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Flipz

Eurobricks Archdukes
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  1. Round 7 of Battle 6: >Erik (Darkness) vs. Camouleons - Damage (Confused! Mud Frogs B: 16 damage; Warlen: +1 Power) >Alexander vs. Mandragora A - Damage (Confused! Mud Frogs B: 20*2/2=20 damage; Warlen: +1 Power) >Warlen (Ice) vs. Mud Frogs B - SHIELD (no effect, Warlen Blind) >Siercon vs. Mud Frog E - Damage (no Confusion, Siercon: 9/2=4-5=0 damage; Warlen: +1 Power) Avalanche uses Remedy (negative effects removed) Mandragora B Free Hits vs. Erik - Erik: 40/2=20-14=6 damage Mandragora B Free Hit vs. Alexander - no effect, Alexander immune to Wood Mud Frogs C Free Hit vs. Warlen - Confused! Mud Frogs D: no effect, immune to Earth Mud Frog D Free Hit vs. Siercon - no Confused, 9/2=4-5=0 damage Warlen poisoned: -5 health Erik poisoned: -5 health The enemies mistake one group of frogs for the Heroes, while Warlen wobbles helplessly in a vain attempt to attack. Avalanche consumes his only Remedy, though many Mud Frogs still remain. Seven groups of enemies remain against only five Heroes. THE BATTLE CONTINUES! Challenge: Immortal: One random enemy cannot be damaged or inflicted with negative effects until all others are defeated. x1.8 GP The Enemies: Camouleons *Mob 2* *Confused (1 Rounds)* Type: Vermin Level: 16 (8*2) Defense: 2 (1*2) Health: 145/152 (76*2) Special: Camouflage – The Chameleon becomes immune to the elements that were last used in an opponent’s attack or spell. If no element has been used, nothing happens. Drops: Tonic Mandragora A *Mob 4* *Confused (1 Rounds)* *Wood-elemental attacks* Type: Plant/Vermin Level: 20 (5*4) Health: 114/140 (35*4) Special: Pollen – Causes the poisoned by 5- and blinded-effects to the target. Drops (varies by roll): 1-2: Remedy 3-4: Venom 5-6: nothing Mandragora B *Mob 8* *Immortal!* *Wood-elemental attacks* Type: Plant/Vermin Level: 40 (5*8) Health: 280/280 (35*8) Special: Pollen – Causes the poisoned by 5- and blinded-effects to the target. Drops (varies by roll): 1-2: Remedy 3-4: Venom 5-6: nothing Mud Frogs B *Mob 2* *Confused (1 Rounds)* *Earth-elemental attacks* Type: Vermin/Rock Level: 18 (9*2) Health: 108/186 (93*2) Special: Muddy Splash – Causes the blinded-effect to all opponents. Drops (varies by roll): 1-2: Dirt Bomb 3-4: Remedy 5-6: nothing Mud Frogs C *Mob 2* *Confused (1 Rounds)* *Earth-elemental attacks* Type: Vermin/Rock Level: 18 (9*2) Health: 134/186 (93*2) Special: Muddy Splash – Causes the blinded-effect to all opponents. Drops (varies by roll): 1-2: Dirt Bomb 3-4: Remedy 5-6: nothing Mud Frog D *Confused (1 Rounds)* *Earth-elemental attacks* Type: Vermin/Rock Level: 9 Health: 41/93 Special: Muddy Splash – Causes the blinded-effect to all opponents. Drops (varies by roll): 1-2: Dirt Bomb 3-4: Remedy 5-6: nothing Mud Frog E *Confused (1 Rounds)* *Earth-elemental attacks* Type: Vermin/Rock Level: 9 Health: 1/93 Special: Muddy Splash – Causes the blinded-effect to all opponents. Drops (varies by roll): 1-2: Dirt Bomb 3-4: Remedy 5-6: nothing The Party: Warlen Melimane, Eulalia's Knight (The Chosen Minifigure) 23 year old male half-elf Mystic Knight Level 20.66 *Immune to Ether Reduction* *Cursed defense!* *+1 POWER whenever a party member rolls DAMAGE/SPECIAL DAMAGE* *1/6 chance to redirect Free Hits* *Poisoned by 5* *Blinded (2 Rounds)* Power Bonus: 0 15 Health: 2/32 (5+19+7+1*) SP: 9 (5+4) Ether: 10/25 (5+19+1) Gold: 250 Glory Points (GP): 25 Equipment: Darkstar Wand (WP:12; has 1/2 chance of inflicting hexed-effect; darkness-elemental wand) (loaned from Erik), Eulalia Shield (SP: 5, prevents ether reduction), Vorpalis Diremail (SP: 4, enemies that inflict damage on the wearer become Cursed. Bodywear), Vorpalis Purgers (Power +0; goes up by 1 every time a someone in the hero's party/the hero themselves rolls damage/special damage. Resets to zero if the wearer is knocked out or if the battle ends. Legwear), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Inventory: Weapons: The Cannonblade (Can be used as a longsword or handcannon, WP: 8. Ignores SP in sword mode, deals Bleeding 1 in cannon mode), Healing Staff (WP: 5, staff, heals instead of damaging), Rusty Dagger (WP:2, poison 10, breaks after 3 uses). Artifacts: Counterstrike Gloves, Magician's Glove* (+10 spell power), Locustoid Greaves (+4 ether, suitable for ether users), Pointy Hat (Max. Ether +2, suitable for mages and clerics.), Lethauros Ring (Health and Ether +5. Suitable for anyone, accessory) Loaned to Avalanche, Spellbook: Amethyst, Aquamarine, Emerald, Ruby, Sapphire, Garnet x2 Lent to Siercon, Opal, Topaz, Diamond, Scroll of Sleep, Scroll of Frailty, Scroll ofAntimagic Must Be RPed: Lightning Ball (25 electric damage to all enemies, bomb), Small Frost Ball (10 ice damage, bomb) Consumables: Potion x2, Grand Potion x2, First Aid Kit (Full Health and remove negative effects for the whole party), Health Core, Tonic x4, Grand Tonic x2, Remedy x6, Banana (Full Health), Smoke Bomb x3, Milk x2 (+15 HP and Ether), Hurricane x3 (Grants *Drunk* effect. If user makes pun every round, the strength of their attack is doubled), Phoenix Essence, Phoenix Incense, 2x Mead, 4x Smelling Salts, Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver.) Other Junk: Bedroll, Shovel, Telescope, Magnifying Glass, Pickaxe, Magic Compass, Bones x8, Shiny Gold Rocks x2 (Worth 1 gold at most stores, 5 at magic stores), 10-gallon Hats x7 (Grants wearer tourist effect, causing no one to take them seriously, headwear), Viper Scale (worth 40 gold to a certain someone) For Sale: Wand of Enamouring (WP:6, deals *Enamoured*-effect, wand), Feathered Cap (SP: 1, headwear, immune to *Petrified*), *+1 to health from Rockapple Fruit, Quest #131 *Name changed from Magicians Gloves. Erik Tyrvarr (Myrddyn) 19 years old male human Battle Mage. Level: 26.66 *Natural Respite* *Immune to Fragile, Fire, Water,* *Commands dogs* *Party Leader!* *Poisoned by 5* *Blinded (2 Rounds)* Power Bonus: +0 Defense: 14 (Heavy Armour 5 + Bright Polish 1 + Dog Fur Coat 5 + Tricorne 3) Health: 14/46 (Barbarian base 8 + Level bonus 25 + Battle Mage bonus 5 + Raw Meat 5 + Vampire Dust 3) Ether: 12/27 (Level bonus 26 + Battle Mage bonus 1) Gold: 566 Glory Points (GP): 26 Equipment: Titanic Axe (WP:12, Earth, fire, Light-elemental, has 1/6 chances of inflicting petrified-effect; axe), Brightly Polished Heavy Armour (SP: 6, immune to Fragile,fire, water, bodywear), Dog Fur Coat(SP:5, Grants Command over dogs, backwear), Tricorne(SP: 3). Inventory: Weapons: Darkstar Wand (WP:12; has 1/2 chance of inflicting hexed-effect; darkness-elemental wand) loaned to Warlen, Silver Cup of Victory (WP:10; has 1/6 chance of causing doomed; club) loaned to Avalanche, Plunger (WP:2; 1/2 chance to cause sudden death to an aquatic enemy with each hit; club), Twin Axe (WP: 5, dual strike-axe), Voltedge (WP: 13, greatsword/longsword). Artifacts: Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Talisman of Enlightenment(Protects from hexed-effect; accessory), Sharkskin Armour (SP +1, bodywear), Shamanic Plate (Max. Health +2, Max. Ether +2; Blood Ritual does double damage to the target; suitable for shamans; bodywear),Lighter Armor (SP: 4, immune to Fragile, bodywear) loaned to William, Helmet (Health +1), Barbarian's Boots (Natural Respite>Restoration; footwear), Ethereal Cloak (SP:2, Max. Ether +4, suitable for mages, clerics, necromancers, scholars and weather mages; backwear.) Gems: Amethyst, Ruby, Topaz. Consumables: Milk (Restores 15 health and ether), Grand Elixir (Restores full health and ether to target and remedies all negative effects), 4*Tonics, Nostrum, Venom, Ether Core, 3x Potions, Health Core, Mulled Wine, Mead, Smelling Salts, Elixir, Grand Potion, Deluxe Skeleton Decoy, Feather of Flight (Allows the user to flee from the battle when used.), 3x Bone, Smoke Bomb, Other items: Gold Statuette (Worth 100 gold), 3*Torches (WP:2, breaks after one use, suitable to all), Chair (WP:4, club), 2*Crystal Balls (worth 50 gold, except in magic shops where it is worth 100 gold.) Siercon (Siercon and Coral) Male, Age and species unknown (Visual appearance of hollow black smoke in human form.) Battlemage Level 20.33 *Natural Respite* *Darkness to all Attacks; Immune to Darkness and Asleep* *Blinded (2 Rounds)* Power Bonus: +10 spellpower Defense: 5 (Dark Phibbian Cloak +5) Health: 25/29 (5 base + 19 lvl + 5 class) Ether: 3/25 (5 base + 19 lvl + 1 class) Gold: 109 Glory Points (GP): 31 Equipment: Giant Spear (WP:17, causes Bleeding -5, Hollow [-]), Dark Phibbian Cloak (SP:5, Immune to Darkness and Sleep, adds Darkness-element to attacks; bodywear, suitable for magic users), Magicians Gloves(Spellpower +10; Handwear, suitable for Mages), Sylvania's Cowl (grants Animal Talk; headwear, suitable for anyone), Inventory: Weapons/Artifacts: Sanctified Rito Spear (WP:4, doubled against Flying enemies, Hollow upgrade [-]), 2x Mithril Shard (1/4 of a piece of Mithril) Gems: Topaz (Lightning), Diamond (Light), Ruby (Fire), Emerald (Wood), Garnet (Earth) (loaned from Warlen) Bombs: Cataclysm Bomb 200 (200 damage to all enemies with all elements [except darkness], ignores row and SP), Muddy Bomb (deals blinded and poisoned by 3 to all foes), 7x Bone, Smoke Bomb Consumables: 9 Potions, 3 Remedies, 1 Grand Potion, Tools: Magic Compass, Shovel, Magnifying Glass For Sale: (Message if interested): Chain Scythe (WP:6, appliesEnamored), Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage; headwear, suitable for druids only), Quest: Good Rep: Shadeaux, Rito Alexander Vandangant (Wedge09) 99 years old elf Hunter Level 28.33 *Natural Respite* *Immune to asleep and fast asleep* *Immune to Magic, Healing, Poisoned, and Bleeding* *Favors Plant- and Beast-type enemies* *Blinded (2 Rounds)* Power Bonus: +2 WP Defense: 2 (Chevalier of Charis armor + Dream Helm Helmet of the Duplovian Guard) Health: 38/41 (6 base + 27 level + 6 class + 2 Chevalier of Charis armor + 2 Chicken Drumstick) Gold: 280 Glory Points (GP): 83 Equipment: Fauxthril Crossbow (WP: 14 16 due to Hunter's Quiver, darkness-, ice-elemental, Hollow Blade upgraded [nothing stored]), Duplovian Helmet of the Guard (SP: 2, Immune to Magic and Healing), Sterile Gloves (Immune to Poisoned and Bleeding; handwear), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time) Inventory: •Delfrin Crossbow (WP: 7), Delfrin Master Bow (WP:8, inflicts Jinxed) • Chevalier of Charis armor (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to asleep and fast asleep, artifact, headwear), Ancient Spear (WP:5, Earth elemental), Trickster's Mask of the Gender-Swap • Grand Potion (2), Potions (11), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Lightning Bomb, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (8), Skeleton Decoy, Charcoal, Phoenix Essence (2), (2) Grating Stone • Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass Reputation: Ziegfrieds - Great (+2 Quest), Bonapartes - Great (+2 Quest) Name: William Harkenshire *Immune to Light and Fragile* *Counterstriking* *Knocked Out* Level: 23.33 Warden Power Bonus: 0 Defense: 14 Health: 0/37 Gold: 559 Glory Points (GP): 26 Equipment: Croise Crossbow (WP: 12), Mirror Shield (SP:10, user is immune to light-elemental damage; shield), Lighter Armor (SP: 4, immune to Fragile, bodywear) (loaned from Erik), Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear.), Counterstrike Gloves (If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear.) Inventory: * Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Delfrin Sword (WP:3), Chain Whip (WP:7, causes Bound), Hand Cannon (WP: 5; Lightning ,Wood), Handy Longsword (WP: 4, 1/6 chance to inflict poisoned), Norgh Shield (SP: 5, Immune to Fragile), Lion Knight Shield (SP: 4, suitable for Knights),Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement),Chimera Armor (SP:2, +2 Max Health; bodywear, suitable for Knights and Barbarians), Wave Sword (WP: 11, Darkness-elemental, deals Cursed Effect) * Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x4, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger), Gold Bar, Mithril Shard (1/4 of a piece of Mithril) Avalanche, the Super Sleuth (Dragonfire) 30 years old male yeti Barbarian *Natural Respite* *Immune to Fragile* Level 15.5 Power Bonus: 0 Health: 24/28 (8+14+1*+5 Lethauros Ring) SP: 5 Gold: 5 Glory Points (GP): 17 Equipment: Silver Cup of Victory (WP:10; has 1/6 chance of causing doomed; club) (loaned from Erik), Heavy Armour (immune to fragile, SP:5), Lethauros Ring (Health and Ether +5. Suitable for anyone, accessory) (loaned from Warlen) Inventory: Frostbite (halberd, WP:8, damages undead), Trollsbane (club, WP:7, earth-elemental), 3x Potion, Grand Potion, Mulled Wine, 2x Smoke Bomb, 4x Venom, 2x Nostrum, Mead, Smelling Salts, Pumpkin Bomb (causes the stunned-, blinded-, poisoned by 1-, asleep-, sealed- and confused- effects to all opponents), Lightning Bomb, Dirt Bomb, Holy Bomb, 7x Bone, Skeleton Decoy, Bumble Fanshirt (SP:1, vermin with less than half of the wearer's level are scared and won't directly attack the wearer, bodywear), Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Counterstrike Gloves (after the wearer is struck by a Free Hit, they counter with strength equal to the damage taken) Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone has acted. Mobs get an extra Free Hit if there are more members of the mob than standing party members.
