Smoke Bomb, Topaz Elemental Gem, Smelling Salts, Common Axe (WP:5), Healing Staff (WP:5, healing effect) The enemy has dropped some gold and items that the party picks up. Party Leader, how will this loot be divided? Captain's Sword WP:5 Suitable for Knights and Rogues. The sword is well used with many nicks and scraps but still sharp and effective for it's purpose. The blade has an inscription with two strange signs: Elaborate Helmet SP:2 Suitable for anyone. Steel pointed Spear WP:4 Suitable for Barbarians and Mages. 150 Gold
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Results of Round Three of the Battle on the Wall. Cronk vs. Mercenary Bodyguard A - Special Damage Sir Leo vs. Mercenary Captain - Miss >Elgar vs. Mercenary Captain - Hit Sir Glorfindel vs. Mercenary Bodyguard A - Damage Tomas vs. Mercenary Captain - Hit Cronk tries to continue his great bashing but the bodyguard is on his toes and avoids the orc's attack, but his counter attack is equally failed as Sir Leo uses his shield to lock it. Busy with protecting Cronk, Sir Leo can't get a good hit on his enemy and misses. But Elgar has adjusted the aim of his bow and hits the Captain for 12 damage. Sir Glorfindel is attacked by the bodyguard but Sir Leo shields him as well. Tomas finish of the third round with a good hit on the Mercenary Captain (20 damage). The enemy has taken some damage but still fights with great streangth. The battle continues. The enemy: Mercenary Captain Type: Humanoid Level: 18 Health: 18/50 Special: 1. Protected - The captain's bodyguards takes the hits aimed at the captain during the next round. Special: 2. Good Strategic - The captain uses his good strategic skills to get a free hit at the party. Drops: Sword, Shield, 50 gold Mercenary Bodyguard A Type: Humanoid Level: 15 Health: 33/60 Special: Cooperation - The two bodyguards help each other and both scores a hit on the target. Drops: Spear, 30 gold The party: Cronk (Played by CorneliusMurdock) Level 15 Knight Power: 26 Health: 24/24 Gold: 181 Inventory: Zoot's Bane (Long Sword) (WP: 11, Light Damage, suitable for Cronk), Sword of Bashing (WP: 5), Mockthrill Shield (SP: 4), Potion (2), Bedroll, Pointy Stick (WP:1) Sir Glorfindel (Played by soccerkid6) Level 9 Knight Power: 12 Health: 18/18 Gold: 71 Inventory: Ringil a sword (hollow blade, Ice Elemental WP:3),Pongcanis Shield (SP:3) equipped, Lion Shield (SP:2), Bedroll, Potion (2)(one in sword), Fire bomb Sir Leo Aragon (Played by JediAnakin) Level 12.5 Knight Power: 19 Health: 21/21 Gold: 135 Inventory: Burning Draken Sword (WP:7, Fire elemental), Paladin Shield (SP:5), Potion (2), Bedroll, Shovel, Mead Elgar Gligin (Played by Jedi master Brick) Level 8 Ranger Power: 12 Health: 4/13 Gold: 109 Inventory: Mockthril crossbow (WP:4 Lightning elemental), Smoke bomb, Bedroll, Remedy (2), Orc venom, Potion (1), Venom Tomas (Played by Captain Tamamoro) Level 14 Cleric Power: 20 Health: 23/23 Ether: 6/19 Gold: 200 Inventory:Shadeaux Staff (WP: 6), Gold Staff (WP: 4), Pongcanis Staff (WP: 5), 3 Remedies, 2 Bedrolls, 1 Tonics, Bone, Grand Tonic, Shovel, Mead, Venom, Smoke Bomb, Topaz Elemental Gem, Smelling Salts, Common Axe (WP:5), Healing Staff (WP:5, healing effect) Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone has acted.
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Happy Birthday Captain Green Hair!
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Heroica RPG - Quest#15: Hoisting Down the Jolly Roger
Etzel replied to Sandy's topic in The Heroica Archive
"Praised be the Righteous Light! I'll continue my attack on the undead pirate." -
I think you attach the layers to an inner structure, not to each other. Probably also with some 1x1 tile with clip. I haven't built one myself so I'm not entirely sure but that seems like to most reasonable solution.
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I know of several persons who have done that, and it is usually cheaper. But it requires a lot of work and some pieces are very rare and expensive once they are out on the market (like the 1x8 dark blue arches in Market Street). An alternative can be to buy the rare parts in a different colour, then you can save a lot of money and also get your own unique style of the street.
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Use flexi-tube and Tile, Modified 1 x 1 with Clip.
