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Scubacarrot

Eurobricks Grand Dukes
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Everything posted by Scubacarrot

  1. Thanks! I editted it according to your instructions, so it should be good now.
  2. Keep in mind there's a difference between TC-4 and TC-14...
  3. To clarify, the enemies flee when they are at <10% health at the end of the round. They don't flee during a round. Results of round 1 of Yoren's Square Survival: Ellaria throws Pumpkin Bomb - All enemies except Nightmaster are Stunned, Blinded, Sealed, Asleep, Poisoned, Confused Skrall vs Outlaw - Damage - Outlaw no longer Stunned. Boomingham vs Lowlife - Shield Guardian Angel - Party protected for end of the round + next round. Atramor (Chaotic) vs Thug - Wild Mind = 15x2+31 x2=122 Damage, Thug woke up Atramor (Chaotic) vs Thug - Chaotic Strike = 15x2x3+31 = 121x2 = 242 Damage, dual strike, + 242 Damage to Thug Atramor (Chaotic) vs Thug Cutpurse - Shield Internal Conflict - Atramor now orderly, Cutpurse's health halved (400/2=200) Nyx vs Scoundrel - Greater Spell = 15x3+30+1 = 76 x 2 x 2 = 304 Damage, -1 ether, Scoundrel Woke up. The heroes get a massive advantage due to Ellaria's Bomb, Skrall is not able to profit, but Boomingham manages to call out his angel to protect them further. Atramor is able to do a lot of damage to the Thug, and kill him, and instantly half the health of the cutpurse. Nyx manages to do a fair amount of damage as well. Free hits: Cutpurse is no longer stunned. Rogue is no longer stunned. Goon is no longer stunned. Bandit is no longer stunned. Hoodlum is no longer stunned. The Nightmaster throws a spear at Skrall (94 health - 50/2 = 69 Health), but Boomingham's Guardian Angel is not quick enough to protect them from harm. An Obsidian Spear is added to the loot pile. The Nightmaster Hastens Outlaw All enemies except the Nightmaster suffer 1 damage from poison. Bum, Ruffian, Wretch and Delinquent join the battle! The Enemies: The Nightmaster *Immune to instant kill**At a bad angle, untargettable, doesn't get hit by area of effect* Level 100 Humanoid Health: 650/650 Defense: 40 Special: Javelin Joust: Deal a hit to ALL enemies equal to the target's SP, if the Nightmaster has allies present, he also grants one of them a positive effect Drops: Obsidian Spear, Nightmaster's Garb Passive: The Nightmaster does not deal free hits. Instead, at the end of the round, he throws a spear at the enemy party, rolling dice, that person in the battle order get hits for 50 damage ignoring defense (but taking into account row) Every Round, the Nightmaster calls forth help to replenish his allies, until all of them are defeated. At the end of every round, he also grants one ally one of the Hastened, Lucky and Encouraged effects. Lowlife Blinded, Sealed, Asleep, Confused, (2 rounds), Poisoned Level 40 Humanoid/Beast Health: 400/400 Defense: 0 Special: Hair of the dog: Doubles Health and Level. Can be used multiple times. Drops: Hair of the Dog Passive: If at less than 10% Health, will flee the battle and take their loot with them. Scoundrel Blinded, Sealed, Confused, (2 rounds), Poisoned Level 40 Humanoid Health: 95/400 Defense: 0 Special: Bottle Smash: Breaks a bottle over the hero's head, causing them to be confused. Drops: Cutlass Passive: If at less than 10% Health, will flee the battle and take their loot with them. Cutpurse Blinded, Sealed, Asleep, Confused, (2 rounds), Poisoned Level 