  2. "<Indeed. While there is wisdom to be found here, I have not the patience to decipher it. Perhaps the others will have better fortune. In the meanwhile, I can lead the way to Ai Xurong.>" --------------------------------------------------------- Arthur, too reads the scrolls, before checking the time to see if Chauncey, Guffington, and Kiga would be at the teahouse. OOC: Sorry, I've lost track of the times of day we're all in. Also, when you say that only one Hero needs to access the Breath, does that mean that only one Hero CAN access the Breath, or can more than one do so?
  3. Doing some computer upgrades. With luck, there'll be no disruption, but worse case scenario I vanish for a considerable amount of time. Zeph, if I have a computer tomorrow, I'll try to prioritize 139, sorry again for the lack of participation.
  4. FM Note: ...I think the dice are trying to tell you something. Anyway, I went back and retconned the previous Round as well; Mandragora A are up 9 HP (and thus one member) thanks to Frogs A's Free Hit being undone, and Avalanche is down 4 HP from a roll of Damage. Round 6 of Battle 6: >Erik (Darkness) vs. Mandragora A - Special Damage (Pollen - Erik: Poisoned by 5 and Blinded; Warlen: +1 Power) >Alexander vs. Camouleons - Damage (Confused! Mud Frogs A: 16 damage (KO!); Warlen: +1 Power) >Warlen (Ice) vs. Mud Frogs B - Special Damage (no confused, Muddy Splash - All Heroes: Blinded; Warlen: +1 Power) >Siercon vs. Mud Frogs A B - Extra Critical Hit (no effect, Siercon Blind) Avalanche vs. Mud Frogs D - SHIELD (no effect, Blind) Mandragora B Free Hits vs. Erik - Erik: 40/2=20-14=6 damage Mandragora B Free Hit vs. Alexander - no effect, Alexander immune to Wood Mud Frogs E Free Hit vs. Warlen - Confused! Mud Frogs C: no effect, immune to Earth Warlen poisoned: -5 health Erik poisoned: -5 health One Mud Frog falls to the confused Camouleons, but the rest of the round goes poorly, with Erik being poisoned and the party being plunged into Blindness once more. Seven groups of enemies remain against only five Heroes. THE BATTLE CONTINUES! Challenge: Immortal: One random enemy cannot be damaged or inflicted with negative effects until all others are defeated. x1.8 GP The Enemies: Camouleons *Mob 2* *Confused (2 Rounds)* Type: Vermin Level: 16 (8*2) Defense: 2 (1*2) Health: 145/152 (76*2) Special: Camouflage – The Chameleon becomes immune to the elements that were last used in an opponent’s attack or spell. If no element has been used, nothing happens. Drops: Tonic Mandragora A *Mob 4* *Confused (2 Rounds)* *Wood-elemental attacks* Type: Plant/Vermin Level: 20 (5*4) Health: 114/140 (35*4) Special: Pollen – Causes the poisoned by 5- and blinded-effects to the target. Drops (varies by roll): 1-2: Remedy 3-4: Venom 5-6: nothing Mandragora B *Mob 8* *Immortal!* *Wood-elemental attacks* Type: Plant/Vermin Level: 40 (5*8) Health: 280/280 (35*8) Special: Pollen – Causes the poisoned by 5- and blinded-effects to the target. Drops (varies by roll): 1-2: Remedy 3-4: Venom 5-6: nothing Mud Frogs B *Mob 2* *Confused (2 Rounds)* *Earth-elemental attacks* Type: Vermin/Rock Level: 18 (9*2) Health: 134/186 (93*2) Special: Muddy Splash – Causes the blinded-effect to all opponents. Drops (varies by roll): 1-2: Dirt Bomb 3-4: Remedy 5-6: nothing Mud Frogs C *Mob 2* *Confused (2 Rounds)* *Earth-elemental attacks* Type: Vermin/Rock Level: 18 (9*2) Health: 134/186 (93*2) Special: Muddy Splash – Causes the blinded-effect to all opponents. Drops (varies by roll): 1-2: Dirt Bomb 3-4: Remedy 5-6: nothing Mud Frog D *Confused (2 Rounds)* *Earth-elemental attacks* Type: Vermin/Rock Level: 9 Health: 41/93 Special: Muddy Splash – Causes the blinded-effect to all opponents. Drops (varies by roll): 1-2: Dirt Bomb 3-4: Remedy 5-6: nothing Mud Frog E *Confused (2 Rounds)* *Earth-elemental attacks* Type: Vermin/Rock Level: 9 Health: 1/93 Special: Muddy Splash – Causes the blinded-effect to all opponents. Drops (varies by roll): 1-2: Dirt Bomb 3-4: Remedy 5-6: nothing The Party: Warlen Melimane, Eulalia's Knight (The Chosen Minifigure) 23 year old male half-elf Mystic Knight Level 20.66 *Immune to Ether Reduction* *Cursed defense!* *+1 POWER whenever a party member rolls DAMAGE/SPECIAL DAMAGE* *1/6 chance to redirect Free Hits* *Poisoned by 5* *Blinded (3 Rounds)* Power Bonus: 0 12 Health: 7/32 (5+19+7+1*) SP: 9 (5+4) Ether: 10/25 (5+19+1) Gold: 250 Glory Points (GP): 25 Equipment: Darkstar Wand (WP:12; has 1/2 chance of inflicting hexed-effect; darkness-elemental wand) (loaned from Erik), Eulalia Shield (SP: 5, prevents ether reduction), Vorpalis Diremail (SP: 4, enemies that inflict damage on the wearer become Cursed. Bodywear), Vorpalis Purgers (Power +0; goes up by 1 every time a someone in the hero's party/the hero themselves rolls damage/special damage. Resets to zero if the wearer is knocked out or if the battle ends. Legwear), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Inventory: Weapons: The Cannonblade (Can be used as a longsword or handcannon, WP: 8. Ignores SP in sword mode, deals Bleeding 1 in cannon mode), Healing Staff (WP: 5, staff, heals instead of damaging), Rusty Dagger (WP:2, poison 10, breaks after 3 uses). Artifacts: Counterstrike Gloves, Magician's Glove* (+10 spell power), Locustoid Greaves (+4 ether, suitable for ether users), Pointy Hat (Max. Ether +2, suitable for mages and clerics.), Lethauros Ring (Health and Ether +5. Suitable for anyone, accessory) Loaned to Avalanche, Spellbook: Amethyst, Aquamarine, Emerald, Ruby, Sapphire, Garnet x2 Lent to Siercon, Opal, Topaz, Diamond, Scroll of Sleep, Scroll of Frailty, Scroll ofAntimagic Must Be RPed: Lightning Ball (25 electric damage to all enemies, bomb), Small Frost Ball (10 ice damage, bomb) Consumables: Potion x2, Grand Potion x2, First Aid Kit (Full Health and remove negative effects for the whole party), Health Core, Tonic x4, Grand Tonic x2, Remedy x6, Banana (Full Health), Smoke Bomb x3, Milk x2 (+15 HP and Ether), Hurricane x3 (Grants *Drunk* effect. If user makes pun every round, the strength of their attack is doubled), Phoenix Essence, Phoenix Incense, 2x Mead, 4x Smelling Salts, Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver.) Other Junk: Bedroll, Shovel, Telescope, Magnifying Glass, Pickaxe, Magic Compass, Bones x8, Shiny Gold Rocks x2 (Worth 1 gold at most stores, 5 at magic stores), 10-gallon Hats x7 (Grants wearer tourist effect, causing no one to take them seriously, headwear), Viper Scale (worth 40 gold to a certain someone) For Sale: Wand of Enamouring (WP:6, deals *Enamoured*-effect, wand), Feathered Cap (SP: 1, headwear, immune to *Petrified*), *+1 to health from Rockapple Fruit, Quest #131 *Name changed from Magicians Gloves. Erik Tyrvarr (Myrddyn) 19 years old male human Battle Mage. Level: 26.66 *Natural Respite* *Immune to Fragile, Fire, Water,* *Commands dogs* *Party Leader!* *Poisoned by 5* *Blinded (3 Rounds)* Power Bonus: +0 Defense: 14 (Heavy Armour 5 + Bright Polish 1 + Dog Fur Coat 5 + Tricorne 3) Health: 25/46 (Barbarian base 8 + Level bonus 25 + Battle Mage bonus 5 + Raw Meat 5 + Vampire Dust 3) Ether: 12/27 (Level bonus 26 + Battle Mage bonus 1) Gold: 566 Glory Points (GP): 26 Equipment: Titanic Axe (WP:12, Earth, fire, Light-elemental, has 1/6 chances of inflicting petrified-effect; axe), Brightly Polished Heavy Armour (SP: 6, immune to Fragile,fire, water, bodywear), Dog Fur Coat(SP:5, Grants Command over dogs, backwear), Tricorne(SP: 3). Inventory: Weapons: Darkstar Wand (WP:12; has 1/2 chance of inflicting hexed-effect; darkness-elemental wand) loaned to Warlen, Silver Cup of Victory (WP:10; has 1/6 chance of causing doomed; club) loaned to Avalanche, Plunger (WP:2; 1/2 chance to cause sudden death to an aquatic enemy with each hit; club), Twin Axe (WP: 5, dual strike-axe), Voltedge (WP: 13, greatsword/longsword). Artifacts: Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Talisman of Enlightenment(Protects from hexed-effect; accessory), Sharkskin Armour (SP +1, bodywear), Shamanic Plate (Max. Health +2, Max. Ether +2; Blood Ritual does double damage to the target; suitable for shamans; bodywear),Lighter Armor (SP: 4, immune to Fragile, bodywear) loaned to William, Helmet (Health +1), Barbarian's Boots (Natural Respite>Restoration; footwear), Ethereal Cloak (SP:2, Max. Ether +4, suitable for mages, clerics, necromancers, scholars and weather mages; backwear.) Gems: Amethyst, Ruby, Topaz. Consumables: Milk (Restores 15 health and ether), Grand Elixir (Restores full health and ether to target and remedies all negative effects), 4*Tonics, Nostrum, Venom, Ether Core, 3x Potions, Health Core, Mulled Wine, Mead, Smelling Salts, Elixir, Grand Potion, Deluxe Skeleton Decoy, Feather of Flight (Allows the user to flee from the battle when used.), 3x Bone, Smoke Bomb, Other items: Gold Statuette (Worth 100 gold), 3*Torches (WP:2, breaks after one use, suitable to all), Chair (WP:4, club), 2*Crystal Balls (worth 50 gold, except in magic shops where it is worth 100 gold.) Siercon (Siercon and Coral) Male, Age and species unknown (Visual appearance of hollow black smoke in human form.) Battlemage Level 20.33 *Natural Respite* *Darkness to all Attacks; Immune to Darkness and Asleep* *Blinded (3 Rounds)* Power Bonus: +10 spellpower Defense: 5 (Dark Phibbian Cloak +5) Health: 25/29 (5 base + 19 lvl + 5 class) Ether: 3/25 (5 base + 19 lvl + 1 class) Gold: 109 Glory Points (GP): 31 Equipment: Giant Spear (WP:17, causes Bleeding -5, Hollow [-]), Dark Phibbian Cloak (SP:5, Immune to Darkness and Sleep, adds Darkness-element to attacks; bodywear, suitable for magic users), Magicians Gloves(Spellpower +10; Handwear, suitable for Mages), Sylvania's Cowl (grants Animal Talk; headwear, suitable for anyone), Inventory: Weapons/Artifacts: Sanctified Rito Spear (WP:4, doubled against Flying enemies, Hollow upgrade [-]), 2x Mithril Shard (1/4 of a piece of Mithril) Gems: Topaz (Lightning), Diamond (Light), Ruby (Fire), Emerald (Wood), Garnet (Earth) (loaned from Warlen) Bombs: Cataclysm Bomb 200 (200 damage to all enemies with all elements [except darkness], ignores row and SP), Muddy Bomb (deals blinded and poisoned by 3 to all foes), 7x Bone, Smoke Bomb Consumables: 9 Potions, 3 Remedies, 1 Grand Potion, Tools: Magic Compass, Shovel, Magnifying Glass For Sale: (Message if interested): Chain Scythe (WP:6, appliesEnamored), Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage; headwear, suitable for druids only), Quest: Good Rep: Shadeaux, Rito Alexander Vandangant (Wedge09) 99 years old elf Hunter Level 28.33 *Natural Respite* *Immune to asleep and fast asleep* *Immune to Magic, Healing, Poisoned, and Bleeding* *Favors Plant- and Beast-type enemies* *Blinded (3 Rounds)* Power Bonus: +2 WP Defense: 2 (Chevalier of Charis armor + Dream Helm Helmet of the Duplovian Guard) Health: 38/41 (6 base + 27 level + 6 class + 2 Chevalier of Charis armor + 2 Chicken Drumstick) Gold: 280 Glory Points (GP): 83 Equipment: Fauxthril Crossbow (WP: 14 16 due to Hunter's Quiver, darkness-, ice-elemental, Hollow Blade upgraded [nothing stored]), Duplovian Helmet of the Guard (SP: 2, Immune to Magic and Healing), Sterile Gloves (Immune to Poisoned and Bleeding; handwear), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time) Inventory: •Delfrin Crossbow (WP: 7), Delfrin Master Bow (WP:8, inflicts Jinxed) • Chevalier of Charis armor (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to asleep and fast asleep, artifact, headwear), Ancient Spear (WP:5, Earth elemental), Trickster's Mask of the Gender-Swap • Grand Potion (2), Potions (11), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Lightning Bomb, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (8), Skeleton Decoy, Charcoal, Phoenix Essence (2), (2) Grating Stone • Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass Reputation: Ziegfrieds - Great (+2 Quest), Bonapartes - Great (+2 Quest) Name: William Harkenshire *Immune to Light and Fragile* *Counterstriking* *Knocked Out* Level: 23.33 Warden Power Bonus: 0 Defense: 14 Health: 0/37 Gold: 559 Glory Points (GP): 26 Equipment: Croise Crossbow (WP: 12), Mirror Shield (SP:10, user is immune to light-elemental damage; shield), Lighter Armor (SP: 4, immune to Fragile, bodywear) (loaned from Erik), Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear.), Counterstrike Gloves (If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear.) Inventory: * Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Delfrin Sword (WP:3), Chain Whip (WP:7, causes Bound), Hand Cannon (WP: 5; Lightning ,Wood), Handy Longsword (WP: 4, 1/6 chance to inflict poisoned), Norgh Shield (SP: 5, Immune to Fragile), Lion Knight Shield (SP: 4, suitable for Knights),Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement),Chimera Armor (SP:2, +2 Max Health; bodywear, suitable for Knights and Barbarians), Wave Sword (WP: 11, Darkness-elemental, deals Cursed Effect) * Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x4, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger), Gold Bar, Mithril Shard (1/4 of a piece of Mithril) Avalanche, the Super Sleuth (Dragonfire) 30 years old male yeti Barbarian *Natural Respite* *Immune to Fragile* *Blinded (3 Rounds)* Level 15.5 Power Bonus: 0 Health: 24/28 (8+14+1*+5 Lethauros Ring) SP: 5 Gold: 5 Glory Points (GP): 17 Equipment: Silver Cup of Victory (WP:10; has 1/6 chance of causing doomed; club) (loaned from Erik), Heavy Armour (immune to fragile, SP:5), Lethauros Ring (Health and Ether +5. Suitable for anyone, accessory) (loaned from Warlen) Inventory: Frostbite (halberd, WP:8, damages undead), Trollsbane (club, WP:7, earth-elemental), 3x Potion, Grand Potion, Remedy, Mulled Wine, 2x Smoke Bomb, 4x Venom, 2x Nostrum, Mead, Smelling Salts, Pumpkin Bomb (causes the stunned-, blinded-, poisoned by 1-, asleep-, sealed- and confused- effects to all opponents), Lightning Bomb, Dirt Bomb, Holy Bomb, 7x Bone, Skeleton Decoy, Bumble Fanshirt (SP:1, vermin with less than half of the wearer's level are scared and won't directly attack the wearer, bodywear), Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Counterstrike Gloves (after the wearer is struck by a Free Hit, they counter with strength equal to the damage taken) Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone has acted. Mobs get an extra Free Hit if there are more members of the mob than standing party members.