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Results of Round Two of the Battle on the Wall. Cronk vs. Mercenary Bodyguard B - Hit Sir Leo vs. Mercenary Bodyguard A - Shield (Sentinel) >Elgar vs. Mercenary Captain - Damage Sir Glorfindel vs. Mercenary Bodyguard A - Critical Hit Tomas vs. Mercenary Captain - Special Damage/Special Guard With a good swing with his sword Cronk is able to bash Bodyguard B out of the battle (26 damage). Sir Leo finally realises that his shield can not only be used to protect himself but also his team comrades and goes into sentinel position for the next round. Elgar gets hit byt the Captains attack but he's standing in the back row and only takes 9 damage instead of being knocked out. Sir Glorfindel scores a critical hit on Bodyguard A that reduces his health with 15. The Mercenary Captain then tries to move quickly to strike a free hit on the party but Tomas senses the danger and blocks him. Two enemies are still in the fight. The enemy: Mercenary Captain Type: Humanoid Level: 18 Health: 50/50 Special: 1. Protected - The captain's bodyguards takes the hits aimed at the captain during the next round. Special: 2. Good Strategic - The captain uses his good strategic skills to get a free hit at the party. Drops: Sword, Shield, 50 gold Mercenary Bodyguard A Type: Humanoid Level: 15 Health: 33/60 Special: Cooperation - The two bodyguards help each other and both scores a hit on the target. Drops: Spear, 30 gold The party: Cronk (Played by CorneliusMurdock) Level 15 Knight Power: 26 Health: 24/24 Gold: 181 Inventory: Zoot's Bane (Long Sword) (WP: 11, Light Damage, suitable for Cronk), Sword of Bashing (WP: 5), Mockthrill Shield (SP: 4), Potion (2), Bedroll, Pointy Stick (WP:1) Sir Glorfindel (Played by soccerkid6) Level 9 Knight Power: 12 Health: 18/18 Gold: 71 Inventory: Ringil a sword (hollow blade, Ice Elemental WP:3),Pongcanis Shield (SP:3) equipped, Lion Shield (SP:2), Bedroll, Potion (2)(one in sword), Fire bomb Sir Leo Aragon *Sentinel* (Played by JediAnakin) Level 12.5 Knight Power: 19 Health: 21/21 Gold: 135 Inventory: Burning Draken Sword (WP:7, Fire elemental), Paladin Shield (SP:5), Potion (2), Bedroll, Shovel, Mead Elgar Gligin (Played by Jedi master Brick) Level 8 Ranger Power: 12 Health: 4/13 Gold: 109 Inventory: Mockthril crossbow (WP:4 Lightning elemental), Smoke bomb, Bedroll, Remedy (2), Orc venom, Potion (1), Venom Tomas (Played by Captain Tamamoro) Level 14 Cleric Power: 20 Health: 23/23 Ether: 6/19 Gold: 200 Inventory:Shadeaux Staff (WP: 6), Gold Staff (WP: 4), Pongcanis Staff (WP: 5), 3 Remedies, 2 Bedrolls, 1 Tonics, Bone, Grand Tonic, Shovel, Mead, Venom, Smoke Bomb, Topaz Elemental Gem, Smelling Salts, Common Axe (WP:5), Healing Staff (WP:5, healing effect) Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone has acted.
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Thanks for the great coverage, def! What an awesome event with so many fantastic builds! As others have said, the white city and the fish are really amazing and I also want to point out the Hakodate micro city build that has an extraordinary detail that completely stunned me when I first saw it. So many cheese slopes, and everyone placed so perfect!
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Well, the Olympic champion in high jump from 2004, Stefan Holm, is at least member at Swebrick, the Swedish LUG, and I wouldn't be surprised if he is lurking here too.
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Statue of Liberty (3450) and Eiffel Tower (10181)
Etzel replied to ub40's topic in General LEGO Discussion
This is a very good suggestion I think, since the sand green bricks are so expensive (and some very rare). I have a friend from the Swedish LUG that built one in Light Bluish Grey that looked really neat and cost significantly less. -
Heroica RPG - Quest#15: Hoisting Down the Jolly Roger
Etzel replied to Sandy's topic in The Heroica Archive
Maruice finally wakes up from his deep meditation and realizes that he is in the middle of a battle, and a creature of darkness, an undead, is amongst the enemies. "It's my duty and destiny to fight these evil monsters. The power of the light will destroy them!" Maurice attacks the Pirate Zombie from the front row with his diamond mace. OoC: Sorry for my absence, a stressful start of the new year has finally cooled down a bit. -
Results of Round One of the Battle on the Wall. Cronk vs. Mercenary Bodyguard B - Critical Hit Sir Leo vs. Mercenary Bodyguard A - Special Damage >Elgar vs. Mercenary Captain - Special Damage (Protected) Sir Glorfindel vs. Mercenary Bodyguard A - Hit Tomas vs. Mercenary Captain - Shield (Miracle) The party is of to great start when Cronk smashes Bodyguard B with a massive hit (37 damage). But Sir Leo isn't as lucky in his attack and the bodyguards help each other to a hit each on the young knight (15+15 damage). Thanks to his shield, Sir Leo clings on to life with only 1 health left. Elgar tries to fire at the Captain from the back row but misses and the captain makes sure his bodyguards is ready to protect him the next round. Sir Glorfindel manage to hit Bodyguard A, taking away 12 health. Tomas is finally lucky in his healing and manage to restore everyone's health back to full, which Sir Leo is very grateful for. All three enemies are still standing and the battle continues. The enemy: Mercenary Captain *Protected* Type: Humanoid Level: 18 Health: 50/50 Special: 1. Protected - The captain's bodyguards takes the hits aimed at the captain during the next round. Special: 2. Good Strategic - The captain uses his good strategic skills to get a free hit at the party. Drops: Sword, Shield, 50 gold Mercenary Bodyguard A Type: Humanoid Level: 15 Health: 48/60 Special: Cooperation - The two bodyguards help each other and both scores a hit on the target. Drops: Spear, 30 gold Mercenary Bodyguard B Type: Humanoid Level: 15 Health: 23/60 Special: Cooperation - The two bodyguards help each other and both scores a hit on the target. Drops: Helmet, 70 gold The party: Cronk (Played by CorneliusMurdock) Level 15 Knight Power: 26 Health: 24/24 Gold: 181 Inventory: Zoot's Bane (Long Sword) (WP: 11, Light Damage, suitable for Cronk), Sword of Bashing (WP: 5), Mockthrill Shield (SP: 4), Potion (2), Bedroll, Pointy Stick (WP:1) Sir Glorfindel (Played by soccerkid6) Level 9 Knight Power: 12 Health: 18/18 Gold: 71 Inventory: Ringil a sword (hollow blade, Ice Elemental WP:3),Pongcanis Shield (SP:3) equipped, Lion Shield (SP:2), Bedroll, Potion (2)(one in sword), Fire bomb Sir Leo Aragon (Played by JediAnakin) Level 12.5 Knight Power: 19 Health: 21/21 Gold: 135 Inventory: Burning Draken Sword (WP:7, Fire elemental), Paladin Shield (SP:5), Potion (2), Bedroll, Shovel, Mead Elgar Gligin (Played by Jedi master Brick) Level 8 Ranger Power: 12 Health: 13/13 Gold: 109 Inventory: Mockthril crossbow (WP:4 Lightning elemental), Smoke bomb, Bedroll, Remedy (2), Orc venom, Potion (1), Venom Tomas (Played by Captain Tamamoro) Level 14 Cleric Power: 20 Health: 23/23 Ether: 6/19 Gold: 200 Inventory:Shadeaux Staff (WP: 6), Gold Staff (WP: 4), Pongcanis Staff (WP: 5), 3 Remedies, 2 Bedrolls, 1 Tonics, Bone, Grand Tonic, Shovel, Mead, Venom, Smoke Bomb, Topaz Elemental Gem, Smelling Salts, Common Axe (WP:5), Healing Staff (WP:5, healing effect) Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone has acted. OoC: Sorry again for the delay, things have been a bit messy lately.