40 Humanoid Health: 399/400 Defense: 0 Special: Disarm: Disarms the hero, causing them to have to use another weapon or spend a turn retrieving it. Drops: Cutlass, 10 gold Passive: If at less than 10% Health, will flee the battle and take their loot with them. Rogue Blinded, Sealed, Asleep, Confused, (2 rounds), Poisoned Level 80 Humanoid/Demon Health: 566/567 Defense: 0 Special: Overwhelm: Unequips all artifacts from the target. Drops: Spear Goon Blinded, Sealed, Asleep, Confused, (2 rounds), Poisoned Level 40 Humanoid Health: 399/400 Defense: 0 Special: Vital hit: Stuns and causes the target to bleed for 5 each turn until remedied or healed to full health. Drops: Darksteel Dagger Passive: If at less than 10% Health, will flee the battle and take their loot with them. Bandit Blinded, Sealed, Asleep, Confused (2 rounds) Poisoned Level 40 Humanoid Health: 399/400 Defense: 0 Special: "Nick": Hits the target equal to his level, and has an additional 1/3 chance to instantly take the hero out. Drops: Knife Passive: If at less than 10% Health, will flee the battle and take their loot with them. Hoodlum Blinded, Sealed, Asleep, Confused, (2 rounds), Poisoned Level 40 Humanoid Health: 399/400 Defense: 0 Special: Hit and Run: Hits the target equal to his level, takes half the target's gold, and leaves the battle. Drops: 50 gold Passive: If at less than 10% Health, will flee the battle and take their loot with them. Outlaw Blinded, Sealed, Asleep, Confused, (2 rounds) Poisoned, Hastened Level 80 Humanoid/Beast/Dark Health: 566/567 Defense: 0 Special: Ravaging Slashes: Deals damage equal to his level times the amount of people in the back row. Drops: Spear Bum Level 40 Humanoid Health: 400/400 Defense: 0 Special: Insane Ravings: Confuses and Seals the target Drops: Knife Wretch Level 40 Humanoid Health: 400/400 Defense: 0 Special: Special Talent: Weakens, Poisons for 10, and causes the target to be afraid. Drops: Knife Delinquent Level 40 Humanoid/Plant Health: 400/400 Defense: 0 Special: Chop, Chop: Cuts at the target's legs with a poisoned axe, dealing poison for 10 and binding and slowing them in place. Drops: Handaxe Ruffian Level 40 Humanoid Health: 400/400 Defense: 0 Special: Overdose: If the target has any buffs, deals damage equal to level and poisons them for 10, if not, buffs them with Encouraged. Drops: 1x mead, 1x Nostrum The Party: Atramor Gibbin (CallMePie) 31 year old male human Regulator Level 31 *Immune to Fire, Water, Lightning, Wood, Earth, Wind, Light, Darkness, Poisoned, and Doomed* *Negative Effects Last One Round* *Battle Style: Orderly* HASTENED Power: 51 (31 + 20) Defense: 26 (4 + 6 + 4 + 12) Health: 61/61 (7 + 30 + 12 + 6 + 6*) Gold: 41 Equipment: Pheles Rod (WP: 20, user has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental staff), Robust Shield (SP: 12, shield), Amulet of the Court (Suitable for anyone, negative effects last only one round on the wearer, immune to water, lightning, and wood, accessory), Rat's Hide (Suitable for anyone, SP: 4, backwear), Galactic Armor (Suitable for anyone, SP: 6, +6 max health, immune to fire, earth, wind, light, darkness, and doomed, bodywear), Helmet of Azzurat (Suitable for anyone, SP: 4, immune to poison, headwear) Inventory: General's Dagger (WP: 7, pierces SP, cannot be upgraded, dagger), Tiger Claws (WP: 15, double WP against humanoids, darkness elemental, dual strike, daggers), Desert Cloak (Suitable for anyone, immune to fire, backwear), Sylvania's Cowl (Suitable for anyone, grants Animal Talk, headwear), Pickaxe, Shovel, Agni Bomb, Ambrosia, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Elixir, Gaia Bomb, 3 Grand Potions, Health Core, 3 Mulled Wines, Neutralizer, Nostrum, Phoenix Essence, 2 Smelling Salts, Smoke Bomb, Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies) Ellaria Arbour (Sandy) 22 years old female human Druid Level 26 1/3 *Immune to Sealing, Poisoned and Bleeding* LUCKY Power: 41 (26+12+3) Defense: 3 Health: 42/42 (9+25+7+1) Ether: 33/38 (5+25+5+1+2) Gold: 198 Equipment: Ignis Fatuus (WP:12, fire- and lighting-elemental staff), Black Bandana (Power +3, pirate lingo; headwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Sterile Gloves (immunity to poisoned and bleeding, handwear) Inventory: Weapons Sylvania's Crossbow (WP:8, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Artefacts: Tricorne (SP:3, headwear), Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear) Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song) Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies)(Borrowed) Consumables: 3 Potions, 2 Grand Potions, 4 Health Cores, 6 Tonics, 6 Grand Tonics, Ether Core, Elixir, 2 Remedies, 2 Neutralizer, Tiger Balm, 1 Phoenix Essences, 2 Meads, 1 Smelling Salts, 1 Nostrum, 2 Soma, Ambrosia Deadly Venom, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, 2 Pumpkin Bombs (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.) Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Lord Lawrence Boomingham (Zepher) Level 30 Paladin *Immune to Darkness-, Fire-elemental; Immune to Fragile, Sleep, Weakened, and Blindness* *Pierces SP From Front Row* *SP Ignored From Back Row* ENCOURAGED Power: 49 (Level 29 + WP: 14 + Power Bonus: 5) Power Bonus: 5 Defense: 10 (SP: 7 + SP: 3) Health: 53/53 (Base HP: 10 + Level bonus: 39 + Class bonus: 11 + Permanent bonus: 3) Ether: 29/29 (Base Ether: 0 + Level/Class bonus: 29) Gold: 176 Equipment: Scupperer (WP: 14; Darkness-, Fire-elemental; inflicts Bleeding (-5) and Poisoned (-10); great sword) Round Metal Shield (SP: 7), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; Immune to Fragile, Sleep, Weakened, and Blindness; Immune to Darkness-, Fire-elemental; accessory), Counterstrike Gloves, Mopag Helm (SP: 3; headwear), Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle)*Pseudo's Blessing (+4 Power; not an artifact)* Inventory: Frozen Saber (WP: 9; Light-, Ice-elemental; inflicts Stunned; great sword), Lullaby Wand (WP:6, Inflicts Sleeping Effect) • Hood of Belthazar Bluehood (Power +4; Ether -6; headwear) • Garnet, Sapphire, Amethyst • Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Scroll of Blindness, Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, Bolero Of Fire (Cause Fire damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Minstrel Song) • Mulled Wine, Fire Brandy (Encouraged, Immune to Ice), Fireball Whiskey (Immunity to Fire One Battle OR 20 Fire Damage All Enemies), Emerald Lamp of Summoning, Hamantasch (Lucky, Blessed), Admantite Shard (1/4 of a piece of Adamantite), Milk, 4x Mead, x2 Nostrum, Ambrosia, x2 Smelling Salts • Bedroll Nyx (played by Pandora) 19 years old Female Human Battle Mage *Natural Respite* *Immune to Fire, Earth, Wind, Poisoned, Confused, Hexed, Sealed, Asleep, Fast Asleep* ENCOURAGED Level: 30 1/4 Power: 45 (WP 15 + Lvl 30) Defense: 8 ([Robe of the Archmagi + Bright Polish] 4 + 4 [Helmet of Azzurat]) Health: 41/41 (Base 5 [Mage], +29 [per