  5. Sorry, guys, I'm still away. I'll update as soon as I can.
  6. Arthur opens up his Bombers' Notebook to see when people are in different places notes the angle of the sun in the sky and returns to Kiga's study. "Find anything?" he asks Purpearl. Noting the names on the scrolls, Arthur decides to read more of Master Laghima's teachings. "Master Kiga showed me some of Master Laghima's poetry the first day we arrived. Perhaps with some context, I may come to understand it."
  7. FM Note: Running the round early because all actions are in and I'm available now (but might not be later). Avalanche, if you wish to change your action because Warlen remedied you, I'll retcon it before I run the next Round. Retconned. Round 5 of Battle 6: >Erik (Darkness) vs. Camouleons - Damage (Erik: 16/2=8-14=0 damage; Warlen: +1 Power) >Alexander vs. Mandragora A - Extra Critical Hit (no effect, Alexander Blind) >Warlen remedies Avalanche >Siercon throws Confusion Bomb - (All enemies except Camouleons and Mandragora B: 5 damage + Confused; Camouleons: 5-2=3 damage; Mandragora B: no effect, Immortal) Avalanche vs. Mud Frogs A - Damage (no Confusion, Avalanche: 9-5=4 damage) Mandragora B + Mud Frog E Free Hits vs. Erik - Confused! Mud Frog E: 40*2/2=40 damage; Confused! Mud Frog D: no effect, immune to Earth Mandragora B Free Hit vs. Alexander - no Confused; no effect, Alexander immune to Wood Mud Frogs B Free Hit vs. Warlen - Confused! Mud Frogs C: no damage, immune to Earth Mud Frogs C Free Hit vs. Siercon - Confused! Mud Frog E: no damage, immune to Earth Mud Frog D Free Hits vs. Avalanche - Confused! Mandragora A: 9 damage Warlen poisoned: -5 health The Heroes attempt to rally, with Erik holding off hordes of enemies with his ridiculous SP. Siercon Confuses the entire enemy horde, miraculously holding off all of their Free Hits; it's unlikely his luck will hold, however. The party does, however, recover from their earlier Blindness. All eight groups of enemies remain against only five Heroes. THE BATTLE CONTINUES! Challenge: Immortal: One random enemy cannot be damaged or inflicted with negative effects until all others are defeated. x1.8 GP The Enemies: Camouleons *Mob 2* *Confused (3 Rounds)* Type: Vermin Level: 16 (8*2) Defense: 2 (1*2) Health: 145/152 (76*2) Special: Camouflage – The Chameleon becomes immune to the elements that were last used in an opponent’s attack or spell. If no element has been used, nothing happens. Drops: Tonic Mandragora A *Mob 4* *Confused (3 Rounds)* *Wood-elemental attacks* Type: Plant/Vermin Level: 20 (5*4) Health: 114/140 (35*4) Special: Pollen – Causes the poisoned by 5- and blinded-effects to the target. Drops (varies by roll): 1-2: Remedy 3-4: Venom 5-6: nothing Mandragora B *Mob 8* *Immortal!* *Wood-elemental attacks* Type: Plant/Vermin Level: 40 (5*8) Health: 280/280 (35*8) Special: Pollen – Causes the poisoned by 5- and blinded-effects to the target. Drops (varies by roll): 1-2: Remedy 3-4: Venom 5-6: nothing Mud Frogs A *Mob 1* *Confused (3 Rounds)* *Earth-elemental attacks* Type: Vermin/Rock Level: 9 (9*1) Health: 16/93 (93*1) Special: Muddy Splash – Causes the blinded-effect to all opponents. Drops (varies by roll): 1-2: Dirt Bomb 3-4: Remedy 5-6: nothing Mud Frogs B *Mob 2* *Confused (3 Rounds)* *Earth-elemental attacks* Type: Vermin/Rock Level: 18 (9*2) Health: 134/186 (93*2) Special: Muddy Splash – Causes the blinded-effect to all opponents. Drops (varies by roll): 1-2: Dirt Bomb 3-4: Remedy 5-6: nothing Mud Frogs C *Mob 2* *Confused (3 Rounds)* *Earth-elemental attacks* Type: Vermin/Rock Level: 18 (9*2) Health: 134/186 (93*2) Special: Muddy Splash – Causes the blinded-effect to all opponents. Drops (varies by roll): 1-2: Dirt Bomb 3-4: Remedy 5-6: nothing Mud Frog D *Confused (3 Rounds)* *Earth-elemental attacks* Type: Vermin/Rock Level: 9 Health: 41/93 Special: Muddy Splash – Causes the blinded-effect to all opponents. Drops (varies by roll): 1-2: Dirt Bomb 3-4: Remedy 5-6: nothing Mud Frog E *Confused (3 Rounds)* *Earth-elemental attacks* Type: Vermin/Rock Level: 9 Health: 1/93 Special: Muddy Splash – Causes the blinded-effect to all opponents. Drops (varies by roll): 1-2: Dirt Bomb 3-4: Remedy 5-6: nothing The Party: Warlen Melimane, Eulalia's Knight (The Chosen Minifigure) 23 year old male half-elf Mystic Knight Level 20.66 *Immune to Ether Reduction* *Cursed defense!* *+1 POWER whenever a party member rolls DAMAGE/SPECIAL DAMAGE* *1/6 chance to redirect Free Hits* *Poisoned by 5* Power Bonus: 0 8 Health: 12/32 (5+19+7+1*) SP: 9 (5+4) Ether: 10/25 (5+19+1) Gold: 250 Glory Points (GP): 25 Equipment: Darkstar Wand (WP:12; has 1/2 chance of inflicting hexed-effect; darkness-elemental wand) (loaned from Erik), Eulalia Shield (SP: 5, prevents ether reduction), Vorpalis Diremail (SP: 4, enemies that inflict damage on the wearer become Cursed. Bodywear), Vorpalis Purgers (Power +0; goes up by 1 every time a someone in the hero's party/the hero themselves rolls damage/special damage. Resets to zero if the wearer is knocked out or if the battle ends. Legwear), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Inventory: Weapons: The Cannonblade (Can be used as a longsword or handcannon, WP: 8. Ignores SP in sword mode, deals Bleeding 1 in cannon mode), Healing Staff (WP: 5, staff, heals instead of damaging), Rusty Dagger (WP:2, poison 10, breaks after 3 uses). Artifacts: Counterstrike Gloves, Magician's Glove* (+10 spell power), Locustoid Greaves (+4 ether, suitable for ether users), Pointy Hat (Max. Ether +2, suitable for mages and clerics.), Lethauros Ring (Health and Ether +5. Suitable for anyone, accessory) Loaned to Avalanche, Spellbook: Amethyst, Aquamarine, Emerald, Ruby, Sapphire, Garnet x2 Lent to Siercon, Opal, Topaz, Diamond, Scroll of Sleep, Scroll of Frailty, Scroll ofAntimagic Must Be RPed: Lightning Ball (25 electric damage to all enemies, bomb), Small Frost Ball (10 ice damage, bomb) Consumables: Potion x2, Grand Potion x2, First Aid Kit (Full Health and remove negative effects for the whole party), Health Core, Tonic x4, Grand Tonic x2, Remedy x6, Banana (Full Health), Smoke Bomb x3, Milk x2 (+15 HP and Ether), Hurricane x3 (Grants *Drunk* effect. If user makes pun every round, the strength of their attack is doubled), Phoenix Essence, Phoenix Incense, 2x Mead, 4x Smelling Salts, Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver.) Other Junk: Bedroll, Shovel, Telescope, Magnifying Glass, Pickaxe, Magic Compass, Bones x8, Shiny Gold Rocks x2 (Worth 1 gold at most stores, 5 at magic stores), 10-gallon Hats x7 (Grants wearer tourist effect, causing no one to take them seriously, headwear), Viper Scale (worth 40 gold to a certain someone) For Sale: Wand of Enamouring (WP:6, deals *Enamoured*-effect, wand), Feathered Cap (SP: 1, headwear, immune to *Petrified*), *+1 to health from Rockapple Fruit, Quest #131 *Name changed from Magicians Gloves. Erik Tyrvarr (Myrddyn) 19 years old male human Battle Mage. Level: 26.66 *Natural Respite* *Immune to Fragile, Fire, Water,* *Commands dogs* *Party Leader!* Power Bonus: +0 Defense: 14 (Heavy Armour 5 + Bright Polish 1 + Dog Fur Coat 5 + Tricorne 3) Health: 36/46 (Barbarian base 8 + Level bonus 25 + Battle Mage bonus 5 + Raw Meat 5 + Vampire Dust 3) Ether: 12/27 (Level bonus 26 + Battle Mage bonus 1) Gold: 566 Glory Points (GP): 26 Equipment: Titanic Axe (WP:12, Earth, fire, Light-elemental, has 1/6 chances of inflicting petrified-effect; axe), Brightly Polished Heavy Armour (SP: 6, immune to Fragile,fire, water, bodywear), Dog Fur Coat(SP:5, Grants Command over dogs, backwear), Tricorne(SP: 3). Inventory: Weapons: Darkstar Wand (WP:12; has 1/2 chance of inflicting hexed-effect; darkness-elemental wand) loaned to Warlen, Silver Cup of Victory (WP:10; has 1/6 chance of causing doomed; club) loaned to Avalanche, Plunger (WP:2; 1/2 chance to cause sudden death to an aquatic enemy with each hit; club), Twin Axe (WP: 5, dual strike-axe), Voltedge (WP: 13, greatsword/longsword). Artifacts: Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Talisman of Enlightenment(Protects from hexed-effect; accessory), Sharkskin Armour (SP +1, bodywear), Shamanic Plate (Max. Health +2, Max. Ether +2; Blood Ritual does double damage to the target; suitable for shamans; bodywear),Lighter Armor (SP: 4, immune to Fragile, bodywear) loaned to William, Helmet (Health +1), Barbarian's Boots (Natural Respite>Restoration; footwear), Ethereal Cloak (SP:2, Max. Ether +4, suitable for mages, clerics, necromancers, scholars and weather mages; backwear.) Gems: Amethyst, Ruby, Topaz. Consumables: Milk (Restores 15 health and ether), Grand Elixir (Restores full health and ether to target and remedies all negative effects), 4*Tonics, Nostrum, Venom, Ether Core, 3x Potions, Health Core, Mulled Wine, Mead, Smelling Salts, Elixir, Grand Potion, Deluxe Skeleton Decoy, Feather of Flight (Allows the user to flee from the battle when used.), 3x Bone, Smoke Bomb, Other items: Gold Statuette (Worth 100 gold), 3*Torches (WP:2, breaks after one use, suitable to all), Chair (WP:4, club), 2*Crystal Balls (worth 50 gold, except in magic shops where it is worth 100 gold.) Siercon (Siercon and Coral) Male, Age and species unknown (Visual appearance of hollow black smoke in human form.) Battlemage Level 20.33 *Natural Respite* *Darkness to all Attacks; Immune to Darkness and Asleep* Power Bonus: +10 spellpower Defense: 5 (Dark Phibbian Cloak +5) Health: 25/29 (5 base + 19 lvl + 5 class) Ether: 3/25 (5 base + 19 lvl + 1 class) Gold: 109 Glory Points (GP): 31 Equipment: Giant Spear (WP:17, causes Bleeding -5, Hollow [-]), Dark Phibbian Cloak (SP:5, Immune to Darkness and Sleep, adds Darkness-element to attacks; bodywear, suitable for magic users), Magicians Gloves(Spellpower +10; Handwear, suitable for Mages), Sylvania's Cowl (grants Animal Talk; headwear, suitable for anyone), Inventory: Weapons/Artifacts: Sanctified Rito Spear (WP:4, doubled against Flying enemies, Hollow upgrade [-]), 2x Mithril Shard (1/4 of a piece of Mithril) Gems: Topaz (Lightning), Diamond (Light), Ruby (Fire), Emerald (Wood), Garnet (Earth) (loaned from Warlen) Bombs: Cataclysm Bomb 200 (200 damage to all enemies with all elements [except darkness], ignores row and SP), Muddy Bomb (deals blinded and poisoned by 3 to all foes), 7x Bone, Smoke Bomb Consumables: 9 Potions, 3 Remedies, 1 Grand Potion, Tools: Magic Compass, Shovel, Magnifying Glass For Sale: (Message if interested): Chain Scythe (WP:6, appliesEnamored), Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage; headwear, suitable for druids only), Quest: Good Rep: Shadeaux, Rito Alexander Vandangant (Wedge09) 99 years old elf Hunter Level 28.33 *Natural Respite* *Immune to asleep and fast asleep* *Immune to Magic, Healing, Poisoned, and Bleeding* *Favors Plant- and Beast-type enemies* Power Bonus: +2 WP Defense: 2 (Chevalier of Charis armor + Dream Helm Helmet of the Duplovian Guard) Health: 38/41 (6 base + 27 level + 6 class + 2 Chevalier of Charis armor + 2 Chicken Drumstick) Gold: 280 Glory Points (GP): 83 Equipment: Fauxthril Crossbow (WP: 14 16 due to Hunter's Quiver, darkness-, ice-elemental, Hollow Blade upgraded [nothing stored]), Duplovian Helmet of the Guard (SP: 2, Immune to Magic and Healing), Sterile Gloves (Immune to Poisoned and Bleeding; handwear), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time) Inventory: •Delfrin Crossbow (WP: 7), Delfrin Master Bow (WP:8, inflicts Jinxed) • Chevalier of Charis armor (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to asleep and fast asleep, artifact, headwear), Ancient Spear (WP:5, Earth elemental), Trickster's Mask of the Gender-Swap • Grand Potion (2), Potions (11), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Lightning Bomb, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (8), Skeleton Decoy, Charcoal, Phoenix Essence (2), (2) Grating Stone • Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass Reputation: Ziegfrieds - Great (+2 Quest), Bonapartes - Great (+2 Quest) Name: William Harkenshire *Immune to Light and Fragile* *Counterstriking* *Knocked Out* Level: 23.33 Warden Power Bonus: 0 Defense: 14 Health: 0/37 Gold: 559 Glory Points (GP): 26 Equipment: Croise Crossbow (WP: 12), Mirror Shield (SP:10, user is immune to light-elemental damage; shield), Lighter Armor (SP: 4, immune to Fragile, bodywear) (loaned from Erik), Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear.), Counterstrike Gloves (If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear.) Inventory: * Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Delfrin Sword (WP:3), Chain Whip (WP:7, causes Bound), Hand Cannon (WP: 5; Lightning ,Wood), Handy Longsword (WP: 4, 1/6 chance to inflict poisoned), Norgh Shield (SP: 5, Immune to Fragile), Lion Knight Shield (SP: 4, suitable for Knights),Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement),Chimera Armor (SP:2, +2 Max Health; bodywear, suitable for Knights and Barbarians), Wave Sword (WP: 11, Darkness-elemental, deals Cursed Effect) * Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x4, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger), Gold Bar, Mithril Shard (1/4 of a piece of Mithril) Avalanche, the Super Sleuth (Dragonfire) 30 years old male yeti Barbarian *Natural Respite* *Immune to Fragile* Level 15.5 Power Bonus: 0 Health: 24/28 (8+14+1*+5 Lethauros Ring) SP: 5 Gold: 5 Glory Points (GP): 17 Equipment: Silver Cup of Victory (WP:10; has 1/6 chance of causing doomed; club) (loaned from Erik), Heavy Armour (immune to fragile, SP:5), Lethauros Ring (Health and Ether +5. Suitable for anyone, accessory) (loaned from Warlen) Inventory: Frostbite (halberd, WP:8, damages undead), Trollsbane (club, WP:7, earth-elemental), 3x Potion, Grand Potion, Remedy, Mulled Wine, 2x Smoke Bomb, 4x Venom, 2x Nostrum, Mead, Smelling Salts, Pumpkin Bomb (causes the stunned-, blinded-, poisoned by 1-, asleep-, sealed- and confused- effects to all opponents), Lightning Bomb, Dirt Bomb, Holy Bomb, 7x Bone, Skeleton Decoy, Bumble Fanshirt (SP:1, vermin with less than half of the wearer's level are scared and won't directly attack the wearer, bodywear), Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Counterstrike Gloves (after the wearer is struck by a Free Hit, they counter with strength equal to the damage taken) Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone has acted. Mobs get an extra Free Hit if there are more members of the mob than standing party members.