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Welcome Snojd! I hope you will enjoy your time as a real member and not just a "lurker". Are you aware of Swebrick, the Swedish AFOL community? If not, feel free to step by and say hello! Ha en bra dag!
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Results of Round Twelve of Battle of Tanco >Cronk vs. Mercenary Infantry X1 - Hit >Sir Leo vs. Mercenary Infantry Z1 - Special Damage >Sir Glorfindel throws Ice bomb >Elgar throws Ice bomb >Tomas throws Fire bomb Mercenary Cavalry W2 - Free hit on Cronk Mercenary Cavalry V1 - Free hit on Sir Leo Mercenary Cavalry W3 - Free hit on Sir Glorfindel Mercenary Cavalry V2 - Free hit on Elgar Mercenary Cavalry W4 - Free hit on Tomas Mercenary Cavalry V3 - Free hit on Cronk Mercenary Cavalry W5 - Free hit on Sir Leo Mercenary Cavalry V4 - Free hit on Sir Glorfindel Mercenary Cavalry W6 - Free hit on Elgar Tomas Mercenary Cavalry V5 - Free hit on Tomas Cronk Mercenary Infantry X2 - Free hit on Cronk Mercenary Infantry Y1 - Free hit on Sir Leo Mercenary Cavalry W7 - Free hit on Sir Glorfindel Mercenary Cavalry V6 - Free hit on Elgar Cronk Mercenary Infantry X3 - Free hit on Tomas Sir Leo Mercenary Infantry Y2 - Free hit on Cronk Mercenary Cavalry W8 - Free hit on Sir Glorfindel Mercenary Cavalry V7 - Free hit on Elgar Cronk Mercenary Infantry X4 - Free hit on Tomas Sir Leo Mercenary Infantry Y3 - Free hit on Cronk Mercenary Infantry Z2 - Free hit on Sir Leo Blessed effect on Cronk - Heal Blessed effect on Sir Glorfindel - Heal Blessed effect on Elgar - No heal Cronk starts of the round with a good hit on Infantry X1 that is just enough to take out the enemy. Unfortunately Sir Leo isn't as lucky and his opponent hides behind the shield. The remaining party members take out their bombs and throw them at the enemy, doing a total of 15 damage to everyone, killing Cavalry W2. The untargeted enemies approach the party that knows that Elgar and Tomas won't make it to the next round. Cronk steps forward to try and shield his comrades but the mercenaries are too many. Sir Glorfindel looses 4 health and Elgar and Tomas is knocked out! A small comfort is the healing Cronk and Sir Glorfindel recieves from the blessing. 5 more enemies will appear on the wall next round, Mercenary Cavalry W9, Mercenary Cavalry V8, Mercenary Infantry X5 and Mercenary Infantry Y4 and Mercenary Infantry Z3. The enemy: On the battlefield Mercenary Infantry X Strength: 20/100 men Pace: 1 square/round Mercenary Infantry Y Strength: 3/100 men Pace: 1 square/round Mercenary Infantry Z Strength: 14/100 men Pace: 1 square/round Mercenary Cavalry V Strength: 23/50 men Pace: 2 squares/round Mercenary Cavalry W Strength: 32/50 men Pace: 2 square/round On the wall: Mercenary Cavalry V1 Type: Humanoid Level: 8 Health: 15/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry W3 Type: Humanoid Level: 8 Health: 15/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry V2 Type: Humanoid Level: 8 Health: 15/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry W4 Type: Humanoid Level: 8 Health: 15/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry V3 Type: Humanoid Level: 8 Health: 15/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry W5 Type: Humanoid Level: 8 Health: 15/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry V4 Type: Humanoid Level: 8 Health: 15/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry W6 Type: Humanoid Level: 8 Health: 15/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry V5 Type: Humanoid Level: 8 Health: 15/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Infantry X2 Type: Humanoid Level: 8 Health: 10/30 Special: Shield wall - The Mercenary hides behind his shield, defending himself from any harm next round. Drops: 30 gold Mercenary Infantry Y1 Type: Humanoid Level: 8 Health: 10/30 Special: Shield wall - The Mercenary hides behind his shield, defending himself from any harm next round. Drops: 30 gold Mercenary Cavalry W7 Type: Humanoid Level: 8 Health: 20/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry V6 Type: Humanoid Level: 8 Health: 20/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Infantry X3 Type: Humanoid Level: 8 Health: 15/30 Special: Shield wall - The Mercenary hides behind his shield, defending himself from any harm next round. Drops: 30 gold Mercenary Infantry Y2 Type: Humanoid Level: 8 Health: 15/30 Special: Shield wall - The Mercenary hides behind his shield, defending himself from any harm next round. Drops: 30 gold Mercenary Infantry Z1 Type: Humanoid Level: 8 Health: 15/30 Special: Shield wall - The Mercenary hides behind his shield, defending himself from any harm next round. Drops: 30 gold Mercenary Cavalry W8 Type: Humanoid Level: 8 Health: 20/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry V7 Type: Humanoid Level: 8 Health: 20/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Infantry X4 Type: Humanoid Level: 8 Health: 15/30 Special: Shield wall - The Mercenary hides behind his shield, defending himself from any harm next round. Drops: 30 gold Mercenary Infantry Y3 Type: Humanoid Level: 8 Health: 15/30 Special: Shield wall - The Mercenary hides behind his shield, defending himself from any harm next round. Drops: 30 gold Mercenary Infantry Z2 Type: Humanoid Level: 8 Health: 15/30 Special: Shield wall - The Mercenary hides behind his shield, defending himself from any harm next round. Drops: 30 gold The party: Cronk *Blessed* (Played