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Everything posted by Flipz
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Heroica RPG - Quest #99: Six Thousand Feet Under
Flipz replied to Endgame's topic in The Heroica Archive
Arthur takes the note. "Whoever this being is, it sounds like he gave up his humanity for the sake of...freedom, I suppose? Whoever he is, he sound a lot like...well, me." He takes another look at the note. "Like I said before, my death, if it ever comes, will be a blessing." Arthur scans the pedestal and mirror(?) with his Magnifying Glass. -
Heroica RPG - Quest #99: Six Thousand Feet Under
Flipz replied to Endgame's topic in The Heroica Archive
"I'd wager it's weapons, myself." -
Heroica RPG - Quest #99: Six Thousand Feet Under
Flipz replied to Endgame's topic in The Heroica Archive
Arthur cautiously examines the paper with his Magnifying Glass, being careful not to touch anything else. -
"Loot and Experience" While we're at it we can rename the Fields "Fields of Lootnuggets".
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Awesome. Also, Doc, you should equip Johon's Quiver of Poisoning when you hit Level 40--now that poison damage stacks, it's extremely beneficial to you, even moreso than immunity to instant kill (especially since that immunity doesn't protect you from Doomed).
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Nerwen, if you could check your inbox and handle that deal we made with swils, that'd be super helpful to both of us, thanks.
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If you must know, Duvors, coloring OOC was a thing even before I joined, but I was one of the ones who helped popularize the current color most people use, which is #A9A9A9.
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Heroica RPG - Quest #99: Six Thousand Feet Under
Flipz replied to Endgame's topic in The Heroica Archive
"Why don't you take a moment to heal us first, Lady Erdathcath?" -
Skirmishers and Dragoons share nearly-identical weapon proficienies (and the type they don't share, longswords, doesn't benefit from the Skirmisher ability to throw pole-arms from the Back Row, making a longsword a poor choice for a primary Skirmisher weapon anyway), not to mention that at least 95% of Artifacts suitable for Skirmishers is suitable for Dragoons and vice versa. If you build for Skirmisher, you've built for Dragoon as well.
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New suggestion, Sandy: split the battle rolls and battle songs into two separate classes. Make the battle rolls the Hinckwell-oriented Expert Class, and make the Battle Songs a (NPC-only?) class called Bard.
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That could work, but would still require a rebalancing of the songs--not to mention that would remove one of the big advantages Archmages have over Minstrels. For example, the Angelic Aria is basically a slightly weaker Arc Spell of Light that costs 10 Ether per Round. If that was changed to 10 Ether per target, that would be a ludicrous cost and no one would ever use it--but reduce it to 1 and you've got an Archmage with an Arc Spell that can be cast without risk of Damage or Special Damage (but on the other hand is weaker and has no chance of rolling anything like Meditate). It also removes some flavor (a minor thing, I know, but still a factor), and, more importantly, removes a little bit of risk/reward strategy. Under the current system, something like Nanny's Lullaby, Love Serenade, or Dirge of the Phoenix can be sung in a round when they're ineffective, "just in case" they're needed (i.e. for Dirge of the Phoenix, it could be sung in a Round in which all other Heroes gang up on one particularly threatening enemy, with the knowledge that anyone Knocked Out would be revived, or for Nanny's Lullaby the party in 93 could have her sing the song "just in case" they manage to kill the Flute and Maracas, which would result in the entire enemy party falling asleep if they were successful)--but even if they aren't (nobody rolls Damage, the enemy instruments aren't destroyed), there's still an Ether cost burned (akin to the constant Ether-burn when using Scrolls). If the songs are switched to an arc-cost system, all of the above could be done, but with no Ether cost if the strategy didn't pan out (since 0 valid targets equals 0 Ether cost). Additionally, this would result in a choice with regards to the per-target Ether costs: make smaller battles even more vulnerable to Minstrel insanity, or make large battles render Minstrels useless. To demonstrate the first possibility, imagine a single-enemy boss battle where the boss manages to knock out all but the minstrel and one or two Heroes. With smaller Ether costs, the Minstrel could keep singing for a very, very long time; if you up the Ether costs to balance for that, however, now imagine a battle like the end of Baltarok. With any sort of decent per-target Ether cost, the Minstrel would be completely unable to sing songs, since they'd run out of Ether in a single Round. Perhaps there is a middle ground, but it would take a LOT of testing to figure out--I'd be happy to help, as I'm sure others would be, but the additional necessary workload is definitely there, and the "butter zone" is a lot smaller for per-target costs than it would be for simply raising the flat Ether costs we currently have. ...I swear I was completely neutral on the issue when I started writing. They can be Hastened for normal, non-song attacks; has anyone but me even noticed that they have those?! They're pretty good rolls, too. ...actually, that makes me want to see/play a perma-Sealed Minstrel that only uses regular attacks. Hmm...