  8. As I mentioned in 139, my activity may be sparse for the next 2-3 days, just as a fair warning. I believe there's two Level 1 Heroes at the moment, as well as Boris, Kheyli, and Terry.
  9. "Not I," Arthur replies, "I have already promised Lord Chauncey and Master Guffington that I will have tea with them this morning." "<I will join you, Captain Elba,>" Miirym replies. "<It will be good to stretch my wings.>" Arthur nods his consent to both Miirym and Elba. "Take good care of her, Captain. I leave her in your capable hands." OOC: I'm not feeling my best today, so apologies if my participation is a bit sparse tomorrow. Additionally, I'll be away all day on either Tuesday or Wednesday; as usual, I'll try to check in late on the evenings, but I can't promise anything.
  10. FM Note: It's been three full days with no word from Alexander, William, or Warlen; effective immediately, anyone who fails to check in for more than 48 hours (or at least explain their absence ahead of time) will be assumed to Do Nothing. If you're unsure of what to do and need more time to strategize, that's fine, but at least mention so in-topic so the rest of us are not left hanging. Round 4 of Battle 6: >Alexander does nothing >Erik (Darkness) vs. Camouleons - Spell Counter (Erik: 24/2=12-14=0 damage; Camouleons: 13+26=39-3=36 Darkness-elemental damage; Erik: -1 Ether) >William does nothing >William does nothing >Warlen does nothing >Siercon (Wood) vs. Mud Frogs A - Greater Spell (Mud Frogs A: 17*3=51+20=71*2/2=71 damage; Siercon: -1 Ether) Avalanche throws Bone at Mandragora B Mandragora A + Mandragora B + Mud Frogs B + Mud Frogs C + Mud Frog D + Mud Frog E Free Hits vs. William - 20+40+18+18+9+9=114/2=57-14=43 damage (KO!) Warlen poisoned: -5 health While in an already precarious position, three of the party simply fail to fight, resulting in William's untimely downfall. Erik and Siercon fight valiantly on, but it is clear that continuing to do so solo will only delay the inevitable. All eight groups of enemies remain against only five Heroes. THE BATTLE CONTINUES! Challenge: Immortal: One random enemy cannot be damaged or inflicted with negative effects until all others are defeated. x1.8 GP The Enemies: Camouleons *Mob 2* Type: Vermin Level: 16 (8*2) Defense: 2 (1*2) Health: 148/152 (76*2) Special: Camouflage – The Chameleon becomes immune to the elements that were last used in an opponent’s attack or spell. If no element has been used, nothing happens. Drops: Tonic Mandragora A *Mob 4* *Wood-elemental attacks* Type: Plant/Vermin Level: 20 (5*4) Health: 128/140 (35*4) Special: Pollen – Causes the poisoned by 5- and blinded-effects to the target. Drops (varies by roll): 1-2: Remedy 3-4: Venom 5-6: nothing Mandragora B *Mob 8* *Immortal!* *Wood-elemental attacks* Type: Plant/Vermin Level: 40 (5*8) Health: 280/280 (35*8) Special: Pollen – Causes the poisoned by 5- and blinded-effects to the target. Drops (varies by roll): 1-2: Remedy 3-4: Venom 5-6: nothing Mud Frogs A *Mob 1* *Earth-elemental attacks* Type: Vermin/Rock Level: 9 (9*1) Health: 21/93 (93*1) Special: Muddy Splash – Causes the blinded-effect to all opponents. Drops (varies by roll): 1-2: Dirt Bomb 3-4: Remedy 5-6: nothing Mud Frogs B *Mob 2* *Earth-elemental attacks* Type: Vermin/Rock Level: 18 (9*2) Health: 139/186 (93*2) Special: Muddy Splash – Causes the blinded-effect to all opponents. Drops (varies by roll): 1-2: Dirt Bomb 3-4: Remedy 5-6: nothing Mud Frogs C *Mob 2* *Earth-elemental attacks* Type: Vermin/Rock Level: 18 (9*2) Health: 139/186 (93*2) Special: Muddy Splash – Causes the blinded-effect to all opponents. Drops (varies by roll): 1-2: Dirt Bomb 3-4: Remedy 5-6: nothing Mud Frog D *Earth-elemental attacks* Type: Vermin/Rock Level: 9 Health: 46/93 Special: Muddy Splash – Causes the blinded-effect to all opponents. Drops (varies by roll): 1-2: Dirt Bomb 3-4: Remedy 5-6: nothing Mud Frog E *Earth-elemental attacks* Type: Vermin/Rock Level: 9 Health: 46/93 Special: Muddy Splash – Causes the blinded-effect to all opponents. Drops (varies by roll): 1-2: Dirt Bomb 3-4: Remedy 5-6: nothing The Party: Warlen Melimane, Eulalia's Knight (The Chosen Minifigure) 23 year old male half-elf Mystic Knight Level 20.66 *Immune to Ether Reduction* *Cursed defense!* *+1 POWER whenever a party member rolls DAMAGE/SPECIAL DAMAGE* *1/6 chance to redirect Free Hits* *Poisoned by 5* *Blinded (1 Rounds)* Power Bonus: 0 8 Health: 17/32 (5+19+7+1*) SP: 9 (5+4) Ether: 10/25 (5+19+1) Gold: 250 Glory Points (GP): 25 Equipment: Darkstar Wand (WP:12; has 1/2 chance of inflicting hexed-effect; darkness-elemental wand) (loaned from Erik), Eulalia Shield (SP: 5, prevents ether reduction), Vorpalis Diremail (SP: 4, enemies that inflict damage on the wearer become Cursed. Bodywear), Vorpalis Purgers (Power +0; goes up by 1 every time a someone in the hero's party/the hero themselves rolls damage/special damage. Resets to zero if the wearer is knocked out or if the battle ends. Legwear), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Inventory: Weapons: The Cannonblade (Can be used as a longsword or handcannon, WP: 8. Ignores SP in sword mode, deals Bleeding 1 in cannon mode), Healing Staff (WP: 5, staff, heals instead of damaging), Rusty Dagger (WP:2, poison 10, breaks after 3 uses). Artifacts: Counterstrike Gloves, Magician's Glove* (+10 spell power), Locustoid Greaves (+4 ether, suitable for ether users), Pointy Hat (Max. Ether +2, suitable for mages and clerics.), Lethauros Ring (Health and Ether +5. Suitable for anyone, accessory) Loaned to Avalanche, Spellbook: Amethyst, Aquamarine, Emerald, Ruby, Sapphire, Garnet x2 Lent to Siercon, Opal, Topaz, Diamond, Scroll of Sleep, Scroll of Frailty, Scroll ofAntimagic Must Be RPed: Lightning Ball (25 electric damage to all enemies, bomb), Small Frost Ball (10 ice damage, bomb) Consumables: Potion x2, Grand Potion x2, First Aid Kit (Full Health and remove negative effects for the whole party), Health Core, Tonic x4, Grand Tonic x2, Remedy x7, Banana (Full Health), Smoke Bomb x3, Milk x2 (+15 HP and Ether), Hurricane x3 (Grants *Drunk* effect. If user makes pun every round, the strength of their attack is doubled), Phoenix Essence, Phoenix Incense, 2x Mead, 4x Smelling Salts, Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver.) Other Junk: Bedroll, Shovel, Telescope, Magnifying Glass, Pickaxe, Magic Compass, Bones x8, Shiny Gold Rocks x2 (Worth 1 gold at most stores, 5 at magic stores), 10-gallon Hats x7 (Grants wearer tourist effect, causing no one to take them seriously, headwear), Viper Scale (worth 40 gold to a certain someone) For Sale: Wand of Enamouring (WP:6, deals *Enamoured*-effect, wand), Feathered Cap (SP: 1, headwear, immune to *Petrified*), *+1 to health from Rockapple Fruit, Quest #131 *Name changed from Magicians Gloves. Erik Tyrvarr (Myrddyn) 19 years old male human Battle Mage. Level: 26.66 *Natural Respite* *Immune to Fragile, Fire, Water,* *Commands dogs* *Party Leader!* *Blinded (1 Rounds)* Power Bonus: +0 Defense: 14 (Heavy Armour 5 + Bright Polish 1 + Dog Fur Coat 5 + Tricorne 3) Health: 36/46 (Barbarian base 8 + Level bonus 25 + Battle Mage bonus 5 + Raw Meat 5 + Vampire Dust 3) Ether: 12/27 (Level bonus 26 + Battle Mage bonus 1) Gold: 566 Glory Points (GP): 26 Equipment: Titanic Axe (WP:12, Earth, fire, Light-elemental, has 1/6 chances of inflicting petrified-effect; axe), Brightly Polished Heavy Armour (SP: 6, immune to Fragile,fire, water, bodywear), Dog Fur Coat(SP:5, Grants Command over dogs, backwear), Tricorne(SP: 3). Inventory: Weapons: Darkstar Wand (WP:12; has 1/2 chance of inflicting hexed-effect; darkness-elemental wand) loaned to Warlen, Silver Cup of Victory (WP:10; has 1/6 chance of causing doomed; club) loaned to Avalanche, Plunger (WP:2; 1/2 chance to cause sudden death to an aquatic enemy with each hit; club), Twin Axe (WP: 5, dual strike-axe), Voltedge (WP: 13, greatsword/longsword). Artifacts: Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Talisman of Enlightenment(Protects from hexed-effect; accessory), Sharkskin Armour (SP +1, bodywear), Shamanic Plate (Max. Health +2, Max. Ether +2; Blood Ritual does double damage to the target; suitable for shamans; bodywear),Lighter Armor (SP: 4, immune to Fragile, bodywear) loaned to William, Helmet (Health +1), Barbarian's Boots (Natural Respite>Restoration; footwear), Ethereal Cloak (SP:2, Max. Ether +4, suitable for mages, clerics, necromancers, scholars and weather mages; backwear.) Gems: Amethyst, Ruby, Topaz. Consumables: Milk (Restores 15 health and ether), Grand Elixir (Restores full health and ether to target and remedies all negative effects), 4*Tonics, Nostrum, Venom, Ether Core, 3x Potions, Health Core, Mulled Wine, Mead, Smelling Salts, Elixir, Grand Potion, Deluxe Skeleton Decoy, Feather of Flight (Allows the user to flee from the battle when used.), 3x Bone, Smoke Bomb, Other items: Gold Statuette (Worth 100 gold), 3*Torches (WP:2, breaks after one use, suitable to all), Chair (WP:4, club), 2*Crystal Balls (worth 50 gold, except in magic shops where it is worth 100 gold.) Siercon (Siercon and Coral) Male, Age and species unknown (Visual appearance of hollow black smoke in human form.) Battlemage Level 20.33 *Natural Respite* *Darkness to all Attacks; Immune to Darkness and Asleep* *Blinded (1 Rounds)* Power Bonus: +10 spellpower Defense: 5 (Dark Phibbian Cloak +5) Health: 25/29 (5 base + 19 lvl + 5 class) Ether: 3/25 (5 base + 19 lvl + 1 class) Gold: 109 Glory Points (GP): 31 Equipment: Giant Spear (WP:17, causes Bleeding -5, Hollow [-]), Dark Phibbian Cloak (SP:5, Immune to Darkness and Sleep, adds Darkness-element to attacks; bodywear, suitable for magic users), Magicians Gloves(Spellpower +10; Handwear, suitable for Mages), Sylvania's Cowl (grants Animal Talk; headwear, suitable for anyone), Inventory: Weapons/Artifacts: Sanctified Rito Spear (WP:4, doubled against Flying enemies, Hollow upgrade [-]), 2x Mithril Shard (1/4 of a piece of Mithril) Gems: Topaz (Lightning), Diamond (Light), Ruby (Fire), Emerald (Wood), Garnet (Earth) (loaned from Warlen) Bombs: Cataclysm Bomb 200 (200 damage to all enemies with all elements [except darkness], ignores row and SP), Muddy Bomb (deals blinded and poisoned by 3 to all foes), Confuse Bomb (Deals 5 damage and the confused-effect to all opponents), 7x Bone, Smoke Bomb Consumables: 9 Potions, 3 Remedies, 1 Grand Potion, Tools: Magic Compass, Shovel, Magnifying Glass For Sale: (Message if interested): Chain Scythe (WP:6, appliesEnamored), Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage; headwear, suitable for druids only), Quest: Good Rep: Shadeaux, Rito Alexander Vandangant (Wedge09) 99 years old elf Hunter Level 28.33 *Natural Respite* *Immune to asleep and fast asleep* *Immune to Magic, Healing, Poisoned, and Bleeding* *Favors Plant- and Beast-type enemies* *Blinded (1 Rounds)* Power Bonus: +2 WP Defense: 2 (Chevalier of Charis armor + Dream Helm Helmet of the Duplovian Guard) Health: 38/41 (6 base + 27 level + 6 class + 2 Chevalier of Charis armor + 2 Chicken Drumstick) Gold: 280 Glory Points (GP): 83 Equipment: Fauxthril Crossbow (WP: 14 16 due to Hunter's Quiver, darkness-, ice-elemental, Hollow Blade upgraded [nothing stored]), Duplovian Helmet of the Guard (SP: 2, Immune to Magic and Healing), Sterile Gloves (Immune to Poisoned and Bleeding; handwear), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time) Inventory: •Delfrin Crossbow (WP: 7), Delfrin Master Bow (WP:8, inflicts Jinxed) • Chevalier of Charis armor (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to asleep and fast asleep, artifact, headwear), Ancient Spear (WP:5, Earth elemental), Trickster's Mask of the Gender-Swap • Grand Potion (2), Potions (11), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Lightning Bomb, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (8), Skeleton Decoy, Charcoal, Phoenix Essence (2), (2) Grating Stone • Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass Reputation: Ziegfrieds - Great (+2 Quest), Bonapartes - Great (+2 Quest) Name: William Harkenshire *Immune to Light and Fragile* *Counterstriking* *Knocked Out* Level: 23.33 Warden Power Bonus: 0 Defense: 14 Health: 0/37 Gold: 559 Glory Points (GP): 26 Equipment: Croise Crossbow (WP: 12), Mirror Shield (SP:10, user is immune to light-elemental damage; shield), Lighter Armor (SP: 4, immune to Fragile, bodywear) (loaned from Erik), Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear.), Counterstrike Gloves (If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear.) Inventory: * Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Delfrin