by CorneliusMurdock) Level 14.5 Knight Power: 25 Health: 20/23 Gold: 181 Inventory: Zoot's Bane (Long Sword) (WP: 11, Light Damage, suitable for Cronk), Sword of Bashing (WP: 5), Mockthrill Shield (SP: 4), Potion (2), Bedroll, Pointy Stick (WP:1) Sir Glorfindel *Blessed* (Played by soccerkid6) Level 8 Knight Power: 11 Health: 13/17 Gold: 71 Inventory: Ringil a sword (hollow blade [potion], Ice Elemental WP:3),Pongcanis Shield (SP:3) equipped, Lion Shield (SP:2), Bedroll, Potion (3)(one in sword), Fire bomb Sir Leo Aragon (Played by JediAnakin) Level 12 Knight Power: 19 Health: 12/21 Gold: 135 Inventory: Burning Draken Sword (WP:7, Fire elemental), Paladin Shield (SP:5), Potion (2), Bedroll, Shovel, Mead Elgar Gligin *Knocked Out* (Played by Jedi master Brick) Level 8 Ranger Power: 12 Health: 0/13 Gold: 109 Inventory: Mockthril crossbow (WP:4 Lightning elemental), Smoke bomb, Bedroll, Remedy (2), Orc venom, Potion (1), Venom Tomas *Knocked Out* (Played by Captain Tamamoro) Level 14 Cleric Power: 20 Health: 0/23 Ether: 6/19 Gold: 200 Inventory:Shadeaux Staff (WP: 6), Gold Staff (WP: 4), Pongcanis Staff (WP: 5), 1 Potions, 3 Remedies, 2 Bedrolls, 1 Tonics, Bone, Grand Tonic, Shovel, Mead, Venom, Smoke Bomb, Topaz Elemental Gem, Smelling Salts, Common Axe (WP:5), Healing Staff (WP:5, healing effect) The party is in desperate need for help, and suddenly it arrives! From the forest to the north the knights of the Paladin Order emerges and rides towards the enemy that is gathered beneath the town wall. Lord Kapriel leads his paladins in a great charge against the mercenaries that are severely weakened by the siege weapons that the heroes operated earlier, and now their forces are split between that those on the wall and those beneath. The heroes watches how the Paladin cavalry attacks the mercenaries with great speed in front of the gate. Lord Kapriel and his knights show no mercy and run down the enemy as fast as they can and the battle beneath the wall seems to go well for the Order, soon the mercenaries are retreating in full panic. But up on the wall the heroes still face a large number of enemies, with only 3 of their members still standing. "Don't worry, blessed heroes! I've brought help!" The old priest from the tomb of Miekhal Lightbringer arrives at the wall and behind him the archers that fled earlier. All are carrying some kind of shining bottles. The priest gives a sign and everyone throws their bottles in a wide arc against the enemy and then takes cover. The heroes quickly does the same and drags the unconscious Elgar and Tomas with them. The bottles is of course Holy Bombs, filled with the power of the Light, that takes out everyone of the enemies at the wall. THE BATTLE IS VICTORIOUS! Cronk and Sir Glorfindel gains a level of experience, Sir Leo gains half a level. "Here, let me help your friends. I have a great gift of healing thanks to my faith in Ennoc." The priest concentrates much and manages to revive Elgar and Tomas and heal them and the other heroes back to full health. The party: Cronk (Played by CorneliusMurdock) Level 15 Knight Power: 26 Health: 24/24 Gold: 181 Inventory: Zoot's Bane (Long Sword) (WP: 11, Light Damage, suitable for Cronk), Sword of Bashing (WP: 5), Mockthrill Shield (SP: 4), Potion (2), Bedroll, Pointy Stick (WP:1) Sir Glorfindel (Played by soccerkid6) Level 9 Knight Power: 12 Health: 18/18 Gold: 71 Inventory: Ringil a sword (hollow blade [potion], Ice Elemental WP:3),Pongcanis Shield (SP:3) equipped, Lion Shield (SP:2), Bedroll, Potion (3)(one in sword), Fire bomb Sir Leo Aragon (Played by JediAnakin) Level 12.5 Knight Power: 19 Health: 21/21 Gold: 135 Inventory: Burning Draken Sword (WP:7, Fire elemental), Paladin Shield (SP:5), Potion (2), Bedroll, Shovel, Mead Elgar Gligin (Played by Jedi master Brick) Level 8 Ranger Power: 12 Health: 13/13 Gold: 109 Inventory: Mockthril crossbow (WP:4 Lightning elemental), Smoke bomb, Bedroll, Remedy (2), Orc venom, Potion (1), Venom Tomas (Played by Captain Tamamoro) Level 14 Cleric Power: 20 Health: 23/23 Ether: 6/19 Gold: 200 Inventory:Shadeaux Staff (WP: 6), Gold Staff (WP: 4), Pongcanis Staff (WP: 5), 1 Potions, 3 Remedies, 2 Bedrolls, 1 Tonics, Bone, Grand Tonic, Shovel, Mead, Venom, Smoke Bomb, Topaz Elemental Gem, Smelling Salts, Common Axe (WP:5), Healing Staff (WP:5, healing effect) But there is no time to rest as 3 more enemies appear on the wall, just before their ladder is destroyed by the Paladins below. "You have destroyed my company! We tricked the Paladin fools just as we wanted but your rag tag band had to step in the way of it all. I'll have my vengeance on you now or in the next life!" The mercenary captain charges against the heroes flanked by his two body guards. PREPARE FOR BATTLE! The enemy: Mercenary Captain Type: Humanoid Level: 18 Health: 50/50 Special: 1. Protected - The captain's bodyguards takes the hits aimed at the captain. Special: 2. Good Strategic - The captain uses his good strategic skills to get a free hit at the party. Drops: Sword, Shield, 50 gold Mercenary Bodyguard A Type: Humanoid Level: 15 Health: 60/60 Special: Cooperation - The two bodyguards help each other and both scores a hit on the target. Drops: Spear, 30 gold Mercenary Bodyguard B Type: Humanoid Level: 15 Health: 60/60 Special: Cooperation - The two bodyguards help each other and both scores a hit on the target. Drops: Helmet, 70 gold Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone has acted.