level], +5 [Advanced Class], +2 [Grand Zoot's Cookie]) Ether: 42/42(Base 5 [Mage], +29 [per level], +1 [Advanced Class], +5 [Robe of the Archmagi], +1 [Doomshroom] +1 [Doomshroom]) Gold: 582 Equipment: Zee Standard (Staff, WP: 15 Ice, Light and Darkness Elemental, Necromancers Raise Enemies with 2 extra levels), Robe of the Archmagi (SP:4, Max. Ether +5, protects from sealed-effect), Mirage Cloak (Immunity to Fire-, Earth- and Wind-elements and confused- and hexed-effects), Sandman's Parasol (Immune to Asleep and Fast Asleep effects), Helmet of Azzurat (SP:4, immune to poisoned, headwear).[/color] Inventory: Book of a Thousand Creatures (WP:14, each roll has a 1/6 chance to summon a creature to aid the hero), Lullaby Wand (WP:6 Sleep effect), Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)), Healing Staff (WP: 5), Dagger of the Blue Assassin (WP: 4, Aims become Hits).High Heels (+1 Power), Monkey Bar (all minions, pets, summons etc are Hastened), Chef’s Apron (Bodywear, Immunity to Fire and Poisons), Phoenix Dress (Max. Ether +5, full ether restored upon revival, immunity to Fire and Lightning, suitable only to female mages, clerics, chi monks, minstrels and necromancers; bodywear), Desert Cloak (Immunity to Fire-, Earth- and Wind-elemental damage; backwear), Water Canteen (Carries 3 portions of water; essential in deserts to avoid dehydration; accessory). Ruby (Fire), Diamond (Light), Amethyst (Darkness) X2, Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water), Opal (Ice).Scroll of Sleep, Scroll of Sealing, Scroll of Arc Sealing, Scroll of Blindness.1 Meads, Nostrum, Smelling Salts, Ambrosia, 4 Deadly Venoms, 4 Phoenix Essences, 3 Cosmic Essences (Revives a knocked out ally with full health and ether and gives them the blessed-effect), Potion, 3 Tonics, 2 Grand Tonics, Ether Core.Fire Bomb, Smoke Bomb, Rudra Bomb (100 Lightning Elemental damage to all opponents), Skadi Bomb (100 Ice Elemental damage to all opponents), 2 Chaotic Bombs (Causes 100 random elemental damage to all opponents), Bomb 'X2' (May be combined with a bomb to get it to ignore SP), Pumpkin Bomb (Causes stunned, poisoned, asleep, blinded, sealed and confused to all enemies).2 Bedrolls, 5 Bones. Skrall (Waterbrick Down) 81 year old Male Ogre Hunter Level 33.75 *Favors Ancient and Humanoid enemies* *Immune to Fragile, Blinded, and Confused* *Gains 3x experience*ENCOURAGED+INSPIRED Power Bonus: +2 WP Defense: 8 Health: 69/94 47x2 Gold: 207 Equipment: Hunter's Crossbow (WP:12/24 vs. Beasts, fire, ice, wind, and darkness-elemental), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Medal of Glory (Wearer gains 3x experience from fights, accessory) Inventory: Composite Bow (WP:12, ignores SP, light, lightning, water, wood, and earth-elemental; bow), Wooden Shield (SP:5), Lucky Doubloon (Grants "Special Guard"), 9 Smoke Bomb, 2 Dirt Bombs, Fire Bomb, 5 Water Bombs, Lightning Bomb, Minimizing Dust, 4 Bone, 6 Venoms, 2 Deadly Venoms, Potion, 3 Grand Potions, Phoenix Essence, 6 Phoenix Incenses, 3 Meads, 2 Nostrums, 1 Smelling Salt, 1 Titan Heart (Grants encouraged- and inspired-effects when consumed), 1 Deluxe Skeleton, 1 Remedy, Jinxy Juice, Blind Fury The heroes can hear footsteps coming from the stairs out of the square... And there's no reason to think they might be friendly. Also, not all the enemies joined the fray yet. Likely there will be new enemies joining every round. Party leader, please give a battle order, everyone state your actions.