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Heh, no, not this time. (I came close back when I made the deal for the Overkill Gloves, though... ) PM sent.
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Heroica RPG - Quest #99: Six Thousand Feet Under
Flipz replied to Endgame's topic in The Heroica Archive
"No, we won't. And frankly, if I did, it would be a blessing compared to the alternative. Do it." -
Hey, don't feel bad, nit-picking is something that happens a lot around me--just ask Zepher. I probably wouldn't have missed the 4 Gold from Overkill and 12 from Noble Mask if it hadn't been for me specifically tallying it up for party loot division tracking, and that wouldn't have come up right now if I weren't trying to see if I'll make enough Gold for the two deals I have going at the moment (I will, but unfortunately Nerwen's probably going to be gone from the Hall pretty soon, which means I'll have to find an intermediary, and I don't think Mizuki's party is ever going to get back from Quest 95. )
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Heroica RPG - Quest #99: Six Thousand Feet Under
Flipz replied to Endgame's topic in The Heroica Archive
"I refuse to risk your free will any further. Drop us into the basement. Now." Arthur addresses his team, gripping the bars of the elevator tightly by way of example. "Minoid, scan the giant if you can--and brace yourselves!" -
Looks good! Gold please.
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Heroica RPG - Quest #99: Six Thousand Feet Under
Flipz replied to Endgame's topic in The Heroica Archive
"You're being controlled, aren't you 'Mo'? Tell us how to free you, and then let us down below." OOC: Going back through the Quest to tally up Overkill, I found out that Erdy is short 4 Gold for killing the left Magic Dauntlet. OOC 2: Also, you forgot to account for Grimwald's Noble Mask earnings, so he should have 12 more Gold. -
It will help...exactly once. I'd recommend (ab-)using the Lucky Chant until that friggin' guitar is dead. DOWN WITH LUCKY ENEMIES! :picket:
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Don't underestimate them--that Ether pool may look impressive, but it'll dry up on you, quick.
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Nope, that's the way Minstrels have always been. I probably would have gone Minstrel, if I hadn't unlocked Skirmisher first and noticed the lovely Skirmisher-Dragoon synergy.
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Heroica RPG - Quest #99: Six Thousand Feet Under
Flipz replied to Endgame's topic in The Heroica Archive
Arthur's eyes narrow, but he speaks diplomatically. "Who or what are you? Really?" -
OK, good, I wasn't looking forward to backtracking through the whole previous part of the mine just to find the random string of letters carved in reverse on the inside of a random timber missing from the pile of scaffolding and hidden in the break room sock drawer. [/King'sQuest]
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I honestly think we don't have enough information to solve this yet. All of the combinations I'm coming up with are nine letters.
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Heroica RPG - Quest #99: Six Thousand Feet Under
Flipz replied to Endgame's topic in The Heroica Archive
OOC: Your music is too cheery. Try . (Apologies, there doesn't seem to be any version of this music online without sound effects. ) "Hmm...let's try the elevator and come back later." -
Heroica RPG - Quest #99: Six Thousand Feet Under
Flipz replied to Endgame's topic in The Heroica Archive
"Hmm...what would The Regret choose as his password...?"