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OoC: Hi there! Sorry for the extremely long hiatus of the quest. My holiday went on a bit further then planned and with no Internet connection I couldn't let you know about it. But now I'm back, and I'll have the continuation up as soon as possible.
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Heroica RPG - Quest#15: Hoisting Down the Jolly Roger
Etzel replied to Sandy's topic in The Heroica Archive
Maurice hoped that his miss wasn't the beginning of a new bad luck strike. He attacked the Cannoner again from the front row to make up for his miss. -
Results of Round Eleven of Battle of Tanco >Cronk vs. Mercenary Infantry X1 - Damage >Sir Leo is stunned. >Sir Glorfindel vs. Mercenary Cavlry W2 - Critical Hit >Elgar uses potion. >Tomas uses potoin. Mercenary Cavalry V1 - Free hit on Cronk Mercenary Cavalry W3 - Free hit on Sir Leo Mercenary Cavalry V2 - Free hit on Sir Glorfindel Mercenary Cavalry W4 - Free hit on Elgar Mercenary Cavalry V3 - Free hit on Tomas Mercenary Cavalry W5 - Free hit on Cronk Mercenary Cavalry V4 - Free hit on Sir Leo Mercenary Cavalry W6 - Free hit on Sir Glorfindel Mercenary Cavalry V5 - Free hit on Elgar Mercenary Infantry X2 - Free hit on Tomas Mercenary Infantry Y1 - Free hit on Cronk Mercenary Cavalry W7 - Free hit on Sir Leo Mercenary Cavalry V6 - Free hit on Sir Glorfindel Mercenary Infantry X3 - Free hit on Elgar Mercenary Infantry Y2 - Free hit on Tomas Mercenary Infantry Z1 - Free hit on Cronk Blessed effect on Cronk - Heal Blessed effect on Sir Glorfindel - Heal Blessed effect on Elgar - No heal Cronk tries to hold of the enemy by an attack, but Infantry X1 is prepared and tries a counterattack, but it's not enough to break through the orc's defence. Sir Glorfindel manage to hit Cavalry W2 for 14 damage, leaving the enemy with only 5 health left. Both Elgar and Tomas consumes a potion to be prepared for the rest of the round. 16 enemies were untargeted and are now getting free hits on the party. Cronk and Sir Leo go out of the round unharmed thanks to their shields but Sir Glorfindel looses 3 health. Elgar doesn't do as well and are just clinging onto life with 1 health left. Tomas looses 12 health as well, but manage to remain standing. Cronk and Sir Glorfindel is lucky and are restored an additional 3 health.[/i] 5 more enemies will appear on the wall next round, Mercenary Cavalry W8, Mercenary Cavalry V7, Mercenary Infantry X4 and Mercenary Infantry Y3 and Mercenary Infantry Z2. The enemy: On the battlefield Mercenary Infantry X Strength: 21/100 men Pace: 1 square/round Mercenary Infantry Y Strength: 4/100 men Pace: 1 square/round Mercenary Infantry Z Strength: 15/100 men Pace: 1 square/round Mercenary Cavalry V Strength: 24/50 men Pace: 2 squares/round Mercenary Cavalry W Strength: 33/50 men Pace: 2 square/round On the wall: Mercenary Cavalry W2 Type: Humanoid Level: 8 Health: 5/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry V1 Type: Humanoid Level: 8 Health: 30/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry W3 Type: Humanoid Level: 8 Health: 30/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry V2 Type: Humanoid Level: 8 Health: 30/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry W4 Type: Humanoid Level: 8 Health: 30/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry V3 Type: Humanoid Level: 8 Health: 30/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry W5 Type: Humanoid Level: 8 Health: 30/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry V4 Type: Humanoid Level: 8 Health: 30/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Infantry X1 Type: Humanoid Level: 8 Health: 25/30 Special: Shield wall - The Mercenary hides behind his shield, defending himself from any harm next round. Drops: 30 gold Mercenary Cavalry W6 Type: Humanoid Level: 8 Health: 30/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry V5 Type: Humanoid Level: 8 Health: 30/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Infantry X2 Type: Humanoid Level: 8 Health: 25/30 Special: Shield wall - The Mercenary hides behind his shield, defending himself from any harm next round. Drops: 30 gold Mercenary Infantry Y1 Type: Humanoid Level: 8 Health: 25/30 Special: Shield wall - The Mercenary hides behind his shield, defending himself from any harm next round. Drops: 30 gold Mercenary Cavalry W7 Type: Humanoid Level: 8 Health: 35/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry V6 Type: Humanoid Level: 8 Health: 35/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Infantry X3 Type: Humanoid Level: 8 Health: 30/30 Special: Shield wall - The Mercenary hides behind his shield, defending himself from any harm next round. Drops: 30 gold Mercenary Infantry Y2 Type: Humanoid Level: 8 Health: 30/30 Special: Shield wall - The Mercenary hides behind his shield, defending himself from any harm next round. Drops: 30 gold Mercenary Infantry Z1 Type: Humanoid Level: 8 Health: 30/30 Special: Shield wall - The Mercenary hides behind his shield, defending himself from any harm next round. Drops: 30 gold The party: Cronk *Blessed* (Played by CorneliusMurdock) Level 14.5 Knight Power: 25 Health: 17/23 Gold: 181 Inventory: Zoot's Bane (Long Sword) (WP: 11, Light Damage, suitable for Cronk), Sword of Bashing (WP: 5), Mockthrill Shield (SP: 4), Potion (2), Bedroll, Pointy Stick (WP:1) Sir Glorfindel *Blessed* (Played by soccerkid6) Level 8 Knight Power: 11 Health: 14/17 Gold: 71 Inventory: Ringil a sword (hollow blade [potion], Ice Elemental WP:3),Pongcanis Shield (SP:3) equipped, Lion Shield (SP:2), Bedroll, Potion (3)(one in sword), Ice bomb, Fire bomb Sir Leo Aragon (Played by JediAnakin) Level 12 Knight Power: 19 Health: 12/21 Gold: 135 Inventory: Burning Draken Sword (WP:7, Fire elemental), Paladin Shield (SP:5), Potion (2), Bedroll, Shovel, Mead Elgar Gligin *Blessed* (Played by Jedi master Brick) Level 8 Ranger Power: 12 Health: 1/13 Gold: 109 Inventory: Mockthril crossbow (WP:4 Lightning elemental), Smoke bomb, Bedroll, Remedy (2), Orc venom, Potion (1), Ice bomb, Venom Tomas (Played by Captain Tamamoro) Level 14 Cleric Power: 20 Health: 5/23 Ether: 6/19 Gold: 200 Inventory:Shadeaux Staff (WP: 6), Gold Staff (WP: 4), Pongcanis Staff (WP: 5), 1 Potions, 3 Remedies, 2 Bedrolls, 1 Tonics, Bone, Grand Tonic, Fire Bomb, Shovel, Mead, Venom, Smoke Bomb, Topaz Elemental Gem, Smelling Salts, Common Axe (WP:5), Healing Staff (WP:5, healing effect) Still no sign of the 1st Battalion of Light and Justice yet. Keep defending that wall! For the wall fighters: Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone has acted.
