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Everything posted by Scubacarrot
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Okay, the fact that you say Finn had confirmed him to handing out an inventor like action is the first thing that breaks off my case. Odd to call it a bulletproof vest though, does that mean he passed it on or could pass it on? And odd that Finn's now dead and no one can confirm it except what you say... The fact that her actions are mysteriously unsuccesful with no logical reason does not speak for her. I have never heard of someone that had an action that had a 30% failure rate. That could mean that her action in theory is never succesful. There is just no way that sort of thing would be possible. I don't buy the story. I would not trust that role cop if he or she is still alive, they usually lie, and I wonder why we haven't heard that fact sooner. I don't know about conversion, I really don't.
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You are Hephaestus now? Yeah right. You are Demeter. Do we have evidence to prove you are in fact the inventor? Let's hear it guys? It's awfully quiet, don't you think? Why would Hervi give you TWO nicknames. Answer, he wouldn't. You can answer my legitimate suspicions with faked misunderstanding and mockery, but all it does is condemn you. Bye bye.
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"Benji, Hybros, how about you attack something else."
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Nope. Vote: Cranebeinn (Chromeknight)
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Actually, I think you won't be able to hit her, could you perhaps attack one of the demons? Or throw a bone at Mephisto?
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Direwolves. I wasn't there, but I heard it was nasty.
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Sandy, if in one attack we kill Sycamore with an attack that hits multiple enemies, will Shaun die? "Mercutio's balls, why can't I hit anything... The gold is nice though. Good job Scaly, now we have to get creative... Right, we have to make sure we kill the witch before we do anything else, here's what I propose, we have everyone that will never hit multiple enemies at once, attack the witch." Guts uses Nostrum and Smelling Salts on Namyrra, then uses Phoenix Essence on William. All from the back row. Proposed Battle order + Actions. Guts uses two consumables on Namyrra, and phoenix essence on William Namyrra attacks Sycamore twice. Mizuki attacks Sycamore. Daggerfall attacks Sycamore. Cinna attacks Sycamore. Let's hope she's dead by then, and then other people attack other stuff. Guts can take some free hits if we are careful to leave the least hard hitting.
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Cranebeinn, you are awfully bipolar. I'm just saying, it's suspicious. You were one of Hervi's closest allies, had a lot to do with exposing Bergulf as the investigator to him (forgive me if I get the details wrong). Yet as Demeter, you now have not got access to the town block, whatever that may mean. I think if people had reason to be cautious of you, they'd be right. I am reading back of how you have helped us in thread, I am saying this as I read, so bear with me. Day one: You vote for Wilhalm, after it was made clear he had a legitimate reason to be absent. You quickly withdrew your vote after this fact was pointed out. I am sure it was an honest mistake, but was the intention you wanted actual information, or was it you trying to jump on an early and clear bandwagon against a sheep? You know what's funny? Gerrid, the Scumbo, made the same mistake. Finn the towny is suspicious of him. He responds to that suspicion with some vague statements at not standing behind his own vote. Huh. On day two, The whole Dragmall/Hervi thing breaks loose, and so does the Artemis/Demeter thing. It's possible Hervi and Demeter, a.k.a. Cranebeinn figured this out by themselves, don't you think? Furthermore what I think is interesting, he calls himself inexperienced and uses it to not answer some questions. What? Cranebeinn, I respect you, I think you know what's going on just fine... On day three, Cranebeinn promises to give his analyses "in a few hours", yet he never does. He comes in after we decided to lynch Hervi, and calls it "Your lynch". Huh. When called out you called yourself annoyed... I wonder why. You say you had been communicating with Hervi since the play, but should you not be communicating with him before that, in order to make it work. It again gives the atmosphere you were working together. On day four, Cranebeinn, you make the mistake (?) of saying Hephaestus was town. As a Loki guy, you would know, wouldn't you. You furthermore try the ridiculous notion to implicate me. Funny. I have worked my way to be interesting to not be of interest for the scum to kill, and not interesting for the town to waste their actions on. I can see how that would be annoying. (who replaced all my easy access smilies with happy ones. It's kinda funny, but I think it's a conspiracy). You earlier said you don't have much experience in these kind of situations, but you display a lot of knowledge of Hervi and his style of doing things. You try to frustrate my attempts, which can be put in a different light, if you are scum. You still want to kill Broadsword guy. I think Broadsword guy has irrefutably proven that he is helping us. Killing Eric, since he was the secondary target for lynching, is a very towny thing to do. I'm pretty sure the town as a collective would have agreed to kill him, if we would have voted about that. At the end of the day, you suddenly make the switch and agree with me, that Dragmall might be suspicious himself. Cranebeinn, I hope you respond to this. After making up the balance, I found you suspicious, and I will vote for you when the time comes. Perhaps others can add to this with private conversation things or it's entirely possible they see things I have missed. Happy Smiley! (because I don't have other ones.)
