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Flipz

Eurobricks Archdukes
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Everything posted by Flipz

  1. Yup! When I get a little further on my secret project, I plan to put my new polling and group PM powers to good use. Thanks, man!

  2. Will do! Assassin is, naturally, the first class for Rogues who have issues with dealing damage to their enemy; the addition of Aim changes the chances of dealing damage from 3/6 to 4/6, which is very helpful, and the Sudden Death OHKO chance is an Ennocsend for those who end up in seemingly one-sided battles. Of course, being able to attack from the back row without losing attack strength is highly helpful as well for those Rogues who seem to get KO'd a lot, but if that's your primary concern you may want to go with Black Knight instead. As for the Mug counterpart, Gold Reaper improves upon Mug by stealing from all enemies in a given row, but it's not quite as effective as, say, the Sorcerer's Magnetic Mojo (if gold is the reason you chose Rogue). Also note that the Animal Talk and tracking ability (which is basically Diplomacy for animals) is reduced to just tracking, which may discourage some Rangers from joining the Class. Black Knights are THE class for self-preservation and pure defense. Shields of course deduct damage like a boss, and you can sacrifice Health to add damage, though if you've joined the class so you can stay alive longer you probably won't use that much. Also of note for the avid roleplayers is, Diplomacy becomes Intimidation, which may be easier or harder for your to roleplay than gentler diplomacy. Also of note: This is one of only two Advanced Classes based on Rogue (the other being Witch) that does NOT have a counterpart to Mug. If your strategy for Black Knight depends on raising your SP to ungodly levels, keep in mind that unlike your Rogue days, you will NOT have a steady supply of gold flowing in from your Shield rolls, so you will either need to save up for a while before switching to Black Knight or you will need to focus on high-reward Quests. You also need to make sure there are other strong heroes on your team, as your Special Dodge has a decent chance of passing Special Damage on to the next party member in turn; this could potentially cripple the team if it kicks in at the wrong time, not to mention the other characters (not necessarily the players, but their characters) will likely NOT be happy with your character for putting them in harm's way. Raiders are sort of a stealth rockstar; little fuss seems to be made over them, but they are really QUITE powerful, especially in circumstances where money equals power. Not only do they attack all enemies (like a boss Barbarian) on a Shield, they essentially Mug them, AND they gain a Ranger Aim-like ability in Steal, where if they miss an attack, they at least steal some gold in the process. Natural Respite is also highly helpful for those who take damage a lot but don't want to spend all their money on potions to use between battles. Pie, I'd recommend Raider for Atramor, not only are pirates the Raiders of the sea (for RP purposes), the flow of gold into his pockets will be massive, AND with that Sapper in hand combined with Natural Respite he'll be unstoppable even without a Cleric in the party. If I had chosen to go with a non-Ether character, I would have set up for Raider. Sorcerer is epic in the conventional way, and as I said before they are a bit of a temptation for Arthur. Mage abilities are always useful if you can get the gems (and wealthy Rogues will usually have the money to buy them secondhand), and like Raiders their Shield Mugs all enemies. In fact, Magnetic Mojo is the single most useful Shield available to Rogues, as it affects all enemies, Mugs them, AND Stuns them; no other Rogue-based Shield has three different effects at once. Confusion is similarly helpful, and Mirror Damage helps even the score if you get hit. Socrerer pairs well with almost any class or party, as it has enough attack options to take on enemies solo, but also spits out status effects on enemies that can aid the entire party. This would also be a good class for Atramor, except he doesn't trust Ether. Witch is (IMO) slightly less flexible than Sorcerer, but is still highly useful. Healing means you're a vital team player, while hex and poison are status effects that cater towards helping the whole party. (Unlike stunning or confusion, poisoned offers more support to the party as a whole than it does when fighting alone against your foes.) It is notable that, like the Black Knight, the Witch cannot steal gold from enemies; however, as the Witch won't ever need to spend money on potions or poison, this is slightly less worrying (though it should be pointed out that tonics for Ether will become a necessary expense). Jinx also abuses the fact that, since Specials are the main way QMs can make the enemies in their Quests stand out, they tend to be a bit overpowered; since Jinx abuses this, QMs should put extra care into enemy construction if they think a Witch will sign up, or risk entire encounters being decimated. Overall, Witch definitely requires forethought and team planning to use well, it's less of a "loner" class than the other Rogue classes. WARNING: Do NOT put a Witch and a Shaman in the same party; not only would two Clerics be a bit superfluous, but their powers also tend to conflict (specifically the Witch's Poison and the Shaman's Blood Ritual). Also note that large numbers of weak enemies are the bane of Witches, while large, powerful, high-Health bosses fall easily to Witches (with Hex, poison, and Jinx, the Witch is almost guaranteed to do major damage). TL;DR Atramor should go with Raider, it fits both his personality and his stats. EDIT: Holy cow you guys posted like two pages while I was typing this.