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Heroica RPG - Quest#15: Hoisting Down the Jolly Roger
Etzel replied to Sandy's topic in The Heroica Archive
"I will attack the Satyr from the front row." OoC: That will be my last action for a while I think, I'll be away for X-mas. Party leader can control Maurice. Happy Holidays all! -
Cronk killed W1 last round, I'll set you up for W2. Results of Round Eleven of Battle of Tanco The enemy advances to these positions: Ballista vs. F1 - Shield Archers vs. F1 - Damage >Cronk use Fire Bomb >Sir Leo vs. W2 - Special Damage A bunch of useless free hits on Cronk and Sir Leo. Blessed effect on Cronk - Heal Blessed effect on Sir Glorfindel - No heal Blessed effect on Elgar - Heal The ballista operators, Tomas and Sir Glorfindel, seems to have got a hang of things and shoots the arrow straight at the only company left in the battlefield, Infantry Z, that is reduced to only 16 men. Elgar tries to lead his archers in a good attack but the enemy is quicker and releases their arrows. The knights are protected by their shields and don't take damage, but Elgar and Tomas loose 3 health each. Cronk then uses his Fire bomb that deals 5 damage to all enemies on the wall (a total of 65 damage), unfortunately not enough to take any enemy out. Sir Leo attacks the enemy with lowest health, Cavalry W2 but is hit by it's special attack and is stunned. Then the rest of the enemy tries to hit the two knights but their shields are impenetrable. Cronk and Elgar is restored 3 health by their blessing but not Sir Glorfindel. All enemy companies have now reached the wall, the siege weapons and the archers won't do any damage anymore. 5 more enemies will appear on the wall next round, Mercenary Cavalry W7, Mercenary Cavalry V6, Mercenary Infantry X3 and Mercenary Infantry Y2 and Mercenary Infantry Z1. The enemy: On the battlefield Mercenary Infantry X Strength: 22/100 men Pace: 1 square/round Mercenary Infantry Y Strength: 5/100 men Pace: 1 square/round Mercenary Infantry Z Strength: 16/100 men Pace: 1 square/round Mercenary Cavalry V Strength: 25/50 men Pace: 2 squares/round Mercenary Cavalry W Strength: 34/50 men Pace: 2 square/round On the wall: Mercenary Cavalry W2 Type: Humanoid Level: 8 Health: 19/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry V1 Type: Humanoid Level: 8 Health: 30/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry W3 Type: Humanoid Level: 8 Health: 30/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry V2 Type: Humanoid Level: 8 Health: 30/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry W4 Type: Humanoid Level: 8 Health: 30/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry V3 Type: Humanoid Level: 8 Health: 30/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry W5 Type: Humanoid Level: 8 Health: 30/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry V4 Type: Humanoid Level: 8 Health: 30/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Infantry X1 Type: Humanoid Level: 8 Health: 25/30 Special: Shield wall - The Mercenary hides behind his shield, defending himself from any harm next round. Drops: 30 gold Mercenary Cavalry W6 Type: Humanoid Level: 8 Health: 30/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry V5 Type: Humanoid Level: 8 Health: 30/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Infantry X2 Type: Humanoid Level: 8 Health: 25/30 Special: Shield wall - The Mercenary hides behind his shield, defending himself from any harm next round. Drops: 30 gold Mercenary Infantry Y1 Type: Humanoid Level: 8 Health: 25/30 Special: Shield wall - The Mercenary hides behind his shield, defending himself from any harm next round. Drops: 30 gold The party: Cronk *Blessed* (Played by CorneliusMurdock) Level 14.5 Knight Power: 25 Health: 14/23 Gold: 181 Inventory: Zoot's Bane (Long Sword) (WP: 11, Light Damage, suitable for Cronk), Sword of Bashing (WP: 5), Mockthrill Shield (SP: 4), Potion (2), Bedroll, Pointy Stick (WP:1) Sir Glorfindel *Blessed* (Played by soccerkid6) Level 8 Knight Power: 11 Health: 14/17 Gold: 71 Inventory: Ringil a sword (hollow blade [potion], Ice Elemental WP:3),Pongcanis Shield (SP:3) equipped, Lion Shield (SP:2), Bedroll, Potion (3)(one in sword), Ice bomb, Fire bomb Sir Leo Aragon *Stunned* (Played by JediAnakin) Level 12 Knight Power: 19 Health: 12/21 Gold: 135 Inventory: Burning Draken Sword (WP:7, Fire elemental), Paladin Shield (SP:5), Potion (2), Bedroll, Shovel, Mead Elgar Gligin *Blessed* (Played by Jedi master Brick) Level 8 Ranger Power: 12 Health: 9/13 Gold: 109 Inventory: Mockthril crossbow (WP:4 Lightning elemental), Smoke bomb, Bedroll, Remedy (2), Orc venom, Potion (2), Ice bomb, Venom Tomas (Played by Captain Tamamoro) Level 14 Cleric Power: 20 Health: 7/23 Ether: 6/19 Gold: 200 Inventory:Shadeaux Staff (WP: 6), Gold Staff (WP: 4), Pongcanis Staff (WP: 5), 2 Potions, 3 Remedies, 2 Bedrolls, 1 Tonics, Bone, Grand Tonic, Fire Bomb, Shovel, Mead, Venom, Smoke Bomb, Topaz Elemental Gem, Smelling Salts, Common Axe (WP:5), Healing Staff (WP:5, healing effect) Siege weapons available to the party: Catapult Power: 80%-20% Range: 4-8 squares Minimum crew: 2 Manned by: Malfunctions: 1/3 Ballista Power: 80%-60% Range: 1-5 squares Minimum crew: 2 Manned by:Sir Glorfindel, Tomas Archers "There are to many of them! We are retreating! Good luck heroes!" The archers flee from their positions and run down the stairs. Still no sign of the 1st Battalion of Light and Justice yet. Keep defending that wall! For the wall fighters: Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone has acted.