  4. PREPARE FOR BATTLE! The Enemies: The Nightmaster *Immune to instant kill**At a bad angle, untargettable, doesn't get hit by area of effect* Level 100 Humanoid Health: 650/650 Defense: 40 Special: Javelin Joust: Deal a hit to ALL enemies equal to the target's SP, if the Nightmaster has allies present, he also grants one of them a positive effect Drops: Obsidian Spear, Nightmaster's Garb Passive: The Nightmaster does not deal free hits. Instead, at the end of the round, he throws a spear at the enemy party, rolling dice, that person in the battle order get hits for 50 damage ignoring defense (but taking into account row) Every Round, the Nightmaster calls forth help to replenish his allies, until all of them are defeated. At the end of every round, he also grants one ally one of the Hastened, Lucky and Encouraged effects. Thug *Encouraged* Level 40 80 Humanoid Health: 400/400 Defense: 0 Special: Dazing Strike: Quickly strikes to daze the target, causing them to lose all positive effects. Drops: Knife Passive: If at less than 10% Health, will flee the battle and take their loot with them. Lowlife Level 40 Humanoid/Beast Health: 400/400 Defense: 0 Special: Hair of the dog: Doubles Health and Level. Can be used multiple times. Drops: Hair of the Dog Passive: If at less than 10% Health, will flee the battle and take their loot with them. Scoundrel Level 40 Humanoid Health: 400/400 Defense: 0 Special: Bottle Smash: Breaks a bottle over the hero's head, causing them to be confused. Drops: Cutlass Passive: If at less than 10% Health, will flee the battle and take their loot with them. Cutpurse Level 40 Humanoid Health: 400/400 Defense: 0 Special: Disarm: Disarms the hero, causing them to have to use another weapon or spend a turn retrieving it. Drops: Cutlass, 10 gold Passive: If at less than 10% Health, will flee the battle and take their loot with them. Rogue Level 80 Humanoid/Demon Health: 567/567 Defense: 0 Special: Overwhelm: Unequips all artifacts from the target. Drops: Spear Goon Level 40 Humanoid Health: 400/400 Defense: 0 Special: Vital hit: Stuns and causes the target to bleed for 5 each turn until remedied or healed to full health. Drops: Darksteel Dagger Passive: If at less than 10% Health, will flee the battle and take their loot with them. Bandit Level 40 Humanoid Health: 400/400 Defense: 0 Special: "Nick": Hits the target equal to his level, and has an additional 1/3 chance to instantly take the hero out. Drops: Knife Passive: If at less than 10% Health, will flee the battle and take their loot with them. Hoodlum Level 40 Humanoid Health: 400/400 Defense: 0 Special: Hit and Run: Hits the target equal to his level, takes half the target's gold, and leaves the battle. Drops: 50 gold Passive: If at less than 10% Health, will flee the battle and take their loot with them. Outlaw Level 80 Humanoid/Beast/Dark Health: 567/567 Defense: 0 Special: Ravaging Slashes: Deals damage equal to his level times the amount of people in the back row. Drops: Spear The Party: Atramor Gibbin (CallMePie) 31 year old male human Regulator Level 31 *Immune to Fire, Water, Lightning, Wood, Earth, Wind, Light, Darkness, Poisoned, and Doomed* *Negative Effects Last One Round* *Battle Style: Chaotic* HASTENED Power: 51 (31 + 20) Defense: 26 (4 + 6 + 4 + 12) Health: 61/61 (7 + 30 + 12 + 6 + 6*) Gold: 41 Equipment: Pheles Rod (WP: 20, user has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental staff), Robust Shield (SP: 12, shield), Amulet of the Court (Suitable for anyone, negative effects last only one round on the wearer, immune to water, lightning, and wood, accessory), Rat's Hide (Suitable for anyone, SP: 4, backwear), Galactic Armor (Suitable for anyone, SP: 6, +6 max health, immune to fire, earth, wind, light, darkness, and doomed, bodywear), Helmet of Azzurat (Suitable for anyone, SP: 4, immune to poison, headwear) Inventory: General's Dagger (WP: 7, pierces SP, cannot be upgraded, dagger), Tiger Claws (WP: 15, double WP against humanoids, darkness elemental, dual strike, daggers), Desert Cloak (Suitable for anyone, immune to