  3. I'm looking at the Advanced Classes with an eye for what direction I should take my character as time goes on. Mystic Knight looks interesting, and the extra armor and weapon improvements would be a major boon (not to mention the ability to use Diplomacy, which would really fit Arthur's personality well). On the other hand, Evoker is just plain epic, what with the elemental summon creatures and the ability to attack from the back WITHOUT spending Ether, and animal talk would be nice as well. At first I didn't even consider Battle Mage, but when I looked again natural respite and counter/magic counter seem pretty nice, even though it would mean giving up a chance to damage all enemies at once. As I've mentioned, Sage just doesn't appeal to me (especially since the gems seem to just keep getting rarer and rarer), and Sorcerer seems kind of cool (what with being able to Mug and then stun all enemies at once), but I'd never really use the Flee option, and it's even worse than Sage in terms of running out of Ether--at least the Sage will regenerate Ether instead of attacking if they are out; the Sorcerer essentially drops down to being a basic Rogue when they run out of Ether. While we're on the subject of Advanced Classes, I'd like to reiterate that clerics have THE best class options. Druid is freaking epic (has anyone actually SEEN what Hoptet was doing in Quest 14??), and especially with the revive deal in there, Quests like 19 and 21 would have a fair amount of broken battles with more Druids around. Witch is likewise epic, you get a permanently poisoned blade, you can heal like a Cleric, you poison on a miss, AND Jinx lets you seriously abuse enemy specials. A Druid and a Witch, with an Assassin and possibly a Mage-class for elemental support (if the others' weapons aren't elementally embued) would dominate most fights. Continuing the Cleric-class epic win streak, the Paladin is the only Knight-class that retains a Sentinel-like effect, and of course they keep their normal Cleric abilities. I'm not a huge fan of Sage, but adding the elemental flexibility of a Mage to the healing power of a Cleric is a good combo, though somewhat mitigated as gems are so rare. Lastly, the Shamans are a little hard to imagine without seeing them in action, but draining the health of enemies to heal yourself and your allies is great, as you're simultaneously healing AND doing damage. (Just don't put them in a party with a Witch! ) Yes, Mages are more flexible...but Clerics are generally more epic.
  4. It's not whether they're pursuing it or not, it's whether or not the technology has advanced enough yet during that pursuit. So far, technology still lags behind our imaginations in that regard, but perhaps in the future the LEGO research team will make a breakthrough. To get this back on-topic: if the next wave of Ninjago were to combine Ninjago with any other theme, past, present, or announced but not yet released, which one would you choose and why?
  5. Welcome to EuroBricks! Enjoy your stay!
  6. Hey, welcome to Eurobricks! If you're into fantasy themes, then DEFINITELY check out the Heroica RPG in the Games forum! Hope to see you around EB!
  7. Yeah, some classes gain things by adding other classes to make Advanced Classes. Clerics gain a LOT from becoming Sages, but Mages wind up being a little less flexible, since they can't count on just doing normal damage if their elements are ineffective. (Althior would be the exception to that rule with the portable jewelery store he carries around. ) Likewise, Mages gain quite a lot by adding Knight to become Mystic Knights, while Barbarians tend to lose out a bit by becoming Berserkers. Personally, if I were playing Knight I would really hesitate to change class at Level 15. Sure, there are numerical stat boosts, but really if you have access to Sentinel, and then lose it to go to a new class, you WILL be hurting for it later on, it's just such a useful ability. Of course, all of this is my own opinion from my own perspective, your results may vary.