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Yeez, what's the big rush? They've answered you that the results will be made soon, cool down and have some patience. If you can't wait for the set to come out you can always buy the S1-3 figs of Bricklink or Ebay, not all are that expensive. Heck, I know some stores that still has them in stock here in Sweden.
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OoC: yes, of course. That back row/front row thing again.
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Results of Round Ten of Battle of Tanco The enemy advances to these positions: Archers vs. D1 - Critical Hit >Sir Glorfindel vs. Mercenary Cavalry W2 + uses potion - Damage Cronk vs. Mercenary Cavalry W3 - Miss Sir Leo vs. Mercenary Cavalry V1 - Miss >Tomas uses potion Mercenary Cavalry V2 - Free hit on Sir Glorfindel Mercenary Cavalry W4 - Free hit on Cronk Mercenary Cavalry V3 - Free hit on Sir Leo Mercenary Cavalry W5 - Free hit on Tomas Mercenary Cavalry V4 - Free hit on Sir Glorfindel Mercenary Cavalry X1 - Free hit on Cronk Blessed effect on Cronk - No heal Blessed effect on Sir Glorfindel - No heal Blessed effect on Elgar - Heal Elgar and his archers takes revenge on the enemy for last round and takes out 40% of the men in Infantry Y, leaving only 6 men in that company. For the heroes on the wall, things look worse. Sir Glorfindel consumes his potion while swinging at Cavalry W2, but his multitasking isn't the best and he gets hit by his enemy (1 damage). Both Cronk and Sir Leo miss their attacks on the mercenaries but it gives time for Tomas to drink his potion and restore 10 much needed health. The free hits from the enemy hits hard on Cronk who is now fighting in the front row (8 damage), but Sir Glorfindel looses only 2 health and Sir Leo 3. Tomas looses 4 health. Neither Cronk or Sir Glorfindel is receiving any extra blessing this round but Elgar feels a bit better after being restored with 3 health. Four more enemies will appear on the wall next round, Mercenary Cavalry W6, Mercenary Cavalry V5, Mercenary Infantry X2 and Mercenary Infantry Y1. The enemy: On the battlefield Mercenary Infantry X Strength: 23/100 men Pace: 1 square/round Mercenary Infantry Y Strength: 6/100 men Pace: 1 square/round Mercenary Infantry Z Strength: 40/100 men Pace: 1 square/round Mercenary Cavalry V Strength: 26/50 men Pace: 2 squares/round Mercenary Cavalry W Strength: 35/50 men Pace: 2 square/round On the wall: Mercenary Cavalry W2 Type: Humanoid Level: 8 Health: 24/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry V1 Type: Humanoid Level: 8 Health: 35/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry W3 Type: Humanoid Level: 8 Health: 35/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry V2 Type: Humanoid Level: 8 Health: 35/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry W4 Type: Humanoid Level: 8 Health: 35/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry V3 Type: Humanoid Level: 8 Health: 35/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry W5 Type: Humanoid Level: 8 Health: 35/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry V4 Type: Humanoid Level: 8 Health: 35/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Infantry X1 Type: Humanoid Level: 8 Health: 30/30 Special: Shield wall - The Mercenary hides behind his shield, defending himself from any harm next round. Drops: 30 gold The party: Cronk *Blessed* (Played by CorneliusMurdock) Level 14.5 Knight Power: 25 Health: 11/23 Gold: 181 Inventory: Zoot's Bane (Long Sword) (WP: 11, Light Damage, suitable for Cronk), Sword of Bashing (WP: 5), Mockthrill Shield (SP: 4), Potion (2), Bedroll, Pointy Stick (WP:1), Fire bomb Sir Glorfindel *Blessed* (Played by soccerkid6) Level 8 Knight Power: 11 Health: 14/17 Gold: 71 Inventory: Ringil a sword (hollow blade [potion], Ice Elemental WP:3),Pongcanis Shield (SP:3) equipped, Lion Shield (SP:2), Bedroll, Potion (3)(one in sword), Ice bomb, Fire bomb Sir Leo Aragon (Played by JediAnakin) Level 12 Knight Power: 19 Health: 12/21 Gold: 135 Inventory: Burning Draken Sword (WP:7, Fire elemental), Paladin Shield (SP:5), Potion (2), Bedroll, Shovel, Mead Elgar Gligin *Blessed* (Played by Jedi master Brick) Level 8 Ranger Power: 12 Health: 9/13 Gold: 109 Inventory: Mockthril crossbow (WP:4 Lightning elemental), Smoke bomb, Bedroll, Remedy (2), Orc venom, Potion (2), Ice bomb, Venom Tomas (Played by Captain Tamamoro) Level 14 Cleric Power: 20 Health: 10/23 Ether: 6/19 Gold: 200 Inventory:Shadeaux Staff (WP: 6), Gold Staff (WP: 4), Pongcanis Staff (WP: 5), 2 Potions, 3 Remedies, 2 Bedrolls, 1 Tonics, Bone, Grand Tonic, Fire Bomb, Shovel, Mead, Venom, Smoke Bomb, Topaz Elemental Gem, Smelling Salts, Common Axe (WP:5), Healing Staff (WP:5, healing effect) Siege weapons available to the party: Catapult Power: 80%-20% Range: 4-8 squares Minimum crew: 2 Manned by: Malfunctions: 1/3 Ballista Power: 80%-60% Range: 1-5 squares Minimum crew: 2 Manned by: Archers Power: 40%-20% Range: 1-2 squares Commanded by: Elgar No sign of the 1st Battalion of Light and Justice yet. Keep defending that wall! For the wall fighters: Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone has acted.