fire, backwear), Sylvania's Cowl (Suitable for anyone, grants Animal Talk, headwear), Pickaxe, Shovel, Agni Bomb, Ambrosia, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Elixir, Gaia Bomb, 3 Grand Potions, Health Core, 3 Mulled Wines, Neutralizer, Nostrum, Phoenix Essence, 2 Smelling Salts, Smoke Bomb, Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies) Ellaria Arbour (Sandy) 22 years old female human Druid Level 26 1/3 *Immune to Sealing, Poisoned and Bleeding* LUCKY Power: 41 (26+12+3) Defense: 3 Health: 42/42 (9+25+7+1) Ether: 33/38 (5+25+5+1+2) Gold: 198 Equipment: Ignis Fatuus (WP:12, fire- and lighting-elemental staff), Black Bandana (Power +3, pirate lingo; headwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Sterile Gloves (immunity to poisoned and bleeding, handwear) Inventory: Weapons Sylvania's Crossbow (WP:8, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Artefacts: Tricorne (SP:3, headwear), Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear) Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song) Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies)(Borrowed) Consumables: 3 Potions, 2 Grand Potions, 4 Health Cores, 6 Tonics, 6 Grand Tonics, Ether Core, Elixir, 2 Remedies, 2 Neutralizer, Tiger Balm, 1 Phoenix Essences, 2 Meads, 1 Smelling Salts, 1 Nostrum, 2 Soma, Ambrosia Deadly Venom, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, 3 Pumpkin Bombs (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.) Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Lord Lawrence Boomingham (Zepher) Level 30 Paladin *Immune to Darkness-, Fire-elemental; Immune to Fragile, Sleep, Weakened, and Blindness* *Pierces SP From Front Row* *SP Ignored From Back Row* ENCOURAGED Power: 49 (Level 29 + WP: 14 + Power Bonus: 5) Power Bonus: 5 Defense: 10 (SP: 7 + SP: 3) Health: 53/53 (Base HP: 10 + Level bonus: 39 + Class bonus: 11 + Permanent bonus: 3) Ether: 29/29 (Base Ether: 0 + Level/Class bonus: 29) Gold: 176 Equipment: Scupperer (WP: 14; Darkness-, Fire-elemental; inflicts Bleeding (-5) and Poisoned (-10); great sword) Round Metal Shield (SP: 7), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; Immune to Fragile, Sleep, Weakened, and Blindness; Immune to Darkness-, Fire-elemental; accessory), Counterstrike Gloves, Mopag Helm (SP: 3; headwear), Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle)*Pseudo's Blessing (+4 Power; not an artifact)* Inventory: Frozen Saber (WP: 9; Light-, Ice-elemental; inflicts Stunned; great sword), Lullaby Wand (WP:6, Inflicts Sleeping Effect) • Hood of Belthazar Bluehood (Power +4; Ether -6; headwear) • Garnet, Sapphire, Amethyst • Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Scroll of Blindness, Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, Bolero Of Fire (Cause Fire damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Minstrel Song) • Mulled Wine, Fire Brandy (Encouraged, Immune to Ice), Fireball Whiskey (Immunity to Fire One Battle OR 20 Fire Damage All Enemies), Emerald Lamp of Summoning, Hamantasch (Lucky, Blessed), Admantite Shard (1/4 of a piece of Adamantite), Milk, 4x Mead, x2 Nostrum, Ambrosia, x2 Smelling Salts • Bedroll Nyx (played by Pandora) 19 years old Female Human Battle Mage *Natural Respite* *Immune to Fire, Earth, Wind, Poisoned, Confused, Hexed, Sealed, Asleep, Fast Asleep* ENCOURAGED Level: 30 1/4 Power: 45 (WP 15 + Lvl 30) Defense: 8 ([Robe of the Archmagi + Bright Polish] 4 + 4 [Helmet of Azzurat]) Health: 41/41 (Base 5 [Mage], +29 [per level], +5 [Advanced Class], +2 [Grand Zoot's Cookie]) Ether: 42/42(Base 5 [Mage], +29 [per level], +1 [Advanced Class], +5 [Robe of the Archmagi], +1 [Doomshroom] +1 [Doomshroom]) Gold: 582 Equipment: Zee Standard (Staff, WP: 15 Ice, Light and Darkness Elemental, Necromancers Raise Enemies with 2 extra levels), Robe of the Archmagi (SP:4, Max. Ether +5, protects from sealed-effect), Mirage Cloak (Immunity to Fire-, Earth- and Wind-elements and confused- and hexed-effects), Sandman's Parasol (Immune to Asleep and Fast Asleep effects), Helmet of Azzurat (SP:4, immune to poisoned, headwear).