Sword (WP:3), Chain Whip (WP:7, causes Bound), Hand Cannon (WP: 5; Lightning ,Wood), Handy Longsword (WP: 4, 1/6 chance to inflict poisoned), Norgh Shield (SP: 5, Immune to Fragile), Lion Knight Shield (SP: 4, suitable for Knights),Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement),Chimera Armor (SP:2, +2 Max Health; bodywear, suitable for Knights and Barbarians), Wave Sword (WP: 11, Darkness-elemental, deals Cursed Effect) * Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x4, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger), Gold Bar, Mithril Shard (1/4 of a piece of Mithril) Avalanche, the Super Sleuth (Dragonfire) 30 years old male yeti Barbarian *Natural Respite* *Immune to Fragile* *Blinded (1 Rounds)* Level 15.5 Power Bonus: 0 Health: 28/28 (8+14+1*+5 Lethauros Ring) SP: 5 Gold: 5 Glory Points (GP): 17 Equipment: Silver Cup of Victory (WP:10; has 1/6 chance of causing doomed; club) (loaned from Erik), Heavy Armour (immune to fragile, SP:5), Lethauros Ring (Health and Ether +5. Suitable for anyone, accessory) (loaned from Warlen) Inventory: Frostbite (halberd, WP:8, damages undead), Trollsbane (club, WP:7, earth-elemental), 3x Potion, Grand Potion, Remedy, Mulled Wine, 2x Smoke Bomb, 4x Venom, 2x Nostrum, Mead, Smelling Salts, Pumpkin Bomb (causes the stunned-, blinded-, poisoned by 1-, asleep-, sealed- and confused- effects to all opponents), Lightning Bomb, Dirt Bomb, Holy Bomb, 7x Bone, Skeleton Decoy, Bumble Fanshirt (SP:1, vermin with less than half of the wearer's level are scared and won't directly attack the wearer, bodywear), Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Counterstrike Gloves (after the wearer is struck by a Free Hit, they counter with strength equal to the damage taken) Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone has acted. Mobs get an extra Free Hit if there are more members of the mob than standing party members.
  11. Psst, Sandy, Heckz needs some Gold from his Sleight of Hand.
  12. I move that the word "title" get filtered to "tittie" so as to inhibit the excessive conversation about them. ...no wait, that would interfere with discussion of Heroica character titles, never mind.
  13. Arthur laughs jovially, then nods to Hybros as the latter leaves the Vault for the Hot Springs. "The irony. I had hoped to pick your brain for a different perspective, but it seems that you, too are as flummoxed as we are." Arthur strokes the stubble on his chin thoughtfully. "As I just told Hybros, it seems the First Breath is not so much a tangible thing as a state of being. I would surmise that over the past few days we have each grown closer and closer to achieving it, but there is likely still further to go." Arthur pauses, considering. "Perhaps tomorrow morning, Master Guffington, Lord Chauncey, we could share tea together? On our first day, Master Kiga shared with me a...riddle, of sorts. Perhaps together our minds can crack it."
  14. Round 3 of Battle 6: >Alexander vs. Mandragora A - Aim (no effect, Alexander Blind) >Erik (Darkness) vs. Camouleons - Greater Spell (Camouleons - 13*3=39+26=65 Darkness-elemental damage; Erik: -1 Ether) >William vs. Mandragora A - Damage (William: no deflection, 20/2=10-14=0 damage; Warlen: +1 Power) >William vs. Mud Frogs B - SHIELD (Aura - William: Aura) >Warlen (Ice) vs. Mud Frogs C - SHIELD (Spellspin Blade - no effect, Warlen Blind) >Siercon (Wood) vs. Mud Frogs A - Special Damage (Muddy Splash - all Heroes William: Blind; Warlen: +1 Power) Avalanche throws Bone at Mandragora B Mandragora B + Mud Frogs D + Mud Frog E Free Hits vs. William - 40+9+9=58/2=29-14=15 damage Warlen poisoned: -5 health William poisoned: -5 health With the party struggling to even scratch their foes, the end appears nigh. All eight groups of enemies remain. THE BATTLE CONTINUES! Challenge: Immortal: One random enemy cannot be damaged or inflicted with negative effects until all others are defeated. x1.8 GP The Enemies: Camouleons *Mob 4* Type: Vermin Level: 24 (8*3) Defense: 4 (1*4) Health: 174/228 (76*3) Special: Camouflage – The Chameleon becomes immune to the elements that were last used in an opponent’s attack or spell. If no element has been used, nothing happens. Drops: Tonic Mandragora A *Mob 4* *Wood-elemental attacks* Type: Plant/Vermin Level: 20 (5*4) Health: 128/140 (35*4) Special: Pollen – Causes the poisoned by 5- and blinded-effects to the target. Drops (varies by roll): 1-2: Remedy 3-4: Venom 5-6: nothing Mandragora B *Mob 8* *Immortal!* *Wood-elemental attacks* Type: Plant/Vermin Level: 40 (5*8) Health: 280/280 (35*8) Special: Pollen – Causes the poisoned by 5- and blinded-effects to the target. Drops (varies by roll): 1-2: Remedy 3-4: Venom 5-6: nothing Mud Frogs A *Mob 1* *Earth-elemental attacks* Type: Vermin/Rock Level: 18 (9*1) Health: 92/93 (93*1) Special: Muddy Splash – Causes the blinded-effect to all opponents. Drops (varies by roll): 1-2: Dirt Bomb 3-4: Remedy 5-6: nothing Mud Frogs B *Mob 2* *Earth-elemental attacks* Type: Vermin/Rock Level: 18 (9*2) Health: 139/186 (93*2) Special: Muddy Splash – Causes the blinded-effect to all opponents. Drops (varies by roll): 1-2: Dirt Bomb 3-4: Remedy 5-6: nothing Mud Frogs C *Mob 2* *Earth-elemental attacks* Type: Vermin/Rock Level: 18 (9*2) Health: 139/186 (93*2) Special: Muddy Splash – Causes the blinded-effect to all opponents. Drops (varies by roll): 1-2: Dirt Bomb 3-4: Remedy 5-6: nothing Mud Frog D *Earth-elemental attacks* Type: Vermin/Rock Level: 9 Health: 46/93 Special: Muddy Splash – Causes the blinded-effect to all opponents. Drops (varies by roll): 1-2: Dirt Bomb 3-4: Remedy 5-6: nothing Mud Frog E *Earth-elemental attacks* Type: Vermin/Rock Level: 9 Health: 46/93 Special: Muddy Splash – Causes the blinded-effect to all opponents. Drops (varies by roll): 1-2: Dirt Bomb 3-4: Remedy 5-6: nothing The Party: Warlen Melimane, Eulalia's Knight (The Chosen Minifigure) 23 year old male half-elf Mystic Knight Level 20.66 *Immune to Ether Reduction* *Cursed defense!* *+1 POWER whenever a party member rolls DAMAGE/SPECIAL DAMAGE* *1/6 chance to redirect Free Hits* *Poisoned by 5* *Blinded (2 Rounds)* Power Bonus: 0 8 Health: 17/32 (5+19+7+1*) SP: 9 (5+4) Ether: 10/25 (5+19+1) Gold: 250 Glory Points (GP): 25 Equipment: Darkstar Wand (WP:12; has 1/2 chance of inflicting hexed-effect; darkness-elemental wand) (loaned from Erik), Eulalia Shield (SP: 5, prevents ether reduction), Vorpalis Diremail (SP: 4, enemies that inflict damage on the wearer become Cursed. Bodywear), Vorpalis Purgers (Power +0; goes up by 1 every time a someone in the hero's party/the hero themselves rolls damage/special damage. Resets to zero if the wearer is knocked out or if the battle ends. Legwear), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Inventory: Weapons: The Cannonblade (Can be used as a longsword or handcannon, WP: 8. Ignores SP in sword mode, deals Bleeding 1 in cannon mode), Healing Staff (WP: 5, staff, heals instead of damaging), Rusty Dagger (WP:2, poison 10, breaks after 3 uses). Artifacts: Counterstrike Gloves, Magician's Glove* (+10 spell power), Locustoid Greaves (+4 ether, suitable for ether users), Pointy Hat (Max. Ether +2, suitable for mages and clerics.), Lethauros Ring (Health and Ether +5. Suitable for anyone, accessory) Loaned to Avalanche, Spellbook: Amethyst, Aquamarine, Emerald, Ruby, Sapphire, Garnet x2 Lent to Siercon, Opal, Topaz, Diamond, Scroll of Sleep, Scroll of Frailty, Scroll ofAntimagic Must Be RPed: Lightning Ball (25 electric damage to all enemies, bomb), Small Frost Ball (10 ice damage, bomb) Consumables: Potion x2, Grand Potion x2, First Aid Kit (Full Health and remove negative effects for the whole party), Health Core, Tonic x4, Grand Tonic x2, Remedy x7, Banana (Full Health), Smoke Bomb x3, Milk x2 (+15 HP and Ether), Hurricane x3 (Grants *Drunk* effect. If user makes pun every round, the strength of their attack is doubled), Phoenix Essence, Phoenix Incense, 2x Mead, 4x Smelling Salts, Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver.) Other Junk: Bedroll, Shovel, Telescope, Magnifying Glass, Pickaxe, Magic Compass, Bones x8, Shiny Gold Rocks x2 (Worth 1 gold at most stores, 5 at magic stores), 10-gallon Hats x7 (Grants wearer tourist effect, causing no one to take them seriously, headwear), Viper Scale (worth 40 gold to a certain someone) For Sale: Wand of Enamouring (WP:6, deals *Enamoured*-effect, wand), Feathered Cap (SP: 1, headwear, immune to *Petrified*), *+1 to health from Rockapple Fruit, Quest #131 *Name changed from Magicians Gloves. Erik Tyrvarr (Myrddyn) 19 years old male human Battle Mage. Level: 26.66 *Natural Respite* *Immune to Fragile, Fire, Water,* *Commands dogs* *Party Leader!* *Blinded (2 Rounds)* Power Bonus: +0 Defense: 14 (Heavy Armour 5 + Bright Polish 1 + Dog Fur Coat 5 + Tricorne 3) Health: 36/46 (Barbarian base 8 + Level bonus 25 + Battle Mage bonus 5 + Raw Meat 5 + Vampire Dust 3) Ether: 13/27 (Level bonus 26 + Battle Mage bonus 1) Gold: 566 Glory Points (GP): 26 Equipment: Titanic Axe (WP:12, Earth, fire, Light-elemental, has 1/6 chances of inflicting petrified-effect; axe), Brightly Polished Heavy Armour (SP: 6, immune to Fragile,fire, water, bodywear), Dog Fur Coat(SP:5, Grants Command over dogs, backwear), Tricorne(SP: 3). Inventory: Weapons: Darkstar Wand (WP:12; has 1/2 chance of inflicting hexed-effect; darkness-elemental wand) loaned to Warlen, Silver Cup of Victory (WP:10; has 1/6 chance of causing doomed; club) loaned to Avalanche, Plunger (WP:2; 1/2 chance to cause sudden death to an aquatic enemy with each hit; club), Twin Axe (WP: 5, dual strike-axe), Voltedge (WP: 13, greatsword/longsword). Artifacts: Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Talisman of Enlightenment(Protects from hexed-effect; accessory), Sharkskin Armour (SP +1, bodywear), Shamanic Plate (Max. Health +2, Max. Ether +2; Blood Ritual does double damage to the target; suitable for shamans; bodywear),Lighter Armor (SP: 4, immune to Fragile, bodywear) loaned to William, Helmet (Health +1), Barbarian's Boots (Natural Respite>Restoration; footwear), Ethereal Cloak (SP:2, Max. Ether +4, suitable for mages, clerics, necromancers, scholars and weather mages; backwear.) Gems: Amethyst, Ruby, Topaz. Consumables: Milk (Restores 15 health and ether), Grand Elixir (Restores full health and ether to target and remedies all negative effects), 4*Tonics, Nostrum, Venom, Ether Core, 3x Potions, Health Core, Mulled Wine, Mead, Smelling Salts, Elixir, Grand Potion, Deluxe Skeleton Decoy, Feather of Flight (Allows the user to flee from the battle when used.), 3x Bone, Smoke Bomb, Other items: Gold Statuette (Worth 100 gold), 3*Torches (WP:2, breaks after one use, suitable to all), Chair (WP:4, club), 2*Crystal Balls (worth 50 gold, except in magic shops where it is worth 100 gold.) Siercon (Siercon and Coral) Male, Age and species unknown (Visual appearance of hollow black smoke in human form.) Battlemage Level 20.33 *Natural Respite* *Darkness to all Attacks; Immune to Darkness and Asleep* *Blinded (2 Rounds)* Power Bonus: +10 spellpower Defense: 5 (Dark Phibbian Cloak +5) Health: 25/29 (5 base + 19 lvl + 5 class) Ether: 4/25 (5 base + 19 lvl + 1 class) Gold: 109 Glory Points (GP): 31 Equipment: Giant Spear (WP:17, causes Bleeding -5, Hollow [-]), Dark Phibbian Cloak (SP:5, Immune to Darkness and Sleep, adds Darkness-element to attacks; bodywear, suitable for magic users), Magicians Gloves(Spellpower +10; Handwear, suitable for Mages), Sylvania's Cowl (grants Animal Talk; headwear, suitable for anyone), Inventory: Weapons/Artifacts: Sanctified Rito Spear (WP:4, doubled against Flying enemies, Hollow upgrade [-]), 2x Mithril Shard (1/4 of a piece of Mithril) Gems: Topaz (Lightning), Diamond (Light), Ruby (Fire), Emerald (Wood), Garnet (Earth) (loaned from Warlen) Bombs: Cataclysm Bomb 200 (200 damage to all enemies with all elements [except darkness], ignores row and SP), Muddy Bomb (deals blinded and poisoned by 3 to all foes), Confuse Bomb (Deals 5 damage and the confused-effect to all opponents), 7x Bone, Smoke Bomb Consumables: 9 Potions, 3 Remedies, 1 Grand Potion, Tools: Magic Compass, Shovel, Magnifying Glass For Sale: (Message if interested): Chain Scythe (WP:6, appliesEnamored), Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage; headwear, suitable for druids only), Quest: Good Rep: Shadeaux, Rito Alexander Vandangant (Wedge09) 99 years old elf Hunter Level 28.33 *Natural Respite* *Immune to asleep and fast asleep* *Immune to Magic, Healing, Poisoned, and Bleeding* *Favors Plant- and Beast-type enemies* *Blinded (2 Rounds)* Power Bonus: +2 WP Defense: 2 (Chevalier of Charis armor + Dream Helm Helmet of the Duplovian Guard) Health: 38/41 (6 base + 27 level + 6 class + 2 Chevalier of Charis armor + 2 Chicken Drumstick) Gold: 280 Glory Points (GP): 83 Equipment: Fauxthril Crossbow (WP: 14 16 due to Hunter's Quiver, darkness-, ice-elemental, Hollow Blade upgraded [nothing stored]), Duplovian Helmet of the Guard (SP: 2, Immune to Magic and Healing), Sterile Gloves (Immune to Poisoned and Bleeding; handwear), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time) Inventory: •Delfrin Crossbow (WP: 7), Delfrin Master Bow (WP:8, inflicts Jinxed) • Chevalier of Charis armor (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to asleep and fast asleep, artifact, headwear), Ancient Spear (WP:5, Earth elemental), Trickster's Mask of the Gender-Swap • Grand Potion (2), Potions (11), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Lightning Bomb, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (8), Skeleton Decoy, Charcoal, Phoenix Essence (2), (2) Grating Stone • Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass Reputation: Ziegfrieds - Great (+2 Quest), Bonapartes - Great (+2 Quest) Name: William Harkenshire *Immune to Light and Fragile* *Counterstriking* *Blinded (3 Rounds)* *Poisoned by 5* *Aura (1 Round)* Level: 23.33 Warden Power Bonus: 0 Defense: 14 Health: 21/37 22/74 Gold: 559 Glory Points (GP): 26 Equipment: Croise Crossbow (WP: 12), Mirror Shield (SP:10, user is immune to light-elemental damage; shield), Lighter Armor (SP: 4, immune to Fragile, bodywear) (loaned from Erik), Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear.), Counterstrike Gloves (If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear.) Inventory: * Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Delfrin Sword (WP:3), Chain Whip (WP:7, causes Bound), Hand Cannon (WP: 5; Lightning ,Wood), Handy Longsword (WP: 4, 1/6 chance to inflict poisoned), Norgh Shield (SP: 5, Immune to Fragile), Lion Knight Shield (SP: 4, suitable for Knights),Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement),Chimera Armor (SP:2, +2 Max Health; bodywear, suitable for Knights and Barbarians), Wave Sword (WP: 11, Darkness-elemental, deals Cursed Effect) * Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x4, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger), Gold Bar, Mithril Shard (1/4 of a piece of Mithril) Avalanche, the Super Sleuth (Dragonfire) 30 years old male yeti Barbarian *Natural Respite* *Immune to Fragile* *Blinded (2 Rounds)* Level 15.5 Power Bonus: 0 Health: 28/28 (8+14+1*+5 Lethauros Ring) SP: 5 Gold: 5 Glory Points (GP): 17 Equipment: Silver Cup of Victory (WP:10; has 1/6 chance of causing doomed; club) (loaned from Erik), Heavy Armour (immune to fragile, SP:5), Lethauros Ring (Health and Ether +5. Suitable for anyone, accessory) (loaned from Warlen) Inventory: Frostbite (halberd, WP:8, damages undead), Trollsbane (club, WP:7, earth-elemental), 3x Potion, Grand Potion, Remedy, Mulled Wine, 2x Smoke Bomb, 4x Venom, 2x Nostrum, Mead, Smelling Salts, Pumpkin Bomb (causes the stunned-, blinded-, poisoned by 1-, asleep-, sealed- and confused- effects to all opponents), Lightning Bomb, Dirt Bomb, Holy Bomb, 8x Bone, Skeleton Decoy, Bumble Fanshirt (SP:1, vermin with less than half of the wearer's level are scared and won't directly attack the wearer, bodywear), Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Counterstrike Gloves (after the wearer is struck by a Free Hit, they counter with strength equal to the damage taken) Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone has acted. Mobs get an extra Free Hit if there are more members of the mob than standing party members.
  15. As an observer of 132, I think it fell a little bit into the trap of Professor Layton and the Miracle Mask: the mystery itself didn't build up large enough nor quickly enough to successfully hook the audience, and so the investigation and reveal didn't carry as much weight as they might have (particularly given how things ended up being foreshadowed). Fair warning, I'm going to reference Professor Layton a lot here, because that series and 132 (well, most WBD Quests, actually) share a lot of similarities in structure (if not mechanics, though this one was a lot closer than most with all the puzzles). I feel like the setting itself (or at least, the first two cities) were interesting and fairly well fleshed-out, but the driving motivation for the Heroes being there was rather weak. It was almost too simple, too mundane, better suited for a short linear "go from point A to point B and beat up the bad guys" Quest than a grand, sprawling, puzzle-based mystery Quest. Professor Layton games (and, to a lesser degree, the larger WBD Quests) are known for having a truly bizarre, mysterious, and/or supernatural-seeming phenomenon at their heart, the solution to which is what grabs the player and compels them to push through the rest of the game in search of; "what's the deal with the Elysian Box? What's the deal with Future Luke and the time-travel? What's the mysterious 'Last Spectre' wrecking the town? How the hell did everyone get sucked into a storybook, and how is all this magic even possible?!?" I feel that a larger mystery, one where a logical solution (like "the mines are running out" or "someone's stealing the Mythril") doesn't even come to mind, would have done a lot to foster engagement and encourage more active investigation; see 116's "what and where is this giant monster?" and 54's "why would someone sew so much gold into a cloak?" mysteries, for example. (Incidentally, the weakest game in the Layton series that I've played, "Professor Layton and the Miracle Mask", also made the mistake of setting forth too mundane a mystery, so you're still in incredibly good company, WBD. ) I was also a little disappointed by the ending; while I was surprised by the twist of the High Priest being the Big Bad, it seemed like it came out of nowhere and was hardly foreshadowed at all, whereas the Dark Dwarves (which in my opinion could have been an EXCELLENT shock appearance) seemed to have been foreshadowed a bit too much by being directly revealed in the library. This, too, felt a bit mundane as a solution for the mystery; I was really hoping for some ludicrous, over-the-top batsh*t insane twist reveal like the little girl being the monster in 116 or Retak Ysp being the leader of the undead revolt in 108. (Again, tendencies you share with the excellent Professor Layton series.) A really good twist could have revitalized interest towards the end, sparking a desire in readers and players alike to go back and revisit the earlier sections of the Quest to view them in light of the new information and giving a slightly more satisfying solution to the whole experience. Other than that, though, I think most of the pieces were already there for something really great, and the flaws were just magnified more than they would have been by slow pacing and a slow-posting, mostly-disengaged party. Speaking of the party, my thoughts on them basically boil down to "more". You were great individually, I just wanted to see more of you, and I wanted to see more of your interactions with each other and with the environment. That being said, I know how hard it can be to do that when you're not really engaged by the elements you have available to interact with, so I count myself lucky in being able to see as much of you as I did.
  16. "<I must concur. The last time Arthur and I were here, we were caught in the midst of Lady Ji Pei's revolution. I had much hoped to learn of how Xu has fared since then.>" "...I must admit, Miirym and I were both more interested in joining Master Guffington in his sightseeing than in actual adventuring--traveling companions who can draw blades in defense at a moment's notice, not unlike Lady Felix, it seems. Yet curiously, of all of our companions, he remains one of those we've spoken with the least." Arthur pulls out his Magic Compass, searching for Lord Guffington. "Speaking of our employer, I do not think it would be a bad idea to check in on him, especially in light of your news. Perhaps he can share some insight into our situation."
  17. FM Note: The Mandragora get an extra Free Hit for outnumbering the party.
  18. Arthur stands up from his place at the table. "I do not think I will join any of you at the Healing Springs--if you recall my true form, then you will no doubt understand why I am reluctant to put it to such a test. I believe Miirym and I will begin to explore the Temple itself--Hoke is, no doubt, at the Training Grounds, and I have no wish to spar with him, verbally or otherwise. Will you be joining us, or do you have business of your own to attend to elsewhere?"
  19. Round 2 of Battle 6: >Erik (Darkness) vs. Camouleons - Greater Spell (Camouleons - 13*3=39+26=65 Darkness-elemental damage; Erik: -1 Ether) >Alexander changes Artifacts >William vs. Mandragora A - Special Damage (Pollen - William: Poisoned +5 + Blinded; Warlen: +1 Power) >William vs. Mud Frogs B - Aim->Hit (nothing happens, William Blind) >Warlen (Ice) vs. Mud Frogs C - Special Damage (Muddy Splash - All Heroes: Blind; Warlen: +1 Power) >Siercon (Wood) vs. Mud Frogs A - SHIELD (Circle of Might & Magic - no physical attack, Siercon Blind; Camouleons, Mandragora A, Mandragora B: no effect; Mud Frogs: 17+20+10=47*2/2=47 damage; Siercon: -5 Ether) Avalanche throws Bone at Mandragora B Mandragora B Free Hit vs. Erik: 40/2=20-14=6 damage Mud Frogs D Free Hit vs. Alexander: no effect, Alexander immune to Wood Mud Frog E Free Hit vs. Warlen: no refirection, 9/2=4-9=0 damage Warlen poisoned: -5 health William poisoned: -5 health The party continues to crumble under the enemies' strength, with Erik landing a strong yet mildly effective hit and Siercon surging with power, but doing little against their enemies and wasting what little Ether he has. Warlen inadvertently shoots an icicle into the muddy ground, re-blinding everyone, while William and Erik continue to be battered by their opponents. Will the Heroes hold true, or will they be forced to turn back for the Hall? All eight groups of enemies remain. THE BATTLE CONTINUES! Challenge: Immortal: One random enemy cannot be damaged or inflicted with negative effects until all others are defeated. x1.8 GP The Enemies: Camouleons *Mob 4* Type: Vermin Level: 32 (8*4) Defense: 4 (1*4) Health: 239/304 (76*4) Special: Camouflage – The Chameleon becomes immune to the elements that were last used in an opponent’s attack or spell. If no element has been used, nothing happens. Drops: Tonic Mandragora A *Mob 4* *Wood-elemental attacks* Type: Plant/Vermin Level: 20 (5*4) Health: 128/140 (35*4) Special: Pollen – Causes the poisoned by 5- and blinded-effects to the target. Drops (varies by roll): 1-2: Remedy 3-4: Venom 5-6: nothing Mandragora B *Mob 8* *Immortal!* *Wood-elemental attacks* Type: Plant/Vermin Level: 40 (5*8) Health: 280/280 (35*8) Special: Pollen – Causes the poisoned by 5- and blinded-effects to the target. Drops (varies by roll): 1-2: Remedy 3-4: Venom 5-6: nothing Mud Frogs A *Mob 1* *Earth-elemental attacks* Type: Vermin/Rock Level: 18 (9*1) Health: 92/93 (93*1) Special: Muddy Splash – Causes the blinded-effect to all opponents. Drops (varies by roll): 1-2: Dirt Bomb 3-4: Remedy 5-6: nothing Mud Frogs B *Mob 2* *Earth-elemental attacks* Type: Vermin/Rock Level: 18 (9*2) Health: 139/186 (93*2) Special: Muddy Splash – Causes the blinded-effect to all opponents. Drops (varies by roll): 1-2: Dirt Bomb 3-4: Remedy 5-6: nothing Mud Frogs C *Mob 2* *Earth-elemental attacks* Type: Vermin/Rock Level: 18 (9*2) Health: 139/186 (93*2) Special: Muddy Splash – Causes the blinded-effect to all opponents. Drops (varies by roll): 1-2: Dirt Bomb 3-4: Remedy 5-6: nothing Mud Frog D *Earth-elemental attacks* Type: Vermin/Rock Level: 9 Health: 46/93 Special: Muddy Splash – Causes the blinded-effect to all opponents. Drops (varies by roll): 1-2: Dirt Bomb 3-4: Remedy 5-6: nothing Mud Frog E *Earth-elemental attacks* Type: Vermin/Rock Level: 9 Health: 46/93 Special: Muddy Splash – Causes the blinded-effect to all opponents. Drops (varies by roll): 1-2: Dirt Bomb 3-4: Remedy 5-6: nothing The Party: Warlen Melimane, Eulalia's Knight (The Chosen Minifigure) 23 year old male half-elf Mystic Knight Level 20.66 *Immune to Ether Reduction* *Cursed defense!