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Heroica RPG - Quest #40: The Strivvian Job
Scubacarrot replied to Scubacarrot's topic in The Heroica Archive
What does the party want to do? -
I thought yesterday you were all behind the secret backstage team. And I'm stupid, of course Finn had a role. But whatever.
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I assume Finn had a power role of some kind, for the scum to kill him? Cranebeinn has resorted to summarizing. What has this afterlife come to...
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Heroica RPG - Quest #40: The Strivvian Job
Scubacarrot replied to Scubacarrot's topic in The Heroica Archive
Atramor hastily heals himself, but the wounds stay open. Boomingham grabs the spear with both hands. As soon as he does so, the lantern Rufindel had been carrying goes out (any attempts to make it work again fail). At the same time, a sharp noise fills the head of Boomingham, Rufindel and Atramor. Boomingham is forced to take a step back. Updated party: Lord Lawrence Boomingham (Zepher) -Party Leader- Level 19.5 Paladin *Counterstriking**Sealed (1 Battle)* Power: 32 Defense: 7 Health: 41/41 Ether: 13/13 Gold: 150 (Owes 100 to Gurnam) Equipment: King of the Desert (Longsword) (WP: 9, Fire, Darkness, Earth) Round Metal Shield (SP: 7), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level) Inventory: , Frozen Saber (WP: 9, stunned effect, Light), Scupperer (WP: 10, Causes Bleeding Effect for 5 Damage until remedied or healed to full health), Shiver (WP: 11, Ice), Shadeux Shield (SP: 5), Dress Uniform (User is encouraged for the 1st round of battle), Bedroll, 5 Bones, 4 Meads, 1 Potion, 1 Phoenix essence, Pick-axe, 1 Grand Tonic, Emerald Lamp of Summoning, Mysterious Map Skrall (Waterbrick Down)*Favors Humanoid Enemies* *Immunity to Slowed and Bound* Level 21.66 Hunter Power: 41 Health: 35/35 Gold: 199 (Owes 125 to Gurnam) Equipment: Leojagd (Greatsword, WP:20, User is Slowed), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies), Winged Sandles (Immunity to Slowed and Bound effects), Lucky Doubloon (Accessory, Grants "Special Guard" Inventory: Hunter's Crossbow (WP:11, +4 vs. Beasts), Heavy Crossbow (WP:8, Knockback), ), Smoke Bomb x1, Grand Potion, Zoot's Plaything, Mead Nyx (Pandora) Level 22.66 Battle Mage *Immune to Asleep and Sealed effects* Defense: 3 Health: 31/31 Ether: 32/32 Gold: 180 (Owes 125 to Gurnam) Equipment: Book of a Thousand Creatures (WP: 13; each hit has a 1/3 chance to summon a creature Edgar to aid the hero), Sandman's Parasol (immune to Asleep) Robe of the Archmagi (SP:3, Max. Ether +5, protects from Sealed-effect) Inventory: Dawnstar II (WP: 9), The Fishstick (WP:7 Double damage while on ships), Shiny Helmet (+1 Max Health), Monkey Bar (all minions, pets, summons etc are Hastened), Healing Staff (WP: 5; healing effect), Wooden Shield (SP:2), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Garnet (Earth), Scroll of Weakening, Mead, Potion, Tonics (2), Grand Tonics (2), Holy Bomb, Bones (5), Ether Core, 2x Bedroll, Bomb XX Atramor Gibbin (CallMePie) Level 22.33 Witch *Deals Badly Poisoned**Counterstriking**Deadly Poisoned (1 Battle)**Bleeding (5 Damage)(1 Battle)**Fragile (1 Battle)**Afraid (1 Battle)**Sealed (1 Battle)* Health: 39/39 Ether: 0/20 Gold: 195 (Owes 187 to Gurnam) Equipment:Ratsbane (WP: 10, absorbs 2 health on successful strike, Fire, Ice, Earth, Wind elemental), Witch's Talisman (Poisoned Hits becomes Badly Poisoned Hits), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level), Marksman's Monocle (Misses are rerolled), Inventory: Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)),Ratmancer's Cowl (Deals double damage against Vermin), Sword of Ancestral Hatred (WP: 6, gains 1 WP every kill made with it), Heavy Flail (WP: 5 Fragile Effect), Staff of the Elven Warlock (WP: 5, wood elemental), Topaz(Lightning), Fire Bomb, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Dragon Scale (Gives Lucky and Blessed effects on consumption), Strivvian Keystone, Shovel, Pickaxe Ellaria Arbour (Sandy) Level 17 Druid *Immune to Sealed effect* Power: 30 (26) Health: 32/32 Ether: 6/22 Gold: 96 Equipment: Ignis Fatuus (WP:10, fire-elemental staff), Mage's Muffler (protects from Sealed effect) Black Bandana (+3 Power), Inventory: Sylvania's Crossbow (WP:6, wood-elemental crossbow), (Potion, 2 Grand Potions, 2 Elixirs, Remedy, Phoenix Essence, Venom, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass , Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Bone, -1 Cheese, Topaz (Lightning) Rufindel Galadhras (Rufus)*Sealed (1 Battle)* Level 14.5 Cleric Power: 24 Defense: 2 Health: 24/24 Ether: 20/20 Gold: 265 (Owes 125 to Gurnam) Equipment: Fauxthril Staff(WP:10) , Warlord's Helmet (SP:2 Grants 'Natural Respite'), Cloak of Chimera (+2 Health, +2 Ether) Inventory: Malfunctioning Staff (WP:12, on succesful attack, has a 50% chance to do half of WP damage to self instead(Ignoring SP and Row)),Potion x2, Remedy x2, Bone x2, Pickaxe, Tonic, Bedroll, Venom, Deadly Venom, Grand Potion, Wooden Shield(SP:2), Orcish Drum (WP: 8), Gold Ore (Worth 80 Gold) -
Heroica RPG - Quest #40: The Strivvian Job
Scubacarrot replied to Scubacarrot's topic in The Heroica Archive
Atramor heals Ellaria, he then tries to take the weapon on the other statue, but he too has to pull back as he screams it out. As soon as he touched it, he felt burning. on his arms, back and legs. With terror, he slides back his sleeves, and sees that he has long, unhealthy open cuts on his arms. A green pus drops from his arms. This will severely limit him in the next fight. Atramor Gibbin (CallMePie) Level 22.33 Witch *Deals Badly Poisoned**Counterstriking**Deadly Poisoned (1 Battle)**Bleeding (5 Damage)(1 Battle)**Fragile (1 Battle)**Afraid (1 Battle)* Health: 24/39 Ether: 1/20 Gold: 195 (Owes 187 to Gurnam) Equipment:Ratsbane (WP: 10, absorbs 2 health on successful strike, Fire, Ice, Earth, Wind elemental), Witch's Talisman (Poisoned Hits becomes Badly Poisoned Hits), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level), Marksman's Monocle (Misses are rerolled), Inventory: Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)),Ratmancer's Cowl (Deals double damage against Vermin), Sword of Ancestral Hatred (WP: 6, gains 1 WP every kill made with it), Heavy Flail (WP: 5 Fragile Effect), Staff of the Elven Warlock (WP: 5, wood elemental), Topaz(Lightning), Fire Bomb, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Dragon Scale (Gives Lucky and Blessed effects on consumption), Strivvian Keystone, Shovel, Pickaxe Ellaria notices something is etched in the pedestals of both statues, she can't quite make out what it says, though. -
Heroica RPG - Quest #40: The Strivvian Job
Scubacarrot replied to Scubacarrot's topic in The Heroica Archive