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I know, it's just so much to write and calculate. Results of Round Nine of Battle of Tanco The enemy advances to these positions: Archers vs. B1 - Damage >Cronk vs. Mercenary Cavalry W1 - Hit Sir Glorfindel vs. Mercenary Cavalry W2 - Hit >Tomas with healing staff vs. Tomas - Damage Mercenary Cavalry V1 - Free hit on Cronk Mercenary Cavalry W3 - Free hit on Sir Glorfindel Mercenary Cavalry V2 - Free hit on Tomas Mercenary Cavalry W4 - Free hit on Cronk Mercenary Cavalry V3 - Free hit on Sir Glorfindel Blessed effect on Cronk - Heal Blessed effect on Sir Glorfindel - Heal Blessed effect on Elgar - No heal While Sir Leo climbs up on the highest tower, Elgar leads his archers to fire against the enemy, but the enemy's own archers have recovered and are now firing at all the heroes at the wall. The knight's shields protect them and Cronk only loses 2 health and Sir Glorfindel 3 health. Tomas looses 3 and Elgar 2. Even Sir Leo is showered with arrows as he climbs the tower, but his shield stops them all. Cronk finally bash Cavalry W1 of the wall (12 damage) and Sir Glorfindel changes his target to Cavalry W2 who he gets a hit on (11 damage). Tomas tries to use the healing staff on himself but fails. Then the free hits starts to fall upon the heroes: Cronk withstands them without taking any damage, but Sir Glorfindel who fights in the front row takes some hits (total of 10 damage). Tomas gets hit as well, losing 4 health. Cronk and Sir Glorfindel enjoys the blessing and are restored 3 health each. The first Infantry Company has reached the wall and next round three more enemies will appear on the wall, Mercenary Cavalry W5, Mercenary Cavalry V4 and Mercenary Infantry X1. The enemy: On the battlefield Mercenary Infantry X Strength: 24/100 men Pace: 1 square/round Mercenary Infantry Y Strength: 10/100 men Pace: 1 square/round Mercenary Infantry Z Strength: 40/100 men Pace: 1 square/round Mercenary Cavalry V Strength: 27/50 men Pace: 2 squares/round Mercenary Cavalry W Strength: 36/50 men Pace: 2 square/round On the wall: Mercenary Cavalry W2 Type: Humanoid Level: 8 Health: 24/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry V1 Type: Humanoid Level: 8 Health: 35/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry W3 Type: Humanoid Level: 8 Health: 35/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry V2 Type: Humanoid Level: 8 Health: 35/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry W4 Type: Humanoid Level: 8 Health: 35/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold Mercenary Cavalry V3 Type: Humanoid Level: 8 Health: 35/35 Special: Massive Hit - The Mercenary's hit lands heavy on the hero, causing the stunned-effect. The target loses its next turn. Drops: 20 gold The party: Cronk *Blessed* (Played by CorneliusMurdock) Level 14.5 Knight Power: 25 Health: 19/23 Gold: 181 Inventory: Zoot's Bane (Long Sword) (WP: 11, Light Damage, suitable for Cronk), Sword of Bashing (WP: 5), Mockthrill Shield (SP: 4), Potion (2), Bedroll, Pointy Stick (WP:1), Fire bomb Sir Glorfindel *Blessed* (Played by soccerkid6) Level 8 Knight Power: 11 Health: 7/17 Gold: 71 Inventory: Ringil a sword (hollow blade [potion], Ice Elemental WP:3),Pongcanis Shield (SP:3) equipped, Lion Shield (SP:2), Bedroll, Potion (3)(one in sword), Ice bomb, Fire bomb Sir Leo Aragon (Played by JediAnakin) Level 12 Knight Power: 19 Health: 15/21 Gold: 135 Inventory: Burning Draken Sword (WP:7, Fire elemental), Paladin Shield (SP:5), Potion (2), Bedroll, Shovel, Mead Elgar Gligin *Blessed* (Played by Jedi master Brick) Level 8 Ranger Power: 12 Health: 6/13 Gold: 109 Inventory: Mockthril crossbow (WP:4 Lightning elemental), Smoke bomb, Bedroll, Remedy (2), Orc venom, Potion (2), Ice bomb, Venom Tomas (Played by Captain Tamamoro) Level 14 Cleric Power: 20 Health: 4/23 Ether: 6/19 Gold: 200 Inventory:Shadeaux Staff (WP: 6), Gold Staff (WP: 4), Pongcanis Staff (WP: 5), 2 Potions, 3 Remedies, 2 Bedrolls, 1 Tonics, Bone, Grand Tonic, Fire Bomb, Shovel, Mead, Venom, Smoke Bomb, Topaz Elemental Gem, Smelling Salts, Common Axe (WP:5), Healing Staff (WP:5, healing effect) Siege weapons available to the party: Catapult Power: 80%-20% Range: 4-8 squares Minimum crew: 2 Manned by: Malfunctions: 1/3 Ballista Power: 80%-60% Range: 1-5 squares Minimum crew: 2 Manned by: Archers Power: 40%-20% Range: 1-2 squares Commanded by: Elgar Sir Leo reaches the top of the tower and raises the red flag that flies bright and clear in the wind. Far away he thinks he can see some glittering of shiny armour and weapons, hopefully one of the knights has a spy glass with him. Now the party just need to hold out until Lord Kapriel returns with the 1st Battalion of Light and Justice. Sir Leo then quickly returns to the party at the wall and is ready to fight in the next round. For the wall fighters: Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone has acted.
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This one: