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Rotaser

Eurobricks Vassals
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Everything posted by Rotaser

  1. Okay, I guess I will participate as soon as my vacation is over (though I do enjoy it). But there is one question about the ship rating: The imperial flagship is taken as an example for a class 5 ship. Nevertheless for the war sloop it would need approx. 20 guns (g 5), but the model itself only hosts 10. I am asking as I am building on a massive warship, but as it is orientated on the "genuine" sets, it only hosts 12 guns (so far, maybe some smaller cannons on the top deck). I am sorry if this question is totally out of place in this threat.
  2. There is just one thing I don't understan: why is corrington (the nation with as official sets the biggest port, largest ship and overall longer appearence) the weakest and Orleon (small vessel and relativley small forts) being related to large vessels and power... But as long as there is a consistent background with enough freedom to make one's own fortune I'll be the last to let it go down.
  3. I just would like to say that we (or let us say most of us) are hardly able to build (and man) "realistic" ships. As for definitions, I agree with Kurigan to let the names evolve fluidly. Wouldn't it be best to let the system be based on the existing ships from the (classic) pirate line than to overcomplicate the system with tons of nautical terms most don't understand fully. (I myself did some research over the age of sail in wikipedia, but mostly on german, for example)
  4. A nice little ship. I like the yellow accents, as well, although it looks a bit like there should be more of it (the rear castle has none of it, for example). I think, if a ship lacks a strong "colourfull" colour as an accent to break up the rather boring black-brown mix-up.
  5. Wow, just wow... the love for details is just stunning. I guess I could look at the pictures a third and fourth time and still see something wonderful. I really appreciate that you integrated a lot of the classic sets and not only the vessels. Must have been even greater seeing it in real.
  6. At first I expected a modell the size of Whitecap Bay, but I was really impressed, when I saw what it really is. It looks really good, although I would love to see some detailed shots (*hint*). I would suggest the problem of the fort (or rather keep, I think) is tha plain colour scheme. A few more spots of black and red might solve this. Are you going to add some smaller structures to the port later? Such as cranes, market stands, a signal fire and the like?I am honestly excited to see what will come next.One more thing I would like to ask for, though: Could you show the port with a docked ship? I just would like to see both in comparison.
  7. Just looked t up: we were both wrong (me more than you, though). The Museum break in is indeed in tan, but no "striped" round bricks at all. The grey one comes in various sets, but none earlier than 2003 (ca.). Alas, you really want us to wait until fall before we see more of these marvelous creations?
  8. It has nice ideas and the cabin is very cute and detailed, but overall it is more or less a bulky and edgy hulk. I know it is difficult to create something slender with edged bricks, but it is possible. It looks a bit like an island outpost put on top of a ship, it is hardly imaginable that the ship would sail at a reasonable speed. And besides: She misses a rudder ;-)
  9. Wellthe question is more what it would be worth for you, but I wouldn't pay more than the brickbounty, these two ships are just too similiar.
  10. Really nice build with lovely details. Can't wait to see what you've planned in addition. Besides, the "engraved pillar blocks" can't be from the 90's. Would need to look up at brickset to be sure, though. They might be part of the city set "museum robbery" (or similiar) 3 years ago (about).
  11. I voted for C, as I'll take it like board or computer games: Start easy (basic rules/tutorial) and than build up (advanced or house rules/side-quests). But as I read through this topic I have to admit, that I would go confirm with Phred (advanced rules for quests). I voted for C, as I'll take it like board or computer games: Start easy (basic rules/tutorial) and than build up (advanced or house rules/side-quests). But as I read through this topic I have to admit, that I would go confirm with Phred (advanced rules for quests).
  12. The brickbeards bounty. The darker red looks more realistic to me and the ship is slightly bigger. And of course the giant shark
  13. I guess the appeal for the Blues is on the one hand they were the first (nostalgia, more or less my reason, too) and they are "up-to-date" (increased availablity for specific parts). Each faction may get a "handycap-factor" depending on the number of (active) members for correction purposes. And never underestimate the advantage: the less members, the higher in rank your mediocre MOC is and the more points you get (in the limit: if you're the only one of eslandola, your creations are always best ;-)
  14. Okay, I just had some time and this is my suggestion on the flag of Oleon (or just the coat of arms of my SigFig) and their trading fleet. Still need to resize it for the 2x2 flag, though. Another idea that was floating in my mind was to use the blue lion(O Leon, got it?) flag from the castle theme to use it. This would make it easy, as pre-printed parts could be used. And additionally, the faction "Red" and "Blue" wouldn't sail around with a flag that similiar
  15. If you'd just read through this whole thread, than you might have noticed this to start in a couple weeks if not month, as there is still a lot of planning to do. Nevertheless, the more time you have to be prepared yourself (collecting usefull bricks and minifigs, thinking about your background story, and so on). That`s what I am doing...
  16. Rotaser

    Beatrix

    <p>I am too far gone to stop now, actually I am awaiting my brickset order of the hull pieces. Hope I'll be finished as soon as the Brethrens of the Brick Seas set sail
  17. I agree, they should have kept the "old" colours as well. The tan new one is a great addition for desert or beach settings (including some pirates burying a treasure). But then again, a further blue baseplate would be the perfect addition for a shoreline.
  18. Rotaser

    Beatrix

    Oh no, I am gathering the parts for my ship based on the "Friends Cruise" hull (see my profile picture for a foresighttp) and I thought it would be inovative just to see Sebeus did it half a year ago... >sigh< Nevertheless, she is a beauty. Some thing I don't like, as the cabin's headlight, but that would be nitpicking.
  19. Very very good, but I think the stern castle is too... bulky. Maybe it is caused by the slope bricks above the windows. Additionally, from behind, she does have a huge butt. Maybe you should try to put the whole castle 2 bricks lower, that would compensate the general height as well (as mentioned above).
  20. Gathered together a nearly complete brickbeards bounty including sails, cannons and the marvelous shark. I am sooo happy for the friend of mine who did hold back most of the parts for me Gathered together a nearly complete brickbeards bounty including sails, cannons and the marvelous shark. I am sooo happy for the friend of mine who did hold back most of the parts for me
  21. It is a wonderful nice outpost. One advice though: Add technic bricks on the side with the tower (or even both) to get the option to expand this outpost with several equally sized MOCs to a fort, harbour or something like this. And I am excited to see more of it especially the second half of the brigde ;)
  22. Well, I'd say the dark blue ones might be Oleon, as mentioned before, maybe as part of a special bodyguard unit. Or, regarding the actual pirate sets, the high rank officers wear dark blue as well. Another option could be to treat them as a group of merchants or mercenaries, depending on the usage of gunpowder and saber, I suppose ;-), loosely conected to the Greencoats (green details in ships, buildings and flags should be sufficient for this, plumes and feathers for example). The "natives" in my point of view could be nearly anything, different islands deliver enough possibilities. Aztec (ish, as we are not in the "real" world), Indian, Asian, African, Polynesian... I guess with a fitting background story even cursed crews of undead would be possible. But before asking to many questions we should let the "think tank" keep going with the development process and just start with our inquiry in anything remains unclear afterwards
  23. First reaction: that is indeed a great vessel. It looks even more appealing than the original pirate version. But (you knew there would be a but, don't you? ;-) ): the figurehead looks a bit too huge. Maybe a regular 2*2*1 white slope brick would solve this or maybe you could go without any "feet" at all just like the skeleton on the original bounty. If you are modding anyways, you cold try to reproduce the curved dark-blue piece with a couple of cheesies, slopes and plates in "regular" blue to avoid the colour mismatch. One huge advantage is, besides, to switch the 2*2 tile with the 2*2 mono-stud tile that holds the cannon in place. The advantage is that you are able to "move" the cannons one stud back and shut the hinges. All of this points are just suggestions and just theoretically. Your ship does look great even without them.
  24. Really great MOC. At first I thought the boats would make the feet to large (what they do), but at least he is able to walk over water. And I believe the flag is upside down. And regarding the parrot cannon: it might shoot gilded parrot statues to terrorize the pirates with the gold they are wished to get their hands on. Quite ironic. ;-)
  25. Despite the obligatory new sets, I managed to get about 35 of the 89'er blue soldiers including several officers and even some "Broadsides" :) BotBS, I am ready to start!
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