As soon as Ellaria touches the mace statue, an excruciating pain fills her head, she screams it out, and has to let go immediately. As the pain fades, she is barely standing. Ellaria Arbour (Sandy) Level 17 Druid *Immune to Sealed effect* Power: 30 (26) Health: 1/32 Ether: 1/22 Gold: 96 Equipment: Ignis Fatuus (WP:10, fire-elemental staff), Mage's Muffler (protects from Sealed effect) Black Bandana (+3 Power), Inventory: Sylvania's Crossbow (WP:6, wood-elemental crossbow), (Potion, 2 Grand Potions, Tonic, 2 Elixirs, Remedy, Phoenix Essence, Venom, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass , Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Bone, -1 Cheese, Topaz (Lightning) -
Heroica RPG - Quest #40: The Strivvian Job
Scubacarrot replied to Scubacarrot's topic in The Heroica Archive
Skrall takes the more sensible approach, and sure enough, a small key sits under the plant pot. Skrall tries it on the door, and sure enough, it flings open! The party slowly walks in. The first room they come in is covered in darkness. Rufindel find a small lantern, which he lits. They see the room is empty, but there is a ladder to downstairs. After exchanging unsure looks, the party descends. They come into a large, round room, with three statues facing the party... What does the party want to do? -
Heroica RPG - Quest #40: The Strivvian Job
Scubacarrot replied to Scubacarrot's topic in The Heroica Archive
Atramor digs in the potted plant, but only gets his hands dirty. One of the trashcans is filled with dirt, the other with garbage that must have come from a construction site, nothing interesting. -
Heroica RPG - Quest #40: The Strivvian Job
Scubacarrot replied to Scubacarrot's topic in The Heroica Archive
Skrall runs up to the door. With all his might, he rams into it with his shoulder first. The blow is quite loud, but the door is still standing. The wood of the door is not even splintered. -
Heroica RPG - Quest #40: The Strivvian Job
Scubacarrot replied to Scubacarrot's topic in The Heroica Archive
Atramor slides his hand over the wall, but notices nothing out of the ordinary. The "hinge" is just decoration. -
Heroica RPG - Quest #40: The Strivvian Job
Scubacarrot replied to Scubacarrot's topic in The Heroica Archive
No one answers. Atramor tries his best. But it seems Atramor's badass lockpicking skills have met their match, as the door stays closed. -
Heroica RPG - Quest #40: The Strivvian Job
Scubacarrot replied to Scubacarrot's topic in The Heroica Archive
Skrall has no trouble in removing the planks, they splinter as he pries them off, but the door does not give in. -
Heroica RPG - Quest #40: The Strivvian Job
Scubacarrot replied to Scubacarrot's topic in The Heroica Archive
The party heads through the streets towards the place Roman told them to go. If he was right, it was not very far. The party notices the streets are not lit at night, save for a by a few inns they pass, and the occasional lantern on the side of a building. Half expecting an ambush around every corner, the party walks uneasy, and does not say a word to each other. The party gets turned around a few times in the dark, and have to walk back. Finally the party arrives where they think they are supposed to be. -
Ok, then I think they don't.
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In the past, I've seen Venom and Deadly venom stack.
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Can't say I have seen it.
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He does not care. Because it's a dance of Death. No one said when killing stuff, you can't look good doing it. Besides, there's many different kinds of dances.