* *+1 POWER whenever a party member rolls DAMAGE/SPECIAL DAMAGE* *1/6 chance to redirect Free Hits* *Poisoned by 5* *Blinded (3 Rounds)* Power Bonus: 0 4 Health: 22/32 (5+19+7+1*) SP: 9 (5+4) Ether: 10/25 (5+19+1) Gold: 250 Glory Points (GP): 25 Equipment: Darkstar Wand (WP:12; has 1/2 chance of inflicting hexed-effect; darkness-elemental wand) (loaned from Erik), Eulalia Shield (SP: 5, prevents ether reduction), Vorpalis Diremail (SP: 4, enemies that inflict damage on the wearer become Cursed. Bodywear), Vorpalis Purgers (Power +0; goes up by 1 every time a someone in the hero's party/the hero themselves rolls damage/special damage. Resets to zero if the wearer is knocked out or if the battle ends. Legwear), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Inventory: Weapons: The Cannonblade (Can be used as a longsword or handcannon, WP: 8. Ignores SP in sword mode, deals Bleeding 1 in cannon mode), Healing Staff (WP: 5, staff, heals instead of damaging), Rusty Dagger (WP:2, poison 10, breaks after 3 uses). Artifacts: Counterstrike Gloves, Magician's Glove* (+10 spell power), Locustoid Greaves (+4 ether, suitable for ether users), Pointy Hat (Max. Ether +2, suitable for mages and clerics.), Lethauros Ring (Health and Ether +5. Suitable for anyone, accessory) Loaned to Avalanche, Spellbook: Amethyst, Aquamarine, Emerald, Ruby, Sapphire, Garnet x2 Lent to Siercon, Opal, Topaz, Diamond, Scroll of Sleep, Scroll of Frailty, Scroll ofAntimagic Must Be RPed: Lightning Ball (25 electric damage to all enemies, bomb), Small Frost Ball (10 ice damage, bomb) Consumables: Potion x2, Grand Potion x2, First Aid Kit (Full Health and remove negative effects for the whole party), Health Core, Tonic x4, Grand Tonic x2, Remedy x7, Banana (Full Health), Smoke Bomb x3, Milk x2 (+15 HP and Ether), Hurricane x3 (Grants *Drunk* effect. If user makes pun every round, the strength of their attack is doubled), Phoenix Essence, Phoenix Incense, 2x Mead, 4x Smelling Salts, Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver.) Other Junk: Bedroll, Shovel, Telescope, Magnifying Glass, Pickaxe, Magic Compass, Bones x8, Shiny Gold Rocks x2 (Worth 1 gold at most stores, 5 at magic stores), 10-gallon Hats x7 (Grants wearer tourist effect, causing no one to take them seriously, headwear), Viper Scale (worth 40 gold to a certain someone) For Sale: Wand of Enamouring (WP:6, deals *Enamoured*-effect, wand), Feathered Cap (SP: 1, headwear, immune to *Petrified*), *+1 to health from Rockapple Fruit, Quest #131 *Name changed from Magicians Gloves. Erik Tyrvarr (Myrddyn) 19 years old male human Battle Mage. Level: 26.66 *Natural Respite* *Immune to Fragile, Fire, Water,* *Commands dogs* *Party Leader!* *Blinded (3 Rounds)* Power Bonus: +0 Defense: 14 (Heavy Armour 5 + Bright Polish 1 + Dog Fur Coat 5 + Tricorne 3) Health: 36/46 (Barbarian base 8 + Level bonus 25 + Battle Mage bonus 5 + Raw Meat 5 + Vampire Dust 3) Ether: 13/27 (Level bonus 26 + Battle Mage bonus 1) Gold: 566 Glory Points (GP): 26 Equipment: Titanic Axe (WP:12, Earth, fire, Light-elemental, has 1/6 chances of inflicting petrified-effect; axe), Brightly Polished Heavy Armour (SP: 6, immune to Fragile,fire, water, bodywear), Dog Fur Coat(SP:5, Grants Command over dogs, backwear), Tricorne(SP: 3). Inventory: Weapons: Darkstar Wand (WP:12; has 1/2 chance of inflicting hexed-effect; darkness-elemental wand) loaned to Warlen, Silver Cup of Victory (WP:10; has 1/6 chance of causing doomed; club) loaned to Avalanche, Plunger (WP:2; 1/2 chance to cause sudden death to an aquatic enemy with each hit; club), Twin Axe (WP: 5, dual strike-axe), Voltedge (WP: 13, greatsword/longsword). Artifacts: Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Talisman of Enlightenment(Protects from hexed-effect; accessory), Sharkskin Armour (SP +1, bodywear), Shamanic Plate (Max. Health +2, Max. Ether +2; Blood Ritual does double damage to the target; suitable for shamans; bodywear),Lighter Armor (SP: 4, immune to Fragile, bodywear) loaned to William, Helmet (Health +1), Barbarian's Boots (Natural Respite>Restoration; footwear), Ethereal Cloak (SP:2, Max. Ether +4, suitable for mages, clerics, necromancers, scholars and weather mages; backwear.) Gems: Amethyst, Ruby, Topaz. Consumables: Milk (Restores 15 health and ether), Grand Elixir (Restores full health and ether to target and remedies all negative effects), 4*Tonics, Nostrum, Venom, Ether Core, 3x Potions, Health Core, Mulled Wine, Mead, Smelling Salts, Elixir, Grand Potion, Deluxe Skeleton Decoy, Feather of Flight (Allows the user to flee from the battle when used.), 3x Bone, Smoke Bomb, Other items: Gold Statuette (Worth 100 gold), 3*Torches (WP:2, breaks after one use, suitable to all), Chair (WP:4, club), 2*Crystal Balls (worth 50 gold, except in magic shops where it is worth 100 gold.) Siercon (Siercon and Coral) Male, Age and species unknown (Visual appearance of hollow black smoke in human form.) Battlemage Level 20.33 *Natural Respite* *Darkness to all Attacks; Immune to Darkness and Asleep* *Blinded (3 Rounds)* Power Bonus: +10 spellpower Defense: 5 (Dark Phibbian Cloak +5) Health: 25/29 (5 base + 19 lvl + 5 class) Ether: 4/25 (5 base + 19 lvl + 1 class) Gold: 109 Glory Points (GP): 31 Equipment: Giant Spear (WP:17, causes Bleeding -5, Hollow [-]), Dark Phibbian Cloak (SP:5, Immune to Darkness and Sleep, adds Darkness-element to attacks; bodywear, suitable for magic users), Magicians Gloves(Spellpower +10; Handwear, suitable for Mages), Sylvania's Cowl (grants Animal Talk; headwear, suitable for anyone), Inventory: Weapons/Artifacts: Sanctified Rito Spear (WP:4, doubled against Flying enemies, Hollow upgrade [-]), 2x Mithril Shard (1/4 of a piece of Mithril) Gems: Topaz (Lightning), Diamond (Light), Ruby (Fire), Emerald (Wood), Garnet (Earth) (loaned from Warlen) Bombs: Cataclysm Bomb 200 (200 damage to all enemies with all elements [except darkness], ignores row and SP), Muddy Bomb (deals blinded and poisoned by 3 to all foes), Confuse Bomb (Deals 5 damage and the confused-effect to all opponents), 7x Bone, Smoke Bomb Consumables: 9 Potions, 3 Remedies, 1 Grand Potion, Tools: Magic Compass, Shovel, Magnifying Glass For Sale: (Message if interested): Chain Scythe (WP:6, appliesEnamored), Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage; headwear, suitable for druids only), Quest: Good Rep: Shadeaux, Rito Alexander Vandangant (Wedge09) 99 years old elf Hunter Level 28.33 *Natural Respite* *Immune to asleep and fast asleep* *Immune to Magic, Healing, Poisoned, and Bleeding* *Favors Plant- and Beast-type enemies* *Blinded (3 Rounds)* Power Bonus: +2 WP Defense: 2 (Chevalier of Charis armor + Dream Helm Helmet of the Duplovian Guard) Health: 38/41 (6 base + 27 level + 6 class + 2 Chevalier of Charis armor + 2 Chicken Drumstick) Gold: 280 Glory Points (GP): 83 Equipment: Fauxthril Crossbow (WP: 14 16 due to Hunter's Quiver, darkness-, ice-elemental, Hollow Blade upgraded [nothing stored]), Duplovian Helmet of the Guard (SP: 2, Immune to Magic and Healing), Sterile Gloves (Immune to Poisoned and Bleeding; handwear), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time) Inventory: •Delfrin Crossbow (WP: 7), Delfrin Master Bow (WP:8, inflicts Jinxed) • Chevalier of Charis armor (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to asleep and fast asleep, artifact, headwear), Ancient Spear (WP:5, Earth elemental), Trickster's Mask of the Gender-Swap • Grand Potion (2), Potions (11), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Lightning Bomb, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (8), Skeleton Decoy, Charcoal, Phoenix Essence (2), (2) Grating Stone • Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass Reputation: Ziegfrieds - Great (+2 Quest), Bonapartes - Great (+2 Quest) Name: William Harkenshire *Immune to Light and Fragile* *Counterstriking* *Blinded (3 Rounds)* *Poisoned by 5* Level: 23.33 Warden Power Bonus: 0 Defense: 14 Health: 21/37 Gold: 559 Glory Points (GP): 26 Equipment: Croise Crossbow (WP: 12), Mirror Shield (SP:10, user is immune to light-elemental damage; shield), Lighter Armor (SP: 4, immune to Fragile, bodywear) (loaned from Erik), Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear.), Counterstrike Gloves (If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear.) Inventory: * Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Delfrin Sword (WP:3), Chain Whip (WP:7, causes Bound), Hand Cannon (WP: 5; Lightning ,Wood), Handy Longsword (WP: 4, 1/6 chance to inflict poisoned), Norgh Shield (SP: 5, Immune to Fragile), Lion Knight Shield (SP: 4, suitable for Knights),Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement),Chimera Armor (SP:2, +2 Max Health; bodywear, suitable for Knights and Barbarians), Wave Sword (WP: 11, Darkness-elemental, deals Cursed Effect) * Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x4, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger), Gold Bar, Mithril Shard (1/4 of a piece of Mithril) Avalanche, the Super Sleuth (Dragonfire) 30 years old male yeti Barbarian *Natural Respite* *Immune to Fragile* *Blinded (3 Rounds)* Level 15.5 Power Bonus: 0 Health: 28/28 (8+14+1*+5 Lethauros Ring) SP: 5 Gold: 5 Glory Points (GP): 17 Equipment: Silver Cup of Victory (WP:10; has 1/6 chance of causing doomed; club) (loaned from Erik), Heavy Armour (immune to fragile, SP:5), Lethauros Ring (Health and Ether +5. Suitable for anyone, accessory) (loaned from Warlen) Inventory: Frostbite (halberd, WP:8, damages undead), Trollsbane (club, WP:7, earth-elemental), 3x Potion, Grand Potion, Remedy, Mulled Wine, 2x Smoke Bomb, 4x Venom, 2x Nostrum, Mead, Smelling Salts, Pumpkin Bomb (causes the stunned-, blinded-, poisoned by 1-, asleep-, sealed- and confused- effects to all opponents), Lightning Bomb, Dirt Bomb, Holy Bomb, 9x Bone, Skeleton Decoy, Bumble Fanshirt (SP:1, vermin with less than half of the wearer's level are scared and won't directly attack the wearer, bodywear), Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Counterstrike Gloves (after the wearer is struck by a Free Hit, they counter with strength equal to the damage taken) Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone has acted. Mobs get an extra Free Hit if there are more members of the mob than standing party members.
  20. Arthur is quite taken aback by the news. "I...hadn't, actually. I'd never considered..." Arthur stares off thoughtfully. "I think...Lord Chauncey might be one of the players as well. He certainly seems to know more than any of us. But Purpearl and Hoke seem determined to remove him from the board, and I can't help but get the feeling that trying--let alone succeeding--could be a tremendous mistake. You don't just start removing pieces before you can see the whole game, it's tactical suicide. And Guffington seems to trust him, too, which from my perspective is a huge point in Chauncey's favor. I don't know, I guess I'm just worried the others might do something rash, and I'm not sure how to handle the situation."
  21. Arthur sighs heavily. "This trip's taken a lot out of me. I don't remember being this consistently exhausted back when I was a Hero. I wonder if the Veterans' protection had anything to do with it." Arthur takes another sip of his tea, tapping a finger against the glass as he considers his options. "All right, Hybros," he finally says, setting the cup down, "I'm going to level with you, since you're the only one in our party I feel like I can fully trust. I don't think the First Breath is a physical artifact, I think it's a technique, a physical and spiritual state one achieves after enough patience and dedication. The Vault is...for lack of a better word, a focus, a clue in the grander scheme. And speaking of grander schemes..." Miirym watches Arthur intently, noting some of her earlier attitude reflected in Arthur's own eyes. The Dragoon leans forward, looking beneath Hybros' hat and straight into the imp's eyes. "Hybros. I feel like there's a larger game being played here, and I'm running short on pieces. My best assets are not my weapons and armor, but my mind and my heart. If there's anything you can do to shed some light on the situation, it would greatly increase my effectiveness. Otherwise, I'm just going to be stumbling around in the dark, not really able to help anyone."
  22. Arthur shakes his own head, dropping into the chair heavily, as if tired. He sips his own tea in silence, while Miirym looks expectantly at Kiga, awaiting a drinking vessel large enough to accommodate her.
  23. FM Note: Due to your weapon granting Hastened, you can attack and then use an item if you wish. Do note that attacks will prevent Free Hits, even if they do not deal damage due to the attacker being Blind.