[/color] Inventory: Book of a Thousand Creatures (WP:14, each roll has a 1/6 chance to summon a creature to aid the hero), Lullaby Wand (WP:6 Sleep effect), Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)), Healing Staff (WP: 5), Dagger of the Blue Assassin (WP: 4, Aims become Hits).High Heels (+1 Power), Monkey Bar (all minions, pets, summons etc are Hastened), Chef’s Apron (Bodywear, Immunity to Fire and Poisons), Phoenix Dress (Max. Ether +5, full ether restored upon revival, immunity to Fire and Lightning, suitable only to female mages, clerics, chi monks, minstrels and necromancers; bodywear), Desert Cloak (Immunity to Fire-, Earth- and Wind-elemental damage; backwear), Water Canteen (Carries 3 portions of water; essential in deserts to avoid dehydration; accessory). Ruby (Fire), Diamond (Light), Amethyst (Darkness) X2, Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water), Opal (Ice).Scroll of Sleep, Scroll of Sealing, Scroll of Arc Sealing, Scroll of Blindness.1 Meads, Nostrum, Smelling Salts, Ambrosia, 4 Deadly Venoms, 4 Phoenix Essences, 3 Cosmic Essences (Revives a knocked out ally with full health and ether and gives them the blessed-effect), Potion, 3 Tonics, 2 Grand Tonics, Ether Core.Fire Bomb, Smoke Bomb, Rudra Bomb (100 Lightning Elemental damage to all opponents), Skadi Bomb (100 Ice Elemental damage to all opponents), 2 Chaotic Bombs (Causes 100 random elemental damage to all opponents), Bomb 'X2' (May be combined with a bomb to get it to ignore SP), Pumpkin Bomb (Causes stunned, poisoned, asleep, blinded, sealed and confused to all enemies).2 Bedrolls, 5 Bones. Skrall (Waterbrick Down) 81 year old Male Ogre Hunter Level 33.75 *Favors Ancient and Humanoid enemies* *Immune to Fragile, Blinded, and Confused* *Gains 3x experience*ENCOURAGED+INSPIRED Power Bonus: +2 WP Defense: 8 Health: 47/47x2 Gold: 207 Equipment: Hunter's Crossbow (WP:12/24 vs. Beasts, fire, ice, wind, and darkness-elemental), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Medal of Glory (Wearer gains 3x experience from fights, accessory) Inventory: Composite Bow (WP:12, ignores SP, light, lightning, water, wood, and earth-elemental; bow), Wooden Shield (SP:5), Lucky Doubloon (Grants "Special Guard"), 9 Smoke Bomb, 2 Dirt Bombs, Fire Bomb, 5 Water Bombs, Lightning Bomb, Minimizing Dust, 4 Bone, 6 Venoms, 2 Deadly Venoms, Potion, 3 Grand Potions, Phoenix Essence, 6 Phoenix Incenses, 3 Meads, 2 Nostrums, 1 Smelling Salt, 1 Titan Heart (Grants encouraged- and inspired-effects when consumed), 1 Deluxe Skeleton, 1 Remedy, Jinxy Juice, Blind Fury The heroes can hear footsteps coming from the stairs out of the square... And there's no reason to think they might be friendly. Also, not all the enemies joined the fray yet. Likely there will be new enemies joining every round. Party leader, please give a battle order, everyone state your actions.
  5. I'll update tomorrow when I can, guys, I had a very busy day!
  6. "You're so new in town, it's adorable. Armour? Against the Nightmaster? You should have taken my advice and ran."
  7. "Shut it, dead meat."
  8. "He's the bloody Nightmaster!"
  9. "I don't suppose we get to see this bridge then that everyone is sooo upset about... Alright..."
  10. "No." "Yes, I..." Suddenly, a booming voice from above the heroes echo'ed through the square. The heroes looked up, the angle was bad, but they could see a figure sitting on some kind of throne. "Enough of this farce. The ones that get me their heads shall want for nothing." All of the people in the square turned around to the party. Harrison was the first to speak up. "I'm sorry... I can't..." He says before he runs out of the square. As if it was directed, all the people looking at the party drew their weapons, dirks, knives, bottles, broken or not, clubs, the occasional cutlass or sword, at the same time. The two figures that flanked the man that had spoken up jumped down, spears in hand. Only one of the thugs walks two steps forwards, and with a grin, says: "I don't suppose you can make me a better offer than the Nightmaster?"