  8. ... ...I feel so dumb that I never noticed this before. That's just fine, this can be closed. Although...perhaps that could be added to the "key" at the bottom of each forum page (the one that shows what the different color brick icons/etc. mean)?
  9. So, you end up with a WP: 50 weapon and a SP: 29 shield, but still don't hit anything? :laugh:
  10. See, LotR is why I'm trying to stave off the Ultra Sonic Raider if at all possible. Yes, there's some cool elements, but ultimately I want the Dragon Battle, the Destiny's Bounty, and my LotR wish list (which I will talk about in the appropriate topic, rather than here ); if I want those, something has to give, and USR seems to be giving me the least bang for my buck.
  11. This may sound silly and inconsequential, but I'd like to suggest we update the "locked topic" icon that appears to the left of the topic titles. The brick icons are VERY useful in helping me remember whether or not a topic has been posted in since I last read it, and I feel the "locked topic" icon should do the same thing. Now, I don't know if we should actually change the icon to a more LEGO-esque image (although this part would be a prime candidate), but whether we do or not, I'd suggest one more "colorful" image to indicate a locked topic with unread posts, and a gray image to indicate a locked topic that you have already read. Just my two cents studs! --Flipz
  12. Thanks, K-nut!

  13. Actually, Evoker is best in that regard. You get the Ranger Aim instead of a Miss, and if you summon a creature, they automatically attack and do damage, no attack roll required. And yaaay, 500 posts!
  14. This has been the most absurd and hilarious Day this entire game. Pandora, how are you going to top this insanity in the day close story???
  15. Arthur is tempted to sniff non-existent puddles of blood. He wonders why he has this sudden reaction to the voice in the sky's comment. He silently thanks the sky for the information on the drop stones, boiling water, and boiling oil, but continues to ponder the effects of the more...er...unsanitary ammunition he had rigged up for the catapult.
  16. Wait, Thothwick is a Metasimian color? Wow, I never knew... I wonder how many other sneaky thief-types are sneakily playing colors when none of us realize it...
  17. Wait, those muskets...are those in Warm Gold?!?! If so, I will be VERY pleased!
  18. I would actually like to see a camera option in "View" mode where you could walk through/around your creation from the perspective of a minifig. A simple flying camera would do the trick nicely, and would make taking nice screenshots a LOT easier. I also want to see more backgrounds, or at least the ability to insert custom backgrounds directly into LDD.
  19. Dude, this is EPIC. Man, I'd love to have one of those... Will you play a round or two of the game on that once you get it back from the store?
  20. If I can ever manage to find the minifig animation rig from the old LEGO Universe game files, I will add this to my list of projects to animate in Blender.
  21. Welcome to EuroBricks!
  22. Arthur washes his cloak in the river and hangs it up to dry. He might not be able to utilize the cloak's full potential, but he could certainly appreciate its fine craftsmanship. (New portrait coming when we return to the Hall.) "Great idea, Alexanre, though I wonder how we will contain the oil and honey for the fire bombs, since we already used the only disposable containers." Arthur passes the kitchen and smells delicious odors wafting from within. "We've done quite a bit with our carpentry efforts, we definitely need to weaponize a bit more of the kitchen. Do some things that are just insane enough to work, like making a bellows filled with spicy...spices to Blind the enemy." Arthur suddenly remembers the "special" buckets he had made earlier, and wondered what kind of effect they would have if he actually remembered to use them.
  23. I'd like to know this as well, was it a game balance issue, or was it to add a certain "feel" or "flavor" to the Magic Burst? EDIT: Oh, and here's a PERFECT theme for Heroica!
  24. "Say, may I take one of those cloaks, please? Also, William, as tempting as that is, I think the telescope will be more useful in the long run. If you want to borrow it for a bit, though, that would be fine."
  25. OOC: Yaaay, it's back! And a Great Spell first time, too, wow! "Althior, quick, hit Kadabra with that Healing Staff before he collapses! Alright, before we do anything else, I shall look through my telescope to find the Elves' primary directions of attack."
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