  24. Round 1 of Battle 6: >William vs. Mandragora B - Critical Hit (Mandragora B: no effect, Immortal) Erik vs. Camouleons - SHIELD (Circle of Might & Magic - Camouleons: 12+26=38-5=33 damage + Petrified!; Mandragora A: 12+26=38*2=76 damage + no Petrified; Mandragora B: no effect, Immortal; Mud Frogs: no effect, immune to Earth and Fire; Fire chosen: Camouleons: -1 member; Mandragora A: 12+26=38*2=76 damage; Mandragora B: no effect, Immortal; Mud Frogs: no effect, immune to Fire; Erik: -2 Ether) >Alexander vs. Mandragora A - Special Damage (Pollen - Alexander: Poisoned by 5 + Blinded; Warlen: +1 Power) >William vs. Mud Frogs B - Special Damage (Muddy Splash - All Heroes: Blinded; Warlen: +1 Power) >Warlen (Ice) vs. Mandragora A - Special Damage (Pollen - Warlen: Poisoned by 5 + Blinded; Warlen: +1 Power) >Siercon vs. Mud Frogs A - Spell Counter (Siercon: 18/2=9-5=4 damage; Mud Frogs A: 17+20=37*2/2=37 damage; Siercon: -1 Ether) Avalanche vs. Mud Frog D - SHIELD (Frenzy - no effect, Avalanche Blind) Mandragora B Free Hit vs. William: 40/2=20-14=6 damage Mud Frogs C Free Hit vs. Erik: 18-14=4 damage Mud Frog E Free Hit vs. Warlen: no refirection, 9/2=4-9=0 damage Alexander poisoned: -5 health Warlen poisoned: -5 health While Erik manages to get off another massive attack, it seems most of his foes are well-matched to him and ignore the attack, and almost immediately afterwards the entire party is Blinded by the Mud Frogs. While Siercon still shoots off a soft spell at the cost of his own health, the non-Mages are rendered completely ineffective. Could this be the beginning of the end for our Heroes? All eight groups of enemies remain. THE BATTLE CONTINUES! Challenge: Immortal: One random enemy cannot be damaged or inflicted with negative effects until all others are defeated. x1.8 GP The Enemies: Camouleons *Mob 4* Type: Vermin Level: 32 (8*4) Defense: 4 (1*4) Health: 304/304 (76*4) Special: Camouflage – The Chameleon becomes immune to the elements that were last used in an opponent’s attack or spell. If no element has been used, nothing happens. Drops: Tonic Mandragora A *Mob 4* *Wood-elemental attacks* Type: Plant/Vermin Level: 20 (5*4) Health: 128/140 (35*4) Special: Pollen – Causes the poisoned by 5- and blinded-effects to the target. Drops (varies by roll): 1-2: Remedy 3-4: Venom 5-6: nothing Mandragora B *Mob 8* *Immortal!* *Wood-elemental attacks* Type: Plant/Vermin Level: 40 (5*8) Health: 280/280 (35*8) Special: Pollen – Causes the poisoned by 5- and blinded-effects to the target. Drops (varies by roll): 1-2: Remedy 3-4: Venom 5-6: nothing Mud Frogs A *Mob 2* *Earth-elemental attacks* Type: Vermin/Rock Level: 18 (9*2) Health: 149/186 (93*2) Special: Muddy Splash – Causes the blinded-effect to all opponents. Drops (varies by roll): 1-2: Dirt Bomb 3-4: Remedy 5-6: nothing Mud Frogs B *Mob 2* *Earth-elemental attacks* Type: Vermin/Rock Level: 18 (9*2) Health: 186/186 (93*2) Special: Muddy Splash – Causes the blinded-effect to all opponents. Drops (varies by roll): 1-2: Dirt Bomb 3-4: Remedy 5-6: nothing Mud Frogs C *Mob 2* *Earth-elemental attacks* Type: Vermin/Rock Level: 18 (9*2) Health: 186/186 (93*2) Special: Muddy Splash – Causes the blinded-effect to all opponents. Drops (varies by roll): 1-2: Dirt Bomb 3-4: Remedy 5-6: nothing Mud Frog D *Earth-elemental attacks* Type: Vermin/Rock Level: 9 Health: 93/93 Special: Muddy Splash – Causes the blinded-effect to all opponents. Drops (varies by roll): 1-2: Dirt Bomb 3-4: Remedy 5-6: nothing Mud Frog E *Earth-elemental attacks* Type: Vermin/Rock Level: 9 Health: 93/93 Special: Muddy Splash – Causes the blinded-effect to all opponents. Drops (varies by roll): 1-2: Dirt Bomb 3-4: Remedy 5-6: nothing The Party: Warlen Melimane, Eulalia's Knight (The Chosen Minifigure) 23 year old male half-elf Mystic Knight Level 20.66 *Immune to Ether Reduction* *Cursed defense!* *+1 POWER whenever a party member rolls DAMAGE/SPECIAL DAMAGE* *1/6 chance to redirect Free Hits* *Poisoned by 5* *Blinded (3 Rounds)* Power Bonus: 0 4 Health: 27/32 (5+19+7+1*) SP: 9 (5+4) Ether: 10/25 (5+19+1) Gold: 250 Glory Points (GP): 25 Equipment: Darkstar Wand (WP:12; has 1/2 chance of inflicting hexed-effect; darkness-elemental wand) (loaned from Erik), Eulalia Shield (SP: 5, prevents ether reduction), Vorpalis Diremail (SP: 4, enemies that inflict damage on the wearer become Cursed. Bodywear), Vorpalis Purgers (Power +0; goes up by 1 every time a someone in the hero's party/the hero themselves rolls damage/special damage. Resets to zero if the wearer is knocked out or if the battle ends. Legwear), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Inventory: Weapons: The Cannonblade (Can be used as a longsword or handcannon, WP: 8. Ignores SP in sword mode, deals Bleeding 1 in cannon mode), Healing Staff (WP: 5, staff, heals instead of damaging), Rusty Dagger (WP:2, poison 10, breaks after 3 uses). Artifacts: Counterstrike Gloves, Magician's Glove* (+10 spell power), Locustoid Greaves (+4 ether, suitable for ether users), Pointy Hat (Max. Ether +2, suitable for mages and clerics.), Lethauros Ring (Health and Ether +5. Suitable for anyone, accessory) Loaned to Avalanche, Spellbook: Amethyst, Aquamarine, Emerald, Ruby, Sapphire, Garnet x2 Lent to Siercon, Opal, Topaz, Diamond, Scroll of Sleep, Scroll of Frailty, Scroll ofAntimagic Must Be RPed: Lightning Ball (25 electric damage to all enemies, bomb), Small Frost Ball (10 ice damage, bomb) Consumables: Potion x2, Grand Potion x2, First Aid Kit (Full Health and remove negative effects for the whole party), Health Core, Tonic x4, Grand Tonic x2, Remedy x7, Banana (Full Health), Smoke Bomb x3, Milk x2 (+15 HP and Ether), Hurricane x3 (Grants *Drunk* effect. If user makes pun every round, the strength of their attack is doubled), Phoenix Essence, Phoenix Incense, 2x Mead, 4x Smelling Salts, Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver.) Other Junk: Bedroll, Shovel, Telescope, Magnifying Glass, Pickaxe, Magic Compass, Bones x8, Shiny Gold Rocks x2 (Worth 1 gold at most stores, 5 at magic stores), 10-gallon Hats x7 (Grants wearer tourist effect, causing no one to take them seriously, headwear), Viper Scale (worth 40 gold to a certain someone) For Sale: Wand of Enamouring (WP:6, deals *Enamoured*-effect, wand), Feathered Cap (SP: 1, headwear, immune to *Petrified*), *+1 to health from Rockapple Fruit, Quest #131 *Name changed from Magicians Gloves. Erik Tyrvarr (Myrddyn) 19 years old male human Battle Mage. Level: 26.66 *Natural Respite* *Immune to Fragile, Fire, Water,* *Commands dogs* *Party Leader!* *Blinded (3 Rounds)* Power Bonus: +0 Defense: 14 (Heavy Armour 5 + Bright Polish 1 + Dog Fur Coat 5 + Tricorne 3) Health: 42/46 (Barbarian base 8 + Level bonus 25 + Battle Mage bonus 5 + Raw Meat 5 + Vampire Dust 3) Ether: 14/27 (Level bonus 26 + Battle Mage bonus 1) Gold: 566 Glory Points (GP): 26 Equipment: Titanic Axe (WP:12, Earth, fire, Light-elemental, has 1/6 chances of inflicting petrified-effect; axe), Brightly Polished Heavy Armour (SP: 6, immune to Fragile,fire, water, bodywear), Dog Fur Coat(SP:5, Grants Command over dogs, backwear), Tricorne(SP: 3). Inventory: Weapons: Darkstar Wand (WP:12; has 1/2 chance of inflicting hexed-effect; darkness-elemental wand) loaned to Warlen, Silver Cup of Victory (WP:10; has 1/6 chance of causing doomed; club) loaned to Avalanche, Plunger (WP:2; 1/2 chance to cause sudden death to an aquatic enemy with each hit; club), Twin Axe (WP: 5, dual strike-axe), Voltedge (WP: 13, greatsword/longsword). Artifacts: Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Talisman of Enlightenment(Protects from hexed-effect; accessory), Sharkskin Armour (SP +1, bodywear), Shamanic Plate (Max. Health +2, Max. Ether +2; Blood Ritual does double damage to the target; suitable for shamans; bodywear),Lighter Armor (SP: 4, immune to Fragile, bodywear) loaned to William, Helmet (Health +1), Barbarian's Boots (Natural Respite>Restoration; footwear), Ethereal Cloak (SP:2, Max. Ether +4, suitable for mages, clerics, necromancers, scholars and weather mages; backwear.) Gems: Amethyst, Ruby, Topaz. Consumables: Milk (Restores 15 health and ether), Grand Elixir (Restores full health and ether to target and remedies all negative effects), 4*Tonics, Nostrum, Venom, Ether Core, 3x Potions, Health Core, Mulled Wine, Mead, Smelling Salts, Elixir, Grand Potion, Deluxe Skeleton Decoy, Feather of Flight (Allows the user to flee from the battle when used.), 3x Bone, Smoke Bomb, Other items: Gold Statuette (Worth 100 gold), 3*Torches (WP:2, breaks after one use, suitable to all), Chair (WP:4, club), 2*Crystal Balls (worth 50 gold, except in magic shops where it is worth 100 gold.) Siercon (Siercon and Coral) Male, Age and species unknown (Visual appearance of hollow black smoke in human form.) Battlemage Level 20.33 *Natural Respite* *Darkness to all Attacks; Immune to Darkness and Asleep* *Blinded (3 Rounds)* Power Bonus: +10 spellpower Defense: 5 (Dark Phibbian Cloak +5) Health: 25/29 (5 base + 19 lvl + 5 class) Ether: 9/25 (5 base + 19 lvl + 1 class) Gold: 109 Glory Points (GP): 31 Equipment: Giant Spear (WP:17, causes Bleeding -5, Hollow [-]), Dark Phibbian Cloak (SP:5, Immune to Darkness and Sleep, adds Darkness-element to attacks; bodywear, suitable for magic users), Magicians Gloves(Spellpower +10; Handwear, suitable for Mages), Sylvania's Cowl (grants Animal Talk; headwear, suitable for anyone), Inventory: Weapons/Artifacts: Sanctified Rito Spear (WP:4, doubled against Flying enemies, Hollow upgrade [-]), 2x Mithril Shard (1/4 of a piece of Mithril) Gems: Topaz (Lightning), Diamond (Light), Ruby (Fire), Emerald (Wood), Garnet (Earth) (loaned from Warlen) Bombs: Cataclysm Bomb 200 (200 damage to all enemies with all elements [except darkness], ignores row and SP), Muddy Bomb (deals blinded and poisoned by 3 to all foes), Confuse Bomb (Deals 5 damage and the confused-effect to all opponents), 7x Bone, Smoke Bomb Consumables: 9 Potions, 3 Remedies, 1 Grand Potion, Tools: Magic Compass, Shovel, Magnifying Glass For Sale: (Message if interested): Chain Scythe (WP:6, appliesEnamored), Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage; headwear, suitable for druids only), Quest: Good Rep: Shadeaux, Rito Alexander Vandangant (Wedge09) 99 years old elf Hunter Level 28.33 *Natural Respite* *Immune to asleep and fast asleep* *Favors Plant- and Beast-type enemies* *Poisoned by 5* *Blinded (3 Rounds)* Power Bonus: +2 WP Defense: 6 (Chevalier of Charis armor + Dream Helm) Health: 38/43 (6 base + 27 level + 6 class + 2 Chevalier of Charis armor + 2 Chicken Drumstick) Gold: 280 Glory Points (GP): 83 Equipment: Fauxthril Crossbow (WP: 14 16 due to Hunter's Quiver, darkness-, ice-elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to asleep and fast asleep, artifact, headwear), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time) Inventory: •Delfrin Crossbow (WP: 7), Delfrin Master Bow (WP:8, inflicts Jinxed) • Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Sterile Gloves (Immune to Poisoned and Bleeding; handwear), Ancient Spear (WP:5, Earth elemental), Trickster's Mask of the Gender-Swap • Grand Potion (2), Potions (11), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Lightning Bomb, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (8), Skeleton Decoy, Charcoal, Phoenix Essence (2), (2) Grating Stone • Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass Reputation: Ziegfrieds - Great (+2 Quest), Bonapartes - Great (+2 Quest) Name: William Harkenshire *Immune to Light and Fragile* *Counterstriking* *Blinded (3 Rounds)* Level: 23.33 Warden Power Bonus: 0 Defense: 14 Health: 26/37 Gold: 559 Glory Points (GP): 26 Equipment: Croise Crossbow (WP: 12), Mirror Shield (SP:10, user is immune to light-elemental damage; shield), Lighter Armor (SP: 4, immune to Fragile, bodywear) (loaned from Erik), Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear.), Counterstrike Gloves (If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear.) Inventory: * Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Delfrin Sword (WP:3), Chain Whip (WP:7, causes Bound), Hand Cannon (WP: 5; Lightning ,Wood), Handy Longsword (WP: 4, 1/6 chance to inflict poisoned), Norgh Shield (SP: 5, Immune to Fragile), Lion Knight Shield (SP: 4, suitable for Knights),Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement),Chimera Armor (SP:2, +2 Max Health; bodywear, suitable for Knights and Barbarians), Wave Sword (WP: 11, Darkness-elemental, deals Cursed Effect) * Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x4, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger), Gold Bar, Mithril Shard (1/4 of a piece of Mithril) Avalanche, the Super Sleuth (Dragonfire) 30 years old male yeti Barbarian *Natural Respite* *Immune to Fragile* *Blinded (3 Rounds)* Level 15.5 Power Bonus: 0 Health: 28/28 (8+14+1*+5 Lethauros Ring) SP: 5 Gold: 5 Glory Points (GP): 17 Equipment: Silver Cup of Victory (WP:10; has 1/6 chance of causing doomed; club) (loaned from Erik), Heavy Armour (immune to fragile, SP:5), Lethauros Ring (Health and Ether +5. Suitable for anyone, accessory) (loaned from Warlen) Inventory: Frostbite (halberd, WP:8, damages undead), Trollsbane (club, WP:7, earth-elemental), 3x Potion, Grand Potion, Remedy, Mulled Wine, 2x Smoke Bomb, 4x Venom, 2x Nostrum, Mead, Smelling Salts, Pumpkin Bomb (causes the stunned-, blinded-, poisoned by 1-, asleep-, sealed- and confused- effects to all opponents), Lightning Bomb, Dirt Bomb, Holy Bomb, 10x Bone, Skeleton Decoy, Bumble Fanshirt (SP:1, vermin with less than half of the wearer's level are scared and won't directly attack the wearer, bodywear), Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Counterstrike Gloves (after the wearer is struck by a Free Hit, they counter with strength equal to the damage taken) Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone has acted. Mobs get an extra Free Hit if there are more members of the mob than standing party members.
  25. Both of my upcoming Quests involve Wolfgang characters, and have opportunities to choose Wolfgang rep over that of another House. Granted, it's still going to be a while before they launch, but I'm shooting for post-136 and post-139. I'm also looking for Wolfgang rep for Arthur (on a meta level only right now, but in time it'll be in-character as well). He won't side with Hinckwells or Bonapartes, but he doesn't want to side against the Ziegfrieds, and his relationships with the strong Shadeaux/Crescent supporters are strained at best. If someone wants to fulfill their Wolf King Followers "recruit peeps" requirement, Arthur's an easy target at the moment.
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