  11. "Harrison, I'm Harrison. And I'm afraid I don't know anything about that, I haven't heard that name before."
  12. Ellaria has to spend 5 ether, but she finally senses that the traces of the disease in the werejackal are gone. "Wow... A cleric... I... I... thank you. The disease, the green plague, just the latest in the series of pests and plagues that ravage the slums. It's curable, so the rich folk got nothing to fear, and there's the clinic, but they are racists, a friend of mine got treated badly there. Green plague... It's eventually deadly, you saved my life. I can't thank you enough." "You people new. Suspicious. Maybe thievers."
  13. "Not in the finding business, buddy." "I got name. It non of your business. I look out for thievers up here. Easier than looking for thievers from ground."
  14. "Standard rate for nicking a civilian is 50 gold. We get to keep his stuff. Special wishes cost extra."
  15. "I can't help you with that, I'm afraid. Could I have my gold now, please?"
  16. It's actually totally not meant to be the same thing. I'll change it to something else. And the werewolves you mean in Eubric from his first quest were actually werehounds, weren't they? "I AM Strivvi."
  17. The girl's permanently raised eyebrow went up even higher: "Please tell me you're joking, my lord." The elf forms his fall into a roll, and runs up the stairs, out of the square. His companions stare him off, one of them allows himself a small chuckle.
  18. Thanks guys, it's very cool to hear such good things about the things you try to set up. More, more I say! Strivvi is the closest thing to Omega in Heroica.
  19. "Fair enough. Only one werewolf here. Other's one a Werejackal. He would call you out on it if he wasn't sick as a dog... Hehe... Anyway, the brown one, Boris... Nothing to fear from him, he just drinks and sleeps a lot, sometimes he's in his wolf form, sometimes in his man form. Likes to scare children." Without saying a word. The elf grabs the mead out of Skrall's hand and empties it with a single swig, while his companions look on enviously.
  20. "The way you people are stumbling around I figured you weren't from around here. *Cough* You'd have to be a bit more specific, there are a lots of gangs in this city, friend. Green Plague... It's curable, I can't afford a healer or doctor though... And I refuse to go to that bloody clinic. Not sure if I'd be much help as a guide, but I will answer any questions if you can cure me. Huh, I didn't you come in. I must be in worse state than I thought." "Yoren's Square dangerous. All to see. I Half Kobold, of course, dumb human."
  21. "Got Nothing. My knife. My crates. Watching. Got to Watch. Thieving Humans, Thieving Elves, Thieving Halflings, Thieving Orcs..." The figure goes on to list an impressive list of species he classifies as 'thieving'. Thanks guys!
  22. The girl gives Atramor a weird look. "You look like you can afford plenty better than what we drink in Yoren's Square, my lord, if you don't mind me saying so. There are plenty of taverns on the way up to the High Quarter, as you know. However, if you are pressed on living the life as it is in the streets, Jackson can usually hook you up some cheap booze. He's the fellow in the blue jacket with the long hair. Maybe this information is a worth a few coins, my lord?" While almost half the square is now looking at Skrall and Nyx, Skrall lifts Nyx up, she can barely climb on... and get's face to face with a startled, unsavoury looking figure. "Waddhaya want?!" The man coughed, and managed a small grin: "I'm sick. Better stay away if you don't want to risk catching it, friend."
  23. The three men stare at Skrall weirdly.
  24. She crosses her arms, and raises her eyebrow at Atramor. (Or rather, turns her already raises eyebrow at Atramor), and says: "...Was just giving the lady some advice, some people here are seriously bad news... Oh, I see what is going on, you two are lovers, looking for an exciting place to do it, and you ended up here. You're in Yoren's Square, in the Lower District. Welcome, my lord." She performs a mocking curtsy for Atramor with her last words.
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